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@@ -9,7 +9,7 @@
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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@@ -57,32 +57,37 @@
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<AbilityDef>
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<defName>PN_MeisterAdviceAbility</defName>
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<label>meister's advice</label>
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<description>Call on person and give advice on the work.</description>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_3hour</groupDef>
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<groupDef>PNModule_2day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>2</uiOrder>
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<warmupStartSound>WorkDrive_Warmup</warmupStartSound>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>42</Ability_Duration>
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<Ability_Duration>500</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<drawAimPie>False</drawAimPie>
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<range>-1</range>
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<warmupTime>3.0</warmupTime>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetSelf>false</canTargetSelf>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetParams>
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</verbProperties>
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<comps>
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@@ -90,7 +95,8 @@
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_MeisterAdvice</hediffDef>
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<onlyBrain>True</onlyBrain>
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<applicableToMechs>False</applicableToMechs>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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