delet simple apparel

This commit is contained in:
Cocopomel 2021-06-14 03:43:42 +09:00
parent fca70f5c59
commit 2c1f07f442
2 changed files with 2 additions and 73 deletions

View File

@ -29,76 +29,6 @@
</thingCategories> </thingCategories>
</ThingDef> </ThingDef>
<!--==================================== 간단한 의류 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelSimple</defName>
<label>Paniel Simple uniform</label>
<description>...</description>
<graphicData>
<texPath>Things/Apparel/PNSimple1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<WorkToMake>1800</WorkToMake>
<Mass>0.5</Mass>
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.55</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.55</StuffEffectMultiplierInsulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>OnSkin</li>
<li>Middle</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<!--==================================== 기본옷 ====================================--> <!--==================================== 기본옷 ====================================-->
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelBasic</defName> <defName>PN_ApparelBasic</defName>
@ -441,7 +371,7 @@
<label>Paniel worker uniform</label> <label>Paniel worker uniform</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNWorker1</texPath> <texPath>Things/Apparel/PNSimple1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize> <drawSize>1</drawSize>
@ -480,7 +410,7 @@
<li>Arms</li> <li>Arms</li>
<li>Legs</li> <li>Legs</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath> <wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>OnSkin</li> <li>OnSkin</li>

View File

@ -577,7 +577,6 @@
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel> <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons> <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
<apparelList> <apparelList>
<li>PN_ApparelSimple</li>
<li>PN_ApparelBasic</li> <li>PN_ApparelBasic</li>
<li>PN_ApparelBasicHat</li> <li>PN_ApparelBasicHat</li>
<li>PN_ApparelCape</li> <li>PN_ApparelCape</li>