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							@ -654,6 +654,7 @@
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			|||||||
        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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					        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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			||||||
        <onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
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					        <onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
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			||||||
        <onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
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					        <onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
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			||||||
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					        <!--<onlyHaveRaceRestrictedGenes>true</onlyHaveRaceRestrictedGenes>-->
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			||||||
        <apparelList>
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					        <apparelList>
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			||||||
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			||||||
          <!--[Royalty]-->
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					          <!--[Royalty]-->
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@ -897,6 +898,14 @@
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			|||||||
        </points>
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					        </points>
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			||||||
      </litterSizeCurve>
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					      </litterSizeCurve>
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			||||||
      <lifeStageAges>
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					      <lifeStageAges>
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			||||||
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					        <li>
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			||||||
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										<def>HumanlikeChild</def>
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			||||||
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										<minAge>0</minAge>
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			||||||
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									</li>
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			||||||
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					        <li MayRequire="Ludeon.RimWorld.Biotech">
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			||||||
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										<def>HumanlikePreTeenager</def>
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			||||||
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										<minAge>0</minAge>
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			||||||
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									</li>
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			||||||
        <li>
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					        <li>
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			||||||
          <def>HumanlikeAdult</def>
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					          <def>HumanlikeAdult</def>
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			||||||
          <minAge>0</minAge>
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					          <minAge>0</minAge>
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			||||||
@ -906,6 +915,29 @@
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          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
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					          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
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			||||||
        </li>
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					        </li>
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			||||||
      </lifeStageAges>
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					      </lifeStageAges>
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			||||||
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					      <lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
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			||||||
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									<Firefighter>0</Firefighter>
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			||||||
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									<Patient>0</Patient>
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			||||||
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									<Doctor>0</Doctor>
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			||||||
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									<PatientBedRest>0</PatientBedRest>
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			||||||
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									<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
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			||||||
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									<BasicWorker>0</BasicWorker>
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			||||||
 | 
									<Warden>0</Warden>
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			||||||
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									<Handling>0</Handling>
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			||||||
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									<Cooking>0</Cooking>
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			||||||
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									<Hunting>0</Hunting>
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			||||||
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									<Construction>0</Construction>
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			||||||
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									<Growing>0</Growing>
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			||||||
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									<Mining>0</Mining>
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			||||||
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									<PlantCutting>0</PlantCutting>
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			||||||
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									<Smithing>0</Smithing>
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			||||||
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									<Tailoring>0</Tailoring>
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			||||||
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									<Art>0</Art>
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			||||||
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									<Crafting>0</Crafting>
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			||||||
 | 
									<Hauling>0</Hauling>
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			||||||
 | 
									<Cleaning>0</Cleaning>
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			||||||
 | 
									<Research>0</Research>
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			||||||
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								</lifeStageWorkSettings>
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			||||||
      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
 | 
					      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
 | 
				
			||||||
      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
 | 
					      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
 | 
				
			||||||
      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
 | 
					      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
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			||||||
@ -915,10 +947,10 @@
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			|||||||
      </specialShadowData>
 | 
					      </specialShadowData>
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			||||||
      <ageGenerationCurve>
 | 
					      <ageGenerationCurve>
 | 
				
			||||||
        <points>
 | 
					        <points>
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			||||||
          <li>(0,0)</li>
 | 
					          <li>(20,0)</li>
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			||||||
          <li>(1,100)</li>
 | 
					          <li>(21,100)</li>
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			||||||
          <li>(2,40)</li>
 | 
					          <li>(22,40)</li>
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			||||||
          <li>(3,0)</li>
 | 
					          <li>(23,0)</li>
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			||||||
        </points>
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					        </points>
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			||||||
      </ageGenerationCurve>
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					      </ageGenerationCurve>
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			||||||
      <hediffGiverSets>
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					      <hediffGiverSets>
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			||||||
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			|||||||
@ -18,8 +18,8 @@
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			|||||||
		</apparelTags>
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							</apparelTags>
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			||||||
		<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
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							<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
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			||||||
		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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							<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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			||||||
		<minGenerationAge>1</minGenerationAge>
 | 
							<minGenerationAge>20</minGenerationAge>
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			||||||
		<maxGenerationAge>1</maxGenerationAge>
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							<maxGenerationAge>23</maxGenerationAge>
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			||||||
		<initialWillRange>10~13</initialWillRange>
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							<initialWillRange>10~13</initialWillRange>
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			||||||
    <initialResistanceRange>38~58</initialResistanceRange>
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					    <initialResistanceRange>38~58</initialResistanceRange>
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			||||||
	</PawnKindDef>
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						</PawnKindDef>
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			||||||
@ -53,8 +53,6 @@
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		<techHediffsMoney>0</techHediffsMoney>
 | 
							<techHediffsMoney>0</techHediffsMoney>
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			||||||
		<techHediffsTags>
 | 
							<techHediffsTags>
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			||||||
		</techHediffsTags>
 | 
							</techHediffsTags>
 | 
				
			||||||
		<minGenerationAge>1</minGenerationAge>
 | 
					 | 
				
			||||||
		<maxGenerationAge>2</maxGenerationAge>
 | 
					 | 
				
			||||||
	</PawnKindDef>
 | 
						</PawnKindDef>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
						<PawnKindDef ParentName="PanielPlayerBasePawnKind">
 | 
				
			||||||
@ -85,7 +83,5 @@
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			|||||||
		<techHediffsMoney>0</techHediffsMoney>
 | 
							<techHediffsMoney>0</techHediffsMoney>
 | 
				
			||||||
		<techHediffsTags>
 | 
							<techHediffsTags>
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			||||||
		</techHediffsTags>
 | 
							</techHediffsTags>
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			||||||
		<minGenerationAge>1</minGenerationAge>
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					 | 
				
			||||||
		<maxGenerationAge>2</maxGenerationAge>
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					 | 
				
			||||||
	</PawnKindDef>
 | 
						</PawnKindDef>
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			||||||
</Defs>
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					</Defs>
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			||||||
@ -448,9 +448,9 @@
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			|||||||
      <ComponentIndustrial>5</ComponentIndustrial>
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					      <ComponentIndustrial>5</ComponentIndustrial>
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			||||||
    </costList>
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					    </costList>
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			||||||
    <comps>
 | 
					    <comps>
 | 
				
			||||||
      <li>
 | 
					      <!--<li>
 | 
				
			||||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
					        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
				
			||||||
      </li>
 | 
					      </li>-->
 | 
				
			||||||
      <li Class="SYS.CompProperties_Sheath">
 | 
					      <li Class="SYS.CompProperties_Sheath">
 | 
				
			||||||
        <sheathOnlyGraphicData>
 | 
					        <sheathOnlyGraphicData>
 | 
				
			||||||
          <texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
 | 
					          <texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
 | 
				
			||||||
@ -481,7 +481,7 @@
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			|||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </comps>
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					    </comps>
 | 
				
			||||||
    <verbs>
 | 
					    <verbs>
 | 
				
			||||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
					      <!--<li Class="AdditionalVerb.VerbProperties_Custom">
 | 
				
			||||||
        <verbClass>Verb_Shoot</verbClass>
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					        <verbClass>Verb_Shoot</verbClass>
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			||||||
        <hasStandardCommand>true</hasStandardCommand>
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					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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					        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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			||||||
@ -514,6 +514,16 @@
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			|||||||
        <accuracyShort>0.25</accuracyShort>
 | 
					        <accuracyShort>0.25</accuracyShort>
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			||||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
					        <accuracyMedium>0.25</accuracyMedium>
 | 
				
			||||||
        <accuracyLong>0.25</accuracyLong>
 | 
					        <accuracyLong>0.25</accuracyLong>
 | 
				
			||||||
 | 
					      </li>-->
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <verbClass>Verb_Shoot</verbClass>
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			||||||
 | 
					        <hasStandardCommand>true</hasStandardCommand>
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			||||||
 | 
					        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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			||||||
 | 
					        <warmupTime>0.7</warmupTime>
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			||||||
 | 
					        <range>30.9</range>
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			||||||
 | 
					        <soundCast>PNRifleSound</soundCast>
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			||||||
 | 
					        <soundCastTail>GunTail_Heavy</soundCastTail>
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			||||||
 | 
					        <muzzleFlashScale>9</muzzleFlashScale>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </verbs>
 | 
					    </verbs>
 | 
				
			||||||
    <weaponTags>
 | 
					    <weaponTags>
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			||||||
@ -705,9 +715,9 @@
 | 
				
			|||||||
      <ComponentIndustrial>10</ComponentIndustrial>
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					      <ComponentIndustrial>10</ComponentIndustrial>
 | 
				
			||||||
    </costList>
 | 
					    </costList>
 | 
				
			||||||
    <comps>
 | 
					    <comps>
 | 
				
			||||||
      <li>
 | 
					      <!--<li>
 | 
				
			||||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
					        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
				
			||||||
      </li>
 | 
					      </li>-->
 | 
				
			||||||
      <li Class="SYS.CompProperties_Sheath">
 | 
					      <li Class="SYS.CompProperties_Sheath">
 | 
				
			||||||
        <sheathOnlyGraphicData>
 | 
					        <sheathOnlyGraphicData>
 | 
				
			||||||
          <texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
 | 
					          <texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
 | 
				
			||||||
@ -737,7 +747,7 @@
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			|||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </comps>
 | 
					    </comps>
 | 
				
			||||||
    <verbs>
 | 
					    <verbs>
 | 
				
			||||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
					      <!--<li Class="AdditionalVerb.VerbProperties_Custom">
 | 
				
			||||||
        <verbClass>Verb_Shoot</verbClass>
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
 | 
					        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
 | 
				
			||||||
@ -776,6 +786,17 @@
 | 
				
			|||||||
        <accuracyShort>0</accuracyShort>
 | 
					        <accuracyShort>0</accuracyShort>
 | 
				
			||||||
        <accuracyMedium>0</accuracyMedium>
 | 
					        <accuracyMedium>0</accuracyMedium>
 | 
				
			||||||
        <accuracyLong>0</accuracyLong>
 | 
					        <accuracyLong>0</accuracyLong>
 | 
				
			||||||
 | 
					      </li>-->
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
 | 
					        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
 | 
				
			||||||
 | 
					        <warmupTime>3.5</warmupTime>
 | 
				
			||||||
 | 
					        <minRange>4.9</minRange>
 | 
				
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 | 
					        <range>44.9</range>
 | 
				
			||||||
 | 
					        <soundCast>PNCannonSound</soundCast>
 | 
				
			||||||
 | 
					        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
				
			||||||
 | 
					        <muzzleFlashScale>14</muzzleFlashScale>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </verbs>
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					    </verbs>
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			||||||
    <weaponTags>
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					    <weaponTags>
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			||||||
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@ -288,9 +288,9 @@
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      <PN_Component>1</PN_Component>
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					      <PN_Component>1</PN_Component>
 | 
				
			||||||
    </costList>
 | 
					    </costList>
 | 
				
			||||||
    <comps>
 | 
					    <comps>
 | 
				
			||||||
      <li>
 | 
					      <!--<li>
 | 
				
			||||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
					        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
				
			||||||
      </li>
 | 
					      </li>-->
 | 
				
			||||||
      <li Class="CompProperties_Styleable"></li>
 | 
					      <li Class="CompProperties_Styleable"></li>
 | 
				
			||||||
      <li Class="SYS.CompProperties_Sheath">
 | 
					      <li Class="SYS.CompProperties_Sheath">
 | 
				
			||||||
        <sheathOnlyGraphicData>
 | 
					        <sheathOnlyGraphicData>
 | 
				
			||||||
@ -321,7 +321,7 @@
 | 
				
			|||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </comps>
 | 
					    </comps>
 | 
				
			||||||
    <verbs>
 | 
					    <verbs>
 | 
				
			||||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
					      <!--<li Class="AdditionalVerb.VerbProperties_Custom">
 | 
				
			||||||
        <verbClass>Verb_Shoot</verbClass>
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
					        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
				
			||||||
@ -354,6 +354,16 @@
 | 
				
			|||||||
        <accuracyShort>0.25</accuracyShort>
 | 
					        <accuracyShort>0.25</accuracyShort>
 | 
				
			||||||
        <accuracyMedium>0.25</accuracyMedium>
 | 
					        <accuracyMedium>0.25</accuracyMedium>
 | 
				
			||||||
        <accuracyLong>0.25</accuracyLong>
 | 
					        <accuracyLong>0.25</accuracyLong>
 | 
				
			||||||
 | 
					      </li>-->
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
 | 
					        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
 | 
				
			||||||
 | 
					        <warmupTime>0.7</warmupTime>
 | 
				
			||||||
 | 
					        <range>30.9</range>
 | 
				
			||||||
 | 
					        <soundCast>PNRoyalRifleSound</soundCast>
 | 
				
			||||||
 | 
					        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
				
			||||||
 | 
					        <muzzleFlashScale>9</muzzleFlashScale>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </verbs>
 | 
					    </verbs>
 | 
				
			||||||
    <weaponTags>
 | 
					    <weaponTags>
 | 
				
			||||||
@ -677,9 +687,9 @@
 | 
				
			|||||||
      <PN_Component>2</PN_Component>
 | 
					      <PN_Component>2</PN_Component>
 | 
				
			||||||
    </costList>
 | 
					    </costList>
 | 
				
			||||||
    <comps>
 | 
					    <comps>
 | 
				
			||||||
      <li>
 | 
					      <!--<li>
 | 
				
			||||||
        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
					        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
 | 
				
			||||||
      </li>
 | 
					      </li>-->
 | 
				
			||||||
      <li Class="SYS.CompProperties_Sheath">
 | 
					      <li Class="SYS.CompProperties_Sheath">
 | 
				
			||||||
        <sheathOnlyGraphicData>
 | 
					        <sheathOnlyGraphicData>
 | 
				
			||||||
          <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
 | 
					          <texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
 | 
				
			||||||
@ -709,7 +719,7 @@
 | 
				
			|||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </comps>
 | 
					    </comps>
 | 
				
			||||||
    <verbs>
 | 
					    <verbs>
 | 
				
			||||||
      <li Class="AdditionalVerb.VerbProperties_Custom">
 | 
					      <!--<li Class="AdditionalVerb.VerbProperties_Custom">
 | 
				
			||||||
        <verbClass>Verb_Shoot</verbClass>
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
        <hasStandardCommand>true</hasStandardCommand>
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
        <defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
 | 
					        <defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
 | 
				
			||||||
@ -813,6 +823,21 @@
 | 
				
			|||||||
        <targetParams>
 | 
					        <targetParams>
 | 
				
			||||||
          <canTargetLocations>true</canTargetLocations>
 | 
					          <canTargetLocations>true</canTargetLocations>
 | 
				
			||||||
        </targetParams>
 | 
					        </targetParams>
 | 
				
			||||||
 | 
					      </li>-->
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <verbClass>Verb_Shoot</verbClass>
 | 
				
			||||||
 | 
					        <hasStandardCommand>true</hasStandardCommand>
 | 
				
			||||||
 | 
					        <defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
 | 
				
			||||||
 | 
					        <warmupTime>3.0</warmupTime>
 | 
				
			||||||
 | 
					        <range>23.9</range>
 | 
				
			||||||
 | 
					        <forcedMissRadius>0.9</forcedMissRadius>
 | 
				
			||||||
 | 
					        <burstShotCount>1</burstShotCount>
 | 
				
			||||||
 | 
					        <soundCast>Shot_IncendiaryLauncher</soundCast>
 | 
				
			||||||
 | 
					        <soundCastTail>GunTail_Heavy</soundCastTail>
 | 
				
			||||||
 | 
					        <muzzleFlashScale>14</muzzleFlashScale>
 | 
				
			||||||
 | 
					        <targetParams>
 | 
				
			||||||
 | 
					          <canTargetLocations>true</canTargetLocations>
 | 
				
			||||||
 | 
					        </targetParams>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </verbs>
 | 
					    </verbs>
 | 
				
			||||||
    <weaponTags>
 | 
					    <weaponTags>
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user