label 수정

This commit is contained in:
Cocopomel 2021-08-24 02:05:05 +09:00
parent 6db46fd48c
commit 572abbbf1b

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@ -373,7 +373,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Revolver_Volley</defName> <defName>PN_Bullet_Revolver_Volley</defName>
<label>automaton revolver bullet</label> <label>PnL revolver bullet</label>
<graphicData> <graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath> <texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -486,7 +486,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Rifle</defName> <defName>PN_Bullet_Rifle</defName>
<label>automaton rifle bullet</label> <label>PnL rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>16</damageAmountBase> <damageAmountBase>16</damageAmountBase>
@ -579,7 +579,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Machinegun</defName> <defName>PN_Bullet_Machinegun</defName>
<label>automaton machinegun bullet</label> <label>PnL machinegun bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>10</damageAmountBase> <damageAmountBase>10</damageAmountBase>
@ -705,7 +705,7 @@
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_HE</defName> <defName>PN_Bullet_HE</defName>
<label>automaton he bullet</label> <label>PnL he bullet</label>
<graphicData> <graphicData>
<texPath>Things/Projectile/ShellHighExplosive</texPath> <texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -722,7 +722,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_AP</defName> <defName>PN_Bullet_AP</defName>
<label>automaton ap bullet</label> <label>PnL ap bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>40</damageAmountBase> <damageAmountBase>40</damageAmountBase>
@ -926,7 +926,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_TwinPistol</defName> <defName>PN_Bullet_TwinPistol</defName>
<label>automaton rifle bullet</label> <label>PnL rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>6</damageAmountBase> <damageAmountBase>6</damageAmountBase>
@ -1018,7 +1018,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_RoyalRifle</defName> <defName>PN_Bullet_RoyalRifle</defName>
<label>automaton rifle bullet</label> <label>PnL rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>20</damageAmountBase> <damageAmountBase>20</damageAmountBase>