delet simple apparel
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@ -29,76 +29,6 @@
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</thingCategories>
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</thingCategories>
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</ThingDef>
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</ThingDef>
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<!--==================================== 간단한 의류 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSimple</defName>
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<label>Paniel Simple uniform</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/PNSimple1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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</graphicData>
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<costStuffCount>60</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>Apparel</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToMake>1800</WorkToMake>
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<Mass>0.5</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.55</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.55</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 기본옷 ====================================-->
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<!--==================================== 기본옷 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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<defName>PN_ApparelBasic</defName>
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@ -441,7 +371,7 @@
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<label>Paniel worker uniform</label>
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<label>Paniel worker uniform</label>
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<description>...</description>
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<description>...</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNWorker1</texPath>
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<texPath>Things/Apparel/PNSimple1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>1</drawSize>
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<drawSize>1</drawSize>
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@ -480,7 +410,7 @@
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<li>Arms</li>
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<li>Arms</li>
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<li>Legs</li>
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<li>Legs</li>
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</bodyPartGroups>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
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<wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<layers>
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<li>OnSkin</li>
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<li>OnSkin</li>
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@ -577,7 +577,6 @@
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<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
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<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
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<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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<apparelList>
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<apparelList>
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<li>PN_ApparelSimple</li>
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<li>PN_ApparelBasic</li>
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<li>PN_ApparelBasic</li>
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<li>PN_ApparelBasicHat</li>
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<li>PN_ApparelBasicHat</li>
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<li>PN_ApparelCape</li>
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<li>PN_ApparelCape</li>
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