기관총 밸런스 조정
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@ -693,7 +693,7 @@
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Steel>150</Steel>
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<Steel>150</Steel>
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@ -753,7 +753,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
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<warmupTime>1</warmupTime>
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<warmupTime>1.8</warmupTime>
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<range>30.9</range>
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<range>30.9</range>
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<burstShotCount>12</burstShotCount>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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@ -860,14 +860,14 @@
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<description>If it overheats, will return to carry mode.</description>
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<description>If it overheats, will return to carry mode.</description>
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<thingDef>PN_Machinegun</thingDef>
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<thingDef>PN_Machinegun</thingDef>
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<revertAfterTicks>1200</revertAfterTicks>
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<revertAfterTicks>1200</revertAfterTicks>
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<transformCooldown>3600</transformCooldown>
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<transformCooldown>4800</transformCooldown>
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</revertData>
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</revertData>
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<transformData>
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<transformData>
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<li>
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<li>
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<label>change carry mode</label>
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<label>change carry mode</label>
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<description>Retrieves the machinegun for carry.</description>
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<description>Retrieves the machinegun for carry.</description>
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<thingDef>PN_Machinegun</thingDef>
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<thingDef>PN_Machinegun</thingDef>
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<transformCooldown>3600</transformCooldown>
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<transformCooldown>4800</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</li>
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</transformData>
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</transformData>
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@ -664,7 +664,7 @@
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Plasteel>150</Plasteel>
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<Plasteel>150</Plasteel>
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@ -726,7 +726,7 @@
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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<defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
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<warmupTime>1.0</warmupTime>
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<warmupTime>1.8</warmupTime>
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<range>30.9</range>
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<range>30.9</range>
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<burstShotCount>6</burstShotCount>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>9</ticksBetweenBurstShots>
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@ -837,14 +837,14 @@
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<description>If it overheats, will return to carry mode.</description>
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<description>If it overheats, will return to carry mode.</description>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<revertAfterTicks>1200</revertAfterTicks>
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<revertAfterTicks>1200</revertAfterTicks>
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<transformCooldown>3600</transformCooldown>
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<transformCooldown>4800</transformCooldown>
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</revertData>
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</revertData>
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<transformData>
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<transformData>
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<li>
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<li>
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<label>change carry mode</label>
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<label>change carry mode</label>
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<description>Retrieves the machine gun from the ground so it can be carried.</description>
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<description>Retrieves the machine gun from the ground so it can be carried.</description>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<thingDef>PN_RoyalMachinegun</thingDef>
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<transformCooldown>3600</transformCooldown>
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<transformCooldown>4800</transformCooldown>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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<soundOnTransform>Interact_Rifle</soundOnTransform>
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</li>
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</li>
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</transformData>
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</transformData>
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@ -895,7 +895,7 @@
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<damageAmountBase>20</damageAmountBase>
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<stoppingPower>3.0</stoppingPower>
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<stoppingPower>1.5</stoppingPower>
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<armorPenetrationBase>0.38</armorPenetrationBase>
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<armorPenetrationBase>0.38</armorPenetrationBase>
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<speed>100</speed>
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<speed>100</speed>
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</projectile>
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</projectile>
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