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@ -654,6 +654,7 @@
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<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
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<onlyBuildRaceRestrictedBuildings>false</onlyBuildRaceRestrictedBuildings>
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<onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
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<!--<onlyHaveRaceRestrictedGenes>true</onlyHaveRaceRestrictedGenes>-->
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<apparelList>
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<!--[Royalty]-->
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@ -897,6 +898,14 @@
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</points>
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</litterSizeCurve>
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<lifeStageAges>
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<li>
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<def>HumanlikeChild</def>
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<minAge>0</minAge>
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</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">
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<def>HumanlikePreTeenager</def>
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<minAge>0</minAge>
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</li>
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<li>
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<def>HumanlikeAdult</def>
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<minAge>0</minAge>
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@ -906,6 +915,29 @@
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<soundAngry>Pawn_DogSmall_Angry</soundAngry>
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</li>
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</lifeStageAges>
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<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
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<Firefighter>0</Firefighter>
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<Patient>0</Patient>
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<Doctor>0</Doctor>
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<PatientBedRest>0</PatientBedRest>
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<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
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<BasicWorker>0</BasicWorker>
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<Warden>0</Warden>
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<Handling>0</Handling>
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<Cooking>0</Cooking>
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<Hunting>0</Hunting>
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<Construction>0</Construction>
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<Growing>0</Growing>
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<Mining>0</Mining>
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<PlantCutting>0</PlantCutting>
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<Smithing>0</Smithing>
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<Tailoring>0</Tailoring>
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<Art>0</Art>
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<Crafting>0</Crafting>
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<Hauling>0</Hauling>
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<Cleaning>0</Cleaning>
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<Research>0</Research>
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</lifeStageWorkSettings>
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<soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
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<soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
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<soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
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@ -915,10 +947,10 @@
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</specialShadowData>
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<ageGenerationCurve>
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<points>
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<li>(0,0)</li>
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<li>(1,100)</li>
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<li>(2,40)</li>
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<li>(3,0)</li>
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<li>(20,0)</li>
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<li>(21,100)</li>
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<li>(22,40)</li>
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<li>(23,0)</li>
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</points>
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</ageGenerationCurve>
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<hediffGiverSets>
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@ -18,8 +18,8 @@
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</apparelTags>
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<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
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<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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<minGenerationAge>1</minGenerationAge>
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<maxGenerationAge>1</maxGenerationAge>
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<minGenerationAge>20</minGenerationAge>
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<maxGenerationAge>23</maxGenerationAge>
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<initialWillRange>10~13</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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</PawnKindDef>
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@ -53,8 +53,6 @@
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<techHediffsMoney>0</techHediffsMoney>
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<techHediffsTags>
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</techHediffsTags>
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<minGenerationAge>1</minGenerationAge>
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<maxGenerationAge>2</maxGenerationAge>
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</PawnKindDef>
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<PawnKindDef ParentName="PanielPlayerBasePawnKind">
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@ -85,7 +83,5 @@
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<techHediffsMoney>0</techHediffsMoney>
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<techHediffsTags>
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</techHediffsTags>
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<minGenerationAge>1</minGenerationAge>
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<maxGenerationAge>2</maxGenerationAge>
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</PawnKindDef>
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</Defs>
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@ -448,9 +448,9 @@
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<comps>
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<li>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</li>-->
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRifle_Sheath</texPath>
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@ -481,7 +481,7 @@
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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@ -514,6 +514,16 @@
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<accuracyShort>0.25</accuracyShort>
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<accuracyMedium>0.25</accuracyMedium>
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<accuracyLong>0.25</accuracyLong>
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</li>-->
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<range>30.9</range>
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<soundCast>PNRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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@ -705,9 +715,9 @@
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</li>-->
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNCannon_Sheath</texPath>
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@ -737,7 +747,7 @@
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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@ -776,6 +786,17 @@
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<accuracyShort>0</accuracyShort>
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<accuracyMedium>0</accuracyMedium>
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<accuracyLong>0</accuracyLong>
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</li>-->
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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<warmupTime>3.5</warmupTime>
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<minRange>4.9</minRange>
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<range>44.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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@ -288,9 +288,9 @@
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<PN_Component>1</PN_Component>
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</costList>
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<comps>
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<li>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</li>-->
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<li Class="CompProperties_Styleable"></li>
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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@ -321,7 +321,7 @@
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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@ -354,6 +354,16 @@
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<accuracyShort>0.25</accuracyShort>
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<accuracyMedium>0.25</accuracyMedium>
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<accuracyLong>0.25</accuracyLong>
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</li>-->
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<range>30.9</range>
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<soundCast>PNRoyalRifleSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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@ -677,9 +687,9 @@
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<PN_Component>2</PN_Component>
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</costList>
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<comps>
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<li>
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<!--<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</li>-->
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<li Class="SYS.CompProperties_Sheath">
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<sheathOnlyGraphicData>
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<texPath>Things/Weapons/SYS/PNRoyalLSW_Sheath</texPath>
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@ -709,7 +719,7 @@
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<!--<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
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@ -813,6 +823,21 @@
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>-->
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_LSW_bomb</defaultProjectile>
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<warmupTime>3.0</warmupTime>
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<range>23.9</range>
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<forcedMissRadius>0.9</forcedMissRadius>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_IncendiaryLauncher</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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<weaponTags>
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