relicChance 추가

This commit is contained in:
Cocopomel 2021-10-04 16:09:58 +09:00
parent a443cf604c
commit 0b2ff1fd58
2 changed files with 8 additions and 1 deletions

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@ -917,6 +917,7 @@
<label>PnL twin pistol</label> <label>PnL twin pistol</label>
<description>[caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description> <description>[caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<relicChance>1</relicChance>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNTwinpistol</texPath> <texPath>Things/Weapons/PNTwinpistol</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -945,6 +946,9 @@
<Plasteel>75</Plasteel> <Plasteel>75</Plasteel>
<ComponentSpacer>2</ComponentSpacer> <ComponentSpacer>2</ComponentSpacer>
</costList> </costList>
<comps>
<li Class="CompProperties_Styleable"></li>
</comps>
<verbs> <verbs>
<li Class="TorgueAnty.Verb_Properties_ShotGun"> <li Class="TorgueAnty.Verb_Properties_ShotGun">
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass> <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
@ -1018,6 +1022,7 @@
<label>PnL royal rifle</label> <label>PnL royal rifle</label>
<description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description> <description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<relicChance>1</relicChance>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRoyalRifle</texPath> <texPath>Things/Weapons/PNRoyalRifle</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1050,6 +1055,7 @@
<li> <li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass> <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li> </li>
<li Class="CompProperties_Styleable"></li>
<li Class="SYS.CompProperties_Sheath"> <li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData> <sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath> <texPath>Things/Weapons/SYS/PNRoyalRifle_Sheath</texPath>

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@ -63,7 +63,7 @@
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True"> <ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
<techLevel>Ultra</techLevel> <techLevel>Ultra</techLevel>
<tradeNeverStack>true</tradeNeverStack> <tradeNeverStack>true</tradeNeverStack>
<relicChance>0</relicChance> <relicChance>1</relicChance>
<weaponTags> <weaponTags>
<li>PN_Bladelink</li> <li>PN_Bladelink</li>
</weaponTags> </weaponTags>
@ -77,6 +77,7 @@
<li Class="CompProperties_BladelinkWeapon"> <li Class="CompProperties_BladelinkWeapon">
<biocodeOnEquip>true</biocodeOnEquip> <biocodeOnEquip>true</biocodeOnEquip>
</li> </li>
<li Class="CompProperties_Styleable"></li>
</comps> </comps>
<smeltable>true</smeltable> <smeltable>true</smeltable>
<burnableByRecipe>true</burnableByRecipe> <burnableByRecipe>true</burnableByRecipe>