근접전 모듈 추가
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@@ -60,11 +60,7 @@
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.10</offset>
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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@@ -77,4 +73,72 @@
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</stages>
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</HediffDef>
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<!--==================================== 근접전 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_CQC</defName>
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<label>module active (CQC)</label>
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<description>close quarters combat</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<MeleeHitChance>4</MeleeHitChance>
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<MeleeDodgeChance>4</MeleeDodgeChance>
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<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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</statOffsets>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_CQCOverload</li>
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</triggeredHediff>
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</li>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef>
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<defName>PN_CQCOverload</defName>
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<label>module overloaded</label>
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<labelNoun>module overloaded</labelNoun>
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<description>module overloaded</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>5000</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<MeleeHitChance>-3</MeleeHitChance>
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<MeleeDodgeChance>-3</MeleeDodgeChance>
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<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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