기관총 밸런스 조정

This commit is contained in:
Cocopomel 2023-06-20 01:12:28 +09:00
parent 525418a109
commit 3e932b393a
2 changed files with 9 additions and 9 deletions

View File

@ -693,7 +693,7 @@
<AccuracyShort>0.25</AccuracyShort> <AccuracyShort>0.25</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium> <AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong> <AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
@ -753,7 +753,7 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile> <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
<warmupTime>1</warmupTime> <warmupTime>1.8</warmupTime>
<range>30.9</range> <range>30.9</range>
<burstShotCount>12</burstShotCount> <burstShotCount>12</burstShotCount>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots> <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
@ -860,14 +860,14 @@
<description>If it overheats, will return to carry mode.</description> <description>If it overheats, will return to carry mode.</description>
<thingDef>PN_Machinegun</thingDef> <thingDef>PN_Machinegun</thingDef>
<revertAfterTicks>1200</revertAfterTicks> <revertAfterTicks>1200</revertAfterTicks>
<transformCooldown>3600</transformCooldown> <transformCooldown>4800</transformCooldown>
</revertData> </revertData>
<transformData> <transformData>
<li> <li>
<label>change carry mode</label> <label>change carry mode</label>
<description>Retrieves the machinegun for carry.</description> <description>Retrieves the machinegun for carry.</description>
<thingDef>PN_Machinegun</thingDef> <thingDef>PN_Machinegun</thingDef>
<transformCooldown>3600</transformCooldown> <transformCooldown>4800</transformCooldown>
<soundOnTransform>Interact_Rifle</soundOnTransform> <soundOnTransform>Interact_Rifle</soundOnTransform>
</li> </li>
</transformData> </transformData>

View File

@ -664,7 +664,7 @@
<AccuracyShort>0.25</AccuracyShort> <AccuracyShort>0.25</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium> <AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong> <AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>150</Plasteel> <Plasteel>150</Plasteel>
@ -726,7 +726,7 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile> <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
<warmupTime>1.0</warmupTime> <warmupTime>1.8</warmupTime>
<range>30.9</range> <range>30.9</range>
<burstShotCount>6</burstShotCount> <burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>9</ticksBetweenBurstShots> <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
@ -837,14 +837,14 @@
<description>If it overheats, will return to carry mode.</description> <description>If it overheats, will return to carry mode.</description>
<thingDef>PN_RoyalMachinegun</thingDef> <thingDef>PN_RoyalMachinegun</thingDef>
<revertAfterTicks>1200</revertAfterTicks> <revertAfterTicks>1200</revertAfterTicks>
<transformCooldown>3600</transformCooldown> <transformCooldown>4800</transformCooldown>
</revertData> </revertData>
<transformData> <transformData>
<li> <li>
<label>change carry mode</label> <label>change carry mode</label>
<description>Retrieves the machine gun from the ground so it can be carried.</description> <description>Retrieves the machine gun from the ground so it can be carried.</description>
<thingDef>PN_RoyalMachinegun</thingDef> <thingDef>PN_RoyalMachinegun</thingDef>
<transformCooldown>3600</transformCooldown> <transformCooldown>4800</transformCooldown>
<soundOnTransform>Interact_Rifle</soundOnTransform> <soundOnTransform>Interact_Rifle</soundOnTransform>
</li> </li>
</transformData> </transformData>
@ -895,7 +895,7 @@
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>20</damageAmountBase> <damageAmountBase>20</damageAmountBase>
<stoppingPower>3.0</stoppingPower> <stoppingPower>1.5</stoppingPower>
<armorPenetrationBase>0.38</armorPenetrationBase> <armorPenetrationBase>0.38</armorPenetrationBase>
<speed>100</speed> <speed>100</speed>
</projectile> </projectile>