add PN_ApparelSoldier

This commit is contained in:
Cocopomel 2021-06-08 01:47:27 +09:00
parent 8adcf31967
commit 5084d17f63

View File

@ -29,6 +29,76 @@
</thingCategories> </thingCategories>
</ThingDef> </ThingDef>
<!--==================================== 간단한 의류 ====================================-->
<ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelMilitia</defName>
<label>Paniel Simple uniform</label>
<description>...</description>
<graphicData>
<texPath>Things/Apparel/PNMilitia1</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<costStuffCount>60</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<WorkToMake>1800</WorkToMake>
<Mass>0.5</Mass>
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.55</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.55</StuffEffectMultiplierInsulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask>
<layers>
<li>OnSkin</li>
<li>Middle</li>
</layers>
<tags>
<li>Paniel_Basic</li>
</tags>
<defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>15</weight>
<only>(255,255,255)</only>
</li>
<li>
<weight>20</weight>
<only>(255,255,255)</only>
</li>
</options>
</colorGenerator>
</ThingDef>
<!--==================================== 기본옷 ====================================--> <!--==================================== 기본옷 ====================================-->
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelBasic</defName> <defName>PN_ApparelBasic</defName>
@ -100,7 +170,7 @@
<label>Paniel basic hat</label> <label>Paniel basic hat</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNbasichat1</texPath> <texPath>Things/Apparel/hats/PNbasichat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
@ -125,7 +195,7 @@
<bodyPartGroups> <bodyPartGroups>
<li>FullHead</li> <li>FullHead</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNbasichat</wornGraphicPath> <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>Overhead</li> <li>Overhead</li>
@ -372,33 +442,36 @@
</colorGenerator> </colorGenerator>
</ThingDef> </ThingDef>
<!--==================================== 민병대 ====================================--> <!--==================================== 병사 ====================================-->
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelMilitia</defName> <defName>PN_ApparelSoldier</defName>
<label>Paniel militia uniform</label> <label>Paniel soldier uniform</label>
<description>...</description> <description>...</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNMilitia1</texPath> <texPath>Things/Apparel/PNSoldier1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<costStuffCount>90</costStuffCount> <costList>
<stuffCategories> <ComponentSpacer>4</ComponentSpacer>
<li>Fabric</li> <Plasteel>100</Plasteel>
<li>Leathery</li> <Uranium>20</Uranium>
</stuffCategories> </costList>
<thingCategories> <thingCategories>
<li>Apparel</li> <li>Apparel</li>
</thingCategories> </thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <WorkToMake>60000</WorkToMake>
<WorkToMake>4200</WorkToMake> <MaxHitPoints>340</MaxHitPoints>
<Mass>0.75</Mass> <Mass>12</Mass>
<StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor> <Flammability>0.4</Flammability>
<StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold> <ArmorRating_Sharp>1.06</ArmorRating_Sharp>
<StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat> <ArmorRating_Blunt>0.45</ArmorRating_Blunt>
<EquipDelay>6</EquipDelay> <ArmorRating_Heat>0.54</ArmorRating_Heat>
<Insulation_Cold>34</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>14</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
@ -411,11 +484,12 @@
<li>Arms</li> <li>Arms</li>
<li>Legs</li> <li>Legs</li>
</bodyPartGroups> </bodyPartGroups>
<wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath> <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
<useWornGraphicMask>true</useWornGraphicMask> <useWornGraphicMask>true</useWornGraphicMask>
<layers> <layers>
<li>OnSkin</li> <li>OnSkin</li>
<li>Middle</li> <li>Middle</li>
<li>Shell</li>
</layers> </layers>
<tags> <tags>
<li>Paniel_Basic</li> <li>Paniel_Basic</li>