기관총 밸런스 조정
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				@ -693,7 +693,7 @@
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      <AccuracyShort>0.25</AccuracyShort>
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					      <AccuracyShort>0.25</AccuracyShort>
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      <AccuracyMedium>0.25</AccuracyMedium>
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					      <AccuracyMedium>0.25</AccuracyMedium>
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      <AccuracyLong>0.18</AccuracyLong>
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					      <AccuracyLong>0.18</AccuracyLong>
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      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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					      <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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    </statBases>
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					    </statBases>
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    <costList>
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					    <costList>
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      <Steel>150</Steel>
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					      <Steel>150</Steel>
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@ -753,7 +753,7 @@
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        <verbClass>Verb_Shoot</verbClass>
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					        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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					        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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					        <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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        <warmupTime>1</warmupTime>
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					        <warmupTime>1.8</warmupTime>
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        <range>30.9</range>
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					        <range>30.9</range>
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        <burstShotCount>12</burstShotCount>
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					        <burstShotCount>12</burstShotCount>
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        <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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					        <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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@ -860,14 +860,14 @@
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          <description>If it overheats, will return to carry mode.</description>
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					          <description>If it overheats, will return to carry mode.</description>
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          <thingDef>PN_Machinegun</thingDef>
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					          <thingDef>PN_Machinegun</thingDef>
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          <revertAfterTicks>1200</revertAfterTicks>
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					          <revertAfterTicks>1200</revertAfterTicks>
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          <transformCooldown>3600</transformCooldown>
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					          <transformCooldown>4800</transformCooldown>
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        </revertData>
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					        </revertData>
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        <transformData>
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					        <transformData>
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          <li>
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					          <li>
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            <label>change carry mode</label>
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					            <label>change carry mode</label>
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            <description>Retrieves the machinegun for carry.</description>
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					            <description>Retrieves the machinegun for carry.</description>
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            <thingDef>PN_Machinegun</thingDef>
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					            <thingDef>PN_Machinegun</thingDef>
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            <transformCooldown>3600</transformCooldown>
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					            <transformCooldown>4800</transformCooldown>
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            <soundOnTransform>Interact_Rifle</soundOnTransform>
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					            <soundOnTransform>Interact_Rifle</soundOnTransform>
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          </li>
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					          </li>
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        </transformData>
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					        </transformData>
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@ -664,7 +664,7 @@
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      <AccuracyShort>0.25</AccuracyShort>
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					      <AccuracyShort>0.25</AccuracyShort>
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      <AccuracyMedium>0.25</AccuracyMedium>
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					      <AccuracyMedium>0.25</AccuracyMedium>
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      <AccuracyLong>0.18</AccuracyLong>
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					      <AccuracyLong>0.18</AccuracyLong>
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      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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					      <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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    </statBases>
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					    </statBases>
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    <costList>
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					    <costList>
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      <Plasteel>150</Plasteel>
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					      <Plasteel>150</Plasteel>
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@ -726,7 +726,7 @@
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        <verbClass>Verb_Shoot</verbClass>
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					        <verbClass>Verb_Shoot</verbClass>
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        <hasStandardCommand>true</hasStandardCommand>
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					        <hasStandardCommand>true</hasStandardCommand>
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        <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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					        <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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        <warmupTime>1.0</warmupTime>
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					        <warmupTime>1.8</warmupTime>
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        <range>30.9</range>
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					        <range>30.9</range>
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        <burstShotCount>6</burstShotCount>
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					        <burstShotCount>6</burstShotCount>
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        <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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					        <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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@ -837,14 +837,14 @@
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          <description>If it overheats, will return to carry mode.</description>
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					          <description>If it overheats, will return to carry mode.</description>
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          <thingDef>PN_RoyalMachinegun</thingDef>
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					          <thingDef>PN_RoyalMachinegun</thingDef>
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          <revertAfterTicks>1200</revertAfterTicks>
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					          <revertAfterTicks>1200</revertAfterTicks>
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          <transformCooldown>3600</transformCooldown>
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					          <transformCooldown>4800</transformCooldown>
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        </revertData>
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					        </revertData>
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        <transformData>
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					        <transformData>
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          <li>
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					          <li>
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            <label>change carry mode</label>
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					            <label>change carry mode</label>
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            <description>Retrieves the machine gun from the ground so it can be carried.</description>
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					            <description>Retrieves the machine gun from the ground so it can be carried.</description>
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            <thingDef>PN_RoyalMachinegun</thingDef>
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					            <thingDef>PN_RoyalMachinegun</thingDef>
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            <transformCooldown>3600</transformCooldown>
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					            <transformCooldown>4800</transformCooldown>
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            <soundOnTransform>Interact_Rifle</soundOnTransform>
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					            <soundOnTransform>Interact_Rifle</soundOnTransform>
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          </li>
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					          </li>
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        </transformData>
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					        </transformData>
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@ -895,7 +895,7 @@
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    <projectile>
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					    <projectile>
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      <damageDef>Bullet</damageDef>
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					      <damageDef>Bullet</damageDef>
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      <damageAmountBase>20</damageAmountBase>
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					      <damageAmountBase>20</damageAmountBase>
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      <stoppingPower>3.0</stoppingPower>
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					      <stoppingPower>1.5</stoppingPower>
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      <armorPenetrationBase>0.38</armorPenetrationBase>
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					      <armorPenetrationBase>0.38</armorPenetrationBase>
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      <speed>100</speed>
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					      <speed>100</speed>
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    </projectile>
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					    </projectile>
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