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This commit is contained in:
Cocopomel
2021-09-29 13:33:12 +09:00
parent be07d5d3db
commit 62036a760d
9 changed files with 709 additions and 119 deletions

View File

@@ -16,7 +16,7 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_TriggerHappy</defName>
<label>module active (rapid fire)</label>
<description>rapid fire</description>
<description>The hediff created by activating rapid fire ability.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
@@ -77,7 +77,7 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_CQC</defName>
<label>module active (CQC)</label>
<description>close quarters combat</description>
<description>The hediff created by activating close quarters combat ability.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>

View File

@@ -32,18 +32,18 @@
</comps>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
<statOffsets>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</statOffsets>
<statFactors>
<AimingDelayFactor>0.80</AimingDelayFactor>
</statFactors>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li>
</stages>
<isBad>false</isBad>
@@ -127,7 +127,7 @@
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>100000</disappearsAfterTicks>
<disappearsAfterTicks>60000</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
@@ -160,24 +160,83 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdvice</defName>
<label>meister's advice</label>
<description>The sense of being got advice from the meister.</description>
<description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_GiveHediffsInRange">
<range>9.9</range>
<mote>Mote_WorkCommand</mote>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<hediff>PN_MeisterAdviceBuff</hediff>
</li>
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff>
<li>PN_OfficerCommandOverload</li>
</triggeredHediff>
</li>
</comps>
<stages>
<li>
<capMods>
</capMods>
<statOffsets>
</statOffsets>
<statFactors>
<MiningSpeed>1.25</MiningSpeed>
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
<ConstructionSpeed>1.25</ConstructionSpeed>
<DrugCookingSpeed>1.25</DrugCookingSpeed>
</statFactors>
</li>
</stages>
<isBad>false</isBad>
</HediffDef>
<HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdviceBuff</defName>
<label>meister's advice</label>
<description>The sense of being got advice from the meister.</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
<maxDistance>10</maxDistance>
<customMote>Mote_WorkCommandLinkLine</customMote>
</li>
</comps>
<isBad>false</isBad>
<stages>
<li>
<statFactors>
<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
<MiningSpeed>1.20</MiningSpeed>
<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
<SmoothingSpeed>1.20</SmoothingSpeed>
<ConstructionSpeed>1.20</ConstructionSpeed>
<MiningSpeed>1.25</MiningSpeed>
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
<ConstructionSpeed>1.25</ConstructionSpeed>
<DrugCookingSpeed>1.25</DrugCookingSpeed>
</statFactors>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
@@ -185,7 +244,7 @@
<ThoughtDef>
<defName>PN_MeisterAdviceThought</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>PN_MeisterAdvice</hediff>
<hediff>PN_MeisterAdviceBuff</hediff>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
@@ -200,7 +259,7 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_IntensiveMedical</defName>
<label>module active (intensive medical)</label>
<description>...</description>
<description>The hediff created by activating intensive medical ability.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
@@ -208,10 +267,10 @@
<MoveSpeed>0.2</MoveSpeed>
</statOffsets>
<statFactors>
<MedicalTendSpeed>1.15</MedicalTendSpeed>
<MedicalTendQuality>1.15</MedicalTendQuality>
<MedicalOperationSpeed>1.15</MedicalOperationSpeed>
<MedicalSurgerySuccessChance>1.15</MedicalSurgerySuccessChance>
<MedicalTendSpeed>1.20</MedicalTendSpeed>
<MedicalTendQuality>1.20</MedicalTendQuality>
<MedicalOperationSpeed>1.20</MedicalOperationSpeed>
<MedicalSurgerySuccessChance>1.20</MedicalSurgerySuccessChance>
</statFactors>
</li>
</stages>
@@ -222,7 +281,7 @@
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff>
<li>PN_IntensiveMedicalOverload</li>
<li>PN_OfficerCommandOverload</li>
</triggeredHediff>
</li>
<li Class="HediffCompProperties_GiveAbility">
@@ -232,43 +291,6 @@
<isBad>false</isBad>
</HediffDef>
<HediffDef>
<defName>PN_IntensiveMedicalOverload</defName>
<label>module overloaded</label>
<labelNoun>module overloaded</labelNoun>
<description>module overloaded</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>52500</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>-0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>-0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.50</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!--면역증진-->
<HediffDef ParentName="RoleStatBuff">
<defName>PN_ImmunityDrive</defName>
@@ -294,7 +316,7 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_FieldMedic</defName>
<label>module active (field medic)</label>
<description>...</description>
<description>The hediff created by activating field medic ability.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
@@ -327,7 +349,7 @@
<HediffDef ParentName="RoleStatBuff">
<defName>PN_StimPack</defName>
<label>stim pack injected</label>
<description>....</description>
<description>stim pack injected</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>