랜덤박스 수정

This commit is contained in:
Cocopomel 2021-02-22 08:10:29 +09:00
parent ed7980d42b
commit 3c407f0c58
2 changed files with 16 additions and 14 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--가챠급조--> <!--가챠급조-->
<RecipeDef> <!--<RecipeDef>
<defName>PN_Make_Automaton_Improvised</defName> <defName>PN_Make_Automaton_Improvised</defName>
<label>make improvised automaton</label> <label>make improvised automaton</label>
<description>...</description> <description>...</description>
@ -75,7 +75,7 @@
</skillRequirements> </skillRequirements>
<workSkill>Crafting</workSkill> <workSkill>Crafting</workSkill>
<researchPrerequisite></researchPrerequisite> <researchPrerequisite></researchPrerequisite>
</RecipeDef> </RecipeDef>-->
<!--가챠일반--> <!--가챠일반-->
<!--<RecipeDef> <!--<RecipeDef>

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@ -12,8 +12,10 @@
</statBases> </statBases>
</ThingDef> </ThingDef>
<!--확률:개별weight값/전체weight합-->
<!--==================================== 급조 상자 ====================================--> <!--==================================== 급조 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton"> <!--<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_ImprovisedAutomaton</defName> <defName>Packaged_ImprovisedAutomaton</defName>
<label>packaged improvised automaton</label> <label>packaged improvised automaton</label>
<description>test item</description> <description>test item</description>
@ -30,7 +32,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>30</weight> <weight>30</weight>
<pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
@ -45,7 +47,7 @@
<compClass>CompUseEffect_DestroySelf</compClass> <compClass>CompUseEffect_DestroySelf</compClass>
</li> </li>
</comps> </comps>
</ThingDef> </ThingDef>-->
<!--==================================== 일반 상자 ====================================--> <!--==================================== 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton"> <ThingDef ParentName="BasePackagedAutomaton">
@ -65,7 +67,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>60</weight> <weight>60</weight>
<pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName>
@ -104,7 +106,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>60</weight> <weight>60</weight>
<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
@ -143,7 +145,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>9</weight> <weight>9</weight>
<pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
@ -178,7 +180,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>20</weight> <weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -221,7 +223,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>45</weight> <weight>45</weight>
<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName> <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
@ -264,7 +266,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>20</weight> <weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -307,7 +309,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>45</weight> <weight>45</weight>
<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName> <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
@ -350,7 +352,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>20</weight> <weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName> <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -393,7 +395,7 @@
<useLabel>Unpackage</useLabel> <useLabel>Unpackage</useLabel>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn"> <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합--> <samples>
<li> <li>
<weight>45</weight> <weight>45</weight>
<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName> <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>