등급 밸런스 조정

This commit is contained in:
Cocopomel 2021-08-17 22:04:35 +09:00
parent 4b316712e8
commit 0cee15a8d8
4 changed files with 565 additions and 139 deletions

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@ -114,6 +114,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Awful</li> <li>Paniel_Synchro_Awful</li>
<li>PN_Base_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -133,6 +134,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Poor</li> <li>Paniel_Synchro_Poor</li>
<li>PN_Base_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -153,6 +155,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Normal</li> <li>Paniel_Synchro_Normal</li>
<li>PN_Normal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -173,6 +176,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Good</li> <li>Paniel_Synchro_Good</li>
<li>PN_Normal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -192,6 +196,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Excellent</li> <li>Paniel_Synchro_Excellent</li>
<li>PN_Noble_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -211,6 +216,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Masterwork</li> <li>Paniel_Synchro_Masterwork</li>
<li>PN_Noble_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>
@ -231,6 +237,7 @@
</spawnCategories> </spawnCategories>
<forcedHediffs> <forcedHediffs>
<li>Paniel_Synchro_Legendary</li> <li>Paniel_Synchro_Legendary</li>
<li>PN_Royal_booting</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.BackstoryDef>

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@ -1,143 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--==================================== 동조율 ====================================-->
<HediffDef Abstract="True" Name="PanielSynchroBase">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
<statOffsets>
<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.25</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 면역 ====================================--> <!--==================================== 면역 ====================================-->
<HediffDef> <HediffDef>
<defName>PN_Immune_System</defName> <defName>PN_Immune_System</defName>

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@ -0,0 +1,557 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 동조율 ====================================-->
<HediffDef Abstract="True" Name="PanielSynchroBase">
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
</capMods>
<statOffsets>
<!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
<ArmorRating_Blunt>0.048</ArmorRating_Blunt>
<ArmorRating_Heat>0.06</ArmorRating_Heat>-->
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<!--<li>
<capacity>Consciousness</capacity>
<offset>-0.2</offset>
</li>-->
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<!--<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>-->
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label>
<description>Sync Rate</description>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 등급 버프 ====================================-->
<!--기본-->
<HediffDef>
<defName>PN_Base_booting</defName>
<label>boot up automaton (Base)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>BaseGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>BaseGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Base_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.0</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeEye</defName>
<label>automaton eye (base)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeEar</defName>
<label>automaton ear (base)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeArm</defName>
<label>automaton arm (base)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Base_Implant">
<defName>BaseGradeLeg</defName>
<label>automaton leg (base)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--일반(노말/굿)-->
<HediffDef>
<defName>PN_Normal_booting</defName>
<label>boot up automaton (normal)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>NormalGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>NormalGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Normal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.10</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeEye</defName>
<label>automaton eye (normal)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeEar</defName>
<label>automaton ear (normal)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeArm</defName>
<label>automaton arm (normal)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Normal_Implant">
<defName>NormalGradeLeg</defName>
<label>automaton leg (normal)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--노블(엑셀/마스터)-->
<HediffDef>
<defName>PN_Noble_booting</defName>
<label>boot up a automaton (noble)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>NobleGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>NobleGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Noble_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeEye</defName>
<label>automaton eye (noble)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeEar</defName>
<label>automaton ear (noble)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeArm</defName>
<label>automaton arm (noble)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Noble_Implant">
<defName>NobleGradeLeg</defName>
<label>automaton leg (noble)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
<!--로얄(레전더리)-->
<HediffDef>
<defName>PN_Royal_booting</defName>
<label>boot up a automaton (royal)</label>
<description>...</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>RoyalGradeEye</hediff>
<bodyPartLabel>left sight sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEye</hediff>
<bodyPartLabel>right sight sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEar</hediff>
<bodyPartLabel>left hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeEar</hediff>
<bodyPartLabel>right hearing sensor</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeArm</hediff>
<bodyPartLabel>left shoulder</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeArm</hediff>
<bodyPartLabel>right shoulder</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeLeg</hediff>
<bodyPartLabel>left leg</bodyPartLabel>
</li>
<li>
<hediff>RoyalGradeLeg</hediff>
<bodyPartLabel>right leg</bodyPartLabel>
</li>
</hediffAndBodypart>
<debug>false</debug>
</li>
</comps>
</HediffDef>
<HediffDef Abstract="True" Name="PN_Royal_Implant" ParentName="AddedBodyPartBase">
<woundAnchorRange>0</woundAnchorRange>
<displayWound>true</displayWound>
<scenarioCanAdd>false</scenarioCanAdd>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.50</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeEye</defName>
<label>automaton eye (royal)</label>
<labelNoun>a automaton eye</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeEar</defName>
<label>automaton ear (royal)</label>
<labelNoun>a automaton ear</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeArm</defName>
<label>automaton arm (royal)</label>
<labelNoun>a automaton arm</labelNoun>
<description>..</description>
</HediffDef>
<HediffDef ParentName="PN_Royal_Implant">
<defName>RoyalGradeLeg</defName>
<label>automaton leg (royal)</label>
<labelNoun>a automaton leg</labelNoun>
<description>..</description>
</HediffDef>
</Defs>

View File

@ -743,7 +743,7 @@
<body>PanielBody</body> <body>PanielBody</body>
<baseHungerRate>1</baseHungerRate> <!--배고픔--> <baseHungerRate>1</baseHungerRate> <!--배고픔-->
<baseBodySize>1</baseBodySize> <baseBodySize>1</baseBodySize>
<baseHealthScale>1.25</baseHealthScale> <!--몸빵--> <baseHealthScale>1.2</baseHealthScale> <!--몸빵-->
<foodType>OmnivoreHuman</foodType> <foodType>OmnivoreHuman</foodType>
<gestationPeriodDays>30</gestationPeriodDays> <gestationPeriodDays>30</gestationPeriodDays>
<litterSizeCurve> <litterSizeCurve>