drugCategory, techLevel 수정

This commit is contained in:
Cocopomel 2021-08-24 19:37:40 +09:00
parent 6c234fbfaa
commit 3b5980ed16

View File

@ -27,9 +27,9 @@
<Flammability>2.0</Flammability> <Flammability>2.0</Flammability>
<DeteriorationRate>1.0</DeteriorationRate> <DeteriorationRate>1.0</DeteriorationRate>
</statBases> </statBases>
<techLevel>Neolithic</techLevel> <techLevel>Ultra</techLevel>
<ingestible> <ingestible>
<foodType>Processed</foodType> <drugCategory>Medical</drugCategory>
<baseIngestTicks>210</baseIngestTicks> <baseIngestTicks>210</baseIngestTicks>
<ingestSound>Ingest_Drink</ingestSound> <ingestSound>Ingest_Drink</ingestSound>
<ingestHoldOffsetStanding> <ingestHoldOffsetStanding>
@ -41,7 +41,6 @@
<ingestReportString>Drinking {0}.</ingestReportString> <ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat> <useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius> <chairSearchRadius>25</chairSearchRadius>
<drugCategory>Hard</drugCategory>
<outcomeDoers> <outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff"> <li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef> <hediffDef>PN_ateFuel</hediffDef>
@ -139,6 +138,7 @@
<causesNeed>PN_Need_Fuel</causesNeed> <causesNeed>PN_Need_Fuel</causesNeed>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
<everCurableByItem>false</everCurableByItem> <everCurableByItem>false</everCurableByItem>
<isBad>false</isBad>
<comps> <comps>
<li Class="HediffCompProperties_Discoverable"> <li Class="HediffCompProperties_Discoverable">
<sendLetterWhenDiscovered>true</sendLetterWhenDiscovered> <sendLetterWhenDiscovered>true</sendLetterWhenDiscovered>