레일건 수정
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@ -230,7 +230,7 @@
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</li>
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<li Class="CompProperties_Explosive">
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<wickTicks>240</wickTicks>
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<explosiveRadius>5.9</explosiveRadius>
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<explosiveRadius>14.9</explosiveRadius>
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<explosiveDamageType>EMP</explosiveDamageType>
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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</li>
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@ -244,8 +244,8 @@
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</thingDefs>
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</fuelFilter>
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<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
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<fuelCapacity>2</fuelCapacity>
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<fuelMultiplier>2</fuelMultiplier>
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<fuelCapacity>1</fuelCapacity>
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<fuelMultiplier>1</fuelMultiplier>
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<initialFuelPercent>1</initialFuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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@ -602,7 +602,7 @@
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<graphicData>
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<texPath>Things/Item/PNShell/PNShellAP</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
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<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<Mass>1.25</Mass>
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@ -625,20 +625,19 @@
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</costListForDifficulty>
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</ThingDef>
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<!--<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_RG</defName>
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<label>Railgun shell</label>
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<label>railgun shell</label>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<stoppingPower>3</stoppingPower>
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<armorPenetrationBase>0.24</armorPenetrationBase>
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<damageDef>BombSuper</damageDef>
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<speed>410</speed>
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<explosionRadius>2.4</explosionRadius>
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</projectile>
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</ThingDef>-->
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</ThingDef>
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</Defs>
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