포탑 변경 / 탄추가
This commit is contained in:
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660c50d520
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@ -14,11 +14,11 @@
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<minifiedDef>MinifiedThing</minifiedDef>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-2)</interactionCellOffset> <!--상호작용 위치-->
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<interactionCellOffset>(0,0,0)</interactionCellOffset> <!--상호작용 위치-->
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<stealable>false</stealable>
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<size>(3,3)</size>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<pathCost>10</pathCost>
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<fillPercent>0.4</fillPercent>
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<thingCategories>
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<li>BuildingsSecurity</li>
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@ -51,25 +51,24 @@
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>PnL Fuel</fuelLabel>
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<fuelGizmoLabel>Fuel capacity</fuelGizmoLabel>
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<outOfFuelMessage>Cannot shoot: Needs fuel drum can</outOfFuelMessage>
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<fuelLabel>Shots until core burn</fuelLabel>
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<fuelGizmoLabel>Core overload</fuelGizmoLabel>
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<outOfFuelMessage>Cannot shoot: Needs new core</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>PN_Fueldrumcan</li>
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<li>PN_BrainCasing</li>
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</thingDefs>
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</fuelFilter>
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<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
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<fuelCapacity>20</fuelCapacity>
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<fuelMultiplier>10</fuelMultiplier>
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<initialFuelPercent>0</initialFuelPercent>
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<fuelMultiplier>20</fuelMultiplier>
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<initialFuelPercent>1</initialFuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<initialAllowAutoRefuel>true</initialAllowAutoRefuel>
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<autoRefuelPercent>0.5</autoRefuelPercent>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<fuelIconPath>Things/Building/PN_cannonfuel</fuelIconPath>
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<autoRefuelPercent>0</autoRefuelPercent>
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<fuelIconPath>Things/Building/PN_cannoncore</fuelIconPath>
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</li>
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</comps>
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<statBases>
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@ -126,8 +125,8 @@
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<warmupTime>9.5</warmupTime>
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<forcedMissRadius>0</forcedMissRadius>
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<forcedMissRadiusClassicMortars>0</forcedMissRadiusClassicMortars>
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<isMortar>true</isMortar>
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<requireLineOfSight>true</requireLineOfSight>
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<!--<isMortar>true</isMortar>-->
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>11.9</minRange>
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<range>500</range>
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<burstShotCount>1</burstShotCount>
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@ -185,6 +184,8 @@
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</costList>
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</ThingDef>
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<!--포탄 베이스-->
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<ThingCategoryDef>
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<defName>PN_Shell</defName>
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<label>PnL Shell</label>
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@ -225,11 +226,43 @@
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</recipeMaker>
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</ThingDef>
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<!--고폭탄-->
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<ThingDef ParentName="PN_BaseBullet" Name="PN_BaseBullet_Shell" Abstract="True">
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<projectile>
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<flyOverhead>true</flyOverhead>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
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<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>PN_CLbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<!--<subProjectile></subProjectile>
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<clusterCount></clusterCount>
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<clusterRadius></clusterRadius>-->
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CLbomb</defName>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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</DamageDef>
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<!--확산 고폭탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HE</defName>
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<label>PnL HE shell</label>
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<label>cluster HE shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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@ -252,14 +285,29 @@
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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<Steel>30</Steel>
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<Chemfuel>20</Chemfuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_HE</defName>
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<label>PnL HE shell</label>
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<label>cluster HE shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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<clusterCount>14</clusterCount>
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<clusterRadius>6.9</clusterRadius>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_HE_Sub</defName>
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<label>cluster HE shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -267,22 +315,32 @@
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Bomb</damageDef>
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<speed>205</speed>
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<explosionRadius>3.9</explosionRadius>
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<damageDef>PN_CL_Bomb</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundExplode>MortarIncendiary_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CL_Bomb</defName>
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<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
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<minDamageToFragment>9</minDamageToFragment>
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<defaultDamage>30</defaultDamage>
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</DamageDef>
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<!--관통탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HESH</defName>
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<label>PnL HESH shell</label>
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<label>HESH shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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@ -305,14 +363,14 @@
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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<Steel>30</Steel>
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<Chemfuel>20</Chemfuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_HESH</defName>
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<label>armor-piercing shell</label>
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<label>HESH shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -323,7 +381,6 @@
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<damageDef>PN_HESHbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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@ -333,19 +390,25 @@
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<DamageDef ParentName="Bomb">
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<defName>PN_HESHbomb</defName>
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<defaultDamage>120</defaultDamage>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<armorCategory>Blunt</armorCategory>
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<defaultDamage>195</defaultDamage>
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<minDamageToFragment>200</minDamageToFragment>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<buildingDamageFactorImpassable>0.5</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.5</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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</DamageDef>
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<!--확산 소이탄-->
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<!--확산 소이탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_CI</defName>
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<label>PnL CI shell</label>
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<label>cluster incendiary shell</label>
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<description>Cluster Incendiary</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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@ -361,7 +424,7 @@
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveDamageType>Flame</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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@ -373,43 +436,24 @@
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_CI</defName>
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<label>armor-piercing shell</label>
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<label>cluster incendiary shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>PN_CIbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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<clusterCount>20</clusterCount>
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<clusterRadius>8.1</clusterRadius>
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<clusterCount>16</clusterCount>
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<clusterRadius>8.1</clusterRadius>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_CIbomb</defName>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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</DamageDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_CI_Sub</defName>
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<label>PnL CI shell</label>
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<label>cluster incendiary shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellIncendiary</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@ -420,7 +464,7 @@
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<damageDef>Flame</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>0.27</preExplosionSpawnChance>
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@ -432,4 +476,302 @@
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<!--확산 전자기탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_EMP</defName>
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<label>cluster EMP shell</label>
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<description>Cluster EMP</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_EMP</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>12.9</explosiveRadius>
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<explosiveDamageType>EMP</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_Cl_Shell">
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<defName>PN_Bullet_Shell_EMP</defName>
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<label>cluster EMP shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<damageDef>EMP</damageDef>
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<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
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<clusterCount>10</clusterCount>
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<clusterRadius>14.9</clusterRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>Explosion_EMP</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_EMP_Sub</defName>
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<label>cluster EMP shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellEMP</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>EMP</damageDef>
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<speed>6.5</speed>
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<explosionRadius>5.9</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>Explosion_EMP</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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</projectile>
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</ThingDef>
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<!--확산 소방거품탄-->
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<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_FF</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<description>Cluster Firefoam</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_FF</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<MarketValue>55</MarketValue>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>10.9</explosiveRadius>
|
||||
<explosiveDamageType>Extinguish</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<PN_AutomatonFuel>15</PN_AutomatonFuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_FF</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_FF_Sub</defName>
|
||||
<label>cluster Firefoam shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellFirefoam</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Extinguish</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_EMP</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Filth_FireFoam</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>3</postExplosionSpawnThingCount>
|
||||
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
|
||||
<explosionEffect>ExtinguisherExplosion</explosionEffect>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--확산 연막탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_Smoke</defName>
|
||||
<label>cluster smoke shell</label>
|
||||
<description>Cluster Incendiary</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_Smoke</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<MarketValue>55</MarketValue>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveDamageType>Smoke</explosiveDamageType>
|
||||
<explosiveRadius>11</explosiveRadius>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
<wickTicks>30~60</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<PN_AutomatonFuel>15</PN_AutomatonFuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_Cl_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<projectile Class="TorgueAnty.TorgueProjectileProps">
|
||||
<damageDef>Smoke</damageDef>
|
||||
<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
|
||||
<clusterCount>10</clusterCount>
|
||||
<clusterRadius>14.9</clusterRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_Smoke_Sub</defName>
|
||||
<label>cluster Smoke shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellSmoke</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<speed>6.5</speed>
|
||||
<explosionRadius>5.9</explosionRadius>
|
||||
<arcHeightFactor>60</arcHeightFactor>
|
||||
<shadowSize>0.6</shadowSize>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_Smoke</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<!--반물질탄-->
|
||||
|
||||
<ThingDef ParentName="PN_ShellBase">
|
||||
<defName>PN_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<description>...</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/PNShellHE</texPath>
|
||||
</graphicData>
|
||||
<projectileWhenLoaded>PN_Bullet_Shell_AG</projectileWhenLoaded>
|
||||
<statBases>
|
||||
<MaxHitPoints>60</MaxHitPoints>
|
||||
<MarketValue>55</MarketValue>
|
||||
<Mass>1.25</Mass>
|
||||
<Flammability>1.0</Flammability>
|
||||
<DeteriorationRate>1.5</DeteriorationRate>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>14.9</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
|
||||
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
|
||||
<chanceToStartFire>0.22</chanceToStartFire>
|
||||
<damageFalloff>true</damageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<explosionSound>Explosion_GiantBomb</explosionSound>
|
||||
<wickTicks>60~120</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
|
||||
<Chemfuel>20</Chemfuel>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||
<defName>PN_Bullet_Shell_AG</defName>
|
||||
<label>antigrain shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ShellAntigrainWarhead</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<speed>205</speed>
|
||||
<explosionRadius>14.9</explosionRadius>
|
||||
<explosionChanceToStartFire>0.22</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
BIN
Content/Textures/Things/Building/PN_cannoncore.png
Normal file
BIN
Content/Textures/Things/Building/PN_cannoncore.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
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Reference in New Issue
Block a user