총기 밸런스 수정

This commit is contained in:
Cocopomel 2021-09-08 07:22:36 +09:00
parent 4fa79c62d3
commit 52de6879cb

View File

@ -561,7 +561,7 @@
<AccuracyShort>0.25</AccuracyShort> <AccuracyShort>0.25</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium> <AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong> <AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>2.8</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
@ -601,10 +601,10 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Machinegun</defaultProjectile> <defaultProjectile>PN_Bullet_Machinegun</defaultProjectile>
<warmupTime>3.0</warmupTime> <warmupTime>2.6</warmupTime>
<range>30.9</range> <range>30.9</range>
<burstShotCount>40</burstShotCount> <burstShotCount>40</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots> <ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<soundCast>Shot_AssaultRifle</soundCast> <soundCast>Shot_AssaultRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail> <soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
@ -640,7 +640,7 @@
<label>PnL machinegun bullet</label> <label>PnL machinegun bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>9</damageAmountBase> <damageAmountBase>8</damageAmountBase>
<stoppingPower>1.0</stoppingPower> <stoppingPower>1.0</stoppingPower>
<speed>70</speed> <speed>70</speed>
</projectile> </projectile>
@ -719,7 +719,7 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_AP</defaultProjectile> <defaultProjectile>PN_Bullet_AP</defaultProjectile>
<warmupTime>3.0</warmupTime> <warmupTime>3.5</warmupTime>
<minRange>4.9</minRange> <minRange>4.9</minRange>
<range>54.9</range> <range>54.9</range>
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>
@ -738,7 +738,7 @@
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_HE</defaultProjectile> <defaultProjectile>PN_Bullet_HE</defaultProjectile>
<forcedMissRadius>0.01</forcedMissRadius> <forcedMissRadius>0.01</forcedMissRadius>
<warmupTime>3.0</warmupTime> <warmupTime>3.5</warmupTime>
<minRange>4.9</minRange> <minRange>4.9</minRange>
<range>54.9</range> <range>54.9</range>
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>
@ -927,10 +927,10 @@
<statBases> <statBases>
<WorkToMake>45000</WorkToMake> <WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass> <Mass>4.6</Mass>
<AccuracyTouch>0.64</AccuracyTouch> <AccuracyTouch>0.57</AccuracyTouch>
<AccuracyShort>0.57</AccuracyShort> <AccuracyShort>0.25</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium> <AccuracyMedium>0.14</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong> <AccuracyLong>0.03</AccuracyLong>
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
@ -1131,7 +1131,7 @@
<label>PnL rifle bullet</label> <label>PnL rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>24</damageAmountBase> <damageAmountBase>25</damageAmountBase>
<stoppingPower>1.5</stoppingPower> <stoppingPower>1.5</stoppingPower>
<armorPenetrationBase>0.38</armorPenetrationBase> <armorPenetrationBase>0.38</armorPenetrationBase>
<speed>100</speed> <speed>100</speed>