랜덤박스 수정

This commit is contained in:
Cocopomel 2021-02-22 08:10:29 +09:00
parent ed7980d42b
commit 3c407f0c58
2 changed files with 16 additions and 14 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--가챠급조-->
<RecipeDef>
<!--<RecipeDef>
<defName>PN_Make_Automaton_Improvised</defName>
<label>make improvised automaton</label>
<description>...</description>
@ -75,7 +75,7 @@
</skillRequirements>
<workSkill>Crafting</workSkill>
<researchPrerequisite></researchPrerequisite>
</RecipeDef>
</RecipeDef>-->
<!--가챠일반-->
<!--<RecipeDef>

View File

@ -12,8 +12,10 @@
</statBases>
</ThingDef>
<!--확률:개별weight값/전체weight합-->
<!--==================================== 급조 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
<!--<ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_ImprovisedAutomaton</defName>
<label>packaged improvised automaton</label>
<description>test item</description>
@ -30,7 +32,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>30</weight>
<pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
@ -45,7 +47,7 @@
<compClass>CompUseEffect_DestroySelf</compClass>
</li>
</comps>
</ThingDef>
</ThingDef>-->
<!--==================================== 일반 상자 ====================================-->
<ThingDef ParentName="BasePackagedAutomaton">
@ -65,7 +67,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>60</weight>
<pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName>
@ -104,7 +106,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>60</weight>
<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
@ -143,7 +145,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>9</weight>
<pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
@ -178,7 +180,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -221,7 +223,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>45</weight>
<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
@ -264,7 +266,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -307,7 +309,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>45</weight>
<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
@ -350,7 +352,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>20</weight>
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
@ -393,7 +395,7 @@
<useLabel>Unpackage</useLabel>
</li>
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
<samples> <!--확률:개별weight값/전체weight합-->
<samples>
<li>
<weight>45</weight>
<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>