파니엘 밸런스 수정

This commit is contained in:
Cocopomel 2021-09-08 07:21:12 +09:00
parent 481ec9c187
commit 7123b86950
3 changed files with 14 additions and 13 deletions

View File

@ -658,9 +658,9 @@
<MoveSpeed>4.6</MoveSpeed> <MoveSpeed>4.6</MoveSpeed>
<Flammability>1.0</Flammability> <Flammability>1.0</Flammability>
<RoyalFavorValue>0</RoyalFavorValue> <RoyalFavorValue>0</RoyalFavorValue>
<ComfyTemperatureMax>24</ComfyTemperatureMax> <ComfyTemperatureMax>38</ComfyTemperatureMax>
<ComfyTemperatureMin>4</ComfyTemperatureMin> <ComfyTemperatureMin>4</ComfyTemperatureMin>
<RestRateMultiplier>1.25</RestRateMultiplier> <!--수면효율--> <RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
<HungerRateMultiplier>0.25</HungerRateMultiplier> <HungerRateMultiplier>0.25</HungerRateMultiplier>
<EatingSpeed>1</EatingSpeed> <EatingSpeed>1</EatingSpeed>
<ImmunityGainSpeed>0</ImmunityGainSpeed> <ImmunityGainSpeed>0</ImmunityGainSpeed>
@ -669,6 +669,7 @@
<ToxicSensitivity>0.2</ToxicSensitivity> <ToxicSensitivity>0.2</ToxicSensitivity>
<PsychicSensitivity>0.2</PsychicSensitivity> <PsychicSensitivity>0.2</PsychicSensitivity>
<GlobalLearningFactor>0</GlobalLearningFactor> <GlobalLearningFactor>0</GlobalLearningFactor>
<FoodPoisonChance>0.0</FoodPoisonChance>
<MeatAmount>0</MeatAmount> <MeatAmount>0</MeatAmount>
<LeatherAmount>0</LeatherAmount> <LeatherAmount>0</LeatherAmount>
<!-- 전투 --> <!-- 전투 -->
@ -676,9 +677,12 @@
<MeleeHitChance>1.0</MeleeHitChance> <MeleeHitChance>1.0</MeleeHitChance>
<AimingDelayFactor>1.0</AimingDelayFactor> <AimingDelayFactor>1.0</AimingDelayFactor>
<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn> <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
<ArmorRating_Sharp>0</ArmorRating_Sharp>
<ArmorRating_Blunt>0</ArmorRating_Blunt>
<ArmorRating_Heat>0</ArmorRating_Heat>
<!-- 사교 --> <!-- 사교 -->
<NegotiationAbility>0.8</NegotiationAbility> <NegotiationAbility>0.8</NegotiationAbility>
<SellPriceFactor>0.8</SellPriceFactor> <SellPriceFactor>1.0</SellPriceFactor>
<SocialImpact>1.0</SocialImpact> <SocialImpact>1.0</SocialImpact>
<MentalBreakThreshold>0.30</MentalBreakThreshold> <MentalBreakThreshold>0.30</MentalBreakThreshold>
<!-- 작업 --> <!-- 작업 -->
@ -689,10 +693,7 @@
<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance> <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
<!-- 테크 --> <!-- 테크 -->
<ConstructionSpeed>1.0</ConstructionSpeed> <ConstructionSpeed>1.0</ConstructionSpeed>
<ResearchSpeed>0.2</ResearchSpeed> <ResearchSpeed>0.1</ResearchSpeed>
<ArmorRating_Sharp>0</ArmorRating_Sharp>
<ArmorRating_Blunt>0</ArmorRating_Blunt>
<ArmorRating_Heat>0</ArmorRating_Heat>
</statBases> </statBases>
<!--맨손 전투--> <!--맨손 전투-->
<tools> <tools>

View File

@ -13,7 +13,7 @@
<thingDef>Paniel_Race</thingDef> <thingDef>Paniel_Race</thingDef>
<statDef>MarketValue</statDef> <statDef>MarketValue</statDef>
<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton"> <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
<multiplier>0.51</multiplier> <multiplier>1.00</multiplier>
</worker> </worker>
</CustomizableRecipe.StatOverrideDef> </CustomizableRecipe.StatOverrideDef>
@ -23,7 +23,7 @@
<statDef>ArmorRating_Sharp</statDef> <statDef>ArmorRating_Sharp</statDef>
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton"> <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
<addition>0</addition> <addition>0</addition>
<multiplier>0.51</multiplier> <multiplier>0.73</multiplier>
</worker> </worker>
</CustomizableRecipe.StatOverrideDef> </CustomizableRecipe.StatOverrideDef>
@ -33,7 +33,7 @@
<statDef>ArmorRating_Blunt</statDef> <statDef>ArmorRating_Blunt</statDef>
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton"> <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
<addition>0</addition> <addition>0</addition>
<multiplier>0.51</multiplier> <multiplier>0.73</multiplier>
</worker> </worker>
</CustomizableRecipe.StatOverrideDef> </CustomizableRecipe.StatOverrideDef>

View File

@ -136,7 +136,7 @@
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<IncomingDamageFactor>-0.05</IncomingDamageFactor> <IncomingDamageFactor>-0.10</IncomingDamageFactor>
</statOffsets> </statOffsets>
</li> </li>
</stages> </stages>
@ -168,7 +168,7 @@
</capMods> </capMods>
<statOffsets> <statOffsets>
<MentalBreakThreshold>-0.04</MentalBreakThreshold> <MentalBreakThreshold>-0.04</MentalBreakThreshold>
<IncomingDamageFactor>-0.15</IncomingDamageFactor> <IncomingDamageFactor>-0.20</IncomingDamageFactor>
</statOffsets> </statOffsets>
<!--<statFactors> <!--<statFactors>
<IncomingDamageFactor>0.10</IncomingDamageFactor> <IncomingDamageFactor>0.10</IncomingDamageFactor>
@ -203,7 +203,7 @@
</capMods> </capMods>
<statOffsets> <statOffsets>
<MentalBreakThreshold>-0.08</MentalBreakThreshold> <MentalBreakThreshold>-0.08</MentalBreakThreshold>
<IncomingDamageFactor>-0.25</IncomingDamageFactor> <IncomingDamageFactor>-0.30</IncomingDamageFactor>
</statOffsets> </statOffsets>
<!--<statFactors> <!--<statFactors>
<IncomingDamageFactor>0.75</IncomingDamageFactor> <IncomingDamageFactor>0.75</IncomingDamageFactor>