PN_BodyPartDefBase 추가
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@ -1,8 +1,13 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<BodyPartDef Abstract="True" Name="PN_BodyPartDefBase">
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<alive>false</alive>
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</BodyPartDef>
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<!--몸통-->
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<!--몸통-->
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNTorso</defName>
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<defName>PNTorso</defName>
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<label>torso case</label>
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<label>torso case</label>
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<hitPoints>40</hitPoints>
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<hitPoints>40</hitPoints>
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@ -10,7 +15,7 @@
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNRibcage</defName>
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<defName>PNRibcage</defName>
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<label>ribcage frame</label>
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<label>ribcage frame</label>
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<hitPoints>30</hitPoints>
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<hitPoints>30</hitPoints>
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@ -24,7 +29,7 @@
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNSternum</defName>
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<defName>PNSternum</defName>
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<label>sternum frame</label>
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<label>sternum frame</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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@ -38,7 +43,7 @@
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNPelvis</defName>
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<defName>PNPelvis</defName>
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<label>pelvis frame</label>
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<label>pelvis frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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@ -52,7 +57,7 @@
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNSpine</defName>
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<defName>PNSpine</defName>
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<label>spine frame</label>
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<label>spine frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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@ -66,7 +71,7 @@
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNTail</defName>
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<defName>PNTail</defName>
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<label>tail</label>
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<label>tail</label>
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<hitPoints>30</hitPoints>
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<hitPoints>30</hitPoints>
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@ -78,7 +83,7 @@
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<!--장기-->
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<!--장기-->
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNStomach</defName>
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<defName>PNStomach</defName>
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<label>energy absorbing part</label>
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<label>energy absorbing part</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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@ -88,7 +93,7 @@
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNCore</defName>
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<defName>PNCore</defName>
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<label>engine core</label>
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<label>engine core</label>
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<hitPoints>15</hitPoints>
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<hitPoints>15</hitPoints>
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@ -101,7 +106,7 @@
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNLung</defName>
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<defName>PNLung</defName>
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<label>breathing part</label>
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<label>breathing part</label>
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<hitPoints>15</hitPoints>
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<hitPoints>15</hitPoints>
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@ -112,7 +117,7 @@
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<spawnThingOnRemoved>Lung</spawnThingOnRemoved>
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<spawnThingOnRemoved>Lung</spawnThingOnRemoved>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNKidney</defName>
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<defName>PNKidney</defName>
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<label>oil filter</label>
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<label>oil filter</label>
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<hitPoints>15</hitPoints>
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<hitPoints>15</hitPoints>
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@ -123,7 +128,7 @@
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<spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
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<spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNLiver</defName>
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<defName>PNLiver</defName>
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<label>water filter</label>
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<label>water filter</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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@ -138,7 +143,7 @@
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<!--머리-->
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<!--머리-->
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNNeck</defName>
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<defName>PNNeck</defName>
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<label>neck</label>
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<label>neck</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNHead</defName>
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<defName>PNHead</defName>
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<label>head case</label>
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<label>head case</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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<skinCovered>true</skinCovered>
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<skinCovered>true</skinCovered>
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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<bleedRate>2</bleedRate>
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<bleedRate>2</bleedRate>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNSkull</defName>
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<defName>PNSkull</defName>
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<label>skull frame</label>
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<label>skull frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNBrain</defName>
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<defName>PNBrain</defName>
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<label>brain core</label>
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<label>brain core</label>
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<hitPoints>10</hitPoints>
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<hitPoints>10</hitPoints>
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<canSuggestAmputation>false</canSuggestAmputation>
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<canSuggestAmputation>false</canSuggestAmputation>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNEye</defName>
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<defName>PNEye</defName>
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<label>sight sensor</label>
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<label>sight sensor</label>
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<hitPoints>10</hitPoints>
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<hitPoints>10</hitPoints>
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</hitChanceFactors>
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</hitChanceFactors>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNEar</defName>
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<defName>PNEar</defName>
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<label>hearing sensor</label>
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<label>hearing sensor</label>
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<hitPoints>12</hitPoints>
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<hitPoints>12</hitPoints>
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@ -218,7 +223,7 @@
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNNose</defName>
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<defName>PNNose</defName>
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<label>olfactory sensor</label>
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<label>olfactory sensor</label>
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<hitPoints>10</hitPoints>
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<hitPoints>10</hitPoints>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNJaw</defName>
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<defName>PNJaw</defName>
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<label>jaw</label>
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<label>jaw</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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@ -248,7 +253,7 @@
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<!--팔-->
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<!--팔-->
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNShoulder</defName>
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<defName>PNShoulder</defName>
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<label>shoulder</label>
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<label>shoulder</label>
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<hitPoints>30</hitPoints>
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<hitPoints>30</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNClavicle</defName>
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<defName>PNClavicle</defName>
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<label>clavicle frame</label>
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<label>clavicle frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNArm</defName>
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<defName>PNArm</defName>
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<label>arm</label>
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<label>arm</label>
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<hitPoints>30</hitPoints>
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<hitPoints>30</hitPoints>
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@ -282,7 +287,7 @@
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNHumerus</defName>
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<defName>PNHumerus</defName>
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<label>humerus frame</label>
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<label>humerus frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNRadius</defName>
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<defName>PNRadius</defName>
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<label>radius frame</label>
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<label>radius frame</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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@ -308,7 +313,7 @@
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNHand</defName>
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<defName>PNHand</defName>
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<label>hand</label>
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<label>hand</label>
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<hitPoints>20</hitPoints>
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<hitPoints>20</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNFinger</defName>
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<defName>PNFinger</defName>
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<label>finger</label>
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<label>finger</label>
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<hitPoints>8</hitPoints>
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<hitPoints>8</hitPoints>
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@ -333,13 +338,13 @@
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<!--다리-->
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<!--다리-->
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNWaist</defName>
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<defName>PNWaist</defName>
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<label>utility slot</label>
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<label>utility slot</label>
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<conceptual>true</conceptual>
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<conceptual>true</conceptual>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNLeg</defName>
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<defName>PNLeg</defName>
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<label>leg</label>
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<label>leg</label>
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<hitPoints>30</hitPoints>
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<hitPoints>30</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNFemur</defName>
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<defName>PNFemur</defName>
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<label>femur frame</label>
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<label>femur frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNTibia</defName>
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<defName>PNTibia</defName>
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<label>tibia frame</label>
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<label>tibia frame</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNFoot</defName>
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<defName>PNFoot</defName>
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<label>foot</label>
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<label>foot</label>
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<hitPoints>25</hitPoints>
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<hitPoints>25</hitPoints>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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<BodyPartDef>
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<BodyPartDef ParentName="PN_BodyPartDefBase">
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<defName>PNToe</defName>
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<defName>PNToe</defName>
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<label>toe</label>
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<label>toe</label>
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<hitPoints>8</hitPoints>
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<hitPoints>8</hitPoints>
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