add more xml.FactionDialog,Trade ships broke.
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1.5/Biotech/Defs/Bio_Hediffs_Mechanitor.xml
Normal file
530
1.5/Biotech/Defs/Bio_Hediffs_Mechanitor.xml
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@ -0,0 +1,530 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!--오토마톤 메크링크-->
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<ThingDef ParentName="MechanitorImplantBase">
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<defName>PN_Mechlink</defName>
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<label>automaton mechlink</label>
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<description>This is a modified mechlink for automaton.</description>
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<thingClass>Mechlink</thingClass>
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<descriptionHyperlinks>
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<HediffDef>MechlinkImplant</HediffDef>
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</descriptionHyperlinks>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>500</MarketValue>
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<DeteriorationRate>0</DeteriorationRate>
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</statBases>
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<graphicData>
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<texPath>Things/Pawn/Humanlike/Apparel/Mechlink</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.65</drawSize>
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</graphicData>
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<comps>
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<li Class="CompProperties_Forbiddable" />
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>InstallMechlink</useJob>
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<useLabel>Install {0_label} to become mechanitor</useLabel>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<compClass>CompUseEffect_InstallImplantMechlink</compClass>
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<hediffDef>MechlinkImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<requiresPsychicallySensitive>true</requiresPsychicallySensitive>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>MechlinkInstalled</soundOnUsed>
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</li>
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</comps>
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</ThingDef>
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<RecipeDef>
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<defName>PN_Make_Mechlink_Automaton</defName>
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<label>make automaton mechlink</label>
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<description>make automaton mechlink</description>
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<jobString>Making automaton mechlink.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Mechlink</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_Mechlink>1</PN_Mechlink>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
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</RecipeDef>
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<!--오토마톤 서브링크-->
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<ThingDef Abstract="True" Name="PN_MechanitorImplantBase" ParentName="MechanitorImplantBase">
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>1200</MarketValue>
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<DeteriorationRate>0</DeteriorationRate>
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<WorkToMake>3200</WorkToMake>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.80</drawSize>
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<color>(247,180,130)</color>
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</graphicData>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<tradeability>None</tradeability>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_ControlSublinkBase" ParentName="PN_MechanitorImplantBase">
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<descriptionHyperlinks>
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<HediffDef>ControlSublinkImplant</HediffDef>
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</descriptionHyperlinks>
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<statBases>
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<MaxInstallCount>3</MaxInstallCount>
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</statBases>
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</ThingDef>
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<ThingDef ParentName="PN_ControlSublinkBase">
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<defName>PN_ControlSublink</defName>
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<label>automaton control sublink (standard)</label>
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<description>This is a modified control sublink (standard) for automaton.</description>
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<costList>
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<SignalChip>1</SignalChip>
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Implant sublink</useLabel>
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<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>ControlSublinkImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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<maxSeverity>3</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="PN_ControlSublinkBase">
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<defName>PN_ControlSublinkHigh</defName>
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<label>automaton control sublink (high)</label>
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<description>This is a modified control sublink (high) for automaton.</description>
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<costList>
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<PowerfocusChip>1</PowerfocusChip>
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<ComponentIndustrial>3</ComponentIndustrial>
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<ComponentSpacer>3</ComponentSpacer>
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</costList>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Implant high sublink</useLabel>
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<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>ControlSublinkImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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<requiresExistingHediff>true</requiresExistingHediff>
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<minSeverity>3</minSeverity>
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</li>
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</comps>
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</ThingDef>
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<RecipeDef>
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<defName>PN_Make_ControlSublink_Automaton</defName>
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<label>make automaton sublink (standard)</label>
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<description>make automaton sublink</description>
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<jobString>Making automaton sublink.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>ControlSublink</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_ControlSublink>1</PN_ControlSublink>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
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</RecipeDef>
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<RecipeDef>
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<defName>PN_Make_PN_ControlSublinkHigh_Automaton</defName>
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<label>make automaton sublink (high)</label>
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<description>make automaton sublink</description>
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<jobString>Making automaton sublink.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>ControlSublinkHigh</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_ControlSublinkHigh>1</PN_ControlSublinkHigh>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
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</RecipeDef>
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<!-- Remote repairer -->
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<ThingDef ParentName="PN_MechanitorImplantBase">
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<defName>PN_RemoteRepairer</defName>
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<label>automaton remote repairer</label>
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<description>This is a modified remote repairer for automaton.</description>
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<descriptionHyperlinks>
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<HediffDef>RemoteRepairerImplant</HediffDef>
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</descriptionHyperlinks>
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<costList>
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<PowerfocusChip>1</PowerfocusChip>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<statBases>
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<MaxInstallCount>3</MaxInstallCount>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Implant {0_label}</useLabel>
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<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>RemoteRepairerImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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</comps>
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</ThingDef>
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<RecipeDef>
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<defName>PN_Make_PN_RemoteRepairer_Automaton</defName>
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<label>make automaton remote repairer</label>
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<description>make automaton remote repairer</description>
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<jobString>Making automaton remote repairer.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>RemoteRepairer</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_RemoteRepairer>1</PN_RemoteRepairer>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
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</RecipeDef>
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<!-- Mech gestation processorr -->
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<ThingDef ParentName="PN_MechanitorImplantBase">
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<defName>PN_MechFormfeeder</defName>
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<label>automaton mech gestation processor</label>
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<description>This is a modified mech gestation processor for automaton.</description>
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<descriptionHyperlinks>
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<HediffDef>MechFormfeederImplant</HediffDef>
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</descriptionHyperlinks>
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<costList>
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<SignalChip>1</SignalChip>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<statBases>
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<MaxInstallCount>6</MaxInstallCount>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Implant {0_label}</useLabel>
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<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>MechFormfeederImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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</comps>
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</ThingDef>
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<RecipeDef>
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<defName>PN_Make_PN_MechFormfeeder_Automaton</defName>
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<label>make automaton mech gestation processor</label>
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<description>make automaton mech gestation processor</description>
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<jobString>Making automaton mech gestation processor.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>MechFormfeeder</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_MechFormfeeder>1</PN_MechFormfeeder>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
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</RecipeDef>
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<!-- Remote shielder -->
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<ThingDef ParentName="PN_MechanitorImplantBase">
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<defName>PN_RemoteShielder</defName>
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<label>automaton remote shielder</label>
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<description>This is a modified remote shielder for automaton.</description>
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<descriptionHyperlinks>
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<HediffDef>RemoteShielderImplant</HediffDef>
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</descriptionHyperlinks>
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<costList>
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<PowerfocusChip>1</PowerfocusChip>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<statBases>
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<MaxInstallCount>3</MaxInstallCount>
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</statBases>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Implant {0_label}</useLabel>
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<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>RemoteShielderImplant</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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</comps>
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</ThingDef>
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<RecipeDef>
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<defName>PN_Make_PN_RemoteShielder_Automaton</defName>
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<label>make automaton remote shielder</label>
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<description>make automaton remote shielder</description>
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<jobString>Making automaton remote shielder.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>2000</workAmount>
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<allowMixingIngredients>true</allowMixingIngredients>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>RemoteShielder</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<PN_RemoteShielder>1</PN_RemoteShielder>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Repair probe -->
|
||||
<ThingDef ParentName="PN_MechanitorImplantBase">
|
||||
<defName>PN_RepairProbe</defName>
|
||||
<label>automaton repair probe</label>
|
||||
<description>This is a modified repair probe for automaton.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>RepairProbeImplant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<NanostructuringChip>1</NanostructuringChip>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxInstallCount>6</MaxInstallCount>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Implant {0_label}</useLabel>
|
||||
<userMustHaveHediff>MechlinkImplant</userMustHaveHediff>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>RepairProbeImplant</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PN_RepairProbe_Automaton</defName>
|
||||
<label>make automaton repair probe</label>
|
||||
<description>make automaton repair probe</description>
|
||||
<jobString>Making automaton repair probe.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>RepairProbe</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_RepairProbe>1</PN_RepairProbe>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_Mechlink</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
17
1.5/Biotech/Defs/Bio_Reserch_ProjectDefs.xml
Normal file
17
1.5/Biotech/Defs/Bio_Reserch_ProjectDefs.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_Mechlink</defName>
|
||||
<label>automaton mechlink</label>
|
||||
<description>Research how to modify mechlink and sublink for use by the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>300</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>4.9</researchViewY>
|
||||
<tags></tags>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
102
1.5/Biotech/Defs/Bio_ThingDef_Module.xml
Normal file
102
1.5/Biotech/Defs/Bio_ThingDef_Module.xml
Normal file
@ -0,0 +1,102 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<!--메카나이터 모듈-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_ArrayModule</defName>
|
||||
<label>array module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd), (mast), (exc)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ArrayModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>20</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags></tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_ArrayModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_ArrayModuleHediff</defName>
|
||||
<label>array module</label>
|
||||
<description>The hediff created by installing array module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ArrayModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>6</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps></comps>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_IntegratorModule</defName>
|
||||
<label>integrator module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_IntegratorModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
<ComponentSpacer>9</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
<SignalChip>2</SignalChip>
|
||||
<PowerfocusChip>1</PowerfocusChip>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags></tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_IntegratorModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_IntegratorModuleHediff</defName>
|
||||
<label>integrator module</label>
|
||||
<description>The hediff created by installing integrator module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_IntegratorModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>18</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps></comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
138
1.5/Core/Defs/AbilityDef/AbilityDefs_Base.xml
Normal file
138
1.5/Core/Defs/AbilityDef/AbilityDefs_Base.xml
Normal file
@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 쿨타임 설정====================================-->
|
||||
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_2day</defName>
|
||||
<cooldownTicks>120000</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_1day</defName>
|
||||
<cooldownTicks>60000</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_12hour</defName>
|
||||
<cooldownTicks>30000</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_6hour</defName>
|
||||
<cooldownTicks>15000</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_3hour</defName>
|
||||
<cooldownTicks>7500</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
<AbilityGroupDef>
|
||||
<defName>PNModule_rightoff</defName>
|
||||
<cooldownTicks>120</cooldownTicks>
|
||||
</AbilityGroupDef>
|
||||
|
||||
<HediffDef Name="PN_ApparelIndustrialModuleHediffBase" Abstract="True">
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef Name="PN_ApparelSpacerModuleHediffBase" Abstract="True">
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||
<defName></defName>
|
||||
<label></label>
|
||||
<description></description>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef></abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>-->
|
||||
|
||||
<!--불안정-->
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_ModuleUnstable_Industrial</defName>
|
||||
<label>module system (unstable)</label>
|
||||
<labelNoun>module system (unstable)</labelNoun>
|
||||
<description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>20000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
|
||||
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
|
||||
</hediffToNullify>
|
||||
<showMessage>false</showMessage>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>PN_ModuleUnstable_Spacer</defName>
|
||||
<label>module system (unstable)</label>
|
||||
<labelNoun>module system (unstable)</labelNoun>
|
||||
<description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>120000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdvice</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedical</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedic</li>
|
||||
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFire</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQC</li>
|
||||
</hediffToNullify>
|
||||
<showMessage>false</showMessage>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
48
1.5/Core/Defs/AutomataRace/AutomataStatOverrideDef.xml
Normal file
48
1.5/Core/Defs/AutomataRace/AutomataStatOverrideDef.xml
Normal file
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_PackagedAutomaton_MarketValue</defName>
|
||||
<thingDef>Packaged_NormalAutomaton</thingDef>
|
||||
<statDef>MarketValue</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_MarketValue</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>MarketValue</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
|
||||
<multiplier>1.00</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Sharp</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Sharp</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<addition>0</addition>
|
||||
<multiplier>0.68</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Blunt</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Blunt</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<addition>0</addition>
|
||||
<multiplier>0.68</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
|
||||
<CustomizableRecipe.StatOverrideDef>
|
||||
<defName>PN_Paniel_Race_ArmorRating_Heat</defName>
|
||||
<thingDef>Paniel_Race</thingDef>
|
||||
<statDef>ArmorRating_Heat</statDef>
|
||||
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
|
||||
<multiplier>1.0</multiplier>
|
||||
</worker>
|
||||
</CustomizableRecipe.StatOverrideDef>
|
||||
</Defs>
|
346
1.5/Core/Defs/AutomataRace/AutomataWearSetting.xml
Normal file
346
1.5/Core/Defs/AutomataRace/AutomataWearSetting.xml
Normal file
@ -0,0 +1,346 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AutomataWearSetting.WearSettingDef>
|
||||
<defName>PN_WearSetting_OfficerModule</defName>
|
||||
<targetRaces>
|
||||
<li>Paniel_Race</li>
|
||||
</targetRaces>
|
||||
<wearSetting>
|
||||
|
||||
<!--지휘 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_OfficerModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--마이스터 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_MeisterModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--집중의료 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_IntensiveMedicalModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--야전의료 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<wearList>
|
||||
<li>PN_FieldMedicModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--난사광 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_RapidFireModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--근접전 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_CQCModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--광부 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_MiningModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--건축 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_ConstructionModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--제작 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_CraftingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--농부 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_PlantsModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--셰프 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_CookingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--간호 모듈-->
|
||||
<li>
|
||||
<wearList>
|
||||
<li>PN_NursingModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<!--메카 모듈-->
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<wearList>
|
||||
<li>PN_ArrayModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncMasterwork_Combat</li>
|
||||
<li>PN_SyncExcellent_Combat</li>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncMasterwork_Engineer</li>
|
||||
<li>PN_SyncExcellent_Engineer</li>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
<li>PN_SyncMasterwork_Domestic</li>
|
||||
<li>PN_SyncExcellent_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<wearList>
|
||||
<li>PN_IntegratorModule</li>
|
||||
</wearList>
|
||||
<condition>
|
||||
<orHediffDef>
|
||||
<li>PN_SyncLegendary_Combat</li>
|
||||
<li>PN_SyncLegendary_Engineer</li>
|
||||
<li>PN_SyncLegendary_Domestic</li>
|
||||
</orHediffDef>
|
||||
<forbiddenHediffDef>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forbiddenHediffDef>
|
||||
</condition>
|
||||
<cantReason>PN_CantReason_orhediff</cantReason>
|
||||
<forceDropHediff>
|
||||
<li>PN_ModuleUnstable_Industrial</li>
|
||||
<li>PN_ModuleUnstable_Spacer</li>
|
||||
</forceDropHediff>
|
||||
<forceDrop>true</forceDrop>
|
||||
</li>
|
||||
|
||||
</wearSetting>
|
||||
</AutomataWearSetting.WearSettingDef>
|
||||
</Defs>
|
@ -17,7 +17,7 @@
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
</backstoryCategories>
|
||||
<!--<allowedCultures>
|
||||
<allowedCultures>
|
||||
<li>PN_PnLindistryCulture</li>
|
||||
</allowedCultures>
|
||||
<allowedMemes>
|
||||
@ -37,7 +37,7 @@
|
||||
<disallowedPrecepts>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
|
||||
</disallowedPrecepts>-->
|
||||
</disallowedPrecepts>
|
||||
<melaninRange>0</melaninRange>
|
||||
</FactionDef>
|
||||
|
||||
@ -71,7 +71,7 @@
|
||||
<techLevel>Spacer</techLevel>
|
||||
<fixedName>PnL Logistics</fixedName>
|
||||
<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
|
||||
<!--<allowedCultures>
|
||||
<allowedCultures>
|
||||
<li>PN_PnLindistryCulture</li>
|
||||
</allowedCultures>
|
||||
<allowedMemes>
|
||||
@ -91,7 +91,7 @@
|
||||
<disallowedPrecepts>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
|
||||
</disallowedPrecepts>-->
|
||||
</disallowedPrecepts>
|
||||
<melaninRange>0</melaninRange>
|
||||
<backstoryCategories>
|
||||
<li>Offworld</li>
|
||||
@ -364,7 +364,7 @@
|
||||
</styleItemTags>
|
||||
</CultureDef>
|
||||
|
||||
<!--<RulePackDef>
|
||||
<RulePackDef>
|
||||
<defName>NamerIdeo_PnLindistry</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
@ -400,5 +400,5 @@
|
||||
<li>r_leaderTitle->CEO</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>-->
|
||||
</RulePackDef>
|
||||
</Defs>
|
110
1.5/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
Normal file
110
1.5/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
Normal file
@ -0,0 +1,110 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ManeuverDef>
|
||||
<defName>PN_ChainCutManeuver</defName>
|
||||
<requiredCapacity>PN_ChainCutTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ChainCutDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutTool</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage</defName>
|
||||
<hediff>PN_ChainCutHediff</hediff>
|
||||
<hediffSkin>PN_ChainCutHediff</hediffSkin>
|
||||
<hediffSolid>PN_ChainCrackHediff</hediffSolid>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCutHediff</defName>
|
||||
<label>cut</label>
|
||||
<labelNoun>a cut</labelNoun>
|
||||
<description>a cut.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>cut scar</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCutDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>2</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut off</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage_Con</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCrackHediff</defName>
|
||||
<label>crack</label>
|
||||
<labelNoun>a crack wound</labelNoun>
|
||||
<description>A crack.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>set</labelTendedWell>
|
||||
<labelTendedWellInner>set</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>permanent crack</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCrackDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>1</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<destroyedLabel>Shattered</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCrackDamage_Con</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
</Defs>
|
57
1.5/Core/Defs/HediffDefs/Hediffs_Joy.xml
Normal file
57
1.5/Core/Defs/HediffDefs/Hediffs_Joy.xml
Normal file
@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef>
|
||||
<defName>Paniel_Joy</defName>
|
||||
<label>Sync State</label>
|
||||
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
|
||||
<description>State affected by recreation.\n\nA high recreation has a beneficial effect.</description>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>low</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>low</label>
|
||||
<minSeverity>0.15</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>steady</label>
|
||||
<minSeverity>0.3</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.0</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>high</label>
|
||||
<minSeverity>0.7</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
@ -187,7 +187,7 @@
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!--<ThingDef ParentName="BodyPartBase">
|
||||
<ThingDef ParentName="BodyPartBase">
|
||||
<defName>PN_BrainCasingAntigrain</defName>
|
||||
<label>Antigrain core</label>
|
||||
<description>A brain core used to Railgun.</description>
|
||||
@ -245,7 +245,7 @@
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>-->
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열 부품 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
|
573
1.5/Core/Defs/ThingDefs/ThingDef_Module.xml
Normal file
573
1.5/Core/Defs/ThingDefs/ThingDef_Module.xml
Normal file
@ -0,0 +1,573 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ApparelLayerDef>
|
||||
<defName>PNModule</defName>
|
||||
<label>Automaton module system</label>
|
||||
<drawOrder>-5</drawOrder>
|
||||
</ApparelLayerDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PNApparelModule</defName>
|
||||
<label>Automaton Module</label>
|
||||
<parent>PNApparel</parent>
|
||||
<iconPath>Things/Item/PNModuleIndustrial</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleBase" ParentName="ApparelNoQualityBase" Abstract="True">
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<Mass>4</Mass>
|
||||
<Flammability>0.4</Flammability>
|
||||
<EquipDelay>25</EquipDelay>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<careIfWornByCorpse>false</careIfWornByCorpse>
|
||||
<careIfDamaged>false</careIfDamaged>
|
||||
<ignoredByNonViolent>true</ignoredByNonViolent>
|
||||
<wearPerDay>0</wearPerDay>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>PNModule</li>
|
||||
</layers>
|
||||
</apparel>
|
||||
<thingCategories>
|
||||
<li>PNApparelModule</li>
|
||||
</thingCategories>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
<smeltable>true</smeltable>
|
||||
<tradeability>None</tradeability>
|
||||
<tradeTags Inherit="false">
|
||||
|
||||
</tradeTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleIndustrial" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||
<graphicData Inherit="false">
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Item/PNModuleIndustrial</texPath>
|
||||
</graphicData>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>45000</WorkToMake>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
|
||||
<graphicData Inherit="false">
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Item/PNModuleSpacer</texPath>
|
||||
</graphicData>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<!--<ThingDef ParentName="PN_ApparelModule">
|
||||
<defName></defName>
|
||||
<label></label>
|
||||
<description></description>
|
||||
<statBases>
|
||||
<WorkToMake></WorkToMake>
|
||||
</statBases>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
<costList>
|
||||
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff></hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_RapidFireModule</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_RapidFireAbility</AbilityDef>
|
||||
<HediffDef>PN_RapidFireModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_RapidFireModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_RapidFireModuleHediff</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>The hediff created by installing rapid fire module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_RapidFireModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-2</ShootingAccuracyPawn>
|
||||
<AimingDelayFactor>-0.20</AimingDelayFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<abilityDef>PN_RapidFireAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CQCModule</defName>
|
||||
<label>CQC module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef MayRequire="Ludeon.RimWorld.Ideology">PN_CQCAbility</AbilityDef>
|
||||
<HediffDef>PN_CQCModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<hediff>PN_CQCModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CQCModuleHediff</defName>
|
||||
<label>CQC module</label>
|
||||
<description>The hediff created by installing close quarters combat module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CQCModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>3</MeleeHitChance>
|
||||
<MeleeDodgeChance>3</MeleeDodgeChance>
|
||||
<ShootingAccuracyPawn>-12</ShootingAccuracyPawn>
|
||||
<AimingDelayFactor>0.40</AimingDelayFactor>
|
||||
<IncomingDamageFactor>-0.20</IncomingDamageFactor>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.15</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility" MayRequire="Ludeon.RimWorld.Ideology">
|
||||
<abilityDef>PN_CQCAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 채굴 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_MiningModule</defName>
|
||||
<label>mining module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_MiningModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_MiningModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_MiningModuleHediff</defName>
|
||||
<label>mining module</label>
|
||||
<description>The hediff created by installing mining module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_MiningModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.20</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>0.70</ConstructionSpeed>
|
||||
<DrugCookingSpeed>0.70</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 건설 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_ConstructionModule</defName>
|
||||
<label>construction module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ConstructionModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_ConstructionModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_ConstructionModuleHediff</defName>
|
||||
<label>construction module</label>
|
||||
<description>The hediff created by installing construction module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_ConstructionModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>0.70</MiningSpeed>
|
||||
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.20</ConstructionSpeed>
|
||||
<DrugCookingSpeed>0.70</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 제작 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CraftingModule</defName>
|
||||
<label>crafting module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CraftingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_CraftingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CraftingModuleHediff</defName>
|
||||
<label>crafting module</label>
|
||||
<description>The hediff created by installing crafting module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CraftingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>0.70</MiningSpeed>
|
||||
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>0.70</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.20</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 농부 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_PlantsModule</defName>
|
||||
<label>plants module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_PlantsModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_PlantsModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_PlantsModuleHediff</defName>
|
||||
<label>plants module</label>
|
||||
<description>The hediff created by installing plants module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_PlantsModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>1.20</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>0.70</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
|
||||
<CookSpeed>0.70</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 셰프 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_CookingModule</defName>
|
||||
<label>cooking module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CookingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_CookingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_CookingModuleHediff</defName>
|
||||
<label>cooking module</label>
|
||||
<description>The hediff created by installing cooking module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_CookingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>0.70</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>0.70</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>1.20</ButcheryFleshSpeed>
|
||||
<CookSpeed>1.20</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 간호 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleIndustrial">
|
||||
<defName>PN_NursingModule</defName>
|
||||
<label>nursing module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_NursingModuleHediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>45</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<PN_Component>1</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_NursingModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
|
||||
<defName>PN_NursingModuleHediff</defName>
|
||||
<label>nursing module</label>
|
||||
<description>The hediff created by installing nursing module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_NursingModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<PlantWorkSpeed>0.70</PlantWorkSpeed>
|
||||
<MedicalTendSpeed>1.20</MedicalTendSpeed>
|
||||
<MedicalOperationSpeed>1.20</MedicalOperationSpeed>
|
||||
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
|
||||
<CookSpeed>0.70</CookSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,10 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutTool</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
<ThingDef Abstract="True" Name="PN_BaseWeapon">
|
||||
|
86
1.5/Core/Patches/Ideology.xml
Normal file
86
1.5/Core/Patches/Ideology.xml
Normal file
@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Ideology</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
|
||||
<!--헤어패치-->
|
||||
<!--<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<tag>PanielHair</tag>
|
||||
<baseWeight>0.0001</baseWeight>
|
||||
<weightFactor>0.0001</weightFactor>
|
||||
</li>
|
||||
</value>
|
||||
</li>-->
|
||||
|
||||
<!--부르카 애드온 문제 해결-->
|
||||
<li Class="PatchOperationConditional">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
|
||||
<nomatch Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel</xpath>
|
||||
<value>
|
||||
<tags>
|
||||
<li>PN_Burka</li>
|
||||
</tags>
|
||||
</value>
|
||||
</nomatch>
|
||||
<match Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags</xpath>
|
||||
<value>
|
||||
<li>PN_Burka</li>
|
||||
</value>
|
||||
</match>
|
||||
</li>
|
||||
|
||||
<!--모듈 어빌리티-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/HediffDef[defName = PN_RapidFireModuleHediff]/comps</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_RapidFireAbility</abilityDef>
|
||||
</li>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = PN_RapidFireModule]/descriptionHyperlinks</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<AbilityDef>PN_RapidFireAbility</AbilityDef>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/HediffDef[defName = PN_CQCModuleHediff]/comps</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_CQCAbility</abilityDef>
|
||||
</li>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/ThingDef[defName = PN_CQCModule]/descriptionHyperlinks</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<abilityDef>PN_CQCAbility</abilityDef>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
208
1.5/Core/Patches/Royalty.xml
Normal file
208
1.5/Core/Patches/Royalty.xml
Normal file
@ -0,0 +1,208 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>Royalty</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
<!-- 오토마톤 면역 -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
|
||||
<value>
|
||||
<!--<li>BloodRot</li>
|
||||
<li>Abasia</li>-->
|
||||
<li>PsychicLove</li>
|
||||
<li>Joyfuzz</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 제국 우호도 -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept</xpath>
|
||||
<value>
|
||||
<li>Paniel_PlayerFaction</li>
|
||||
<li>PN_indistryFaction</li>
|
||||
<li>PN_SubsidiaryFaction</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!-- 연구 -->
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/baseCost</xpath>
|
||||
<value>
|
||||
<baseCost>500</baseCost>
|
||||
</value>
|
||||
</li>
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>/Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/prerequisites</xpath>
|
||||
<value>
|
||||
<prerequisites>
|
||||
<li>PNRP_TierB_Apparel</li>
|
||||
<li>CataphractArmor</li>
|
||||
</prerequisites>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--상선청사진-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators</xpath>
|
||||
<value>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>-2~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>-2~1</countRange>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/TraderKindDef[defName = "PN_Base_PnLindustry"]/stockGenerators</xpath>
|
||||
<value>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>-1~1</countRange>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--작위관련-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]</xpath>
|
||||
<value>
|
||||
<royalTitleTags>
|
||||
<li>PN_PnLCareerTitleTag</li>
|
||||
</royalTitleTags>
|
||||
<royalTitleInheritanceWorkerClass>RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
|
||||
<royalTitleInheritanceRelations>
|
||||
</royalTitleInheritanceRelations>
|
||||
<royalFavorLabel>PnL result point</royalFavorLabel>
|
||||
<royalFavorIconPath>Icon/Paniel_PlayerIcon</royalFavorIconPath>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FactionDef[defName = "PN_SubsidiaryFaction"]/caravanTraderKinds</xpath>
|
||||
<value>
|
||||
<li>PN_Caravan_TributeCollector</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--퀘스트 관련-->
|
||||
<!-- Guests -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_AssociateH</li>
|
||||
<li>PN_AssociateP_EngineerA</li>
|
||||
<li>PN_AssociateP_EngineerB</li>
|
||||
<li>PN_AssociateP_DomesticA</li>
|
||||
<li>PN_AssociateP_DomesticB</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<!-- Mercenaries -->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices</xpath>
|
||||
<value>
|
||||
<li>
|
||||
<factionDef>PN_SubsidiaryFaction</factionDef>
|
||||
<pawnKinds>
|
||||
<li>PN_Mid_CloseUnit</li>
|
||||
<li>PN_Mid_RangeUnit</li>
|
||||
<li>PN_EliteCloseUnit</li>
|
||||
<li>PN_EliteRangeUnit</li>
|
||||
</pawnKinds>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<!--폰카인드 직위-->
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_AssociateH"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Associate</li>
|
||||
<li>PN_Title_Senior</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_ManagerH"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Manager</li>
|
||||
<li>PN_Title_SeniorManager</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_Director"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_Director</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_SeniorDirector"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_Title_SeniorDirector</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_VP"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleVP</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_SVP"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleSVP</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/PawnKindDef[defName = "PN_CEO"]</xpath>
|
||||
<value>
|
||||
<royalTitleChance>1</royalTitleChance>
|
||||
<titleSelectOne>
|
||||
<li>PN_TitleCEO</li>
|
||||
</titleSelectOne>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
106
1.5/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
Normal file
106
1.5/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
Normal file
@ -0,0 +1,106 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Ability_Duration-->
|
||||
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
|
||||
<!--1 hour = 2500 tick = 41.666-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_RapidFireAbility</defName>
|
||||
<label>rapid fire</label>
|
||||
<description>This ability allows users to shoot quickly, but lowers the shooting accuracy.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_RapidFire</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNTriggerHappy</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNTriggerHappy</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>167</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_RapidFire</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_CQCAbility</defName>
|
||||
<label>CQC mode</label>
|
||||
<description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_CQC</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNCQC</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNCQC</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>167</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_CQC</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
291
1.5/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
Normal file
291
1.5/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
Normal file
@ -0,0 +1,291 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Ability_Duration-->
|
||||
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
|
||||
<!--1 hour = 2500 tick = 41.666-->
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_OfficerCommandAbility</defName>
|
||||
<label>officer command</label>
|
||||
<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_OfficerCommandBuff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
<Ability_EffectRadius>9.9</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>9.9</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_OfficerCommand</hediffDef>
|
||||
<onlyBrain>True</onlyBrain>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_MeisterAdviceAbility</defName>
|
||||
<label>meister's advice</label>
|
||||
<description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_MeisterAdviceBuff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>500</Ability_Duration>
|
||||
<Ability_EffectRadius>9.9</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>9.9</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_MeisterAdvice</hediffDef>
|
||||
<onlyBrain>True</onlyBrain>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_IntensiveMedicalAbility</defName>
|
||||
<label>intensive medical mode</label>
|
||||
<description>This ability makes users more proficient in medical work.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_IntensiveMedical</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNIntensiveMedical</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNIntensiveMedical</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_1day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>84</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_IntensiveMedical</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--면역증진-->
|
||||
<AbilityDef>
|
||||
<defName>PN_ImmunityDriveAbility</defName>
|
||||
<label>Immunity drive</label>
|
||||
<description>Offer module support that energizes the body, boosting someone's immunity gain for one day.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_ImmunityDrive</HediffDef>
|
||||
<AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<groupDef>PNModule_rightoff</groupDef>
|
||||
<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<jobDef>CastAbilityOnThingMelee</jobDef>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<warmupSound>ImmunityDrive_Resolve</warmupSound>
|
||||
<statBases>
|
||||
<Ability_Duration>1000</Ability_Duration>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_ImmunityDrive</hediffDef>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbilityTouch</verbClass>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<AbilityDef>
|
||||
<defName>PN_FieldMedicAbility</defName>
|
||||
<label>field medic mode</label>
|
||||
<description>This ability enables users to provide rapid medical support in the field.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_FieldMedic</HediffDef>
|
||||
<AbilityDef>PN_StimPackAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobDef>CastAbilityOnThing</jobDef>
|
||||
<targetRequired>False</targetRequired>
|
||||
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
|
||||
<iconPath>UI/Abilities/PNFieldMedic</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNFieldMedic</warmupMoteSocialSymbol>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<groupDef>PNModule_2day</groupDef>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<uiOrder>3</uiOrder>
|
||||
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>-1</range>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<requireLineOfSight>False</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_FieldMedic</hediffDef>
|
||||
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<AbilityDef>
|
||||
<defName>PN_StimPackAbility</defName>
|
||||
<label>injection stim pack</label>
|
||||
<description>Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PN_StimPack</HediffDef>
|
||||
<HediffDef>PN_StimPackSideEffect</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<groupDef>PNModule_rightoff</groupDef>
|
||||
<iconPath>UI/Abilities/PNStimPack</iconPath>
|
||||
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<jobDef>CastAbilityOnThingMelee</jobDef>
|
||||
<stunTargetWhileCasting>True</stunTargetWhileCasting>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
|
||||
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
|
||||
<warmupSound>ImmunityDrive_Resolve</warmupSound>
|
||||
<statBases>
|
||||
<Ability_Duration>250</Ability_Duration>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PN_StimPack</hediffDef>
|
||||
<replaceExisting>true</replaceExisting>
|
||||
</li>
|
||||
</comps>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbilityTouch</verbClass>
|
||||
<drawAimPie>False</drawAimPie>
|
||||
<range>-1</range>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<targetParams>
|
||||
<canTargetBuildings>False</canTargetBuildings>
|
||||
<neverTargetHostileFaction>True</neverTargetHostileFaction>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
</AbilityDef>
|
||||
|
||||
</Defs>
|
146
1.5/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
Normal file
146
1.5/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
Normal file
@ -0,0 +1,146 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--
|
||||
[모듈 목록]
|
||||
|
||||
근접 버프
|
||||
사격 버프
|
||||
의료 버프
|
||||
생산 버프
|
||||
농업 버프
|
||||
채굴 버프
|
||||
-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_RapidFire</defName>
|
||||
<label>module active (rapid fire)</label>
|
||||
<description>The hediff created by activating rapid fire ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-4</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.70</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_RapidFireOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_RapidFireOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>5000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-3</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>1.3</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 근접전 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_CQC</defName>
|
||||
<label>module active (CQC)</label>
|
||||
<description>The hediff created by activating close quarters combat ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>2</MeleeHitChance>
|
||||
<MeleeDodgeChance>2</MeleeDodgeChance>
|
||||
<IncomingDamageFactor>-0.15</IncomingDamageFactor>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_CQCOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_CQCOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>5000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MeleeHitChance>-4</MeleeHitChance>
|
||||
<MeleeDodgeChance>-4</MeleeDodgeChance>
|
||||
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">-0.20</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
502
1.5/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
Normal file
502
1.5/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
Normal file
@ -0,0 +1,502 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 전투 지휘 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_OfficerCommand</defName>
|
||||
<label>module active (officer)</label>
|
||||
<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||
<range>9.9</range>
|
||||
<mote>Mote_CombatCommand</mote>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
<targetingParameters>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
<onlyTargetColonists>true</onlyTargetColonists>
|
||||
</targetingParameters>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.80</AimingDelayFactor>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_OfficerCommandBuff</defName>
|
||||
<label>officer command</label>
|
||||
<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>10</maxDistance>
|
||||
<customMote>Mote_CombatCommandLinkLine</customMote>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor MayRequire="Ludeon.RimWorld.Biotech">0.10</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.80</AimingDelayFactor>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from automaton</label>
|
||||
<description>I can't believe I have to follow the commands of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThoughtforPN</defName>
|
||||
<workerClass>MoharThoughts.RaceBPHediff</workerClass>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from officer</label>
|
||||
<description>The officer is with us. We will be able to win this battle under the officer's command.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<MoharThoughts.MTWDef>
|
||||
<defName>PNMTW_OfficerCommandThoughtforPN</defName>
|
||||
<thought>PN_OfficerCommandThoughtforPN</thought>
|
||||
<race>Paniel_Race</race>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<bpNum>1</bpNum>
|
||||
</MoharThoughts.MTWDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_OfficerCommandOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>60000</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_MeisterAdvice</defName>
|
||||
<label>module active (meister)</label>
|
||||
<description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||
<range>9.9</range>
|
||||
<mote>Mote_WorkCommand</mote>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
<targetingParameters>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
<onlyTargetColonists>true</onlyTargetColonists>
|
||||
</targetingParameters>
|
||||
<hediff>PN_MeisterAdviceBuff</hediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.25</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.25</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.25</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_MeisterAdviceBuff</defName>
|
||||
<label>meister's advice</label>
|
||||
<description>work abilities are boosted thanks to being near someone who is using the meister's advice ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>10</maxDistance>
|
||||
<customMote>Mote_WorkCommandLinkLine</customMote>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MiningSpeed>1.25</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
|
||||
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
|
||||
<ConstructionSpeed>1.25</ConstructionSpeed>
|
||||
<DrugCookingSpeed>1.25</DrugCookingSpeed>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_MeisterAdviceThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_MeisterAdviceBuff</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>advice from automaton</label>
|
||||
<description>I can't believe I have to follow the advice of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_IntensiveMedical</defName>
|
||||
<label>module active (intensive medical)</label>
|
||||
<description>The hediff created by activating intensive medical ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>0.2</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MedicalTendSpeed>1.50</MedicalTendSpeed>
|
||||
<MedicalTendQuality>1.50</MedicalTendQuality>
|
||||
<MedicalOperationSpeed>1.50</MedicalOperationSpeed>
|
||||
<MedicalSurgerySuccessChance>1.50</MedicalSurgerySuccessChance>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_ImmunityDriveAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--면역증진-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_ImmunityDrive</defName>
|
||||
<label>immunity drive</label>
|
||||
<description>immunity drive</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<ImmunityGainSpeed>1.25</ImmunityGainSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_FieldMedic</defName>
|
||||
<label>module active (field medic)</label>
|
||||
<description>The hediff created by activating field medic ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>0.4</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MedicalTendSpeed>1.50</MedicalTendSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_StimPackAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_StimPack</defName>
|
||||
<label>stim pack injected</label>
|
||||
<description>stim pack injected</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<painFactor>0.5</painFactor>
|
||||
<restFallFactor>0.5</restFallFactor>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.12</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</hediffToNullify>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPack</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>high on stim pack</label>
|
||||
<description>Feeling pumped! Let's do this!</description>
|
||||
<baseMoodEffect>20</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_StimPackSideEffect</defName>
|
||||
<label>stim pack side effect</label>
|
||||
<labelNoun>stim pack side effect</labelNoun>
|
||||
<description>stim pack side effect</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<initialSeverity>1.0</initialSeverity>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-1</severityPerDay>
|
||||
<showDaysToRecover>true</showDaysToRecover>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
<painFactor>3</painFactor>
|
||||
<restFallFactorOffset>0.3</restFallFactorOffset>
|
||||
<hungerRateFactorOffset>0.5</hungerRateFactorOffset>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>major</label>
|
||||
<minSeverity>0.80</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.15</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.90</minSeverity>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackSideEffectThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPackSideEffect</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>stim pack withdrawal</label>
|
||||
<description>I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?</description>
|
||||
<baseMoodEffect>-15</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
111
1.5/Ideology/Defs/MemeDefs/Memes_PnL.xml
Normal file
111
1.5/Ideology/Defs/MemeDefs/Memes_PnL.xml
Normal file
@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Structure-->
|
||||
|
||||
<MemeDef>
|
||||
<defName>PN_Structure</defName>
|
||||
<label>PnL bylaws</label>
|
||||
<description>Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.</description>
|
||||
<category>Structure</category>
|
||||
<iconPath>Icon/Paniel_bylaw</iconPath>
|
||||
<impact>0</impact>
|
||||
<worshipRoomLabel>Conference room</worshipRoomLabel>
|
||||
<deityCount>0</deityCount>
|
||||
<generalRules>
|
||||
<rulesStrings>
|
||||
<li>memeLeaderNoun->CEO</li>
|
||||
<li>memeMoralist->Personnel Manager</li>
|
||||
</rulesStrings>
|
||||
</generalRules>
|
||||
<descriptionMaker>
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>episode(tag=meme_PN_Structure) ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
<patterns>
|
||||
<li>
|
||||
<def>PN_IdeoStoryPattern</def>
|
||||
</li>
|
||||
</patterns>
|
||||
<constants>
|
||||
<li>
|
||||
<key>PN_Structure</key>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</constants>
|
||||
</descriptionMaker>
|
||||
<symbolPacks>
|
||||
<li>
|
||||
<ideoName>PnL bylaws</ideoName>
|
||||
<theme>PnL</theme>
|
||||
<adjective>PnL</adjective>
|
||||
<member>PnL Employee</member>
|
||||
</li>
|
||||
</symbolPacks>
|
||||
<requireOne>
|
||||
<li>
|
||||
<li>BodyMod_Approved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>OrganUse_Acceptable</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>DrugUse_MedicalOrSocial</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Apostasy_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>IdeoDiversity_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Female_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Male_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Execution_DontCare</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Scarification_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Slavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>HAR_AlienSlavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Cannibalism_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>NutrientPasteEating_DontMind</li>
|
||||
</li>
|
||||
|
||||
</requireOne>
|
||||
</MemeDef>
|
||||
|
||||
<IdeoStoryPatternDef>
|
||||
<defName>PN_IdeoStoryPattern</defName>
|
||||
<segments>
|
||||
<li>episode</li>
|
||||
</segments>
|
||||
<rules>
|
||||
<include>
|
||||
<li>IdeoDescriptionGlobal</li>
|
||||
</include>
|
||||
</rules>
|
||||
</IdeoStoryPatternDef>
|
||||
|
||||
<IdeoIconDef>
|
||||
<defName>PN_IdeoIcon</defName>
|
||||
<iconPath>Icon/Paniel_Icon</iconPath>
|
||||
<memes>
|
||||
<li>PN_Structure</li>
|
||||
</memes>
|
||||
</IdeoIconDef>
|
||||
|
||||
</Defs>
|
211
1.5/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
Normal file
211
1.5/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
Normal file
@ -0,0 +1,211 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_OfficerModule</defName>
|
||||
<label>officer module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_OfficerCommandAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_OfficerModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_OfficerModuleHediff</defName>
|
||||
<label>officer module</label>
|
||||
<description>The hediff created by installing officer module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_OfficerModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_OfficerCommandAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_MeisterModule</defName>
|
||||
<label>meister module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_MeisterAdviceAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_MeisterModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_MeisterModuleHediff</defName>
|
||||
<label>meister module</label>
|
||||
<description>The hediff created by installing meister module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_MeisterModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_MeisterAdviceAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_IntensiveMedicalModule</defName>
|
||||
<label>intensive medical module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_IntensiveMedicalAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_IntensiveMedicalModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_IntensiveMedicalModuleHediff</defName>
|
||||
<label>intensive medical module</label>
|
||||
<description>The hediff created by installing intensive medical module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_IntensiveMedicalModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_IntensiveMedicalAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_FieldMedicModule</defName>
|
||||
<label>field medic module</label>
|
||||
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.</description>
|
||||
<descriptionHyperlinks>
|
||||
<AbilityDef>PN_FieldMedicAbility</AbilityDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_Component>3</PN_Component>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_FieldMedicModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
|
||||
<defName>PN_FieldMedicModuleHediff</defName>
|
||||
<label>field medical module</label>
|
||||
<description>The hediff created by installing intensive field medical module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PN_FieldMedicModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_FieldMedicAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
418
1.5/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
Normal file
418
1.5/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
Normal file
@ -0,0 +1,418 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--직원상선 거래-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_TradeBenefit</defName>
|
||||
<label>trade with benefit ship</label>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!-- 허가증 : 쿨타임 다 차면 공짜, 쿨타임 중엔 신임장 소모 -->
|
||||
<RoyalTitlePermitDef Name="PN_BenefitBase" Abstract="True">
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--자원 드랍 베이스-->
|
||||
<RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
|
||||
<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
|
||||
<usableOnWorldMap>true</usableOnWorldMap>
|
||||
<royalAid>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--연봉-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_A</defName>
|
||||
<label>annual salary class A</label>
|
||||
<description>This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
|
||||
<minTitle>PN_Title_Associate</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,0)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Silver>800</Silver>
|
||||
</itemsToDrop>
|
||||
<favorCost>1</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_AnnualSalary_B</defName>
|
||||
<label>annual salary class B</label>
|
||||
<description>This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_AnnualSalary_A</prerequisite>
|
||||
<uiPosition>(1,0)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Silver>3200</Silver>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투니엘 지원 (근접)-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestSecurityUnitClose</defName>
|
||||
<label>request security unit (melee)</label>
|
||||
<description>Request 4 melee combat security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitClose</defName>
|
||||
<label>request elite security unit (melee)</label>
|
||||
<description>Request 4 melee combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
|
||||
<uiPosition>(1,1)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투니엘 지원 (원거리)-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestSecurityUnitRange</defName>
|
||||
<label>request security unit (range)</label>
|
||||
<description>Request 4 range combat security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitRange</defName>
|
||||
<label>request elite security unit (rifle)</label>
|
||||
<description>Request 4 rifle combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
|
||||
<uiPosition>(1,2)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitHeavy</defName>
|
||||
<label>request elite security unit (heavy)</label>
|
||||
<description>Request 2 heavy combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,3)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteHeavyUnit</pawnKindDef>
|
||||
<pawnCount>2</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteSecurityUnitCannon</defName>
|
||||
<label>request elite security unit (cannon)</label>
|
||||
<description>Request 2 cannon combat elite security unit to aid in your battle.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,4)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_EliteCannonUnit</pawnKindDef>
|
||||
<pawnCount>2</pawnCount>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--제작니엘 지원-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEngineerUnit</defName>
|
||||
<label>request engineer unit</label>
|
||||
<description>Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,5)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_EngineerB</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteEngineerUnit</defName>
|
||||
<label>request elite engineer unit</label>
|
||||
<description>Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestEngineerUnit</prerequisite>
|
||||
<uiPosition>(1,5)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--가정니엘 지원-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestDomesticUnit</defName>
|
||||
<label>request domestic unit</label>
|
||||
<description>Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_Senior</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,6)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>2</favorCost>
|
||||
<pawnKindDef>PN_AssociateP_DomesticB</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestEliteDomesticUnit</defName>
|
||||
<label>request elite domestic unit</label>
|
||||
<description>Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
|
||||
<minTitle>PN_Title_SeniorManager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<prerequisite>PN_RequestDomesticUnit</prerequisite>
|
||||
<uiPosition>(1,6)</uiPosition>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
|
||||
<pawnCount>4</pawnCount>
|
||||
<aidDurationDays>4</aidDurationDays>
|
||||
<targetingRange>39.9</targetingRange>
|
||||
</royalAid>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--OTP 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropOTPCard</defName>
|
||||
<label>request PnL OTP card</label>
|
||||
<description>Request for a drop of PnL OTP card.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(0,7)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_OTPCard>1</PN_OTPCard>
|
||||
</itemsToDrop>
|
||||
<favorCost>2</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--전투 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldier</defName>
|
||||
<label>request PnL automaton™ (Combat)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Combat) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,8)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonSoldierPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Combat)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Combat) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonSoldier</prerequisite>
|
||||
<uiPosition>(1,8)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--제작 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorker</defName>
|
||||
<label>request PnL automaton™ (Engineer)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,9)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonWorkerPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Engineer)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Engineer) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonWorker</prerequisite>
|
||||
<uiPosition>(1,9)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
|
||||
<!--가정 오토마톤 상자-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaid</defName>
|
||||
<label>request PnL automaton™ (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<uiPosition>(0,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
|
||||
</itemsToDrop>
|
||||
<favorCost>4</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPackagedAutomatonMaidPremium</defName>
|
||||
<label>request PnL automaton™ Pro (Domestic)</label>
|
||||
<description>Request for a drop of PnL automaton™ Pro (Domestic) box.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>300</cooldownDays>
|
||||
<prerequisite>PN_DropPackagedAutomatonMaid</prerequisite>
|
||||
<uiPosition>(1,10)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
|
||||
</itemsToDrop>
|
||||
<favorCost>10</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--셔틀-->
|
||||
<RoyalTitlePermitDef>
|
||||
<defName>PN_RequestTransportShuttle</defName>
|
||||
<label>request transport shuttle</label>
|
||||
<description>request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
|
||||
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
|
||||
<minTitle>PN_Title_Manager</minTitle>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<cooldownDays>60</cooldownDays>
|
||||
<usableOnWorldMap>true</usableOnWorldMap>
|
||||
<uiPosition>(0,11)</uiPosition>
|
||||
<royalAid>
|
||||
<favorCost>4</favorCost>
|
||||
<targetingRange>44.9</targetingRange>
|
||||
<targetingRequireLOS>false</targetingRequireLOS>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--PnL 부품 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropPnLComponent</defName>
|
||||
<label>request PnL Component</label>
|
||||
<description>Request for a drop of 3 PnL Component.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,11)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_Component>3</PN_Component>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
|
||||
<!--두뇌코어 지급-->
|
||||
<RoyalTitlePermitDef ParentName="PN_DropResourcesBase">
|
||||
<defName>PN_DropBrainCore</defName>
|
||||
<label>request automaton brain core</label>
|
||||
<description>Request for a drop of 3 automaton brain core.</description>
|
||||
<minTitle>PN_Title_Director</minTitle>
|
||||
<permitPointCost>1</permitPointCost>
|
||||
<uiPosition>(1,12)</uiPosition>
|
||||
<royalAid>
|
||||
<itemsToDrop>
|
||||
<PN_BrainCasing>3</PN_BrainCasing>
|
||||
</itemsToDrop>
|
||||
<favorCost>3</favorCost>
|
||||
</royalAid>
|
||||
</RoyalTitlePermitDef>
|
||||
</Defs>
|
36
1.5/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
Normal file
36
1.5/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
Normal file
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--승진-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitlePromotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>promoted to {TITLE}</label>
|
||||
<description>I was promoted to {TITLE}. I love the recognition!</description>
|
||||
<baseMoodEffect>8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--해고-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_TitleDemotion</defName>
|
||||
<durationDays>7</durationDays>
|
||||
<thoughtClass>Thought_MemoryRoyalTitle</thoughtClass>
|
||||
<nullifyingTraits>
|
||||
<li>Ascetic</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>demoted to {TITLE}</label>
|
||||
<description>I demoted to {TITLE}.</description>
|
||||
<baseMoodEffect>-8</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
272
1.5/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
Normal file
272
1.5/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
Normal file
@ -0,0 +1,272 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--베이스-->
|
||||
<RoyalTitleDef Abstract="True" Name="PN_TitleBase">
|
||||
<tags>
|
||||
<li>PN_PnLCareerTitleTag</li>
|
||||
</tags>
|
||||
<commonality>1</commonality>
|
||||
<awardThought>PN_TitlePromotion</awardThought>
|
||||
<lostThought>PN_TitleDemotion</lostThought>
|
||||
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
|
||||
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Intern 인턴-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Intern</defName>
|
||||
<label>Intern</label>
|
||||
<description>Intern of PnL Logistics.</description>
|
||||
<seniority>0</seniority>
|
||||
<favorCost>1</favorCost>
|
||||
<permitPointsAwarded>0</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Associate 사원-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Associate</defName>
|
||||
<label>Associate</label>
|
||||
<description>Associate of PnL Logistics.</description>
|
||||
<seniority>1</seniority>
|
||||
<favorCost>6</favorCost>
|
||||
<permitPointsAwarded>1</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>10</recruitmentResistanceOffset>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior 대리-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Senior</defName>
|
||||
<label>Senior</label>
|
||||
<description>Senior of PnL Logistics.</description>
|
||||
<seniority>2</seniority>
|
||||
<favorCost>8</favorCost>
|
||||
<permitPointsAwarded>2</permitPointsAwarded>
|
||||
<changeHeirQuestPoints>1600</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>25</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Manager 과장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Manager</defName>
|
||||
<label>Manager</label>
|
||||
<description>Manager of PnL Logistics.</description>
|
||||
<seniority>3</seniority>
|
||||
<favorCost>18</favorCost>
|
||||
<permitPointsAwarded>3</permitPointsAwarded>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2200</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>16</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Senior Manager 부장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_SeniorManager</defName>
|
||||
<label>Senior Manager</label>
|
||||
<description>Senior Manager of PnL Logistics.</description>
|
||||
<seniority>4</seniority>
|
||||
<favorCost>24</favorCost>
|
||||
<permitPointsAwarded>4</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>Moderate</minExpectation>
|
||||
<changeHeirQuestPoints>2800</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>40</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealSimple</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--Director 이사-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase">
|
||||
<defName>PN_Title_Director</defName>
|
||||
<label>Director</label>
|
||||
<description>Director of PnL Logistics.</description>
|
||||
<seniority>500</seniority>
|
||||
<favorCost>54</favorCost>
|
||||
<permitPointsAwarded>5</permitPointsAwarded>
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<minExpectation>High</minExpectation>
|
||||
<changeHeirQuestPoints>3500</changeHeirQuestPoints>
|
||||
<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>24</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>50</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--NPC Only-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBase" Abstract="True" Name="PN_TitleBaseNPC">
|
||||
<permits>
|
||||
<li>PN_TradeBenefit</li>
|
||||
</permits>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
<bedroomRequirements>
|
||||
<li Class="RoomRequirement_Area">
|
||||
<area>30</area>
|
||||
</li>
|
||||
<li Class="RoomRequirement_Impressiveness">
|
||||
<impressiveness>70</impressiveness>
|
||||
</li>
|
||||
<li Class="RoomRequirement_TerrainWithTags">
|
||||
<labelKey>RoomRequirementAllFineFloored</labelKey>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
</li>
|
||||
<li Class="RoomRequirement_ForbiddenBuildings">
|
||||
<labelKey>RoomRequirementNoProductionFacilities</labelKey>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
</buildingTags>
|
||||
</li>
|
||||
</bedroomRequirements>
|
||||
<foodRequirement>
|
||||
<minQuality>MealFine</minQuality>
|
||||
<allowedTypes>Processed, Liquor</allowedTypes>
|
||||
<allowedDefs>
|
||||
<li>Ambrosia</li>
|
||||
<li>Milk</li>
|
||||
<li>RawBerries</li>
|
||||
</allowedDefs>
|
||||
</foodRequirement>
|
||||
</RoyalTitleDef>
|
||||
|
||||
|
||||
<!--Senior Director 상무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_Title_SeniorDirector</defName>
|
||||
<label>Senior Director</label>
|
||||
<description>Senior Director of PnL Logistics.</description>
|
||||
<seniority>600</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>125</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--VP 전무-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleVP</defName>
|
||||
<label>VP</label>
|
||||
<description>VP of PnL Logistics.</description>
|
||||
<seniority>700</seniority>
|
||||
<commonality>1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>150</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--SVP 부사장-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleSVP</defName>
|
||||
<label>SVP</label>
|
||||
<description>SVP of PnL Logistics.</description>
|
||||
<seniority>800</seniority>
|
||||
<commonality>0.6</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>200</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
|
||||
<!--CEO-->
|
||||
<RoyalTitleDef ParentName="PN_TitleBaseNPC">
|
||||
<defName>PN_TitleCEO</defName>
|
||||
<label>CEO</label>
|
||||
<description>CEO of PnL Logistics.</description>
|
||||
<seniority>900</seniority>
|
||||
<commonality>0.1</commonality>
|
||||
<minExpectation>High</minExpectation>
|
||||
<recruitmentResistanceOffset>300</recruitmentResistanceOffset>
|
||||
<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
|
||||
</RoyalTitleDef>
|
||||
</Defs>
|
173
1.5/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
Normal file
173
1.5/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
Normal file
@ -0,0 +1,173 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<TraderKindDef>
|
||||
<defName>PN_Caravan_TributeCollector</defName>
|
||||
<label>PnL result appraiser</label>
|
||||
<requestable>True</requestable>
|
||||
<commonality>1</commonality>
|
||||
<tradeCurrency>Favor</tradeCurrency>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<hideThingsNotWillingToTrade>True</hideThingsNotWillingToTrade>
|
||||
<stockGenerators>
|
||||
<!-- Buying -->
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>Gold</thingDef>
|
||||
</li>
|
||||
<li Class="StockGenerator_BuySingleDef">
|
||||
<thingDef>PN_SilverCase</thingDef>
|
||||
</li>
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
|
||||
<!--benefit ship-->
|
||||
|
||||
<TraderKindDef>
|
||||
<defName>PN_Orbital_PnLbenefit</defName>
|
||||
<label>PnL benefit ship</label>
|
||||
<orbital>true</orbital>
|
||||
<faction>PN_SubsidiaryFaction</faction>
|
||||
<permitRequiredForTrading>PN_TradeBenefit</permitRequiredForTrading>
|
||||
<stockGenerators>
|
||||
|
||||
<!-- Resources -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Silver</thingDef>
|
||||
<countRange>2000~4000</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentIndustrial</thingDef>
|
||||
<countRange>30~60</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>ComponentSpacer</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Steel</thingDef>
|
||||
<countRange>500~800</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Plasteel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Uranium</thingDef>
|
||||
<countRange>60~300</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Chemfuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>MedicineUltratech</thingDef>
|
||||
<countRange>5~30</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Neutroamine</thingDef>
|
||||
<countRange>100~500</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>DevilstrandCloth</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Drugs -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_AutomatonFuel</thingDef>
|
||||
<countRange>200~600</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_antibiotics</thingDef>
|
||||
<countRange>6~18</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Automaton -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_RepairKit</thingDef>
|
||||
<countRange>20~40</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_SelfRepairKit</thingDef>
|
||||
<countRange>2~5</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<countRange>6~10</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Leather_Automaton</thingDef>
|
||||
<countRange>50~200</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_Component</thingDef>
|
||||
<countRange>8~16</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonSoldier</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonWorker</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_NormalAutomatonMaid</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonSoldier</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonWorker</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Packaged_PremiumAutomatonMaid</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Weapons -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_PrototypeRailGun</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_Category">
|
||||
<categoryDef>PN_WeaponsMeleeBladelink</categoryDef>
|
||||
<thingDefCountRange>1</thingDefCountRange>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Apparel -->
|
||||
|
||||
<!-- Implants -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>PN_ResurrectModule</thingDef>
|
||||
<countRange>1~3</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Techprints -->
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_CataphractArmor</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Techprint_BrainWiring</thingDef>
|
||||
<countRange>1</countRange>
|
||||
</li>
|
||||
|
||||
<!-- Buildings -->
|
||||
|
||||
<!-- Animals -->
|
||||
|
||||
<!-- Buying -->
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>
|
||||
</Defs>
|
99
1.5/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
Normal file
99
1.5/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
Normal file
@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--==================================== 오토마톤 뉴로링크 ====================================-->
|
||||
<ThingDef>
|
||||
<defName>PN_PsychicAmplifier</defName>
|
||||
<label>automaton psylink neuroformer</label>
|
||||
<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>PsychicAmplifier</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingClass>ThingWithComps</thingClass>
|
||||
<category>Item</category>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<pathCost>14</pathCost>
|
||||
<selectable>true</selectable>
|
||||
<altitudeLayer>Item</altitudeLayer>
|
||||
<tickerType>Never</tickerType>
|
||||
<alwaysHaulable>true</alwaysHaulable>
|
||||
<resourceReadoutPriority>Middle</resourceReadoutPriority>
|
||||
<thingCategories>
|
||||
<li>BodyPartsArchotech</li>
|
||||
</thingCategories>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<Beauty>-4</Beauty>
|
||||
<Mass>1</Mass>
|
||||
<MarketValue>2600</MarketValue>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
</statBases>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeTags>
|
||||
<li>PsylinkNeuroformer</li>
|
||||
</tradeTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<compClass>CompUsableImplant</compClass>
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Use neuroformer to form psylink</useLabel>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectInstallImplant">
|
||||
<hediffDef>PsychicAmplifier</hediffDef>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<canUpgrade>true</canUpgrade>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectPlaySound">
|
||||
<soundOnUsed>PsyAmpInstalled</soundOnUsed>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_Make_PsychicAmplifier_Automaton</defName>
|
||||
<label>make automaton psylink</label>
|
||||
<description>make automaton psylink</description>
|
||||
<jobString>Making automaton psylink.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Cook</effectWorking>
|
||||
<soundWorking>Recipe_Machining</soundWorking>
|
||||
<workAmount>2000</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicAmplifier</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>2</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<PN_PsychicAmplifier>1</PN_PsychicAmplifier>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite>PNRP_PsychicAmplifier</researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
525
1.5/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
Normal file
525
1.5/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
Normal file
@ -0,0 +1,525 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 드릴암 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallDrillArm</defName>
|
||||
<label>install drill arm</label>
|
||||
<description>Install a drill arm.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DrillArm</ThingDef>
|
||||
<HediffDef>DrillArm</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing drill arm.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>DrillArm</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>DrillArm</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 농업손 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallFieldHand</defName>
|
||||
<label>install field hand</label>
|
||||
<description>Install a field hand.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>FieldHand</ThingDef>
|
||||
<HediffDef>FieldHand</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing field hand.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>FieldHand</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>FieldHand</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!--파워클로-->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>PN_InstallPowerClaw</defName>
|
||||
<label>install power claw</label>
|
||||
<description>Install a power claw.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PowerClaw</ThingDef>
|
||||
<HediffDef>PowerClaw</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing power claw.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PowerClaw</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PowerClaw</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 핸드 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallHandTalon</defName>
|
||||
<label>install hand talon</label>
|
||||
<description>Install a hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing hand talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>HandTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNHand</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>HandTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveHandTalon</defName>
|
||||
<label>remove hand talon</label>
|
||||
<description>Remove hand talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>HandTalon</ThingDef>
|
||||
<HediffDef>HandTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing hand talon.</jobString>
|
||||
<removesHediff>HandTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 엘보 블레이드 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallElbowBlade</defName>
|
||||
<label>install elbow blade</label>
|
||||
<description>Install an elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing elbow blade.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ElbowBlade</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNArm</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ElbowBlade</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveElbowBlade</defName>
|
||||
<label>remove elbow blade</label>
|
||||
<description>Remove elbow blade.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ElbowBlade</ThingDef>
|
||||
<HediffDef>ElbowBlade</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing elbow blade.</jobString>
|
||||
<removesHediff>ElbowBlade</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 무릎 스파이크 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallKneeSpike</defName>
|
||||
<label>install knee spike</label>
|
||||
<description>Install a knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing knee spike.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>KneeSpike</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNLeg</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>KneeSpike</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveKneeSpike</defName>
|
||||
<label>remove knee spike</label>
|
||||
<description>Remove knee spike.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>KneeSpike</ThingDef>
|
||||
<HediffDef>KneeSpike</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing knee spike.</jobString>
|
||||
<removesHediff>KneeSpike</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 독니 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomFangs</defName>
|
||||
<label>install venom fangs</label>
|
||||
<description>Install venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom fangs.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomFangs</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>Teeth</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomFangs</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomFangs</defName>
|
||||
<label>remove venom fangs</label>
|
||||
<description>Remove venom fangs.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomFangs</ThingDef>
|
||||
<HediffDef>VenomFangs</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom fangs.</jobString>
|
||||
<removesHediff>VenomFangs</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 베놈 탈론 -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallVenomTalon</defName>
|
||||
<label>install venom talon</label>
|
||||
<description>Install a venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing venom talon.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>VenomTalon</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyPartGroups>
|
||||
<li>MiddleFingers</li>
|
||||
</appliedOnFixedBodyPartGroups>
|
||||
<addsHediff>VenomTalon</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveVenomTalon</defName>
|
||||
<label>remove venom talon</label>
|
||||
<description>Remove venom talon.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>VenomTalon</ThingDef>
|
||||
<HediffDef>VenomTalon</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing venom talon.</jobString>
|
||||
<removesHediff>VenomTalon</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- neurocalculator -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallNeurocalculator</defName>
|
||||
<label>install neurocalculator</label>
|
||||
<description>Install a neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing neurocalculator.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>Neurocalculator</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>Neurocalculator</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveNeurocalculator</defName>
|
||||
<label>remove neurocalculator</label>
|
||||
<description>Remove neurocalculator.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Neurocalculator</ThingDef>
|
||||
<HediffDef>Neurocalculator</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing neurocalculator.</jobString>
|
||||
<removesHediff>Neurocalculator</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian assistant -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianAssistant</defName>
|
||||
<label>install circadian assistant</label>
|
||||
<description>Install a circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian assistant.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianAssistant</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianAssistant</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianAssistant</defName>
|
||||
<label>remove circadian assistant</label>
|
||||
<description>Remove circadian assistant.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianAssistant</ThingDef>
|
||||
<HediffDef>CircadianAssistant</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian assistant.</jobString>
|
||||
<removesHediff>CircadianAssistant</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Circadian half-cycler -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallCircadianHalfCycler</defName>
|
||||
<label>install circadian half-cycler</label>
|
||||
<description>Install a circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing circadian half-cycler.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>CircadianHalfCycler</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>CircadianHalfCycler</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemoveCircadianHalfCycler</defName>
|
||||
<label>remove circadian half-cycler</label>
|
||||
<description>Remove circadian half-cycler.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>CircadianHalfCycler</ThingDef>
|
||||
<HediffDef>CircadianHalfCycler</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing circadian half-cycler.</jobString>
|
||||
<removesHediff>CircadianHalfCycler</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic sensitizer -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicSensitizer</defName>
|
||||
<label>install psychic sensitizer</label>
|
||||
<description>Install a psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic sensitizer.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicSensitizer</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicSensitizer</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicSensitizer</defName>
|
||||
<label>remove psychic sensitizer</label>
|
||||
<description>Remove psychic sensitizer.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicSensitizer</ThingDef>
|
||||
<HediffDef>PsychicSensitizer</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic sensitizer.</jobString>
|
||||
<removesHediff>PsychicSensitizer</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- Psychic reader -->
|
||||
<RecipeDef ParentName="PN_SurgeryInstallImplantBase">
|
||||
<defName>PN_InstallPsychicReader</defName>
|
||||
<label>install psychic reader</label>
|
||||
<description>Install a psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing psychic reader.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>PsychicReader</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>PNBrain</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>PsychicReader</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
|
||||
<defName>PN_RemovePsychicReader</defName>
|
||||
<label>remove psychic reader</label>
|
||||
<description>Remove psychic reader.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>PsychicReader</ThingDef>
|
||||
<HediffDef>PsychicReader</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing psychic reader.</jobString>
|
||||
<removesHediff>PsychicReader</removesHediff>
|
||||
</RecipeDef>
|
||||
</Defs>
|
302
1.5/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
Normal file
302
1.5/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
Normal file
@ -0,0 +1,302 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--blooded chain sword-->
|
||||
<ManeuverDef>
|
||||
<defName>PN_ChainCutManeuverMono</defName>
|
||||
<requiredCapacity>PN_ChainCutToolMono</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ChainCutDamageMono</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ChainCutToolMono</defName>
|
||||
<label>chainsword cut</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamageMono</defName>
|
||||
<hediff>PN_ChainCutHediffMono</hediff>
|
||||
<hediffSkin>PN_ChainCutHediffMono</hediffSkin>
|
||||
<hediffSolid>PN_ChainCrackHediffMono</hediffSolid>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCutHediffMono</defName>
|
||||
<label>cut</label>
|
||||
<labelNoun>a cut</labelNoun>
|
||||
<description>a cut.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>cut scar</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCutDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut off</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCutDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ChainCrackHediffMono</defName>
|
||||
<label>crack</label>
|
||||
<labelNoun>a crack wound</labelNoun>
|
||||
<description>A crack.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>set</labelTendedWell>
|
||||
<labelTendedWellInner>set</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>permanent crack</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ChainCrackDamage_ConMono</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>2</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<destroyedLabel>Shattered</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="CutBase">
|
||||
<defName>PN_ChainCrackDamage_ConMono</defName>
|
||||
<cutCleaveBonus>1.4</cutCleaveBonus>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
</DamageDef>
|
||||
|
||||
<!--electrical blunt-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalBluntManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalBluntTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalBluntDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalBluntTool</defName>
|
||||
<label>electrical blunt</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef ParentName="BluntBase">
|
||||
<defName>PN_ElectricalBluntDamage</defName>
|
||||
<hediff>PN_ElectricalCrushHediff</hediff>
|
||||
<hediffSkin>PN_ElectricalBruiseHediff</hediffSkin>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalCrushHediff</defName>
|
||||
<label>crush</label>
|
||||
<labelNoun>a crush wound</labelNoun>
|
||||
<description>A crushing wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>mangled scar</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.01</bleedRate>
|
||||
<canMerge>true</canMerge>
|
||||
<destroyedLabel>Crushed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBruiseHediff</defName>
|
||||
<label>bruise</label>
|
||||
<labelNoun>a bruise</labelNoun>
|
||||
<description>A bruise.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>18</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Destroyed</destroyedLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<DamageDef ParentName="Flame">
|
||||
<defName>PN_ElectricalBurnDamage_Con</defName>
|
||||
<label>electrical burn</label>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<hediff>PN_ElectricalBurn</hediff>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalBurn</defName>
|
||||
<label>electrical burn</label>
|
||||
<labelNoun>a electrical burn</labelNoun>
|
||||
<description>A electrical burn.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>tended</labelTendedWellInner>
|
||||
<labelSolidTendedWell>tended</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.30</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>burn scar</permanentLabel>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.01875</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Burned off</destroyedLabel>
|
||||
<destroyedOutLabel>Burned out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
|
||||
<!--electrical Stab-->
|
||||
|
||||
<ManeuverDef>
|
||||
<defName>PN_ElectricalStabManeuver</defName>
|
||||
<requiredCapacity>PN_ElectricalStabTool</requiredCapacity>
|
||||
<verb>
|
||||
<verbClass>Verb_MeleeAttackDamage</verbClass>
|
||||
<meleeDamageDef>PN_ElectricalStabDamage</meleeDamageDef>
|
||||
</verb>
|
||||
<logEntryDef>MeleeAttack</logEntryDef>
|
||||
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
|
||||
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
|
||||
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
|
||||
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
|
||||
</ManeuverDef>
|
||||
|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalStabTool</defName>
|
||||
<label>electrical stab</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>PN_ElectricalStabDamage</defName>
|
||||
<label>stab</label>
|
||||
<workerClass>DamageWorker_Stab</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<deathMessage>{0} has been stabbed to death.</deathMessage>
|
||||
<hediff>PN_ElectricalStabHediff</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.4~1.0</overkillPctToDestroyPart>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalStabHediff</defName>
|
||||
<label>stab</label>
|
||||
<labelNoun>a stab wound</labelNoun>
|
||||
<description>A stab wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>stab scar</permanentLabel>
|
||||
</li>
|
||||
<!--<li Class="ContDamPN.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>-->
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
</Defs>
|
17
1.5/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
Normal file
17
1.5/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<ResearchProjectDef>
|
||||
<defName>PNRP_PsychicAmplifier</defName>
|
||||
<label>automaton psylink</label>
|
||||
<description>Research how to modify psylink for use by the Automaton.</description>
|
||||
<tab>PN_technology</tab>
|
||||
<baseCost>300</baseCost>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<prerequisites>
|
||||
<li>PNRP_Production</li>
|
||||
</prerequisites>
|
||||
<researchViewX>1.0</researchViewX>
|
||||
<researchViewY>4.2</researchViewY>
|
||||
<tags></tags>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
99
1.5/Royalty/Defs/Royal_ThingDef_Misc.xml
Normal file
99
1.5/Royalty/Defs/Royal_ThingDef_Misc.xml
Normal file
@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--PnL shuttle-->
|
||||
<!--<ThingDef ParentName="ShuttleBase">
|
||||
<defName>PN_Shuttle</defName>
|
||||
<label>PnL shuttle</label>
|
||||
<description>A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Misc/Shuttle</texPath>
|
||||
<color>(162,164,149)</color>
|
||||
</graphicData>
|
||||
</ThingDef>-->
|
||||
|
||||
<!--==================================== 상납용 은 ====================================-->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>PN_SilverCase</defName>
|
||||
<label>PnL silver case</label>
|
||||
<description>the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.</description>
|
||||
<graphicData Inherit="false">
|
||||
<texPath>Things/Item/PNSilverCase</texPath>
|
||||
<graphicClass>Graphic_StackCount</graphicClass>
|
||||
<drawSize>1.0</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Silver_Drop</soundInteract>
|
||||
<soundDrop>Silver_Drop</soundDrop>
|
||||
<stackLimit>10</stackLimit>
|
||||
<uiIconForStackCount>1</uiIconForStackCount>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>800</MarketValue>
|
||||
<Mass>6.4</Mass>
|
||||
<RoyalFavorValue>1</RoyalFavorValue>
|
||||
<WorkToMake>700</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>PN_AutomatonCatagory</li>
|
||||
</thingCategories>
|
||||
<tradeTags Inherit="false">
|
||||
<li>PN_SilverChest</li>
|
||||
</tradeTags>
|
||||
<thingSetMakerTags Inherit="false">
|
||||
|
||||
</thingSetMakerTags>
|
||||
<costList>
|
||||
<Silver>80</Silver>
|
||||
<Steel>15</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>PNRP_Production</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef>
|
||||
<defName>PN_UnlockSilverCase</defName>
|
||||
<label>Unlock PnL silver case</label>
|
||||
<description>unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.</description>
|
||||
<jobString>unlocking PnL silver case.</jobString>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<workAmount>1600</workAmount>
|
||||
<allowMixingIngredients>true</allowMixingIngredients>
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>PN_SilverCase</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Silver>480</Silver>
|
||||
<Steel>5</Steel>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>
|
||||
|
||||
</Defs>
|
404
1.5/Royalty/Defs/Royal_ThingDef_Weapon.xml
Normal file
404
1.5/Royalty/Defs/Royal_ThingDef_Weapon.xml
Normal file
@ -0,0 +1,404 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 베이스 ====================================-->
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSwordfirst</defName>
|
||||
<rulePack>
|
||||
<rulesFiles>
|
||||
<li>PNof->Names/Weapon/PNof</li>
|
||||
<li>PNChainSword->Names/Weapon/PNChainSword</li>
|
||||
</rulesFiles>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<RulePackDef>
|
||||
<defName>PN_NamerChainSword</defName>
|
||||
<include>
|
||||
<li>PN_NamerFirst</li>
|
||||
<li>PN_NamerChainSwordfirst</li>
|
||||
</include>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
|
||||
<ThingCategoryDef>
|
||||
<defName>PN_WeaponsMeleeBladelink</defName>
|
||||
<label>PnL Persona Weapons</label>
|
||||
<parent>PN_WeaponsMelee</parent>
|
||||
<iconPath>Icon/Paniel_HQ</iconPath>
|
||||
</ThingCategoryDef>
|
||||
|
||||
<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<MarketValue>2000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<smeltable>false</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<notifyMapRemoved>true</notifyMapRemoved>
|
||||
<thingCategories>
|
||||
<li>PN_WeaponsMelee</li>
|
||||
</thingCategories>
|
||||
<weaponTags>
|
||||
<li>PN_UltratechMelee</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeNeverStack>true</tradeNeverStack>
|
||||
<relicChance>1</relicChance>
|
||||
<weaponTags>
|
||||
<li>PN_Bladelink</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ultratech</li>
|
||||
</weaponClasses>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="CompProperties_BladelinkWeapon">
|
||||
<biocodeOnEquip>true</biocodeOnEquip>
|
||||
</li>
|
||||
<li Class="CompProperties_Styleable"></li>
|
||||
</comps>
|
||||
<smeltable>false</smeltable>
|
||||
<burnableByRecipe>true</burnableByRecipe>
|
||||
<thingCategories>
|
||||
<li>PN_WeaponsMeleeBladelink</li>
|
||||
</thingCategories>
|
||||
<thingSetMakerTags>
|
||||
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열세이버 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalSaber_Bladelink</defName>
|
||||
<label>PnL royal saber</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNRoyalSaber</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>24</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Burn</def>
|
||||
<amount>20</amount>
|
||||
<chance>1.0</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 블러디드 체인소드 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_Chainsword_Bladelink</defName>
|
||||
<label>PnL blooded chain sword</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Things/Weapons/PNSwordLink</texPath>
|
||||
<color>(255,255,255)</color>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkMonoSword</soundInteract>
|
||||
<meleeHitSound>PNChainswordSound</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>PN_ChainCutToolMono</li>
|
||||
</capacities>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="CompProperties_GeneratedName">
|
||||
<nameMaker>PN_NamerChainSword</nameMaker>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 로열해머 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalHammer_Bladelink</defName>
|
||||
<label>PnL storm Hammer</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNPersonaHammer</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 스톰랜스 ====================================-->
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_StormLance_Bladelink</defName>
|
||||
<label>PnL storm lance</label>
|
||||
<description>[caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<Mass>4</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<graphicData Class="AutomataRace.GraphicData_Sprite">
|
||||
<texPath>Things/Weapons/PNStormLance</texPath>
|
||||
<graphicClass>AutomataRace.Graphic_Sprite</graphicClass>
|
||||
<color>(255,255,255)</color>
|
||||
<totalFrameLength>170</totalFrameLength>
|
||||
<keyFrames>
|
||||
<li>
|
||||
<frame>0</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>120</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>125</frame>
|
||||
<index>2</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>130</frame>
|
||||
<index>0</index>
|
||||
</li>
|
||||
<li>
|
||||
<frame>165</frame>
|
||||
<index>1</index>
|
||||
</li>
|
||||
</keyFrames>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>MeleeHit_BladelinkZeusHammer</meleeHitSound>
|
||||
<weaponClasses>
|
||||
<li>Melee</li>
|
||||
<li>MeleeBlunt</li>
|
||||
<li>MeleePiercer</li>
|
||||
</weaponClasses>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>side</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>PN_ElectricalStabTool</li>
|
||||
</capacities>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>10</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="SYS.CompProperties_WeaponExtention">
|
||||
<littleDown>True</littleDown>
|
||||
<northOffset>
|
||||
<position>(0.2,0,0.25)</position>
|
||||
<angle>-45</angle>
|
||||
</northOffset>
|
||||
<southOffset>
|
||||
<position>(-0.25,0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</southOffset>
|
||||
<eastOffset>
|
||||
<position>(0.15,0.3,0.2)</position>
|
||||
<angle>-45</angle>
|
||||
</eastOffset>
|
||||
<westOffset>
|
||||
<position>(-0.15,-0.3,0.2)</position>
|
||||
<angle>45</angle>
|
||||
</westOffset>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
@ -3,5 +3,8 @@
|
||||
<v1.5>
|
||||
<li>1.5/Core</li>
|
||||
<li>Content</li>
|
||||
<li IfModActive="Ludeon.Rimworld.Royalty">1.5/Royalty</li>
|
||||
<li IfModActive="Ludeon.RimWorld.Ideology">1.5/Ideology</li>
|
||||
<li IfModActive="Ludeon.RimWorld.Biotech">1.5/Biotech</li>
|
||||
</v1.5>
|
||||
</loadFolders>
|
Loading…
x
Reference in New Issue
Block a user