사원 영어 수정

This commit is contained in:
Cocopomel 2022-07-01 01:43:32 +09:00
parent 0c88084b4e
commit 5551d6dcf0
2 changed files with 55 additions and 36 deletions

View File

@ -90,10 +90,26 @@
<li>Offworld</li> <li>Offworld</li>
</backstoryCategories> </backstoryCategories>
<geneticVariance>0.8</geneticVariance> <geneticVariance>0.8</geneticVariance>
<!--로열티 VIP 맴버십-->
<!--
<royalTitleTags MayRequire="Ludeon.RimWorld.Royalty">
<li>PN_PnLCareerLevelTag</li>
</royalTitleTags>
<royalTitleInheritanceWorkerClass MayRequire="Ludeon.RimWorld.Royalty">RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
<royalTitleInheritanceRelations MayRequire="Ludeon.RimWorld.Royalty">
</royalTitleInheritanceRelations>
<royalFavorLabel MayRequire="Ludeon.RimWorld.Royalty">PnL Career Level</royalFavorLabel>
<royalFavorIconPath MayRequire="Ludeon.RimWorld.Royalty">Icon/Paniel_PlayerIcon</royalFavorIconPath>
-->
<caravanTraderKinds> <caravanTraderKinds>
<li>PN_Caravan_PnLindustry</li> <li>PN_Caravan_PnLindustry</li>
<!--<li MayRequire="Ludeon.RimWorld.Royalty">PN_Caravan_TributeCollector</li>-->
</caravanTraderKinds> </caravanTraderKinds>
<visitorTraderKinds> <visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds> </visitorTraderKinds>
<baseTraderKinds> <baseTraderKinds>
<li>Base_Outlander_Standard</li> <li>Base_Outlander_Standard</li>
@ -114,14 +130,17 @@
<li>(0, 0)</li> <li>(0, 0)</li>
</points> </points>
</raidCommonalityFromPointsCurve> </raidCommonalityFromPointsCurve>
<fixedLeaderKinds>
<li>PN_Director</li>
</fixedLeaderKinds>
<pawnGroupMakers> <pawnGroupMakers>
<!-- <!--
<PN_EmployeeH></PN_EmployeeH> <PN_AssociateH></PN_AssociateH>
<PN_EmployeeP_EngineerA></PN_EmployeeP_EngineerA> <PN_AssociateP_EngineerA></PN_AssociateP_EngineerA>
<PN_EmployeeP_EngineerB></PN_EmployeeP_EngineerB> <PN_AssociateP_EngineerB></PN_AssociateP_EngineerB>
<PN_EmployeeP_DomesticA></PN_EmployeeP_DomesticA> <PN_AssociateP_DomesticA></PN_AssociateP_DomesticA>
<PN_EmployeeP_DomesticB></PN_EmployeeP_DomesticB> <PN_AssociateP_DomesticB></PN_AssociateP_DomesticB>
<PN_ManagerH></PN_ManagerH> <PN_ManagerH></PN_ManagerH>
<PN_ManageUnit_Enginer></PN_ManageUnit_Enginer> <PN_ManageUnit_Enginer></PN_ManageUnit_Enginer>
@ -156,11 +175,11 @@
<Elephant>1</Elephant> <Elephant>1</Elephant>
</carriers> </carriers>
<guards> <guards>
<PN_EmployeeH>6</PN_EmployeeH> <PN_AssociateH>6</PN_AssociateH>
<PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA> <PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
<PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA> <PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
@ -186,11 +205,11 @@
<Elephant>1</Elephant> <Elephant>1</Elephant>
</carriers> </carriers>
<guards> <guards>
<PN_EmployeeH>6</PN_EmployeeH> <PN_AssociateH>6</PN_AssociateH>
<PN_EmployeeP_EngineerA>1</PN_EmployeeP_EngineerA> <PN_AssociateP_EngineerA>1</PN_AssociateP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
<PN_EmployeeP_DomesticA>1</PN_EmployeeP_DomesticA> <PN_AssociateP_DomesticA>1</PN_AssociateP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
<PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive> <PN_GrenadeUnit_Destructive>1.5</PN_GrenadeUnit_Destructive>
@ -207,11 +226,11 @@
<li> <li>
<kindDef>Settlement</kindDef> <kindDef>Settlement</kindDef>
<options> <options>
<PN_EmployeeH>12</PN_EmployeeH> <PN_AssociateH>12</PN_AssociateH>
<PN_EmployeeP_EngineerA>3</PN_EmployeeP_EngineerA> <PN_AssociateP_EngineerA>3</PN_AssociateP_EngineerA>
<PN_EmployeeP_EngineerB>3</PN_EmployeeP_EngineerB> <PN_AssociateP_EngineerB>3</PN_AssociateP_EngineerB>
<PN_EmployeeP_DomesticA>3</PN_EmployeeP_DomesticA> <PN_AssociateP_DomesticA>3</PN_AssociateP_DomesticA>
<PN_EmployeeP_DomesticB>3</PN_EmployeeP_DomesticB> <PN_AssociateP_DomesticB>3</PN_AssociateP_DomesticB>
<PN_ManagerH>3</PN_ManagerH> <PN_ManagerH>3</PN_ManagerH>
<PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer> <PN_ManageUnit_Enginer>3</PN_ManageUnit_Enginer>
@ -238,11 +257,11 @@
<li> <li>
<kindDef>Peaceful</kindDef> <kindDef>Peaceful</kindDef>
<options> <options>
<PN_EmployeeH>10</PN_EmployeeH> <PN_AssociateH>10</PN_AssociateH>
<PN_EmployeeP_EngineerA>2</PN_EmployeeP_EngineerA> <PN_AssociateP_EngineerA>2</PN_AssociateP_EngineerA>
<PN_EmployeeP_EngineerB>1</PN_EmployeeP_EngineerB> <PN_AssociateP_EngineerB>1</PN_AssociateP_EngineerB>
<PN_EmployeeP_DomesticA>2</PN_EmployeeP_DomesticA> <PN_AssociateP_DomesticA>2</PN_AssociateP_DomesticA>
<PN_EmployeeP_DomesticB>1</PN_EmployeeP_DomesticB> <PN_AssociateP_DomesticB>1</PN_AssociateP_DomesticB>
<PN_ManagerH>1</PN_ManagerH> <PN_ManagerH>1</PN_ManagerH>
<PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer> <PN_ManageUnit_Enginer>1</PN_ManageUnit_Enginer>

View File

@ -30,11 +30,11 @@
</apparelTags> </apparelTags>
</PawnKindDef> </PawnKindDef>
<!--Employee--> <!--Associate-->
<PawnKindDef ParentName="PN_HumanBasePawnKind"> <PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_EmployeeH</defName> <defName>PN_AssociateH</defName>
<label>PnL employee</label> <label>PnL Associate</label>
<combatPower>45</combatPower> <combatPower>45</combatPower>
<itemQuality>Poor</itemQuality> <itemQuality>Poor</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>
@ -58,8 +58,8 @@
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind"> <PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_EngineerA</defName> <defName>PN_AssociateP_EngineerA</defName>
<label>employee unit</label> <label>Associate unit</label>
<combatPower>60</combatPower> <combatPower>60</combatPower>
<itemQuality>Poor</itemQuality> <itemQuality>Poor</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>
@ -95,8 +95,8 @@
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind"> <PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_EngineerB</defName> <defName>PN_AssociateP_EngineerB</defName>
<label>employee unit</label> <label>Associate unit</label>
<combatPower>65</combatPower> <combatPower>65</combatPower>
<itemQuality>Normal</itemQuality> <itemQuality>Normal</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>
@ -133,8 +133,8 @@
<PawnKindDef ParentName="PN_PanielBasePawnKind"> <PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_DomesticA</defName> <defName>PN_AssociateP_DomesticA</defName>
<label>employee unit</label> <label>Associate unit</label>
<combatPower>60</combatPower> <combatPower>60</combatPower>
<itemQuality>Poor</itemQuality> <itemQuality>Poor</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>
@ -170,8 +170,8 @@
</PawnKindDef> </PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind"> <PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_EmployeeP_DomesticB</defName> <defName>PN_AssociateP_DomesticB</defName>
<label>employee unit</label> <label>Associate unit</label>
<combatPower>65</combatPower> <combatPower>65</combatPower>
<itemQuality>Normal</itemQuality> <itemQuality>Normal</itemQuality>
<isFighter>false</isFighter> <isFighter>false</isFighter>