From 26a66bcb7c9c758a618ceeaa0bf6d05324d5f5b1 Mon Sep 17 00:00:00 2001 From: Cocopomel <79386233+Cocopomel@users.noreply.github.com> Date: Sun, 14 Nov 2021 00:47:14 +0900 Subject: [PATCH] =?UTF-8?q?descriptionHyperlinks=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Ideo_AbilityDef_Industrial.xml | 6 ++++++ .../AbilityDefs/Ideo_AbilityDef_Spacer.xml | 21 +++++++++++++++++++ .../Ideo_ThingDef_Module_Industrial.xml | 2 -- .../ThingDefs/Ideo_ThingDef_Module_Spacer.xml | 3 --- 4 files changed, 27 insertions(+), 5 deletions(-) diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml index d3a52c3..dc3fe00 100644 --- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml +++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml @@ -10,6 +10,9 @@ PN_RapidFireAbility This ability allows users to shoot quickly, but lowers the shooting accuracy. + + PN_RapidFire + CastAbilityOnThing False False @@ -56,6 +59,9 @@ PN_CQCAbility This ability increases users to close quarters combat stat, but lowers the shooting accuracy. + + PN_CQC + CastAbilityOnThing False False diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml index dc9d940..4b20329 100644 --- a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml +++ b/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml @@ -10,6 +10,9 @@ PN_OfficerCommandAbility Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration. + + PN_OfficerCommandBuff + CastAbilityOnThing False False @@ -58,6 +61,9 @@ PN_MeisterAdviceAbility Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration. + + PN_MeisterAdviceBuff + CastAbilityOnThing False False @@ -106,6 +112,9 @@ PN_IntensiveMedicalAbility This ability makes users more proficient in medical work. + + PN_IntensiveMedical + CastAbilityOnThing False False @@ -152,6 +161,10 @@ PN_ImmunityDriveAbility Offer module support that energizes the body, boosting someone's immunity gain for one day. + + PN_ImmunityDrive + PN_ImmunityDriveAbility + PNModule_rightoff UI/Abilities/PNImmunityDrive UI/Abilities/PNImmunityDrive @@ -189,6 +202,10 @@ PN_FieldMedicAbility This ability enables users to provide rapid medical support in the field. + + PN_FieldMedic + PN_StimPackAbility + CastAbilityOnThing False False @@ -235,6 +252,10 @@ PN_StimPackAbility Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over. + + PN_StimPack + PN_StimPackSideEffect + PNModule_rightoff UI/Abilities/PNStimPack UI/Abilities/PNStimPack diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml index d960839..6f5b757 100644 --- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml +++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml @@ -8,7 +8,6 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability. PN_RapidFireAbility - PN_RapidFire PN_RapidFireModuleHediff @@ -65,7 +64,6 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability. PN_CQCAbility - PN_CQC PN_CQCModuleHediff diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml index f20d9a1..9d8049c 100644 --- a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml +++ b/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml @@ -112,7 +112,6 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used. PN_IntensiveMedicalAbility - PN_ImmunityDriveAbility 75000 @@ -165,8 +164,6 @@ [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used. PN_FieldMedicAbility - PN_StimPackAbility - PN_StimPackSideEffect 75000