From 3816d77d901ae6b57c8489b214cb351b5602f8fd Mon Sep 17 00:00:00 2001 From: Cocopomel <79386233+Cocopomel@users.noreply.github.com> Date: Tue, 28 Jun 2022 01:14:41 +0900 Subject: [PATCH] =?UTF-8?q?=EC=A0=95=ED=92=88=20=EC=9D=B8=EC=A6=9D=20?= =?UTF-8?q?=EB=B2=84=ED=94=84=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml | 475 ++++++++++++ .../HediffDefs/Hediffs_AutomatonGrade.xml | 386 +++++----- .../HediffDefs/Hediffs_AutomatonGrade_PA.xml | 678 ++++++++++++++++++ .../PawnKindsDef_Paniel/PawnKind_Faction.xml | 66 +- .../PawnKind_Randombox_PA.xml | 230 ++++++ 5 files changed, 1581 insertions(+), 254 deletions(-) create mode 100644 1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml create mode 100644 1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml create mode 100644 1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml diff --git a/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml new file mode 100644 index 0000000..a6f66c1 --- /dev/null +++ b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml @@ -0,0 +1,475 @@ + + + + + Paniel_MilitiaA_Backstory_PA + Automaton Militia + Militia + This automaton is mainly used by militias. + Adulthood + +
  • + Shooting + 3 +
  • +
  • + Melee + 3 +
  • +
  • + Animals + 3 +
  • +
    + +
  • Paniel_Story_MilitiaA_PA
  • +
    + +
  • PN_Give_Normal_Combat_PA
  • +
    +
    + + + Paniel_MilitiaB_Backstory_PA + Automaton Militia + Militia + This automaton is mainly used by militias. + Adulthood + +
  • + Shooting + 6 +
  • +
  • + Melee + 6 +
  • +
  • + Animals + 6 +
  • +
  • + Medicine + 1 +
  • +
    + +
  • Paniel_Story_MilitiaB_PA
  • +
    + +
  • PN_Give_Good_Combat_PA
  • +
    +
    + + + Paniel_SoldierA_Backstory_PA + Automaton Soldier + Soldier + This automaton is used as a soldier in the military. + Adulthood + +
  • + Shooting + 9 +
  • +
  • + Melee + 9 +
  • +
  • + Animals + 9 +
  • +
  • + Medicine + 3 +
  • +
    + +
  • Paniel_Story_SoldierA_PA
  • +
    + +
  • PN_Give_Excellent_Combat_PA
  • +
    +
    + + + Paniel_SoldierB_Backstory_PA + Automaton Soldier + Soldier + This automaton is used as a soldier in the military. + Adulthood + +
  • + Shooting + 12 +
  • +
  • + Melee + 12 +
  • +
  • + Animals + 12 +
  • +
  • + Medicine + 5 +
  • +
    + +
  • Paniel_Story_SoldierB_PA
  • +
    + +
  • PN_Give_Masterwork_Combat_PA
  • +
    +
    + + + Paniel_Royalguard_Backstory_PA + Automaton Royal guard + Royal guard + This automaton is used by the Royal Guard. + Adulthood + +
  • + Shooting + 18 +
  • +
  • + Melee + 18 +
  • +
  • + Animals + 18 +
  • +
  • + Medicine + 7 +
  • +
    + +
  • Paniel_Story_Royalguard_PA
  • +
    + +
  • PN_Give_Legendary_Combat_PA
  • +
    +
    + + + + + Paniel_ApprenticeA_Backstory_PA + Automaton Apprentice + Apprentice + This automaton is used in many workshops for chores. + Adulthood + +
  • + Construction + 3 +
  • +
  • + Mining + 3 +
  • +
  • + Crafting + 3 +
  • +
    + +
  • Paniel_Story_ApprenticeA_PA
  • +
    + +
  • PN_Give_Normal_Engineer_PA
  • +
    +
    + + + Paniel_ApprenticeB_Backstory_PA + Automaton Apprentice + Apprentice + This automaton is used in many workshops for chores. + Adulthood + +
  • + Construction + 6 +
  • +
  • + Mining + 6 +
  • +
  • + Crafting + 6 +
  • +
  • + Intellectual + 1 +
  • +
    + +
  • Paniel_Story_ApprenticeB_PA
  • +
    + +
  • PN_Give_Good_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanA_Backstory_PA + Automaton journeyman + Journeyman + This automaton is used to assist the meister. + Adulthood + +
  • + Construction + 9 +
  • +
  • + Mining + 9 +
  • +
  • + Crafting + 9 +
  • +
  • + Intellectual + 3 +
  • +
    + +
  • Paniel_Story_journeymanA_PA
  • +
    + +
  • PN_Give_Excellent_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanB_Backstory_PA + Automaton journeyman + Journeyman + This automaton is used to assist the meister. + Adulthood + +
  • + Construction + 12 +
  • +
  • + Mining + 12 +
  • +
  • + Crafting + 12 +
  • +
  • + Intellectual + 5 +
  • +
    + +
  • Paniel_Story_journeymanB_PA
  • +
    + +
  • PN_Give_Masterwork_Engineer_PA
  • +
    +
    + + + Paniel_Meister_Backstory_PA + Automaton Meister + Meister + This automaton has better crafting skills than humans. + Adulthood + +
  • + Construction + 18 +
  • +
  • + Mining + 18 +
  • +
  • + Crafting + 18 +
  • +
  • + Intellectual + 7 +
  • +
    + +
  • Paniel_Story_Meister_PA
  • +
    + +
  • PN_Give_Legendary_Engineer_PA
  • +
    +
    + + + + + Paniel_MaidA_Backstory_PA + Automaton Maid + Maid + This automaton is used as a maid in many homes. + Adulthood + +
  • + Cooking + 3 +
  • +
  • + Plants + 3 +
  • +
  • + Medicine + 3 +
  • +
    + +
  • Paniel_Story_MaidA_PA
  • +
    + +
  • PN_Give_Normal_Domestic_PA
  • +
    +
    + + + Paniel_MaidB_Backstory_PA + Automaton Maid + Maid + This automaton is used as a maid in many homes. + Adulthood + +
  • + Cooking + 6 +
  • +
  • + Plants + 6 +
  • +
  • + Medicine + 6 +
  • +
  • + Social + 1 +
  • +
    + +
  • Paniel_Story_MaidB_PA
  • +
    + +
  • PN_Give_Good_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidA_Backstory_PA + Automaton Housekeeper maid + Housekeeper Maid + This automaton leads the other maids in the noble mansion. + Adulthood + +
  • + Cooking + 9 +
  • +
  • + Plants + 9 +
  • +
  • + Medicine + 9 +
  • +
  • + Social + 3 +
  • +
    + +
  • Paniel_Story_HousemaidA_PA
  • +
    + +
  • PN_Give_Excellent_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidB_Backstory_PA + Automaton Housekeeper maid + Housekeeper + This automaton leads the other maids in the noble mansion. + Adulthood + +
  • + Cooking + 12 +
  • +
  • + Plants + 12 +
  • +
  • + Medicine + 12 +
  • +
  • + Social + 5 +
  • +
    + +
  • Paniel_Story_HousemaidB_PA
  • +
    + +
  • PN_Give_Masterwork_Domestic_PA
  • +
    +
    + + + Paniel_Ladysmaid_Backstory_PA + Automaton Lady's maid + Lady's maid + This automaton is used as a royal servant. + Adulthood + +
  • + Cooking + 18 +
  • +
  • + Plants + 18 +
  • +
  • + Medicine + 18 +
  • +
  • + Social + 7 +
  • +
    + +
  • Paniel_Story_Ladysmaid_PA
  • +
    + +
  • PN_Give_Legendary_Domestic_PA
  • +
    +
    +
    \ No newline at end of file diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml index 9bf3231..0b2618f 100644 --- a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml +++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml @@ -224,16 +224,16 @@ PN_Give_Normal_Combat
  • - PanielBody - -
  • - PN_SyncNormal_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -249,16 +249,16 @@ PN_Give_Good_Combat
  • - PanielBody - -
  • - PN_SyncGood_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -274,16 +274,16 @@ PN_Give_Excellent_Combat
  • - PanielBody - -
  • - PN_SyncExcellent_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -299,16 +299,16 @@ PN_Give_Masterwork_Combat
  • - PanielBody - -
  • - PN_SyncMasterwork_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -350,16 +350,16 @@ PN_Give_Legendary_Combat
  • - PanielBody - -
  • - PN_SyncLegendary_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -403,16 +403,16 @@ PN_Give_Normal_Engineer
  • - PanielBody - -
  • - PN_SyncNormal_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -428,16 +428,16 @@ PN_Give_Good_Engineer
  • - PanielBody - -
  • - PN_SyncGood_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -453,16 +453,16 @@ PN_Give_Excellent_Engineer
  • - PanielBody - -
  • - PN_SyncExcellent_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -478,16 +478,16 @@ PN_Give_Masterwork_Engineer
  • - PanielBody - -
  • - PN_SyncMasterwork_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -529,16 +529,16 @@ PN_Give_Legendary_Engineer
  • - PanielBody - -
  • - PN_SyncLegendary_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -582,16 +582,16 @@ PN_Give_Normal_Domestic
  • - PanielBody - -
  • - PN_SyncNormal_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -607,16 +607,16 @@ PN_Give_Good_Domestic
  • - PanielBody - -
  • - PN_SyncGood_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -632,16 +632,16 @@ PN_Give_Excellent_Domestic
  • - PanielBody - -
  • - PN_SyncExcellent_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -657,16 +657,16 @@ PN_Give_Masterwork_Domestic
  • - PanielBody - -
  • - PN_SyncMasterwork_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -708,16 +708,16 @@ PN_Give_Legendary_Domestic
  • - PanielBody - -
  • - PN_SyncLegendary_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -754,52 +754,6 @@ - - - - - PN_Give_Testsubject - -
  • - PN_SyncGood_Testsubject - PanielBody -
  • -
    -
    - - - PN_SyncGood_Testsubject - - -
  • - -
  • - Consciousness - 0.05 -
  • -
  • - Moving - 0.10 -
  • -
  • - Sight - 0.10 -
  • -
  • - Manipulation - 0.10 -
  • - - - 1.0 - 0.9 - 1.50 - 0.12 - - -
    -
    - @@ -815,16 +769,16 @@ PN_Give_Awful_Failure
  • - PanielBody - -
  • - PN_SyncAwful_Failure -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncAwful_Failure +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -840,16 +794,16 @@ PN_Give_Poor_Failure
  • - PanielBody - -
  • - PN_SyncPoor_Failure -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncPoor_Failure +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml new file mode 100644 index 0000000..5621a1c --- /dev/null +++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml @@ -0,0 +1,678 @@ + + + + + PN_PnLAuthenticated + + This automaton was made by PnL. + HediffWithComps + (1,1,0.5) + false + 1 + 1 + false + true + +
  • + +
  • + Consciousness + 0.05 +
  • + + + -0.10 + -0.04 + + +
    + +
  • + +
  • PN_Ex_filterA
  • + + +
    +
    + + + + + + + + PN_Give_Normal_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Combat_PA + + + + + + + + PN_Give_Good_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Combat_PA + + + + + + + + PN_Give_Excellent_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Combat_PA + + + + + + + + PN_Give_Masterwork_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Combat_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + -0.15 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Combat_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + -0.30 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Normal_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Engineer_PA + + + + + + + + PN_Give_Good_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Engineer_PA + + + + + + + + PN_Give_Excellent_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Engineer_PA + + + + + + + + PN_Give_Masterwork_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Engineer_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + 0.10 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Engineer_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + 0.20 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Normal_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Domestic_PA + + + + + + + + PN_Give_Good_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Domestic_PA + + + + + + + + PN_Give_Excellent_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Domestic_PA + + + + + + + + PN_Give_Masterwork_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Domestic_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + 0.10 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Domestic_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + 0.20 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Testsubject + +
  • + PanielBody + +
  • + PN_SyncGood_Testsubject +
  • +
  • + PN_PnLAuthenticated +
  • + + +
  • + PN_SyncGood_Testsubject + PanielBody +
  • +
    +
    + + + PN_SyncGood_Testsubject + + +
  • + +
  • + Consciousness + 0.05 +
  • +
  • + Moving + 0.10 +
  • +
  • + Sight + 0.10 +
  • +
  • + Manipulation + 0.10 +
  • + + + 1.0 + 0.9 + 1.50 + 0.12 + + +
    +
    +
    \ No newline at end of file diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml index eec311b..1d67f13 100644 --- a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml +++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml @@ -34,7 +34,7 @@ PN_EmployeeH - + 45 Poor false @@ -43,7 +43,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 0.06 @@ -68,7 +68,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 @@ -81,7 +81,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_ApprenticeA
  • +
  • Paniel_Story_ApprenticeA_PA
  • @@ -105,7 +105,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 400~600 0.6 @@ -118,7 +118,7 @@
  • Paniel_Story_Good
  • -
  • Paniel_Story_ApprenticeB
  • +
  • Paniel_Story_ApprenticeB_PA
  • @@ -141,9 +141,8 @@ 0.2~2.0
  • Gun
  • -
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 @@ -156,7 +155,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MaidA
  • +
  • Paniel_Story_MaidA_PA
  • @@ -179,9 +178,8 @@ 0.7~3.2
  • Gun
  • -
  • PN_Shovel
  • - 125~250 + 250~400 400~600 0.6 @@ -194,7 +192,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MaidA
  • +
  • Paniel_Story_MaidB_PA
  • @@ -221,7 +219,7 @@
  • Gun
  • - 200~200 + 250~400 400~600
  • IndustrialMilitaryBasic
  • @@ -254,7 +252,7 @@
  • Gun
  • PN_Shovel
  • - 200~200 + 250~400 400~600 0.4 @@ -268,7 +266,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_journeymanA
  • +
  • Paniel_Story_journeymanA_PA
  • @@ -292,9 +290,8 @@ 1~1
  • Gun
  • -
  • PN_Shovel
  • - 200~200 + 250~400 400~600 0.4 @@ -308,7 +305,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_HousemaidA
  • +
  • Paniel_Story_HousemaidA_PA
  • @@ -354,14 +351,14 @@
  • ImplantEmpireCommon
  • - 0.9 - -
  • - MedicineIndustrial - 1 -
  • -
    -
    + 0.9 + +
  • + MedicineIndustrial + 1 +
  • +
    + 0.35 3~5 17~27 @@ -419,7 +416,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MilitiaA
  • +
  • Paniel_Story_MilitiaA_PA
  • @@ -435,6 +432,7 @@ + true Normal 0.7~3.2 @@ -450,7 +448,7 @@
  • Paniel_Story_Good
  • -
  • Paniel_Story_MilitiaB
  • +
  • Paniel_Story_MilitiaB_PA
  • @@ -465,7 +463,6 @@ - 500~500 400~700 @@ -486,7 +483,6 @@ PN_GrenadeUnit_EMP - 65
  • GrenadeEMP
  • @@ -495,7 +491,6 @@ PN_GrenadeUnit_Smoke - 65
  • GrenadeSmoke
  • @@ -506,7 +501,6 @@ PN_Mid_ClosetUnit - true 150 @@ -526,7 +520,6 @@ PN_Mid_RangeUnit - 95
  • Gun
  • @@ -546,6 +539,7 @@ + true Good 1~1 @@ -562,7 +556,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_SoldierA
  • +
  • Paniel_Story_SoldierA_PA
  • @@ -576,7 +570,6 @@ PN_EliteCloseUnit - 190
  • PN_Chainsword
  • @@ -592,7 +585,6 @@ PN_EliteRangeUnit - 145
  • PN_Rifle
  • @@ -608,7 +600,6 @@ PN_EliteHeavyUnit - 190
  • PN_Machinegun
  • @@ -624,7 +615,6 @@ PN_EliteCannonUnit - 170
  • PN_Cannon
  • diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml new file mode 100644 index 0000000..3d4994c --- /dev/null +++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml @@ -0,0 +1,230 @@ + + + + + Paniel_Soldier_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MilitiaA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MilitiaB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_SoldierA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Soldier_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_SoldierB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Soldier_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Royalguard_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Worker_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_ApprenticeA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_ApprenticeB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_journeymanA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Worker_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_journeymanB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Worker_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Meister_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Maid_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MaidA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MaidB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_HousemaidA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Maid_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_HousemaidB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Maid_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Ladysmaid_PA
  • + + +
    + 16~19 + 38~58 +
    +
    \ No newline at end of file