Roo 코드 1.4
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3f44ea96a8
commit
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@ -9,8 +9,6 @@
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AdditionalVerb.dll
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AdditionalVerb.dll
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SYS.dll
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SYS.dll
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TorgueAnty.dll
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[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
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[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
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@ -19,5 +17,4 @@ AutomataWearSetting.dll
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[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
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[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
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TorgueAnty.dll
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RooAssemblies.dll
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ContDamPN.dll
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1.4/Assemblies/RooAssemblies.dll
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BIN
1.4/Assemblies/RooAssemblies.dll
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@ -49,8 +49,8 @@
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
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<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
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<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass>
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<thingClass>PNTorgue.Projectile_Torgue_Rocket</thingClass>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<damageDef>PN_CLbomb</damageDef>
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<damageDef>PN_CLbomb</damageDef>
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<speed>205</speed>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<explosionRadius>0.9</explosionRadius>
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@ -117,7 +117,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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<clusterCount>16</clusterCount>
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<clusterCount>16</clusterCount>
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<clusterRadius>6.9</clusterRadius>
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<clusterRadius>6.9</clusterRadius>
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@ -151,7 +151,7 @@
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<DamageDef ParentName="Bomb">
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<DamageDef ParentName="Bomb">
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<defName>PN_CL_Bomb</defName>
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<defName>PN_CL_Bomb</defName>
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<!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
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<!---<workerClass>PNTorgue.PNTorgue_DamageWorker_AddInjury</workerClass>-->
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</DamageDef>
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</DamageDef>
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<!--확산 소이탄-->
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<!--확산 소이탄-->
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@ -197,7 +197,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
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<clusterCount>16</clusterCount>
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<clusterCount>16</clusterCount>
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<clusterRadius>8.1</clusterRadius>
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<clusterRadius>8.1</clusterRadius>
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@ -274,7 +274,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<damageDef>EMP</damageDef>
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<damageDef>EMP</damageDef>
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<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
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<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
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<clusterCount>10</clusterCount>
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<clusterCount>10</clusterCount>
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@ -358,7 +358,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<damageDef>Extinguish</damageDef>
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<damageDef>Extinguish</damageDef>
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<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
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<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
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<clusterCount>10</clusterCount>
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<clusterCount>10</clusterCount>
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@ -442,7 +442,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<projectile Class="PNTorgue.TorgueProjectileProps">
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<damageDef>Smoke</damageDef>
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<damageDef>Smoke</damageDef>
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<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
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<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
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<clusterCount>10</clusterCount>
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<clusterCount>10</clusterCount>
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<comps>
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<comps>
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</comps>
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</comps>
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<verbs>
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<verbs>
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<li Class="PNTorgue.Verb_Properties_ShotGun">
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<verbClass>PNTorgue.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<warmupTime>0.5</warmupTime>
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<warmupTime>0.5</warmupTime>
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