Pawn_NeedsTracker_ShouldHaveNeed_Postfix harmony patch removed.
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1351b7ed1b
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1.5/Core/Assemblies/2_AutomataRace.pdb
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1.5/Core/Assemblies/2_AutomataRace.pdb
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1.5/Core/Defs/AutomataRace/AutomataRaceSettings.xml
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1.5/Core/Defs/AutomataRace/AutomataRaceSettings.xml
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@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AutomataRace.AutomataRaceSettings>
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<defName>Paniel_Race</defName>
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<needBlacklists> <!--Need def-->
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<li>Outdoors</li>
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<li>DrugDesire</li>
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<li>RoomSize</li>
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<li>Comfort</li>
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<li MayRequire="Dubwise.DubsBadHygiene">Bladder</li>
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</needBlacklists> <!--false 가 적용 / true 가 꺼짐-->
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<socialActivated>true</socialActivated>
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<skillDecayActivated>false</skillDecayActivated>
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<infectionActivated>false</infectionActivated>
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<medicineTendable>false</medicineTendable>
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<deadThoughtOverrides>
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<li>
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<source>KnowColonistDied</source>
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<overwrite>PN_KnowColonyAutomatonDied</overwrite>
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</li>
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<li>
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<source>PawnWithGoodOpinionDied</source>
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<overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
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</li>
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<li>
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<source>PawnWithBadOpinionDied</source>
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<overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
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</li>
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<li>
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<source>ColonistLost</source>
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<overwrite>PN_ColonyAutomatonLost</overwrite>
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</li>
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<li>
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<source>PawnWithGoodOpinionLost</source>
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<overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
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</li>
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<li>
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<source>PawnWithBadOpinionLost</source>
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<overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
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</li>
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<li>
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<source>WitnessedDeathAlly</source>
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<overwrite>PN_WitnessedDestroyedAlly</overwrite>
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</li>
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<li>
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<source>WitnessedDeathNonAlly</source>
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</li>
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<li>
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<source>ColonistBanished</source>
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<overwrite>PN_AutomatonBanished</overwrite>
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</li>
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<li>
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<source>ColonistBanishedToDie</source>
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<overwrite>PN_AutomatonBanishedToDie</overwrite>
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</li>
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<li>
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<source>PrisonerBanishedToDie</source>
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</li>
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</deadThoughtOverrides>
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<conflictingPassions>
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<li>Shooting</li>
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<li>Melee</li>
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<li>Construction</li>
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<li>Mining</li>
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<li>Cooking</li>
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<li>Plants</li>
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<li>Animals</li>
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<li>Crafting</li>
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<li>Artistic</li>
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<li>Medicine</li>
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<li>Social</li>
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<li>Intellectual</li>
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</conflictingPassions>
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<defaultFaction>PN_indistryFaction</defaultFaction>
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</AutomataRace.AutomataRaceSettings>
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</Defs>
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@ -17,18 +17,18 @@
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<backstoryCategories>
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<li>Offworld</li>
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</backstoryCategories>
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<allowedCultures>
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<!--<allowedCultures>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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@ -37,7 +37,7 @@
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<disallowedPrecepts>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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</disallowedPrecepts>-->
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<melaninRange>0</melaninRange>
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</FactionDef>
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@ -71,18 +71,18 @@
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<techLevel>Spacer</techLevel>
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<fixedName>PnL Logistics</fixedName>
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<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
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<allowedCultures>
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<!--<allowedCultures>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>-->
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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@ -91,7 +91,7 @@
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<disallowedPrecepts>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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</disallowedPrecepts>-->
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<melaninRange>0</melaninRange>
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<backstoryCategories>
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<li>Offworld</li>
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@ -335,11 +335,11 @@
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<defName>PN_PnLindistryCulture</defName>
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<label>PnL indistry</label>
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<description>The corporate culture of PnL Industry.</description>
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<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeo_PnLindistry</ideoNameMaker>
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<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeity_PnLindistry</deityNameMaker>
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<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMaker_PnLindistry</deityTypeMaker>
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<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_PnLindistry</leaderTitleMaker>
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<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
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<ideoNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerIdeoAstropolitan</ideoNameMaker>
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<deityNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerDeityAstropolitan</deityNameMaker>
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<deityTypeMaker MayRequire="Ludeon.RimWorld.Ideology">DeityTypeMakerAstropolitan</deityTypeMaker>
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<leaderTitleMaker MayRequire="Ludeon.RimWorld.Ideology">LeaderTitleMaker_Astropolitan</leaderTitleMaker>
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<festivalNameMaker MayRequire="Ludeon.RimWorld.Ideology">NamerFestivalAstropolitan</festivalNameMaker>
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<allowedPlaceTags>
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<li>OriginSpacer</li>
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</allowedPlaceTags>
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@ -364,7 +364,7 @@
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</styleItemTags>
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</CultureDef>
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<RulePackDef>
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<!--<RulePackDef>
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<defName>NamerIdeo_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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@ -400,5 +400,5 @@
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<li>r_leaderTitle->CEO</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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</RulePackDef>-->
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</Defs>
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@ -12,6 +12,13 @@
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<initialSeverity>1</initialSeverity>
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<isBad>false</isBad>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<disablesNeeds>
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<li>Outdoors</li>
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<li>DrugDesire</li>
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<li>RoomSize</li>
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<li>Comfort</li>
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<li MayRequire="Dubwise.DubsBadHygiene">Bladder</li>
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</disablesNeeds>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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@ -46,8 +46,7 @@
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>PN_Test1</li>
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<li>PN_Test2</li>
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<li>Paniel_Story_Start</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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@ -78,8 +77,7 @@
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>PN_Test1</li>
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<li>PN_Test2</li>
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<li>Paniel_Story_Testsubject</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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@ -112,4 +112,214 @@
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</fixedIngredients>
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</billWorker>
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</CustomizableRecipe.CustomizableRecipeDef>
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<RecipeDef>
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<defName>PN_Make_AutomatonSoldier</defName>
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<label>make automaton (Soldier)</label>
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<description>make automaton (Soldier)</description>
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<jobString>Making automaton.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>48000</workAmount>
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<unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<categories>
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<li>PN_BrainCoreCatagory</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>8</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>150</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Leather_Automaton</li>
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</thingDefs>
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</filter>
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<count>50</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<categories>
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<li>PN_BrainCoreCatagory</li>
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</categories>
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</fixedIngredientFilter>
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<products>
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<Packaged_AutomatonSoldier>1</Packaged_AutomatonSoldier>
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</products>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite></researchPrerequisite>
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</RecipeDef>
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<RecipeDef>
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<defName>PN_Make_AutomatonEngineer</defName>
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<label>make automaton (Engineer)</label>
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<description>make automaton (Engineer)</description>
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<jobString>Making automaton.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>48000</workAmount>
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<unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<categories>
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<li>PN_BrainCoreCatagory</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>8</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>150</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Leather_Automaton</li>
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</thingDefs>
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</filter>
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<count>50</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<categories>
|
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<li>PN_BrainCoreCatagory</li>
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</categories>
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</fixedIngredientFilter>
|
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<products>
|
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<Packaged_AutomatonWorker>1</Packaged_AutomatonWorker>
|
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</products>
|
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<skillRequirements>
|
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<Crafting>8</Crafting>
|
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</skillRequirements>
|
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<workSkill>Crafting</workSkill>
|
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<researchPrerequisite></researchPrerequisite>
|
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</RecipeDef>
|
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|
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<RecipeDef>
|
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<defName>PN_Make_AutomatonDomestic</defName>
|
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<label>make automaton (Domestic)</label>
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<description>make automaton (Domestic)</description>
|
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<jobString>Making automaton.</jobString>
|
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
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<effectWorking>Cook</effectWorking>
|
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<soundWorking>Recipe_Machining</soundWorking>
|
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<workAmount>48000</workAmount>
|
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<unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
|
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<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
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</recipeUsers>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
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<categories>
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</categories>
|
||||
</filter>
|
||||
<count>1</count>
|
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</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>8</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>150</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Leather_Automaton</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>50</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
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</thingDefs>
|
||||
</filter>
|
||||
<count>20</count>
|
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</li>
|
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</ingredients>
|
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<fixedIngredientFilter>
|
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<categories>
|
||||
<li>PN_BrainCoreCatagory</li>
|
||||
</categories>
|
||||
</fixedIngredientFilter>
|
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<products>
|
||||
<Packaged_AutomatonMaid>1</Packaged_AutomatonMaid>
|
||||
</products>
|
||||
<skillRequirements>
|
||||
<Crafting>8</Crafting>
|
||||
</skillRequirements>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<researchPrerequisite></researchPrerequisite>
|
||||
</RecipeDef>
|
||||
</Defs>
|
@ -20,10 +20,6 @@
|
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</li>
|
||||
|
||||
<!-- Player starting stuff spawn method-->
|
||||
<li Class="ScenPart_Naked">
|
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<def>Naked</def>
|
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<context>PlayerStarter</context>
|
||||
</li>
|
||||
|
||||
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||||
<def>PlayerPawnsArriveMethod</def>
|
||||
@ -32,10 +28,10 @@
|
||||
</li>
|
||||
|
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<!-- Starting research -->
|
||||
<!--<li Class="ScenPart_StartingResearch">
|
||||
<li Class="ScenPart_StartingResearch">
|
||||
<def>StartingResearch</def>
|
||||
<project>PNRP_Production</project>
|
||||
</li>-->
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
<li Class="ScenPart_GameStartDialog">
|
||||
@ -57,7 +53,7 @@ from. PnL Industry Research Department.</text>
|
||||
</li>
|
||||
|
||||
<!-- Player starting things -->
|
||||
<!--<li Class="ScenPart_StartingThing_Defined">
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_BrainCasing</thingDef>
|
||||
<count>3</count>
|
||||
@ -79,7 +75,7 @@ from. PnL Industry Research Department.</text>
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>PN_Shovel</thingDef>
|
||||
<stuff>Steel</stuff>
|
||||
</li>-->
|
||||
</li>
|
||||
|
||||
<!-- Disable Incident -->
|
||||
<li Class="ScenPart_DisableIncident">
|
||||
|
@ -89,7 +89,7 @@
|
||||
|
||||
</tradeTags>
|
||||
<tradeability>Buyable</tradeability>
|
||||
<!--<recipeMaker>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
@ -102,7 +102,7 @@
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>-->
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
@ -171,7 +171,7 @@
|
||||
<comps>
|
||||
|
||||
</comps>
|
||||
<!--<recipeMaker>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
@ -184,7 +184,7 @@
|
||||
<recipeUsers>
|
||||
<li>PN_AutomatonBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>-->
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!--<ThingDef ParentName="BodyPartBase">
|
||||
|
@ -86,6 +86,141 @@
|
||||
</thingCategories>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 전투형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_AutomatonSoldier</defName>
|
||||
<label>PnL automaton™ (Combat)</label>
|
||||
<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>2740</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Soldier_Masterwork</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 제작형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_AutomatonWorker</defName>
|
||||
<label>PnL automaton™ (Engineer)</label>
|
||||
<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>3740</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Worker_Masterwork</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--==================================== 가정형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
<defName>Packaged_AutomatonMaid</defName>
|
||||
<label>PnL automaton™ (Domestic)</label>
|
||||
<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||
<statBases>
|
||||
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
<useLabel>Unpackage</useLabel>
|
||||
</li>
|
||||
<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
||||
<letterLabel>Paniel in black</letterLabel>
|
||||
<letterText>Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?</letterText>
|
||||
<samples>
|
||||
<li>
|
||||
<weight>39</weight>
|
||||
<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1579</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>5428</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>2740</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>214</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Masterwork</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!--고급부품4짜리--> <!--확률:개별weight값/전체weight합-->
|
||||
<!--==================================== 전투형 일반 상자 ====================================-->
|
||||
<ThingDef ParentName="BasePackagedAutomaton">
|
||||
|
@ -2,7 +2,7 @@
|
||||
<ModMetaData>
|
||||
<name>Paniel the Automata</name>
|
||||
<author>Demi, 어리연, Nemonian, gguake</author>
|
||||
<packageId>AhnDemi.PanieltheAutomata</packageId>
|
||||
<packageId>kalospacer.PanieltheAutomata.temporary</packageId>
|
||||
<supportedVersions>
|
||||
<li>1.3</li>
|
||||
<li>1.4</li>
|
||||
|
Loading…
x
Reference in New Issue
Block a user