전투모듈 준비
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<li>PN_ApparelRoyalguardHat</li>
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<li>PN_ApparelRoyalmaid</li>
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<li>PN_ApparelRoyalmaidHat</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_ApparelRoyalguardHat_Commander</li>
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<!--바닐라-->
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</apparelList>
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<whiteApparelList>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WearSetting.WearSettingDef>
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<!--<WearSetting.WearSettingDef>
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<defName>PN_WearSetting</defName>
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<targetRace>Paniel_Race</targetRace>
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<wearSetting>
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@ -16,5 +16,5 @@
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<cantReason>CantReasonHediff</cantReason>
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</li>
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</wearSetting>
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</WearSetting.WearSettingDef>
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</WearSetting.WearSettingDef>-->
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</Defs>
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@ -1,13 +1,28 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 전투 지휘 모듈 ====================================-->
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<HediffDef ParentName="PN_Give_Base">
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<label>filter(CCModule)</label>
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<defName>PN_Give_CCModule</defName>
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<comps>
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<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
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<hediffToApply>PN_CombatCommand</hediffToApply>
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<bodyDef>PanielBody</bodyDef>
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<bodyPartDef>PNBrain</bodyPartDef>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_CombatCommand</defName>
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<label>combat command module</label>
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<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<!--<li Class="HediffCompProperties_RemoveIfApparelDropped" />-->
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<!--<li Class="HediffCompProperties_DisappearsOnDeath"/>-->
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<li Class="HediffCompProperties_GiveHediffsInRange">
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<range>9.9</range>
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<mote>Mote_CombatCommand</mote>
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@ -46,8 +61,10 @@
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<statOffsets>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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<MeleeHitChance>2</MeleeHitChance>
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<AimingDelayFactor>-0.20</AimingDelayFactor>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.80</AimingDelayFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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@ -1,85 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="PN_RoyalHatBase">
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<defName>PN_ApparelRoyalguardHat_Commander</defName>
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<label>PnL royal commander beret</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costStuffCount>50</costStuffCount>
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<costList>
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<ComponentSpacer>2</ComponentSpacer>
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<PN_ComponentRoyal>1</PN_ComponentRoyal>
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<Hyperweave>20</Hyperweave>
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<Leather_Thrumbo>10</Leather_Thrumbo>
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</costList>
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<recipeMaker>
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<recipeUsers Inherit="false">
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<skillRequirements Inherit="false">
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<Crafting>8</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
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</recipeMaker>
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<statBases>
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<WorkToMake>26250</WorkToMake>
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<MaxHitPoints>180</MaxHitPoints>
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<Mass>2</Mass>
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<Flammability>0.4</Flammability>
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<StuffEffectMultiplierArmor>0.98</StuffEffectMultiplierArmor>
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<Insulation_Cold>4</Insulation_Cold>
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<Insulation_Heat>2</Insulation_Heat>
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<EquipDelay>4</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.15</WorkSpeedGlobal>
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<AimingDelayFactor>-0.10</AimingDelayFactor>
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<ShootingAccuracyPawn>3</ShootingAccuracyPawn>
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</equippedStatOffsets>
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<apparel>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
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<useWornGraphicMask>true</useWornGraphicMask>
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<layers>
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<li>Overhead</li>
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</layers>
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<tags>
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<li>Paniel_Basic</li>
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</tags>
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<defaultOutfitTags>
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</defaultOutfitTags>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>15</weight>
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<only>(255,255,255)</only>
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</li>
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<li>
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<weight>20</weight>
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<only>(255,255,255)</only>
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</li>
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</options>
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</colorGenerator>
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<comps>
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<li Class="CompProperties_CauseHediff_Apparel" MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>PN_CombatCommand</hediff>
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<part>PNBrain</part>
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</li>
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</comps>
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</ThingDef>-->
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</Defs>
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