파니엘 밸런스 수정
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@ -658,9 +658,9 @@
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<MoveSpeed>4.6</MoveSpeed>
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<MoveSpeed>4.6</MoveSpeed>
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<Flammability>1.0</Flammability>
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<Flammability>1.0</Flammability>
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<RoyalFavorValue>0</RoyalFavorValue>
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<RoyalFavorValue>0</RoyalFavorValue>
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<ComfyTemperatureMax>24</ComfyTemperatureMax>
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<ComfyTemperatureMax>38</ComfyTemperatureMax>
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<ComfyTemperatureMin>4</ComfyTemperatureMin>
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<ComfyTemperatureMin>4</ComfyTemperatureMin>
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<RestRateMultiplier>1.25</RestRateMultiplier> <!--수면효율-->
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<RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
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<HungerRateMultiplier>0.25</HungerRateMultiplier>
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<HungerRateMultiplier>0.25</HungerRateMultiplier>
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<EatingSpeed>1</EatingSpeed>
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<EatingSpeed>1</EatingSpeed>
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<ImmunityGainSpeed>0</ImmunityGainSpeed>
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<ImmunityGainSpeed>0</ImmunityGainSpeed>
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@ -669,6 +669,7 @@
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<ToxicSensitivity>0.2</ToxicSensitivity>
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<ToxicSensitivity>0.2</ToxicSensitivity>
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<PsychicSensitivity>0.2</PsychicSensitivity>
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<PsychicSensitivity>0.2</PsychicSensitivity>
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<GlobalLearningFactor>0</GlobalLearningFactor>
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<GlobalLearningFactor>0</GlobalLearningFactor>
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<FoodPoisonChance>0.0</FoodPoisonChance>
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<MeatAmount>0</MeatAmount>
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<MeatAmount>0</MeatAmount>
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<LeatherAmount>0</LeatherAmount>
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<LeatherAmount>0</LeatherAmount>
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<!-- 전투 -->
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<!-- 전투 -->
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@ -676,9 +677,12 @@
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<MeleeHitChance>1.0</MeleeHitChance>
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<MeleeHitChance>1.0</MeleeHitChance>
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<AimingDelayFactor>1.0</AimingDelayFactor>
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<AimingDelayFactor>1.0</AimingDelayFactor>
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<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
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<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Heat>0</ArmorRating_Heat>
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<!-- 사교 -->
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<!-- 사교 -->
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<NegotiationAbility>0.8</NegotiationAbility>
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<NegotiationAbility>0.8</NegotiationAbility>
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<SellPriceFactor>0.8</SellPriceFactor>
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<SellPriceFactor>1.0</SellPriceFactor>
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<SocialImpact>1.0</SocialImpact>
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<SocialImpact>1.0</SocialImpact>
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<MentalBreakThreshold>0.30</MentalBreakThreshold>
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<MentalBreakThreshold>0.30</MentalBreakThreshold>
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<!-- 작업 -->
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<!-- 작업 -->
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@ -689,10 +693,7 @@
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<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
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<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
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<!-- 테크 -->
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<!-- 테크 -->
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ResearchSpeed>0.2</ResearchSpeed>
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<ResearchSpeed>0.1</ResearchSpeed>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Heat>0</ArmorRating_Heat>
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</statBases>
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</statBases>
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<!--맨손 전투-->
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<!--맨손 전투-->
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<tools>
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<tools>
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@ -13,7 +13,7 @@
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<thingDef>Paniel_Race</thingDef>
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<thingDef>Paniel_Race</thingDef>
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<statDef>MarketValue</statDef>
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<statDef>MarketValue</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
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<worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
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<multiplier>0.51</multiplier>
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<multiplier>1.00</multiplier>
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</worker>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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</CustomizableRecipe.StatOverrideDef>
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@ -23,7 +23,7 @@
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<statDef>ArmorRating_Sharp</statDef>
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<statDef>ArmorRating_Sharp</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<addition>0</addition>
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<addition>0</addition>
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<multiplier>0.51</multiplier>
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<multiplier>0.73</multiplier>
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</worker>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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</CustomizableRecipe.StatOverrideDef>
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@ -33,7 +33,7 @@
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<statDef>ArmorRating_Blunt</statDef>
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<statDef>ArmorRating_Blunt</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<addition>0</addition>
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<addition>0</addition>
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<multiplier>0.51</multiplier>
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<multiplier>0.73</multiplier>
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</worker>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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</CustomizableRecipe.StatOverrideDef>
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@ -136,7 +136,7 @@
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</li>
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</li>
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<IncomingDamageFactor>-0.05</IncomingDamageFactor>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -168,7 +168,7 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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</statOffsets>
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</statOffsets>
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<!--<statFactors>
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<!--<statFactors>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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@ -203,7 +203,7 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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<IncomingDamageFactor>-0.30</IncomingDamageFactor>
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</statOffsets>
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</statOffsets>
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<!--<statFactors>
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<!--<statFactors>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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