기관총 밸런스 조정
This commit is contained in:
		
							parent
							
								
									525418a109
								
							
						
					
					
						commit
						3e932b393a
					
				@ -693,7 +693,7 @@
 | 
			
		||||
      <AccuracyShort>0.25</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Steel>150</Steel>
 | 
			
		||||
@ -753,7 +753,7 @@
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
 | 
			
		||||
        <warmupTime>1</warmupTime>
 | 
			
		||||
        <warmupTime>1.8</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <burstShotCount>12</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
 | 
			
		||||
@ -860,14 +860,14 @@
 | 
			
		||||
          <description>If it overheats, will return to carry mode.</description>
 | 
			
		||||
          <thingDef>PN_Machinegun</thingDef>
 | 
			
		||||
          <revertAfterTicks>1200</revertAfterTicks>
 | 
			
		||||
          <transformCooldown>3600</transformCooldown>
 | 
			
		||||
          <transformCooldown>4800</transformCooldown>
 | 
			
		||||
        </revertData>
 | 
			
		||||
        <transformData>
 | 
			
		||||
          <li>
 | 
			
		||||
            <label>change carry mode</label>
 | 
			
		||||
            <description>Retrieves the machinegun for carry.</description>
 | 
			
		||||
            <thingDef>PN_Machinegun</thingDef>
 | 
			
		||||
            <transformCooldown>3600</transformCooldown>
 | 
			
		||||
            <transformCooldown>4800</transformCooldown>
 | 
			
		||||
            <soundOnTransform>Interact_Rifle</soundOnTransform>
 | 
			
		||||
          </li>
 | 
			
		||||
        </transformData>
 | 
			
		||||
 | 
			
		||||
@ -664,7 +664,7 @@
 | 
			
		||||
      <AccuracyShort>0.25</AccuracyShort>
 | 
			
		||||
      <AccuracyMedium>0.25</AccuracyMedium>
 | 
			
		||||
      <AccuracyLong>0.18</AccuracyLong>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
 | 
			
		||||
      <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>150</Plasteel>
 | 
			
		||||
@ -726,7 +726,7 @@
 | 
			
		||||
        <verbClass>Verb_Shoot</verbClass>
 | 
			
		||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
			
		||||
        <defaultProjectile>PN_Bullet_RoyalMachinegun</defaultProjectile>
 | 
			
		||||
        <warmupTime>1.0</warmupTime>
 | 
			
		||||
        <warmupTime>1.8</warmupTime>
 | 
			
		||||
        <range>30.9</range>
 | 
			
		||||
        <burstShotCount>6</burstShotCount>
 | 
			
		||||
        <ticksBetweenBurstShots>9</ticksBetweenBurstShots>
 | 
			
		||||
@ -837,14 +837,14 @@
 | 
			
		||||
          <description>If it overheats, will return to carry mode.</description>
 | 
			
		||||
          <thingDef>PN_RoyalMachinegun</thingDef>
 | 
			
		||||
          <revertAfterTicks>1200</revertAfterTicks>
 | 
			
		||||
          <transformCooldown>3600</transformCooldown>
 | 
			
		||||
          <transformCooldown>4800</transformCooldown>
 | 
			
		||||
        </revertData>
 | 
			
		||||
        <transformData>
 | 
			
		||||
          <li>
 | 
			
		||||
            <label>change carry mode</label>
 | 
			
		||||
            <description>Retrieves the machine gun from the ground so it can be carried.</description>
 | 
			
		||||
            <thingDef>PN_RoyalMachinegun</thingDef>
 | 
			
		||||
            <transformCooldown>3600</transformCooldown>
 | 
			
		||||
            <transformCooldown>4800</transformCooldown>
 | 
			
		||||
            <soundOnTransform>Interact_Rifle</soundOnTransform>
 | 
			
		||||
          </li>
 | 
			
		||||
        </transformData>
 | 
			
		||||
@ -895,7 +895,7 @@
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <damageDef>Bullet</damageDef>
 | 
			
		||||
      <damageAmountBase>20</damageAmountBase>
 | 
			
		||||
      <stoppingPower>3.0</stoppingPower>
 | 
			
		||||
      <stoppingPower>1.5</stoppingPower>
 | 
			
		||||
      <armorPenetrationBase>0.38</armorPenetrationBase>
 | 
			
		||||
      <speed>100</speed>
 | 
			
		||||
    </projectile>
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user