From 3816d77d901ae6b57c8489b214cb351b5602f8fd Mon Sep 17 00:00:00 2001
From: Cocopomel <79386233+Cocopomel@users.noreply.github.com>
Date: Tue, 28 Jun 2022 01:14:41 +0900
Subject: [PATCH] =?UTF-8?q?=EC=A0=95=ED=92=88=20=EC=9D=B8=EC=A6=9D=20?=
=?UTF-8?q?=EB=B2=84=ED=94=84=20=EC=B6=94=EA=B0=80?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml | 475 ++++++++++++
.../HediffDefs/Hediffs_AutomatonGrade.xml | 386 +++++-----
.../HediffDefs/Hediffs_AutomatonGrade_PA.xml | 678 ++++++++++++++++++
.../PawnKindsDef_Paniel/PawnKind_Faction.xml | 66 +-
.../PawnKind_Randombox_PA.xml | 230 ++++++
5 files changed, 1581 insertions(+), 254 deletions(-)
create mode 100644 1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml
create mode 100644 1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
create mode 100644 1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
diff --git a/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml
new file mode 100644
index 0000000..a6f66c1
--- /dev/null
+++ b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml
@@ -0,0 +1,475 @@
+
+
+
+
+ Paniel_MilitiaA_Backstory_PA
+ Automaton Militia
+ Militia
+ This automaton is mainly used by militias.
+ Adulthood
+
+
+ Shooting
+ 3
+
+
+ Melee
+ 3
+
+
+ Animals
+ 3
+
+
+
+ Paniel_Story_MilitiaA_PA
+
+
+ PN_Give_Normal_Combat_PA
+
+
+
+
+ Paniel_MilitiaB_Backstory_PA
+ Automaton Militia
+ Militia
+ This automaton is mainly used by militias.
+ Adulthood
+
+
+ Shooting
+ 6
+
+
+ Melee
+ 6
+
+
+ Animals
+ 6
+
+
+ Medicine
+ 1
+
+
+
+ Paniel_Story_MilitiaB_PA
+
+
+ PN_Give_Good_Combat_PA
+
+
+
+
+ Paniel_SoldierA_Backstory_PA
+ Automaton Soldier
+ Soldier
+ This automaton is used as a soldier in the military.
+ Adulthood
+
+
+ Shooting
+ 9
+
+
+ Melee
+ 9
+
+
+ Animals
+ 9
+
+
+ Medicine
+ 3
+
+
+
+ Paniel_Story_SoldierA_PA
+
+
+ PN_Give_Excellent_Combat_PA
+
+
+
+
+ Paniel_SoldierB_Backstory_PA
+ Automaton Soldier
+ Soldier
+ This automaton is used as a soldier in the military.
+ Adulthood
+
+
+ Shooting
+ 12
+
+
+ Melee
+ 12
+
+
+ Animals
+ 12
+
+
+ Medicine
+ 5
+
+
+
+ Paniel_Story_SoldierB_PA
+
+
+ PN_Give_Masterwork_Combat_PA
+
+
+
+
+ Paniel_Royalguard_Backstory_PA
+ Automaton Royal guard
+ Royal guard
+ This automaton is used by the Royal Guard.
+ Adulthood
+
+
+ Shooting
+ 18
+
+
+ Melee
+ 18
+
+
+ Animals
+ 18
+
+
+ Medicine
+ 7
+
+
+
+ Paniel_Story_Royalguard_PA
+
+
+ PN_Give_Legendary_Combat_PA
+
+
+
+
+
+
+ Paniel_ApprenticeA_Backstory_PA
+ Automaton Apprentice
+ Apprentice
+ This automaton is used in many workshops for chores.
+ Adulthood
+
+
+ Construction
+ 3
+
+
+ Mining
+ 3
+
+
+ Crafting
+ 3
+
+
+
+ Paniel_Story_ApprenticeA_PA
+
+
+ PN_Give_Normal_Engineer_PA
+
+
+
+
+ Paniel_ApprenticeB_Backstory_PA
+ Automaton Apprentice
+ Apprentice
+ This automaton is used in many workshops for chores.
+ Adulthood
+
+
+ Construction
+ 6
+
+
+ Mining
+ 6
+
+
+ Crafting
+ 6
+
+
+ Intellectual
+ 1
+
+
+
+ Paniel_Story_ApprenticeB_PA
+
+
+ PN_Give_Good_Engineer_PA
+
+
+
+
+ Paniel_JourneymanA_Backstory_PA
+ Automaton journeyman
+ Journeyman
+ This automaton is used to assist the meister.
+ Adulthood
+
+
+ Construction
+ 9
+
+
+ Mining
+ 9
+
+
+ Crafting
+ 9
+
+
+ Intellectual
+ 3
+
+
+
+ Paniel_Story_journeymanA_PA
+
+
+ PN_Give_Excellent_Engineer_PA
+
+
+
+
+ Paniel_JourneymanB_Backstory_PA
+ Automaton journeyman
+ Journeyman
+ This automaton is used to assist the meister.
+ Adulthood
+
+
+ Construction
+ 12
+
+
+ Mining
+ 12
+
+
+ Crafting
+ 12
+
+
+ Intellectual
+ 5
+
+
+
+ Paniel_Story_journeymanB_PA
+
+
+ PN_Give_Masterwork_Engineer_PA
+
+
+
+
+ Paniel_Meister_Backstory_PA
+ Automaton Meister
+ Meister
+ This automaton has better crafting skills than humans.
+ Adulthood
+
+
+ Construction
+ 18
+
+
+ Mining
+ 18
+
+
+ Crafting
+ 18
+
+
+ Intellectual
+ 7
+
+
+
+ Paniel_Story_Meister_PA
+
+
+ PN_Give_Legendary_Engineer_PA
+
+
+
+
+
+
+ Paniel_MaidA_Backstory_PA
+ Automaton Maid
+ Maid
+ This automaton is used as a maid in many homes.
+ Adulthood
+
+
+ Cooking
+ 3
+
+
+ Plants
+ 3
+
+
+ Medicine
+ 3
+
+
+
+ Paniel_Story_MaidA_PA
+
+
+ PN_Give_Normal_Domestic_PA
+
+
+
+
+ Paniel_MaidB_Backstory_PA
+ Automaton Maid
+ Maid
+ This automaton is used as a maid in many homes.
+ Adulthood
+
+
+ Cooking
+ 6
+
+
+ Plants
+ 6
+
+
+ Medicine
+ 6
+
+
+ Social
+ 1
+
+
+
+ Paniel_Story_MaidB_PA
+
+
+ PN_Give_Good_Domestic_PA
+
+
+
+
+ Paniel_HousemaidA_Backstory_PA
+ Automaton Housekeeper maid
+ Housekeeper Maid
+ This automaton leads the other maids in the noble mansion.
+ Adulthood
+
+
+ Cooking
+ 9
+
+
+ Plants
+ 9
+
+
+ Medicine
+ 9
+
+
+ Social
+ 3
+
+
+
+ Paniel_Story_HousemaidA_PA
+
+
+ PN_Give_Excellent_Domestic_PA
+
+
+
+
+ Paniel_HousemaidB_Backstory_PA
+ Automaton Housekeeper maid
+ Housekeeper
+ This automaton leads the other maids in the noble mansion.
+ Adulthood
+
+
+ Cooking
+ 12
+
+
+ Plants
+ 12
+
+
+ Medicine
+ 12
+
+
+ Social
+ 5
+
+
+
+ Paniel_Story_HousemaidB_PA
+
+
+ PN_Give_Masterwork_Domestic_PA
+
+
+
+
+ Paniel_Ladysmaid_Backstory_PA
+ Automaton Lady's maid
+ Lady's maid
+ This automaton is used as a royal servant.
+ Adulthood
+
+
+ Cooking
+ 18
+
+
+ Plants
+ 18
+
+
+ Medicine
+ 18
+
+
+ Social
+ 7
+
+
+
+ Paniel_Story_Ladysmaid_PA
+
+
+ PN_Give_Legendary_Domestic_PA
+
+
+
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
index 9bf3231..0b2618f 100644
--- a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
+++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
@@ -224,16 +224,16 @@
PN_Give_Normal_Combat
- PanielBody
-
-
- PN_SyncNormal_Combat
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncNormal_Combat
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -249,16 +249,16 @@
PN_Give_Good_Combat
- PanielBody
-
-
- PN_SyncGood_Combat
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncGood_Combat
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -274,16 +274,16 @@
PN_Give_Excellent_Combat
- PanielBody
-
-
- PN_SyncExcellent_Combat
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncExcellent_Combat
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -299,16 +299,16 @@
PN_Give_Masterwork_Combat
- PanielBody
-
-
- PN_SyncMasterwork_Combat
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncMasterwork_Combat
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -350,16 +350,16 @@
PN_Give_Legendary_Combat
- PanielBody
-
-
- PN_SyncLegendary_Combat
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncLegendary_Combat
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -403,16 +403,16 @@
PN_Give_Normal_Engineer
- PanielBody
-
-
- PN_SyncNormal_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncNormal_Engineer
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -428,16 +428,16 @@
PN_Give_Good_Engineer
- PanielBody
-
-
- PN_SyncGood_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncGood_Engineer
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -453,16 +453,16 @@
PN_Give_Excellent_Engineer
- PanielBody
-
-
- PN_SyncExcellent_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncExcellent_Engineer
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -478,16 +478,16 @@
PN_Give_Masterwork_Engineer
- PanielBody
-
-
- PN_SyncMasterwork_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncMasterwork_Engineer
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -529,16 +529,16 @@
PN_Give_Legendary_Engineer
- PanielBody
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncLegendary_Engineer
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -582,16 +582,16 @@
PN_Give_Normal_Domestic
- PanielBody
-
-
- PN_SyncNormal_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncNormal_Domestic
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -607,16 +607,16 @@
PN_Give_Good_Domestic
- PanielBody
-
-
- PN_SyncGood_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncGood_Domestic
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -632,16 +632,16 @@
PN_Give_Excellent_Domestic
- PanielBody
-
-
- PN_SyncExcellent_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncExcellent_Domestic
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -657,16 +657,16 @@
PN_Give_Masterwork_Domestic
- PanielBody
-
-
- PN_SyncMasterwork_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncMasterwork_Domestic
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -708,16 +708,16 @@
PN_Give_Legendary_Domestic
- PanielBody
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncLegendary_Domestic
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -754,52 +754,6 @@
-
-
-
- filter(PNgrade test)
- PN_Give_Testsubject
-
-
- PN_SyncGood_Testsubject
- PanielBody
-
-
-
-
-
- PN_SyncGood_Testsubject
- Test model (good)
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
- 1.0
- 0.9
- 1.50
- 0.12
-
-
-
-
-
@@ -815,16 +769,16 @@
PN_Give_Awful_Failure
- PanielBody
-
-
- PN_SyncAwful_Failure
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncAwful_Failure
+
+
+ PN_Learning_Limit_System
+
+
+
@@ -840,16 +794,16 @@
PN_Give_Poor_Failure
- PanielBody
-
-
- PN_SyncPoor_Failure
-
-
- PN_Learning_Limit_System
-
-
-
+ PanielBody
+
+
+ PN_SyncPoor_Failure
+
+
+ PN_Learning_Limit_System
+
+
+
diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
new file mode 100644
index 0000000..5621a1c
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
@@ -0,0 +1,678 @@
+
+
+
+
+ PN_PnLAuthenticated
+ PnL authenticated
+ This automaton was made by PnL.
+ HediffWithComps
+ (1,1,0.5)
+ false
+ 1
+ 1
+ false
+ true
+
+
+
+
+ Consciousness
+ 0.05
+
+
+
+ -0.10
+ -0.04
+
+
+
+
+
+
+ PN_Ex_filterA
+
+
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade C norm)
+ PN_Give_Normal_Combat_PA
+
+
+ PanielBody
+
+
+ PN_SyncNormal_Combat
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncNormal_Combat_PA
+ Combat model (norm)
+
+
+
+
+
+ PAfilter(PNgrade C good)
+ PN_Give_Good_Combat_PA
+
+
+ PanielBody
+
+
+ PN_SyncGood_Combat
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncGood_Combat_PA
+ Combat model (good)
+
+
+
+
+
+ PAfilter(PNgrade C exc)
+ PN_Give_Excellent_Combat_PA
+
+
+ PanielBody
+
+
+ PN_SyncExcellent_Combat
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncExcellent_Combat_PA
+ Combat model (exc)
+
+
+
+
+
+ PAfilter(PNgrade C mast)
+ PN_Give_Masterwork_Combat_PA
+
+
+ PanielBody
+
+
+ PN_SyncMasterwork_Combat
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncMasterwork_Combat_PA
+ Combat model (mast)
+
+
+
+
+ Consciousness
+ 0.20
+
+
+ Moving
+ 0.30
+
+
+ Sight
+ 0.30
+
+
+ Manipulation
+ 0.30
+
+
+
+ -0.15
+ -0.04
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade C legd)
+ PN_Give_Legendary_Combat_PA
+
+
+ PanielBody
+
+
+ PN_SyncLegendary_Combat
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncLegendary_Combat_PA
+ Combat model (legd)
+
+
+
+
+ Consciousness
+ 0.30
+
+
+ Moving
+ 0.50
+
+
+ Sight
+ 0.50
+
+
+ Manipulation
+ 0.50
+
+
+
+ -0.30
+ -0.08
+
+
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade E norm)
+ PN_Give_Normal_Engineer_PA
+
+
+ PanielBody
+
+
+ PN_SyncNormal_Engineer
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncNormal_Engineer_PA
+ Engineer model (norm)
+
+
+
+
+
+ PAfilter(PNgrade E good)
+ PN_Give_Good_Engineer_PA
+
+
+ PanielBody
+
+
+ PN_SyncGood_Engineer
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncGood_Engineer_PA
+ Engineer model (good)
+
+
+
+
+
+ PAfilter(PNgrade E exc)
+ PN_Give_Excellent_Engineer_PA
+
+
+ PanielBody
+
+
+ PN_SyncExcellent_Engineer
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncExcellent_Engineer_PA
+ Engineer model (exc)
+
+
+
+
+
+ PAfilter(PNgrade E mast)
+ PN_Give_Masterwork_Engineer_PA
+
+
+ PanielBody
+
+
+ PN_SyncMasterwork_Engineer
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncMasterwork_Engineer_PA
+ Engineer model (mast)
+
+
+
+
+ Consciousness
+ 0.20
+
+
+ Moving
+ 0.30
+
+
+ Sight
+ 0.30
+
+
+ Manipulation
+ 0.30
+
+
+
+ 0.10
+ -0.04
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade E legd)
+ PN_Give_Legendary_Engineer_PA
+
+
+ PanielBody
+
+
+ PN_SyncLegendary_Engineer
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncLegendary_Engineer_PA
+ Engineer model (legd)
+
+
+
+
+ Consciousness
+ 0.30
+
+
+ Moving
+ 0.50
+
+
+ Sight
+ 0.50
+
+
+ Manipulation
+ 0.50
+
+
+
+ 0.20
+ -0.08
+
+
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade D norm)
+ PN_Give_Normal_Domestic_PA
+
+
+ PanielBody
+
+
+ PN_SyncNormal_Domestic
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncNormal_Domestic_PA
+ Domestic model (norm)
+
+
+
+
+
+ PAfilter(PNgrade D good)
+ PN_Give_Good_Domestic_PA
+
+
+ PanielBody
+
+
+ PN_SyncGood_Domestic
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncGood_Domestic_PA
+ Domestic model (good)
+
+
+
+
+
+ PAfilter(PNgrade D exc)
+ PN_Give_Excellent_Domestic_PA
+
+
+ PanielBody
+
+
+ PN_SyncExcellent_Domestic
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncExcellent_Domestic_PA
+ Domestic model (exc)
+
+
+
+
+
+ PAfilter(PNgrade D mast)
+ PN_Give_Masterwork_Domestic_PA
+
+
+ PanielBody
+
+
+ PN_SyncMasterwork_Domestic
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncMasterwork_Domestic_PA
+ Domestic model (mast)
+
+
+
+
+ Consciousness
+ 0.20
+
+
+ Moving
+ 0.30
+
+
+ Sight
+ 0.30
+
+
+ Manipulation
+ 0.30
+
+
+
+ 0.10
+ -0.04
+
+
+
+
+
+
+
+
+ PAfilter(PNgrade D legd)
+ PN_Give_Legendary_Domestic_PA
+
+
+ PanielBody
+
+
+ PN_SyncLegendary_Domestic
+
+
+ PN_PnLAuthenticated
+
+
+ PN_Learning_Limit_System
+
+
+
+
+
+
+
+ PN_SyncLegendary_Domestic_PA
+ Domestic model (legd)
+
+
+
+
+ Consciousness
+ 0.30
+
+
+ Moving
+ 0.50
+
+
+ Sight
+ 0.50
+
+
+ Manipulation
+ 0.50
+
+
+
+ 0.20
+ -0.08
+
+
+
+
+
+
+
+
+
+
+ filter(PNgrade test)
+ PN_Give_Testsubject
+
+
+ PanielBody
+
+
+ PN_SyncGood_Testsubject
+
+
+ PN_PnLAuthenticated
+
+
+
+
+ PN_SyncGood_Testsubject
+ PanielBody
+
+
+
+
+
+ PN_SyncGood_Testsubject
+ Test model (good)
+
+
+
+
+ Consciousness
+ 0.05
+
+
+ Moving
+ 0.10
+
+
+ Sight
+ 0.10
+
+
+ Manipulation
+ 0.10
+
+
+
+ 1.0
+ 0.9
+ 1.50
+ 0.12
+
+
+
+
+
\ No newline at end of file
diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
index eec311b..1d67f13 100644
--- a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
+++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
@@ -34,7 +34,7 @@
PN_EmployeeH
- employee
+ PnL employee
45
Poor
false
@@ -43,7 +43,7 @@
Gun
PN_Shovel
- 125~250
+ 250~400
200~400
0.4
0.06
@@ -68,7 +68,7 @@
Gun
PN_Shovel
- 125~250
+ 250~400
200~400
0.4
@@ -81,7 +81,7 @@
Paniel_Story_Normal
- Paniel_Story_ApprenticeA
+ Paniel_Story_ApprenticeA_PA
@@ -105,7 +105,7 @@
Gun
PN_Shovel
- 125~250
+ 250~400
400~600
0.6
@@ -118,7 +118,7 @@
Paniel_Story_Good
- Paniel_Story_ApprenticeB
+ Paniel_Story_ApprenticeB_PA
@@ -141,9 +141,8 @@
0.2~2.0
Gun
- PN_Shovel
- 125~250
+ 250~400
200~400
0.4
@@ -156,7 +155,7 @@
Paniel_Story_Normal
- Paniel_Story_MaidA
+ Paniel_Story_MaidA_PA
@@ -179,9 +178,8 @@
0.7~3.2
Gun
- PN_Shovel
- 125~250
+ 250~400
400~600
0.6
@@ -194,7 +192,7 @@
Paniel_Story_Normal
- Paniel_Story_MaidA
+ Paniel_Story_MaidB_PA
@@ -221,7 +219,7 @@
Gun
- 200~200
+ 250~400
400~600
IndustrialMilitaryBasic
@@ -254,7 +252,7 @@
Gun
PN_Shovel
- 200~200
+ 250~400
400~600
0.4
@@ -268,7 +266,7 @@
Paniel_Story_Excellent
- Paniel_Story_journeymanA
+ Paniel_Story_journeymanA_PA
@@ -292,9 +290,8 @@
1~1
Gun
- PN_Shovel
- 200~200
+ 250~400
400~600
0.4
@@ -308,7 +305,7 @@
Paniel_Story_Excellent
- Paniel_Story_HousemaidA
+ Paniel_Story_HousemaidA_PA
@@ -354,14 +351,14 @@
ImplantEmpireCommon
- 0.9
-
-
- MedicineIndustrial
- 1
-
-
-
+ 0.9
+
+
+ MedicineIndustrial
+ 1
+
+
+
0.35
3~5
17~27
@@ -419,7 +416,7 @@
Paniel_Story_Normal
- Paniel_Story_MilitiaA
+ Paniel_Story_MilitiaA_PA
@@ -435,6 +432,7 @@
+ security unit
true
Normal
0.7~3.2
@@ -450,7 +448,7 @@
Paniel_Story_Good
- Paniel_Story_MilitiaB
+ Paniel_Story_MilitiaB_PA
@@ -465,7 +463,6 @@
- grenade unit
500~500
400~700
@@ -486,7 +483,6 @@
PN_GrenadeUnit_EMP
- EMP grenade unit
65
GrenadeEMP
@@ -495,7 +491,6 @@
PN_GrenadeUnit_Smoke
- smoke grenade unit
65
GrenadeSmoke
@@ -506,7 +501,6 @@
PN_Mid_ClosetUnit
- close combat unit
true
150
@@ -526,7 +520,6 @@
PN_Mid_RangeUnit
- range combat unit
95
Gun
@@ -546,6 +539,7 @@
+ elite security unit
true
Good
1~1
@@ -562,7 +556,7 @@
Paniel_Story_Excellent
- Paniel_Story_SoldierA
+ Paniel_Story_SoldierA_PA
@@ -576,7 +570,6 @@
PN_EliteCloseUnit
- elite close unit
190
PN_Chainsword
@@ -592,7 +585,6 @@
PN_EliteRangeUnit
- elite range unit
145
PN_Rifle
@@ -608,7 +600,6 @@
PN_EliteHeavyUnit
- elite heavy unit
190
PN_Machinegun
@@ -624,7 +615,6 @@
PN_EliteCannonUnit
- elite cannon unit
170
PN_Cannon
diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
new file mode 100644
index 0000000..3d4994c
--- /dev/null
+++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
@@ -0,0 +1,230 @@
+
+
+
+
+ Paniel_Soldier_Normal_PA
+ Paniel Normal Militia
+
+
+
+ Paniel_Story_Normal
+ Paniel_Story_MilitiaA_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Soldier_Good_PA
+ Paniel Good Militia
+
+
+
+ Paniel_Story_Good
+ Paniel_Story_MilitiaB_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Soldier_Excellent_PA
+ Paniel Excellent Soldier
+
+
+
+ Paniel_Story_Excellent
+ Paniel_Story_SoldierA_PA
+
+
+
+ 14~17
+ 38~58
+
+
+
+ Paniel_Soldier_Masterwork_PA
+ Paniel Masterwork Soldier
+
+
+
+ Paniel_Story_Masterwork
+ Paniel_Story_SoldierB_PA
+
+
+
+ 15~18
+ 38~58
+
+
+
+ Paniel_Soldier_Legendary_PA
+ Paniel Legendary Royalguard
+
+
+
+ Paniel_Story_Legendary
+ Paniel_Story_Royalguard_PA
+
+
+
+ 16~19
+ 38~58
+
+
+
+
+ Paniel_Worker_Normal_PA
+ Paniel Normal Apprentice
+
+
+
+ Paniel_Story_Normal
+ Paniel_Story_ApprenticeA_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Worker_Good_PA
+ Paniel Good Apprentice
+
+
+
+ Paniel_Story_Good
+ Paniel_Story_ApprenticeB_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Worker_Excellent_PA
+ Paniel Excellent journeyman
+
+
+
+ Paniel_Story_Excellent
+ Paniel_Story_journeymanA_PA
+
+
+
+ 14~17
+ 38~58
+
+
+
+ Paniel_Worker_Masterwork_PA
+ Paniel Masterwork journeyman
+
+
+
+ Paniel_Story_Masterwork
+ Paniel_Story_journeymanB_PA
+
+
+
+ 15~18
+ 38~58
+
+
+
+ Paniel_Worker_Legendary_PA
+ Paniel Legendary Meister
+
+
+
+ Paniel_Story_Legendary
+ Paniel_Story_Meister_PA
+
+
+
+ 16~19
+ 38~58
+
+
+
+
+ Paniel_Maid_Normal_PA
+ Paniel Normal Maid
+
+
+
+ Paniel_Story_Normal
+ Paniel_Story_MaidA_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Maid_Good_PA
+ Paniel Good Maid
+
+
+
+ Paniel_Story_Good
+ Paniel_Story_MaidB_PA
+
+
+
+ 11~14
+ 38~58
+
+
+
+ Paniel_Maid_Excellent_PA
+ Paniel Excellent House maid
+
+
+
+ Paniel_Story_Excellent
+ Paniel_Story_HousemaidA_PA
+
+
+
+ 14~17
+ 38~58
+
+
+
+ Paniel_Maid_Masterwork_PA
+ Paniel Masterwork House maid
+
+
+
+ Paniel_Story_Masterwork
+ Paniel_Story_HousemaidB_PA
+
+
+
+ 15~18
+ 38~58
+
+
+
+ Paniel_Maid_Legendary_PA
+ Paniel Legendary Lady's maid
+
+
+
+ Paniel_Story_Legendary
+ Paniel_Story_Ladysmaid_PA
+
+
+
+ 16~19
+ 38~58
+
+
\ No newline at end of file