에러 수정

This commit is contained in:
Cocopomel 2022-11-25 21:36:41 +09:00
parent 1b75fab233
commit 57042bd9c3
7 changed files with 96 additions and 22 deletions

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@ -654,6 +654,7 @@
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
<onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
<!--<onlyHaveRaceRestrictedGenes>true</onlyHaveRaceRestrictedGenes>-->
<apparelList>
<!--[Royalty]-->
@ -897,6 +898,14 @@
</points>
</litterSizeCurve>
<lifeStageAges>
<li>
<def>HumanlikeChild</def>
<minAge>0</minAge>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech">
<def>HumanlikePreTeenager</def>
<minAge>0</minAge>
</li>
<li>
<def>HumanlikeAdult</def>
<minAge>0</minAge>
@ -906,6 +915,29 @@
<soundAngry>Pawn_DogSmall_Angry</soundAngry>
</li>
</lifeStageAges>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
<Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>0</Warden>
<Handling>0</Handling>
<Cooking>0</Cooking>
<Hunting>0</Hunting>
<Construction>0</Construction>
<Growing>0</Growing>
<Mining>0</Mining>
<PlantCutting>0</PlantCutting>
<Smithing>0</Smithing>
<Tailoring>0</Tailoring>
<Art>0</Art>
<Crafting>0</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>0</Research>
</lifeStageWorkSettings>
<soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
<soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
@ -915,10 +947,10 @@
</specialShadowData>
<ageGenerationCurve>
<points>
<li>(0,0)</li>
<li>(1,100)</li>
<li>(2,40)</li>
<li>(3,0)</li>
<li>(20,0)</li>
<li>(21,100)</li>
<li>(22,40)</li>
<li>(23,0)</li>
</points>
</ageGenerationCurve>
<hediffGiverSets>

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@ -18,8 +18,8 @@
</apparelTags>
<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<minGenerationAge>1</minGenerationAge>
<maxGenerationAge>1</maxGenerationAge>
<minGenerationAge>20</minGenerationAge>
<maxGenerationAge>23</maxGenerationAge>
<initialWillRange>10~13</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
@ -53,8 +53,6 @@
<techHediffsMoney>0</techHediffsMoney>
<techHediffsTags>
</techHediffsTags>
<minGenerationAge>1</minGenerationAge>
<maxGenerationAge>2</maxGenerationAge>
</PawnKindDef>
<PawnKindDef ParentName="PanielPlayerBasePawnKind">
@ -85,7 +83,5 @@
<techHediffsMoney>0</techHediffsMoney>
<techHediffsTags>
</techHediffsTags>
<minGenerationAge>1</minGenerationAge>
<maxGenerationAge>2</maxGenerationAge>
</PawnKindDef>
</Defs>

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@ -448,9 +448,9 @@
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<comps>
<li>
<!--<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</li>-->
<li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
@ -481,7 +481,7 @@
</li>
</comps>
<verbs>
<li Class="AdditionalVerb.VerbProperties_Custom">
<!--<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
@ -514,6 +514,16 @@
<accuracyShort>0.25</accuracyShort>
<accuracyMedium>0.25</accuracyMedium>
<accuracyLong>0.25</accuracyLong>
</li>-->
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
<warmupTime>0.7</warmupTime>
<range>30.9</range>
<soundCast>PNRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
@ -705,9 +715,9 @@
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<comps>
<li>
<!--<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</li>-->
<li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
@ -737,7 +747,7 @@
</li>
</comps>
<verbs>
<li Class="AdditionalVerb.VerbProperties_Custom">
<!--<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_AP</defaultProjectile>
@ -776,6 +786,17 @@
<accuracyShort>0</accuracyShort>
<accuracyMedium>0</accuracyMedium>
<accuracyLong>0</accuracyLong>
</li>-->
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_AP</defaultProjectile>
<warmupTime>3.5</warmupTime>
<minRange>4.9</minRange>
<range>44.9</range>
<soundCast>PNCannonSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
</li>
</verbs>
<weaponTags>

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@ -288,9 +288,9 @@
<PN_Component>1</PN_Component>
</costList>
<comps>
<li>
<!--<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</li>-->
<li Class="CompProperties_Styleable"></li>
<li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData>
@ -321,7 +321,7 @@
</li>
</comps>
<verbs>
<li Class="AdditionalVerb.VerbProperties_Custom">
<!--<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
@ -354,6 +354,16 @@
<accuracyShort>0.25</accuracyShort>
<accuracyMedium>0.25</accuracyMedium>
<accuracyLong>0.25</accuracyLong>
</li>-->
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>0.7</warmupTime>
<range>30.9</range>
<soundCast>PNRoyalRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
@ -677,9 +687,9 @@
<PN_Component>2</PN_Component>
</costList>
<comps>
<li>
<!--<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</li>-->
<li Class="SYS.CompProperties_Sheath">
<sheathOnlyGraphicData>
<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
@ -709,7 +719,7 @@
</li>
</comps>
<verbs>
<li Class="AdditionalVerb.VerbProperties_Custom">
<!--<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
@ -813,6 +823,21 @@
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>-->
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
<warmupTime>3.0</warmupTime>
<range>23.9</range>
<forcedMissRadius>0.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<weaponTags>