Roo 코드 1.4

This commit is contained in:
Cocopomel 2022-10-22 16:19:52 +09:00
parent 3f44ea96a8
commit 6d933bae4c
7 changed files with 11 additions and 14 deletions

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@ -9,8 +9,6 @@
AdditionalVerb.dll AdditionalVerb.dll
SYS.dll SYS.dll
TorgueAnty.dll
[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851) [SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
@ -19,5 +17,4 @@ AutomataWearSetting.dll
[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625) [Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
TorgueAnty.dll RooAssemblies.dll
ContDamPN.dll

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@ -49,8 +49,8 @@
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True"> <ThingDef ParentName="PN_BaseBullet_Shell" Name="PN_Cl_Shell" Abstract="True">
<thingClass>TorgueAnty.Projectile_Torgue_Rocket</thingClass> <thingClass>PNTorgue.Projectile_Torgue_Rocket</thingClass>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<damageDef>PN_CLbomb</damageDef> <damageDef>PN_CLbomb</damageDef>
<speed>205</speed> <speed>205</speed>
<explosionRadius>0.9</explosionRadius> <explosionRadius>0.9</explosionRadius>
@ -117,7 +117,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile> <subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
<clusterCount>16</clusterCount> <clusterCount>16</clusterCount>
<clusterRadius>6.9</clusterRadius> <clusterRadius>6.9</clusterRadius>
@ -151,7 +151,7 @@
<DamageDef ParentName="Bomb"> <DamageDef ParentName="Bomb">
<defName>PN_CL_Bomb</defName> <defName>PN_CL_Bomb</defName>
<!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>--> <!---<workerClass>PNTorgue.PNTorgue_DamageWorker_AddInjury</workerClass>-->
</DamageDef> </DamageDef>
<!--확산 소이탄--> <!--확산 소이탄-->
@ -197,7 +197,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile> <subProjectile>PN_Bullet_Shell_CI_Sub</subProjectile>
<clusterCount>16</clusterCount> <clusterCount>16</clusterCount>
<clusterRadius>8.1</clusterRadius> <clusterRadius>8.1</clusterRadius>
@ -274,7 +274,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<damageDef>EMP</damageDef> <damageDef>EMP</damageDef>
<subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile> <subProjectile>PN_Bullet_Shell_EMP_Sub</subProjectile>
<clusterCount>10</clusterCount> <clusterCount>10</clusterCount>
@ -358,7 +358,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<damageDef>Extinguish</damageDef> <damageDef>Extinguish</damageDef>
<subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile> <subProjectile>PN_Bullet_Shell_FF_Sub</subProjectile>
<clusterCount>10</clusterCount> <clusterCount>10</clusterCount>
@ -442,7 +442,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<projectile Class="TorgueAnty.TorgueProjectileProps"> <projectile Class="PNTorgue.TorgueProjectileProps">
<damageDef>Smoke</damageDef> <damageDef>Smoke</damageDef>
<subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile> <subProjectile>PN_Bullet_Shell_Smoke_Sub</subProjectile>
<clusterCount>10</clusterCount> <clusterCount>10</clusterCount>

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@ -349,8 +349,8 @@
<comps> <comps>
</comps> </comps>
<verbs> <verbs>
<li Class="TorgueAnty.Verb_Properties_ShotGun"> <li Class="PNTorgue.Verb_Properties_ShotGun">
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass> <verbClass>PNTorgue.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile> <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
<warmupTime>0.5</warmupTime> <warmupTime>0.5</warmupTime>