commit 559a31070ad25d727f4d8ddb2b1818b8d7935e9b
Author: Cocopomel <79386233+Cocopomel@users.noreply.github.com>
Date:   Sun Feb 21 10:04:30 2021 +0900

    Initial commit

diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/1.2/Assemblies/AdditionalVerb.dll b/1.2/Assemblies/AdditionalVerb.dll
new file mode 100644
index 0000000..a09240e
Binary files /dev/null and b/1.2/Assemblies/AdditionalVerb.dll differ
diff --git a/1.2/Assemblies/AutomataRace.dll b/1.2/Assemblies/AutomataRace.dll
new file mode 100644
index 0000000..af3cb9a
Binary files /dev/null and b/1.2/Assemblies/AutomataRace.dll differ
diff --git a/1.2/Assemblies/ZeroAge.dll b/1.2/Assemblies/ZeroAge.dll
new file mode 100644
index 0000000..5bd27e4
Binary files /dev/null and b/1.2/Assemblies/ZeroAge.dll differ
diff --git a/1.2/Defs/AilenRaceSettings/AilenRaceSettings.xml b/1.2/Defs/AilenRaceSettings/AilenRaceSettings.xml
new file mode 100644
index 0000000..caabe80
--- /dev/null
+++ b/1.2/Defs/AilenRaceSettings/AilenRaceSettings.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <defName>Paniel_race_Settings</defName>
+  <pawnKindSettings>
+    <startingColonists>
+      <li>
+        <pawnKindEntries>
+          <li>
+            <kindDefs>
+              <li>Paniel_Colonist</li>
+            </kindDefs>
+            <chance>100.0</chance>
+          </li>
+        </pawnKindEntries>
+        <factionDefs>
+          <li>Paniel_PlayerFaction</li>
+        </factionDefs>
+      </li>
+    </startingColonists>
+  </pawnKindSettings>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/AutomataRaceSettings/AutomataRaceSettings.xml b/1.2/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
new file mode 100644
index 0000000..c474256
--- /dev/null
+++ b/1.2/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AutomataRace.AutomataRaceSettings>
+    <defName>Paniel_Race</defName>
+    <needBlacklists>      <!--Need def-->
+      <li>Beauty</li>
+      <li>Comfort</li>
+      <li>Outdoors</li>
+      <li>DrugDesire</li>
+      <li>RoomSize</li>
+    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
+    <socialActivated>true</socialActivated>
+    <skillDecayActivated>false</skillDecayActivated>
+    <infectionActivated>false</infectionActivated>
+    <medicineTendable>false</medicineTendable>
+    <deadThoughtOverrides>
+      <li>
+        <source>KnowColonistDied</source>
+      </li>
+      <li>
+        <source>PawnWithGoodOpinionDied</source>
+        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
+      </li>
+      <li>
+        <source>PawnWithBadOpinionDied</source>
+        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
+      </li>
+      <li>
+        <source>ColonistLost</source>
+      </li>
+      <li>
+        <source>PawnWithGoodOpinionLost</source>
+      </li>
+      <li>
+        <source>PawnWithBadOpinionLost</source>
+      </li>
+    </deadThoughtOverrides>
+  </AutomataRace.AutomataRaceSettings>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/BackStoryDefs/BackStoryDefs.xml b/1.2/Defs/BackStoryDefs/BackStoryDefs.xml
new file mode 100644
index 0000000..4842b4a
--- /dev/null
+++ b/1.2/Defs/BackStoryDefs/BackStoryDefs.xml
@@ -0,0 +1,1103 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
+    <bodyTypeMale>Female</bodyTypeMale>
+    <bodyTypeFemale>Female</bodyTypeFemale>
+    <!--<forcedHediffs>
+			<li>PanielBaseHediff</li>
+			<li>PN_AutomatonFuel_Addiction</li>
+			<li>PN_Maintenance</li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--템플릿
+	<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+		<defName>Paniel_Backstory</defName>
+		<title>name</title>
+		<titleShort>name</titleShort>
+		<baseDescription>backstory</baseDescription>
+		<slot>hood</slot>
+		<skillGains>
+			<li>
+				<defName>Shooting</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Melee</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Construction</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Mining</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Cooking</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Plants</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Animals</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Crafting</defName>
+				<amount>2</amount>
+			</li>			
+			<li>
+				<defName>Artistic</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Medicine</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Social</defName>
+				<amount>2</amount>
+			</li>			
+			<li>
+				<defName>Intellectual</defName>
+				<amount>2</amount>
+			</li>						
+		</skillGains>
+		<workDisables>
+		</workDisables>
+		<spawnCategories>
+			<li></li>
+		</spawnCategories>
+        <forcedHediffs>
+			<li></li>
+		</forcedHediffs>
+		<forcedTraits>
+            <li>
+                <defname>Psychopath</defname>
+            </li>
+        </forcedTraits>
+        <disallowedTraits>
+            <li>
+                <defname>Bloodlust</defname>
+            </li>
+        </disallowedTraits>
+	</AlienRace.BackstoryDef>
+    -->
+
+  <!--==================================== 유년기 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Awful_Backstory</defName>
+    <title>Automaton (awful)</title>
+    <titleShort>Awful</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+      <li>ManualSkilled</li>
+      <li>Caring</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Awful</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Awful</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Poor_Backstory</defName>
+    <title>Automaton (poor)</title>
+    <titleShort>Poor</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Poor</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Poor</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Normal_Backstory</defName>
+    <title>Automaton (normal)</title>
+    <titleShort>Normal</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Cooking</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>3</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_Normal</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Normal</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Good_Backstory</defName>
+    <title>Automaton (good)</title>
+    <titleShort>Good</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Cooking</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>6</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Good</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Good</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Excellent_Backstory</defName>
+    <title>Automaton (excellent)</title>
+    <titleShort>Excellent</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Cooking</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>9</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Excellent</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Excellent</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Masterwork_Backstory</defName>
+    <title>Automaton (masterwork)</title>
+    <titleShort>Masterwork</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Cooking</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>12</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Masterwork</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Masterwork</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Legendary_Backstory</defName>
+    <title>Automaton (legendary)</title>
+    <titleShort>Legendary</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Cooking</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>15</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Legendary</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Legendary</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 성년기 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Automaton_Backstory</defName>
+    <title>Automaton</title>
+    <titleShort>Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Basic</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_AutomatonB_Backstory</defName>
+    <title>Automaton for Noble</title>
+    <titleShort>Noble Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Noble</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Royalmaiden_Backstory</defName>
+    <title>Automaton for Royal</title>
+    <titleShort>Royal Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Royal</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 전투형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>Industriousness</defName>
+      </li>
+      <li>
+        <defName>TorturedArtist</defName>
+      </li>
+    </disallowedTraits>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_MilitiaA_Backstory</defName>
+    <title>Automaton Militia</title>
+    <titleShort>Militia</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_MilitiaA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_MilitiaB_Backstory</defName>
+    <title>Automaton Militia</title>
+    <titleShort>Militia</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>-2</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>-2</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_MilitiaB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_SoldierA_Backstory</defName>
+    <title>Automaton Soldier</title>
+    <titleShort>Soldier</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>-3</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_SoldierA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_SoldierB_Backstory</defName>
+    <title>Automaton Soldier</title>
+    <titleShort>Soldier</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>-6</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_SoldierB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_Royalguard_Backstory</defName>
+    <title>Automaton Royal guard</title>
+    <titleShort>Royal guard</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>-6</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Royalguard</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 제작형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>ShootingAccuracy</defName>
+      </li>
+      <li>
+        <defName>Brawler</defName>
+      </li>
+      <li>
+        <defName>Tough</defName>
+      </li>
+    </disallowedTraits>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_ApprenticeA_Backstory</defName>
+    <title>Automaton Apprentice</title>
+    <titleShort>Apprentice</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-3</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_ApprenticeA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_ApprenticeB_Backstory</defName>
+    <title>Automaton Apprentice</title>
+    <titleShort>Apprentice</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-6</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_ApprenticeB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_JourneymanA_Backstory</defName>
+    <title>Automaton journeyman</title>
+    <titleShort>Journeyman</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-9</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_journeymanA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_JourneymanB_Backstory</defName>
+    <title>Automaton journeyman</title>
+    <titleShort>Journeyman</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-12</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_journeymanB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_Meister_Backstory</defName>
+    <title>Automaton Meister</title>
+    <titleShort>Meister</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-15</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Meister</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 가정형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>ShootingAccuracy</defName>
+      </li>
+      <li>
+        <defName>Brawler</defName>
+      </li>
+      <li>
+        <defName>Tough</defName>
+      </li>
+      <li>
+        <defName>TorturedArtist</defName>
+      </li>
+    </disallowedTraits>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_MaidA_Backstory</defName>
+    <title>Automaton Maid</title>
+    <titleShort>Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>-3</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>-3</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>PlantWork</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_MaidA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_MaidB_Backstory</defName>
+    <title>Automaton Maid</title>
+    <titleShort>Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>-6</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>-6</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>PlantWork</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_MaidB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_HousemaidA_Backstory</defName>
+    <title>Automaton House maid</title>
+    <titleShort>House Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>-9</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>-9</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>PlantWork</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_HousemaidA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_HousemaidB_Backstory</defName>
+    <title>Automaton House maid</title>
+    <titleShort>House Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>-12</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>-12</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>PlantWork</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_HousemaidB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_Ladysmaid_Backstory</defName>
+    <title>Automaton Lady's maid</title>
+    <titleShort>Lady's maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>-15</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>-15</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>PlantWork</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Ladysmaid</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+</Defs>
diff --git a/1.2/Defs/BodyAndPartDefs/Body.xml b/1.2/Defs/BodyAndPartDefs/Body.xml
new file mode 100644
index 0000000..fac2d1c
--- /dev/null
+++ b/1.2/Defs/BodyAndPartDefs/Body.xml
@@ -0,0 +1,609 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <BodyDef>
+    <defName>PanielBody</defName>
+    <label>Automaton</label>
+    <corePart>
+      <!--몸통-->
+      <def>PNTorso</def>
+      <customLabel>torso case</customLabel>
+      <height>Middle</height>
+      <depth>Outside</depth>
+      <groups>
+        <li>Torso</li>
+      </groups>
+      <parts>
+        <li>
+          <def>PNRibcage</def>
+          <customLabel>ribcage frame</customLabel>
+          <coverage>0.036</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNSternum</def>
+          <customLabel>sternum frame</customLabel>
+          <coverage>0.015</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNPelvis</def>
+          <customLabel>pelvis frame</customLabel>
+          <coverage>0.025</coverage>
+          <height>Bottom</height>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNSpine</def>
+          <customLabel>spine frame</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNTail</def>
+          <customLabel>tail</customLabel>
+          <coverage>0.1</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <!--장기-->
+        <li>
+          <def>PNStomach</def>
+          <customLabel>energy absorbing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNCore</def>
+          <customLabel>automaton core</customLabel>
+          <coverage>0.020</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLung</def>
+          <customLabel>left breathing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLung</def>
+          <customLabel>right breathing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNKidney</def>
+          <customLabel>left oil filter</customLabel>
+          <coverage>0.017</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNKidney</def>
+          <customLabel>right oil filter</customLabel>
+          <coverage>0.017</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLiver</def>
+          <customLabel>water filter</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <!--머리-->
+        <li>
+          <def>Neck</def>
+          <customLabel>neck</customLabel>
+          <coverage>0.075</coverage>
+          <height>Top</height>
+          <groups>
+            <li>Neck</li>
+          </groups>
+          <parts>
+            <li>
+              <def>Head</def>
+              <customLabel>head case</customLabel>
+              <coverage>0.80</coverage>
+              <groups>
+                <li>UpperHead</li>
+                <li>FullHead</li>
+                <li>HeadAttackTool</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNSkull</def>
+                  <customLabel>skull frame</customLabel>
+                  <coverage>0.18</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNBrain</def>
+                      <customLabel>automaton brain</customLabel>
+                      <coverage>0.8</coverage>
+                      <groups>
+                        <li>UpperHead</li>
+                        <li>FullHead</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+                <li>
+                  <def>PNEye</def>
+                  <customLabel>left sight sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                    <li>Eyes</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEye</def>
+                  <customLabel>right sight sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                    <li>Eyes</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEar</def>
+                  <customLabel>left hearing sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEar</def>
+                  <customLabel>right hearing sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNNose</def>
+                  <customLabel>olfactory sensor</customLabel>
+                  <coverage>0.10</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNJaw</def>
+                  <customLabel>jaw</customLabel>
+                  <coverage>0.15</coverage>
+                  <groups>
+                    <li>Teeth</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <!--왼팔-->
+          <def>PNShoulder</def>
+          <customLabel>left shoulder</customLabel>
+          <coverage>0.12</coverage>
+          <groups>
+            <li>Shoulders</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNClavicle</def>
+              <customLabel>left clavicle frame</customLabel>
+              <coverage>0.09</coverage>
+              <height>Top</height>
+              <depth>Inside</depth>
+              <groups>
+                <li>Torso</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNArm</def>
+              <customLabel>left arm</customLabel>
+              <coverage>0.77</coverage>
+              <groups>
+                <li>Arms</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNHumerus</def>
+                  <customLabel>left humerus frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNRadius</def>
+                  <customLabel>left radius frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNHand</def>
+                  <customLabel>left hand</customLabel>
+                  <coverage>0.14</coverage>
+                  <height>Bottom</height>
+                  <groups>
+                    <li>Hands</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left pinky</customLabel>
+                      <coverage>0.06</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left ring finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left middle finger</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                        <li>MiddleFingers</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left index finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left thumb</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <!--오른팔-->
+          <def>PNShoulder</def>
+          <customLabel>right shoulder</customLabel>
+          <coverage>0.12</coverage>
+          <groups>
+            <li>Shoulders</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNClavicle</def>
+              <customLabel>right clavicle frame</customLabel>
+              <coverage>0.09</coverage>
+              <height>Top</height>
+              <depth>Inside</depth>
+              <groups>
+                <li>Torso</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNArm</def>
+              <customLabel>right arm</customLabel>
+              <coverage>0.77</coverage>
+              <groups>
+                <li>Arms</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNHumerus</def>
+                  <customLabel>right humerus frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNRadius</def>
+                  <customLabel>right radius frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNHand</def>
+                  <customLabel>right hand</customLabel>
+                  <coverage>0.14</coverage>
+                  <height>Bottom</height>
+                  <groups>
+                    <li>Hands</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right pinky</customLabel>
+                      <coverage>0.06</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right ring finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right middle finger</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                        <li>MiddleFingers</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right index finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right thumb</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <def>PNWaist</def>
+          <customLabel>waist</customLabel>
+          <coverage>0</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Waist</li>
+          </groups>
+        </li>
+        <li>
+          <!--왼다리-->
+          <def>PNLeg</def>
+          <customLabel>left leg</customLabel>
+          <coverage>0.14</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Legs</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNFemur</def>
+              <customLabel>left femur frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNTibia</def>
+              <customLabel>left tibia frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNFoot</def>
+              <customLabel>left foot</customLabel>
+              <coverage>0.1</coverage>
+              <groups>
+                <li>Feet</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left little toe</customLabel>
+                  <coverage>0.06</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left fourth toe</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left middle toe</customLabel>
+                  <coverage>0.08</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left second toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left big toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <!--오른다리-->
+        <li>
+          <def>PNLeg</def>
+          <customLabel>right leg</customLabel>
+          <coverage>0.14</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Legs</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNFemur</def>
+              <customLabel>right femur frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNTibia</def>
+              <customLabel>right tibia frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNFoot</def>
+              <customLabel>right foot</customLabel>
+              <coverage>0.1</coverage>
+              <groups>
+                <li>Feet</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right little toe</customLabel>
+                  <coverage>0.06</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right fourth toe</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right middle toe</customLabel>
+                  <coverage>0.08</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right second toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right big toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+      </parts>
+    </corePart>
+  </BodyDef>
+
+</Defs>
diff --git a/1.2/Defs/BodyAndPartDefs/Bodyparts.xml b/1.2/Defs/BodyAndPartDefs/Bodyparts.xml
new file mode 100644
index 0000000..01b1c4e
--- /dev/null
+++ b/1.2/Defs/BodyAndPartDefs/Bodyparts.xml
@@ -0,0 +1,401 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--몸통-->
+  
+  <BodyPartDef>
+    <defName>PNTorso</defName>
+    <label>torso case</label>
+    <hitPoints>40</hitPoints>
+    <skinCovered>true</skinCovered>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNRibcage</defName>
+    <label>ribcage frame</label>
+    <hitPoints>30</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>BreathingSourceCage</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNSternum</defName>
+    <label>sternum frame</label>
+    <hitPoints>20</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>BreathingSourceCage</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNPelvis</defName>
+    <label>pelvis frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>Pelvis</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNSpine</defName>
+    <label>spine frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <canSuggestAmputation>false</canSuggestAmputation>
+    <tags>
+      <li>Spine</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNTail</defName>
+    <label>tail</label>
+    <hitPoints>30</hitPoints>
+    <frostbiteVulnerability>3</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <canSuggestAmputation>true</canSuggestAmputation>
+  </BodyPartDef>
+
+  <!--장기-->
+
+  <BodyPartDef>
+    <defName>PNStomach</defName>
+    <label>energy absorbing part</label>
+    <hitPoints>20</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>MetabolismSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNCore</defName>
+    <label>automaton core</label>
+    <hitPoints>15</hitPoints>
+    <bleedRate>5</bleedRate>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodPumpingSource</li>
+    </tags>
+    <spawnThingOnRemoved>Heart</spawnThingOnRemoved>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLung</defName>
+    <label>breathing part</label>
+    <hitPoints>15</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BreathingSource</li>
+    </tags>
+    <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNKidney</defName>
+    <label>oil filter</label>
+    <hitPoints>15</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodFiltrationKidney</li>
+    </tags>
+    <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLiver</defName>
+    <label>water filter</label>
+    <hitPoints>20</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodFiltrationLiver</li>
+      <li>MetabolismSource</li>
+    </tags>
+    <spawnThingOnRemoved>Liver</spawnThingOnRemoved>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <!--머리-->
+
+  <!--<BodyPartDef>
+        <defName>PNNeck</defName>
+        <label>neck</label>
+        <hitPoints>25</hitPoints>
+        <bleedRate>4</bleedRate>
+        <skinCovered>true</skinCovered>
+        <tags>
+            <li>BreathingPathway</li>
+            <li>EatingPathway</li>
+            <li>TalkingPathway</li>
+        </tags>
+        <canSuggestAmputation>false</canSuggestAmputation>
+    </BodyPartDef>-->
+
+  <!--<BodyPartDef>
+        <defName>PNHead</defName>
+        <label>head case</label>
+        <hitPoints>25</hitPoints>
+        <skinCovered>true</skinCovered>
+        <canSuggestAmputation>false</canSuggestAmputation>
+        <bleedRate>2</bleedRate>
+    </BodyPartDef>-->
+
+  <BodyPartDef>
+    <defName>PNSkull</defName>
+    <label>skull frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <canSuggestAmputation>false</canSuggestAmputation>
+    <bleedRate>0</bleedRate>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNBrain</defName>
+    <label>automaton brain</label>
+    <hitPoints>10</hitPoints>
+    <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
+    <delicate>true</delicate>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>ConsciousnessSource</li>
+    </tags>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNEye</defName>
+    <label>sight sensor</label>
+    <hitPoints>10</hitPoints>
+    <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
+    <delicate>true</delicate>
+    <skinCovered>false</skinCovered>
+    <socketed>true</socketed>
+    <beautyRelated>true</beautyRelated>
+    <tags>
+      <li>SightSource</li>
+    </tags>
+    <hitChanceFactors>
+      <li>
+        <key>Blunt</key>
+        <value>0</value>
+      </li>
+    </hitChanceFactors>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNEar</defName>
+    <label>hearing sensor</label>
+    <hitPoints>12</hitPoints>
+    <frostbiteVulnerability>5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <tags>
+      <li>HearingSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNNose</defName>
+    <label>olfactory sensor</label>
+    <hitPoints>10</hitPoints>
+    <frostbiteVulnerability>5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNJaw</defName>
+    <label>jaw</label>
+    <hitPoints>20</hitPoints>
+    <frostbiteVulnerability>2</frostbiteVulnerability>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <beautyRelated>true</beautyRelated>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>EatingSource</li>
+      <li>TalkingSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <!--팔-->
+
+  <BodyPartDef>
+    <defName>PNShoulder</defName>
+    <label>shoulder</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNClavicle</defName>
+    <label>clavicle frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNArm</defName>
+    <label>arm</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbCore</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNHumerus</defName>
+    <label>humerus frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNRadius</defName>
+    <label>radius frame</label>
+    <hitPoints>20</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNHand</defName>
+    <label>hand</label>
+    <hitPoints>20</hitPoints>
+    <frostbiteVulnerability>0.5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFinger</defName>
+    <label>finger</label>
+    <hitPoints>8</hitPoints>
+    <frostbiteVulnerability>8</frostbiteVulnerability>
+    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbDigit</li>
+    </tags>
+  </BodyPartDef>
+
+  <!--다리-->
+
+  <BodyPartDef>
+    <defName>PNWaist</defName>
+    <label>utility slot</label>
+    <conceptual>true</conceptual>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLeg</defName>
+    <label>leg</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbCore</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFemur</defName>
+    <label>femur frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNTibia</defName>
+    <label>tibia frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFoot</defName>
+    <label>foot</label>
+    <hitPoints>25</hitPoints>
+    <frostbiteVulnerability>0.5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNToe</defName>
+    <label>toe</label>
+    <hitPoints>8</hitPoints>
+    <frostbiteVulnerability>10</frostbiteVulnerability>
+    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbDigit</li>
+    </tags>
+  </BodyPartDef>
+
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/DamageDefs/Damages.xml b/1.2/Defs/DamageDefs/Damages.xml
new file mode 100644
index 0000000..9ae85c4
--- /dev/null
+++ b/1.2/Defs/DamageDefs/Damages.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--<DamageDef>
+    <defName>PN_Bomb</defName>
+    <label>bomb</label>
+    <workerClass>DamageWorker_AddInjury</workerClass>
+    <externalViolence>true</externalViolence>
+    <isExplosive>true</isExplosive>
+    <deathMessage>{0} has died in an explosion.</deathMessage>
+    <hediff>Shredded</hediff>
+    <hediffSolid>Crack</hediffSolid>
+    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
+    <impactSoundType>Blunt</impactSoundType>
+    <armorCategory>Sharp</armorCategory>
+    <minDamageToFragment>15</minDamageToFragment>
+    <defaultDamage>30</defaultDamage>
+    <defaultStoppingPower>0.5</defaultStoppingPower>
+    <defaultArmorPenetration>0.10</defaultArmorPenetration>
+    <buildingDamageFactor>1</buildingDamageFactor>
+    <plantDamageFactor>1</plantDamageFactor>
+    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
+    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
+    <explosionCellMote>Mote_BlastDry</explosionCellMote>
+    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
+    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
+    <soundExplosion>Explosion_Bomb</soundExplosion>
+    <combatLogRules>Damage_Bomb</combatLogRules>
+  </DamageDef>-->
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/Drugs/Drugs_Antibiotics.xml b/1.2/Defs/Drugs/Drugs_Antibiotics.xml
new file mode 100644
index 0000000..152acb2
--- /dev/null
+++ b/1.2/Defs/Drugs/Drugs_Antibiotics.xml
@@ -0,0 +1,173 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 오토마톤 항생제 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_antibiotics</defName>
+    <label>PNL antibiotics</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_AB_Bridge</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1034</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 항생제 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_AB_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_AB_EffectBridge</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_AB_EffectBridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToApply>PN_AB_Effect</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef ParentName="DiseaseBase">
+    <defName>PN_AB_Effect</defName>
+    <label>automaton antibiotics</label>
+    <description>...</description>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <initialSeverity>1</initialSeverity>
+    <comps>
+      <li Class="HediffCompProperties_SeverityPerDay">
+        <severityPerDay>-1</severityPerDay>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <label>fading</label>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>2</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>active</label>
+        <minSeverity>0.2</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>3</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>injected</label>
+        <minSeverity>0.8</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>1</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/Drugs/Drugs_Fuel.xml b/1.2/Defs/Drugs/Drugs_Fuel.xml
new file mode 100644
index 0000000..3b3d4ec
--- /dev/null
+++ b/1.2/Defs/Drugs/Drugs_Fuel.xml
@@ -0,0 +1,423 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 오토마톤 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel</defName>
+    <label>PNL fuel</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_Fuelantidote</ThingDef>
+    </descriptionHyperlinks>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+      <Nutrition>1</Nutrition>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+      <tasteThought>PN_Atefuel_nopn</tasteThought>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>1</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1028</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Atefuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 오토마톤 연료 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_ateFuel</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Ate automaton fuel</label>
+    <labelNoun>Ate Automaton Fuel</labelNoun>
+    <description>...</description>
+    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PsychiteAddiction</hediff>
+          </li>
+          <li>
+            <hediff>FoodPoisoning</hediff>
+          </li>
+          <li>
+            <hediff>DrugOverdose</hediff>
+          </li>
+        </hediffAndBodypart>
+        <bodyDefBlackList>
+          <li>PanielBody</li>
+        </bodyDefBlackList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <ChemicalDef>
+    <defName>PN_Chemical_Fuel</defName>
+    <label>Automaton Fuel</label>
+    <addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
+    <canBinge>false</canBinge>
+  </ChemicalDef>
+
+  <HediffDef ParentName="AddictionBase">
+    <defName>PN_AutomatonFuel_Addiction</defName>
+    <hediffClass>Hediff_Addiction</hediffClass>
+    <label>Automaton Fuel</label>
+    <description>...</description>
+    <defaultLabelColor>(222,90,90)</defaultLabelColor>
+    <causesNeed>PN_Need_Fuel</causesNeed>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <everCurableByItem>false</everCurableByItem>
+    <comps>
+      <li Class="HediffCompProperties_Discoverable">
+        <sendLetterWhenDiscovered>true</sendLetterWhenDiscovered>
+        <discoverLetterLabel>Automaton fuel required</discoverLetterLabel>
+        <discoverLetterText>...</discoverLetterText>
+        <letterType>NegativeEvent</letterType>
+        <messageType>NegativeEvent</messageType>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <becomeVisible>false</becomeVisible>
+      </li>
+      <li>
+        <label>required</label>
+        <lifeThreatening>true</lifeThreatening>
+        <deathMtbDays>10</deathMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <setMax>0.1</setMax>
+          </li>
+        </capMods>
+        <hungerRateFactor>0.1</hungerRateFactor>
+      </li>
+    </stages>
+    <modExtensions>
+      <li Class="YORHG.HediffDefModExtension">
+        <race>Paniel_Race</race>
+      </li>
+    </modExtensions>
+  </HediffDef>
+
+  <!--==================================== 연료 해독제 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_Fuelantidote</defName>
+    <label>PNL fuel Antidote</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_FuelAntidoteEffect</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1031</listOrder>
+        <overdoseSeverityOffset>0.08~0.14</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 연료 해독제 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_FuelAntidoteEffect</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Antidote Effect</label>
+    <labelNoun>Antidote Effect</labelNoun>
+    <description>...</description>
+    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToNullify>
+          <li>PN_AutomatonFuel_Addiction</li>
+        </hediffToNullify>
+        <bodyDefBlackList>
+          <li>PanielBody</li>
+        </bodyDefBlackList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <!--==================================== 플러스 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel_Plus</defName>
+    <label>PNL plus fuel</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_Fuelantidote</ThingDef>
+    </descriptionHyperlinks>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+      <Nutrition>1</Nutrition>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <tasteThought>PN_Ateplusfuel_nopn</tasteThought>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>1</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1029</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Ateplusfuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_Ateplusfuel_yespn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate plus fuel</label>
+        <description>I ate a really tasty fuel. Yum!</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 프리미엄 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel_Premium</defName>
+    <label>PNL premium fuel</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_Fuelantidote</ThingDef>
+    </descriptionHyperlinks>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+      <Nutrition>1</Nutrition>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>1</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1030</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Atepremiumfuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_Atepremiumfuel_yespn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate premium fuel</label>
+        <description>That fuel was amazing. It provided energy to my body and my soul.</description>
+        <baseMoodEffect>12</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/Drugs/Drugs_Hibernation.xml b/1.2/Defs/Drugs/Drugs_Hibernation.xml
new file mode 100644
index 0000000..a0d06a5
--- /dev/null
+++ b/1.2/Defs/Drugs/Drugs_Hibernation.xml
@@ -0,0 +1,302 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 동면약 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_hibernation</defName>
+    <label>PNL hibernater</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_BH_Bridge</hediffDef>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1032</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 동면약 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_BH_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_BH_EffectBridge</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BH_EffectBridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToApply>PN_BH_Effect</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BH_Effect</defName>
+    <hediffClass>Hediff_High</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <setMax>0.1</setMax>
+          </li>
+        </capMods>
+        <hungerRateFactor>0.01</hungerRateFactor>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 동면 해제 약 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_de_hibernation</defName>
+    <label>PNL de-hibernater</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_BDH_Bridge</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1033</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 동면 해제 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_BDH_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_BDH_Effect</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BDH_Effect</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToNullify>
+          <li>PN_BH_Effect</li>
+        </hediffToNullify>
+        <hediffToApply>PN_HibernationSickness</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <!--==================================== 동면약 부작용 ====================================-->
+  <HediffDef ParentName="DiseaseBase">
+    <defName>PN_HibernationSickness</defName>
+    <label>hibernation sickness</label>
+    <description>...</description>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <initialSeverity>1</initialSeverity>
+    <comps>
+      <li Class="HediffCompProperties_SeverityPerDay">
+        <severityPerDay>-1</severityPerDay>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <label>recovering</label>
+        <vomitMtbDays>0.4</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>major</label>
+        <minSeverity>0.2</minSeverity>
+        <vomitMtbDays>0.2</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Talking</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.3</postFactor>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>initial</label>
+        <minSeverity>0.8</minSeverity>
+        <vomitMtbDays>0.3</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/FactionDefs/Factions b/1.2/Defs/FactionDefs/Factions
new file mode 100644
index 0000000..50625d7
--- /dev/null
+++ b/1.2/Defs/FactionDefs/Factions
@@ -0,0 +1,168 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <FactionDef ParentName="HumanFactionBase">
+    <defName>PN_LiberatedFaction</defName>
+    <label>Liberated automata</label>
+    <description>Liberated automata</description>
+    <colorSpectrum>
+      <li>(1.0, 0.866, 0.949)</li>
+    </colorSpectrum>
+    <pawnSingular>Automaton</pawnSingular>
+    <pawnsPlural>Automata</pawnsPlural>
+    <requiredCountAtGameStart>1</requiredCountAtGameStart>
+    <settlementGenerationWeight>1</settlementGenerationWeight>
+    <canMakeRandomly>true</canMakeRandomly>
+    <canSiege>true</canSiege>
+    <canStageAttacks>true</canStageAttacks>
+    <leaderTitle>Automaton Leader</leaderTitle>
+    <startingGoodwill>
+      <min>0</min>
+      <max>0</max>
+    </startingGoodwill>
+    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
+    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
+    <techLevel>Ultra</techLevel>
+    <backstoryFilters>
+      <li>
+        <categories>
+        </categories>
+      </li>
+    </backstoryFilters>
+    <hairTags>
+      <li>Rural</li>
+    </hairTags>
+    <naturalColonyGoodwill>
+      <min>0</min>
+      <max>0</max>
+    </naturalColonyGoodwill>
+    <visitorTraderKinds>
+    </visitorTraderKinds>
+    <caravanTraderKinds>
+      <li>Caravan_PN_Automaton</li>
+    </caravanTraderKinds>
+    <baseTraderKinds>
+      <li>Base_Outlander_Standard</li>
+    </baseTraderKinds>
+    <allowedArrivalTemperatureRange>-50~45</allowedArrivalTemperatureRange>
+    <raidCommonalityFromPointsCurve>
+      <points>
+        <li>(0, 1)</li>        <!--Constant 1 at all points levels-->
+      </points>
+    </raidCommonalityFromPointsCurve>
+    <raidLootMaker>PN_RaidLootMaker</raidLootMaker>
+    <maxPawnCostPerTotalPointsCurve>
+      <points>
+        <li>(0,35)</li>
+        <li>(70, 50)</li>
+        <li>(700, 100)</li>
+        <li>(1300, 150)</li>
+        <li>(100000, 10000)</li>
+      </points>
+    </maxPawnCostPerTotalPointsCurve>
+    <pawnGroupMakers>
+      <li>
+        <kindDef>Combat</kindDef>
+        <commonality>90</commonality>
+        <options>
+          <!--<Nyaron_Colonist>20</Nyaron_Colonist>
+                    <Nyaron_Soldier>100</Nyaron_Soldier>
+                    <Nyaron_Ranger>80</Nyaron_Ranger>
+                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
+                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Combat</kindDef>
+        <commonality>5</commonality>
+        <options>
+          <!--<Nyaron_Colonist>16</Nyaron_Colonist>
+                    <Nyaron_Soldier>100</Nyaron_Soldier>
+                    <Nyaron_Ranger>80</Nyaron_Ranger>
+                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
+                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
+                    <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Combat</kindDef>
+        <commonality>4</commonality>
+        <options>
+          <!--<Nyaron_Colonist>16</Nyaron_Colonist>
+                    <Nyaron_Soldier>100</Nyaron_Soldier>
+                    <Nyaron_Ranger>80</Nyaron_Ranger>
+                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
+                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
+                    <Nyaron_Ranger_Rocketeer>3</Nyaron_Ranger_Rocketeer>
+                    <Nyaron_Ranger_Elite>1</Nyaron_Ranger_Elite>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Combat</kindDef>
+        <commonality>1</commonality>
+        <options>
+          <!--<Nyaron_Soldier>80</Nyaron_Soldier>
+                    <Nyaron_Ranger>100</Nyaron_Ranger>
+                    <Nyaron_Soldier_Light>40</Nyaron_Soldier_Light>
+                    <Nyaron_Ranger_Light>40</Nyaron_Ranger_Light>
+                    <Nyaron_Ranger_Rocketeer>2</Nyaron_Ranger_Rocketeer>
+                    <Nyaron_Soldier_Elite>1</Nyaron_Soldier_Elite>
+                    <Nyaron_Ranger_Elite>2</Nyaron_Ranger_Elite>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Combat</kindDef>
+        <commonality>0</commonality>
+        <options>
+          <!--<Nyaron_Leader>1</Nyaron_Leader>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Peaceful</kindDef>
+        <options>
+          <!--<Nyaron_Colonist>10</Nyaron_Colonist>
+                    <Nyaron_Soldier>2</Nyaron_Soldier>-->
+        </options>
+      </li>
+      <li>
+        <kindDef>Trader</kindDef>
+        <commonality>1</commonality>
+        <traders>
+          <!--<Nyaron_Trader>1</Nyaron_Trader>-->
+        </traders>
+        <carriers>
+          <!--<Muffalo>5</Muffalo>
+                    <Dromedary>5</Dromedary>
+                    <Alpaca>5</Alpaca>
+                    <Elephant>1</Elephant>-->
+        </carriers>
+        <guards>
+        </guards>
+      </li>
+      <li>
+        <kindDef>Settlement</kindDef>
+        <options>
+          <!--<Nyaron_Colonist>100</Nyaron_Colonist>
+                    <Nyaron_Leader>1</Nyaron_Leader>
+                    <Nyaron_Soldier>30</Nyaron_Soldier>-->
+        </options>
+      </li>
+    </pawnGroupMakers>
+    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
+    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
+  </FactionDef>
+
+  <ThingSetMakerDef>
+    <defName>PN_RaidLootMaker</defName>
+    <root Class="ThingSetMaker_MarketValue">
+      <fixedParams>
+        <filter>
+          <thingDefs>
+            <li>Silver</li>
+            <li>Jade</li>
+            <li>Pemmican</li>
+          </thingDefs>
+        </filter>
+      </fixedParams>
+    </root>
+  </ThingSetMakerDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/FactionDefs/Factions_Player.xml b/1.2/Defs/FactionDefs/Factions_Player.xml
new file mode 100644
index 0000000..5cee71f
--- /dev/null
+++ b/1.2/Defs/FactionDefs/Factions_Player.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <FactionDef Abstract="True" Name="Paniel_PlayerBase">
+    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
+    <colorSpectrum>
+      <li>(65, 65, 150)</li>
+    </colorSpectrum>
+  </FactionDef>  <!--스타트 팩션-->
+  <FactionDef ParentName="Paniel_PlayerBase">
+    <defName>Paniel_PlayerFaction</defName>
+    <label>Left Automata</label>
+    <description>...</description>
+    <isPlayer>true</isPlayer>
+    <basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
+    <pawnSingular>colonist</pawnSingular>
+    <pawnsPlural>colonists</pawnsPlural>
+    <techLevel>Industrial</techLevel>
+    <backstoryCategories>
+      <li>Paniel_Story</li>
+    </backstoryCategories>
+    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
+    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
+    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
+    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
+    <geneticVariance>1</geneticVariance>
+    <startingResearchTags>
+      <li>ClassicStart</li>
+    </startingResearchTags>
+    <hairTags>
+      <li>Rural</li>
+    </hairTags>
+    <apparelStuffFilter>
+      <thingDefs>
+        <li>Cloth</li>
+      </thingDefs>
+    </apparelStuffFilter>
+  </FactionDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HairDefs/Hairs.xml b/1.2/Defs/HairDefs/Hairs.xml
new file mode 100644
index 0000000..ed23072
--- /dev/null
+++ b/1.2/Defs/HairDefs/Hairs.xml
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HairDef>
+    <defName>Paniel_HairA</defName>
+    <label>Paniel HairA</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairA</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairB</defName>
+    <label>Paniel HairB</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairB</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairC</defName>
+    <label>Paniel HairC</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairC</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairD</defName>
+    <label>Paniel HairD</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairD</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairE</defName>
+    <label>Paniel HairE</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairE</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairF</defName>
+    <label>Paniel HairF</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairF</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairG</defName>
+    <label>Paniel HairG</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairG</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairH</defName>
+    <label>Paniel HairH</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairH</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.2/Defs/HediffDefs/Hediffs_BodyParts.xml
new file mode 100644
index 0000000..dc3d05d
--- /dev/null
+++ b/1.2/Defs/HediffDefs/Hediffs_BodyParts.xml
@@ -0,0 +1,255 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <HediffDef Name="PN_ImplantHediffBase" Abstract="True">
+    <hediffClass>Hediff_Implant</hediffClass>
+    <defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
+    <isBad>false</isBad>
+    <priceImpact>true</priceImpact>
+    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
+  </HediffDef>
+
+  <HediffDef Name="PN_AddedBodyPartBase" ParentName="PN_ImplantHediffBase" Abstract="True">
+    <hediffClass>Hediff_AddedPart</hediffClass>
+    <priceImpact>true</priceImpact>
+  </HediffDef>
+
+  <ThingCategoryDef>
+    <defName>PN_BodyPartsAutomaton</defName>
+    <label>Automaton</label>
+    <parent>BodyParts</parent>
+  </ThingCategoryDef>
+
+  <ThingDef Name="PN_BodyPartBase" Abstract="True">
+    <thingClass>ThingWithComps</thingClass>
+    <category>Item</category>
+    <useHitPoints>true</useHitPoints>
+    <selectable>true</selectable>
+    <altitudeLayer>Item</altitudeLayer>
+    <tickerType>Never</tickerType>
+    <alwaysHaulable>true</alwaysHaulable>
+    <isTechHediff>true</isTechHediff>
+    <pathCost>14</pathCost>
+    <statBases>
+      <MaxHitPoints>50</MaxHitPoints>
+      <Flammability>0.7</Flammability>
+      <Beauty>-4</Beauty>
+      <DeteriorationRate>2.0</DeteriorationRate>
+      <Mass>1</Mass>
+    </statBases>
+    <tradeTags>
+      <li>PN_BodyPartsNormal</li>
+    </tradeTags>
+    <comps>
+      <li Class="CompProperties_Forbiddable"/>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BodyPartNormalBase" ParentName="PN_BodyPartBase" Abstract="True">
+    <techLevel>Industrial</techLevel>
+    <thingCategories>
+      <li>PN_BodyPartsAutomaton</li>
+    </thingCategories>
+    <graphicData>
+      <texPath>Things/Item/Health/HealthItem</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>0.80</drawSize>
+      <color>(154,124,104)</color>
+    </graphicData>
+    <statBases>
+      <WorkToMake>15000</WorkToMake>
+    </statBases>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+      <!--<researchPrerequisite>Prosthetics</researchPrerequisite>-->
+      <recipeUsers>
+        <li>TableMachining</li>
+      </recipeUsers>
+    </recipeMaker>
+  </ThingDef>
+
+  <ThingDef Name="PN_BodyPartRoyalBase" ParentName="PN_BodyPartBase" Abstract="True">
+    <techLevel>Spacer</techLevel>
+    <thingCategories>
+      <li>PN_BodyPartsAutomaton</li>
+    </thingCategories>
+    <graphicData>
+      <texPath>Things/Item/Health/HealthItem</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>0.80</drawSize>
+      <color>(189,169,118)</color>
+    </graphicData>
+    <tradeTags>
+      <li>PN_BodyPartsRoyal</li>
+    </tradeTags>
+    <statBases>
+      <WorkToMake>26000</WorkToMake>
+    </statBases>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+      <!--<researchPrerequisite>Bionics</researchPrerequisite>-->
+      <recipeUsers>
+        <li>FabricationBench</li>
+      </recipeUsers>
+    </recipeMaker>
+  </ThingDef>
+
+  <RecipeDef Name="PN_SurgeryInstallImplantBase" ParentName="PN_Surgery" Abstract="True">
+    <workerClass>Recipe_InstallImplant</workerClass>
+    <workAmount>2500</workAmount>
+    <skillRequirements>
+      <Medicine>5</Medicine>
+    </skillRequirements>
+    <recipeUsers>
+      <li>Paniel_Race</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_RepairKit</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+  </RecipeDef>
+
+  <RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
+    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
+  </RecipeDef>
+
+  <RecipeDef Name="PN_SurgeryRemoveImplantBase" ParentName="PN_Surgery" Abstract="True">
+    <workerClass>Recipe_RemoveImplant</workerClass>
+    <workAmount>2500</workAmount>
+    <isViolation>true</isViolation>
+    <skillRequirements>
+      <Medicine>5</Medicine>
+    </skillRequirements>
+    <recipeUsers>
+      <li>Paniel_Race</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <categories>
+            <li>PN_RepairKit</li>
+          </categories>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <categories>
+        <li>PN_RepairKit</li>
+      </categories>
+    </fixedIngredientFilter>
+  </RecipeDef>
+
+  <!--==================================== 부활 모듈 ====================================-->
+  <HediffDef ParentName="PN_ImplantHediffBase">
+    <defName>PN_ResurrectModule</defName>
+    <label>resurrect module</label>
+    <labelNoun>a resurrect module</labelNoun>
+    <description>An installed resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+    </descriptionHyperlinks>
+    <stages>
+
+    </stages>
+    <spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>
+  </HediffDef>
+
+  <ThingDef ParentName="PN_BodyPartNormalBase">
+    <defName>PN_ResurrectModule</defName>
+    <label>automaton resurrect module</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <RecipeDef>PN_InstallResurrectModule</RecipeDef>
+    </descriptionHyperlinks>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <MechSerumResurrector>1</MechSerumResurrector>
+    </costList>
+    <statBases>
+      <Mass>0.3</Mass>
+    </statBases>
+  </ThingDef>
+
+  <RecipeDef ParentName="SurgeryInstallImplantBase">
+    <defName>PN_InstallResurrectModule</defName>
+    <label>install resurrect module</label>
+    <description>Install a resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+      <HediffDef>PN_ResurrectModule</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing resurrect module.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_ResurrectModule</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_ResurrectModule</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNTorso</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>PN_ResurrectModule</addsHediff>
+  </RecipeDef>
+
+  <RecipeDef ParentName="SurgeryRemoveImplantBase">
+    <defName>PN_RemoveResurrectModule</defName>
+    <label>remove resurrect module</label>
+    <description>Remove the resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+      <HediffDef>PN_ResurrectModule</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Removing resurrect module.</jobString>
+    <removesHediff>PN_ResurrectModule</removesHediff>
+  </RecipeDef>
+
+  <!--==================================== 패닝 모듈 ====================================-->
+  <HediffDef ParentName="PN_ImplantHediffBase">
+    <defName>PN_FanningModule</defName>
+    <label>fanning module</label>
+    <labelNoun>a fanning module</labelNoun>
+    <description>An installed fanning module.</description>
+    <!--<descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+    </descriptionHyperlinks>-->
+    <stages>
+
+    </stages>
+    <!--<spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>-->
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HediffDefs/Hediffs_HediffGiver.xml b/1.2/Defs/HediffDefs/Hediffs_HediffGiver.xml
new file mode 100644
index 0000000..ed9fe3a
--- /dev/null
+++ b/1.2/Defs/HediffDefs/Hediffs_HediffGiver.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffGiverSetDef>
+    <defName>PanielBasicHediffSet</defName>
+    <hediffGivers>
+      <li Class="HediffGiver_Bleeding">
+        <hediff>BloodLoss</hediff>
+      </li>
+      <li Class="HediffGiver_Hypothermia">
+        <hediff>Hypothermia</hediff>
+        <hediffInsectoid>HypothermicSlowdown</hediffInsectoid>
+      </li>
+      <li Class="HediffGiver_Heat">
+        <hediff>Heatstroke</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PanielBaseHediff</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PN_AutomatonFuel_Addiction</hediff>
+      </li>
+      <li Class="AutomataRace.HediffGiver_Joy">
+        <hediff>Paniel_Joy</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PN_Maintenance</hediff>
+      </li>
+    </hediffGivers>
+  </HediffGiverSetDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HediffDefs/Hediffs_Joy.xml b/1.2/Defs/HediffDefs/Hediffs_Joy.xml
new file mode 100644
index 0000000..a566a90
--- /dev/null
+++ b/1.2/Defs/HediffDefs/Hediffs_Joy.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffDef>
+    <defName>Paniel_Joy</defName>
+    <label>Sync State</label>
+    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
+    <description>test</description>
+    <stages>
+      <li>
+        <label>low</label>
+        <becomeVisible>true</becomeVisible>
+      </li>
+      <li>
+        <label>low</label>
+        <minSeverity>0.15</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.0</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>steady</label>
+        <minSeverity>0.3</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.05</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>high</label>
+        <minSeverity>0.7</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.08</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>extreme</label>
+        <minSeverity>0.85</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.10</offset>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.2/Defs/HediffDefs/Hediffs_Maintenance.xml
new file mode 100644
index 0000000..fd4edc9
--- /dev/null
+++ b/1.2/Defs/HediffDefs/Hediffs_Maintenance.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffDef>
+    <defName>PN_Maintenance</defName>
+    <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
+    <label>Maintenance</label>    <!--정비상태-->
+    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
+    <description>...</description>
+    <causesNeed>PN_Need_Maintenance</causesNeed>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <stages>
+      <li>
+        <label>urgent</label>
+        <minSeverity>0.10</minSeverity>
+        <becomeVisible>true</becomeVisible>
+        <restFallFactor>1.4</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>1.2</PsychicSensitivity>
+          <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
+          <MoveSpeed>-0.4</MoveSpeed>
+        </statOffsets>
+        <mentalStateGivers>
+          <li>
+            <mentalState>WanderConfused</mentalState>
+            <mtbDays>30</mtbDays>
+          </li>
+          <li>
+            <mentalState>MurderousRage</mentalState>
+            <mtbDays>60</mtbDays>
+          </li>
+          <li>
+            <mentalState>Tantrum</mentalState>
+            <mtbDays>30</mtbDays>
+          </li>
+        </mentalStateGivers>
+      </li>
+      <li>
+        <label>required</label>
+        <minSeverity>0.30</minSeverity>
+        <restFallFactor>1.2</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.05</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.80</PsychicSensitivity>
+          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
+          <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
+          <MoveSpeed>-0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>stable</label>
+        <minSeverity>0.75</minSeverity>
+        <restFallFactor>1.0</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.40</PsychicSensitivity>
+          <MentalBreakThreshold>0</MentalBreakThreshold>
+          <WorkSpeedGlobal>0.0</WorkSpeedGlobal>
+          <MoveSpeed>0.0</MoveSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>flawless</label>
+        <minSeverity>1</minSeverity>
+        <restFallFactor>0.8</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.0</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.0</PsychicSensitivity>
+          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
+          <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
+          <MoveSpeed>0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+    <modExtensions>
+			<li Class="YORHG.HediffDefModExtension">
+				<race>Paniel_Race</race>
+			</li>
+		</modExtensions>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/HediffDefs/Hediffs_Misc.xml b/1.2/Defs/HediffDefs/Hediffs_Misc.xml
new file mode 100644
index 0000000..704a082
--- /dev/null
+++ b/1.2/Defs/HediffDefs/Hediffs_Misc.xml
@@ -0,0 +1,219 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 동조율 ====================================-->
+  <HediffDef Abstract="True" Name="PanielSynchroBase">
+    <hediffClass>HediffWithComps</hediffClass>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1</maxSeverity>
+    <initialSeverity>1</initialSeverity>
+    <isBad>false</isBad>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Awful</defName>
+    <label>Automaton (awful)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.30</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ArmorRating_Sharp>0.24</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.048</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.06</ArmorRating_Heat>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Poor</defName>
+    <label>Automaton (poor)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ArmorRating_Sharp>0.32</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.064</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.08</ArmorRating_Heat>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Normal</defName>
+    <label>Automaton (normal)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+        </capMods>
+        <statOffsets>
+          <ArmorRating_Sharp>0.40</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.08</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.10</ArmorRating_Heat>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Good</defName>
+    <label>Automaton (good)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.05</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
+          <ArmorRating_Sharp>0.46</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.092</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.115</ArmorRating_Heat>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Excellent</defName>
+    <label>Automaton (excellent)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.10</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
+          <ArmorRating_Sharp>0.52</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.104</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.13</ArmorRating_Heat>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Masterwork</defName>
+    <label>Automaton (masterwork)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
+          <ArmorRating_Sharp>0.58</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.116</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.145</ArmorRating_Heat>
+          <WorkSpeedGlobal>0.10</WorkSpeedGlobal>
+          <MoveSpeed>0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Legendary</defName>
+    <label>Automaton (legendary)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.25</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
+          <ArmorRating_Sharp>0.72</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.144</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.18</ArmorRating_Heat>
+          <WorkSpeedGlobal>0.20</WorkSpeedGlobal>
+          <MoveSpeed>0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 오토마톤 기본 ====================================-->
+  <HediffDef>
+    <defName>PanielBaseHediff</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Automaton base</label>
+    <description>This pawn is Automaton.</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1</maxSeverity>
+    <initialSeverity>1</initialSeverity>
+    <isBad>false</isBad>
+    <stages>
+      <li>
+        <becomeVisible>false</becomeVisible>
+        <painFactor>0</painFactor>
+        <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
+      </li>
+    </stages>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
+        <hediffToNullify>
+          <li>Plague</li>
+          <li>CryptosleepSickness</li>
+          <li>Carcinoma</li>
+          <li>BadBack</li>
+          <li>Frail</li>
+          <li>Cataract</li>
+          <li>Blindness</li>
+          <li>HearingLoss</li>
+          <li>Asthma</li>
+          <li>HeartArteryBlockage</li>
+          <li>GutWorms</li>
+          <li>MuscleParasites</li>
+          <li>FibrousMechanites</li>
+          <li>Flu</li>
+          <li>Malaria</li>
+          <li>SleepingSickness</li>
+          <li>TraumaSavant</li>
+          <li>Cirrhosis</li>
+          <li>ResurrectionPsychosis</li>
+          <li>Scaria</li>
+          <li>FoodPoisoning</li>
+          <li>ResurrectionSickness</li>
+          <li>Anesthetic</li>
+        </hediffToNullify>
+        <showMessage>true</showMessage>
+        <nullifyKey>PN_HediffNullifier</nullifyKey>
+      </li>
+    </comps>
+    <modExtensions>
+      <li Class="YORHG.HediffDefModExtension">
+        <race>Paniel_Race</race>
+      </li>
+    </modExtensions>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/NeedDefs/Needs.xml b/1.2/Defs/NeedDefs/Needs.xml
new file mode 100644
index 0000000..6fa3461
--- /dev/null
+++ b/1.2/Defs/NeedDefs/Needs.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<NeedDef ParentName="DrugAddictionNeedBase">
+		<defName>PN_Need_Fuel</defName>
+		<needClass>Need_Chemical</needClass>
+		<label>Automaton Fuel</label>
+		<description>...</description>
+		<listPriority>985</listPriority>
+		<fallPerDay>0.25</fallPerDay>
+		<freezeWhileSleeping>true</freezeWhileSleeping>
+		<showForCaravanMembers>true</showForCaravanMembers>
+  </NeedDef>
+  
+  <NeedDef>
+      <defName>PN_Need_Maintenance</defName>
+      <needClass>AutomataRace.Need_Maintenance</needClass>
+      <label>Maintenance</label>
+      <description>...</description>
+      <onlyIfCausedByHediff>true</onlyIfCausedByHediff>
+      <listPriority>984</listPriority>
+      <fallPerDay>0.0166</fallPerDay>
+      <showForCaravanMembers>true</showForCaravanMembers>
+  </NeedDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
new file mode 100644
index 0000000..5da2ae2
--- /dev/null
+++ b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<!-- 폰카인드 베이스 
+	<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
+		<race>Paniel_Race</race>
+		<defaultFactionType>PN_LiberatedFaction</defaultFactionType>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<invNutrition>2</invNutrition>
+		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
+		<minGenerationAge>15</minGenerationAge>
+		<maxGenerationAge>15</maxGenerationAge>
+	</PawnKindDef>-->
+	
+  <!--템플릿
+	<PawnKindDef ParentName="PanielBasePawnKind">
+		<defName>PN_</defName>
+		<label>Paniel </label>
+		<combatPower>50</combatPower>
+		<isFighter>false</isFighter>
+		<itemQuality>Normal</itemQuality>
+		<apparelTags>
+			<li></li>
+		</apparelTags>
+		<gearHealthRange>0.2~2.0</gearHealthRange>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li></li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
+		<apparelMoney>200~400</apparelMoney>
+		<weaponTags>
+			<li>Gun</li>
+			<li>MedievalMeleeBasic</li>
+		</weaponTags>
+		<weaponMoney>65~250</weaponMoney>		
+		<techHediffsChance>0.06</techHediffsChance>
+		<techHediffsMoney>50~600</techHediffsMoney>
+		<techHediffsTags>
+			<li>simple</li>
+		</techHediffsTags>	
+	</PawnKindDef>
+  -->
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
new file mode 100644
index 0000000..1274102
--- /dev/null
+++ b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
+		<race>Paniel_Race</race>
+		<combatPower>30</combatPower>
+		<isFighter>false</isFighter>
+		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasic</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>130</min>
+			<max>130</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
+		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>1</maxGenerationAge>
+	</PawnKindDef>
+
+	<!-- 정착민 -->
+	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
+		<defName>Paniel_ColonistPawn</defName>
+		<label>Paniel colonist</label>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasicHat</li>
+			<li>PN_ApparelCape</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>330</min>
+			<max>2000</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li>Paniel_Story_Start</li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+		<techHediffsChance>0</techHediffsChance>
+		<techHediffsMoney>0</techHediffsMoney>
+		<techHediffsTags>
+		</techHediffsTags>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>2</maxGenerationAge>
+	</PawnKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
new file mode 100644
index 0000000..55636d9
--- /dev/null
+++ b/1.2/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
@@ -0,0 +1,418 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--가챠 일반-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Awful</defName>
+    <label>Paniel Randombox Awful</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Awful</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Poor</defName>
+    <label>Paniel Randombox Poor</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Poor</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Normal</defName>
+    <label>Paniel Randombox Normal</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Good</defName>
+    <label>Paniel Randombox Good</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Excellent</defName>
+    <label>Paniel Randombox Excellent</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_Noble</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <apparelMoney>0</apparelMoney>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_MasterworkA</defName>
+    <label>Paniel Randombox Masterwork</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_Noble</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_MasterworkB</defName>
+    <label>Paniel Randombox Masterwork</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_Royal</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Legendary</defName>
+    <label>Paniel Randombox Legendary</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Royal</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <!--가챠 특화 전투형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>Industriousness</li>
+      <li>TorturedArtist</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Normal</defName>
+    <label>Paniel Normal Militia</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_MilitiaA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Good</defName>
+    <label>Paniel Good Militia</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_MilitiaB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Excellent</defName>
+    <label>Paniel Excellent Soldier</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_SoldierA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Masterwork</defName>
+    <label>Paniel Masterwork Soldier</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_SoldierB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Legendary</defName>
+    <label>Paniel Legendary Royalguard</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Royalguard</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <!--가챠 특화 제작형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>ShootingAccuracy</li>
+      <li>Brawler</li>
+      <li>Tough</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Normal</defName>
+    <label>Paniel Normal Apprentice</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_ApprenticeA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Good</defName>
+    <label>Paniel Good Apprentice</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_ApprenticeB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Excellent</defName>
+    <label>Paniel Excellent journeyman</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_journeymanA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Masterwork</defName>
+    <label>Paniel Masterwork journeyman</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_journeymanB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Legendary</defName>
+    <label>Paniel Legendary Meister</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Meister</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <!--가챠 특화 가정형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>ShootingAccuracy</li>
+      <li>Brawler</li>
+      <li>TorturedArtist</li>
+      <li>Tough</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Normal</defName>
+    <label>Paniel Normal Maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_MaidA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Good</defName>
+    <label>Paniel Good Maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_MaidB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Excellent</defName>
+    <label>Paniel Excellent House maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_HousemaidA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Masterwork</defName>
+    <label>Paniel Masterwork House maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_HousemaidB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Legendary</defName>
+    <label>Paniel Legendary Lady's maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Ladysmaid</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/RecipeDefs/Recipes_Drugs.xml b/1.2/Defs/RecipeDefs/Recipes_Drugs.xml
new file mode 100644
index 0000000..c5c713e
--- /dev/null
+++ b/1.2/Defs/RecipeDefs/Recipes_Drugs.xml
@@ -0,0 +1,275 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 일반 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonFuel</defName>
+    <label>make PNL fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>1200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel>4</PN_AutomatonFuel>
+    </products>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonFuel_bulk</defName>
+    <label>make PNL fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>4800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel>16</PN_AutomatonFuel>
+    </products>
+  </RecipeDef>
+
+  <!--==================================== 플러스 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPlusFuel</defName>
+    <label>make PNL plus fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>1800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Plus>4</PN_AutomatonFuel_Plus>
+    </products>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPlusFuel_bulk</defName>
+    <label>make PNL plus fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>7200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus>
+    </products>
+  </RecipeDef>
+
+  <!--==================================== 프리미엄 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPremiumFuel</defName>
+    <label>make PNL premium fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>3200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Ambrosia</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+        <li>Ambrosia</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Premium>4</PN_AutomatonFuel_Premium>
+    </products>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPremiumFuel_bulk</defName>
+    <label>make PNL premium fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>12800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>BiofuelRefinery</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Ambrosia</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PsychoidLeaves</li>
+        <li>Chemfuel</li>
+        <li>Ambrosia</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium>
+    </products>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/RecipeDefs/Recipes_Production.xml b/1.2/Defs/RecipeDefs/Recipes_Production.xml
new file mode 100644
index 0000000..15d811c
--- /dev/null
+++ b/1.2/Defs/RecipeDefs/Recipes_Production.xml
@@ -0,0 +1,257 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--수리키트-->
+  <RecipeDef>
+    <defName>PN_Make_RepairKit</defName>
+    <label>make automaton repair kit</label>
+    <description>...</description>
+    <jobString>Making automaton repair kit.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>10000</workAmount>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>MedicineHerbal</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>MedicineHerbal</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_RepairKit>1</PN_RepairKit>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+      <Medicine>4</Medicine>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_SelfRepairKit</defName>
+    <label>make automaton self repair kit</label>
+    <description>...</description>
+    <jobString>Making automaton self repair kit.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>10000</workAmount>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>MedicineUltratech</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>MedicineUltratech</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_SelfRepairKit>1</PN_SelfRepairKit>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+      <Medicine>4</Medicine>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--브레인 가공-->
+  <RecipeDef>
+    <defName>PN_Make_ProcessedBrain</defName>
+    <label>make automaton brain</label>
+    <description>...</description>
+    <jobString>Making automaton brain.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>10000</workAmount>
+    <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_Brain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_Brain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>PsychoidLeaves</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PNProcessedBrain>1</PNProcessedBrain>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+      <Medicine>4</Medicine>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--오토마톤 피부-->
+  <RecipeDef>
+    <defName>PN_Make_Leather_Automaton</defName>
+    <label>make automaton skin x10</label>
+    <description>...</description>
+    <jobString>Making automaton skin.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>2000</workAmount>
+    <allowMixingIngredients>true</allowMixingIngredients>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>HandTailoringBench</li>
+      <li>ElectricTailoringBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <categories>
+            <li>Leathers</li>
+          </categories>
+          <disallowedThingDefs>
+            <li>Leather_Thrumbo</li>
+          </disallowedThingDefs>
+        </filter>
+        <count>10</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>Chemfuel</li>
+      </thingDefs>
+      <categories>
+        <li>Leathers</li>
+      </categories>
+    </fixedIngredientFilter>
+    <products>
+      <Leather_Automaton>10</Leather_Automaton>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/RecipeDefs/Recipes_Randombox.xml b/1.2/Defs/RecipeDefs/Recipes_Randombox.xml
new file mode 100644
index 0000000..f10d368
--- /dev/null
+++ b/1.2/Defs/RecipeDefs/Recipes_Randombox.xml
@@ -0,0 +1,827 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--가챠급조-->
+  <RecipeDef>
+    <defName>PN_Make_Automaton_Improvised</defName>
+    <label>make improvised automaton</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>12000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>CraftingSpot</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>2</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>72</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>40</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_ImprovisedAutomaton>1</Packaged_ImprovisedAutomaton>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠일반-->
+  <!--<RecipeDef>
+    <defName>PN_Make_Automaton_Normal</defName>
+    <label>make automaton</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>48000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+      <categories>
+        <li>Leathers</li>
+      </categories>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NormalAutomaton>1</Packaged_NormalAutomaton>
+    </products>
+    <skillRequirements>
+      <Crafting>8</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>-->
+
+  <!--가챠고급-->
+  <!--<RecipeDef>
+    <defName>PN_Make_Automaton_Senior</defName>
+    <label>make senior automaton</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>72000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentSpacer</li>
+          </thingDefs>
+        </filter>
+        <count>3</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>6</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>ComponentSpacer</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+      <categories>
+        <li>Leathers</li>
+      </categories>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NobleAutomaton>1</Packaged_NobleAutomaton>
+    </products>
+    <skillRequirements>
+      <Crafting>12</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>-->
+
+  <!--가챠로열-->
+  <RecipeDef>
+    <defName>PN_Make_Automaton_Royal</defName>
+    <label>make royal automaton</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>144000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>AIPersonaCore</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Luciferium</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentSpacer</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>6</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>AIPersonaCore</li>
+        <li>Luciferium</li>
+        <li>ComponentIndustrial</li>
+        <li>ComponentSpacer</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_RoyalAutomaton>1</Packaged_RoyalAutomaton>
+    </products>
+    <skillRequirements>
+      <Crafting>16</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠전투일반-->
+  <RecipeDef>
+    <defName>PN_Make_NormalAutomaton_Soldier</defName>
+    <label>make automaton soldier</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>48000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
+    </products>
+    <skillRequirements>
+      <Crafting>8</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠전투고급-->
+  <RecipeDef>
+    <defName>PN_Make_NobleAutomaton_Soldier</defName>
+    <label>make noble automaton soldier</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>72000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentSpacer</li>
+          </thingDefs>
+        </filter>
+        <count>3</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>6</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>ComponentSpacer</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NobleAutomatonSoldier>1</Packaged_NobleAutomatonSoldier>
+    </products>
+    <skillRequirements>
+      <Crafting>12</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠제작일반-->
+  <RecipeDef>
+    <defName>PN_Make_NormalAutomaton_Worker</defName>
+    <label>make automaton worker</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>48000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
+    </products>
+    <skillRequirements>
+      <Crafting>8</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠제작고급-->
+  <RecipeDef>
+    <defName>PN_Make_NobleAutomaton_Worker</defName>
+    <label>make noble automaton worker</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>72000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentSpacer</li>
+          </thingDefs>
+        </filter>
+        <count>3</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>6</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>ComponentSpacer</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NobleAutomatonWorker>1</Packaged_NobleAutomatonWorker>
+    </products>
+    <skillRequirements>
+      <Crafting>12</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠가정일반-->
+  <RecipeDef>
+    <defName>PN_Make_NormalAutomaton_Maid</defName>
+    <label>make automaton maid</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>48000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+      <li>TableMachining</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
+    </products>
+    <skillRequirements>
+      <Crafting>8</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+
+  <!--가챠가정고급-->
+  <RecipeDef>
+    <defName>PN_Make_NobleAutomaton_Maid</defName>
+    <label>make noble automaton maid</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>72000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PNProcessedBrain</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentSpacer</li>
+          </thingDefs>
+        </filter>
+        <count>3</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>6</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>90</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PNProcessedBrain</li>
+        <li>ComponentIndustrial</li>
+        <li>ComponentSpacer</li>
+        <li>Steel</li>
+        <li>Chemfuel</li>
+        <li>Leather_Automaton</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NobleAutomatonMaid>1</Packaged_NobleAutomatonMaid>
+    </products>
+    <skillRequirements>
+      <Crafting>12</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/RecipeDefs/Recipes_Surgery.xml b/1.2/Defs/RecipeDefs/Recipes_Surgery.xml
new file mode 100644
index 0000000..1fe3a85
--- /dev/null
+++ b/1.2/Defs/RecipeDefs/Recipes_Surgery.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <RecipeDef Name="PN_Surgery" Abstract="True">
+    <effectWorking>Surgery</effectWorking>
+    <soundWorking>Interact_Repair</soundWorking>
+    <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
+    <workSkill>Medicine</workSkill>
+    <workSkillLearnFactor>16</workSkillLearnFactor>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Disassemble</defName>
+    <label>disassemble</label>
+    <description>Disassembling.</description>
+    <workerClass>AutomataRace.Recipe_Disassemble</workerClass>
+    <jobString>Disasembling.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_RepairKit</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Repair</defName>
+    <label>repair</label>
+    <description>Reparing.</description>
+    <workerClass>AutomataRace.Recipe_Repair</workerClass>
+    <jobString>Reparing.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_RepairKit</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Maintenance</defName>
+    <label>maintenance</label>
+    <description>Maintenance.</description>
+    <workerClass>AutomataRace.Recipe_Maintenance</workerClass>
+    <jobString>Maintenance.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_RepairKit</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.2/Defs/ReserchDefs/Reserch_ProjectDefs.xml
new file mode 100644
index 0000000..80fdc06
--- /dev/null
+++ b/1.2/Defs/ReserchDefs/Reserch_ProjectDefs.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ResearchProjectTagDef>
+    <defName>PanielStart</defName>
+  </ResearchProjectTagDef>
+
+  <ResearchTabDef>
+		<defName>PN_technology</defName>
+		<label>Automaton technology</label>
+	</ResearchTabDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/Scenarios/Scenarios.xml b/1.2/Defs/Scenarios/Scenarios.xml
new file mode 100644
index 0000000..bc6d484
--- /dev/null
+++ b/1.2/Defs/Scenarios/Scenarios.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ScenarioDef>
+    <defName>Paniel_testScenarios</defName>
+    <label>Paniel test</label>
+    <description>test</description>
+    <scenario>
+      <summary>test</summary>
+      <playerFaction>
+        <def>PlayerFaction</def>
+        <factionDef>Paniel_PlayerFaction</factionDef>
+      </playerFaction>
+      <parts>
+
+        <!-- Config pages -->
+        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
+          <def>ConfigPage_ConfigureStartingPawns</def>
+          <pawnCount>3</pawnCount>
+          <pawnChoiceCount>6</pawnChoiceCount>
+        </li>
+
+        <!-- Player starting stuff spawn method-->
+        <li Class="ScenPart_PlayerPawnsArriveMethod">
+          <def>PlayerPawnsArriveMethod</def>
+					<method>Standing</method>
+        </li>
+
+        <!-- Game start dialog -->
+        <li Class="ScenPart_GameStartDialog">
+          <def>GameStartDialog</def>
+          <text>test</text>
+          <closeSound>GameStartSting</closeSound>
+        </li>
+
+      </parts>
+    </scenario>
+  </ScenarioDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/SoundDefs/Sounds.xml b/1.2/Defs/SoundDefs/Sounds.xml
new file mode 100644
index 0000000..95d60a2
--- /dev/null
+++ b/1.2/Defs/SoundDefs/Sounds.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Defs>
+	<!-- 레버액션 -->
+	<SoundDef>
+		<defName>PNRifleSound</defName>
+		<eventNames />
+		<context>MapOnly</context>
+		<maxSimultaneous>1</maxSimultaneous>
+		<subSounds>
+			<li>
+				<grains>
+					<li Class="AudioGrain_Clip">
+						<clipPath>Things/PNRifleSound</clipPath>
+					</li>
+				</grains>
+				<pitchRange>
+					<min>0.9152174</min>
+					<max>1.042391</max>
+				</pitchRange>
+			</li>
+		</subSounds>
+	</SoundDef>
+	<!-- 포터블 캐논 -->
+	<SoundDef>
+		<defName>PNCannonSound</defName>
+		<eventNames />
+		<context>MapOnly</context>
+		<maxSimultaneous>1</maxSimultaneous>
+		<subSounds>
+			<li>
+				<grains>
+					<li Class="AudioGrain_Clip">
+						<clipPath>Things/PNCannonSound</clipPath>
+					</li>
+				</grains>
+				<pitchRange>
+					<min>0.9152174</min>
+					<max>1.042391</max>
+				</pitchRange>
+			</li>
+		</subSounds>
+	</SoundDef>	
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingCategoryDefs/ThingCategories b/1.2/Defs/ThingCategoryDefs/ThingCategories
new file mode 100644
index 0000000..f36405e
--- /dev/null
+++ b/1.2/Defs/ThingCategoryDefs/ThingCategories
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Apparel.xml b/1.2/Defs/ThingDef/ThingDef_Apparel.xml
new file mode 100644
index 0000000..6778aad
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Apparel.xml
@@ -0,0 +1,518 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingCategoryDef>
+    <defName>PNApparel</defName>
+    <label>Paniel Apparel</label>
+    <parent>Apparel</parent>
+  </ThingCategoryDef>
+
+  <ThingCategoryDef>
+    <defName>PNHeadgear</defName>
+    <label>Paniel Headgear</label>
+    <parent>PNApparel</parent>
+  </ThingCategoryDef>
+
+  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
+    <techLevel>Industrial</techLevel>
+    <apparel>
+      <tags>
+        <li>PN_Apparel</li>
+      </tags>
+    </apparel>
+    <thingCategories Inherit="False">
+      <li>PNApparel</li>
+    </thingCategories>
+  </ThingDef>
+  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
+    <thingCategories Inherit="False">
+      <li>PNHeadgear</li>
+    </thingCategories>
+  </ThingDef>
+
+  <!--==================================== 기본옷 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelBasic</defName>
+    <label>Paniel basic shirt and boots</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNBasic1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costStuffCount>80</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>2800</WorkToMake>
+      <Mass>0.75</Mass>
+      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>2</EquipDelay>
+    </statBases>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelBasicHat</defName>
+    <label>Paniel basic hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNbasichat1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costStuffCount>25</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <statBases>
+      <MaxHitPoints>80</MaxHitPoints>
+      <WorkToMake>1800</WorkToMake>
+      <Mass>0.14</Mass>
+      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>0.8</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <SocialImpact>0.10</SocialImpact>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNbasichat</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 케이프 ====================================-->
+  <ThingDef ParentName="ApparelMakeableBase">
+    <defName>PN_ApparelCape</defName>
+    <description>...</description>
+    <label>Paniel Cape</label>
+    <recipeMaker>
+      <researchPrerequisite>ComplexClothing</researchPrerequisite>
+    </recipeMaker>
+    <graphicData>
+      <texPath>Things/Apparel/PNCape1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costStuffCount>80</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>10000</WorkToMake>
+      <Mass>2</Mass>
+      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Shell</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 가정부 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelHousekeeper</defName>
+    <label>Paniel housekeeper uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNHousekeeper1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costStuffCount>90</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>4200</WorkToMake>
+      <Mass>0.75</Mass>
+      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>6</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <CookSpeed>0.1</CookSpeed>
+      <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
+      <FoodPoisonChance>-0.05</FoodPoisonChance>
+      <MedicalTendSpeed>0.1</MedicalTendSpeed>
+      <MedicalOperationSpeed>0.1</MedicalOperationSpeed>
+      <DrugCookingSpeed>0.1</DrugCookingSpeed>
+      <DrugSynthesisSpeed>0.1</DrugSynthesisSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 작업복 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelWorker</defName>
+    <label>Paniel worker uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNWorker1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costStuffCount>90</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>4200</WorkToMake>
+      <Mass>0.75</Mass>
+      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>6</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <GeneralLaborSpeed>0.1</GeneralLaborSpeed>
+      <PlantWorkSpeed>0.1</PlantWorkSpeed>
+      <PlantHarvestYield>0.1</PlantHarvestYield>
+      <CarryingCapacity>20</CarryingCapacity>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNWorker</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 민병대 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelMilitia</defName>
+    <label>Paniel militia uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNMilitia1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costStuffCount>90</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>4200</WorkToMake>
+      <Mass>0.75</Mass>
+      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>6</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNMilitia</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 근위대 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelRoyalguard</defName>
+    <label>Paniel royal guard uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNRoyalguard1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costList>
+      <ComponentSpacer>6</ComponentSpacer>
+      <Plasteel>150</Plasteel>
+      <Uranium>50</Uranium>
+    </costList>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <WorkToMake>75000</WorkToMake>
+      <MaxHitPoints>400</MaxHitPoints>
+      <Mass>15</Mass>
+      <Flammability>0.4</Flammability>
+      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.6</ArmorRating_Heat>
+      <Insulation_Cold>36</Insulation_Cold>
+      <Insulation_Heat>12</Insulation_Heat>
+      <EquipDelay>17</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+        <li>Shell</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Buildings.xml b/1.2/Defs/ThingDef/ThingDef_Buildings.xml
new file mode 100644
index 0000000..cda9ca5
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Buildings.xml
@@ -0,0 +1,152 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 오토마톤 제작대 ====================================-->
+  <ThingDef ParentName="BenchBase">
+    <defName>PN_AutomatonBench</defName>
+    <label>automaton fabrication bench</label>
+    <description>...</description>
+    <thingClass>Building_WorkTable</thingClass>
+    <altitudeLayer>Building</altitudeLayer>
+    <passability>PassThroughOnly</passability>
+    <pathCost>50</pathCost>
+    <statBases>
+      <MaxHitPoints>300</MaxHitPoints>
+      <WorkToBuild>5000</WorkToBuild>
+      <Flammability>1.0</Flammability>
+    </statBases>
+    <minifiedDef />
+    <thingCategories Inherit="false" />
+    <size>(5,2)</size>
+    <costList>
+      <Steel>200</Steel>
+      <ComponentIndustrial>12</ComponentIndustrial>
+      <ComponentSpacer>2</ComponentSpacer>
+    </costList>
+    <comps>
+      <li Class="CompProperties_AffectedByFacilities">
+        <linkableFacilities>
+          <li>ToolCabinet</li>
+        </linkableFacilities>
+      </li>
+      <li Class="CompProperties_Power">
+        <compClass>CompPowerTrader</compClass>
+        <basePowerConsumption>250</basePowerConsumption>
+        <shortCircuitInRain>true</shortCircuitInRain>
+      </li>
+      <li Class="CompProperties_Flickable"/>
+      <li Class="CompProperties_Breakdownable"/>
+    </comps>
+    <recipes>
+      <li>Make_ComponentIndustrial</li>
+      <li>Make_ComponentSpacer</li>
+    </recipes>
+    <graphicData>
+      <texPath>Things/Building/Production/FabricationBench</texPath>
+      <graphicClass>Graphic_Multi</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>(7,4)</drawSize>
+      <damageData>
+        <cornerTL>Damage/Corner</cornerTL>
+        <cornerTR>Damage/Corner</cornerTR>
+        <cornerBL>Damage/Corner</cornerBL>
+        <cornerBR>Damage/Corner</cornerBR>
+      </damageData>
+    </graphicData>
+    <castEdgeShadows>true</castEdgeShadows>
+    <staticSunShadowHeight>0.20</staticSunShadowHeight>
+    <inspectorTabs>
+      <li>ITab_Bills</li>
+    </inspectorTabs>
+    <building>
+      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
+    </building>
+    <fillPercent>0.5</fillPercent>
+    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
+    <hasInteractionCell>true</hasInteractionCell>
+    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
+    <designationCategory>Production</designationCategory>
+    <surfaceType>Item</surfaceType>
+    <designationHotKey>Misc12</designationHotKey>
+    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
+    <placeWorkers>
+      <li>PlaceWorker_ShowFacilitiesConnections</li>
+      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
+    </placeWorkers>
+    <researchPrerequisites>
+      <li>Fabrication</li>
+    </researchPrerequisites>
+  </ThingDef>
+
+  <!--<ThingDef ParentName="BuildingBase">
+        <defName>PN_Vendingmachine</defName>
+        <label>automaton vending machine</label>
+        <thingClass>Building_WorkTable</thingClass>
+        <thingCategories>
+            <li>BuildingsProduction</li>
+        </thingCategories>
+        <description>...</description>
+        <graphicData>
+            <texPath>Things/Building/Vending/PNV</texPath>
+            <graphicClass>Graphic_Multi</graphicClass>
+            <shadowData>
+                <volume>(1.6, 0.6, 0.1)</volume>
+                <offset>(0, 0, 0.35)</offset>
+            </shadowData>
+            <drawSize>(2.5,2.5)</drawSize>
+            <shaderType>CutoutComplex</shaderType>
+        </graphicData>
+        <altitudeLayer>Building</altitudeLayer>
+        <drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
+        <rotatable>true</rotatable>
+        <tickerType>Normal</tickerType>
+        <minifiedDef>MinifiedThing</minifiedDef>
+        <socialPropernessMatters>true</socialPropernessMatters>
+        <fillPercent>0.35</fillPercent>
+        <costStuffCount>100</costStuffCount>
+        <costList>
+            <Steel>60</Steel>
+            <ComponentIndustrial>16</ComponentIndustrial>
+        </costList>
+        <statBases>
+            <WorkToBuild>40000</WorkToBuild>
+            <MaxHitPoints>80</MaxHitPoints>
+            <Flammability>1.0</Flammability>
+            <Mass>8</Mass>
+        </statBases>
+        <pathCost>70</pathCost>
+        <passability>PassThroughOnly</passability>
+        <size>(1,1)</size>
+        <defaultPlacingRot>South</defaultPlacingRot>
+        <interactionCellOffset>(0,0,1)</interactionCellOffset>
+        <hasInteractionCell>true</hasInteractionCell>
+        <researchPrerequisites>
+        </researchPrerequisites>
+        <constructionSkillPrerequisite>8</constructionSkillPrerequisite>
+        <inspectorTabs>
+            <li>ITab_Bills</li>
+        </inspectorTabs>
+        <building>
+            <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
+        </building>
+        <designationCategory>Production</designationCategory>
+        <placeWorkers>
+            <li>PlaceWorker_PreventInteractionSpotOverlap</li>
+        </placeWorkers>
+        <comps>
+            <li Class="CompProperties_Power">
+                <compClass>CompPowerTrader</compClass>
+                <basePowerConsumption>250</basePowerConsumption>
+                <shortCircuitInRain>true</shortCircuitInRain>
+            </li>
+            <li Class="CompProperties_Flickable"/>
+            <li Class="CompProperties_Breakdownable"/>
+        </comps>
+        <recipes>
+            <li>Make_ComponentIndustrial</li>
+            <li>Make_ComponentSpacer</li>
+        </recipes>
+        <tradeTags>
+            <li>ExoticMisc</li>
+        </tradeTags>
+    </ThingDef>-->
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Item.xml b/1.2/Defs/ThingDef/ThingDef_Item.xml
new file mode 100644
index 0000000..da2c508
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Item.xml
@@ -0,0 +1,144 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 미완성 오토마톤 ====================================-->
+  <ThingDef ParentName="UnfinishedBase">
+    <defName>UnfinishedAutomaton</defName>
+    <label>unfinished automaton</label>
+    <description>An unfinished automaton.</description>
+    <statBases>
+      <Flammability>0.5</Flammability>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stuffCategories Inherit="false" />
+  </ThingDef>
+
+  <!--==================================== 오토마톤 가죽 ====================================-->
+  <ThingDef ParentName="LeatherBase">
+    <defName>Leather_Automaton</defName>
+    <label>automaton skin</label>
+    <description>leather made for automaton production. looks like human leather.</description>
+    <graphicData>
+      <color>(255,240,227)</color>
+    </graphicData>
+    <statBases>
+      <MarketValue>4.2</MarketValue>
+      <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
+      <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
+      <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
+    </statBases>
+    <stuffProps>
+      <color>(255,240,227)</color>
+      <commonality>0.0025</commonality>
+    </stuffProps>
+  </ThingDef>
+
+  <!--==================================== 생체 뇌 ====================================-->
+  <ThingDef ParentName="BodyPartNaturalBase">
+    <defName>PN_Brain</defName>
+    <label>brain</label>
+    <description>A biological human brain.</description>
+    <statBases>
+      <MarketValue>500</MarketValue>
+      <Mass>1</Mass>
+    </statBases>
+  </ThingDef>
+
+  <!--==================================== 오토마톤 CPU ====================================-->
+  <ThingDef ParentName="BodyPartNaturalBase">
+    <defName>PNProcessedBrain</defName>
+    <label>automaton CPU</label>
+    <description>A brain processed for automaton.</description>
+    <graphicData>
+      <texPath>Things/Item/Health/HealthItem</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>0.80</drawSize>
+      <color>(190,190,190)</color>
+    </graphicData>
+    <statBases>
+      <MarketValue>500</MarketValue>
+      <Mass>1</Mass>
+    </statBases>
+    <!--<comps>
+      <li Class="CompProperties_Lifespan">
+        <lifespanTicks>240000</lifespanTicks>
+      </li>
+    </comps>-->
+  </ThingDef>
+
+  <!--==================================== 수리키트 ====================================-->
+  <ThingCategoryDef>
+    <defName>PNKit</defName>
+    <label>Automaton kit</label>
+    <parent>Manufactured</parent>
+    <resourceReadoutRoot>true</resourceReadoutRoot>
+    <iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
+  </ThingCategoryDef>
+
+  <ThingDef ParentName="ResourceBase">
+    <defName>PN_RepairKit</defName>
+    <label>automaton repair kit</label>
+    <description>test repair kit</description>
+    <graphicData>
+      <texPath>Things/Item/Special/MechSerumHealer</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <color>(154,124,104)</color>
+    </graphicData>
+    <stackLimit>10</stackLimit>
+    <healthAffectsPrice>false</healthAffectsPrice>
+    <statBases>
+      <MarketValue>18</MarketValue>
+      <Mass>0.50</Mass>
+      <Flammability>0.7</Flammability>
+      <WorkToMake>350</WorkToMake>
+    </statBases>
+    <thingCategories>
+      <li>PNKit</li>
+    </thingCategories>
+    <tradeability>Sellable</tradeability>
+    <comps>
+
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 자가 수리 키트 ====================================-->
+  <ThingDef ParentName="MechSerumBase">
+    <defName>PN_SelfRepairKit</defName>
+    <label>automaton self repair kit</label>
+    <description>test repair kit</description>
+    <graphicData>
+      <texPath>Things/Item/Special/MechSerumHealer</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <color>(154,124,104)</color>
+    </graphicData>
+    <stackLimit>10</stackLimit>
+    <statBases>
+      <MarketValue>18</MarketValue>
+      <Mass>0.50</Mass>
+      <Flammability>0.7</Flammability>
+      <WorkToMake>700</WorkToMake>
+    </statBases>
+    <thingCategories>
+      <li>PNKit</li>
+    </thingCategories>
+    <tradeability>Sellable</tradeability>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Use repair kit</useLabel>
+        <useDuration>600</useDuration>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectRepairKit">
+        <thingDefs>
+          <li>Paniel_Race</li>
+        </thingDefs>
+        <blockUnnecessaryUse>true</blockUnnecessaryUse>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Misc.xml b/1.2/Defs/ThingDef/ThingDef_Misc.xml
new file mode 100644
index 0000000..c8b4e69
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Misc.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 시체 설정 ====================================-->
+  <AutomataRace.ThingDefCompInjectDef>
+    <defName>Corpse_Paniel_Race</defName>
+    <comps>
+      <li Class="AutomataRace.CompProperties_SelfResurrect">
+        <resurrectDelayTick>200</resurrectDelayTick>
+        <hediffCondition>PN_ResurrectModule</hediffCondition>
+        <removeHediffAfterResurrect>true</removeHediffAfterResurrect>
+      </li>
+
+      <li Class="CompProperties_Explosive">
+        <compClass>AutomataRace.CompExplosiveInstant</compClass>
+        <explosiveRadius>0.5</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
+        <wickTicks>200~750</wickTicks>
+      </li>
+    </comps>
+  </AutomataRace.ThingDefCompInjectDef>
+
+  <!--==================================== 고어 설정 ====================================-->
+  <ThingDef ParentName="BaseFilth">
+    <defName>Paniel_Oil</defName>
+    <label>Oil</label>
+    <thingClass>LiquidFuel</thingClass>
+    <useHitPoints>true</useHitPoints>
+    <tickerType>Normal</tickerType>
+    <statBases>
+      <Beauty>-30</Beauty>
+      <Cleanliness>-10</Cleanliness>
+      <MaxHitPoints>150</MaxHitPoints>
+      <Flammability>2.0</Flammability>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Filth/Spatter</texPath>
+      <color>(51, 51, 51, 180)</color>
+    </graphicData>
+    <filth>
+      <disappearsInDays>35~40</disappearsInDays>
+      <rainWashes>true</rainWashes>
+      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
+      <canFilthAttach>true</canFilthAttach>
+      <maxThickness>1</maxThickness>
+      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
+    </filth>
+  </ThingDef>
+
+  <ThingCategoryDef>
+    <defName>PN_CorpseCategory</defName>
+    <label>Automaton corpses</label>
+    <parent>Corpses</parent>
+  </ThingCategoryDef>
+
+  <FleshTypeDef>
+    <defName>PN_Flesh</defName>
+    <corpseCategory>PN_CorpseCategory</corpseCategory>
+    <damageEffecter>Damage_HitMechanoid</damageEffecter>
+    <wounds>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechA</texture>
+      </li>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechB</texture>
+      </li>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechC</texture>
+      </li>
+    </wounds>
+  </FleshTypeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Randombox.xml b/1.2/Defs/ThingDef/ThingDef_Randombox.xml
new file mode 100644
index 0000000..7574060
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Randombox.xml
@@ -0,0 +1,420 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingDef ParentName="ResourceBase" Name="BasePackagedAutomaton" Abstract="True">
+    <thingClass>ThingWithComps</thingClass>
+    <tradeability>None</tradeability>
+    <stackLimit>1</stackLimit>
+    <useHitPoints>true</useHitPoints>
+    <statBases>
+      <MaxHitPoints>100</MaxHitPoints>
+      <Mass>80.0</Mass>
+      <Flammability>0.2</Flammability>
+    </statBases>
+  </ThingDef>
+
+  <!--==================================== 급조 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_ImprovisedAutomaton</defName>
+    <label>packaged improvised automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
+          </li>
+          <li>
+            <weight>70</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomaton</defName>
+    <label>packaged automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>60</weight>
+            <pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>39</weight>
+            <pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomaton</defName>
+    <label>packaged noble automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>60</weight>
+            <pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>39</weight>
+            <pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Randombox_MasterworkA</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 로열 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_RoyalAutomaton</defName>
+    <label>packaged royal automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>9</weight>
+            <pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Randombox_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 전투형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonSoldier</defName>
+    <label>packaged automaton soldier</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 전투형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonSoldier</defName>
+    <label>packaged noble automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Soldier_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Soldier_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 제작형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonWorker</defName>
+    <label>packaged automaton worker</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 제작형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonWorker</defName>
+    <label>packaged noble automaton worker</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Worker_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Worker_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 가정형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonMaid</defName>
+    <label>packaged automaton maid</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 가정형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonMaid</defName>
+    <label>packaged noble automaton maid</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>          <!--확률:개별weight값/전체weight합-->
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Maid_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Maid_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingDef/ThingDef_Weapons.xml b/1.2/Defs/ThingDef/ThingDef_Weapons.xml
new file mode 100644
index 0000000..5ba0f48
--- /dev/null
+++ b/1.2/Defs/ThingDef/ThingDef_Weapons.xml
@@ -0,0 +1,634 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <ThingDef Abstract="True" Name="PN_BaseWeapon">
+    <thingClass>ThingWithComps</thingClass>
+    <category>Item</category>
+    <drawGUIOverlay>true</drawGUIOverlay>
+    <altitudeLayer>Item</altitudeLayer>
+    <alwaysHaulable>true</alwaysHaulable>
+    <tickerType>Never</tickerType>
+    <equipmentType>Primary</equipmentType>
+    <useHitPoints>true</useHitPoints>
+    <pathCost>14</pathCost>
+    <selectable>true</selectable>
+    <statBases>
+      <MaxHitPoints>100</MaxHitPoints>
+      <Flammability>1.0</Flammability>
+      <DeteriorationRate>2</DeteriorationRate>
+      <Beauty>-3</Beauty>
+      <SellPriceFactor>0.20</SellPriceFactor>
+    </statBases>
+    <comps>
+      <li Class="CompProperties_Forbiddable"/>
+      <li>
+        <compClass>CompEquippable</compClass>
+      </li>
+    </comps>
+    <graphicData>
+      <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 근접 베이스 ====================================-->
+  <ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
+    <techLevel>Industrial</techLevel>
+    <smeltable>true</smeltable>
+    <burnableByRecipe>true</burnableByRecipe>
+    <thingCategories>
+      <li>WeaponsMelee</li>
+    </thingCategories>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <recipeUsers>
+        <li>ElectricSmithy</li>
+        <li>FueledSmithy</li>
+      </recipeUsers>
+      <unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
+    </recipeMaker>
+    <inspectorTabs>
+      <li>ITab_Art</li>
+    </inspectorTabs>
+    <weaponTags>
+      <li>PN_Melee</li>
+    </weaponTags>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
+    <recipeMaker>
+      <defaultIngredientFilter>
+        <categories>
+          <li>Root</li>
+        </categories>
+        <disallowedThingDefs>
+          <li>Silver</li>
+          <li>Gold</li>
+          <li>WoodLog</li>
+        </disallowedThingDefs>
+      </defaultIngredientFilter>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponMelee</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
+    <recipeMaker>
+      <defaultIngredientFilter>
+        <categories>
+          <li>Root</li>
+        </categories>
+        <disallowedThingDefs>
+          <li>Silver</li>
+          <li>Gold</li>
+        </disallowedThingDefs>
+      </defaultIngredientFilter>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponMelee</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 원거리 베이스 ====================================-->
+  <ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
+    <techLevel>Industrial</techLevel>
+    <smeltable>true</smeltable>
+    <thingCategories>
+      <li>WeaponsRanged</li>
+    </thingCategories>
+    <inspectorTabs>
+      <li>ITab_Art</li>
+    </inspectorTabs>
+    <statBases>
+      <Flammability>0.5</Flammability>
+    </statBases>
+    <weaponTags>
+      <li>PN_Gun</li>
+    </weaponTags>
+    <comps>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponGun</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <recipeUsers>
+        <li>TableMachining</li>
+      </recipeUsers>
+      <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
+      <researchPrerequisite>Gunsmithing</researchPrerequisite>
+    </recipeMaker>
+    <comps>
+      <li Class="CompProperties_BiocodableWeapon"/>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseBullet" Abstract="True">
+    <category>Projectile</category>
+    <tickerType>Normal</tickerType>
+    <altitudeLayer>Projectile</altitudeLayer>
+    <thingClass>Bullet</thingClass>
+    <label>bullet</label>
+    <useHitPoints>False</useHitPoints>
+    <neverMultiSelect>True</neverMultiSelect>
+    <graphicData>
+      <shaderType>Transparent</shaderType>
+    </graphicData>
+  </ThingDef>
+  <!--==================================== 체인소드 ====================================-->
+  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
+    <defName>PN_Chainsword</defName>
+    <label>automaton chainsword</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNSword</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <weaponTags>
+      <li>PN_Chainsword</li>
+    </weaponTags>
+    <costStuffCount>100</costStuffCount>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>2</Mass>
+    </statBases>
+    <equippedAngleOffset>-65</equippedAngleOffset>
+    <stuffCategories>
+      <li>Metallic</li>
+    </stuffCategories>
+    <tools>
+      <li>
+        <label>handle</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>point</label>
+        <capacities>
+          <li>Stab</li>
+        </capacities>
+        <power>23</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+      <li>
+        <label>edge</label>
+        <capacities>
+          <li>Cut</li>
+        </capacities>
+        <power>23</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+    </tools>
+    <recipeMaker>
+      <researchPrerequisite>LongBlades</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+  </ThingDef>
+  <!--==================================== 리볼버 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Revolver</defName>
+    <label>automaton revolver</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNRevolver</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <uiIconScale>1</uiIconScale>
+    <soundInteract>Interact_Revolver</soundInteract>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>1.4</Mass>
+      <AccuracyTouch>0.50</AccuracyTouch>
+      <AccuracyShort>0.35</AccuracyShort>
+      <AccuracyMedium>0.15</AccuracyMedium>
+      <AccuracyLong>0.05</AccuracyLong>
+      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
+    </statBases>
+    <weaponTags>
+      <li>PN_Revolver</li>
+    </weaponTags>
+    <costList>
+      <Steel>50</Steel>
+      <ComponentIndustrial>4</ComponentIndustrial>
+    </costList>
+    <recipeMaker>
+      <skillRequirements>
+        <Crafting>3</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
+        <warmupTime>0.9</warmupTime>
+        <range>12.9</range>
+        <burstShotCount>6</burstShotCount>
+        <ticksBetweenBurstShots>1</ticksBetweenBurstShots>
+        <soundCast>Shot_Revolver</soundCast>
+        <soundCastTail>GunTail_Light</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>volley shot</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.0</accuracyShort>
+        <accuracyMedium>0.0</accuracyMedium>
+        <accuracyLong>0.0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Revolver_Single</defaultProjectile>
+        <warmupTime>0.9</warmupTime>
+        <range>25.9</range>
+        <burstShotCount>3</burstShotCount>
+        <ticksBetweenBurstShots>10</ticksBetweenBurstShots>
+        <soundCast>Shot_Revolver</soundCast>
+        <soundCastTail>GunTail_Light</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>triple shot</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0.30</accuracyTouch>
+        <accuracyShort>0.30</accuracyShort>
+        <accuracyMedium>0.30</accuracyMedium>
+        <accuracyLong>0.30</accuracyLong>
+      </li>
+    </verbs>
+    <tools>
+      <li>
+        <label>grip</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Revolver_Single</defName>
+    <label>automaton revolver bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_Small</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>12</damageAmountBase>
+      <stoppingPower>1</stoppingPower>
+      <speed>55</speed>
+    </projectile>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Revolver_Volley</defName>
+    <label>automaton revolver bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_Small</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>9</damageAmountBase>
+      <stoppingPower>1</stoppingPower>
+      <speed>55</speed>
+    </projectile>
+  </ThingDef>
+
+  <!--==================================== 레버액션 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Rifle</defName>
+    <label>automaton rifle</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNRifle</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PrecisionRifling</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>6</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>40000</WorkToMake>
+      <Mass>3.5</Mass>
+      <AccuracyTouch>0.65</AccuracyTouch>
+      <AccuracyShort>0.70</AccuracyShort>
+      <AccuracyMedium>0.65</AccuracyMedium>
+      <AccuracyLong>0.55</AccuracyLong>
+      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Steel>60</Steel>
+      <ComponentIndustrial>5</ComponentIndustrial>
+    </costList>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
+        <warmupTime>0.7</warmupTime>
+        <range>30.9</range>
+        <soundCast>PNRifleSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>quick shot</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.0</accuracyShort>
+        <accuracyMedium>0.0</accuracyMedium>
+        <accuracyLong>0.0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
+        <warmupTime>2.3</warmupTime>
+        <range>36.9</range>
+        <soundCast>PNRifleSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>accurate shot</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.10</accuracyShort>
+        <accuracyMedium>0.25</accuracyMedium>
+        <accuracyLong>0.25</accuracyLong>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_Rifle</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Rifle</defName>
+    <label>automaton rifle bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>18</damageAmountBase>
+      <stoppingPower>1.5</stoppingPower>
+      <speed>70</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_big</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 포터블 캐논 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Cannon</defName>
+    <label>automaton Cannon</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNCannon</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>Mortars</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>68000</WorkToMake>
+      <Mass>9.5</Mass>
+      <AccuracyTouch>0.65</AccuracyTouch>
+      <AccuracyShort>0.65</AccuracyShort>
+      <AccuracyMedium>0.85</AccuracyMedium>
+      <AccuracyLong>0.75</AccuracyLong>
+      <RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Steel>120</Steel>
+      <ComponentIndustrial>8</ComponentIndustrial>
+    </costList>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_HE</defaultProjectile>
+        <forcedMissRadius>0.01</forcedMissRadius>
+        <warmupTime>4.5</warmupTime>
+        <minRange>11.9</minRange>
+        <range>49.9</range>
+        <soundCast>PNCannonSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <targetParams>
+          <canTargetLocations>true</canTargetLocations>
+        </targetParams>
+        <muzzleFlashScale>14</muzzleFlashScale>
+        <desc>...</desc>
+        <label>HE</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0</accuracyTouch>
+        <accuracyShort>0</accuracyShort>
+        <accuracyMedium>0</accuracyMedium>
+        <accuracyLong>0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
+        <warmupTime>4.5</warmupTime>
+        <minRange>11.9</minRange>
+        <range>49.9</range>
+        <soundCast>PNCannonSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>14</muzzleFlashScale>
+        <desc>...</desc>
+        <label>AP</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0</accuracyTouch>
+        <accuracyShort>0</accuracyShort>
+        <accuracyMedium>0</accuracyMedium>
+        <accuracyLong>0</accuracyLong>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_Cannon</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+    <equippedStatOffsets>
+      <MoveSpeed>-0.6</MoveSpeed>
+    </equippedStatOffsets>
+  </ThingDef>
+
+  <ThingDef ParentName="BaseBullet">
+    <defName>PN_Bullet_HE</defName>
+    <label>automaton he bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/ShellHighExplosive</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>TransparentPostLight</shaderType>
+    </graphicData>
+    <thingClass>Projectile_Explosive</thingClass>
+    <projectile>
+      <damageDef>PN_Bomb_Cannon</damageDef>
+      <!-- damage amount is the damage def default -->
+      <speed>100</speed>
+      <explosionRadius>2.5</explosionRadius>
+    </projectile>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_AP</defName>
+    <label>automaton ap bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>40</damageAmountBase>
+      <stoppingPower>3</stoppingPower>
+      <speed>100</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/ShellHighExplosive</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <DamageDef>
+    <defName>PN_Bomb_Cannon</defName>
+    <label>bomb</label>
+    <workerClass>DamageWorker_AddInjury</workerClass>
+    <externalViolence>true</externalViolence>
+    <isExplosive>true</isExplosive>
+    <deathMessage>{0} has died in an explosion.</deathMessage>
+    <hediff>Shredded</hediff>
+    <hediffSolid>Crack</hediffSolid>
+    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
+    <impactSoundType>Blunt</impactSoundType>
+    <armorCategory>Sharp</armorCategory>
+    <minDamageToFragment>15</minDamageToFragment>
+    <defaultDamage>32</defaultDamage>
+    <defaultStoppingPower>0.5</defaultStoppingPower>
+    <defaultArmorPenetration>0.10</defaultArmorPenetration>
+    <buildingDamageFactor>3.125</buildingDamageFactor>
+    <plantDamageFactor>3.125</plantDamageFactor>
+    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
+    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
+    <explosionCellMote>Mote_BlastDry</explosionCellMote>
+    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
+    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
+    <soundExplosion>Explosion_Bomb</soundExplosion>
+    <combatLogRules>Damage_Bomb</combatLogRules>
+  </DamageDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThingsDefs_Races/Races_Paniel.xml b/1.2/Defs/ThingsDefs_Races/Races_Paniel.xml
new file mode 100644
index 0000000..1d3799a
--- /dev/null
+++ b/1.2/Defs/ThingsDefs_Races/Races_Paniel.xml
@@ -0,0 +1,712 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
+    <defName>Paniel_Race</defName>
+    <label>Paniel</label>
+    <description>Paniel the Automata</description>
+    <!--하이퍼링크
+    <descriptionHyperlinks>
+			<ThingDef></ThingDef>
+		</descriptionHyperlinks>
+        -->
+    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
+    <alienRace>
+      <generalSettings>
+        <maleGenderProbability>0.00000000001</maleGenderProbability>
+        <immuneToAge>false</immuneToAge>
+        <maxDamageForSocialfight>8</maxDamageForSocialfight>        <!--사회적 싸움 최대 데미지-->
+        <minAgeForAdulthood>0</minAgeForAdulthood>        <!--성인 배경 최소나이-->
+        <!--약물 설정-->
+        <chemicalSettings>
+          <!--대체-->
+          <!--<li>
+            <chemical></chemical>
+            <reactions>
+              <li Class="IngestionOutcomeDoer_GiveHediff">
+                <hediff></hediff>
+                <severity>1</severity>
+              </li>
+            </reactions>
+          </li>-->
+          <!--금지-->
+          <li>
+            <chemical>Psychite</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>Ambrosia</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>Smokeleaf</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>GoJuice</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>Alcohol</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>WakeUp</chemical>
+            <ingestible>false</ingestible>
+          </li>
+        </chemicalSettings>
+        <!--특성 강제 부여-->
+        <forcedRaceTraitEntries>
+          <li>
+            <defName>PN_Trait_Automaton</defName>
+          </li>
+          <li>
+            <defName>Kind</defName>
+          </li>
+        </forcedRaceTraitEntries>
+        <!--특성 제한-->
+        <disallowedTraits>
+          <li>
+            <defName>DrugDesire</defName>
+          </li>
+          <li>
+            <defName>NaturalMood</defName>
+          </li>
+          <li>
+            <defName>Cannibal</defName>
+          </li>
+          <li>
+            <defName>Greedy</defName>
+          </li>
+          <li>
+            <defName>Jealous</defName>
+          </li>
+          <li>
+            <defName>DislikesMen</defName>
+          </li>
+          <li>
+            <defName>DislikesWomen</defName>
+          </li>
+          <li>
+            <defName>Xenophobia</defName>
+          </li>
+          <li>
+            <defName>AnnoyingVoice</defName>
+          </li>
+          <li>
+            <defName>CreepyBreathing</defName>
+          </li>
+          <li>
+            <defName>Wimp</defName>
+          </li>
+          <li>
+            <defName>Nudist</defName>
+          </li>
+          <li>
+            <defName>Bloodlust</defName>
+          </li>
+          <li>
+            <defName>Psychopath</defName>
+          </li>
+          <li>
+            <defName>Abrasive</defName>
+          </li>
+          <li>
+            <defName>Masochist</defName>
+          </li>
+          <li>
+            <defName>NightOwl</defName>
+          </li>
+          <li>
+            <defName>Ascetic</defName>
+          </li>
+          <li>
+            <defName>Gay</defName>
+          </li>
+          <li>
+            <defName>Bisexual</defName>
+          </li>
+          <li>
+            <defName>Asexual</defName>
+          </li>
+          <li>
+            <defName>FastLearner</defName>
+          </li>
+          <li>
+            <defName>SlowLearner</defName>
+          </li>
+          <li>
+            <defName>Undergrounder</defName>
+          </li>
+          <li>
+            <defName>Transhumanist</defName>
+          </li>
+          <li>
+            <defName>BodyPurist</defName>
+          </li>
+          <li>
+            <defName>GreatMemory</defName>
+          </li>
+          <li>
+            <defName>Gourmand</defName>
+          </li>
+          <li>
+            <defName>QuickSleeper</defName>
+          </li>
+          <li>
+            <defName>Beauty</defName>
+            <degree>-1</degree>
+          </li>
+          <li>
+            <defName>Beauty</defName>
+            <degree>-2</degree>
+          </li>
+          <li>
+            <defName>Immunity</defName>
+          </li>
+        </disallowedTraits>
+        <additionalTraits>0</additionalTraits>
+        <immuneToXenophobia>true</immuneToXenophobia>
+        <alienPartGenerator>
+          <aliencrowntypes>
+            <li>HeadsAverage_Normal</li>
+          </aliencrowntypes>
+          <alienbodytypes>
+            <li>Female</li>
+          </alienbodytypes>
+          <headOffset>(-0.09, 0.0)</headOffset>
+          <useGenderedHeads>false</useGenderedHeads>
+          <customDrawSize>(1, 1)</customDrawSize>
+          <customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
+          <!--색상관련-->
+          <colorChannels>
+            <li>
+              <name>skin</name>
+              <first Class="ColorGenerator_Options">
+                <options>
+                  <li>
+                    <weight>10</weight>
+                    <only>(255,255,255)</only>
+                  </li>
+                </options>
+              </first>
+            </li>
+            <li>
+              <name>hair</name>
+              <first Class="ColorGenerator_Options">
+                <options>
+                  <li>
+                    <weight>10</weight>
+                    <only>(255,255,255)</only>
+                  </li>
+                </options>
+              </first>
+            </li>
+          </colorChannels>
+          <!--신체 부착물-->
+          <bodyAddons>
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Tail/PanielTail</path>
+              <bodyPart>tail</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>false</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.41,0.165)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.5)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.15)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielLeftEar</path>
+              <bodyPart>left hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.43,0.565)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielLeftEarSide</path>
+              <bodyPart>left hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>true</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.885)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielRightEar</path>
+              <bodyPart>right hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielRightEarSide</path>
+              <bodyPart>right hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>true</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.885)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li Class="MoharCustomHAR.MoharBodyAddon">
+              <drawSize>1</drawSize>
+              <path>Paniel/Face/Face</path>
+              <bodyPart>Head</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <layerInvert>false</layerInvert>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>false</drawnInBed>
+              <drawIfDead>false</drawIfDead>
+              <layerOffset>-0.326</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.42,0.56)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.86)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.43,0.56)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+              <jobParams>
+                <hideIfJob>
+                  <li>
+                    <job>LayDown</job>
+                    <postureOrMoving>
+                      <postures>
+                        <li>LayingInBed</li>
+                        <li>LayingOnGroundFaceUp</li>
+                        <li>LayingOnGroundNormal</li>
+                      </postures>
+                      <moving>false</moving>
+                    </postureOrMoving>
+                  </li>
+                  <li>
+                    <job>Wait_Downed</job>
+                    <postureOrMoving>
+                      <postures>
+                        <li>LayingInBed</li>
+                        <li>LayingOnGroundFaceUp</li>
+                        <li>LayingOnGroundNormal</li>
+                      </postures>
+                      <moving>false</moving>
+                    </postureOrMoving>
+                  </li>
+                </hideIfJob>
+              </jobParams>
+            </li>
+          </bodyAddons>
+        </alienPartGenerator>
+      </generalSettings>
+      <graphicPaths>
+        <li>
+          <body>Paniel/Body/</body>
+          <head>Paniel/Head/</head>
+          <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
+        </li>
+      </graphicPaths>
+      <hairSettings>
+        <hasHair>true</hasHair>
+        <hairTags>
+          <li>PanielHair</li>
+        </hairTags>
+      </hairSettings>
+      <thoughtSettings>
+        <replacerList>
+          <li>
+            <original>PN_Ateplusfuel_nopn</original>
+            <replacer>PN_Ateplusfuel_yespn</replacer>
+          </li>
+          <li>
+            <original>PN_Atepremiumfuel_nopn</original>
+            <replacer>PN_Atepremiumfuel_yespn</replacer>
+          </li>
+        </replacerList>
+        <cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
+        <canStillReceiveThoughts>
+          <!--<li></li>-->
+          <li>PsychicDrone</li>
+          <li>PsychicEmanatorSoothe</li>
+          <li>Aurora</li>
+          <li>Catharsis</li>
+          <li>BrawlerUnhappy</li>
+          <li>PyromaniacHappy</li>
+          <li>MoodOffsetTorturedArtist</li>
+          <!--정착민 관련-->
+          <li>KnowColonistExecuted</li>
+          <li>KnowColonistDied</li>
+          <li>PawnWithGoodOpinionDied</li>
+          <li>PawnWithBadOpinionDied</li>
+          <li>ColonistLost</li>
+          <li>PawnWithGoodOpinionLost</li>
+          <li>PawnWithBadOpinionLost</li>
+          <li>KnowColonistOrganHarvested</li>
+          <li>KnowBuriedInSarcophagus</li>
+          <li>ColonistBanished</li>
+          <li>ColonistBanishedToDie</li>
+          <li>FailedToRescueRelative</li>
+          <li>RescuedRelative</li>
+          <li>Rescued</li>
+          <li>OnDuty</li>
+          <li>SoldMyLovedOne</li>
+          <li>KilledColonist</li>
+          <li>ColonistLeftUnburied</li>
+          <!--상황-->
+          <li>GotMarried</li>
+          <li>AttendedWedding</li>
+          <li>AttendedParty</li>
+          <li>TerribleSpeech</li>
+          <li>UninspiringSpeech</li>
+          <li>EncouragingSpeech</li>
+          <li>InspirationalSpeech</li>
+          <!--대화/의견/관계-->
+          <li>Chitchat</li>
+          <li>DeepTalk</li>
+          <li>Slighted</li>
+          <li>Insulted</li>
+          <li>KindWords</li>
+          <li>KindWordsMood</li>
+          <li>RapportBuilt</li>
+          <li>HadAngeringFight</li>
+          <li>HadCatharticFight</li>
+          <li>HarmedMe</li>
+          <li>RescuedMe</li>
+          <li>RescuedMeByOfferingHelp</li>
+          <li>RecruitedMe</li>
+          <li>KilledMyFriend</li>
+          <li>KilledMyRival</li>
+          <li>KilledMyLover</li>
+          <li>KilledMyFiance</li>
+          <li>KilledMySpouse</li>
+          <!--로맨스-->
+          <li>RebuffedMyRomanceAttempt</li>
+          <li>RebuffedMyRomanceAttemptMood</li>
+          <li>FailedRomanceAttemptOnMe</li>
+          <li>FailedRomanceAttemptOnMeLowOpinionMood</li>
+          <li>BrokeUpWithMe</li>
+          <li>BrokeUpWithMeMood</li>
+          <li>CheatedOnMe</li>
+          <li>CheatedOnMeMood</li>
+          <li>DivorcedMe</li>
+          <li>DivorcedMeMood</li>
+          <li>RejectedMyProposal</li>
+          <li>RejectedMyProposalMood</li>
+          <li>IRejectedTheirProposal</li>
+          <li>HoneymoonPhase</li>
+          <li>GotSomeLovin</li>
+          <li>Affair</li>
+          <li>OpinionOfMyLover</li>
+          <li>WantToSleepWithSpouseOrLover</li>
+          <!--연료-->
+          <li>PN_Ateplusfuel_yespn</li>
+          <li>PN_Atepremiumfuel_yespn</li>
+        </canStillReceiveThoughts>
+      </thoughtSettings>
+      <raceRestriction>        <!--착용 장비 관련-->
+        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
+        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
+        <apparelList>
+          <li>PN_ApparelBasic</li>
+          <li>PN_ApparelBasicHat</li>
+          <li>PN_ApparelCape</li>
+          <li>PN_ApparelHousekeeper</li>
+          <li>PN_ApparelWorker</li>
+          <li>PN_ApparelMilitia</li>
+          <li>PN_ApparelRoyalguard</li>
+        </apparelList>
+        <whiteApparelList>
+
+        </whiteApparelList>
+        <weaponList>
+
+        </weaponList>
+      </raceRestriction>
+      <!--관계설정-->
+      <relationSettings>
+        <relationChanceModifierChild>0</relationChanceModifierChild>
+        <relationChanceModifierExLover>0</relationChanceModifierExLover>
+        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
+        <relationChanceModifierFiance>0</relationChanceModifierFiance>
+        <relationChanceModifierLover>0</relationChanceModifierLover>
+        <relationChanceModifierParent>0</relationChanceModifierParent>
+        <relationChanceModifierSibling>0</relationChanceModifierSibling>
+        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
+      </relationSettings>
+    </alienRace>
+    <statBases>
+      <!--스펙설정(일반)-->
+      <MarketValue>2000</MarketValue>
+      <Mass>70</Mass>
+      <MoveSpeed>4.8</MoveSpeed>
+      <Flammability>1.0</Flammability>
+      <RoyalFavorValue>0</RoyalFavorValue>
+      <ComfyTemperatureMax>24</ComfyTemperatureMax>
+      <ComfyTemperatureMin>4</ComfyTemperatureMin>
+      <RestRateMultiplier>2</RestRateMultiplier>      <!--수면효율-->
+      <HungerRateMultiplier>0.2</HungerRateMultiplier>
+      <EatingSpeed>1</EatingSpeed>
+      <ImmunityGainSpeed>0</ImmunityGainSpeed>
+      <CarryingCapacity>150</CarryingCapacity>
+      <PainShockThreshold>0.99</PainShockThreshold>
+      <ToxicSensitivity>0.5</ToxicSensitivity>
+      <PsychicSensitivity>0</PsychicSensitivity>
+      <GlobalLearningFactor>0</GlobalLearningFactor>
+      <MeatAmount>0</MeatAmount>
+      <LeatherAmount>0</LeatherAmount>
+      <!-- 전투 -->
+      <MeleeDodgeChance>1.1</MeleeDodgeChance>
+      <MeleeHitChance>1.1</MeleeHitChance>
+      <AimingDelayFactor>1</AimingDelayFactor>
+      <NegotiationAbility>0.5</NegotiationAbility>
+      <SocialImpact>1.0</SocialImpact>
+      <MentalBreakThreshold>0.30</MentalBreakThreshold>
+      <!-- 작업 -->
+      <WorkSpeedGlobal>1.1</WorkSpeedGlobal>
+      <MedicalTendSpeed>1.1</MedicalTendSpeed>
+      <MedicalTendQuality>1.1</MedicalTendQuality>
+      <MedicalOperationSpeed>1.1</MedicalOperationSpeed>
+      <MedicalSurgerySuccessChance>1.1</MedicalSurgerySuccessChance>
+      <!-- 테크 -->
+      <ConstructionSpeed>1.1</ConstructionSpeed>
+      <ResearchSpeed>0.5</ResearchSpeed>
+    </statBases>
+    <!--맨손 전투-->
+    <tools>
+      <li>
+        <label>left fist</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>6</power>
+        <cooldownTime>1.6</cooldownTime>
+        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
+        <surpriseAttack>
+          <extraMeleeDamages>
+            <li>
+              <def>Stun</def>
+              <amount>22</amount>
+            </li>
+          </extraMeleeDamages>
+        </surpriseAttack>
+      </li>
+      <li>
+        <label>right fist</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>6</power>
+        <cooldownTime>1.6</cooldownTime>
+        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
+        <surpriseAttack>
+          <extraMeleeDamages>
+            <li>
+              <def>Stun</def>
+              <amount>22</amount>
+            </li>
+          </extraMeleeDamages>
+        </surpriseAttack>
+      </li>
+      <li>
+        <label>teeth</label>
+        <capacities>
+          <li>Bite</li>
+        </capacities>
+        <power>7.0</power>
+        <cooldownTime>2</cooldownTime>
+        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
+        <chanceFactor>0.1</chanceFactor>
+      </li>
+      <li>
+        <label>head</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>6</power>
+        <cooldownTime>1.8</cooldownTime>
+        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
+        <chanceFactor>0.2</chanceFactor>
+      </li>
+    </tools>
+    <race>
+      <thinkTreeMain>Humanlike</thinkTreeMain>
+      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
+      <intelligence>Humanlike</intelligence>
+      <makesFootprints>true</makesFootprints>
+      <lifeExpectancy>300</lifeExpectancy>
+      <!-- Gore -->
+      <leatherDef>Human</leatherDef>
+      <useMeatFrom>Human</useMeatFrom>
+      <bloodDef>Paniel_Oil</bloodDef>
+      <fleshType>PN_Flesh</fleshType>
+      <meatMarketValue>0.8</meatMarketValue>
+      <meatColor>(255, 255, 255)</meatColor>
+      <!-- Gore -->
+      <nameCategory>HumanStandard</nameCategory>
+      <hasGenders>true</hasGenders>
+      <body>PanielBody</body>
+      <baseHungerRate>1</baseHungerRate>      <!--배고픔-->
+      <baseBodySize>1</baseBodySize>
+      <baseHealthScale>1.5</baseHealthScale>      <!--몸빵-->
+      <foodType>OmnivoreHuman</foodType>
+      <gestationPeriodDays>30</gestationPeriodDays>
+      <litterSizeCurve>
+        <points>
+          <li>(0, 0)</li>
+        </points>
+      </litterSizeCurve>
+      <lifeStageAges>
+        <li>
+          <def>HumanlikeAdult</def>
+          <minAge>0</minAge>
+          <soundWounded>Pawn_DogSmall_Injured</soundWounded>
+          <soundDeath>Pawn_DogSmall_Dead</soundDeath>
+          <soundCall>Pawn_DogSmall_Call</soundCall>
+          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
+        </li>
+      </lifeStageAges>
+      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
+      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
+      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
+      <specialShadowData>
+        <volume>(0.3, 0.8, 0.4)</volume>
+        <offset>(0,0,-0.3)</offset>
+      </specialShadowData>
+      <ageGenerationCurve>
+        <points>
+          <li>(0,0)</li>
+          <li>(1,100)</li>
+          <li>(2,40)</li>
+          <li>(3,0)</li>
+        </points>
+      </ageGenerationCurve>
+      <hediffGiverSets>
+        <li>PanielBasicHediffSet</li>
+      </hediffGiverSets>
+    </race>
+    <butcherProducts>
+      <Steel>60</Steel>
+      <ComponentIndustrial>2</ComponentIndustrial>
+    </butcherProducts>
+    <recipes>
+      <li>PN_Disassemble</li>
+      <li>PN_Repair</li>
+      <li>PN_Maintenance</li>
+      <li>PN_InstallResurrectModule</li>
+      <li>PN_RemoveResurrectModule</li>
+    </recipes>
+    <comps>
+      <li Class="ZeroAge.CompProperties_ZeroAge"></li>
+    </comps>
+    <modExtensions>
+    </modExtensions>
+  </AlienRace.ThingDef_AlienRace>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/ThoughtDefs/Thoughts_Destroy.xml b/1.2/Defs/ThoughtDefs/Thoughts_Destroy.xml
new file mode 100644
index 0000000..207c99d
--- /dev/null
+++ b/1.2/Defs/ThoughtDefs/Thoughts_Destroy.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--좋은 의견을 가진 오토마톤 죽었을때-->
+  <ThoughtDef>
+    <defName>PN_AutomatonWithGoodOpinionDied</defName>
+    <durationDays>20</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages> 
+      <li>
+        <label>favorite Automaton {0} died</label>
+        <description>...</description>
+        <baseMoodEffect>-3</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--나쁜 의견을 가진 오토마톤 죽었을때-->
+  <ThoughtDef>
+    <defName>PN_AutomatonWithBadOpinionDied</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <stages>
+      <li>
+        <label>hateful Automaton {0} died</label>
+        <description>...</description>
+        <baseMoodEffect>3</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/TraderKindDefs/TraderKinds_Caravan b/1.2/Defs/TraderKindDefs/TraderKinds_Caravan
new file mode 100644
index 0000000..a34f7f0
--- /dev/null
+++ b/1.2/Defs/TraderKindDefs/TraderKinds_Caravan
@@ -0,0 +1,89 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <TraderKindDef>
+    <defName>Caravan_PN_Automaton</defName>
+    <label>Automaton parts trader</label>
+    <stockGenerators>
+      <!-- Resources -->
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Silver</thingDef>
+        <countRange>1000~1600</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentIndustrial</thingDef>
+        <countRange>3~10</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentSpacer</thingDef>
+        <countRange>1~1</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Plasteel</thingDef>
+        <countRange>20~100</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Gold</thingDef>
+        <countRange>40~80</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>MedicineUltratech</thingDef>
+        <countRange>1~3</countRange>
+      </li>
+
+      <!-- Drugs -->
+      <!-- none -->
+
+      <!-- Techprints -->
+      <!-- none -->
+
+      <!-- Weapons -->
+      <!--<li Class="StockGenerator_SingleDef" MayRequire="Ludeon.RimWorld.Royalty">
+        <thingDef>Nr_MiniSword</thingDef>
+        <countRange>0~1</countRange>
+      </li>-->
+
+      <!-- Apparel -->
+      <!-- none -->
+
+      <!-- Implants -->
+      <!--<li Class="StockGenerator_Tag">
+        <tradeTag>TechHediff</tradeTag>
+        <thingDefCountRange>3</thingDefCountRange>
+        <countRange>1</countRange>
+      </li>-->
+
+      <!-- Buildings -->
+      <!-- none -->
+
+      <!-- Exotic -->
+      <!-- none -->
+
+      <!-- Slaves -->
+      <!-- none -->
+
+      <!-- Animals -->
+      <!-- none -->
+
+      <!-- Buying -->
+      <!--<li Class="StockGenerator_BuyExpensiveSimple" />
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>Art</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>ImplantEmpireCommon</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>ImplantEmpireRoyal</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>PsylinkNeuroformer</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>ExoticBuilding</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>MusicalInstrument</tag>
+      </li>-->
+    </stockGenerators>
+  </TraderKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Defs/TraitDefs/Traits.xml b/1.2/Defs/TraitDefs/Traits.xml
new file mode 100644
index 0000000..c684aa7
--- /dev/null
+++ b/1.2/Defs/TraitDefs/Traits.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <TraitDef>
+    <defName>PN_Trait_Automaton</defName>
+    <commonality>0.001</commonality>
+    <allowOnHostileSpawn>false</allowOnHostileSpawn>
+    <degreeDatas>
+      <li>
+        <label>Automaton</label>
+        <description>...</description>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </degreeDatas>
+    <conflictingPassions>
+      <li>Shooting</li>
+      <li>Melee</li>
+      <li>Construction</li>
+      <li>Mining</li>
+      <li>Cooking</li>
+      <li>Plants</li>
+      <li>Animals</li>
+      <li>Crafting</li>
+      <li>Artistic</li>
+      <li>Medicine</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </conflictingPassions>
+  </TraitDef>
+</Defs>
\ No newline at end of file
diff --git a/1.2/Patches/Brain.xml b/1.2/Patches/Brain.xml
new file mode 100644
index 0000000..04c402b
--- /dev/null
+++ b/1.2/Patches/Brain.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationSequence">
+    <success>Always</success>
+    <operations>
+      <li Class="PatchOperationTest">
+        <xpath>Defs/BodyPartDef[defName="Brain"]/spawnThingOnRemoved</xpath>
+        <success>Invert</success>
+      </li>
+      <li Class="PatchOperationAdd">
+        <xpath>Defs/BodyPartDef[defName="Brain"]</xpath>
+        <value>
+          <spawnThingOnRemoved>PN_Brain</spawnThingOnRemoved>
+        </value>
+      </li>
+    </operations>
+  </Operation>
+</Patch>
\ No newline at end of file
diff --git a/1.2/Patches/Royalty.xml b/1.2/Patches/Royalty.xml
new file mode 100644
index 0000000..d85af1b
--- /dev/null
+++ b/1.2/Patches/Royalty.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationFindMod">
+    <mods>
+      <li>Royalty</li>
+    </mods>
+    <match Class="PatchOperationSequence">
+      <success>Always</success>
+      <operations>
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Paniel_Race"]/alienRace/thoughtSettings/canStillReceiveThoughts</xpath>
+          <value>
+            <li>AteFoodInappropriateForTitle</li>
+            <li>DecreeMet</li>
+            <li>DecreeFailed</li>
+            <li>Disinherited</li>
+            <li>NeuroquakeEcho</li>
+            <li>ReignedInThroneroom</li>
+            <li>OtherTravelerArrested</li>
+            <li>OtherTravelerSurgicallyViolated</li>
+            <li>PsychicEntropyOverloaded</li>
+            <li>AnimaScream</li>
+            <li>OtherTravelerDied</li>
+            <li>OtherTravelerArrested</li>
+            <li>OtherTravelerSurgicallyViolated</li>
+            <li>DecreeUnmet</li>
+            <li>PsychicLove</li>
+          </value>
+        </li>
+
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
+          <value>
+            <li>BloodRot</li>
+            <li>Abasia</li>
+            <li>PsychicLove</li>
+            <li>Joyfuzz</li>
+          </value>
+        </li>
+      </operations>
+    </match>
+  </Operation>
+</Patch>
\ No newline at end of file
diff --git a/Languages/English/Keyed/HediffNullifier.xml b/Languages/English/Keyed/HediffNullifier.xml
new file mode 100644
index 0000000..9a3cf10
--- /dev/null
+++ b/Languages/English/Keyed/HediffNullifier.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<LanguageData>
+	<PN_HediffNullifier>{0} is immune to {1} because {0} is automaton</PN_HediffNullifier>
+	<limitedUsage>({0} usage left)</limitedUsage>
+</LanguageData>
\ No newline at end of file
diff --git a/Sounds/Things/PNCannonSound.wav b/Sounds/Things/PNCannonSound.wav
new file mode 100644
index 0000000..764e6db
Binary files /dev/null and b/Sounds/Things/PNCannonSound.wav differ
diff --git a/Sounds/Things/PNRifleSound.wav b/Sounds/Things/PNRifleSound.wav
new file mode 100644
index 0000000..c76a811
Binary files /dev/null and b/Sounds/Things/PNRifleSound.wav differ
diff --git a/Textures/Icon/Paniel_PlayerIcon.png b/Textures/Icon/Paniel_PlayerIcon.png
new file mode 100644
index 0000000..f83b238
Binary files /dev/null and b/Textures/Icon/Paniel_PlayerIcon.png differ
diff --git a/Textures/Paniel/Body/Naked_Female_east.png b/Textures/Paniel/Body/Naked_Female_east.png
new file mode 100644
index 0000000..9ab8114
Binary files /dev/null and b/Textures/Paniel/Body/Naked_Female_east.png differ
diff --git a/Textures/Paniel/Body/Naked_Female_north.png b/Textures/Paniel/Body/Naked_Female_north.png
new file mode 100644
index 0000000..f48baff
Binary files /dev/null and b/Textures/Paniel/Body/Naked_Female_north.png differ
diff --git a/Textures/Paniel/Body/Naked_Female_south.png b/Textures/Paniel/Body/Naked_Female_south.png
new file mode 100644
index 0000000..ec1998c
Binary files /dev/null and b/Textures/Paniel/Body/Naked_Female_south.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEarSide_east.png b/Textures/Paniel/Ear/PanielLeftEarSide_east.png
new file mode 100644
index 0000000..6fadba8
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEarSide_east.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEarSide_north.png b/Textures/Paniel/Ear/PanielLeftEarSide_north.png
new file mode 100644
index 0000000..0d49b77
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEarSide_north.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEarSide_south.png b/Textures/Paniel/Ear/PanielLeftEarSide_south.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEarSide_south.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEar_east.png b/Textures/Paniel/Ear/PanielLeftEar_east.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEar_east.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEar_north.png b/Textures/Paniel/Ear/PanielLeftEar_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEar_north.png differ
diff --git a/Textures/Paniel/Ear/PanielLeftEar_south.png b/Textures/Paniel/Ear/PanielLeftEar_south.png
new file mode 100644
index 0000000..0d49b77
Binary files /dev/null and b/Textures/Paniel/Ear/PanielLeftEar_south.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEarSide_east.png b/Textures/Paniel/Ear/PanielRightEarSide_east.png
new file mode 100644
index 0000000..6fadba8
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEarSide_east.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEarSide_north.png b/Textures/Paniel/Ear/PanielRightEarSide_north.png
new file mode 100644
index 0000000..09c6b82
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEarSide_north.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEarSide_south.png b/Textures/Paniel/Ear/PanielRightEarSide_south.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEarSide_south.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEar_east.png b/Textures/Paniel/Ear/PanielRightEar_east.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEar_east.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEar_north.png b/Textures/Paniel/Ear/PanielRightEar_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEar_north.png differ
diff --git a/Textures/Paniel/Ear/PanielRightEar_south.png b/Textures/Paniel/Ear/PanielRightEar_south.png
new file mode 100644
index 0000000..09c6b82
Binary files /dev/null and b/Textures/Paniel/Ear/PanielRightEar_south.png differ
diff --git a/Textures/Paniel/Face/Face1_east.png b/Textures/Paniel/Face/Face1_east.png
new file mode 100644
index 0000000..19b150a
Binary files /dev/null and b/Textures/Paniel/Face/Face1_east.png differ
diff --git a/Textures/Paniel/Face/Face1_north.png b/Textures/Paniel/Face/Face1_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face1_north.png differ
diff --git a/Textures/Paniel/Face/Face1_south.png b/Textures/Paniel/Face/Face1_south.png
new file mode 100644
index 0000000..580a481
Binary files /dev/null and b/Textures/Paniel/Face/Face1_south.png differ
diff --git a/Textures/Paniel/Face/Face2_east.png b/Textures/Paniel/Face/Face2_east.png
new file mode 100644
index 0000000..8590c3d
Binary files /dev/null and b/Textures/Paniel/Face/Face2_east.png differ
diff --git a/Textures/Paniel/Face/Face2_north.png b/Textures/Paniel/Face/Face2_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face2_north.png differ
diff --git a/Textures/Paniel/Face/Face2_south.png b/Textures/Paniel/Face/Face2_south.png
new file mode 100644
index 0000000..3fdb65b
Binary files /dev/null and b/Textures/Paniel/Face/Face2_south.png differ
diff --git a/Textures/Paniel/Face/Face3_east.png b/Textures/Paniel/Face/Face3_east.png
new file mode 100644
index 0000000..4034e9a
Binary files /dev/null and b/Textures/Paniel/Face/Face3_east.png differ
diff --git a/Textures/Paniel/Face/Face3_north.png b/Textures/Paniel/Face/Face3_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face3_north.png differ
diff --git a/Textures/Paniel/Face/Face3_south.png b/Textures/Paniel/Face/Face3_south.png
new file mode 100644
index 0000000..927cc51
Binary files /dev/null and b/Textures/Paniel/Face/Face3_south.png differ
diff --git a/Textures/Paniel/Face/Face4_east.png b/Textures/Paniel/Face/Face4_east.png
new file mode 100644
index 0000000..91ec68b
Binary files /dev/null and b/Textures/Paniel/Face/Face4_east.png differ
diff --git a/Textures/Paniel/Face/Face4_north.png b/Textures/Paniel/Face/Face4_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face4_north.png differ
diff --git a/Textures/Paniel/Face/Face4_south.png b/Textures/Paniel/Face/Face4_south.png
new file mode 100644
index 0000000..5dca861
Binary files /dev/null and b/Textures/Paniel/Face/Face4_south.png differ
diff --git a/Textures/Paniel/Face/Face5_east.png b/Textures/Paniel/Face/Face5_east.png
new file mode 100644
index 0000000..c4b702c
Binary files /dev/null and b/Textures/Paniel/Face/Face5_east.png differ
diff --git a/Textures/Paniel/Face/Face5_north.png b/Textures/Paniel/Face/Face5_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face5_north.png differ
diff --git a/Textures/Paniel/Face/Face5_south.png b/Textures/Paniel/Face/Face5_south.png
new file mode 100644
index 0000000..3e6b761
Binary files /dev/null and b/Textures/Paniel/Face/Face5_south.png differ
diff --git a/Textures/Paniel/Face/Face6_east.png b/Textures/Paniel/Face/Face6_east.png
new file mode 100644
index 0000000..d9fcc12
Binary files /dev/null and b/Textures/Paniel/Face/Face6_east.png differ
diff --git a/Textures/Paniel/Face/Face6_north.png b/Textures/Paniel/Face/Face6_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face6_north.png differ
diff --git a/Textures/Paniel/Face/Face6_south.png b/Textures/Paniel/Face/Face6_south.png
new file mode 100644
index 0000000..7d53d2f
Binary files /dev/null and b/Textures/Paniel/Face/Face6_south.png differ
diff --git a/Textures/Paniel/Face/Face7_east.png b/Textures/Paniel/Face/Face7_east.png
new file mode 100644
index 0000000..0cbaca8
Binary files /dev/null and b/Textures/Paniel/Face/Face7_east.png differ
diff --git a/Textures/Paniel/Face/Face7_north.png b/Textures/Paniel/Face/Face7_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face7_north.png differ
diff --git a/Textures/Paniel/Face/Face7_south.png b/Textures/Paniel/Face/Face7_south.png
new file mode 100644
index 0000000..7ff83bf
Binary files /dev/null and b/Textures/Paniel/Face/Face7_south.png differ
diff --git a/Textures/Paniel/Face/Face_east.png b/Textures/Paniel/Face/Face_east.png
new file mode 100644
index 0000000..e068955
Binary files /dev/null and b/Textures/Paniel/Face/Face_east.png differ
diff --git a/Textures/Paniel/Face/Face_north.png b/Textures/Paniel/Face/Face_north.png
new file mode 100644
index 0000000..4071645
Binary files /dev/null and b/Textures/Paniel/Face/Face_north.png differ
diff --git a/Textures/Paniel/Face/Face_south.png b/Textures/Paniel/Face/Face_south.png
new file mode 100644
index 0000000..e698468
Binary files /dev/null and b/Textures/Paniel/Face/Face_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairA_east.png b/Textures/Paniel/Hair/Paniel_HairA_east.png
new file mode 100644
index 0000000..db6597f
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairA_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairA_north.png b/Textures/Paniel/Hair/Paniel_HairA_north.png
new file mode 100644
index 0000000..3c04121
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairA_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairA_south.png b/Textures/Paniel/Hair/Paniel_HairA_south.png
new file mode 100644
index 0000000..0b69a02
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairA_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairB_east.png b/Textures/Paniel/Hair/Paniel_HairB_east.png
new file mode 100644
index 0000000..6530ef2
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairB_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairB_north.png b/Textures/Paniel/Hair/Paniel_HairB_north.png
new file mode 100644
index 0000000..6a09111
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairB_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairB_south.png b/Textures/Paniel/Hair/Paniel_HairB_south.png
new file mode 100644
index 0000000..1dd1aa4
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairB_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairC_east.png b/Textures/Paniel/Hair/Paniel_HairC_east.png
new file mode 100644
index 0000000..67dfbba
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairC_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairC_north.png b/Textures/Paniel/Hair/Paniel_HairC_north.png
new file mode 100644
index 0000000..226f55a
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairC_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairC_south.png b/Textures/Paniel/Hair/Paniel_HairC_south.png
new file mode 100644
index 0000000..700f318
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairC_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairD_east.png b/Textures/Paniel/Hair/Paniel_HairD_east.png
new file mode 100644
index 0000000..14cf536
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairD_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairD_north.png b/Textures/Paniel/Hair/Paniel_HairD_north.png
new file mode 100644
index 0000000..7f38443
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairD_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairD_south.png b/Textures/Paniel/Hair/Paniel_HairD_south.png
new file mode 100644
index 0000000..6cb652f
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairD_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairE_east.png b/Textures/Paniel/Hair/Paniel_HairE_east.png
new file mode 100644
index 0000000..9b24c09
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairE_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairE_north.png b/Textures/Paniel/Hair/Paniel_HairE_north.png
new file mode 100644
index 0000000..f5ea207
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairE_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairE_south.png b/Textures/Paniel/Hair/Paniel_HairE_south.png
new file mode 100644
index 0000000..34937d2
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairE_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairF_east.png b/Textures/Paniel/Hair/Paniel_HairF_east.png
new file mode 100644
index 0000000..989fe48
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairF_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairF_north.png b/Textures/Paniel/Hair/Paniel_HairF_north.png
new file mode 100644
index 0000000..0c526d1
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairF_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairF_south.png b/Textures/Paniel/Hair/Paniel_HairF_south.png
new file mode 100644
index 0000000..a90e41c
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairF_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairG_east.png b/Textures/Paniel/Hair/Paniel_HairG_east.png
new file mode 100644
index 0000000..7b03892
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairG_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairG_north.png b/Textures/Paniel/Hair/Paniel_HairG_north.png
new file mode 100644
index 0000000..6a8402a
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairG_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairG_south.png b/Textures/Paniel/Hair/Paniel_HairG_south.png
new file mode 100644
index 0000000..8ae6c1e
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairG_south.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairH_east.png b/Textures/Paniel/Hair/Paniel_HairH_east.png
new file mode 100644
index 0000000..90b90db
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairH_east.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairH_north.png b/Textures/Paniel/Hair/Paniel_HairH_north.png
new file mode 100644
index 0000000..6786830
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairH_north.png differ
diff --git a/Textures/Paniel/Hair/Paniel_HairH_south.png b/Textures/Paniel/Hair/Paniel_HairH_south.png
new file mode 100644
index 0000000..377d112
Binary files /dev/null and b/Textures/Paniel/Hair/Paniel_HairH_south.png differ
diff --git a/Textures/Paniel/Head/HeadsAverage_Normal_east.png b/Textures/Paniel/Head/HeadsAverage_Normal_east.png
new file mode 100644
index 0000000..5252b00
Binary files /dev/null and b/Textures/Paniel/Head/HeadsAverage_Normal_east.png differ
diff --git a/Textures/Paniel/Head/HeadsAverage_Normal_north.png b/Textures/Paniel/Head/HeadsAverage_Normal_north.png
new file mode 100644
index 0000000..eb32d97
Binary files /dev/null and b/Textures/Paniel/Head/HeadsAverage_Normal_north.png differ
diff --git a/Textures/Paniel/Head/HeadsAverage_Normal_south.png b/Textures/Paniel/Head/HeadsAverage_Normal_south.png
new file mode 100644
index 0000000..05f2dc3
Binary files /dev/null and b/Textures/Paniel/Head/HeadsAverage_Normal_south.png differ
diff --git a/Textures/Paniel/Tail/PanielTail_east.png b/Textures/Paniel/Tail/PanielTail_east.png
new file mode 100644
index 0000000..7a0d942
Binary files /dev/null and b/Textures/Paniel/Tail/PanielTail_east.png differ
diff --git a/Textures/Paniel/Tail/PanielTail_north.png b/Textures/Paniel/Tail/PanielTail_north.png
new file mode 100644
index 0000000..917ddaf
Binary files /dev/null and b/Textures/Paniel/Tail/PanielTail_north.png differ
diff --git a/Textures/Paniel/Tail/PanielTail_south.png b/Textures/Paniel/Tail/PanielTail_south.png
new file mode 100644
index 0000000..62cf99a
Binary files /dev/null and b/Textures/Paniel/Tail/PanielTail_south.png differ
diff --git a/Textures/Paniel/Tail/old/PanielTail_east.png b/Textures/Paniel/Tail/old/PanielTail_east.png
new file mode 100644
index 0000000..61fc735
Binary files /dev/null and b/Textures/Paniel/Tail/old/PanielTail_east.png differ
diff --git a/Textures/Paniel/Tail/old/PanielTail_north.png b/Textures/Paniel/Tail/old/PanielTail_north.png
new file mode 100644
index 0000000..5ecfdd4
Binary files /dev/null and b/Textures/Paniel/Tail/old/PanielTail_north.png differ
diff --git a/Textures/Paniel/Tail/old/PanielTail_south.png b/Textures/Paniel/Tail/old/PanielTail_south.png
new file mode 100644
index 0000000..080a544
Binary files /dev/null and b/Textures/Paniel/Tail/old/PanielTail_south.png differ
diff --git a/Textures/Things/Apparel/PNBasic1.png b/Textures/Things/Apparel/PNBasic1.png
new file mode 100644
index 0000000..9c74be8
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic1.png differ
diff --git a/Textures/Things/Apparel/PNBasic1m.png b/Textures/Things/Apparel/PNBasic1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic1m.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_east.png b/Textures/Things/Apparel/PNBasic_Female_east.png
new file mode 100644
index 0000000..6d52f5a
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_eastm.png b/Textures/Things/Apparel/PNBasic_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_north.png b/Textures/Things/Apparel/PNBasic_Female_north.png
new file mode 100644
index 0000000..4eb2751
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_northm.png b/Textures/Things/Apparel/PNBasic_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_south.png b/Textures/Things/Apparel/PNBasic_Female_south.png
new file mode 100644
index 0000000..18ccc32
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNBasic_Female_southm.png b/Textures/Things/Apparel/PNBasic_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNBasic_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNCape1.png b/Textures/Things/Apparel/PNCape1.png
new file mode 100644
index 0000000..16b18cd
Binary files /dev/null and b/Textures/Things/Apparel/PNCape1.png differ
diff --git a/Textures/Things/Apparel/PNCape1m.png b/Textures/Things/Apparel/PNCape1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNCape1m.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_east.png b/Textures/Things/Apparel/PNCape_Female_east.png
new file mode 100644
index 0000000..61f328d
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_eastm.png b/Textures/Things/Apparel/PNCape_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_north.png b/Textures/Things/Apparel/PNCape_Female_north.png
new file mode 100644
index 0000000..ad0edd0
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_northm.png b/Textures/Things/Apparel/PNCape_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_south.png b/Textures/Things/Apparel/PNCape_Female_south.png
new file mode 100644
index 0000000..b06704c
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNCape_Female_southm.png b/Textures/Things/Apparel/PNCape_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNCape_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper1.png b/Textures/Things/Apparel/PNHousekeeper1.png
new file mode 100644
index 0000000..312b0d3
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper1.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper1m.png b/Textures/Things/Apparel/PNHousekeeper1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper1m.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_east.png b/Textures/Things/Apparel/PNHousekeeper_Female_east.png
new file mode 100644
index 0000000..36f71bc
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_eastm.png b/Textures/Things/Apparel/PNHousekeeper_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_north.png b/Textures/Things/Apparel/PNHousekeeper_Female_north.png
new file mode 100644
index 0000000..c27db1e
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_northm.png b/Textures/Things/Apparel/PNHousekeeper_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_south.png b/Textures/Things/Apparel/PNHousekeeper_Female_south.png
new file mode 100644
index 0000000..d65bdab
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNHousekeeper_Female_southm.png b/Textures/Things/Apparel/PNHousekeeper_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNHousekeeper_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNMilitia1.png b/Textures/Things/Apparel/PNMilitia1.png
new file mode 100644
index 0000000..d95f10c
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia1.png differ
diff --git a/Textures/Things/Apparel/PNMilitia1m.png b/Textures/Things/Apparel/PNMilitia1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia1m.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_east.png b/Textures/Things/Apparel/PNMilitia_Female_east.png
new file mode 100644
index 0000000..6589299
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_eastm.png b/Textures/Things/Apparel/PNMilitia_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_north.png b/Textures/Things/Apparel/PNMilitia_Female_north.png
new file mode 100644
index 0000000..f4858a2
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_northm.png b/Textures/Things/Apparel/PNMilitia_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_south.png b/Textures/Things/Apparel/PNMilitia_Female_south.png
new file mode 100644
index 0000000..a2c358e
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNMilitia_Female_southm.png b/Textures/Things/Apparel/PNMilitia_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNMilitia_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard1.png b/Textures/Things/Apparel/PNRoyalguard1.png
new file mode 100644
index 0000000..59b2258
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard1.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard1m.png b/Textures/Things/Apparel/PNRoyalguard1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard1m.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_east.png b/Textures/Things/Apparel/PNRoyalguard_Female_east.png
new file mode 100644
index 0000000..31f5421
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_eastm.png b/Textures/Things/Apparel/PNRoyalguard_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_north.png b/Textures/Things/Apparel/PNRoyalguard_Female_north.png
new file mode 100644
index 0000000..c65d62e
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_northm.png b/Textures/Things/Apparel/PNRoyalguard_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_south.png b/Textures/Things/Apparel/PNRoyalguard_Female_south.png
new file mode 100644
index 0000000..0b19501
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNRoyalguard_Female_southm.png b/Textures/Things/Apparel/PNRoyalguard_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNRoyalguard_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNWorker1.png b/Textures/Things/Apparel/PNWorker1.png
new file mode 100644
index 0000000..a5ad407
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker1.png differ
diff --git a/Textures/Things/Apparel/PNWorker1m.png b/Textures/Things/Apparel/PNWorker1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker1m.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_east.png b/Textures/Things/Apparel/PNWorker_Female_east.png
new file mode 100644
index 0000000..e6c9f2e
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_east.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_eastm.png b/Textures/Things/Apparel/PNWorker_Female_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_eastm.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_north.png b/Textures/Things/Apparel/PNWorker_Female_north.png
new file mode 100644
index 0000000..9e38839
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_north.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_northm.png b/Textures/Things/Apparel/PNWorker_Female_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_northm.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_south.png b/Textures/Things/Apparel/PNWorker_Female_south.png
new file mode 100644
index 0000000..4e80de8
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_south.png differ
diff --git a/Textures/Things/Apparel/PNWorker_Female_southm.png b/Textures/Things/Apparel/PNWorker_Female_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNWorker_Female_southm.png differ
diff --git a/Textures/Things/Apparel/PNbasichat1.png b/Textures/Things/Apparel/PNbasichat1.png
new file mode 100644
index 0000000..311d84c
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat1.png differ
diff --git a/Textures/Things/Apparel/PNbasichat1m.png b/Textures/Things/Apparel/PNbasichat1m.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat1m.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_east.png b/Textures/Things/Apparel/PNbasichat_east.png
new file mode 100644
index 0000000..9d20279
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_east.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_eastm.png b/Textures/Things/Apparel/PNbasichat_eastm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_eastm.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_north.png b/Textures/Things/Apparel/PNbasichat_north.png
new file mode 100644
index 0000000..fc29175
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_north.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_northm.png b/Textures/Things/Apparel/PNbasichat_northm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_northm.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_south.png b/Textures/Things/Apparel/PNbasichat_south.png
new file mode 100644
index 0000000..8ac9aaa
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_south.png differ
diff --git a/Textures/Things/Apparel/PNbasichat_southm.png b/Textures/Things/Apparel/PNbasichat_southm.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/PNbasichat_southm.png differ
diff --git a/Textures/Things/Apparel/masking.png b/Textures/Things/Apparel/masking.png
new file mode 100644
index 0000000..f54ab28
Binary files /dev/null and b/Textures/Things/Apparel/masking.png differ
diff --git a/Textures/Things/Building/Vending/PNV_east.png b/Textures/Things/Building/Vending/PNV_east.png
new file mode 100644
index 0000000..14b4505
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_east.png differ
diff --git a/Textures/Things/Building/Vending/PNV_eastm.png b/Textures/Things/Building/Vending/PNV_eastm.png
new file mode 100644
index 0000000..617ba77
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_eastm.png differ
diff --git a/Textures/Things/Building/Vending/PNV_north.png b/Textures/Things/Building/Vending/PNV_north.png
new file mode 100644
index 0000000..47aef4d
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_north.png differ
diff --git a/Textures/Things/Building/Vending/PNV_northm.png b/Textures/Things/Building/Vending/PNV_northm.png
new file mode 100644
index 0000000..82e3437
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_northm.png differ
diff --git a/Textures/Things/Building/Vending/PNV_south.png b/Textures/Things/Building/Vending/PNV_south.png
new file mode 100644
index 0000000..2c841ff
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_south.png differ
diff --git a/Textures/Things/Building/Vending/PNV_southm.png b/Textures/Things/Building/Vending/PNV_southm.png
new file mode 100644
index 0000000..62f97be
Binary files /dev/null and b/Textures/Things/Building/Vending/PNV_southm.png differ
diff --git a/Textures/Things/Drugs/Paniel_Fuel.png b/Textures/Things/Drugs/Paniel_Fuel.png
new file mode 100644
index 0000000..a4ae39f
Binary files /dev/null and b/Textures/Things/Drugs/Paniel_Fuel.png differ
diff --git a/Textures/Things/Drugs/Paniel_Fuelantidote.png b/Textures/Things/Drugs/Paniel_Fuelantidote.png
new file mode 100644
index 0000000..dd9eaab
Binary files /dev/null and b/Textures/Things/Drugs/Paniel_Fuelantidote.png differ
diff --git a/Textures/Things/Weapons/PNCannon.png b/Textures/Things/Weapons/PNCannon.png
new file mode 100644
index 0000000..d479154
Binary files /dev/null and b/Textures/Things/Weapons/PNCannon.png differ
diff --git a/Textures/Things/Weapons/PNRevolver.png b/Textures/Things/Weapons/PNRevolver.png
new file mode 100644
index 0000000..904b42c
Binary files /dev/null and b/Textures/Things/Weapons/PNRevolver.png differ
diff --git a/Textures/Things/Weapons/PNRifle.png b/Textures/Things/Weapons/PNRifle.png
new file mode 100644
index 0000000..6730f81
Binary files /dev/null and b/Textures/Things/Weapons/PNRifle.png differ
diff --git a/Textures/Things/Weapons/PNSword.png b/Textures/Things/Weapons/PNSword.png
new file mode 100644
index 0000000..a729095
Binary files /dev/null and b/Textures/Things/Weapons/PNSword.png differ
diff --git a/Textures/Things/Weapons/PNSword_m.png b/Textures/Things/Weapons/PNSword_m.png
new file mode 100644
index 0000000..67a1432
Binary files /dev/null and b/Textures/Things/Weapons/PNSword_m.png differ
diff --git a/Textures/UI/Commands/AP.png b/Textures/UI/Commands/AP.png
new file mode 100644
index 0000000..caef358
Binary files /dev/null and b/Textures/UI/Commands/AP.png differ
diff --git a/Textures/UI/Commands/Pew.png b/Textures/UI/Commands/Pew.png
new file mode 100644
index 0000000..c52196a
Binary files /dev/null and b/Textures/UI/Commands/Pew.png differ
diff --git a/Textures/UI/Commands/SC.png b/Textures/UI/Commands/SC.png
new file mode 100644
index 0000000..46005f1
Binary files /dev/null and b/Textures/UI/Commands/SC.png differ
diff --git a/Textures/UI/Commands/Select.png b/Textures/UI/Commands/Select.png
new file mode 100644
index 0000000..60e4524
Binary files /dev/null and b/Textures/UI/Commands/Select.png differ
diff --git a/Textures/UI/Commands/Snipe.png b/Textures/UI/Commands/Snipe.png
new file mode 100644
index 0000000..1c6d485
Binary files /dev/null and b/Textures/UI/Commands/Snipe.png differ
diff --git a/about/About.xml b/about/About.xml
new file mode 100644
index 0000000..1ed4352
--- /dev/null
+++ b/about/About.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<ModMetaData>
+	<name>Paniel the Automata</name>
+	<author>AhnDemi</author>
+	<packageId>AhnDemi.PanieltheAutomata</packageId>
+	<supportedVersions>
+		<li>1.2</li>
+	</supportedVersions>
+	<description>
+Paniel the Automata
+	</description>
+	<modDependencies>
+		<li>
+			<packageId>erdelf.HumanoidAlienRaces</packageId>
+			<displayName>Humanoid Alien Races 2.0</displayName>
+			<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
+		</li>
+		<li>
+			<packageId>brrainz.harmony</packageId>
+			<displayName>Harmony</displayName>
+			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
+			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
+		</li>
+		<li>
+			<packageId>goudaquiche.MoharFramework</packageId>
+			<displayName>MoHAR framework</displayName>
+			<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2057001924</steamWorkshopUrl>
+		</li>
+	</modDependencies>
+	<loadAfter>
+		<li>Ludeon.RimWorld</li>
+		<li>brrainz.harmony</li>
+		<li>erdelf.HumanoidAlienRaces</li>
+		<li>goudaquiche.MoharFramework</li>
+	</loadAfter>
+</ModMetaData>
\ No newline at end of file
diff --git a/rwconfigrc.json b/rwconfigrc.json
new file mode 100644
index 0000000..06a1ced
--- /dev/null
+++ b/rwconfigrc.json
@@ -0,0 +1,16 @@
+{
+  "folders": {
+    "new-version": {
+      "About": "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Mods\\Paniel_the_Automata\\about",
+      "DefReferences": [
+        "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Data\\Core\\Defs"
+      ],
+      "AssemblyReferences": [],
+      "Assemblies": "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Mods\\Paniel_the_Automata\\1.2\\Assemblies",
+      "Defs": "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Mods\\Paniel_the_Automata\\1.2\\Defs",
+      "Textures": "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Mods\\Paniel_the_Automata\\Textures",
+      "Sounds": "",
+      "Patches": "c:\\Program Files (x86)\\Steam\\steamapps\\common\\RimWorld\\Mods\\Paniel_the_Automata\\Patches"
+    }
+  }
+}
\ No newline at end of file