전투형 버프
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@ -135,6 +135,7 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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<AimingDelayFactor>-0.05</AimingDelayFactor>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -164,6 +165,7 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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<AimingDelayFactor>-0.15</AimingDelayFactor>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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@ -194,6 +196,7 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<IncomingDamageFactor>-0.40</IncomingDamageFactor>
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<IncomingDamageFactor>-0.40</IncomingDamageFactor>
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<AimingDelayFactor>-0.35</AimingDelayFactor>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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@ -167,6 +167,7 @@
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<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
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<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
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<AimingDelayFactor>-0.15</AimingDelayFactor>
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<AimingDelayFactor>-0.15</AimingDelayFactor>
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<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
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<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
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<MeleeHitChance>3</MeleeHitChance>
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</equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<apparel>
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<bodyPartGroups>
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<bodyPartGroups>
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@ -46,7 +46,7 @@
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<li>
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<li>
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<statOffsets>
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<statOffsets>
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<ShootingAccuracyPawn>-2</ShootingAccuracyPawn>
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<ShootingAccuracyPawn>-2</ShootingAccuracyPawn>
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<AimingDelayFactor>-0.20</AimingDelayFactor>
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<AimingDelayFactor>-0.10</AimingDelayFactor>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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