diff --git a/1.3/Defs/AutomataRaceSettings/AutomataRaceDef.xml b/1.3/Defs/AutomataRaceSettings/AutomataRaceDef.xml index a94b791..a39c94b 100644 --- a/1.3/Defs/AutomataRaceSettings/AutomataRaceDef.xml +++ b/1.3/Defs/AutomataRaceSettings/AutomataRaceDef.xml @@ -3,7 +3,7 @@ Paniel_Race - Paniel the Automata + This pawn is automaton designed by pnl. colonist diff --git a/1.3/Defs/HediffDefs/Hediffs_Automaton.xml b/1.3/Defs/HediffDefs/Hediffs_Automaton.xml index 2ee4c90..0d63e91 100644 --- a/1.3/Defs/HediffDefs/Hediffs_Automaton.xml +++ b/1.3/Defs/HediffDefs/Hediffs_Automaton.xml @@ -4,7 +4,7 @@ PN_Immune_System - ... + Automaton immune module HediffWithComps (1,1,0.5) false @@ -103,7 +103,7 @@ PN_OilLoss - ... + A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion. 1
  • diff --git a/1.3/Defs/RecipeDefs/Recipes_Production.xml b/1.3/Defs/RecipeDefs/Recipes_Production.xml index 3e995c6..dc98904 100644 --- a/1.3/Defs/RecipeDefs/Recipes_Production.xml +++ b/1.3/Defs/RecipeDefs/Recipes_Production.xml @@ -4,7 +4,7 @@ PN_upgrade_SelfRepairKit - ... + upgrade automaton repair kit Upgrading automaton repair kit. GeneralLaborSpeed Cook @@ -51,7 +51,7 @@ PN_Make_Leather_Automaton - ... + make automaton skin x10 Making automaton skin. GeneralLaborSpeed Cook @@ -103,7 +103,7 @@ PN_Drum_Subdivision - ... + subdivide drum can Subdividing drum can. GeneralLaborSpeed Cook @@ -171,7 +171,7 @@ PN_Disassemble_AutomatonPackage - ... + disassemble automaton package disassembling package. GeneralLaborSpeed Cook diff --git a/1.3/Defs/RecipeDefs/Recipes_Randombox.xml b/1.3/Defs/RecipeDefs/Recipes_Randombox.xml index c0ba9ed..382f6ed 100644 --- a/1.3/Defs/RecipeDefs/Recipes_Randombox.xml +++ b/1.3/Defs/RecipeDefs/Recipes_Randombox.xml @@ -3,7 +3,7 @@ PN_Make_Automaton - ... + make automaton Making automaton. GeneralLaborSpeed Cook diff --git a/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml index 9f61e8f..d2f7df8 100644 --- a/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml +++ b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml @@ -14,7 +14,7 @@ PNRP_Production - ... + Research how to craft an automaton. PN_technology 1000 Industrial @@ -33,7 +33,7 @@ PNRP_Brain - ... + Researching methods of extracting the central nervous system to make automatons. PN_technology 500 Industrial @@ -52,7 +52,7 @@ PNRP_BrainCasing - ... + Researching methods of long-term storage of the central nervous system. PN_technology 500 Spacer @@ -70,7 +70,7 @@ PNRP_SelfRepairKit - ... + Research how to combine healer mech serum with repair kits. PN_technology 500 Industrial @@ -85,7 +85,7 @@ PNRP_ResurrectModule - ... + Research how to embed the resurrector mech serum into the Automaton. PN_technology 500 Industrial @@ -101,7 +101,7 @@ PNRP_TierA_Apparel - ... + Research how to craft a militia uniform. PN_technology 500 Industrial @@ -117,7 +117,7 @@ PNRP_TierB_Apparel - ... + Research how to make specialized uniforms. PN_technology 2000 Industrial @@ -132,7 +132,7 @@ PNRP_TierC_Apparel - ... + Research how to craft royal uniforms. PN_technology 6500 Spacer @@ -149,7 +149,7 @@ PNRP_AutomatonWeapons - ... + Research how to craft basic PnL weapons. PN_technology 500 Industrial @@ -164,7 +164,7 @@ PNRP_MachineGun - ... + Research how to craft basic PnL machine gun. PN_technology 500 Industrial @@ -179,7 +179,7 @@ PNRP_Cannon - ... + Research how to craft basic PnL portable cannon. PN_technology 500 Industrial @@ -195,7 +195,7 @@ PNRP_AutoArtillery - ... + Research how to craft basic PnL artillery. PN_technology 1500 Industrial @@ -210,7 +210,7 @@ PNRP_RoyalWeapons - ... + Research how to craft Royal PnL weapons. PN_technology 500 Spacer diff --git a/1.3/Defs/ThingDef/ThingDef_Apparel.xml b/1.3/Defs/ThingDef/ThingDef_Apparel.xml index 9c5f933..982055d 100644 --- a/1.3/Defs/ThingDef/ThingDef_Apparel.xml +++ b/1.3/Defs/ThingDef/ThingDef_Apparel.xml @@ -45,7 +45,7 @@ PN_ApparelBasic - ... + This is a basic paniel costume. It consists of a shirt and boots. Things/Apparel/PNBasic1 Graphic_Single @@ -108,7 +108,7 @@ PN_ApparelBasicHat - ... + This is a basic paniel hat. Things/Apparel/hats/PNbasichat1 Graphic_Single @@ -169,7 +169,7 @@ PN_ApparelCape - ... + This is a basic paniel cape. It has excellent performance in heat dissipation and insulation. ComplexClothing @@ -238,7 +238,7 @@ PN_ApparelMilitia - ... + A uniform worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense. Things/Apparel/PNMilitia1 Graphic_Single @@ -318,7 +318,7 @@ PN_ApparelMilitiaHat - ... + A goggles worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense. Things/Apparel/hats/PNMilitiahat1 Graphic_Single @@ -392,7 +392,7 @@ PN_ApparelSoldier - ... + This is the uniform worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. Things/Apparel/PNSoldier1 Graphic_Single @@ -474,7 +474,7 @@ PN_ApparelSoldierHat - ... + This is the hat worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. Things/Apparel/hats/PNSoldierhat1 Graphic_Single @@ -551,7 +551,7 @@ PN_ApparelWorker - ... + This is the uniform worn by the Automaton at the factory. The built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work. Things/Apparel/PNWorker1 Graphic_Single @@ -633,7 +633,7 @@ PN_ApparelWorkerHat - ... + This is the hat worn by the Automaton at the factory. The built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work. Things/Apparel/hats/PNWorkerhat1 Graphic_Single @@ -710,7 +710,7 @@ PN_ApparelMaid - ... + This is the uniform worn by the automaton in the noble mansion. The built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work. Things/Apparel/PNHousekeeper1 Graphic_Single @@ -794,7 +794,7 @@ PN_ApparelMaidHat - ... + This is the hat worn by the automaton in the noble mansion. The built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work. Things/Apparel/hats/PNHousekeeperhat1 Graphic_Single @@ -907,7 +907,7 @@ PN_ApparelRoyalguard - ... + A uniform worn by the royal guards on Automaton. Built-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat. Things/Apparel/PNRoyalguard1 Graphic_Single @@ -991,7 +991,7 @@ PN_ApparelRoyalguardHat - ... + A hat worn by the royal guards on Automaton. Built-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat. Things/Apparel/hats/PNRoyalguardhat1 Graphic_Single @@ -1069,7 +1069,7 @@ PN_ApparelRoyalmaid - ... + This is the uniform worn by the automaton in the royal palace. The built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. Things/Apparel/PNRoyalmaid1 Graphic_Single @@ -1161,7 +1161,7 @@ PN_ApparelRoyalmaidHat - ... + This is the hat worn by the automaton in the royal palace. The built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. Things/Apparel/hats/PNRoyalmaidhat1 Graphic_Single diff --git a/1.3/Defs/ThingDef/ThingDef_Buildings.xml b/1.3/Defs/ThingDef/ThingDef_Buildings.xml index f42ab4d..3d73ec8 100644 --- a/1.3/Defs/ThingDef/ThingDef_Buildings.xml +++ b/1.3/Defs/ThingDef/ThingDef_Buildings.xml @@ -4,7 +4,7 @@ PN_AutomatonBench - ... + automaton fabrication bench Building_WorkTable Building PassThroughOnly diff --git a/1.3/Defs/ThingDef/ThingDef_Item.xml b/1.3/Defs/ThingDef/ThingDef_Item.xml index 021a10e..efdca22 100644 --- a/1.3/Defs/ThingDef/ThingDef_Item.xml +++ b/1.3/Defs/ThingDef/ThingDef_Item.xml @@ -61,7 +61,7 @@ PN_BrainEmpty - ... + A case specially designed to contain the central nervous system. Things/Item/PNCentralnervous_empty Graphic_Single @@ -110,7 +110,7 @@ PN_Brain - A biological human central nervous. + A biological human central nervous. It doesn't look like it can be stored for long. Things/Item/PNCentralnervous Graphic_Single @@ -141,7 +141,7 @@ PN_BrainCasing - ... + A brain core used to make automatons. Things/Item/PNBrainCore Graphic_Single @@ -196,7 +196,7 @@ PN_RepairKit - test repair kit + A kit containing various materials to repair the automaton. Things/Item/PNRepairkit Graphic_StackCount @@ -244,7 +244,7 @@ PN_SelfRepairKit - + test repair kit Things/Item/PNSelfRepairkit @@ -338,7 +338,7 @@ PN_Fueldrumcan - ... + A drum for efficient and safe PnL fuel storage. It has high durability and low flammability. Things/Item/PNFuleDrum Graphic_StackCount @@ -397,7 +397,7 @@ PN_ComponentRoyal - ... + This is a component used in special products of PnL. It's tightly sealed, so reverse engineering looks difficult. Things/Item/PNComponentRoyal Graphic_Single diff --git a/1.3/Defs/ThingDef/ThingDef_Randombox.xml b/1.3/Defs/ThingDef/ThingDef_Randombox.xml index 299e782..861b64a 100644 --- a/1.3/Defs/ThingDef/ThingDef_Randombox.xml +++ b/1.3/Defs/ThingDef/ThingDef_Randombox.xml @@ -88,7 +88,7 @@ Packaged_NormalAutomatonSoldier - test item + A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% @@ -135,7 +135,7 @@ Packaged_NormalAutomatonWorker - test item + A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% @@ -182,7 +182,7 @@ Packaged_NormalAutomatonMaid - test item + A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% diff --git a/1.3/Defs/ThingDef/ThingDef_Security.xml b/1.3/Defs/ThingDef/ThingDef_Security.xml index e6e830f..f691e2f 100644 --- a/1.3/Defs/ThingDef/ThingDef_Security.xml +++ b/1.3/Defs/ThingDef/ThingDef_Security.xml @@ -103,7 +103,7 @@ PN_Artillery_Turret - ... + Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations. Things/Building/PN_Artillery_Turret Graphic_Single @@ -159,7 +159,7 @@ PN_Artillery_Base_Core - ... + Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations. 1 diff --git a/1.3/Defs/ThingDef/ThingDef_Shell.xml b/1.3/Defs/ThingDef/ThingDef_Shell.xml index a340ebe..6edd2f4 100644 --- a/1.3/Defs/ThingDef/ThingDef_Shell.xml +++ b/1.3/Defs/ThingDef/ThingDef_Shell.xml @@ -79,7 +79,7 @@ PN_Shell_HE - ... + A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged. Things/Item/PNShell/PNShellHE @@ -154,7 +154,7 @@ PN_Shell_AP - ... + A special shell that hits a single target with great force. Difficult to hit against moving enemies. Explodes when damaged. Things/Item/PNShell/PNShellAP @@ -230,7 +230,7 @@ PN_Shell_CI - Cluster Incendiary + A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged. Things/Item/PNShell/PNShellIN @@ -302,7 +302,7 @@ PN_Shell_EMP - Cluster EMP + A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged. Things/Item/PNShell/PNShellEM @@ -377,7 +377,7 @@ PN_Shell_FF - Cluster Firefoam + A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged. Things/Item/PNShell/PNShellFF @@ -461,7 +461,7 @@ PN_Shell_Smoke - Cluster Incendiary + A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged. Things/Item/PNShell/PNShellSM @@ -538,7 +538,7 @@ PN_Shell_AG - ... + An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged. Things/Item/PNShell/PNShellAG diff --git a/1.3/Defs/ThingDef/ThingDef_Weapons.xml b/1.3/Defs/ThingDef/ThingDef_Weapons.xml index d3ea7e9..ef08c4c 100644 --- a/1.3/Defs/ThingDef/ThingDef_Weapons.xml +++ b/1.3/Defs/ThingDef/ThingDef_Weapons.xml @@ -179,7 +179,7 @@ PN_Shovel - ... + It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon. Things/Weapons/PNShovel Graphic_Single @@ -247,7 +247,7 @@ PN_Chainsword - ... + caution : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power. Things/Weapons/PNSword Graphic_Single @@ -313,7 +313,7 @@ PN_Chainlongsword - ... + caution : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power. Things/Weapons/PNSwordLong Graphic_Single @@ -399,7 +399,7 @@ PN_Revolver - ... + caution : Automaton exclusive weapon.\n\nA revolver similar to a shotgun that fires from six barrels at once. It can be loaded quickly by linking with the automaton. Things/Weapons/PNRevolver Graphic_Single @@ -491,7 +491,7 @@ PN_Rifle - ... + Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode. Things/Weapons/PNRifle Graphic_Single @@ -562,8 +562,8 @@ PNRifleSound GunTail_Heavy 9 - ... - + It fires quickly, but has a low accuracy and range. + UI/Commands/Pew 0.0 0.0 @@ -579,8 +579,8 @@ PNRifleSound GunTail_Heavy 9 - ... - + It fires slowly, but has a high accuracy and range. + UI/Commands/Snipe 0.0 0.25 @@ -632,7 +632,7 @@ PN_Machinegun - ... + Machine gin produced by PnL industry. Things/Weapons/PNMachinegun Graphic_Single @@ -748,7 +748,7 @@ PN_Cannon - ... + portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds. Things/Weapons/PNCannon Graphic_Single @@ -819,7 +819,7 @@ PNCannonSound GunTail_Heavy 14 - ... + Single target bullet with high penetration. UI/Commands/AP 0 @@ -841,7 +841,7 @@ true 14 - ... + Creates a small explosion on hit. UI/Commands/HE 0 @@ -915,7 +915,7 @@ PN_TwinPistol - ... + caution : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability. Spacer Things/Weapons/PNTwinpistol @@ -1016,7 +1016,7 @@ PN_RoyalRifle - ... + royla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode. Spacer Things/Weapons/PNRoyalRifle @@ -1088,8 +1088,8 @@ PNRoyalRifleSound GunTail_Heavy 9 - ... - + It fires quickly, but has a low accuracy and range. + UI/Commands/Pew 0.0 0.0 @@ -1105,8 +1105,8 @@ PNRoyalRifleSound GunTail_Heavy 9 - ... - + It fires slowly, but has a high accuracy and range. + UI/Commands/Snipe 0.0 0.25 @@ -1163,7 +1163,7 @@ PN_RoyalLSW - launcher + A launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. Spacer Things/Weapons/PNRoyalLSW @@ -1233,7 +1233,6 @@ Shot_IncendiaryLauncher GunTail_Heavy 14 - ... UI/Commands/HE 0 @@ -1255,7 +1254,6 @@ Shot_IncendiaryLauncher GunTail_Heavy 14 - ... UI/Commands/Flame 0 @@ -1277,7 +1275,6 @@ Shot_IncendiaryLauncher GunTail_Heavy 14 - ... UI/Commands/EMP 0 @@ -1299,7 +1296,6 @@ Shot_IncendiaryLauncher GunTail_Heavy 14 - ... UI/Commands/Smoke 0 @@ -1321,7 +1317,6 @@ Shot_IncendiaryLauncher GunTail_Heavy 14 - ... UI/Commands/FF 0 @@ -1461,7 +1456,7 @@ PN_PrototypeRailGun - ... + caution : Automaton exclusive weapon.\n\nAn experimental railgun that fires powerful explosions in a narrow area. Normal Spacer