From 23e01ac09d11bb310d97d306baadca8b52b7faa8 Mon Sep 17 00:00:00 2001 From: Cocopomel <79386233+Cocopomel@users.noreply.github.com> Date: Thu, 14 Oct 2021 02:40:48 +0900 Subject: [PATCH] =?UTF-8?q?descriptionHyperlinks=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml index 5acdcb6..1b60f08 100644 --- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml +++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml @@ -8,6 +8,8 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability. PN_TriggerHappyAbility + PN_TriggerHappy + PN_TriggerHappyModuleHediff 45 @@ -63,6 +65,7 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability. PN_CQCAbility + PN_CQC PN_CQCModuleHediff