성능/재료 수정, 아이템 추가

This commit is contained in:
Cocopomel 2021-08-08 06:41:10 +09:00
parent 5209d119a6
commit 6ee1750469
2 changed files with 17 additions and 6 deletions

View File

@ -92,6 +92,18 @@
<thingDef>PN_AutomatonFuel</thingDef> <thingDef>PN_AutomatonFuel</thingDef>
<count>30</count> <count>30</count>
</li> </li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>PN_Fueldrumcan</thingDef>
<count>75</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>PN_Shell_HighExplosive</thingDef>
<count>75</count>
</li>
</parts> </parts>
</scenario> </scenario>
</ScenarioDef> </ScenarioDef>

View File

@ -34,7 +34,6 @@
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
<ComponentIndustrial>6</ComponentIndustrial> <ComponentIndustrial>6</ComponentIndustrial>
<PN_AutomatonFuel>20</PN_AutomatonFuel>
</costList> </costList>
<inspectorTabs> <inspectorTabs>
<li>ITab_Shells</li> <li>ITab_Shells</li>
@ -83,8 +82,8 @@
<turretGunDef>PN_Artillery_Turret</turretGunDef> <turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretTopDrawSize>3.0</turretTopDrawSize> <turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset> <turretTopOffset>(0, 0.35)</turretTopOffset>
<turretBurstWarmupTime>2.0</turretBurstWarmupTime> <turretBurstWarmupTime>1.0</turretBurstWarmupTime>
<turretBurstCooldownTime>2.0</turretBurstCooldownTime> <turretBurstCooldownTime>3.0</turretBurstCooldownTime>
<buildingTags Inherit="false"> <buildingTags Inherit="false">
</buildingTags> </buildingTags>
</building> </building>
@ -117,10 +116,10 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed> <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>4.0</warmupTime> <warmupTime>4.0</warmupTime>
<forcedMissRadius>2</forcedMissRadius> <forcedMissRadius>1</forcedMissRadius>
<forcedMissRadiusClassicMortars>2</forcedMissRadiusClassicMortars> <forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar> <isMortar>true</isMortar>
<requireLineOfSight>true</requireLineOfSight> <requireLineOfSight>false</requireLineOfSight>
<minRange>11.9</minRange> <minRange>11.9</minRange>
<range>500</range> <range>500</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>