diff --git a/1.3/Defs/ThingDef/ThingDef_Weapons.xml b/1.3/Defs/ThingDef/ThingDef_Weapons.xml index e2f6c94..8064ca3 100644 --- a/1.3/Defs/ThingDef/ThingDef_Weapons.xml +++ b/1.3/Defs/ThingDef/ThingDef_Weapons.xml @@ -248,6 +248,7 @@ <graphicClass>Graphic_Single</graphicClass> <shaderType>CutoutComplex</shaderType> </graphicData> + <!--<meleeHitSound>PNChainswordSound</meleeHitSound>--> <weaponTags> <li>PN_Chainsword</li> </weaponTags> @@ -823,11 +824,11 @@ <impactSoundType>Blunt</impactSoundType> <armorCategory>Sharp</armorCategory> <minDamageToFragment>15</minDamageToFragment> - <defaultDamage>50</defaultDamage> + <defaultDamage>40</defaultDamage> <defaultStoppingPower>0.5</defaultStoppingPower> <defaultArmorPenetration>0.10</defaultArmorPenetration> - <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> - <buildingDamageFactorPassable>2</buildingDamageFactorPassable> + <buildingDamageFactorImpassable>5</buildingDamageFactorImpassable> + <buildingDamageFactorPassable>3</buildingDamageFactorPassable> <plantDamageFactor>4</plantDamageFactor> <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly> <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell> @@ -948,11 +949,11 @@ <statBases> <WorkToMake>45000</WorkToMake> <Mass>4.6</Mass> - <AccuracyTouch>0.15</AccuracyTouch> - <AccuracyShort>0.25</AccuracyShort> + <AccuracyTouch>0.45</AccuracyTouch> + <AccuracyShort>0.35</AccuracyShort> <AccuracyMedium>0.25</AccuracyMedium> <AccuracyLong>0.18</AccuracyLong> - <RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown> + <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown> </statBases> <costList> <Plasteel>50</Plasteel> @@ -963,10 +964,10 @@ <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass> <hasStandardCommand>true</hasStandardCommand> <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile> - <warmupTime>1</warmupTime> - <range>25.9</range> + <warmupTime>0.5</warmupTime> + <range>15.9</range> <ticksBetweenBurstShots>3</ticksBetweenBurstShots> - <burstShotCount>15</burstShotCount> + <burstShotCount>12</burstShotCount> <soundCast>Shot_Autopistol</soundCast> <soundCastTail>GunTail_Light</soundCastTail> <muzzleFlashScale>9</muzzleFlashScale> @@ -1008,7 +1009,7 @@ <damageDef>Bullet</damageDef> <damageAmountBase>6</damageAmountBase> <stoppingPower>0.5</stoppingPower> - <armorPenetrationBase>0.15</armorPenetrationBase> + <armorPenetrationBase>0.09</armorPenetrationBase> <speed>70</speed> </projectile> <graphicData> @@ -1045,7 +1046,7 @@ <AccuracyShort>0.70</AccuracyShort> <AccuracyMedium>0.65</AccuracyMedium> <AccuracyLong>0.55</AccuracyLong> - <RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown> + <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown> </statBases> <costList> <Plasteel>50</Plasteel> @@ -1085,11 +1086,11 @@ <verbClass>Verb_Shoot</verbClass> <hasStandardCommand>true</hasStandardCommand> <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile> - <warmupTime>0.7</warmupTime> + <warmupTime>1</warmupTime> <range>25.9</range> - <burstShotCount>3</burstShotCount> - <ticksBetweenBurstShots>10</ticksBetweenBurstShots> - <soundCast>Shot_Autocannon</soundCast> + <burstShotCount>2</burstShotCount> + <ticksBetweenBurstShots>15</ticksBetweenBurstShots> + <soundCast>PNRoyalRifleSound</soundCast> <soundCastTail>GunTail_Heavy</soundCastTail> <muzzleFlashScale>9</muzzleFlashScale> </li>