From 26a66bcb7c9c758a618ceeaa0bf6d05324d5f5b1 Mon Sep 17 00:00:00 2001
From: Cocopomel <79386233+Cocopomel@users.noreply.github.com>
Date: Sun, 14 Nov 2021 00:47:14 +0900
Subject: [PATCH] =?UTF-8?q?descriptionHyperlinks=20=EC=88=98=EC=A0=95?=
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---
.../Ideo_AbilityDef_Industrial.xml | 6 ++++++
.../AbilityDefs/Ideo_AbilityDef_Spacer.xml | 21 +++++++++++++++++++
.../Ideo_ThingDef_Module_Industrial.xml | 2 --
.../ThingDefs/Ideo_ThingDef_Module_Spacer.xml | 3 ---
4 files changed, 27 insertions(+), 5 deletions(-)
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
index d3a52c3..dc3fe00 100644
--- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
+++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
@@ -10,6 +10,9 @@
PN_RapidFireAbilityThis ability allows users to shoot quickly, but lowers the shooting accuracy.
+
+ PN_RapidFire
+ CastAbilityOnThingFalseFalse
@@ -56,6 +59,9 @@
PN_CQCAbilityThis ability increases users to close quarters combat stat, but lowers the shooting accuracy.
+
+ PN_CQC
+ CastAbilityOnThingFalseFalse
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
index dc9d940..4b20329 100644
--- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
+++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
@@ -10,6 +10,9 @@
PN_OfficerCommandAbilityCreate an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.
+
+ PN_OfficerCommandBuff
+ CastAbilityOnThingFalseFalse
@@ -58,6 +61,9 @@
PN_MeisterAdviceAbilityCreate an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.
+
+ PN_MeisterAdviceBuff
+ CastAbilityOnThingFalseFalse
@@ -106,6 +112,9 @@
PN_IntensiveMedicalAbilityThis ability makes users more proficient in medical work.
+
+ PN_IntensiveMedical
+ CastAbilityOnThingFalseFalse
@@ -152,6 +161,10 @@
PN_ImmunityDriveAbilityOffer module support that energizes the body, boosting someone's immunity gain for one day.
+
+ PN_ImmunityDrive
+ PN_ImmunityDriveAbility
+ PNModule_rightoffUI/Abilities/PNImmunityDriveUI/Abilities/PNImmunityDrive
@@ -189,6 +202,10 @@
PN_FieldMedicAbilityThis ability enables users to provide rapid medical support in the field.
+
+ PN_FieldMedic
+ PN_StimPackAbility
+ CastAbilityOnThingFalseFalse
@@ -235,6 +252,10 @@
PN_StimPackAbilityInject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.
+
+ PN_StimPack
+ PN_StimPackSideEffect
+ PNModule_rightoffUI/Abilities/PNStimPackUI/Abilities/PNStimPack
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
index d960839..6f5b757 100644
--- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
+++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
@@ -8,7 +8,6 @@
[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.PN_RapidFireAbility
- PN_RapidFirePN_RapidFireModuleHediff
@@ -65,7 +64,6 @@
[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.PN_CQCAbility
- PN_CQCPN_CQCModuleHediff
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
index f20d9a1..9d8049c 100644
--- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
+++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
@@ -112,7 +112,6 @@
[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.PN_IntensiveMedicalAbility
- PN_ImmunityDriveAbility75000
@@ -165,8 +164,6 @@
[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.PN_FieldMedicAbility
- PN_StimPackAbility
- PN_StimPackSideEffect75000