헤어 애드온으로 변경 / 슬립페이스 추가

This commit is contained in:
Cocopomel 2021-08-16 21:24:36 +09:00
parent 193a5f0e72
commit 0702d4e0e7
38 changed files with 94 additions and 116 deletions

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@ -174,7 +174,7 @@
</HediffDef> </HediffDef>
<!--==================================== 플러스 연료 ====================================--> <!--==================================== 플러스 연료 ====================================-->
<ThingDef ParentName="DrugPillBase"> <!--<ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel_Plus</defName> <defName>PN_AutomatonFuel_Plus</defName>
<label>PnL plus fuel</label> <label>PnL plus fuel</label>
<description>...</description> <description>...</description>
@ -239,7 +239,7 @@
<thingCategories Inherit="false"> <thingCategories Inherit="false">
<li>PN_Fuel</li> <li>PN_Fuel</li>
</thingCategories> </thingCategories>
</ThingDef> </ThingDef>-->
<ThoughtDef> <ThoughtDef>
<defName>PN_Ateplusfuel_nopn</defName> <defName>PN_Ateplusfuel_nopn</defName>
@ -266,7 +266,7 @@
</ThoughtDef> </ThoughtDef>
<!--==================================== 프리미엄 연료 ====================================--> <!--==================================== 프리미엄 연료 ====================================-->
<ThingDef ParentName="DrugPillBase"> <!--<ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel_Premium</defName> <defName>PN_AutomatonFuel_Premium</defName>
<label>PnL premium fuel</label> <label>PnL premium fuel</label>
<description>...</description> <description>...</description>
@ -331,7 +331,7 @@
<thingCategories Inherit="false"> <thingCategories Inherit="false">
<li>PN_Fuel</li> <li>PN_Fuel</li>
</thingCategories> </thingCategories>
</ThingDef> </ThingDef>-->
<ThoughtDef> <ThoughtDef>
<defName>PN_Atepremiumfuel_nopn</defName> <defName>PN_Atepremiumfuel_nopn</defName>

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@ -78,7 +78,7 @@
</RecipeDef> </RecipeDef>
<!--==================================== 플러스 연료 ====================================--> <!--==================================== 플러스 연료 ====================================-->
<RecipeDef> <!--<RecipeDef>
<defName>PN_Make_AutomatonPlusFuel</defName> <defName>PN_Make_AutomatonPlusFuel</defName>
<label>make PNL plus fuel x4</label> <label>make PNL plus fuel x4</label>
<description>Make Automaton fuel.</description> <description>Make Automaton fuel.</description>
@ -152,10 +152,10 @@
<PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus> <PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus>
</products> </products>
<researchPrerequisite>PNRP_Production</researchPrerequisite> <researchPrerequisite>PNRP_Production</researchPrerequisite>
</RecipeDef> </RecipeDef>-->
<!--==================================== 프리미엄 연료 ====================================--> <!--==================================== 프리미엄 연료 ====================================-->
<RecipeDef> <!--<RecipeDef>
<defName>PN_Make_AutomatonPremiumFuel</defName> <defName>PN_Make_AutomatonPremiumFuel</defName>
<label>make PNL premium fuel x4</label> <label>make PNL premium fuel x4</label>
<description>Make Automaton fuel.</description> <description>Make Automaton fuel.</description>
@ -245,5 +245,5 @@
<PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium> <PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium>
</products> </products>
<researchPrerequisite>PNRP_Production</researchPrerequisite> <researchPrerequisite>PNRP_Production</researchPrerequisite>
</RecipeDef> </RecipeDef>-->
</Defs> </Defs>

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@ -29,14 +29,14 @@
</reactions> </reactions>
</li>--> </li>-->
<!--금지--> <!--금지-->
<li> <!--<li>
<chemical>Psychite</chemical> <chemical>Psychite</chemical>
<ingestible>false</ingestible> <ingestible>false</ingestible>
</li> </li>
<li> <li>
<chemical>GoJuice</chemical> <chemical>GoJuice</chemical>
<ingestible>false</ingestible> <ingestible>false</ingestible>
</li> </li>-->
</chemicalSettings> </chemicalSettings>
<!--특성 강제 부여--> <!--특성 강제 부여-->
<forcedRaceTraitEntries> <forcedRaceTraitEntries>
@ -153,14 +153,15 @@
<alienPartGenerator> <alienPartGenerator>
<atlasScale>4</atlasScale> <atlasScale>4</atlasScale>
<aliencrowntypes> <aliencrowntypes>
<li>PNHead1</li> <!--<li>PNHead1</li>
<li>PNHead2</li> <li>PNHead2</li>
<li>PNHead3</li> <li>PNHead3</li>
<li>PNHead4</li> <li>PNHead4</li>
<li>PNHead5</li> <li>PNHead5</li>
<li>PNHead6</li> <li>PNHead6</li>
<li>PNHead7</li> <li>PNHead7</li>
<li>PNHead8</li> <li>PNHead8</li>-->
<li>HeadsAverage_Normal</li>
</aliencrowntypes> </aliencrowntypes>
<alienbodytypes> <alienbodytypes>
<li>Female</li> <li>Female</li>
@ -198,6 +199,38 @@
</colorChannels> </colorChannels>
<!--신체 부착물--> <!--신체 부착물-->
<bodyAddons> <bodyAddons>
<li>
<drawSize>1</drawSize>
<path>Paniel/HairAddon/PanielHair</path>
<bodyPart>PNHead</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody>
<colorChannel>hair</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>true</drawnDesiccated>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
<bodyTypes>
<Female>(0,0.895)</Female>
</bodyTypes>
</north>
<south>
<layerOffset>-0.3251</layerOffset>
<bodyTypes>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<east>
<layerOffset>-0.3251</layerOffset>
<bodyTypes>
<Female>(-0.43,0.56)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li> <li>
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Tail/PanielTail</path> <path>Paniel/Tail/PanielTail</path>
@ -209,20 +242,20 @@
<defaultOffset>Tail</defaultOffset> <defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated> <drawnDesiccated>false</drawnDesiccated>
<offsets> <offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.165)</Female>
</bodyTypes>
</south>
<north> <north>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.275</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.5)</Female> <Female>(0,0.5)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<south>
<layerOffset>-0.309</layerOffset>
<bodyTypes>
<Female>(-0.41,0.165)</Female>
</bodyTypes>
</south>
<east> <east>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.309</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.15)</Female> <Female>(-0.41,0.15)</Female>
</bodyTypes> </bodyTypes>
@ -242,53 +275,20 @@
<drawnDesiccated>false</drawnDesiccated> <drawnDesiccated>false</drawnDesiccated>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.43,0.565)</Female>
</bodyTypes>
</south>
<north> <north>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.279</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li>
<drawSize>1</drawSize>
<path>Paniel/Ear/PanielLeftEarSide</path>
<bodyPart>left hearing sensor</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.885)</Female> <Female>(0,0.885)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<south>
<layerOffset>-0.324</layerOffset>
<bodyTypes>
<Female>(-0.43,0.565)</Female>
</bodyTypes>
</south>
<east> <east>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.326</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.565)</Female> <Female>(-0.41,0.565)</Female>
</bodyTypes> </bodyTypes>
@ -308,53 +308,20 @@
<drawnDesiccated>false</drawnDesiccated> <drawnDesiccated>false</drawnDesiccated>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
</south>
<north> <north>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.279</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</east>
</offsets>
</li>
<li>
<drawSize>1</drawSize>
<path>Paniel/Ear/PanielRightEarSide</path>
<bodyPart>right hearing sensor</bodyPart>
<shaderType>CutoutComplex</shaderType>
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.885)</Female> <Female>(0,0.885)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<south>
<layerOffset>-0.324</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
</south>
<east> <east>
<layerOffset>-0.268</layerOffset> <layerOffset>-0.326</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.565)</Female> <Female>(-0.41,0.565)</Female>
</bodyTypes> </bodyTypes>
@ -362,30 +329,34 @@
</offsets> </offsets>
</li> </li>
<!--<li Class="MoharCustomHAR.MoharBodyAddon"> <li Class="MoharCustomHAR.MoharBodyAddon">
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Face/Face</path> <path>Paniel/Face/Face</path>
<bodyPart>head case</bodyPart> <bodyPart>PNHead</bodyPart>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<layerInvert>false</layerInvert> <layerInvert>false</layerInvert>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>false</drawnInBed> <drawnInBed>false</drawnInBed>
<drawIfDead>false</drawIfDead> <drawIfDead>false</drawIfDead>
<layerOffset>-0.326</layerOffset> <defaultOffset>Tail</defaultOffset>
<drawnDesiccated>false</drawnDesiccated>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south> <north>
<bodyTypes> <layerOffset>-0.275</layerOffset>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<north>
<bodyTypes> <bodyTypes>
<Female>(0,0.86)</Female> <Female>(0,0.86)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<south>
<layerOffset>-0.325</layerOffset>
<bodyTypes>
<Female>(-0.42,0.56)</Female>
</bodyTypes>
</south>
<east> <east>
<layerOffset>-0.325</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.43,0.56)</Female> <Female>(-0.43,0.56)</Female>
</bodyTypes> </bodyTypes>
@ -417,19 +388,19 @@
</li> </li>
</hideIfJob> </hideIfJob>
</jobParams> </jobParams>
</li>--> </li>
</bodyAddons> </bodyAddons>
</alienPartGenerator> </alienPartGenerator>
</generalSettings> </generalSettings>
<graphicPaths> <graphicPaths>
<li> <li>
<body>Paniel/Body/</body> <body>Paniel/Body/</body>
<head>Paniel/Head/Heads/</head> <head>Paniel/Head/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton> <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</li> </li>
</graphicPaths> </graphicPaths>
<styleSettings> <styleSettings>
<li> <!--<li>
<key>HairDef</key> <key>HairDef</key>
<value> <value>
<hasStyle>true</hasStyle> <hasStyle>true</hasStyle>
@ -437,6 +408,12 @@
<li>PanielHair</li> <li>PanielHair</li>
</styleTagsOverride> </styleTagsOverride>
</value> </value>
</li>-->
<li>
<key>HairDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li> </li>
<li> <li>
<key>BeardDef</key> <key>BeardDef</key>

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@ -7,7 +7,8 @@
<match Class="PatchOperationSequence"> <match Class="PatchOperationSequence">
<success>Always</success> <success>Always</success>
<operations> <operations>
<li Class="PatchOperationAdd"> <!--헤어패치-->
<!--<li Class="PatchOperationAdd">
<xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath> <xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
<value> <value>
<li> <li>
@ -16,7 +17,7 @@
<weightFactor>0.0001</weightFactor> <weightFactor>0.0001</weightFactor>
</li> </li>
</value> </value>
</li> </li>-->
</operations> </operations>
</match> </match>
</Operation> </Operation>

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