근접전 모듈 추가
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@@ -11,8 +11,9 @@
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</descriptionHyperlinks>
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<costList>
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<Steel>45</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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<ComponentSpacer>1</ComponentSpacer>
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<ComponentIndustrial>5</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<PN_ComponentRoyal>1</PN_ComponentRoyal>
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</costList>
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<recipeMaker>
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<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
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@@ -36,7 +37,7 @@
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<HediffDef ParentName="PN_ApparelModuleHediffBase">
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<defName>PN_TriggerHappyModuleHediff</defName>
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<label>rapid fire module</label>
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<description>...</description>
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<description>rapid fire module</description>
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<stages>
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</stages>
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@@ -46,4 +47,58 @@
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</li>
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</comps>
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</HediffDef>
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<!--==================================== 근접전 모듈 ====================================-->
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<ThingDef ParentName="PN_ApparelModuleIndustrial">
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<defName>PN_CQCModule</defName>
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<label>CQC module</label>
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<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
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<descriptionHyperlinks>
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<AbilityDef>PN_CQCAbility</AbilityDef>
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<HediffDef>PN_CQCModuleHediff</HediffDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>45</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<PN_ComponentRoyal>1</PN_ComponentRoyal>
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</costList>
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<recipeMaker>
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<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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</recipeMaker>
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<apparel>
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<tags>
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</tags>
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</apparel>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel">
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<hediff>PN_CQCModuleHediff</hediff>
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<part>PNTorso</part>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="PN_ApparelModuleHediffBase">
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<defName>PN_CQCModuleHediff</defName>
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<label>CQC module</label>
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<description>close quarters combat module</description>
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<stages>
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<li>
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<statOffsets>
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<MeleeHitChance>2</MeleeHitChance>
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<MeleeDodgeChance>2</MeleeDodgeChance>
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<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
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</statOffsets>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDef>PN_CQCAbility</abilityDef>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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