모듈 추가

This commit is contained in:
Cocopomel 2021-09-29 13:33:12 +09:00
parent be07d5d3db
commit 62036a760d
9 changed files with 709 additions and 119 deletions

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@ -32,13 +32,26 @@
<cooldownTicks>120</cooldownTicks> <cooldownTicks>120</cooldownTicks>
</AbilityGroupDef> </AbilityGroupDef>
<HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True"> <HediffDef Name="PN_ApparelIndustrialModuleHediffBase" Abstract="True">
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" /> <li Class="HediffCompProperties_RemoveIfApparelDropped" />
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd"> <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff> <triggeredHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
</triggeredHediff>
</li>
</comps>
<isBad>false</isBad>
</HediffDef>
<HediffDef Name="PN_ApparelSpacerModuleHediffBase" Abstract="True">
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff>
<li>PN_ModuleUnstable_Spacer</li>
</triggeredHediff> </triggeredHediff>
</li> </li>
</comps> </comps>
@ -62,7 +75,43 @@
<!--불안정--> <!--불안정-->
<HediffDef> <HediffDef>
<defName>PN_ModuleUnstable</defName> <defName>PN_ModuleUnstable_Industrial</defName>
<label>module system unstable</label>
<labelNoun>module overloaded</labelNoun>
<description>module overloaded</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>20000</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>PN_ModuleUnstable_Spacer</defName>
<label>module system unstable</label> <label>module system unstable</label>
<labelNoun>module overloaded</labelNoun> <labelNoun>module overloaded</labelNoun>
<description>module overloaded</description> <description>module overloaded</description>
@ -73,31 +122,25 @@
<showRemainingTime>True</showRemainingTime> <showRemainingTime>True</showRemainingTime>
</li> </li>
<li Class="HediffCompProperties_DisappearsOnDeath"/> <li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
<hediffToNullify>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommand</li>
</hediffToNullify>
<showMessage>false</showMessage>
</li>
</comps> </comps>
<stages> <stages>
<li> <li>
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>-0.20</offset> <offset>-0.30</offset>
</li> </li>
<li> <li>
<capacity>Moving</capacity> <capacity>Moving</capacity>
<offset>-0.30</offset> <offset>-0.50</offset>
</li> </li>
<li> <li>
<capacity>Sight</capacity> <capacity>Sight</capacity>
<offset>-0.30</offset> <offset>-0.50</offset>
</li> </li>
<li> <li>
<capacity>Manipulation</capacity> <capacity>Manipulation</capacity>
<offset>-0.30</offset> <offset>-0.50</offset>
</li> </li>
</capMods> </capMods>
</li> </li>

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@ -649,8 +649,15 @@
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_IntensiveMedicalModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_FieldMedicModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_TriggerHappyModule</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_TriggerHappyModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_CQCModule</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_CQCModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MinerModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_ArchitectModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_SkilledWorkerModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_FarmerModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_ChefModule</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_NurseModule</li>
</apparelList> </apparelList>
<whiteApparelList> <whiteApparelList>

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@ -15,12 +15,14 @@
<li>PN_SyncLegendary_Combat</li> <li>PN_SyncLegendary_Combat</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>
@ -35,12 +37,14 @@
<li>PN_SyncLegendary_Engineer</li> <li>PN_SyncLegendary_Engineer</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>
@ -55,12 +59,14 @@
<li>PN_SyncLegendary_Domestic</li> <li>PN_SyncLegendary_Domestic</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>
@ -76,12 +82,14 @@
<li>PN_SyncLegendary_Domestic</li> <li>PN_SyncLegendary_Domestic</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>
@ -98,12 +106,14 @@
<li>PN_SyncExcellent_Combat</li> <li>PN_SyncExcellent_Combat</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>
@ -120,12 +130,158 @@
<li>PN_SyncExcellent_Combat</li> <li>PN_SyncExcellent_Combat</li>
</orHediffDef> </orHediffDef>
<forbiddenHediffDef> <forbiddenHediffDef>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef> </forbiddenHediffDef>
</condition> </condition>
<cantReason>PN_CantReason_orhediff</cantReason> <cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff> <forceDropHediff>
<li>PN_ModuleUnstable</li> <li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--광부 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_MinerModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Engineer</li>
<li>PN_SyncMasterwork_Engineer</li>
<li>PN_SyncExcellent_Engineer</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--건축 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_ArchitectModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Engineer</li>
<li>PN_SyncMasterwork_Engineer</li>
<li>PN_SyncExcellent_Engineer</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--제작 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_SkilledWorkerModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Engineer</li>
<li>PN_SyncMasterwork_Engineer</li>
<li>PN_SyncExcellent_Engineer</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--농부 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_FarmerModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Domestic</li>
<li>PN_SyncMasterwork_Domestic</li>
<li>PN_SyncExcellent_Domestic</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--셰프 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_ChefModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Domestic</li>
<li>PN_SyncMasterwork_Domestic</li>
<li>PN_SyncExcellent_Domestic</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff>
<forceDrop>true</forceDrop>
</li>
<!--간호 모듈-->
<li MayRequire="Ludeon.RimWorld.Ideology">
<wearList>
<li>PN_NurseModule</li>
</wearList>
<condition>
<orHediffDef>
<li>PN_SyncLegendary_Domestic</li>
<li>PN_SyncMasterwork_Domestic</li>
<li>PN_SyncExcellent_Domestic</li>
</orHediffDef>
<forbiddenHediffDef>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forbiddenHediffDef>
</condition>
<cantReason>PN_CantReason_orhediff</cantReason>
<forceDropHediff>
<li>PN_ModuleUnstable_Industrial</li>
<li>PN_ModuleUnstable_Spacer</li>
</forceDropHediff> </forceDropHediff>
<forceDrop>true</forceDrop> <forceDrop>true</forceDrop>
</li> </li>

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@ -742,7 +742,6 @@
<EquipDelay>7</EquipDelay> <EquipDelay>7</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
<ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency> <ButcheryFleshEfficiency>0.10</ButcheryFleshEfficiency>
<PlantHarvestYield>0.10</PlantHarvestYield> <PlantHarvestYield>0.10</PlantHarvestYield>
<MedicalTendQuality>0.15</MedicalTendQuality> <MedicalTendQuality>0.15</MedicalTendQuality>
@ -826,7 +825,6 @@
<EquipDelay>1</EquipDelay> <EquipDelay>1</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<GeneralLaborSpeed>0.05</GeneralLaborSpeed>
<ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency> <ButcheryFleshEfficiency>0.05</ButcheryFleshEfficiency>
<PlantHarvestYield>0.05</PlantHarvestYield> <PlantHarvestYield>0.05</PlantHarvestYield>
<MedicalTendQuality>0.10</MedicalTendQuality> <MedicalTendQuality>0.10</MedicalTendQuality>

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@ -9,7 +9,7 @@
<AbilityDef> <AbilityDef>
<defName>PN_OfficerCommandAbility</defName> <defName>PN_OfficerCommandAbility</defName>
<label>officer command</label> <label>officer command</label>
<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description> <description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.</description>
<jobDef>CastAbilityOnThing</jobDef> <jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired> <targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets> <canUseAoeToGetTargets>False</canUseAoeToGetTargets>
@ -57,32 +57,37 @@
<AbilityDef> <AbilityDef>
<defName>PN_MeisterAdviceAbility</defName> <defName>PN_MeisterAdviceAbility</defName>
<label>meister's advice</label> <label>meister's advice</label>
<description>Call on person and give advice on the work.</description> <description>Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.</description>
<jobDef>CastAbilityOnThingMelee</jobDef> <jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNMeisterAdvice</iconPath> <iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol> <warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting> <stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects> <showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted> <displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted> <disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_3hour</groupDef> <groupDef>PNModule_2day</groupDef>
<hotKey>Misc12</hotKey> <hotKey>Misc12</hotKey>
<uiOrder>2</uiOrder> <uiOrder>3</uiOrder>
<warmupStartSound>WorkDrive_Warmup</warmupStartSound> <warmupStartSound>CombatCommand_Warmup</warmupStartSound>
<statBases> <statBases>
<Ability_Duration>42</Ability_Duration> <Ability_Duration>500</Ability_Duration>
<Ability_EffectRadius>9.9</Ability_EffectRadius>
</statBases> </statBases>
<verbProperties> <verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass> <verbClass>Verb_CastAbility</verbClass>
<warmupTime>0.5</warmupTime>
<range>9.9</range>
<drawAimPie>False</drawAimPie> <drawAimPie>False</drawAimPie>
<range>-1</range> <requireLineOfSight>False</requireLineOfSight>
<warmupTime>3.0</warmupTime>
<targetParams> <targetParams>
<canTargetAnimals>false</canTargetAnimals> <canTargetSelf>true</canTargetSelf>
<canTargetSelf>false</canTargetSelf> <canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings> <canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs> <canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetParams> </targetParams>
</verbProperties> </verbProperties>
<comps> <comps>
@ -90,7 +95,8 @@
<compClass>CompAbilityEffect_GiveHediff</compClass> <compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_MeisterAdvice</hediffDef> <hediffDef>PN_MeisterAdvice</hediffDef>
<onlyBrain>True</onlyBrain> <onlyBrain>True</onlyBrain>
<applicableToMechs>False</applicableToMechs> <onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>

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@ -16,7 +16,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_TriggerHappy</defName> <defName>PN_TriggerHappy</defName>
<label>module active (rapid fire)</label> <label>module active (rapid fire)</label>
<description>rapid fire</description> <description>The hediff created by activating rapid fire ability.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<stages> <stages>
<li> <li>
@ -77,7 +77,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_CQC</defName> <defName>PN_CQC</defName>
<label>module active (CQC)</label> <label>module active (CQC)</label>
<description>close quarters combat</description> <description>The hediff created by activating close quarters combat ability.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<stages> <stages>
<li> <li>

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@ -32,18 +32,18 @@
</comps> </comps>
<stages> <stages>
<li> <li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
<statOffsets> <statOffsets>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</statOffsets> </statOffsets>
<statFactors> <statFactors>
<AimingDelayFactor>0.80</AimingDelayFactor>
</statFactors> </statFactors>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li> </li>
</stages> </stages>
<isBad>false</isBad> <isBad>false</isBad>
@ -127,7 +127,7 @@
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_Disappears"> <li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>100000</disappearsAfterTicks> <disappearsAfterTicks>60000</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime> <showRemainingTime>True</showRemainingTime>
</li> </li>
<li Class="HediffCompProperties_DisappearsOnDeath"/> <li Class="HediffCompProperties_DisappearsOnDeath"/>
@ -160,24 +160,83 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdvice</defName> <defName>PN_MeisterAdvice</defName>
<label>meister's advice</label> <label>meister's advice</label>
<description>The sense of being got advice from the meister.</description> <description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_Disappears"> <li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime> <showRemainingTime>True</showRemainingTime>
</li> </li>
<li Class="HediffCompProperties_DisappearsOnDeath"/> <li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_GiveHediffsInRange">
<range>9.9</range>
<mote>Mote_WorkCommand</mote>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<hediff>PN_MeisterAdviceBuff</hediff>
</li>
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff>
<li>PN_OfficerCommandOverload</li>
</triggeredHediff>
</li>
</comps>
<stages>
<li>
<capMods>
</capMods>
<statOffsets>
</statOffsets>
<statFactors>
<MiningSpeed>1.25</MiningSpeed>
<DeepDrillingSpeed>1.25</DeepDrillingSpeed>
<GeneralLaborSpeed>1.25</GeneralLaborSpeed>
<ConstructionSpeed>1.25</ConstructionSpeed>
<DrugCookingSpeed>1.25</DrugCookingSpeed>
</statFactors>
</li>
</stages>
<isBad>false</isBad>
</HediffDef>
<HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdviceBuff</defName>
<label>meister's advice</label>
<description>The sense of being got advice from the meister.</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
<maxDistance>10</maxDistance>
<customMote>Mote_WorkCommandLinkLine</customMote>
</li>
</comps> </comps>
<isBad>false</isBad> <isBad>false</isBad>
<stages> <stages>
<li> <li>
<statFactors> <statFactors>
<GeneralLaborSpeed>1.20</GeneralLaborSpeed> <MiningSpeed>1.25</MiningSpeed>
<MiningSpeed>1.20</MiningSpeed> <DeepDrillingSpeed>1.25</DeepDrillingSpeed>
<DeepDrillingSpeed>1.20</DeepDrillingSpeed> <GeneralLaborSpeed>1.25</GeneralLaborSpeed>
<SmoothingSpeed>1.20</SmoothingSpeed> <ConstructionSpeed>1.25</ConstructionSpeed>
<ConstructionSpeed>1.20</ConstructionSpeed> <DrugCookingSpeed>1.25</DrugCookingSpeed>
</statFactors> </statFactors>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>0.20</offset>
</li>
</capMods>
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>
@ -185,7 +244,7 @@
<ThoughtDef> <ThoughtDef>
<defName>PN_MeisterAdviceThought</defName> <defName>PN_MeisterAdviceThought</defName>
<workerClass>ThoughtWorker_Hediff</workerClass> <workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>PN_MeisterAdvice</hediff> <hediff>PN_MeisterAdviceBuff</hediff>
<validWhileDespawned>true</validWhileDespawned> <validWhileDespawned>true</validWhileDespawned>
<stages> <stages>
<li> <li>
@ -200,7 +259,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_IntensiveMedical</defName> <defName>PN_IntensiveMedical</defName>
<label>module active (intensive medical)</label> <label>module active (intensive medical)</label>
<description>...</description> <description>The hediff created by activating intensive medical ability.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<stages> <stages>
<li> <li>
@ -208,10 +267,10 @@
<MoveSpeed>0.2</MoveSpeed> <MoveSpeed>0.2</MoveSpeed>
</statOffsets> </statOffsets>
<statFactors> <statFactors>
<MedicalTendSpeed>1.15</MedicalTendSpeed> <MedicalTendSpeed>1.20</MedicalTendSpeed>
<MedicalTendQuality>1.15</MedicalTendQuality> <MedicalTendQuality>1.20</MedicalTendQuality>
<MedicalOperationSpeed>1.15</MedicalOperationSpeed> <MedicalOperationSpeed>1.20</MedicalOperationSpeed>
<MedicalSurgerySuccessChance>1.15</MedicalSurgerySuccessChance> <MedicalSurgerySuccessChance>1.20</MedicalSurgerySuccessChance>
</statFactors> </statFactors>
</li> </li>
</stages> </stages>
@ -222,7 +281,7 @@
<li Class="HediffCompProperties_DisappearsOnDeath"/> <li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd"> <li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff> <triggeredHediff>
<li>PN_IntensiveMedicalOverload</li> <li>PN_OfficerCommandOverload</li>
</triggeredHediff> </triggeredHediff>
</li> </li>
<li Class="HediffCompProperties_GiveAbility"> <li Class="HediffCompProperties_GiveAbility">
@ -232,43 +291,6 @@
<isBad>false</isBad> <isBad>false</isBad>
</HediffDef> </HediffDef>
<HediffDef>
<defName>PN_IntensiveMedicalOverload</defName>
<label>module overloaded</label>
<labelNoun>module overloaded</labelNoun>
<description>module overloaded</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>52500</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>-0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>-0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.50</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<!--면역증진--> <!--면역증진-->
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_ImmunityDrive</defName> <defName>PN_ImmunityDrive</defName>
@ -294,7 +316,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_FieldMedic</defName> <defName>PN_FieldMedic</defName>
<label>module active (field medic)</label> <label>module active (field medic)</label>
<description>...</description> <description>The hediff created by activating field medic ability.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<stages> <stages>
<li> <li>
@ -327,7 +349,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_StimPack</defName> <defName>PN_StimPack</defName>
<label>stim pack injected</label> <label>stim pack injected</label>
<description>....</description> <description>stim pack injected</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<stages> <stages>
<li> <li>

View File

@ -34,10 +34,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_TriggerHappyModuleHediff</defName> <defName>PN_TriggerHappyModuleHediff</defName>
<label>rapid fire module</label> <label>rapid fire module</label>
<description>rapid fire module</description> <description>The hediff created by installing rapid fire module.</description>
<descriptionHyperlinks>
<ThingDef>PN_TriggerHappyModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
</stages> </stages>
@ -82,10 +85,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_CQCModuleHediff</defName> <defName>PN_CQCModuleHediff</defName>
<label>CQC module</label> <label>CQC module</label>
<description>close quarters combat module</description> <description>The hediff created by installing close quarters combat module.</description>
<descriptionHyperlinks>
<ThingDef>PN_CQCModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
<li> <li>
<statOffsets> <statOffsets>
@ -101,4 +107,340 @@
</li> </li>
</comps> </comps>
</HediffDef> </HediffDef>
<!--==================================== 채굴 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_MinerModule</defName>
<label>miner module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_MinerModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_MinerModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_MinerModuleHediff</defName>
<label>miner module</label>
<description>The hediff created by installing miner module.</description>
<descriptionHyperlinks>
<ThingDef>PN_MinerModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<MiningSpeed>1.20</MiningSpeed>
<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
<ConstructionSpeed>0.70</ConstructionSpeed>
<DrugCookingSpeed>0.70</DrugCookingSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
<!--==================================== 건설 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_ArchitectModule</defName>
<label>architect module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_ArchitectModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_ArchitectModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_ArchitectModuleHediff</defName>
<label>architect module</label>
<description>The hediff created by installing architect module.</description>
<descriptionHyperlinks>
<ThingDef>PN_ArchitectModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<MiningSpeed>0.70</MiningSpeed>
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
<GeneralLaborSpeed>0.70</GeneralLaborSpeed>
<ConstructionSpeed>1.20</ConstructionSpeed>
<DrugCookingSpeed>0.70</DrugCookingSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
<!--==================================== 제작 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_SkilledWorkerModule</defName>
<label>skilled worker module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_SkilledWorkerModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_SkilledWorkerModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_SkilledWorkerModuleHediff</defName>
<label>skilled worker module</label>
<description>The hediff created by installing skilled worker module.</description>
<descriptionHyperlinks>
<ThingDef>PN_SkilledWorkerModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<MiningSpeed>0.70</MiningSpeed>
<DeepDrillingSpeed>0.70</DeepDrillingSpeed>
<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
<ConstructionSpeed>0.70</ConstructionSpeed>
<DrugCookingSpeed>1.20</DrugCookingSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
<!--==================================== 농부 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_FarmerModule</defName>
<label>farmer module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_FarmerModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_FarmerModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_FarmerModuleHediff</defName>
<label>Farmer module</label>
<description>The hediff created by installing farmer module.</description>
<descriptionHyperlinks>
<ThingDef>PN_FarmerModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<PlantWorkSpeed>1.20</PlantWorkSpeed>
<MedicalTendSpeed>0.70</MedicalTendSpeed>
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
<CookSpeed>0.70</CookSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
<!--==================================== 셰프 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_ChefModule</defName>
<label>chef module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_ChefModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_ChefModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_ChefModuleHediff</defName>
<label>chef module</label>
<description>The hediff created by installing chef module.</description>
<descriptionHyperlinks>
<ThingDef>PN_ChefModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<PlantWorkSpeed>0.70</PlantWorkSpeed>
<MedicalTendSpeed>0.70</MedicalTendSpeed>
<MedicalOperationSpeed>0.70</MedicalOperationSpeed>
<ButcheryFleshSpeed>1.20</ButcheryFleshSpeed>
<CookSpeed>1.20</CookSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
<!--==================================== 간호 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_NurseModule</defName>
<label>nurse module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description>
<descriptionHyperlinks>
<HediffDef>PN_NurseModuleHediff</HediffDef>
</descriptionHyperlinks>
<costList>
<Steel>45</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
<PN_ComponentRoyal>1</PN_ComponentRoyal>
</costList>
<recipeMaker>
<researchPrerequisite>PNRP_TierB_Module</researchPrerequisite>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
</recipeMaker>
<apparel>
<tags>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>PN_NurseModuleHediff</hediff>
<part>PNTorso</part>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_NurseModuleHediff</defName>
<label>nurse module</label>
<description>The hediff created by installing nurse module.</description>
<descriptionHyperlinks>
<ThingDef>PN_NurseModule</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<statFactors>
<PlantWorkSpeed>0.70</PlantWorkSpeed>
<MedicalTendSpeed>1.20</MedicalTendSpeed>
<MedicalOperationSpeed>1.00</MedicalOperationSpeed>
<ButcheryFleshSpeed>0.70</ButcheryFleshSpeed>
<CookSpeed>0.70</CookSpeed>
</statFactors>
</li>
</stages>
<comps>
</comps>
</HediffDef>
</Defs> </Defs>

View File

@ -36,10 +36,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
<defName>PN_OfficerModuleHediff</defName> <defName>PN_OfficerModuleHediff</defName>
<label>officer module</label> <label>officer module</label>
<description>...</description> <description>The hediff created by installing officer module.</description>
<descriptionHyperlinks>
<ThingDef>PN_OfficerModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
</stages> </stages>
@ -89,10 +92,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
<defName>PN_MeisterModuleHediff</defName> <defName>PN_MeisterModuleHediff</defName>
<label>meister module</label> <label>meister module</label>
<description>...</description> <description>The hediff created by installing meister module.</description>
<descriptionHyperlinks>
<ThingDef>PN_MeisterModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
</stages> </stages>
@ -100,6 +106,10 @@
<li Class="HediffCompProperties_GiveAbility"> <li Class="HediffCompProperties_GiveAbility">
<abilityDef>PN_MeisterAdviceAbility</abilityDef> <abilityDef>PN_MeisterAdviceAbility</abilityDef>
</li> </li>
<li Class="HediffCompProperties_ReactOnDamage">
<damageDefIncoming>EMP</damageDefIncoming>
<createHediff>PN_EMPShock</createHediff>
</li>
</comps> </comps>
</HediffDef> </HediffDef>
@ -109,8 +119,8 @@
<label>intensive medical module</label> <label>intensive medical module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<AbilityDef>PN_IntensiveMedicalAbility</AbilityDef> <AbilityDef>PN_IntensiveMedicalAbility</AbilityDef>
<AbilityDef>PN_ImmunityDriveAbility</AbilityDef> <AbilityDef>PN_ImmunityDriveAbility</AbilityDef>
</descriptionHyperlinks> </descriptionHyperlinks>
<statBases> <statBases>
<WorkToMake>75000</WorkToMake> <WorkToMake>75000</WorkToMake>
@ -139,10 +149,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
<defName>PN_IntensiveMedicalModuleHediff</defName> <defName>PN_IntensiveMedicalModuleHediff</defName>
<label>intensive medical module</label> <label>intensive medical module</label>
<description>...</description> <description>The hediff created by installing intensive medical module.</description>
<descriptionHyperlinks>
<ThingDef>PN_IntensiveMedicalModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
</stages> </stages>
@ -190,10 +203,13 @@
</comps> </comps>
</ThingDef> </ThingDef>
<HediffDef ParentName="PN_ApparelModuleHediffBase"> <HediffDef ParentName="PN_ApparelSpacerModuleHediffBase">
<defName>PN_FieldMedicModuleHediff</defName> <defName>PN_FieldMedicModuleHediff</defName>
<label>intensive medical module</label> <label>field medical module</label>
<description>...</description> <description>The hediff created by installing intensive field medical module.</description>
<descriptionHyperlinks>
<ThingDef>PN_FieldMedicModule</ThingDef>
</descriptionHyperlinks>
<stages> <stages>
</stages> </stages>