사원 영어 수정
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0c88084b4e
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@ -90,10 +90,26 @@
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<li>Offworld</li>
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<li>Offworld</li>
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</backstoryCategories>
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</backstoryCategories>
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<geneticVariance>0.8</geneticVariance>
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<geneticVariance>0.8</geneticVariance>
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<!--로열티 VIP 맴버십-->
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<!--
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<royalTitleTags MayRequire="Ludeon.RimWorld.Royalty">
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<li>PN_PnLCareerLevelTag</li>
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</royalTitleTags>
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<royalTitleInheritanceWorkerClass MayRequire="Ludeon.RimWorld.Royalty">RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
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<royalTitleInheritanceRelations MayRequire="Ludeon.RimWorld.Royalty">
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</royalTitleInheritanceRelations>
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<royalFavorLabel MayRequire="Ludeon.RimWorld.Royalty">PnL Career Level</royalFavorLabel>
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<royalFavorIconPath MayRequire="Ludeon.RimWorld.Royalty">Icon/Paniel_PlayerIcon</royalFavorIconPath>
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-->
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<caravanTraderKinds>
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<caravanTraderKinds>
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<li>PN_Caravan_PnLindustry</li>
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<li>PN_Caravan_PnLindustry</li>
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<!--<li MayRequire="Ludeon.RimWorld.Royalty">PN_Caravan_TributeCollector</li>-->
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</caravanTraderKinds>
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</caravanTraderKinds>
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<visitorTraderKinds>
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<visitorTraderKinds>
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<li>Visitor_Outlander_Standard</li>
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</visitorTraderKinds>
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</visitorTraderKinds>
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<baseTraderKinds>
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<baseTraderKinds>
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<li>Base_Outlander_Standard</li>
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<li>Base_Outlander_Standard</li>
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@ -114,14 +130,17 @@
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<li>(0, 0)</li>
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<li>(0, 0)</li>
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</points>
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</points>
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</raidCommonalityFromPointsCurve>
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</raidCommonalityFromPointsCurve>
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<fixedLeaderKinds>
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<li>PN_Director</li>
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</fixedLeaderKinds>
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<pawnGroupMakers>
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<pawnGroupMakers>
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<!--
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<!--
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<PN_EmployeeH></PN_EmployeeH>
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<PN_AssociateH></PN_AssociateH>
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<PN_EmployeeP_EngineerA></PN_EmployeeP_EngineerA>
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<PN_AssociateP_EngineerA></PN_AssociateP_EngineerA>
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<PN_EmployeeP_EngineerB></PN_EmployeeP_EngineerB>
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<PN_AssociateP_EngineerB></PN_AssociateP_EngineerB>
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<PN_EmployeeP_DomesticA></PN_EmployeeP_DomesticA>
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<PN_AssociateP_DomesticA></PN_AssociateP_DomesticA>
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<PN_EmployeeP_DomesticB></PN_EmployeeP_DomesticB>
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<PN_AssociateP_DomesticB></PN_AssociateP_DomesticB>
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<PN_ManagerH></PN_ManagerH>
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<PN_ManagerH></PN_ManagerH>
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<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
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<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
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@ -156,11 +175,11 @@
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<Elephant>1</Elephant>
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<Elephant>1</Elephant>
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</carriers>
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</carriers>
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<guards>
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<guards>
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<PN_EmployeeH>6</PN_EmployeeH>
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<PN_AssociateH>6</PN_AssociateH>
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<PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
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<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
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<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
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<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
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<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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@ -186,11 +205,11 @@
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<Elephant>1</Elephant>
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<Elephant>1</Elephant>
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</carriers>
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</carriers>
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<guards>
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<guards>
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<PN_EmployeeH>6</PN_EmployeeH>
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<PN_AssociateH>6</PN_AssociateH>
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<PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA>
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<PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
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<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA>
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<PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
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<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
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@ -207,11 +226,11 @@
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<li>
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<li>
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<kindDef>Settlement</kindDef>
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<kindDef>Settlement</kindDef>
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<options>
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<options>
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<PN_EmployeeH>12</PN_EmployeeH>
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<PN_AssociateH>12</PN_AssociateH>
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<PN_EmployeeP_EngineerA>3</PN_EmployeeP_EngineerA>
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<PN_AssociateP_EngineerA>3</PN_AssociateP_EngineerA>
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<PN_EmployeeP_EngineerB>3</PN_EmployeeP_EngineerB>
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<PN_AssociateP_EngineerB>3</PN_AssociateP_EngineerB>
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<PN_EmployeeP_DomesticA>3</PN_EmployeeP_DomesticA>
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<PN_AssociateP_DomesticA>3</PN_AssociateP_DomesticA>
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<PN_EmployeeP_DomesticB>3</PN_EmployeeP_DomesticB>
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<PN_AssociateP_DomesticB>3</PN_AssociateP_DomesticB>
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<PN_ManagerH>3</PN_ManagerH>
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<PN_ManagerH>3</PN_ManagerH>
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<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
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<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
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@ -238,11 +257,11 @@
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<li>
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<li>
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<kindDef>Peaceful</kindDef>
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<kindDef>Peaceful</kindDef>
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<options>
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<options>
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<PN_EmployeeH>10</PN_EmployeeH>
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<PN_AssociateH>10</PN_AssociateH>
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<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA>
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<PN_AssociateP_EngineerA>2</PN_AssociateP_EngineerA>
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<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB>
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<PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
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<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA>
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<PN_AssociateP_DomesticA>2</PN_AssociateP_DomesticA>
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<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB>
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<PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
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<PN_ManagerH>1</PN_ManagerH>
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<PN_ManagerH>1</PN_ManagerH>
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<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
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<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>
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@ -30,11 +30,11 @@
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</apparelTags>
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</apparelTags>
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</PawnKindDef>
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</PawnKindDef>
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<!--Employee-->
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<!--Associate-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_EmployeeH</defName>
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<defName>PN_AssociateH</defName>
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<label>PnL employee</label>
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<label>PnL Associate</label>
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<combatPower>45</combatPower>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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@ -58,8 +58,8 @@
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_EngineerA</defName>
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<defName>PN_AssociateP_EngineerA</defName>
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<label>employee unit</label>
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<label>Associate unit</label>
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<combatPower>60</combatPower>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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@ -95,8 +95,8 @@
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_EngineerB</defName>
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<defName>PN_AssociateP_EngineerB</defName>
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<label>employee unit</label>
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<label>Associate unit</label>
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<combatPower>65</combatPower>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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@ -133,8 +133,8 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_DomesticA</defName>
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<defName>PN_AssociateP_DomesticA</defName>
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<label>employee unit</label>
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<label>Associate unit</label>
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<combatPower>60</combatPower>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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@ -170,8 +170,8 @@
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_DomesticB</defName>
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<defName>PN_AssociateP_DomesticB</defName>
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<label>employee unit</label>
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<label>Associate unit</label>
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<combatPower>65</combatPower>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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