label 수정
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@@ -373,7 +373,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Revolver_Volley</defName>
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<defName>PN_Bullet_Revolver_Volley</defName>
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<label>automaton revolver bullet</label>
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<label>PnL revolver bullet</label>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -486,7 +486,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Rifle</defName>
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<defName>PN_Bullet_Rifle</defName>
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<label>automaton rifle bullet</label>
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<label>PnL rifle bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>16</damageAmountBase>
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<damageAmountBase>16</damageAmountBase>
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@@ -579,7 +579,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Machinegun</defName>
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<defName>PN_Bullet_Machinegun</defName>
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<label>automaton machinegun bullet</label>
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<label>PnL machinegun bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<damageAmountBase>10</damageAmountBase>
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@@ -705,7 +705,7 @@
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_HE</defName>
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<defName>PN_Bullet_HE</defName>
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<label>automaton he bullet</label>
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<label>PnL he bullet</label>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -722,7 +722,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_AP</defName>
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<defName>PN_Bullet_AP</defName>
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<label>automaton ap bullet</label>
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<label>PnL ap bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>40</damageAmountBase>
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<damageAmountBase>40</damageAmountBase>
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@@ -926,7 +926,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_TwinPistol</defName>
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<defName>PN_Bullet_TwinPistol</defName>
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<label>automaton rifle bullet</label>
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<label>PnL rifle bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>6</damageAmountBase>
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<damageAmountBase>6</damageAmountBase>
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@@ -1018,7 +1018,7 @@
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_RoyalRifle</defName>
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<defName>PN_Bullet_RoyalRifle</defName>
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<label>automaton rifle bullet</label>
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<label>PnL rifle bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>20</damageAmountBase>
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<damageAmountBase>20</damageAmountBase>
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