1인 알몸 시나리오 추가
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@ -10,8 +10,8 @@
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<li>PN_Maintenance</li>
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<li>PN_Maintenance</li>
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</forcedHediffs>-->
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</forcedHediffs>-->
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<spawnCategories>
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<spawnCategories>
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<li>PN_storys</li>
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<li>PN_storys</li>
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</spawnCategories>
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</spawnCategories>
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</AlienRace.BackstoryDef>
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</AlienRace.BackstoryDef>
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<!--템플릿
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<!--템플릿
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@ -169,6 +169,7 @@
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</workDisables>
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</workDisables>
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<spawnCategories>
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<spawnCategories>
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<li>Paniel_Story_Good</li>
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<li>Paniel_Story_Good</li>
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<li>Paniel_Story_Testsubject</li>
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</spawnCategories>
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</spawnCategories>
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<forcedHediffs>
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<forcedHediffs>
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<li>Paniel_Synchro_Good</li>
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<li>Paniel_Synchro_Good</li>
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@ -943,4 +944,73 @@
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<li></li>
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<li></li>
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</forcedHediffs>-->
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</forcedHediffs>-->
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</AlienRace.BackstoryDef>
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</AlienRace.BackstoryDef>
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<!--==================================== 실험체 ====================================-->
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<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
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<defName>Paniel_Testsubject_Backstory</defName>
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<title>Automaton Test subject</title>
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<titleShort>Test subject</titleShort>
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<baseDescription>backstory</baseDescription>
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<slot>Adulthood</slot>
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<skillGains>
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<!--<li>
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<defName>Shooting</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Melee</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Construction</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Mining</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Cooking</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Plants</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Animals</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Crafting</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Artistic</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Medicine</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Social</defName>
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<amount>2</amount>
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</li>
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<li>
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<defName>Intellectual</defName>
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<amount>2</amount>
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</li>-->
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</skillGains>
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<workDisables>
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</workDisables>
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<spawnCategories>
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<li>Paniel_Story_Testsubject</li>
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</spawnCategories>
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<!--<forcedHediffs>
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<li></li>
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</forcedHediffs>-->
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</AlienRace.BackstoryDef>
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</Defs>
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</Defs>
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@ -7,7 +7,7 @@
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</colorSpectrum>
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</colorSpectrum>
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</FactionDef> <!--스타트 팩션-->
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</FactionDef> <!--스타트 팩션-->
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<FactionDef ParentName="Paniel_PlayerBase">
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<FactionDef ParentName="Paniel_PlayerBase">
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<defName>Paniel_PlayerFaction</defName>
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<defName>Paniel_testPlayerFaction</defName>
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<label>Left Automata</label>
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<label>Left Automata</label>
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<description>...</description>
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<description>...</description>
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<isPlayer>true</isPlayer>
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<isPlayer>true</isPlayer>
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@ -35,4 +35,34 @@
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</thingDefs>
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</thingDefs>
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</apparelStuffFilter>
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</apparelStuffFilter>
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</FactionDef>
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</FactionDef>
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<FactionDef ParentName="Paniel_PlayerBase">
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<defName>Paniel_PlayerFaction</defName>
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<label>Left Automata</label>
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<description>...</description>
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<isPlayer>true</isPlayer>
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<basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
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<pawnSingular>colonist</pawnSingular>
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<pawnsPlural>colonists</pawnsPlural>
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<techLevel>Industrial</techLevel>
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<backstoryCategories>
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<li>Paniel_Story_Start</li>
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</backstoryCategories>
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<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
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<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
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<factionNameMaker>NamerFactionOutlander</factionNameMaker>
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<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
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<geneticVariance>1</geneticVariance>
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<startingResearchTags>
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<li>ClassicStart</li>
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</startingResearchTags>
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<hairTags>
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<li>Rural</li>
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</hairTags>
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<apparelStuffFilter>
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<thingDefs>
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<li>Cloth</li>
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</thingDefs>
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</apparelStuffFilter>
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</FactionDef>
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</Defs>
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</Defs>
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@ -42,7 +42,7 @@
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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<categories>
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<categories>
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<li>Paniel_Story_Start</li>
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<li>Paniel_Story_Testsubject</li>
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</categories>
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</categories>
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</li>
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</li>
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</backstoryFiltersOverride>
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</backstoryFiltersOverride>
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ScenarioDef>
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<ScenarioDef>
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<defName>Paniel_testScenarios</defName>
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<defName>Paniel_Scenarios</defName>
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<label>Paniel test</label>
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<label>Automaton test subject</label>
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<description>test</description>
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<description>test</description>
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<scenario>
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<scenario>
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<summary>test</summary>
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<summary>test</summary>
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@ -15,14 +15,14 @@
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<!-- Config pages -->
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnCount>1</pawnCount>
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<pawnChoiceCount>6</pawnChoiceCount>
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<pawnChoiceCount>6</pawnChoiceCount>
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</li>
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</li>
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<!-- Player starting stuff spawn method-->
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<li Class="ScenPart_Naked">
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<def>PlayerPawnsArriveMethod</def>
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<def>Naked</def>
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<method>Standing</method>
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<context>PlayerStarter</context>
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</li>
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</li>
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<!-- Game start dialog -->
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<!-- Game start dialog -->
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98
1.2/Defs/Scenarios/Scenarios_test.xml
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98
1.2/Defs/Scenarios/Scenarios_test.xml
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@ -0,0 +1,98 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef>
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<defName>Paniel_testScenarios</defName>
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<label>Paniel test</label>
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<description>test</description>
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<scenario>
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<summary>test</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>Paniel_testPlayerFaction</factionDef>
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</playerFaction>
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<parts>
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnChoiceCount>6</pawnChoiceCount>
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</li>
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<text>test</text>
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<closeSound>GameStartSting</closeSound>
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</li>
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<!-- test item -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_Brain</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>AIPersonaCore</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Plasteel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Steel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Leather_Automaton</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentSpacer</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MealSurvivalPack</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_AutomatonFuel</thingDef>
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<count>30</count>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs>
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