add hats
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@ -372,6 +372,69 @@
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelHousekeeperHat</defName>
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<label>Paniel housekeeper hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costList>
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<ComponentSpacer>1</ComponentSpacer>
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<Plasteel>5</Plasteel>
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<DevilstrandCloth>20</DevilstrandCloth>
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</costList>
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<statBases>
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<WorkToMake>15750</WorkToMake>
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<MaxHitPoints>120</MaxHitPoints>
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<Mass>1</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>2</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 작업복 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelWorker</defName>
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@ -448,6 +511,69 @@
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelWorkerHat</defName>
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<label>Paniel worker hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costList>
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<ComponentSpacer>1</ComponentSpacer>
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<Plasteel>5</Plasteel>
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<DevilstrandCloth>20</DevilstrandCloth>
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</costList>
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<statBases>
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<WorkToMake>15750</WorkToMake>
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<MaxHitPoints>120</MaxHitPoints>
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<Mass>1</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
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<ArmorRating_Heat>0.46</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>2</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 병사 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSoldier</defName>
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@ -522,6 +648,69 @@
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelSoldierHat</defName>
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<label>Paniel soldier hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costList>
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<ComponentSpacer>1</ComponentSpacer>
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<Plasteel>10</Plasteel>
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<DevilstrandCloth>30</DevilstrandCloth>
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</costList>
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<statBases>
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<WorkToMake>21000</WorkToMake>
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<MaxHitPoints>150</MaxHitPoints>
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<Mass>1.5</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>1.06</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.45</ArmorRating_Blunt>
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<ArmorRating_Heat>0.54</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>4</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<!--==================================== 근위대 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelRoyalguard</defName>
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@ -595,4 +784,67 @@
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelRoyalguardHat</defName>
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<label>Paniel royal guard hat</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<costList>
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<ComponentSpacer>1</ComponentSpacer>
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<Plasteel>15</Plasteel>
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<Leather_Thrumbo>35</Leather_Thrumbo>
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</costList>
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<statBases>
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<WorkToMake>26250</WorkToMake>
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<MaxHitPoints>180</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.4</Flammability>
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<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>0.6</ArmorRating_Heat>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>6</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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<li>PNApparel</li>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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</Defs>
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