From 56e51f5ff68a15dcbe4e127c8af680c0e7e56c26 Mon Sep 17 00:00:00 2001 From: Cocopomel <79386233+Cocopomel@users.noreply.github.com> Date: Sat, 26 Nov 2022 16:42:31 +0900 Subject: [PATCH] =?UTF-8?q?=EC=9D=B4=EB=8D=B0=EC=98=AC=EB=A1=9C=EA=B8=B0?= =?UTF-8?q?=20=EB=B3=B5=EA=B5=AC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Ideo_AbilityDef_Industrial.xml | 106 ++++ .../AbilityDefs/Ideo_AbilityDef_Spacer.xml | 291 ++++++++++ .../Ideo_Hediffs_Cast_Industrial.xml | 144 +++++ .../HediffDefs/Ideo_Hediffs_Cast_Spacer.xml | 500 ++++++++++++++++++ .../Defs/Ideo_Reserch_ProjectDefs.xml | 40 ++ .../Ideo_ThingDef_Module_Industrial.xml | 452 ++++++++++++++++ .../ThingDefs/Ideo_ThingDef_Module_Spacer.xml | 211 ++++++++ ...ityDefs_Base.back => AbilityDefs_Base.xml} | 0 .../AutomataRaceSettings/AutomataRaceDef.xml | 32 +- .../AutomataRulePacks.xml | 18 +- ...arSetting.back => AutomataWearSetting.xml} | 0 1.4/Defs/HediffDefs/Hediffs_Automaton.xml | 2 + .../PawnKindsDef_Paniel/PawnKind_Faction.xml | 4 +- ...ingDef_Module.back => ThingDef_Module.xml} | 0 .../ThingDef/ThingDef_Weapons_Industrial.xml | 4 +- 1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml | 10 +- .../Strings/Names/Automaton/PNPBAR.txt | 1 + .../English/Strings/Names/Automaton/PNSN.txt | 2 +- ...Paniel the Automata Beta 1.3 - 2577447997.xml | 176 ++++++ ...Paniel the Automata Beta 1.3 - 2577447997.xml | 4 +- 20 files changed, 1970 insertions(+), 27 deletions(-) create mode 100644 1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml create mode 100644 1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml create mode 100644 1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml create mode 100644 1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml create mode 100644 1.4 Ideology/Defs/Ideo_Reserch_ProjectDefs.xml create mode 100644 1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml create mode 100644 1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml rename 1.4/Defs/AbilityDef/{AbilityDefs_Base.back => AbilityDefs_Base.xml} (100%) rename 1.4/Defs/AutomataRaceSettings/{AutomataWearSetting.back => AutomataWearSetting.xml} (100%) rename 1.4/Defs/ThingDef/{ThingDef_Module.back => ThingDef_Module.xml} (100%) create mode 100644 Content/Languages/English/Strings/Names/Automaton/PNPBAR.txt create mode 100644 Content/Languages/Korean (한국어)/DefInjected/AlienRace.AlienBackstoryDef/Paniel the Automata Beta 1.3 - 2577447997.xml diff --git a/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml new file mode 100644 index 0000000..dc3fe00 --- /dev/null +++ b/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml @@ -0,0 +1,106 @@ + + + + + + + + + + PN_RapidFireAbility + + This ability allows users to shoot quickly, but lowers the shooting accuracy. + + PN_RapidFire + + CastAbilityOnThing + False + False + UI/Abilities/PNTriggerHappy + UI/Abilities/PNTriggerHappy + True + False + True + False + PNModule_1day + Misc12 + 3 + CombatCommand_Warmup + + 84 + + + Verb_CastAbility + 0.5 + -1 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_RapidFire + True + true +
  • +
    +
    + + + + PN_CQCAbility + + This ability increases users to close quarters combat stat, but lowers the shooting accuracy. + + PN_CQC + + CastAbilityOnThing + False + False + UI/Abilities/PNCQC + UI/Abilities/PNCQC + True + False + True + False + PNModule_1day + Misc12 + 3 + CombatCommand_Warmup + + 84 + + + Verb_CastAbility + 0.5 + -1 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_CQC + True + true +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml new file mode 100644 index 0000000..4b20329 --- /dev/null +++ b/1.4 Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml @@ -0,0 +1,291 @@ + + + + + + + + + + PN_OfficerCommandAbility + + Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration. + + PN_OfficerCommandBuff + + CastAbilityOnThing + False + False + UI/Abilities/PNOfficerCommand + UI/Abilities/PNOfficerCommand + True + False + True + False + PNModule_2day + Misc12 + 3 + CombatCommand_Warmup + + 250 + 9.9 + + + Verb_CastAbility + 0.5 + 9.9 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_OfficerCommand + True + True + true +
  • +
    +
    + + + + PN_MeisterAdviceAbility + + Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration. + + PN_MeisterAdviceBuff + + CastAbilityOnThing + False + False + UI/Abilities/PNMeisterAdvice + UI/Abilities/PNMeisterAdvice + True + False + True + False + PNModule_2day + Misc12 + 3 + CombatCommand_Warmup + + 500 + 9.9 + + + Verb_CastAbility + 0.5 + 9.9 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_MeisterAdvice + True + True + true +
  • +
    +
    + + + + PN_IntensiveMedicalAbility + + This ability makes users more proficient in medical work. + + PN_IntensiveMedical + + CastAbilityOnThing + False + False + UI/Abilities/PNIntensiveMedical + UI/Abilities/PNIntensiveMedical + True + False + True + False + PNModule_1day + Misc12 + 3 + CombatCommand_Warmup + + 84 + + + Verb_CastAbility + 0.5 + -1 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_IntensiveMedical + True + true +
  • +
    +
    + + + + PN_ImmunityDriveAbility + + Offer module support that energizes the body, boosting someone's immunity gain for one day. + + PN_ImmunityDrive + PN_ImmunityDriveAbility + + PNModule_rightoff + UI/Abilities/PNImmunityDrive + UI/Abilities/PNImmunityDrive + Misc12 + CastAbilityOnThingMelee + True + False + True + False + ImmunityDrive_Resolve + + 1000 + + +
  • + CompAbilityEffect_GiveHediff + PN_ImmunityDrive + true +
  • +
    + + Verb_CastAbilityTouch + False + -1 + 1.5 + + False + True + + +
    + + + + PN_FieldMedicAbility + + This ability enables users to provide rapid medical support in the field. + + PN_FieldMedic + PN_StimPackAbility + + CastAbilityOnThing + False + False + UI/Abilities/PNFieldMedic + UI/Abilities/PNFieldMedic + True + False + True + False + PNModule_2day + Misc12 + 3 + CombatCommand_Warmup + + 250 + + + Verb_CastAbility + 0.5 + -1 + False + False + + true + false + false + false + false + false + + + +
  • + CompAbilityEffect_GiveHediff + PN_FieldMedic + True + true +
  • +
    +
    + + + + PN_StimPackAbility + + Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over. + + PN_StimPack + PN_StimPackSideEffect + + PNModule_rightoff + UI/Abilities/PNStimPack + UI/Abilities/PNStimPack + Misc12 + CastAbilityOnThingMelee + True + False + True + False + ImmunityDrive_Resolve + + 250 + + +
  • + CompAbilityEffect_GiveHediff + PN_StimPack + true +
  • +
    + + Verb_CastAbilityTouch + False + -1 + 1.5 + + False + True + + +
    + +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml new file mode 100644 index 0000000..59cf1ac --- /dev/null +++ b/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml @@ -0,0 +1,144 @@ + + + + + + + + PN_RapidFire + + The hediff created by activating rapid fire ability. + HediffWithComps + +
  • + + -4 + + + 0.70 + +
  • +
    + +
  • + True +
  • +
  • +
  • + +
  • PN_RapidFireOverload
  • + + +
    + false +
    + + + PN_RapidFireOverload + + module overloaded + module overloaded + HediffWithComps + +
  • + 5000 + True +
  • +
  • + + +
  • + +
  • + Moving + 0.10 +
  • + + + -3 + + + 1.3 + + + +
    + + + + PN_CQC + + The hediff created by activating close quarters combat ability. + HediffWithComps + +
  • + +
  • + Moving + 0.10 +
  • + + + 4 + 4 + -4 + + +
    + +
  • + True +
  • +
  • +
  • + +
  • PN_CQCOverload
  • + + +
    + false +
    + + + PN_CQCOverload + + module overloaded + module overloaded + HediffWithComps + +
  • + 5000 + True +
  • +
  • + + +
  • + +
  • + Moving + -0.10 +
  • +
  • + Manipulation + -0.10 +
  • + + + -3 + -3 + -4 + + + +
    +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml b/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml new file mode 100644 index 0000000..41d7ed4 --- /dev/null +++ b/1.4 Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml @@ -0,0 +1,500 @@ + + + + + + PN_OfficerCommand + + By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance. + HediffWithComps + +
  • + True +
  • +
  • +
  • + 9.9 + Mote_CombatCommand + true + + false + false + false + true + + PN_OfficerCommandBuff +
  • +
  • + +
  • PN_OfficerCommandOverload
  • + + +
    + +
  • + + 2 + + + 0.80 + + +
  • + Moving + 0.20 +
  • + + +
    + false +
    + + + PN_OfficerCommandBuff + + Combat abilities are boosted thanks to being near someone who is using the officer command ability. + HediffWithComps + +
  • + false +
  • +
  • +
  • +
    + false + +
  • + + 2 + + + 0.80 + + +
  • + Moving + 0.20 +
  • + + +
    +
    + + + PN_OfficerCommandThought + ThoughtWorker_Hediff + PN_OfficerCommandBuff + true + +
  • + + I can't believe I have to follow the commands of an automaton. + -5 +
  • +
    +
    + + + PN_OfficerCommandThoughtforPN + MoharThoughts.RaceBPHediff + +
  • + + The officer is with us. We will be able to win this battle under the officer's command. + 5 +
  • +
    +
    + + + PNMTW_OfficerCommandThoughtforPN + PN_OfficerCommandThoughtforPN + Paniel_Race + PN_OfficerCommandBuff + PNBrain + 1 + + + + PN_OfficerCommandOverload + + module overloaded + module overloaded + HediffWithComps + +
  • + 60000 + True +
  • +
  • + + +
  • + +
  • + Consciousness + -0.30 +
  • +
  • + Moving + -0.50 +
  • +
  • + Sight + -0.50 +
  • +
  • + Manipulation + -0.50 +
  • + + + +
    + + + + PN_MeisterAdvice + + By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance. + HediffWithComps + +
  • + True +
  • +
  • +
  • + 9.9 + Mote_WorkCommand + true + + false + false + false + true + + PN_MeisterAdviceBuff +
  • +
  • + +
  • PN_OfficerCommandOverload
  • + + +
    + +
  • + + + + + + + + 1.25 + 1.25 + 1.25 + 1.25 + 1.25 + +
  • +
    + false +
    + + + PN_MeisterAdviceBuff + + work abilities are boosted thanks to being near someone who is using the meister's advice ability. + HediffWithComps + +
  • + false +
  • +
  • +
  • +
    + false + +
  • + + 1.25 + 1.25 + 1.25 + 1.25 + 1.25 + + +
  • + Moving + 0.20 +
  • + + +
    +
    + + + PN_MeisterAdviceThought + ThoughtWorker_Hediff + PN_MeisterAdviceBuff + true + +
  • + + I can't believe I have to follow the advice of an automaton. + -5 +
  • +
    +
    + + + + PN_IntensiveMedical + + The hediff created by activating intensive medical ability. + HediffWithComps + +
  • + + 0.2 + + + 1.50 + 1.50 + 1.50 + 1.50 + +
  • +
    + +
  • + True +
  • +
  • +
  • + +
  • PN_OfficerCommandOverload
  • + + +
  • + PN_ImmunityDriveAbility +
  • +
    + false +
    + + + + PN_ImmunityDrive + + immunity drive + HediffWithComps + +
  • + + 1.25 + +
  • +
    + +
  • + True +
  • +
    + false +
    + + + + PN_FieldMedic + + The hediff created by activating field medic ability. + HediffWithComps + +
  • + + 0.4 + + + 1.50 + +
  • +
    + +
  • + True +
  • +
  • +
  • + +
  • PN_OfficerCommandOverload
  • + + +
  • + PN_StimPackAbility +
  • +
    + false +
    + + + + PN_StimPack + + stim pack injected + HediffWithComps + +
  • + 0.5 + 0.5 + +
  • + Consciousness + 0.10 +
  • +
  • + Sight + 0.20 +
  • +
  • + Moving + 0.30 +
  • + + + -0.12 + + +
    + +
  • + True +
  • +
  • + +
  • PN_StimPackSideEffect
  • + + +
  • + +
  • PN_StimPackSideEffect
  • + + +
    + false +
    + + + PN_StimPackThought + ThoughtWorker_Hediff + PN_StimPack + true + +
  • + + Feeling pumped! Let's do this! + 20 +
  • +
    +
    + + + PN_StimPackSideEffect + + stim pack side effect + stim pack side effect + HediffWithComps + 1.0 + 1.0 + +
  • + -1 + true +
  • +
  • + + +
  • + + 0 + 3 + 0.3 + 0.5 + +
  • + Consciousness + -0.20 +
  • +
  • + Moving + -0.50 +
  • +
  • + Sight + -0.20 +
  • +
  • + BloodPumping + -0.20 +
  • +
  • + Manipulation + -0.10 +
  • + + +
  • + + 0.80 + +
  • + Consciousness + -0.15 +
  • +
  • + Moving + -0.20 +
  • +
  • + Sight + -0.10 +
  • +
  • + BloodPumping + -0.10 +
  • +
  • + Manipulation + -0.05 +
  • + + +
  • + + 0.90 +
  • + +
    + + + PN_StimPackSideEffectThought + ThoughtWorker_Hediff + PN_StimPackSideEffect + true + +
  • + + I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly? + -15 +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/Ideo_Reserch_ProjectDefs.xml b/1.4 Ideology/Defs/Ideo_Reserch_ProjectDefs.xml new file mode 100644 index 0000000..eda1f57 --- /dev/null +++ b/1.4 Ideology/Defs/Ideo_Reserch_ProjectDefs.xml @@ -0,0 +1,40 @@ + + + + + + + PNRP_TierB_Module + + Research the ability modules available for (lged), (mast), (exc) model. + PN_technology + 1000 + Industrial + HiTechResearchBench + +
  • PNRP_TierB_Apparel
  • +
    + 3.0 + 2.8 +
    + + + PNRP_TierC_Module + + Research the ability modules available for (lged) model. + PN_technology + 3250 + Spacer + HiTechResearchBench + +
  • MultiAnalyzer
  • +
    + +
  • PNRP_TierC_Apparel
  • +
  • PNRP_TierB_Module
  • +
    + 5.0 + 2.8 +
    + +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml new file mode 100644 index 0000000..3b8a4fa --- /dev/null +++ b/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml @@ -0,0 +1,452 @@ + + + + + + PN_RapidFireModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability. + + PN_RapidFireAbility + PN_RapidFireModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_RapidFireModuleHediff + PNTorso +
  • +
    +
    + + + PN_RapidFireModuleHediff + + The hediff created by installing rapid fire module. + + PN_RapidFireModule + + +
  • + + -2 + -0.10 + +
  • +
    + +
  • + PN_RapidFireAbility +
  • +
    +
    + + + + PN_CQCModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability. + + PN_CQCAbility + PN_CQCModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_CQCModuleHediff + PNTorso +
  • +
    +
    + + + PN_CQCModuleHediff + + The hediff created by installing close quarters combat module. + + PN_CQCModule + + +
  • + + 2 + 2 + -4 + +
  • +
    + +
  • + PN_CQCAbility +
  • +
    +
    + + + + PN_MiningModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat. + + PN_MiningModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_MiningModuleHediff + PNTorso +
  • +
    +
    + + + PN_MiningModuleHediff + + The hediff created by installing mining module. + + PN_MiningModule + + +
  • + + 1.20 + 1.20 + 0.70 + 0.70 + 0.70 + +
  • +
    + + + +
    + + + + PN_ConstructionModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat. + + PN_ConstructionModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_ConstructionModuleHediff + PNTorso +
  • +
    +
    + + + PN_ConstructionModuleHediff + + The hediff created by installing construction module. + + PN_ConstructionModule + + +
  • + + 0.70 + 0.70 + 0.70 + 1.20 + 0.70 + +
  • +
    + + + +
    + + + + PN_CraftingModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat. + + PN_CraftingModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_CraftingModuleHediff + PNTorso +
  • +
    +
    + + + PN_CraftingModuleHediff + + The hediff created by installing crafting module. + + PN_CraftingModule + + +
  • + + 0.70 + 0.70 + 1.20 + 0.70 + 1.20 + +
  • +
    + + + +
    + + + + PN_PlantsModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat. + + PN_PlantsModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_PlantsModuleHediff + PNTorso +
  • +
    +
    + + + PN_PlantsModuleHediff + + The hediff created by installing plants module. + + PN_PlantsModule + + +
  • + + 1.20 + 0.70 + 0.70 + 0.70 + 0.70 + +
  • +
    + + + +
    + + + + PN_CookingModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat. + + PN_CookingModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_CookingModuleHediff + PNTorso +
  • +
    +
    + + + PN_CookingModuleHediff + + The hediff created by installing cooking module. + + PN_CookingModule + + +
  • + + 0.70 + 0.70 + 0.70 + 1.20 + 1.20 + +
  • +
    + + + +
    + + + + PN_NursingModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat. + + PN_NursingModuleHediff + + + 45 + 5 + 2 + 1 + + + PNRP_TierB_Module + + 6 + + + + + + + + +
  • + PN_NursingModuleHediff + PNTorso +
  • +
    +
    + + + PN_NursingModuleHediff + + The hediff created by installing nursing module. + + PN_NursingModule + + +
  • + + 0.70 + 1.20 + 1.20 + 0.70 + 0.70 + +
  • +
    + + + +
    +
    \ No newline at end of file diff --git a/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml new file mode 100644 index 0000000..9d8049c --- /dev/null +++ b/1.4 Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml @@ -0,0 +1,211 @@ + + + + + + PN_OfficerModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability. + + PN_OfficerCommandAbility + + + 75000 + + + 45 + 5 + 3 + + + PNRP_TierC_Module + + 6 + + + + + + + + +
  • + PN_OfficerModuleHediff + PNTorso +
  • +
    +
    + + + PN_OfficerModuleHediff + + The hediff created by installing officer module. + + PN_OfficerModule + + + + + +
  • + PN_OfficerCommandAbility +
  • +
    +
    + + + + PN_MeisterModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability. + + PN_MeisterAdviceAbility + + + 75000 + + + 45 + 5 + 3 + + + PNRP_TierC_Module + + 6 + + + + + + + + +
  • + PN_MeisterModuleHediff + PNTorso +
  • +
    +
    + + + PN_MeisterModuleHediff + + The hediff created by installing meister module. + + PN_MeisterModule + + + + + +
  • + PN_MeisterAdviceAbility +
  • +
    +
    + + + + PN_IntensiveMedicalModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used. + + PN_IntensiveMedicalAbility + + + 75000 + + + 45 + 5 + 3 + + + PNRP_TierC_Module + + 6 + + + + + + + + +
  • + PN_IntensiveMedicalModuleHediff + PNTorso +
  • +
    +
    + + + PN_IntensiveMedicalModuleHediff + + The hediff created by installing intensive medical module. + + PN_IntensiveMedicalModule + + + + + +
  • + PN_IntensiveMedicalAbility +
  • +
    +
    + + + + PN_FieldMedicModule + + [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used. + + PN_FieldMedicAbility + + + 75000 + + + 45 + 5 + 3 + + + PNRP_TierC_Module + + 6 + + + + + + + + +
  • + PN_FieldMedicModuleHediff + PNTorso +
  • +
    +
    + + + PN_FieldMedicModuleHediff + + The hediff created by installing intensive field medical module. + + PN_FieldMedicModule + + + + + +
  • + PN_FieldMedicAbility +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.4/Defs/AbilityDef/AbilityDefs_Base.back b/1.4/Defs/AbilityDef/AbilityDefs_Base.xml similarity index 100% rename from 1.4/Defs/AbilityDef/AbilityDefs_Base.back rename to 1.4/Defs/AbilityDef/AbilityDefs_Base.xml diff --git a/1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml b/1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml index d100827..3f29d41 100644 --- a/1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml +++ b/1.4/Defs/AutomataRaceSettings/AutomataRaceDef.xml @@ -47,6 +47,9 @@
  • Kind
  • +
  • + Asexual +
  • @@ -104,9 +107,6 @@
  • Bisexual
  • -
  • - Asexual -
  • Transhumanist
  • @@ -130,6 +130,12 @@
  • Immunity
  • +
  • + Delicate +
  • +
  • + Recluse +
  • 0 true @@ -217,7 +223,7 @@ - false true 0 @@ -250,7 +256,7 @@ - +
  • PN_Burka
  • @@ -284,7 +290,7 @@ -
  • + - +
  • PN_OfficerCommandThought
  • +
  • PN_MeisterAdviceThought
  • @@ -695,7 +701,7 @@
  • PN_EliteSecurityHat
  • - +
  • PN_NursingModule
  • diff --git a/1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml b/1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml index 19098af..8c09045 100644 --- a/1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml +++ b/1.4/Defs/AutomataRaceSettings/AutomataRulePacks.xml @@ -9,6 +9,7 @@
  • PNAZ->Names/Automaton/PNAZ
  • PNNick->Names/Automaton/PNNick
  • PNDbPnL->Names/Automaton/PNDbPnL
  • +
  • PNPbar->Names/Automaton/PNPBAR
  • @@ -20,7 +21,19 @@ -
  • PNFirstNamer->[PNSN][PN09][PN09][PN09][PNAZ][PNAZ]
  • +
  • PNFirstNamer->[PNSN][PNAZ][PN09][PN09][PN09][PNAZ][PNAZ]
  • +
    +
    + + + + PN_NamerNick + +
  • PN_NamerUtility
  • +
    + + +
  • PNNickNamer->[PNPbar][PN09][PN09][PN09][PNAZ][PNAZ]
  • @@ -30,10 +43,11 @@
  • PN_NamerUtility
  • PN_NamerFirst
  • +
  • PN_NamerNick
  • -
  • r_name->[PNFirstNamer] [PNDbPnL]
  • +
  • r_name->[PNFirstNamer] '[PNNickNamer]' [PNDbPnL]
  • diff --git a/1.4/Defs/AutomataRaceSettings/AutomataWearSetting.back b/1.4/Defs/AutomataRaceSettings/AutomataWearSetting.xml similarity index 100% rename from 1.4/Defs/AutomataRaceSettings/AutomataWearSetting.back rename to 1.4/Defs/AutomataRaceSettings/AutomataWearSetting.xml diff --git a/1.4/Defs/HediffDefs/Hediffs_Automaton.xml b/1.4/Defs/HediffDefs/Hediffs_Automaton.xml index 701b3b4..cb594fb 100644 --- a/1.4/Defs/HediffDefs/Hediffs_Automaton.xml +++ b/1.4/Defs/HediffDefs/Hediffs_Automaton.xml @@ -84,6 +84,7 @@ -0.75 0 + 0 @@ -122,6 +123,7 @@
  • GoJuiceAddiction
  • GoJuiceTolerance
  • Pregnant
  • +
  • PregnantHuman
  • true PN_HediffNullifier diff --git a/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml index 7eb68f1..52f01ee 100644 --- a/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml +++ b/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml @@ -8,8 +8,8 @@ 0 0 1 - 1 - 5 + 20 + 25 2~4 13~21 0 diff --git a/1.4/Defs/ThingDef/ThingDef_Module.back b/1.4/Defs/ThingDef/ThingDef_Module.xml similarity index 100% rename from 1.4/Defs/ThingDef/ThingDef_Module.back rename to 1.4/Defs/ThingDef/ThingDef_Module.xml diff --git a/1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml b/1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml index 1d360d9..b0b91da 100644 --- a/1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml +++ b/1.4/Defs/ThingDef/ThingDef_Weapons_Industrial.xml @@ -419,7 +419,7 @@ PN_Rifle - Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode. + Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode(WIP). Things/Weapons/PNRifle Graphic_Single @@ -686,7 +686,7 @@ PN_Cannon - portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds. + portable cannon produced by PnL industry. It can fire high-explosive(WIP) and penetrating rounds. Things/Weapons/PNCannon Graphic_Single diff --git a/1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml b/1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml index 0fc69a8..f3a4d3c 100644 --- a/1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml +++ b/1.4/Defs/ThingDef/ThingDef_Weapons_Royal.xml @@ -255,7 +255,7 @@ PN_RoyalRifle - [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode. + [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode(WIP). Spacer 1 @@ -658,7 +658,7 @@ PN_RoyalLSW - + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. Spacer @@ -666,11 +666,11 @@ Graphic_Single Interact_Rifle - - PNRP_RoyalWeapons + +
  • RewardStandardLowFreq
  • diff --git a/Content/Languages/English/Strings/Names/Automaton/PNPBAR.txt b/Content/Languages/English/Strings/Names/Automaton/PNPBAR.txt new file mode 100644 index 0000000..6b1e70b --- /dev/null +++ b/Content/Languages/English/Strings/Names/Automaton/PNPBAR.txt @@ -0,0 +1 @@ +P- \ No newline at end of file diff --git a/Content/Languages/English/Strings/Names/Automaton/PNSN.txt b/Content/Languages/English/Strings/Names/Automaton/PNSN.txt index e740e90..af31edf 100644 --- a/Content/Languages/English/Strings/Names/Automaton/PNSN.txt +++ b/Content/Languages/English/Strings/Names/Automaton/PNSN.txt @@ -1 +1 @@ -SN-P \ No newline at end of file +SN- \ No newline at end of file diff --git a/Content/Languages/Korean (한국어)/DefInjected/AlienRace.AlienBackstoryDef/Paniel the Automata Beta 1.3 - 2577447997.xml b/Content/Languages/Korean (한국어)/DefInjected/AlienRace.AlienBackstoryDef/Paniel the Automata Beta 1.3 - 2577447997.xml new file mode 100644 index 0000000..e6ab56d --- /dev/null +++ b/Content/Languages/Korean (한국어)/DefInjected/AlienRace.AlienBackstoryDef/Paniel the Automata Beta 1.3 - 2577447997.xml @@ -0,0 +1,176 @@ + + + + 오토마톤 (끔찍) + 오토마톤 (끔찍) + 이 오토마톤은 잘못 만들어졌습니다. 심각하게요. + + 오토마톤 (빈약) + 오토마톤 (빈약) + 이 오토마톤은 잘못 만들어졌습니다. + + 오토마톤 (평범) + 오토마톤 (평범) + 평범한 오토마톤입니다. + + 오토마톤 (상급) + 오토마톤 (상급) + 잘 만들어진 오토마톤입니다. + + 오토마톤 (완벽) + 오토마톤 (완벽) + 귀족들이 주로 사용하는 매우 잘 만들어진 오토마톤입니다. + + 오토마톤 (걸작) + 오토마톤 (걸작) + 흠잡을곳 없게 만들어진 오토마톤입니다. 모든 기능이 완벽합니다. 주로 귀족들이 사용합니다. + + 오토마톤 (전설) + 오토마톤 (전설) + 믿을 수 없을 정도로 완벽한 오토마톤입니다. 설계한 것 이상의 성능을 내고 있습니다. 왕족들이 주로 사용합니다. + + 오토마톤 + 오토마톤 + 오토마톤 + + 오토마톤 (노블) + 오토마톤 (노블) + 오토마톤 (노블) + + 오토마톤 (로열) + 오토마톤 (로열) + 오토마톤 (로열) + + 오토마톤 실패작 + 실패작 + 원숭이가 해도 이렇게 만들 수는 없습니다. 그런데 상태가 이상한데...? 난 여기서 나가야겠어! + + 오토마톤 실패작 + 실패작 + 잘못 만들었습니다. 제작자의 연봉을 삭감하세요. + + 오토마톤 밀리샤 + 밀리샤 + 밀리샤에서 주로 사용하는 전투 모델입니다. + + 오토마톤 밀리샤 + 밀리샤 + 밀리샤에서 주로 사용하는 전투 모델입니다. + + 오토마톤 병사 + 병사 + 군대에서 주로 사용하는 전투 모델입니다. + + 오토마톤 병사 + 병사 + 군대에서 주로 사용하는 전투 모델입니다. + + 오토마톤 근위대 + 근위대 + 왕실 근위대에서 주로 사용하는 전투 모델입니다. + + 오토마톤 수습생 + 수습생 + 작은 공방에서 주로 사용하는 제작 모델입니다. + + 오토마톤 수습생 + 수습생 + 작은 공방에서 주로 사용하는 제작 모델입니다. + + 오토마톤 숙련공 + 숙련공 + 큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다. + + 오토마톤 숙련공 + 숙련공 + 큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다. + + 오토마톤 마이스터 + 마이스터 + 인간보다 뛰어난 제작 기술을 가진 모델입니다. + + 오토마톤 메이드 + 메이드 + 일반 가정집에서 주로 사용하는 가정 모델입니다. + + 오토마톤 메이드 + 메이드 + 일반 가정집에서 주로 사용하는 가정 모델입니다. + + 오토마톤 하우스키퍼 메이드 + 하우스키퍼 + 귀족 저택에서 주로 사용하는 가정 모델입니다. + + 오토마톤 하우스키퍼 메이드 + 하우스키퍼 + 귀족 저택에서 주로 사용하는 가정 모델입니다. + + 오토마톤 레이디스 메이드 + 레이디스 메이드 + 왕궁에 소속되어 왕족을 섬기는 가정 모델입니다. + + 오토마톤 실험체 + 실험체 + PnL Industry에서 새로운 모델에 사용할 기능을 시험하는 모델입니다. 주기적으로 정신 이상을 일으키는 문제가 있습니다. + + 오토마톤 밀리샤 (PA) + 밀리샤 + 밀리샤에서 주로 사용하는 전투 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 밀리샤 (PA) + 밀리샤 + 밀리샤에서 주로 사용하는 전투 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 병사 (PA) + 병사 + 군대에서 주로 사용하는 전투 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 병사 (PA) + 병사 + 군대에서 주로 사용하는 전투 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 근위대 (PA) + 근위대 + 왕실 근위대에서 주로 사용하는 전투 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 수습생 (PA) + 수습생 + 작은 공방에서 주로 사용하는 제작 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 수습생 (PA) + 수습생 + 작은 공방에서 주로 사용하는 제작 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 숙련공 (PA) + 숙련공 + 큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 숙련공 (PA) + 숙련공 + 큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 마이스터 (PA) + 마이스터 + 인간보다 뛰어난 제작 기술을 가진 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 메이드 (PA) + 메이드 + 일반 가정집에서 주로 사용하는 가정 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 메이드 (PA) + 메이드 + 일반 가정집에서 주로 사용하는 가정 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 하우스키퍼 메이드 (PA) + 하우스키퍼 + 귀족 저택에서 주로 사용하는 가정 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 하우스키퍼 메이드 (PA) + 하우스키퍼 + 귀족 저택에서 주로 사용하는 가정 모델입니다.\n\n(PA) : PnL 정품인증 + + 오토마톤 레이디스 메이드 (PA) + 레이디스 메이드 + 왕궁에 소속되어 왕족을 섬기는 가정 모델입니다.\n\n(PA) : PnL 정품인증 + + \ No newline at end of file diff --git a/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml b/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml index 6c03c89..d974810 100644 --- a/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml +++ b/Content/Languages/Korean (한국어)/DefInjected/ThingDef/Paniel the Automata Beta 1.3 - 2577447997.xml @@ -67,8 +67,8 @@ 포장된 오토마톤 오토마톤이 포장되어 있는 상자입니다. 포장 해체 - 파니엘 기동 - 톱니가 맞물려 돌아가고, 의식이 깨어나며 [PAWN_kind]이(가) 기동을 시작했습니다. 그녀의 부품들은 올바르게 배치되었을까요? + 파니엘 기동 + 톱니가 맞물려 돌아가고, 의식이 깨어나며 [PAWN_kind]이(가) 기동을 시작했습니다. 그녀의 부품들은 올바르게 배치되었을까요? PnL 오토마톤™ (전투형) 전투형 오토마톤이 포장된 박스. 해체하면 랜덤 등급의 전투형 오토마톤이 나옵니다.\n\n[확률표]\n빈약 : 0.39%\n평범 : 15.79%\n상급 : 54.28%\n완벽 : 27.40%\n걸작 : 2.14%