diff --git a/1.3/Defs/FactionDefs/Factions_PnL.xml b/1.3/Defs/FactionDefs/Factions_PnL.xml
index 80d1614..2145ec2 100644
--- a/1.3/Defs/FactionDefs/Factions_PnL.xml
+++ b/1.3/Defs/FactionDefs/Factions_PnL.xml
@@ -44,6 +44,7 @@
   <FactionDef ParentName="FactionBase">
     <defName>PN_SubsidiaryFaction</defName>
     <label>PnL Subsidiary Company</label>
+    <description>It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.</description>
     <pawnSingular>Employee</pawnSingular>
     <pawnsPlural>Employees</pawnsPlural>
     <listOrderPriority>50</listOrderPriority>
@@ -337,7 +338,7 @@
   <CultureDef>
     <defName>PN_PnLindistryCulture</defName>
     <label>PnL indistry</label>
-    <description>...</description>
+    <description>The corporate culture of PnL Industry.</description>
     <ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
     <deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
     <deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
diff --git a/1.3/Defs/ThingDef/ThingDef_Item.xml b/1.3/Defs/ThingDef/ThingDef_Item.xml
index e1953ac..3a0626b 100644
--- a/1.3/Defs/ThingDef/ThingDef_Item.xml
+++ b/1.3/Defs/ThingDef/ThingDef_Item.xml
@@ -186,6 +186,66 @@
     </recipeMaker>
   </ThingDef>
 
+  <ThingDef ParentName="BodyPartBase">
+    <defName>PN_BrainCasingAntigrain</defName>
+    <label>Antigrain core</label>
+    <description>A brain core used to Railgun.</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNAntigrainCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <isTechHediff>false</isTechHediff>
+    <thingCategories Inherit="false">
+      <li>PN_BrainCoreCatagory</li>
+    </thingCategories>
+    <resourceReadoutPriority>Middle</resourceReadoutPriority>
+    <statBases>
+      <Mass>1</Mass>
+      <WorkToMake>13000</WorkToMake>
+      <Flammability>0.7</Flammability>
+    </statBases>
+    <costList>
+      <PN_BrainCasing>1</PN_BrainCasing>
+      <PN_Component>2</PN_Component>
+      <ComponentSpacer>2</ComponentSpacer>
+      <Steel>15</Steel>
+      <Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
+    </costList>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <tradeability>Buyable</tradeability>
+    <tickerType>Normal</tickerType>
+    <comps>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>14.9</explosiveRadius>
+        <explosiveDamageType>BombSuper</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
+        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
+        <chanceToStartFire>0.22</chanceToStartFire>
+        <damageFalloff>true</damageFalloff>
+        <explosionEffect>GiantExplosion</explosionEffect>
+        <explosionSound>Explosion_GiantBomb</explosionSound>
+        <wickTicks>60~120</wickTicks>
+      </li>
+    </comps>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_Railgun</researchPrerequisite>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+  </ThingDef>
+
   <!--==================================== 수리키트 ====================================-->
   <ThingCategoryDef>
     <defName>PNKit</defName>
@@ -431,9 +491,9 @@
   <ThingDef ParentName="ResourceBase">
     <defName>PN_OTPCard</defName>
     <label>PnL OTP card</label>
-    <description>...</description>
+    <description>A disposable OTP card used to connect to a secure line in the PnL industry.</description>
     <graphicData>
-      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <texPath>Things/Item/PNOTPCard</texPath>
       <graphicClass>Graphic_Single</graphicClass>
     </graphicData>
     <stackLimit>50</stackLimit>
diff --git a/1.3/Defs/ThingDef/ThingDef_Security.xml b/1.3/Defs/ThingDef/ThingDef_Security.xml
index 29754e4..4cfa830 100644
--- a/1.3/Defs/ThingDef/ThingDef_Security.xml
+++ b/1.3/Defs/ThingDef/ThingDef_Security.xml
@@ -37,6 +37,7 @@
     <costList>
       <Steel>150</Steel>
       <ComponentIndustrial>6</ComponentIndustrial>
+      <PN_Component>2</PN_Component>
       <PN_BrainCasing>1</PN_BrainCasing>
     </costList>
     <inspectorTabs>
@@ -149,7 +150,6 @@
         <filter>
           <thingDefs>
             <li>PN_Shell_HE</li>
-            <li>PN_Shell_AP</li>
             <li>PN_Shell_CI</li>
             <li>PN_Shell_EMP</li>
             <li>PN_Shell_FF</li>
@@ -164,7 +164,6 @@
             <li>PN_Shell</li>
           </categories>
           <disallowedThingDefs>
-            <li>PN_Shell_AP</li>
             <li>PN_Shell_EMP</li>
             <li>PN_Shell_FF</li>
             <li>PN_Shell_Smoke</li>
@@ -179,7 +178,7 @@
   <ThingDef ParentName="BuildingBase">
     <defName>PN_Railgun_Base_Core</defName>
     <label>PnL Railgun</label>
-    <description>Railgun designed by PnL Industry.</description>
+    <description>Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.</description>
     <!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
     <thingClass>Building_TurretGun</thingClass>
     <drawerType>MapMeshAndRealTime</drawerType>
@@ -211,8 +210,9 @@
     <constructionSkillPrerequisite>5</constructionSkillPrerequisite>
     <costList>
       <Steel>150</Steel>
-      <ComponentSpacer>12</ComponentSpacer>
-      <PN_BrainCasing>1</PN_BrainCasing>
+      <PN_Component>6</PN_Component>
+      <ComponentSpacer>6</ComponentSpacer>
+      <PN_BrainCasingAntigrain>1</PN_BrainCasingAntigrain>
     </costList>
     <inspectorTabs>
       <li>ITab_Shells</li>
@@ -224,35 +224,36 @@
       <li Class="CompProperties_Mannable">
         <manWorkType>Violent</manWorkType>
       </li>
-      <li Class="CompProperties_Power">
-        <compClass>CompPowerTrader</compClass>
-        <basePowerConsumption>3600</basePowerConsumption>
-      </li>
       <li Class="CompProperties_Explosive">
-        <wickTicks>240</wickTicks>
         <explosiveRadius>14.9</explosiveRadius>
-        <explosiveDamageType>EMP</explosiveDamageType>
-        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
+        <explosiveDamageType>BombSuper</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
+        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
+        <chanceToStartFire>0.22</chanceToStartFire>
+        <damageFalloff>true</damageFalloff>
+        <explosionEffect>GiantExplosion</explosionEffect>
+        <explosionSound>Explosion_GiantBomb</explosionSound>
+        <wickTicks>60~120</wickTicks>
       </li>
       <li Class="CompProperties_Refuelable">
-        <fuelLabel>Shots until core overload</fuelLabel>
+        <fuelLabel>Shots until antigrain core overload</fuelLabel>
         <fuelGizmoLabel>Core overload</fuelGizmoLabel>
-        <outOfFuelMessage>Cannot shoot: Needs new core</outOfFuelMessage>
+        <outOfFuelMessage>Cannot shoot: Needs new antigrain core</outOfFuelMessage>
         <fuelFilter>
           <thingDefs>
-            <li>PN_BrainCasing</li>
+            <li>PN_BrainCasingAntigrain</li>
           </thingDefs>
         </fuelFilter>
         <fuelIsMortarBarrel>true</fuelIsMortarBarrel>
-        <fuelCapacity>100</fuelCapacity>
-        <fuelMultiplier>100</fuelMultiplier>
-        <initialFuelPercent>100</initialFuelPercent>
+        <fuelCapacity>10</fuelCapacity>
+        <fuelMultiplier>10</fuelMultiplier>
+        <initialFuelPercent>1</initialFuelPercent>
         <showFuelGizmo>true</showFuelGizmo>
         <minimumFueledThreshold>1</minimumFueledThreshold>
         <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
         <initialAllowAutoRefuel>true</initialAllowAutoRefuel>
         <autoRefuelPercent>0</autoRefuelPercent>
-        <fuelIconPath>Things/Building/PN_cannoncore</fuelIconPath>
+        <fuelIconPath>Things/Building/PN_cannonAGcore</fuelIconPath>
       </li>
     </comps>
     <statBases>
@@ -268,7 +269,7 @@
       <turretTopDrawSize>3.0</turretTopDrawSize>
       <turretTopOffset>(0, 0.35)</turretTopOffset>
       <turretBurstWarmupTime>4.5</turretBurstWarmupTime>
-      <turretBurstCooldownTime>7.0</turretBurstCooldownTime>
+      <turretBurstCooldownTime>14.0</turretBurstCooldownTime>
       <buildingTags Inherit="false">
       </buildingTags>
     </building>
@@ -296,12 +297,6 @@
     <altitudeLayer>MoteOverhead</altitudeLayer>
     <weaponTags Inherit="false">
     </weaponTags>
-   <!--<statBases>
-      <AccuracyTouch>0.20</AccuracyTouch>
-      <AccuracyShort>0.85</AccuracyShort>
-      <AccuracyMedium>0.98</AccuracyMedium>
-      <AccuracyLong>0.80</AccuracyLong>
-    </statBases>-->
     <verbs>
       <li>
         <verbClass>Verb_Shoot</verbClass>
diff --git a/1.3/Defs/ThingDef/ThingDef_Shell.xml b/1.3/Defs/ThingDef/ThingDef_Shell.xml
index e6304ed..861c796 100644
--- a/1.3/Defs/ThingDef/ThingDef_Shell.xml
+++ b/1.3/Defs/ThingDef/ThingDef_Shell.xml
@@ -153,74 +153,6 @@
     <!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
   </DamageDef>
 
-  <!--관통탄-->
-
-  <ThingDef ParentName="PN_ShellBase">
-    <defName>PN_Shell_AP</defName>
-    <label>PnL AP shell</label>
-    <description>A special shell that hits a single target with huge damaged. Difficult to hit against moving enemies. Explodes when damaged.</description>
-    <graphicData>
-      <texPath>Things/Item/PNShell/PNShellAP</texPath>
-    </graphicData>
-    <projectileWhenLoaded>PN_Bullet_Shell_AP</projectileWhenLoaded>
-    <statBases>
-      <MaxHitPoints>60</MaxHitPoints>
-      <Mass>1.25</Mass>
-      <Flammability>1.0</Flammability>
-      <DeteriorationRate>1.5</DeteriorationRate>
-    </statBases>
-    <comps>
-      <li Class="CompProperties_Explosive">
-        <explosiveRadius>3.9</explosiveRadius>
-        <explosiveDamageType>Bomb</explosiveDamageType>
-        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
-        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
-        <wickTicks>30~60</wickTicks>
-      </li>
-    </comps>
-    <costList>
-      <Uranium>15</Uranium>
-      <Steel>25</Steel>
-      <Chemfuel>30</Chemfuel>
-    </costList>
-  </ThingDef>
-
-  <ThingDef ParentName="PN_BaseBullet_Shell">
-    <defName>PN_Bullet_Shell_AP</defName>
-    <label>AP shell</label>
-    <graphicData>
-      <texPath>Things/Projectile/ShellHighExplosive</texPath>
-      <graphicClass>Graphic_Single</graphicClass>
-      <shaderType>TransparentPostLight</shaderType>
-    </graphicData>
-    <thingClass>Projectile_Explosive</thingClass>
-    <projectile>
-      <damageDef>PN_APbomb</damageDef>
-      <speed>205</speed>
-      <explosionRadius>0.9</explosionRadius>
-      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
-      <soundExplode>MortarBomb_Explode</soundExplode>
-      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
-      <soundAmbient>MortarRound_Ambient</soundAmbient>
-    </projectile>
-  </ThingDef>
-
-  <DamageDef ParentName="Bomb">
-    <defName>PN_APbomb</defName>
-    <workerClass>DamageWorker_Stab</workerClass>
-    <stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
-    <overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
-    <armorCategory>Sharp</armorCategory>
-    <defaultDamage>125</defaultDamage>
-    <minDamageToFragment>200</minDamageToFragment>
-    <defaultStoppingPower>5.0</defaultStoppingPower>
-    <defaultArmorPenetration>1.20</defaultArmorPenetration>
-    <buildingDamageFactorImpassable>0.2</buildingDamageFactorImpassable>
-    <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
-    <plantDamageFactor>1</plantDamageFactor>
-    <explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
-  </DamageDef>
-
   <!--확산 소이탄-->
 
   <ThingDef ParentName="PN_ShellBase">
@@ -606,12 +538,12 @@
     </projectile>
   </ThingDef>
 
-  <!--레일건-->
+  <!--레일건탄-->
 
   <ThingDef ParentName="PN_ShellBase">
     <defName>PN_Shell_RG</defName>
     <label>PnL Railgun shell</label>
-    <description>...</description>
+    <description>A special shell used in railgun.</description>
     <graphicData>
       <texPath>Things/Item/PNShell/PNShellAP</texPath>
     </graphicData>
@@ -619,7 +551,7 @@
     <statBases>
       <MaxHitPoints>60</MaxHitPoints>
       <Mass>1.25</Mass>
-      <Flammability>1.0</Flammability>
+      <Flammability>0</Flammability>
       <DeteriorationRate>1.5</DeteriorationRate>
     </statBases>
     <comps>
@@ -628,6 +560,10 @@
     <costList>
       <Uranium>30</Uranium>
       <Steel>50</Steel>
+      <PN_Component>1</PN_Component>
     </costList>
+    <researchPrerequisites Inherit="false">
+      <li>PNRP_Railgun</li>
+    </researchPrerequisites>
   </ThingDef>
 </Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Weapons_Industrial.xml b/1.3/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
index ce5db80..0f79276 100644
--- a/1.3/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
+++ b/1.3/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
@@ -941,17 +941,24 @@
     <thingClass>Projectile_Explosive</thingClass>
     <projectile>
       <damageDef>PN_BombRG</damageDef>
-      <speed>410</speed>
+      <speed>615</speed>
       <explosionRadius>1.9</explosionRadius>
     </projectile>
   </ThingDef>
 
   <DamageDef ParentName="Bomb">
     <defName>PN_BombRG</defName>
+    <workerClass>DamageWorker_Blunt</workerClass>
+    <stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
+    <overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
+    <armorCategory>Sharp</armorCategory>
     <defaultDamage>550</defaultDamage>
-    <defaultStoppingPower>2.0</defaultStoppingPower>
-    <defaultArmorPenetration>1.30</defaultArmorPenetration>
-    <explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
-    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
+    <minDamageToFragment>700</minDamageToFragment>
+    <defaultStoppingPower>5.0</defaultStoppingPower>
+    <defaultArmorPenetration>2.00</defaultArmorPenetration>
+    <buildingDamageFactorImpassable>0.1</buildingDamageFactorImpassable>
+    <buildingDamageFactorPassable>0.1</buildingDamageFactorPassable>
+    <plantDamageFactor>1</plantDamageFactor>
+    <explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
   </DamageDef>
 </Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Weapons_Royal.xml b/1.3/Defs/ThingDef/ThingDef_Weapons_Royal.xml
index b4d03aa..01ce168 100644
--- a/1.3/Defs/ThingDef/ThingDef_Weapons_Royal.xml
+++ b/1.3/Defs/ThingDef/ThingDef_Weapons_Royal.xml
@@ -90,7 +90,7 @@
   <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
     <defName>PN_WarHammer</defName>
     <label>PnL warhammer</label>
-    <description>[caution] : Automaton exclusive weapon.\n\n...</description>
+    <description>[caution] : Automaton exclusive weapon.\n\nA luxurious war hammer made by PnL industry. There is no special function.</description>
     <graphicData>
       <texPath>Things/Weapons/PNWarHammer</texPath>
       <graphicClass>Graphic_Single</graphicClass>
@@ -405,7 +405,7 @@
   <ThingDef ParentName="PN_BaseMakeableGun">
     <defName>PN_RoyalHeavySlug</defName>
     <label>PnL royal heavy slug rifle</label>
-    <description>[caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry.</description>
+    <description>[caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry.</description>
     <techLevel>Spacer</techLevel>
     <relicChance>1</relicChance>
     <graphicData>
@@ -527,7 +527,7 @@
   <ThingDef ParentName="PN_BaseMakeableGun">
     <defName>PN_RoyalMachinegun</defName>
     <label>PnL royal machine gun</label>
-    <description>...</description>
+    <description>[caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.</description>
     <techLevel>Spacer</techLevel>
     <relicChance>1</relicChance>
     <graphicData>
diff --git a/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml b/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml
index b111f67..76c6367 100644
--- a/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml	
+++ b/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml	
@@ -87,9 +87,9 @@
   <PN_Shell_HE.description>착탄하면 주변에 자탄을 흩뿌리는 고폭탄. 피해를 받으면 폭발합니다.</PN_Shell_HE.description>
   <PN_Bullet_Shell_HE.label>확산 고폭탄</PN_Bullet_Shell_HE.label>
   <PN_Bullet_Shell_HE_Sub.label>확산 고폭탄</PN_Bullet_Shell_HE_Sub.label>
-  <PN_Shell_AP.label>PnL 관통탄</PN_Shell_AP.label>
-  <PN_Shell_AP.description>단일 대상에게 강력한 피해를 주는 특수탄. 움직이는 대상에겐 맞추기 힘듭니다. 피해를 받으면 폭발합니다.</PN_Shell_AP.description>
-  <PN_Bullet_Shell_AP.label>관통탄</PN_Bullet_Shell_AP.label>
+  <PN_Shell_RG.label>PnL 레일건탄</PN_Shell_RG.label>
+  <PN_Shell_RG.description>레일건에 장전되어 단일 대상에게 강력한 피해를 주는 특수탄.</PN_Shell_RG.description>
+  <PN_Bullet_RailGunShell.label>레일건탄</PN_Bullet_RailGunShell.label>
   <PN_Shell_CI.label>PnL 확산 소이탄</PN_Shell_CI.label>
   <PN_Shell_CI.description>착탄하면 주변에 자탄을 흩뿌리는 소이탄. 피해를 받으면 폭발합니다.</PN_Shell_CI.description>
   <PN_Bullet_Shell_CI.label>확산 소이탄</PN_Bullet_Shell_CI.label>
diff --git a/Content/Textures/Things/Building/PN_cannonAGcore.png b/Content/Textures/Things/Building/PN_cannonAGcore.png
new file mode 100644
index 0000000..31c2211
Binary files /dev/null and b/Content/Textures/Things/Building/PN_cannonAGcore.png differ
diff --git a/Content/Textures/Things/Item/PNAntigrainCore.png b/Content/Textures/Things/Item/PNAntigrainCore.png
new file mode 100644
index 0000000..31c2211
Binary files /dev/null and b/Content/Textures/Things/Item/PNAntigrainCore.png differ
diff --git a/Content/Textures/Things/Item/PNOTPCard.png b/Content/Textures/Things/Item/PNOTPCard.png
new file mode 100644
index 0000000..95065e0
Binary files /dev/null and b/Content/Textures/Things/Item/PNOTPCard.png differ
diff --git a/Ideology/Defs/MemeDefs/Memes_PnL.xml b/Ideology/Defs/MemeDefs/Memes_PnL.xml
index 17d0597..1819cfc 100644
--- a/Ideology/Defs/MemeDefs/Memes_PnL.xml
+++ b/Ideology/Defs/MemeDefs/Memes_PnL.xml
@@ -6,7 +6,7 @@
   <MemeDef>
     <defName>PN_Structure</defName>
     <label>PnL bylaws</label>
-    <description>...</description>
+    <description>Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.</description>
     <category>Structure</category>
     <iconPath>Icon/Paniel_bylaw</iconPath>
     <impact>0</impact>
@@ -21,7 +21,7 @@
     <descriptionMaker>
       <rules>
         <rulesStrings>
-          <li>episode(tag=meme_PN_Structure)  ->...</li>
+          <li>episode(tag=meme_PN_Structure)  ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.</li>
         </rulesStrings>
       </rules>
       <patterns>
diff --git a/Royalty/Defs/Royal_ThingDef_Weapon.xml b/Royalty/Defs/Royal_ThingDef_Weapon.xml
index 9295e48..d38f706 100644
--- a/Royalty/Defs/Royal_ThingDef_Weapon.xml
+++ b/Royalty/Defs/Royal_ThingDef_Weapon.xml
@@ -217,7 +217,7 @@
   <ThingDef ParentName="PN_BaseWeapon_Bladelink">
     <defName>PN_RoyalHammer_Bladelink</defName>
     <label>PnL storm Hammer</label>
-    <description>...</description>
+    <description>[caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes the enemy every time it strikes, causing electrical burns.</description>
     <statBases>
       <MarketValue>3000</MarketValue>
       <Mass>4</Mass>
@@ -289,7 +289,7 @@
   <ThingDef ParentName="PN_BaseWeapon_Bladelink">
     <defName>PN_StormLance_Bladelink</defName>
     <label>PnL storm lance</label>
-    <description>...</description>
+    <description>[caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes the enemy every time it strikes, causing electrical burns.</description>
     <statBases>
       <MarketValue>3000</MarketValue>
       <Mass>4</Mass>