1인 알몸 시나리오 추가
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef>
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<defName>Paniel_testScenarios</defName>
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<label>Paniel test</label>
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<ScenarioDef>
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<defName>Paniel_Scenarios</defName>
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<label>Automaton test subject</label>
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<description>test</description>
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<scenario>
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<summary>test</summary>
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@@ -15,14 +15,14 @@
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnCount>1</pawnCount>
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<pawnChoiceCount>6</pawnChoiceCount>
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</li>
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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<li Class="ScenPart_Naked">
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<def>Naked</def>
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<context>PlayerStarter</context>
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</li>
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<!-- Game start dialog -->
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98
1.2/Defs/Scenarios/Scenarios_test.xml
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98
1.2/Defs/Scenarios/Scenarios_test.xml
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@@ -0,0 +1,98 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef>
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<defName>Paniel_testScenarios</defName>
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<label>Paniel test</label>
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<description>test</description>
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<scenario>
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<summary>test</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>Paniel_testPlayerFaction</factionDef>
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</playerFaction>
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<parts>
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnChoiceCount>6</pawnChoiceCount>
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</li>
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>test</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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<!-- test item -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_Brain</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>AIPersonaCore</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Plasteel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Steel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Leather_Automaton</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentSpacer</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MealSurvivalPack</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_AutomatonFuel</thingDef>
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<count>30</count>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs>
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