위치 수정
This commit is contained in:
@@ -1,218 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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||||
<!--=================================== 레시피 설정 ===================================-->
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<AutomataRace.ThingDefInjectDef>
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<defName>Recipe_PN_RemoveBrain_Inject</defName>
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<conditions>
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||||
<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
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<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<not>true</not>
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<defName>Paniel_Race</defName>
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</li>
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</conditions>
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<recipes>
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<li>PN_ExtractBrain</li>
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</recipes>
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</AutomataRace.ThingDefInjectDef>
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||||
<!--==================================== 시체 설정 ====================================-->
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||||
<AutomataRace.ThingDefInjectDef>
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<defName>Comp_CorpseSelfDestruct_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<defName>Corpse_Paniel_Race</defName>
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</li>
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</conditions>
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<comps>
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<li Class="AutomataRace.CompProperties_SelfResurrect">
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<resurrectDelayTick>200</resurrectDelayTick>
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||||
<hediffCondition>PN_ResurrectModule</hediffCondition>
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||||
<removeHediffAfterResurrect>true</removeHediffAfterResurrect>
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||||
</li>
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||||
|
||||
<li Class="CompProperties_Explosive">
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||||
<compClass>AutomataRace.CompExplosiveInstant</compClass>
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<explosiveRadius>1.9</explosiveRadius>
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||||
<explosiveDamageType>Flame</explosiveDamageType>
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||||
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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<preExplosionSpawnChance>0.5</preExplosionSpawnChance>
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<wickTicks>200~750</wickTicks>
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</li>
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</comps>
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</AutomataRace.ThingDefInjectDef>
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<!--<DamageDef>
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<defName>PN_CorpseBomb</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>15</minDamageToFragment>
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<defaultDamage>10</defaultDamage>
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<defaultStoppingPower>0.5</defaultStoppingPower>
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<defaultArmorPenetration>0.0</defaultArmorPenetration>
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<buildingDamageFactor>1</buildingDamageFactor>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellMote>Mote_BlastDry</explosionCellMote>
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<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>-->
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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<defName>Paniel_Oil</defName>
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<label>Oil</label>
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<thingClass>LiquidFuel</thingClass>
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<useHitPoints>true</useHitPoints>
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<tickerType>Normal</tickerType>
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<statBases>
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<Beauty>-30</Beauty>
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<Cleanliness>-10</Cleanliness>
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<MaxHitPoints>150</MaxHitPoints>
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<Flammability>2.0</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Filth/Spatter</texPath>
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<color>(51, 51, 51, 180)</color>
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</graphicData>
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<filth>
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<disappearsInDays>35~40</disappearsInDays>
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<rainWashes>true</rainWashes>
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<cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
|
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<canFilthAttach>true</canFilthAttach>
|
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<maxThickness>1</maxThickness>
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<cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
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</filth>
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</ThingDef>
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|
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<ThingCategoryDef>
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<defName>PN_CorpseCategory</defName>
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<label>Automaton corpses</label>
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<parent>Corpses</parent>
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</ThingCategoryDef>
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<FleshTypeDef>
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<defName>PN_Flesh</defName>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<!--<genericWounds>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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</li>
|
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<li>
|
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<texture>Things/Pawn/Wounds/WoundMechB</texture>
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</li>
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<li>
|
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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</li>
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</genericWounds>
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<bandagedWounds>
|
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<li>
|
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<texture>Things/Pawn/Wounds/BandagedA</texture>
|
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</li>
|
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<li>
|
||||
<texture>Things/Pawn/Wounds/BandagedB</texture>
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||||
</li>
|
||||
<li>
|
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<texture>Things/Pawn/Wounds/BandagedC</texture>
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</li>
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</bandagedWounds>
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<hediffWounds>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<hediff>Scarification</hediff>
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<wounds>
|
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<li>
|
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<texture>Things/Pawn/Wounds/ScarificationA</texture>
|
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<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
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||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/ScarificationB</texture>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
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||||
</li>
|
||||
<li>
|
||||
<texture>Things/Pawn/Wounds/ScarificationC</texture>
|
||||
<tintWithSkinColor>true</tintWithSkinColor>
|
||||
<displayOverApparel>false</displayOverApparel>
|
||||
<displayPermanent>false</displayPermanent>
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||||
</li>
|
||||
</wounds>
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||||
</li>
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||||
<li>
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||||
<hediff>MissingBodyPart</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
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||||
<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
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||||
<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
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<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
|
||||
<flipWest>true</flipWest>
|
||||
<onlyOnPart>Eye</onlyOnPart>
|
||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
|
||||
<flipOnRotation>South</flipOnRotation>
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||||
<tintWithSkinColor>true</tintWithSkinColor>
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||||
<missingBodyPartFresh>false</missingBodyPartFresh>
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||||
<scale>0.7</scale>
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||||
</li>
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||||
<li>
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||||
<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
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<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
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||||
<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
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||||
<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
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||||
<flipWest>true</flipWest>
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||||
<onlyOnPart>Eye</onlyOnPart>
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||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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||||
<flipOnRotation>South</flipOnRotation>
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<missingBodyPartFresh>true</missingBodyPartFresh>
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||||
<scale>0.7</scale>
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||||
</li>
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||||
</wounds>
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||||
</li>
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<li>
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||||
<hediff>BionicEye</hediff>
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<wounds>
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<li>
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<textureSouth>Things/Pawn/Wounds/BionicEye_south</textureSouth>
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||||
<textureNorth>Things/Pawn/Wounds/BionicEye_south</textureNorth>
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||||
<textureEast>Things/Pawn/Wounds/BionicEye_east</textureEast>
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||||
<textureWest>Things/Pawn/Wounds/BionicEye_east</textureWest>
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<flipWest>true</flipWest>
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||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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||||
<flipOnRotation>South</flipOnRotation>
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||||
<scale>0.85</scale>
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||||
</li>
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||||
</wounds>
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||||
</li>
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||||
<li>
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||||
<hediff>ArchotechEye</hediff>
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||||
<wounds>
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<li>
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||||
<textureSouth>Things/Pawn/Wounds/ArchotechEye_south</textureSouth>
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||||
<textureNorth>Things/Pawn/Wounds/ArchotechEye_south</textureNorth>
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||||
<textureEast>Things/Pawn/Wounds/ArchotechEye_east</textureEast>
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<textureWest>Things/Pawn/Wounds/ArchotechEye_east</textureWest>
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||||
<flipWest>true</flipWest>
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||||
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
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<flipOnRotation>South</flipOnRotation>
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<scale>0.85</scale>
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||||
</li>
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||||
</wounds>
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||||
</li>
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||||
</hediffWounds>-->
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||||
</FleshTypeDef>
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</Defs>
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@@ -1,849 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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||||
<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
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<defName>Paniel_Race</defName>
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<label>Paniel</label>
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<description>Paniel the Automata</description>
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<!--하이퍼링크
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<descriptionHyperlinks>
|
||||
<ThingDef></ThingDef>
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||||
</descriptionHyperlinks>
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||||
-->
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||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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||||
<alienRace>
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||||
<generalSettings>
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||||
<maleGenderProbability>0.00000000001</maleGenderProbability>
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||||
<immuneToAge>false</immuneToAge>
|
||||
<maxDamageForSocialfight>8</maxDamageForSocialfight> <!--사회적 싸움 최대 데미지-->
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||||
<minAgeForAdulthood>0</minAgeForAdulthood> <!--성인 배경 최소나이-->
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||||
<!--약물 설정-->
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||||
<chemicalSettings>
|
||||
<!--대체-->
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||||
<!--<li>
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||||
<chemical></chemical>
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||||
<reactions>
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||||
<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediff></hediff>
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||||
<severity>1</severity>
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||||
</li>
|
||||
</reactions>
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||||
</li>-->
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||||
<!--금지-->
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||||
<li>
|
||||
<chemical>Psychite</chemical>
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||||
<ingestible>false</ingestible>
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||||
</li>
|
||||
<li>
|
||||
<chemical>GoJuice</chemical>
|
||||
<ingestible>false</ingestible>
|
||||
</li>
|
||||
</chemicalSettings>
|
||||
<!--특성 강제 부여-->
|
||||
<forcedRaceTraitEntries>
|
||||
<!--<li>
|
||||
<defName>PN_Trait_Automaton</defName>
|
||||
</li>-->
|
||||
<li>
|
||||
<defName>Kind</defName>
|
||||
</li>
|
||||
</forcedRaceTraitEntries>
|
||||
<!--특성 제한-->
|
||||
<disallowedTraits>
|
||||
<li>
|
||||
<defName>DrugDesire</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Cannibal</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Greedy</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Jealous</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>DislikesMen</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>DislikesWomen</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Xenophobia</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>AnnoyingVoice</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>CreepyBreathing</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Wimp</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Nudist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Bloodlust</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Psychopath</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Abrasive</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Masochist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>NightOwl</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Ascetic</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Gay</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Bisexual</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Asexual</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>FastLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>SlowLearner</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Undergrounder</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Transhumanist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>BodyPurist</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>GreatMemory</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Gourmand</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>QuickSleeper</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Beauty</defName>
|
||||
<degree>-1</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Beauty</defName>
|
||||
<degree>-2</degree>
|
||||
</li>
|
||||
<li>
|
||||
<defName>Immunity</defName>
|
||||
</li>
|
||||
<li>
|
||||
<defName>TooSmart</defName>
|
||||
</li>
|
||||
</disallowedTraits>
|
||||
<additionalTraits>0</additionalTraits>
|
||||
<immuneToXenophobia>true</immuneToXenophobia>
|
||||
<alienPartGenerator>
|
||||
<atlasScale>4</atlasScale>
|
||||
<aliencrowntypes>
|
||||
<!--<li>PNHead1</li>
|
||||
<li>PNHead2</li>
|
||||
<li>PNHead3</li>
|
||||
<li>PNHead4</li>
|
||||
<li>PNHead5</li>
|
||||
<li>PNHead6</li>
|
||||
<li>PNHead7</li>
|
||||
<li>PNHead8</li>-->
|
||||
<li>HeadsAverage_Normal</li>
|
||||
</aliencrowntypes>
|
||||
<alienbodytypes>
|
||||
<li>Female</li>
|
||||
</alienbodytypes>
|
||||
<headOffset>(-0.1, 0.0)</headOffset>
|
||||
<useGenderedHeads>false</useGenderedHeads>
|
||||
<useGenderedBodies>false</useGenderedBodies>
|
||||
<customDrawSize>(1, 1)</customDrawSize>
|
||||
<customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
|
||||
<headBodyPartDef>PNHead</headBodyPartDef>
|
||||
<!--색상관련-->
|
||||
<colorChannels>
|
||||
<li>
|
||||
<name>skin</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
<li>
|
||||
<name>hair</name>
|
||||
<first Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(255,255,255)</only>
|
||||
</li>
|
||||
</options>
|
||||
</first>
|
||||
</li>
|
||||
</colorChannels>
|
||||
<!--신체 부착물-->
|
||||
<bodyAddons>
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/HairAddon/PanielHair</path>
|
||||
<bodyPart>PNHead</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>hair</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<defaultOffset>Tail</defaultOffset>
|
||||
<drawnDesiccated>true</drawnDesiccated>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0.895)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.3251</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.42,0.56)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.3251</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.42,0.56)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Tail/PanielTail</path>
|
||||
<bodyPart>tail</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>false</drawnInBed>
|
||||
<defaultOffset>Tail</defaultOffset>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0.5)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.309</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.41,0.165)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.309</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.41,0.15)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Ear/PanielLeftEar</path>
|
||||
<bodyPart>left hearing sensor</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<defaultOffset>Tail</defaultOffset>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.279</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0.885)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.324</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.43,0.565)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.326</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.41,0.565)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Ear/PanielRightEar</path>
|
||||
<bodyPart>right hearing sensor</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>true</drawnInBed>
|
||||
<defaultOffset>Tail</defaultOffset>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.279</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0.885)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.324</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.41,0.565)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.326</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.41,0.565)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
</li>
|
||||
|
||||
<li Class="MoharCustomHAR.MoharBodyAddon">
|
||||
<drawSize>1</drawSize>
|
||||
<path>Paniel/Face/Face</path>
|
||||
<bodyPart>PNHead</bodyPart>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<inFrontOfBody>false</inFrontOfBody>
|
||||
<layerInvert>false</layerInvert>
|
||||
<colorChannel>skin</colorChannel>
|
||||
<drawnInBed>false</drawnInBed>
|
||||
<drawIfDead>false</drawIfDead>
|
||||
<defaultOffset>Tail</defaultOffset>
|
||||
<drawnDesiccated>false</drawnDesiccated>
|
||||
<angle>0</angle>
|
||||
<offsets>
|
||||
<north>
|
||||
<layerOffset>-0.275</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(0,0.86)</Female>
|
||||
</bodyTypes>
|
||||
</north>
|
||||
<south>
|
||||
<layerOffset>-0.325</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.42,0.56)</Female>
|
||||
</bodyTypes>
|
||||
</south>
|
||||
<east>
|
||||
<layerOffset>-0.325</layerOffset>
|
||||
<bodyTypes>
|
||||
<Female>(-0.42,0.56)</Female>
|
||||
</bodyTypes>
|
||||
</east>
|
||||
</offsets>
|
||||
<jobParams>
|
||||
<hideIfJob>
|
||||
<li>
|
||||
<job>LayDown</job>
|
||||
<postureOrMoving>
|
||||
<postures>
|
||||
<li>LayingInBed</li>
|
||||
<li>LayingOnGroundFaceUp</li>
|
||||
<li>LayingOnGroundNormal</li>
|
||||
</postures>
|
||||
<moving>false</moving>
|
||||
</postureOrMoving>
|
||||
</li>
|
||||
<li>
|
||||
<job>Wait_Downed</job>
|
||||
<postureOrMoving>
|
||||
<postures>
|
||||
<li>LayingInBed</li>
|
||||
<li>LayingOnGroundFaceUp</li>
|
||||
<li>LayingOnGroundNormal</li>
|
||||
</postures>
|
||||
<moving>false</moving>
|
||||
</postureOrMoving>
|
||||
</li>
|
||||
</hideIfJob>
|
||||
</jobParams>
|
||||
</li>
|
||||
</bodyAddons>
|
||||
</alienPartGenerator>
|
||||
</generalSettings>
|
||||
<graphicPaths>
|
||||
<li>
|
||||
<body>Paniel/Body/</body>
|
||||
<head>Paniel/Head/</head>
|
||||
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
|
||||
</li>
|
||||
</graphicPaths>
|
||||
<styleSettings>
|
||||
<!--<li>
|
||||
<key>HairDef</key>
|
||||
<value>
|
||||
<hasStyle>true</hasStyle>
|
||||
<styleTagsOverride>
|
||||
<li>PanielHair</li>
|
||||
</styleTagsOverride>
|
||||
</value>
|
||||
</li>-->
|
||||
<li>
|
||||
<key>HairDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>BeardDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>TattooDef</key>
|
||||
<value>
|
||||
<hasStyle>false</hasStyle>
|
||||
</value>
|
||||
</li>
|
||||
</styleSettings>
|
||||
<thoughtSettings>
|
||||
<replacerList>
|
||||
<!--연료-->
|
||||
<li>
|
||||
<original>PN_Ateplusfuel_nopn</original>
|
||||
<replacer>PN_Ateplusfuel_yespn</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_Atepremiumfuel_nopn</original>
|
||||
<replacer>PN_Atepremiumfuel_yespn</replacer>
|
||||
</li>
|
||||
<!--오토마톤사망실종-->
|
||||
<li>
|
||||
<original>PN_KnowColonyAutomatonDied</original>
|
||||
<replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithGoodOpinionDied</original>
|
||||
<replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithBadOpinionDied</original>
|
||||
<replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_ColonyAutomatonLost</original>
|
||||
<replacer>PN_ColonyAutomatonLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithGoodOpinionLost</original>
|
||||
<replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_AutomatonWithBadOpinionLost</original>
|
||||
<replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
|
||||
</li>
|
||||
<li>
|
||||
<original>PN_WitnessedDestroyedAlly</original>
|
||||
<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
|
||||
</li>
|
||||
</replacerList>
|
||||
<cannotReceiveThoughts>
|
||||
<!--<li></li>-->
|
||||
<!--memory death-->
|
||||
<li>KnowGuestExecuted</li>
|
||||
<li>KnowPrisonerDiedInnocent</li>
|
||||
<!--memory eating-->
|
||||
<li>AteRawFood</li>
|
||||
<li>AteHumanlikeMeatDirect</li>
|
||||
<li>AteHumanlikeMeatAsIngredient</li>
|
||||
<li>AteInsectMeatDirect</li>
|
||||
<li>AteInsectMeatAsIngredient</li>
|
||||
<!--memory misc-->
|
||||
<li>AteWithoutTable</li>
|
||||
<li>SleepDisturbed</li>
|
||||
<li>SleptOutside</li>
|
||||
<li>SleptOnGround</li>
|
||||
<li>SleptInCold</li>
|
||||
<li>SleptInHeat</li>
|
||||
<li>KnowPrisonerSold</li>
|
||||
<li>ReleasedHealthyPrisoner</li>
|
||||
<li>KnowGuestOrganHarvested</li>
|
||||
<li>SoakingWet</li>
|
||||
<li>ButcheredHumanlikeCorpse</li>
|
||||
<li>KnowButcheredHumanlikeCorpse</li>
|
||||
<li>ButcheredHumanlikeCorpseOpinion</li>
|
||||
<li>ObservedLayingCorpse</li>
|
||||
<li>ObservedLayingRottingCorpse</li>
|
||||
<li>DeniedJoining</li>
|
||||
<!--memory roomstat-->
|
||||
<li>SleptInBarracks</li>
|
||||
<!--memory social-->
|
||||
<!--situation general-->
|
||||
<li>EnvironmentDark</li>
|
||||
<li>HumanLeatherApparelSad</li>
|
||||
<li>Sick</li>
|
||||
<li>EnvironmentCold</li>
|
||||
<li>EnvironmentHot</li>
|
||||
<!--situation need-->
|
||||
<li>NeedRoomSize</li>
|
||||
<li>NeedOutdoors</li>
|
||||
<li>DrugDesireFascination</li>
|
||||
<li>DrugDesireFascinationSatisfied</li>
|
||||
<li>DrugDesireInterest</li>
|
||||
<li>DrugDesireInterestSatisfied</li>
|
||||
<!--situation roomstat-->
|
||||
<li>PrisonBarracks</li>
|
||||
<!--situation social-->
|
||||
<li>Incestuous</li>
|
||||
<li>Disfigured</li>
|
||||
<li>HardWorkerVsLazy</li>
|
||||
<li>TeetotalerVsChemicalInterest</li>
|
||||
<li>TeetotalerVsAddict</li>
|
||||
<li>ChemicalInterestVsTeetotaler</li>
|
||||
<li>Drunk</li>
|
||||
<li>Pretty</li>
|
||||
<li>Ugly</li>
|
||||
<li>AnnoyingVoice</li>
|
||||
<li>CreepyBreathing</li>
|
||||
<li>Man</li>
|
||||
<li>Woman</li>
|
||||
<li>TranshumanistAppreciation</li>
|
||||
<li>BodyPuristDisgust</li>
|
||||
<li>ButcheredHumanlikeCorpseOpinion</li>
|
||||
<li>AteRawHumanlikeMeat</li>
|
||||
<li>KilledColonyAnimal</li>
|
||||
<li>NotBondedAnimalMaster</li>
|
||||
<!--situation special-->
|
||||
<li>SharedBed</li>
|
||||
<li>Naked</li>
|
||||
<li>Pain</li>
|
||||
<li>Joywire</li>
|
||||
<li>DoingPassionateWork</li>
|
||||
<!--situation trait-->
|
||||
<li>MasochistPain</li>
|
||||
<li>ProsthophileNoProsthetic</li>
|
||||
<li>ProsthophileHappy</li>
|
||||
<li>ProsthophobeUnhappy</li>
|
||||
<li>ClothedNudist</li>
|
||||
<li>HappyNude</li>
|
||||
<li>UndergrounderIndoors</li>
|
||||
<li>UndergrounderUnderground</li>
|
||||
<li>UndergrounderOutdoors</li>
|
||||
<li>NightOwlDuringTheDay</li>
|
||||
<li>NightOwlDuringTheNight</li>
|
||||
<li>Greedy</li>
|
||||
<li>Jealous</li>
|
||||
<li>Ascetic</li>
|
||||
<!--misc-->
|
||||
<li>PN_Atefuel_nopn</li>
|
||||
<li>PsychiteWithdrawal</li>
|
||||
<li>YayoHigh</li>
|
||||
<li>PsychiteTeaHigh</li>
|
||||
<li>FlakeHigh</li>
|
||||
<li>GoJuiceHigh</li>
|
||||
<li>GoJuiceWithdrawal</li>
|
||||
|
||||
<!--[Royalty]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
|
||||
|
||||
<!--[Ideology]-->
|
||||
<!--<li MayRequire="Ludeon.RimWorld.Ideology"></li>-->
|
||||
|
||||
<!--Thoughts_IdeoBuilding-->
|
||||
<!--Thoughts_IdeoRaiding-->
|
||||
<!--Thoughts_IdeoRole-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleLost</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoRoleEmpty</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentStandard</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentDisapproved</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentHorrible</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoLeaderResentmentAbhorrent</li>
|
||||
<!--Thoughts_Memory_Social-->
|
||||
<!--Thoughts_Memory_Terror-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedTerror</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedGibbetCage</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">ObservedSkullspike</li>
|
||||
<!--Thoughts_Ritual-->
|
||||
<!--Thoughts_Ritual_Quality-->
|
||||
<!--Thoughts_Situational-->
|
||||
<li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
|
||||
</cannotReceiveThoughts>
|
||||
</thoughtSettings>
|
||||
<raceRestriction> <!--착용 장비 관련-->
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
|
||||
<apparelList>
|
||||
<li>PN_ApparelBasic</li>
|
||||
<li>PN_ApparelBasicHat</li>
|
||||
<li>PN_ApparelCape</li>
|
||||
<li>PN_ApparelMaid</li>
|
||||
<li>PN_ApparelMaidHat</li>
|
||||
<li>PN_ApparelWorker</li>
|
||||
<li>PN_ApparelWorkerHat</li>
|
||||
<li>PN_ApparelSoldier</li>
|
||||
<li>PN_ApparelSoldierHat</li>
|
||||
<li>PN_ApparelRoyalguard</li>
|
||||
<li>PN_ApparelRoyalguardHat</li>
|
||||
<!--바닐라-->
|
||||
</apparelList>
|
||||
<whiteApparelList>
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
<li>Apparel_PsychicShockLance</li>
|
||||
<li>Apparel_PsychicInsanityLance</li>
|
||||
<li>Apparel_SmokepopBelt</li>
|
||||
<li>OrbitalTargeterBombardment</li>
|
||||
<li>OrbitalTargeterPowerBeam</li>
|
||||
<li>TornadoGenerator</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
|
||||
</whiteApparelList>
|
||||
<weaponList>
|
||||
|
||||
</weaponList>
|
||||
</raceRestriction>
|
||||
<!--관계설정-->
|
||||
<relationSettings>
|
||||
<relationChanceModifierChild>0</relationChanceModifierChild>
|
||||
<relationChanceModifierExLover>0</relationChanceModifierExLover>
|
||||
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
|
||||
<relationChanceModifierFiance>0</relationChanceModifierFiance>
|
||||
<relationChanceModifierLover>0</relationChanceModifierLover>
|
||||
<relationChanceModifierParent>0</relationChanceModifierParent>
|
||||
<relationChanceModifierSibling>0</relationChanceModifierSibling>
|
||||
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
|
||||
</relationSettings>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<!--스펙설정(일반)-->
|
||||
<MarketValue>2000</MarketValue>
|
||||
<Mass>70</Mass>
|
||||
<MoveSpeed>4.6</MoveSpeed>
|
||||
<Flammability>1.0</Flammability>
|
||||
<RoyalFavorValue>0</RoyalFavorValue>
|
||||
<ComfyTemperatureMax>24</ComfyTemperatureMax>
|
||||
<ComfyTemperatureMin>4</ComfyTemperatureMin>
|
||||
<RestRateMultiplier>1.25</RestRateMultiplier> <!--수면효율-->
|
||||
<HungerRateMultiplier>0.25</HungerRateMultiplier>
|
||||
<EatingSpeed>1</EatingSpeed>
|
||||
<ImmunityGainSpeed>0</ImmunityGainSpeed>
|
||||
<CarryingCapacity>100</CarryingCapacity>
|
||||
<PainShockThreshold>0.99</PainShockThreshold>
|
||||
<ToxicSensitivity>0.2</ToxicSensitivity>
|
||||
<PsychicSensitivity>0.2</PsychicSensitivity>
|
||||
<GlobalLearningFactor>0</GlobalLearningFactor>
|
||||
<MeatAmount>0</MeatAmount>
|
||||
<LeatherAmount>0</LeatherAmount>
|
||||
<!-- 전투 -->
|
||||
<MeleeDodgeChance>1.0</MeleeDodgeChance>
|
||||
<MeleeHitChance>1.0</MeleeHitChance>
|
||||
<AimingDelayFactor>1.0</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
|
||||
<!-- 사교 -->
|
||||
<NegotiationAbility>0.8</NegotiationAbility>
|
||||
<SellPriceFactor>0.8</SellPriceFactor>
|
||||
<SocialImpact>1.0</SocialImpact>
|
||||
<MentalBreakThreshold>0.30</MentalBreakThreshold>
|
||||
<!-- 작업 -->
|
||||
<WorkSpeedGlobal>1.0</WorkSpeedGlobal>
|
||||
<MedicalTendSpeed>1.0</MedicalTendSpeed>
|
||||
<MedicalTendQuality>1.0</MedicalTendQuality>
|
||||
<MedicalOperationSpeed>1.0</MedicalOperationSpeed>
|
||||
<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
|
||||
<!-- 테크 -->
|
||||
<ConstructionSpeed>1.0</ConstructionSpeed>
|
||||
<ResearchSpeed>0.2</ResearchSpeed>
|
||||
<ArmorRating_Sharp>0</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<!--맨손 전투-->
|
||||
<tools>
|
||||
<li>
|
||||
<label>left fist</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>10.25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>right fist</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>10.25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
</li>
|
||||
<li>
|
||||
<label>teeth</label>
|
||||
<capacities>
|
||||
<li>Bite</li>
|
||||
</capacities>
|
||||
<power>10.25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
|
||||
<chanceFactor>0.07</chanceFactor>
|
||||
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>6.25</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<race>
|
||||
<thinkTreeMain>Humanlike</thinkTreeMain>
|
||||
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
|
||||
<intelligence>Humanlike</intelligence>
|
||||
<makesFootprints>true</makesFootprints>
|
||||
<lifeExpectancy>50</lifeExpectancy>
|
||||
<!-- Gore -->
|
||||
<leatherDef>Human</leatherDef>
|
||||
<useMeatFrom>Human</useMeatFrom>
|
||||
<bloodDef>Paniel_Oil</bloodDef>
|
||||
<fleshType>PN_Flesh</fleshType>
|
||||
<meatMarketValue>0.8</meatMarketValue>
|
||||
<meatColor>(255, 255, 255)</meatColor>
|
||||
<!-- Gore -->
|
||||
<nameCategory>HumanStandard</nameCategory>
|
||||
<hasGenders>true</hasGenders>
|
||||
<body>PanielBody</body>
|
||||
<baseHungerRate>1</baseHungerRate> <!--배고픔-->
|
||||
<baseBodySize>1</baseBodySize>
|
||||
<baseHealthScale>1.2</baseHealthScale> <!--몸빵-->
|
||||
<foodType>OmnivoreHuman</foodType>
|
||||
<gestationPeriodDays>30</gestationPeriodDays>
|
||||
<litterSizeCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
</points>
|
||||
</litterSizeCurve>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>HumanlikeAdult</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_DogSmall_Injured</soundWounded>
|
||||
<soundDeath>Pawn_DogSmall_Dead</soundDeath>
|
||||
<soundCall>Pawn_DogSmall_Call</soundCall>
|
||||
<soundAngry>Pawn_DogSmall_Angry</soundAngry>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
|
||||
<soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
|
||||
<soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
|
||||
<specialShadowData>
|
||||
<volume>(0.3, 0.8, 0.4)</volume>
|
||||
<offset>(0,0,-0.3)</offset>
|
||||
</specialShadowData>
|
||||
<ageGenerationCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1,100)</li>
|
||||
<li>(2,40)</li>
|
||||
<li>(3,0)</li>
|
||||
</points>
|
||||
</ageGenerationCurve>
|
||||
<hediffGiverSets>
|
||||
<li>PanielBasicHediffSet</li>
|
||||
</hediffGiverSets>
|
||||
</race>
|
||||
<butcherProducts>
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</butcherProducts>
|
||||
<recipes>
|
||||
<li>Anesthetize</li>
|
||||
<li>PN_Disassemble</li>
|
||||
<li>PN_Repair</li>
|
||||
<li>PN_Maintenance</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
</modExtensions>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
|
||||
<AlienRace.RaceSettings>
|
||||
<defName>Paniel_Race_Setting</defName>
|
||||
<pawnKindSettings>
|
||||
<startingColonists>
|
||||
<li>
|
||||
<pawnKindEntries>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Paniel_Testsubject</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</pawnKindEntries>
|
||||
<factionDefs>
|
||||
<li>Paniel_PlayerFaction</li>
|
||||
</factionDefs>
|
||||
</li>
|
||||
</startingColonists>
|
||||
<alienslavekinds>
|
||||
<li>
|
||||
<kindDefs>
|
||||
<li>Paniel_ColonistPawn</li>
|
||||
</kindDefs>
|
||||
<chance>100.0</chance>
|
||||
</li>
|
||||
</alienslavekinds>
|
||||
<alienrefugeekinds>
|
||||
|
||||
</alienrefugeekinds>
|
||||
<alienwandererkinds>
|
||||
|
||||
</alienwandererkinds>
|
||||
</pawnKindSettings>
|
||||
</AlienRace.RaceSettings>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user