diff --git a/1.3/Core/Assemblies/0_Assemblies_from.txt b/1.3/Core/Assemblies/0_Assemblies_from.txt
deleted file mode 100644
index 637d085..0000000
--- a/1.3/Core/Assemblies/0_Assemblies_from.txt
+++ /dev/null
@@ -1,23 +0,0 @@
-
-[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
-
-1_CustomizableRecipe.dll
-2_AutomataRace.dll
-
-
-[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
-
-AdditionalVerb.dll
-SYS.dll
-TorgueAnty.dll
-
-
-[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
-
-AutomataWearSetting.dll
-
-
-[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
-
-TorgueAnty.dll
-ContDamPN.dll
\ No newline at end of file
diff --git a/1.3/Core/Assemblies/1_CustomizableRecipe.dll b/1.3/Core/Assemblies/1_CustomizableRecipe.dll
deleted file mode 100644
index fef04ed..0000000
Binary files a/1.3/Core/Assemblies/1_CustomizableRecipe.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/2_AutomataRace.dll b/1.3/Core/Assemblies/2_AutomataRace.dll
deleted file mode 100644
index 743258e..0000000
Binary files a/1.3/Core/Assemblies/2_AutomataRace.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/AdditionalVerb.dll b/1.3/Core/Assemblies/AdditionalVerb.dll
deleted file mode 100644
index 0096b2c..0000000
Binary files a/1.3/Core/Assemblies/AdditionalVerb.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/AutomataWearSetting.dll b/1.3/Core/Assemblies/AutomataWearSetting.dll
deleted file mode 100644
index c9791d4..0000000
Binary files a/1.3/Core/Assemblies/AutomataWearSetting.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/ContDamPN.dll b/1.3/Core/Assemblies/ContDamPN.dll
deleted file mode 100644
index 54b7dc0..0000000
Binary files a/1.3/Core/Assemblies/ContDamPN.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/MoharHediffs_Fixed.dll b/1.3/Core/Assemblies/MoharHediffs_Fixed.dll
deleted file mode 100644
index fdd493d..0000000
Binary files a/1.3/Core/Assemblies/MoharHediffs_Fixed.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/SYS.dll b/1.3/Core/Assemblies/SYS.dll
deleted file mode 100644
index dd93a1d..0000000
Binary files a/1.3/Core/Assemblies/SYS.dll and /dev/null differ
diff --git a/1.3/Core/Assemblies/TorgueAnty.dll b/1.3/Core/Assemblies/TorgueAnty.dll
deleted file mode 100644
index d393f0c..0000000
Binary files a/1.3/Core/Assemblies/TorgueAnty.dll and /dev/null differ
diff --git a/1.3/Core/Defs/AbilityDef/AbilityDefs_Base.xml b/1.3/Core/Defs/AbilityDef/AbilityDefs_Base.xml
deleted file mode 100644
index 5bb2285..0000000
--- a/1.3/Core/Defs/AbilityDef/AbilityDefs_Base.xml
+++ /dev/null
@@ -1,138 +0,0 @@
-
-
-
-
-
-
- PNModule_2day
- 120000
-
-
-
- PNModule_1day
- 60000
-
-
-
- PNModule_12hour
- 30000
-
-
-
- PNModule_6hour
- 15000
-
-
-
- PNModule_3hour
- 7500
-
-
- PNModule_rightoff
- 120
-
-
-
- HediffWithComps
-
-
-
-
- PN_ModuleUnstable_Industrial
-
-
-
- false
-
-
-
- HediffWithComps
-
-
-
-
- PN_ModuleUnstable_Spacer
-
-
-
- false
-
-
-
-
-
-
-
- PN_ModuleUnstable_Industrial
- module system (unstable)
- module system (unstable)
- The module system is unstable. The module cannot be mounted until the system is stable.
- HediffWithComps
- false
-
-
- 20000
- True
-
-
-
-
- PN_OfficerCommand
- PN_MeisterAdvice
- PN_IntensiveMedical
- PN_FieldMedic
-
- PN_RapidFire
- PN_CQC
-
- false
-
-
-
-
-
-
-
- PN_ModuleUnstable_Spacer
- module system (unstable)
- module system (unstable)
- The module system is unstable. The module cannot be mounted until the system is stable.
- HediffWithComps
- false
-
-
- 120000
- True
-
-
-
-
- PN_OfficerCommand
- PN_MeisterAdvice
- PN_IntensiveMedical
- PN_FieldMedic
-
- PN_RapidFire
- PN_CQC
-
- false
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml
deleted file mode 100644
index f52f0f5..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml
+++ /dev/null
@@ -1,178 +0,0 @@
-
-
-
-
-
- Comp_CorpseSelfDestruct_Inject
-
-
- Corpse_Paniel_Race
-
-
-
-
- 200
- PN_ResurrectModule
- true
-
-
-
- 1.9
- Flame
- Flame
- Filth_Fuel
- 0.5
- 200~750
- 5.0
- 2.0
-
-
-
-
-
-
- Paniel_Oil
- Oil
- LiquidFuel
- true
- Normal
-
- -30
- -15
- 150
- 2.0
-
-
- Things/Filth/Spatter
- (51, 51, 51, 180)
-
-
- true
- 35~40
- true
- 70
- true
- 1
- Interact_CleanFilth_Fluid
-
-
-
-
- PN_CorpseCategory
- Automaton corpses
- Corpses
-
-
-
- PN_Flesh
- PN_CorpseCategory
- Damage_HitMechanoid
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
deleted file mode 100644
index dfacb23..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
+++ /dev/null
@@ -1,231 +0,0 @@
-
-
-
- PN_AutomataQualityProperty_Awful
- Awful
-
-
- PN_Specialization_Combat
- Paniel_Randombox_Awful
-
-
- PN_Specialization_Engineer
- Paniel_Randombox_Awful
-
-
- PN_Specialization_Domestic
- Paniel_Randombox_Awful
-
-
-
-
- (0,0)
- (256,13)
- (424,2)
- (592,1)
- (760,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Poor
- Poor
-
-
- PN_Specialization_Combat
- Paniel_Randombox_Poor
-
-
- PN_Specialization_Engineer
- Paniel_Randombox_Poor
-
-
- PN_Specialization_Domestic
- Paniel_Randombox_Poor
-
-
-
-
- (0,0)
- (256,902)
- (424,333)
- (592,186)
- (760,99)
- (928,39)
- (1096,24)
- (1264,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Normal
- Normal
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Normal
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Normal
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Normal
-
-
-
-
- (0,0)
- (256,5082)
- (424,4023)
- (592,3221)
- (760,2455)
- (928,1579)
- (1096,1225)
- (1264,942)
- (1432,503)
- (1600,246)
- (2064,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Good
- Good
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Good
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Good
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Good
-
-
-
-
- (0,0)
- (256,3347)
- (424,4375)
- (592,4907)
- (760,5262)
- (928,5428)
- (1096,5377)
- (1264,5242)
- (1432,4762)
- (1600,3741)
- (2064,335)
- (2232,187)
- (2400,99)
-
-
-
-
-
- PN_AutomataQualityProperty_Excellent
- Excellent
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Excellent
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Excellent
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Excellent
-
-
-
-
- (0,0)
- (256,640)
- (424,1223)
- (592,1612)
- (760,2064)
- (928,2740)
- (1096,3091)
- (1264,3448)
- (1432,4129)
- (1600,5062)
- (2064,4023)
- (2232,3221)
- (2400,2455)
-
-
-
-
-
- PN_AutomataQualityProperty_Masterwork
- Masterwork
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Masterwork
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Masterwork
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Masterwork
-
-
-
-
- (0,0)
- (256,16)
- (424,44)
- (592,73)
- (760,119)
- (928,214)
- (1096,283)
- (1264,368)
- (1432,606)
- (1600,951)
- (2064,4375)
- (2232,4907)
- (2400,5262)
-
-
-
-
-
- PN_AutomataQualityProperty_Legendary
- Legendary
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Legendary
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Legendary
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Legendary
-
-
-
-
- (1665,0)
- (2064,1268)
- (2232,1686)
- (2400,2183)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml
deleted file mode 100644
index fa1a341..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml
+++ /dev/null
@@ -1,949 +0,0 @@
-
-
-
- Paniel_Race
- Paniel
- This pawn is automaton designed by PnL Industry.
-
- BulletImpact_Metal
- None
-
-
- 0.00000000001
- false
- 8
- 0
-
-
-
-
-
-
- Psychite
- false
-
-
- GoJuice
- false
-
-
-
-
-
-
- Kind
-
-
-
-
-
- ShootingAccuracy
-
-
- Tough
-
-
- DrugDesire
-
-
- Cannibal
-
-
- Greedy
-
-
- Jealous
-
-
- DislikesMen
-
-
- DislikesWomen
-
-
- Xenophobia
-
-
- AnnoyingVoice
-
-
- CreepyBreathing
-
-
- Wimp
-
-
- Nudist
-
-
- Abrasive
-
-
- Masochist
-
-
- Ascetic
-
-
- Gay
-
-
- Bisexual
-
-
- Asexual
-
-
- Transhumanist
-
-
- BodyPurist
-
-
- GreatMemory
-
-
- Gourmand
-
-
- Beauty
- -1
-
-
- Beauty
- -2
-
-
- Immunity
-
-
- 0
- true
-
- 4
- 1
-
-
- HeadsAverage_Normal
-
-
- Female
-
- (-0.1, 0.0)
- false
- false
- (1, 1)
- (1, 1)
- PNHead
-
-
-
- skin
-
-
-
- 10
- (255,255,255)
-
-
-
-
-
- hair
-
-
-
- 10
- (255,255,255)
-
-
-
-
-
-
-
-
-
- 1
- Paniel/Hairs/Addon/Hair
- PNHead
- CutoutComplex
- false
- hair
- true
- true
- true
-
-
- -0.275
-
- (0,0)
-
-
-
- -0.326
-
- (0,0)
-
-
-
- -0.326
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Heads/Face/Face
- PNHead
- CutoutComplex
- false
- false
- skin
- false
- false
- false
- true
- 0
-
-
- -0.275
-
- (0,0)
-
-
-
- -0.325
-
- (0,0)
-
-
-
- -0.325
-
- (0,0)
-
-
-
-
-
-
- LayDown
-
-
- LayingInBed
- LayingOnGroundFaceUp
- LayingOnGroundNormal
-
- false
-
-
-
- Wait_Downed
-
-
- LayingInBed
- LayingOnGroundFaceUp
- LayingOnGroundNormal
-
- false
-
-
-
-
-
- PN_Burka
-
-
- Paniel/Heads/Face/RareFace/AwflFace
-
-
-
-
- 1
- Paniel/Heads/Face/RareFace/RareFaceBase
- PNHead
- CutoutComplex
- false
- false
- skin
- true
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.3245
-
- (0,0)
-
-
-
- -0.3245
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
- Paniel/Heads/Face/RareFace/AwflSleep
-
-
-
-
- 1
- Paniel/Ear/PanielLeftEar
- left hearing sensor
- CutoutComplex
- false
- skin
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.324
-
- (0,0)
-
-
-
- -0.327
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Ear/PanielRightEar
- right hearing sensor
- CutoutComplex
- false
- skin
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.324
-
- (0,0)
-
-
-
- -0.327
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Tail/PanielTail
- tail
- CutoutComplex
- false
- skin
- false
- Center
- false
-
-
- -0.275
-
- (0,0)
-
-
-
- -0.309
-
- (0,0)
-
-
-
- -0.309
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
-
-
-
-
- Paniel/Body/
- Paniel/Heads/
- Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin
-
-
-
-
-
- HairDef
-
- false
-
-
-
- BeardDef
-
- false
-
-
-
- TattooDef
-
- false
-
-
-
-
-
-
-
- PN_KnowColonyAutomatonDied
- PN_KnowColonyAutomatonDiedforPN
-
-
- PN_AutomatonWithGoodOpinionDied
- PN_AutomatonWithGoodOpinionDiedforPN
-
-
- PN_AutomatonWithBadOpinionDied
- PN_AutomatonWithBadOpinionDiedforPN
-
-
- PN_ColonyAutomatonLost
- PN_ColonyAutomatonLostforPN
-
-
- PN_AutomatonWithGoodOpinionLost
- PN_AutomatonWithGoodOpinionLostforPN
-
-
- PN_AutomatonWithBadOpinionLost
- PN_AutomatonWithBadOpinionLostforPN
-
-
- PN_WitnessedDestroyedAlly
- PN_WitnessedDestroyedAllyforPN
-
-
- PN_AutomatonBanished
- PN_AutomatonBanishedforPN
-
-
- PN_AutomatonBanishedToDie
- PN_AutomatonBanishedToDieforPN
-
-
-
-
- AteLavishMeal
- PN_AteLavishMeal
-
-
- AteFineMeal
- PN_AteFineMeal
-
-
-
-
- DefeatedMechCluster
- PN_DefeatedMechCluster
-
-
-
-
- PN_OfficerCommandThought
-
-
-
-
-
- KnowGuestExecuted
- KnowPrisonerDiedInnocent
-
- AteRawFood
- AteNutrientPasteMeal
-
- AteWithoutTable
- SleepDisturbed
- SleptOutside
- SleptOnGround
- SleptInCold
- SleptInHeat
- KnowPrisonerSold
- ReleasedHealthyPrisoner
- KnowGuestOrganHarvested
- SoakingWet
- ButcheredHumanlikeCorpse
- KnowButcheredHumanlikeCorpse
- ButcheredHumanlikeCorpseOpinion
- ObservedLayingCorpse
- ObservedLayingRottingCorpse
- DeniedJoining
- PrisonerBanishedToDie
-
- SleptInBarracks
-
-
- EnvironmentDark
- Sick
- EnvironmentCold
- EnvironmentHot
-
- NeedRoomSize
- NeedOutdoors
- DrugDesireFascination
- DrugDesireFascinationSatisfied
- DrugDesireInterest
- DrugDesireInterestSatisfied
-
- PrisonBarracks
-
- Incestuous
- Disfigured
- HardWorkerVsLazy
- TeetotalerVsChemicalInterest
- TeetotalerVsAddict
- ChemicalInterestVsTeetotaler
- Drunk
- Pretty
- Ugly
- AnnoyingVoice
- CreepyBreathing
- Man
- Woman
- TranshumanistAppreciation
- BodyPuristDisgust
- ButcheredHumanlikeCorpseOpinion
- AteRawHumanlikeMeat
- KilledColonyAnimal
- NotBondedAnimalMaster
-
- SharedBed
- Naked
- Pain
- Joywire
- DoingPassionateWork
-
- MasochistPain
- ProsthophileNoProsthetic
- ProsthophileHappy
- ProsthophobeUnhappy
- ClothedNudist
- HappyNude
- Greedy
- Jealous
- Ascetic
-
- PN_Atefuel_nopn
- PsychiteWithdrawal
- YayoHigh
- PsychiteTeaHigh
- FlakeHigh
- GoJuiceHigh
- GoJuiceWithdrawal
-
-
-
-
-
-
-
-
-
-
- IdeoRoleLost
- IdeoRoleEmpty
- IdeoLeaderResentmentStandard
- IdeoLeaderResentmentDisapproved
- IdeoLeaderResentmentHorrible
- IdeoLeaderResentmentAbhorrent
-
-
- ObservedTerror
- ObservedGibbetCage
- ObservedSkullspike
-
-
-
- LookChangeDesired
-
-
- PN_OfficerCommandThought
- PN_MeisterAdviceThought
-
-
-
- true
- false
- false
- false
-
-
-
-
-
-
-
-
- PN_ApparelBasic
- PN_ApparelBasicHat
-
- PN_ApparelCape
-
- PN_ApparelMilitia
- PN_ApparelMilitiaHat
-
- PN_ApparelSoldier
- PN_ApparelSoldierHat
-
- PN_ApparelWorker
- PN_ApparelWorkerHat
-
- PN_ApparelMaid
- PN_ApparelMaidHat
-
- PN_ApparelRoyalguard
- PN_ApparelRoyalguardHat
-
- PN_ApparelRoyalmeister
- PN_ApparelRoyalmeisterHat
- PN_ApparelRoyalmeisterHatWithMonocle
- PN_ApparelRoyalmeisterMonocle
-
- PN_ApparelRoyalmaid
- PN_ApparelRoyalmaidHat
-
- PN_EliteSecurityUniform
- PN_EliteSecurityHat
-
-
- PN_OfficerModule
- PN_MeisterModule
- PN_IntensiveMedicalModule
- PN_FieldMedicModule
-
- PN_RapidFireModule
- PN_CQCModule
- PN_MiningModule
- PN_ConstructionModule
- PN_CraftingModule
- PN_PlantsModule
- PN_CookingModule
- PN_NursingModule
-
-
-
-
-
- Apparel_ShieldBelt
- Apparel_PsychicShockLance
- Apparel_PsychicInsanityLance
- Apparel_SmokepopBelt
- OrbitalTargeterBombardment
- OrbitalTargeterPowerBeam
- TornadoGenerator
- Apparel_PackJump
- Apparel_PackBroadshield
- OrbitalTargeterMechCluster
-
-
- Eccentric_PhasedShieldBelt
- Eccentric_ModulatedShieldBelt
- Eccentric_LayeredShieldBelt
-
-
-
-
- PN_Chainsword
- PN_Chainlongsword
- PN_TwinPistol
- PN_RoyalRifle
- PN_RoyalHeavySlug
- PN_RoyalMachinegun
- PN_RoyalLSW
- PN_RoyalSaber_Bladelink
- PN_Chainsword_Bladelink
- PN_RoyalHammer_Bladelink
- PN_StormLance_Bladelink
-
-
-
-
-
-
- PN_AutomatonFuel
- PN_antibiotics
-
-
-
-
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
-
-
-
- 2000
- 70
- 4.6
- 0.7
- 0
- 38
- 4
- 1.00
- 0.25
- 1
- 1.20
- 100
- 0.99
- 0.2
- 0.6
- 0.00
- 0.0
- 0
- 0
-
- 1.0
- 1.0
- 1.0
- 1.0
- 0
- 0
- 0
-
- 0.8
- 1.0
- 1.0
- 0.30
-
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
-
- 1.0
- 0.1
-
-
-
-
- left fist
-
- Blunt
-
- 12
- 2
- LeftHand
-
-
-
- Stun
- 14
-
-
-
-
-
- right fist
-
- Blunt
-
- 12
- 2
- RightHand
-
-
-
- Stun
- 14
-
-
-
-
-
- teeth
-
- Bite
-
- 10.25
- 2
- Teeth
- 0.07
- Pawn_Melee_HumanBite_Hit
- Pawn_Melee_HumanBite_Miss
-
-
- head
-
- Blunt
-
- 9
- 2
- HeadAttackTool
- true
- 0.2
-
-
-
- Humanlike
- HumanlikeConstant
- Humanlike
- true
- 50
-
- Leather_Automaton
- Human
- Paniel_Oil
- PN_Flesh
- 0.8
- (255, 255, 255)
-
- HumanStandard
- true
- PanielBody
- 1
- 1
- 1.0
- OmnivoreHuman
- 30
- PN_NamerFemale
- PN_NamerFemale
-
-
- (0, 0)
-
-
-
-
- HumanlikeAdult
- 0
- Pawn_DogSmall_Injured
- Pawn_DogSmall_Dead
- Pawn_DogSmall_Call
- Pawn_DogSmall_Angry
-
-
- Pawn_Melee_SmallScratch_HitPawn
- Pawn_Melee_SmallScratch_HitBuilding
- Pawn_Melee_SmallScratch_Miss
-
- (0.3, 0.8, 0.4)
- (0,0,-0.3)
-
-
-
- (0,0)
- (1,100)
- (2,40)
- (3,0)
-
-
-
- PanielBasicHediffSet
-
-
-
- 75
- 4
- 25
-
-
- Anesthetize
- PN_Disassemble
- PN_Repair
- PN_Maintenance
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
deleted file mode 100644
index bc011a1..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
+++ /dev/null
@@ -1,129 +0,0 @@
-
-
-
- Paniel_Race
-
- Outdoors
- DrugDesire
- RoomSize
- Comfort
- Bladder
-
- true
- false
- false
- false
-
-
- KnowColonistDied
- PN_KnowColonyAutomatonDied
-
-
- PawnWithGoodOpinionDied
- PN_AutomatonWithGoodOpinionDied
-
-
- PawnWithBadOpinionDied
- PN_AutomatonWithBadOpinionDied
-
-
- ColonistLost
- PN_ColonyAutomatonLost
-
-
- PawnWithGoodOpinionLost
- PN_AutomatonWithGoodOpinionLost
-
-
- PawnWithBadOpinionLost
- PN_AutomatonWithBadOpinionLost
-
-
- WitnessedDeathAlly
- PN_WitnessedDestroyedAlly
-
-
- WitnessedDeathNonAlly
-
-
- ColonistBanished
- PN_AutomatonBanished
-
-
- ColonistBanishedToDie
- PN_AutomatonBanishedToDie
-
-
- PrisonerBanishedToDie
-
-
-
- Shooting
- Melee
- Construction
- Mining
- Cooking
- Plants
- Animals
- Crafting
- Artistic
- Medicine
- Social
- Intellectual
-
-
- PN_indistryFaction
-
-
-
- Paniel_Race_Setting
-
-
-
-
-
-
- Paniel_Testsubject
-
- 100.0
-
-
-
- Paniel_PlayerFaction
-
-
-
-
-
-
- Slave
-
- 100.0
-
-
-
-
-
- Slave
-
- 100.0
-
-
-
-
-
-
-
- Colonist
-
- 100.0
-
-
-
- OutlanderCivil
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml
deleted file mode 100644
index 19098af..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
- PN_NamerUtility
-
-
- PNSN->Names/Automaton/PNSN
- PN09->Names/Automaton/PN09
- PNAZ->Names/Automaton/PNAZ
- PNNick->Names/Automaton/PNNick
- PNDbPnL->Names/Automaton/PNDbPnL
-
-
-
-
-
- PN_NamerFirst
-
- PN_NamerUtility
-
-
-
- PNFirstNamer->[PNSN][PN09][PN09][PN09][PNAZ][PNAZ]
-
-
-
-
-
- PN_NamerFemale
-
- PN_NamerUtility
- PN_NamerFirst
-
-
-
- r_name->[PNFirstNamer] [PNDbPnL]
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml
deleted file mode 100644
index f65d2d0..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
- PN_Specialization_Combat
- UI/Icons/Combat
- make combat model.\n\nspecialized skills : shooting, melee, animals.
- make combat automaton
- packaged combat automaton
-
-
-
- PN_Specialization_Engineer
- UI/Icons/Engineer
- make engineer model.\n\nspecialized skills : construction, mining, crafting.
- make engineer automaton
- packaged engineer automaton
-
-
-
- PN_Specialization_Domestic
- make domestic model.\n\nspecialized skills : cooking, plants, medical.
- UI/Icons/Domestic
- make domestic automaton
- packaged domestic automaton
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
deleted file mode 100644
index 493e06b..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
+++ /dev/null
@@ -1,48 +0,0 @@
-
-
-
- PN_PackagedAutomaton_MarketValue
- Packaged_NormalAutomaton
- MarketValue
-
-
-
-
-
- PN_Paniel_Race_MarketValue
- Paniel_Race
- MarketValue
-
- 1.00
-
-
-
-
- PN_Paniel_Race_ArmorRating_Sharp
- Paniel_Race
- ArmorRating_Sharp
-
- 0
- 0.68
-
-
-
-
- PN_Paniel_Race_ArmorRating_Blunt
- Paniel_Race
- ArmorRating_Blunt
-
- 0
- 0.68
-
-
-
-
- PN_Paniel_Race_ArmorRating_Heat
- Paniel_Race
- ArmorRating_Heat
-
- 1.0
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml b/1.3/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml
deleted file mode 100644
index 56f7d76..0000000
--- a/1.3/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml
+++ /dev/null
@@ -1,291 +0,0 @@
-
-
-
- PN_WearSetting_OfficerModule
- Paniel_Race
-
-
-
-
-
- PN_OfficerModule
-
-
-
- PN_SyncLegendary_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_MeisterModule
-
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_IntensiveMedicalModule
-
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_FieldMedicModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncLegendary_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_RapidFireModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncMasterwork_Combat
- PN_SyncExcellent_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CQCModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncMasterwork_Combat
- PN_SyncExcellent_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_MiningModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_ConstructionModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CraftingModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_PlantsModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CookingModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_NursingModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/BackStoryDefs/BackStoryDefs.xml b/1.3/Core/Defs/BackStoryDefs/BackStoryDefs.xml
deleted file mode 100644
index 0d80a1c..0000000
--- a/1.3/Core/Defs/BackStoryDefs/BackStoryDefs.xml
+++ /dev/null
@@ -1,916 +0,0 @@
-
-
-
-
- Female
- Female
-
-
-
-
- PN_storys
-
-
-
-
-
-
-
- Paniel_Awful_Backstory
- Automaton (awful)
- Automaton (awfl)
- This automaton is made wrong. Seriously.
- Childhood
-
-
-
-
-
-
-
- Paniel_Story_Awful
-
-
-
-
-
-
-
- Paniel_Poor_Backstory
- Automaton (poor)
- Automaton (poor)
- This automaton is made wrong.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Poor
-
-
-
-
-
-
-
- Paniel_Normal_Backstory
- Automaton (normal)
- Automaton (norm)
- It's an ordinary automaton.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Start
- Paniel_Story_Normal
-
-
-
-
-
-
-
- Paniel_Good_Backstory
- Automaton (good)
- Automaton (good)
- It's a well-made automaton.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_Testsubject
-
-
-
-
-
-
-
- Paniel_Excellent_Backstory
- Automaton (excellent)
- Automaton (exc)
- It's a very well-made automaton. It is mainly used by nobles.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Excellent
-
-
-
-
-
-
-
- Paniel_Masterwork_Backstory
- Automaton (masterwork)
- Automaton (mast)
- It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Masterwork
-
-
-
-
-
-
-
- Paniel_Legendary_Backstory
- Automaton (legendary)
- Automaton (legd)
- It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_testStart
-
-
-
-
-
-
-
-
- Paniel_Automaton_Backstory
- Automaton
- Automaton
- backstory
- Adulthood
-
-
-
- Artistic
- Social
- Intellectual
-
-
- Paniel_Story_Basic
-
-
-
-
-
-
-
- Paniel_AutomatonB_Backstory
- Automaton for Noble
- Noble Automaton
- backstory
- Adulthood
-
-
-
-
- Artistic
- Social
- Intellectual
-
-
- Paniel_Story_Noble
-
-
-
-
-
-
-
- Paniel_Royalmaiden_Backstory
- Automaton for Royal
- Royal Automaton
- backstory
- Adulthood
-
-
-
-
-
-
- Paniel_Story_Royal
-
-
-
-
-
-
-
-
- Paniel_FailureA_Backstory
- Automaton Failure
- Failure
- This automaton is made wrong. Seriously.
- Adulthood
-
- ManualSkilled
- Caring
- Social
- Intellectual
- Animals
- Violent
- Cleaning
- Firefighting
- Hauling
- ManualDumb
-
-
-
- Artistic
- 20
-
-
-
- Paniel_Story_FailureA
-
-
- PN_Give_Awful_Failure
-
-
-
-
- Paniel_FailureB_Backstory
- Automaton Failure
- Failure
- This automaton is made wrong.
- Adulthood
-
- ManualSkilled
- Caring
- Social
- Intellectual
- Animals
- Artistic
-
-
- Paniel_Story_FailureB
-
-
- PN_Give_Poor_Failure
-
-
-
-
-
-
-
- Industriousness
-
-
- TorturedArtist
-
-
-
- Artistic
- Social
- Intellectual
- Cooking
- Crafting
- PlantWork
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MilitiaA_Backstory
- Automaton Militia
- Militia
- This automaton is mainly used by militias.
- Adulthood
-
-
- Shooting
- 3
-
-
- Melee
- 3
-
-
- Animals
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_MilitiaA
-
-
- PN_Give_Normal_Combat
-
-
-
-
- Paniel_MilitiaB_Backstory
- Automaton Militia
- Militia
- This automaton is mainly used by militias.
- Adulthood
-
-
- Shooting
- 6
-
-
- Melee
- 6
-
-
- Animals
- 6
-
-
- Medicine
- 1
-
-
-
- Paniel_Story_MilitiaB
-
-
- PN_Give_Good_Combat
-
-
-
-
- Paniel_SoldierA_Backstory
- Automaton Soldier
- Soldier
- This automaton is used as a soldier in the military.
- Adulthood
-
-
- Shooting
- 9
-
-
- Melee
- 9
-
-
- Animals
- 9
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_SoldierA
-
-
- PN_Give_Excellent_Combat
-
-
-
-
- Paniel_SoldierB_Backstory
- Automaton Soldier
- Soldier
- This automaton is used as a soldier in the military.
- Adulthood
-
-
- Shooting
- 12
-
-
- Melee
- 12
-
-
- Animals
- 12
-
-
- Medicine
- 5
-
-
-
- Paniel_Story_SoldierB
-
-
- PN_Give_Masterwork_Combat
-
-
-
-
- Paniel_Royalguard_Backstory
- Automaton Royal guard
- Royal guard
- This automaton is used by the Royal Guard.
- Adulthood
-
-
- Shooting
- 18
-
-
- Melee
- 18
-
-
- Animals
- 18
-
-
- Medicine
- 7
-
-
-
- Paniel_Story_Royalguard
-
-
- PN_Give_Legendary_Combat
-
-
-
-
-
-
-
- Brawler
-
-
-
- Animals
- Social
- Cooking
- Caring
- PlantWork
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_ApprenticeA_Backstory
- Automaton Apprentice
- Apprentice
- This automaton is used in many workshops for chores.
- Adulthood
-
-
- Construction
- 3
-
-
- Mining
- 3
-
-
- Crafting
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_ApprenticeA
-
-
- PN_Give_Normal_Engineer
-
-
-
-
- Paniel_ApprenticeB_Backstory
- Automaton Apprentice
- Apprentice
- This automaton is used in many workshops for chores.
- Adulthood
-
-
- Construction
- 6
-
-
- Mining
- 6
-
-
- Crafting
- 6
-
-
- Intellectual
- 1
-
-
-
- Paniel_Story_ApprenticeB
-
-
- PN_Give_Good_Engineer
-
-
-
-
- Paniel_JourneymanA_Backstory
- Automaton journeyman
- Journeyman
- This automaton is used to assist the meister.
- Adulthood
-
-
- Construction
- 9
-
-
- Mining
- 9
-
-
- Crafting
- 9
-
-
- Intellectual
- 3
-
-
-
- Paniel_Story_journeymanA
-
-
- PN_Give_Excellent_Engineer
-
-
-
-
- Paniel_JourneymanB_Backstory
- Automaton journeyman
- Journeyman
- This automaton is used to assist the meister.
- Adulthood
-
-
- Construction
- 12
-
-
- Mining
- 12
-
-
- Crafting
- 12
-
-
- Intellectual
- 5
-
-
-
- Paniel_Story_journeymanB
-
-
- PN_Give_Masterwork_Engineer
-
-
-
-
- Paniel_Meister_Backstory
- Automaton Meister
- Meister
- This automaton has better crafting skills than humans.
- Adulthood
-
-
- Construction
- 18
-
-
- Mining
- 18
-
-
- Crafting
- 18
-
-
- Intellectual
- 7
-
-
-
- Paniel_Story_Meister
-
-
- PN_Give_Legendary_Engineer
-
-
-
-
-
-
-
- Brawler
-
-
- TorturedArtist
-
-
-
- Animals
- Mining
- Intellectual
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MaidA_Backstory
- Automaton Maid
- Maid
- This automaton is used as a maid in many homes.
- Adulthood
-
-
- Cooking
- 3
-
-
- Plants
- 3
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_MaidA
-
-
- PN_Give_Normal_Domestic
-
-
-
-
- Paniel_MaidB_Backstory
- Automaton Maid
- Maid
- This automaton is used as a maid in many homes.
- Adulthood
-
-
- Cooking
- 6
-
-
- Plants
- 6
-
-
- Medicine
- 6
-
-
- Social
- 1
-
-
-
- Paniel_Story_MaidB
-
-
- PN_Give_Good_Domestic
-
-
-
-
- Paniel_HousemaidA_Backstory
- Automaton Housekeeper maid
- Housekeeper Maid
- This automaton leads the other maids in the noble mansion.
- Adulthood
-
-
- Cooking
- 9
-
-
- Plants
- 9
-
-
- Medicine
- 9
-
-
- Social
- 3
-
-
-
- Paniel_Story_HousemaidA
-
-
- PN_Give_Excellent_Domestic
-
-
-
-
- Paniel_HousemaidB_Backstory
- Automaton Housekeeper maid
- Housekeeper
- This automaton leads the other maids in the noble mansion.
- Adulthood
-
-
- Cooking
- 12
-
-
- Plants
- 12
-
-
- Medicine
- 12
-
-
- Social
- 5
-
-
-
- Paniel_Story_HousemaidB
-
-
- PN_Give_Masterwork_Domestic
-
-
-
-
- Paniel_Ladysmaid_Backstory
- Automaton Lady's maid
- Lady's maid
- This automaton is used as a royal servant.
- Adulthood
-
-
- Cooking
- 18
-
-
- Plants
- 18
-
-
- Medicine
- 18
-
-
- Social
- 7
-
-
-
- Paniel_Story_Ladysmaid
-
-
- PN_Give_Legendary_Domestic
-
-
-
diff --git a/1.3/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml b/1.3/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml
deleted file mode 100644
index 6817eab..0000000
--- a/1.3/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml
+++ /dev/null
@@ -1,604 +0,0 @@
-
-
-
-
-
-
- Pyromaniac
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MilitiaA_Backstory_PA
- Automaton Militia (PA)
- Militia
- This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 3
-
-
- Melee
- 3
-
-
- Animals
- 3
-
-
-
- Paniel_Story_MilitiaA_PA
-
-
- PN_Give_Normal_Combat_PA
-
-
-
-
- Paniel_MilitiaB_Backstory_PA
- Automaton Militia (PA)
- Militia
- This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 6
-
-
- Melee
- 6
-
-
- Animals
- 6
-
-
- Medicine
- 1
-
-
-
- Paniel_Story_MilitiaB_PA
-
-
- PN_Give_Good_Combat_PA
-
-
-
-
- Paniel_SoldierA_Backstory_PA
- Automaton Soldier (PA)
- Soldier
- This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 9
-
-
- Melee
- 9
-
-
- Animals
- 9
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_SoldierA_PA
-
-
- PN_Give_Excellent_Combat_PA
-
-
-
-
- Paniel_SoldierB_Backstory_PA
- Automaton Soldier (PA)
- Soldier
- This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 12
-
-
- Melee
- 12
-
-
- Animals
- 12
-
-
- Medicine
- 5
-
-
-
- Paniel_Story_SoldierB_PA
-
-
- PN_Give_Masterwork_Combat_PA
-
-
-
-
- Paniel_Royalguard_Backstory_PA
- Automaton Royal guard (PA)
- Royal guard
- This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 18
-
-
- Melee
- 18
-
-
- Animals
- 18
-
-
- Medicine
- 7
-
-
-
- Paniel_Story_Royalguard_PA
-
-
- PN_Give_Legendary_Combat_PA
-
-
-
-
-
-
-
- Pyromaniac
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_ApprenticeA_Backstory_PA
- Automaton Apprentice (PA)
- Apprentice
- This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 3
-
-
- Mining
- 3
-
-
- Crafting
- 3
-
-
-
- Paniel_Story_ApprenticeA_PA
-
-
- PN_Give_Normal_Engineer_PA
-
-
-
-
- Paniel_ApprenticeB_Backstory_PA
- Automaton Apprentice (PA)
- Apprentice
- This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 6
-
-
- Mining
- 6
-
-
- Crafting
- 6
-
-
- Intellectual
- 1
-
-
-
- Paniel_Story_ApprenticeB_PA
-
-
- PN_Give_Good_Engineer_PA
-
-
-
-
- Paniel_JourneymanA_Backstory_PA
- Automaton journeyman (PA)
- Journeyman
- This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 9
-
-
- Mining
- 9
-
-
- Crafting
- 9
-
-
- Intellectual
- 3
-
-
-
- Paniel_Story_journeymanA_PA
-
-
- PN_Give_Excellent_Engineer_PA
-
-
-
-
- Paniel_JourneymanB_Backstory_PA
- Automaton journeyman (PA)
- Journeyman
- This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 12
-
-
- Mining
- 12
-
-
- Crafting
- 12
-
-
- Intellectual
- 5
-
-
-
- Paniel_Story_journeymanB_PA
-
-
- PN_Give_Masterwork_Engineer_PA
-
-
-
-
- Paniel_Meister_Backstory_PA
- Automaton Meister (PA)
- Meister
- This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 18
-
-
- Mining
- 18
-
-
- Crafting
- 18
-
-
- Intellectual
- 7
-
-
-
- Paniel_Story_Meister_PA
-
-
- PN_Give_Legendary_Engineer_PA
-
-
-
-
-
-
-
- Pyromaniac
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MaidA_Backstory_PA
- Automaton Maid (PA)
- Maid
- This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 3
-
-
- Plants
- 3
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_MaidA_PA
-
-
- PN_Give_Normal_Domestic_PA
-
-
-
-
- Paniel_MaidB_Backstory_PA
- Automaton Maid (PA)
- Maid
- This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 6
-
-
- Plants
- 6
-
-
- Medicine
- 6
-
-
- Social
- 1
-
-
-
- Paniel_Story_MaidB_PA
-
-
- PN_Give_Good_Domestic_PA
-
-
-
-
- Paniel_HousemaidA_Backstory_PA
- Automaton Housekeeper maid (PA)
- Housekeeper Maid
- This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 9
-
-
- Plants
- 9
-
-
- Medicine
- 9
-
-
- Social
- 3
-
-
-
- Paniel_Story_HousemaidA_PA
-
-
- PN_Give_Excellent_Domestic_PA
-
-
-
-
- Paniel_HousemaidB_Backstory_PA
- Automaton Housekeeper maid (PA)
- Housekeeper
- This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 12
-
-
- Plants
- 12
-
-
- Medicine
- 12
-
-
- Social
- 5
-
-
-
- Paniel_Story_HousemaidB_PA
-
-
- PN_Give_Masterwork_Domestic_PA
-
-
-
-
- Paniel_Ladysmaid_Backstory_PA
- Automaton Lady's maid (PA)
- Lady's maid
- This automaton is used as a royal servant.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 18
-
-
- Plants
- 18
-
-
- Medicine
- 18
-
-
- Social
- 7
-
-
-
- Paniel_Story_Ladysmaid_PA
-
-
- PN_Give_Legendary_Domestic_PA
-
-
-
-
-
-
- Paniel_Testsubject_Backstory
- Automaton Test subject (PA)
- Test subject
- This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 4
-
-
- Melee
- 4
-
-
- Construction
- 4
-
-
- Plants
- 4
-
-
- Crafting
- 4
-
-
- Medicine
- 4
-
-
- Intellectual
- 4
-
-
-
- Artistic
-
-
- Paniel_Story_Testsubject
-
-
- PN_Give_Testsubject
-
-
-
-
-
-
- NaturalMood
- 2
-
-
- NaturalMood
- 1
-
-
- Nerves
- 2
-
-
- Nerves
- 1
-
-
- PsychicSensitivity
- -1
-
-
- PsychicSensitivity
- -2
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/BodyAndPartDefs/Body.xml b/1.3/Core/Defs/BodyAndPartDefs/Body.xml
deleted file mode 100644
index 84aad80..0000000
--- a/1.3/Core/Defs/BodyAndPartDefs/Body.xml
+++ /dev/null
@@ -1,615 +0,0 @@
-
-
-
- PanielBody
- Automaton
-
-
- PNTorso
- torso case
- Middle
- Outside
-
- Torso
-
-
-
- PNRibcage
- ribcage frame
- 0.036
- Inside
-
- Torso
-
-
-
- PNSternum
- sternum frame
- 0.015
- Inside
-
- Torso
-
-
-
- PNPelvis
- pelvis frame
- 0.025
- Bottom
- Inside
-
- Torso
-
-
-
- PNSpine
- spine frame
- 0.025
- Inside
-
- Torso
-
-
-
- PNTail
- tail
- 0.017
- Bottom
-
- Torso
-
-
-
-
- PNStomach
- energy absorbing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNCore
- engine core
- 0.020
- Inside
-
- Torso
-
-
-
- PNLung
- left breathing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNLung
- right breathing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNKidney
- left oil filter
- 0.017
- Inside
-
- Torso
-
-
-
- PNKidney
- right oil filter
- 0.017
- Inside
-
- Torso
-
-
-
- PNLiver
- water filter
- 0.025
- Inside
-
- Torso
-
-
-
-
- PNNeck
- neck
- 0.075
- Top
-
- Neck
-
-
-
- PNHead
- head case
- 0.80
-
- UpperHead
- FullHead
- HeadAttackTool
-
-
-
- PNSkull
- skull frame
- 0.18
- Inside
-
- UpperHead
- FullHead
-
-
-
- PNBrain
- brain core
- 0.8
-
- UpperHead
- FullHead
-
-
-
-
-
- PNEye
- left sight sensor
- 0.07
-
- FullHead
- Eyes
-
- LeftEye
-
-
- PNEye
- right sight sensor
- 0.07
-
- FullHead
- Eyes
-
- RightEye
-
-
- PNEar
- left hearing sensor
- 0.07
-
- UpperHead
- FullHead
-
-
-
- PNEar
- right hearing sensor
- 0.07
-
- UpperHead
- FullHead
-
-
-
- PNNose
- olfactory sensor
- 0.10
-
- FullHead
-
-
-
- PNJaw
- jaw
- 0.15
-
- Teeth
- FullHead
-
-
-
-
-
-
-
-
- PNShoulder
- left shoulder
- 0.12
-
- Shoulders
-
- LeftShoulder
-
-
- PNClavicle
- left clavicle frame
- 0.09
- Top
- Inside
-
- Torso
-
-
-
- PNArm
- left arm
- 0.77
-
- Arms
-
-
-
- PNHumerus
- left humerus frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNRadius
- left radius frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNHand
- left hand
- 0.14
- Bottom
-
- Hands
-
-
-
- PNFinger
- left pinky
- 0.06
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left ring finger
- 0.07
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left middle finger
- 0.08
-
- Hands
- LeftHand
- MiddleFingers
-
-
-
- PNFinger
- left index finger
- 0.07
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left thumb
- 0.08
-
- Hands
- LeftHand
-
-
-
-
-
-
-
-
-
-
- PNShoulder
- right shoulder
- 0.12
-
- Shoulders
-
- RightShoulder
-
-
- PNClavicle
- right clavicle frame
- 0.09
- Top
- Inside
-
- Torso
-
-
-
- PNArm
- right arm
- 0.77
-
- Arms
-
-
-
- PNHumerus
- right humerus frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNRadius
- right radius frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNHand
- right hand
- 0.14
- Bottom
-
- Hands
-
-
-
- PNFinger
- right pinky
- 0.06
-
- Hands
- RightHand
-
-
-
- PNFinger
- right ring finger
- 0.07
-
- Hands
- RightHand
-
-
-
- PNFinger
- right middle finger
- 0.08
-
- Hands
- RightHand
- MiddleFingers
-
-
-
- PNFinger
- right index finger
- 0.07
-
- Hands
- RightHand
-
-
-
- PNFinger
- right thumb
- 0.08
-
- Hands
- RightHand
-
-
-
-
-
-
-
-
-
- PNWaist
- waist
- 0
- Bottom
-
- Waist
-
-
-
-
- PNLeg
- left leg
- 0.14
- Bottom
-
- Legs
-
- LeftLeg
-
-
- PNFemur
- left femur frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNTibia
- left tibia frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNFoot
- left foot
- 0.1
-
- Feet
-
-
-
- PNToe
- left little toe
- 0.06
-
- Feet
-
-
-
- PNToe
- left fourth toe
- 0.07
-
- Feet
-
-
-
- PNToe
- left middle toe
- 0.08
-
- Feet
-
-
-
- PNToe
- left second toe
- 0.09
-
- Feet
-
-
-
- PNToe
- left big toe
- 0.09
-
- Feet
-
-
-
-
-
-
-
-
- PNLeg
- right leg
- 0.14
- Bottom
-
- Legs
-
- RightLeg
-
-
- PNFemur
- right femur frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNTibia
- right tibia frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNFoot
- right foot
- 0.1
-
- Feet
-
-
-
- PNToe
- right little toe
- 0.06
-
- Feet
-
-
-
- PNToe
- right fourth toe
- 0.07
-
- Feet
-
-
-
- PNToe
- right middle toe
- 0.08
-
- Feet
-
-
-
- PNToe
- right second toe
- 0.09
-
- Feet
-
-
-
- PNToe
- right big toe
- 0.09
-
- Feet
-
-
-
-
-
-
-
-
-
-
-
diff --git a/1.3/Core/Defs/BodyAndPartDefs/Bodyparts.xml b/1.3/Core/Defs/BodyAndPartDefs/Bodyparts.xml
deleted file mode 100644
index 40f3fde..0000000
--- a/1.3/Core/Defs/BodyAndPartDefs/Bodyparts.xml
+++ /dev/null
@@ -1,405 +0,0 @@
-
-
-
-
- 0
- false
-
-
-
-
- PNTorso
- torso case
- 40
- true
- false
-
-
-
- PNRibcage
- ribcage frame
- 30
- 0
- false
- true
- 0
-
- BreathingSourceCage
-
- false
-
-
-
- PNSternum
- sternum frame
- 20
- 0
- false
- true
- 0
-
- BreathingSourceCage
-
- false
-
-
-
- PNPelvis
- pelvis frame
- 25
- 0
- false
- true
- 0
-
- Pelvis
-
- false
-
-
-
- PNSpine
- spine frame
- 25
- 6
- false
- true
- 0
- false
-
- Spine
-
-
-
-
- PNTail
- tail
- 30
- 3
- true
- true
- true
-
-
-
-
-
- PNStomach
- energy absorbing part
- 20
- false
-
- MetabolismSource
-
- false
-
-
-
- PNCore
- engine core
- 15
- 5
- false
-
- BloodPumpingSource
-
- false
-
-
-
- PNLung
- breathing part
- 15
- false
-
- BreathingSource
-
- false
-
-
-
- PNKidney
- oil filter
- 15
- false
-
- BloodFiltrationKidney
-
- false
-
-
-
- PNLiver
- water filter
- 20
- false
-
- BloodFiltrationLiver
- MetabolismSource
-
- false
-
-
-
-
-
- PNNeck
- neck
- 25
- 4
- true
-
- BreathingPathway
- EatingPathway
- TalkingPathway
-
- false
-
-
-
- PNHead
- head case
- 25
- true
- false
- 2
-
-
-
- PNSkull
- skull frame
- 25
- 0
- false
- true
- false
- 0
- false
-
-
-
- PNBrain
- brain core
- 10
- 9999999
- true
- false
-
- ConsciousnessSource
-
- false
-
-
-
- PNEye
- sight sensor
- 10
- 15
- true
- false
- true
- true
-
- SightSource
-
-
-
- Blunt
- 0
-
-
-
-
-
- PNEar
- hearing sensor
- 12
- 5
- true
- true
-
- HearingSource
-
-
-
-
- PNNose
- olfactory sensor
- 10
- 5
- true
- true
- true
- 0
- 0
-
-
-
- PNJaw
- jaw
- 20
- 2
- 0
- false
- true
- true
- 0
-
- EatingSource
- TalkingSource
-
-
-
-
-
-
- PNShoulder
- shoulder
- 30
- true
-
- ManipulationLimbSegment
-
-
-
-
- PNClavicle
- clavicle frame
- 25
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
- false
-
-
-
- PNArm
- arm
- 30
- true
-
- ManipulationLimbCore
-
-
-
-
- PNHumerus
- humerus frame
- 25
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
-
-
-
- PNRadius
- radius frame
- 20
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
-
-
-
- PNHand
- hand
- 20
- 0.5
- true
-
- ManipulationLimbSegment
-
-
-
-
- PNFinger
- finger
- 8
- 8
- true
- true
-
- ManipulationLimbDigit
-
-
-
-
-
-
- PNWaist
- utility slot
- true
-
-
-
- PNLeg
- leg
- 30
- true
-
- MovingLimbCore
-
-
-
-
- PNFemur
- femur frame
- 25
- 0
- false
- true
- 0
-
- MovingLimbSegment
-
-
-
-
- PNTibia
- tibia frame
- 25
- 0
- false
- true
- 0
-
- MovingLimbSegment
-
-
-
-
- PNFoot
- foot
- 25
- 0.5
- true
-
- MovingLimbSegment
-
-
-
-
- PNToe
- toe
- 8
- 10
- true
- true
-
- MovingLimbDigit
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/Drugs/DrugPolicyDefs.xml b/1.3/Core/Defs/Drugs/DrugPolicyDefs.xml
deleted file mode 100644
index 66fbf24..0000000
--- a/1.3/Core/Defs/Drugs/DrugPolicyDefs.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
- PN_fuelOneDrinkPerDay
- Automaton
-
-
- PN_AutomatonFuel
- true
- true
- 1
- 1
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/Drugs/Drugs_Antibiotics.xml b/1.3/Core/Defs/Drugs/Drugs_Antibiotics.xml
deleted file mode 100644
index 0e557bd..0000000
--- a/1.3/Core/Defs/Drugs/Drugs_Antibiotics.xml
+++ /dev/null
@@ -1,218 +0,0 @@
-
-
-
-
- PN_antibiotics
- PnL antibiotics
- Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)
-
- Things/Item/PNAntibiotics
- Graphic_StackCount
- 1
-
- 25
- false
-
- 600
- 18
- 0.005
- 0.7
-
-
- 2
- 4
-
- Industrial
-
- Processed
- 30
- Ingest_Inject
-
-
- (0.18,0,0)
-
-
- Inject {0}
- Injecting {0}.
- false
- 0
- Medical
-
-
- PN_AB_Bridge
- 1
-
-
-
-
-
- 1034
- 0
-
-
-
-
-
-
- DrugSynthesisSpeed
- Intellectual
- Cook
- PNRP_Production
-
- PN_AutomatonBench
-
- Recipe_Drug
-
-
-
-
-
- PN_AB_Bridge
- HediffWithComps
- antibiotics Bridge
- ...
- (1,1,0.5)
- false
- 1.0
- false
-
-
-
-
- PN_ateFuel
-
-
- PN_AB_EffectBridge
-
-
- false
-
-
-
-
-
- PN_AB_EffectBridge
- HediffWithComps
- antibiotics Bridge
- ...
- (1,1,0.5)
- false
- 1.0
- false
-
-
- PN_AB_Effect
-
- PanielBody
-
- false
-
-
-
-
-
- PN_AB_Effect
- Hediff_High
- PnL antibiotics
- Antibiotics are working.
-
- PN_antibiotics
-
- (1,0,0.5)
- false
- 1.00
- 1.0
- false
-
-
- -0.5
- true
-
-
-
-
- fading
-
-
- Consciousness
- 0.8
-
-
- Moving
- 0.8
-
-
- Manipulation
- 0.8
-
-
-
- 1.5
-
-
-
- active
- 0.25
-
-
- Consciousness
- 0.6
-
-
- Moving
- 0.6
-
-
- Manipulation
- 0.6
-
-
-
- 5
-
-
-
- active
- 0.75
-
-
- Consciousness
- 0.6
-
-
- Moving
- 0.6
-
-
- Manipulation
- 0.6
-
-
-
- 3
-
-
-
- injected
- 0.9
-
-
- Consciousness
- 0.8
-
-
- Moving
- 0.8
-
-
- Manipulation
- 0.8
-
-
-
- 1
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/Drugs/Drugs_Fuel.xml b/1.3/Core/Defs/Drugs/Drugs_Fuel.xml
deleted file mode 100644
index e014613..0000000
--- a/1.3/Core/Defs/Drugs/Drugs_Fuel.xml
+++ /dev/null
@@ -1,208 +0,0 @@
-
-
-
- PN_Fuel
- Automaton Fuel
- Drugs
- UI/Icons/PNCT_PNFuel
-
-
-
-
- PN_AutomatonFuel
- PnL fuel
- Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.
- Normal
-
- Things/Item/PNFuel
- Graphic_StackCount
- 1.0
-
- 1
- 150
- false
-
- 50
- 6.1
- 0.05
- 2.0
- 1.0
-
- Ultra
-
- Medical
- 210
- Ingest_Drink
-
-
- (0.18,0,0)
-
-
- Drink {0}
- Drinking {0}.
- false
- 25
-
-
- PN_ateFuel
- 1
- true
-
-
- PN_deletFuel
- 1
- true
-
-
- PN_Atefuel_nopn
-
-
-
- PN_Chemical_Fuel
- 0.000000001
- 0.20
- 1028
-
-
- 1.1
- Flame
- 0.037
-
- Flame
-
- 0.333
- Filth_Fuel
- 1
- 70~150
-
-
-
- PN_Fuel
-
- Buyable
-
- PN_Fuel
-
-
-
-
- PN_Atefuel_nopn
- 1
-
-
- ate PnL fuel
- ...
- -4
-
-
-
-
-
-
- PN_ateFuel
- HediffWithComps
- Ate automaton fuel
- Ate Automaton Fuel
- ...
- (1,0,0.5)
- false
- 1.0
- false
-
-
-
-
- PsychiteAddiction
-
-
- FoodPoisoning
-
-
- PN_deletFuel
-
-
-
- PanielBody
-
- false
-
-
-
-
-
- PN_deletFuel
- HediffWithComps
- Ate automaton fuel
- Ate Automaton Fuel
- ...
- (1,0,0.5)
- false
- 1.0
- false
-
-
-
- PN_AutomatonFuel_Addiction
-
-
- PanielBody
-
-
-
-
-
-
- PN_Chemical_Fuel
- Automaton Fuel
- PN_AutomatonFuel_Addiction
- false
- 0
-
-
-
- PN_AutomatonFuel_Addiction
- Hediff_Addiction
- Automaton Fuel
- A condition that requires PnL fuel.
- (222,90,90)
- PN_Need_Fuel
- false
- false
- false
-
-
-
-
-
- stable
-
-
- required
-
-
- Consciousness
- 0.3
-
-
- Moving
- 0.3
-
-
- Sight
- 0.3
-
-
- Manipulation
- 0.3
-
-
- 8.0
-
-
-
-
- Paniel_Race
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/FactionDefs/Factions_Player.xml b/1.3/Core/Defs/FactionDefs/Factions_Player.xml
deleted file mode 100644
index c3665d7..0000000
--- a/1.3/Core/Defs/FactionDefs/Factions_Player.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
- Icon/Paniel_PlayerIcon
-
- (255, 255, 255)
-
-
-
-
-
- Paniel_PlayerFaction
- Test Subject
- This is the settlement where PnL industry is experimenting.
- true
- Paniel_ColonistPawn
- colonist
- colonists
- Industrial
-
- Astropolitan
-
-
- Offworld
-
- Icon/Paniel_PlayerIcon
- NamerInitialSettlementColony
- NamerFactionOutlander
- NamerSettlementOutlander
- 1
-
- ClassicStart
-
-
-
- Cloth
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/FactionDefs/Factions_PnL.xml b/1.3/Core/Defs/FactionDefs/Factions_PnL.xml
deleted file mode 100644
index 9d3a7c7..0000000
--- a/1.3/Core/Defs/FactionDefs/Factions_PnL.xml
+++ /dev/null
@@ -1,403 +0,0 @@
-
-
-
-
-
- PN_indistryFaction
- PnL Industry
- Automaton
- Automata
- 1
- PnL Industry
- Icon/Paniel_HQ
- true
- false
- Spacer
- false
-
- Offworld
-
-
- PN_PnLindistryCulture
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- ApparelDesired_Strong_Subordinate
- ApparelDesired_Soft_Subordinate
-
-
-
-
-
- PN_SubsidiaryFaction
- PnL Subsidiary Company
- It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.
- Employee
- Employees
- 50
- 0.20
- 1
- 1
- true
- true
- true
- CEO
- true
-
- PN_CEO
-
- Icon/Paniel_Logi
-
- (1, 1, 1)
- (1, 1, 1)
-
- false
- 9999
- 50
- Spacer
- PnL Logistics
- NamerSettlementPnLSub
-
- PN_PnLindistryCulture
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- ApparelDesired_Strong_Subordinate
- ApparelDesired_Soft_Subordinate
-
-
- Offworld
-
- 0.8
-
- PN_Caravan_PnLindustry
-
-
- Visitor_Outlander_Standard
-
-
- PN_Base_PnLindustry
-
- -40~45
- PN_SubsidiaryRaidLootMaker
-
-
- (0,35)
- (70, 50)
- (700, 100)
- (1300, 150)
- (100000, 10000)
-
-
-
-
-
-
-
- Trader
-
- 1
-
-
- 6
- 5
- 2
- 1
-
-
- 6
- 1
- 1
- 1
- 1
-
- 1.5
-
- 4
- 6
- 3
- 4
-
- 6
- 4
-
-
-
-
- Trader
-
- 1
-
-
- 6
- 5
- 2
- 1
-
-
- 6
- 1
- 1
- 1
- 1
-
- 1.5
-
- 4
- 6
- 3
- 4
-
- 6
- 4
-
-
-
-
- Settlement
-
- 12
- 3
- 3
- 3
- 3
-
- 3
- 3
- 3
-
- 3
-
- 6
-
- 2
-
- 4
- 6
- 2
- 4
-
- 6
- 2
- 2
- 2
-
-
-
-
- Peaceful
-
- 10
- 2
- 1
- 2
- 1
-
- 1
- 1
- 1
-
- 1
-
- 10
-
-
-
-
-
-
- Combat
- 100
-
- 6
- 4
-
- 0.25
- 0.25
- 2
-
- 6
- 2
- 4
- 2
-
-
- 2
- 2
- 6
-
- 2
- 2
- 2
- 2
-
-
-
-
-
- Metallic
- Fabric
- Leathery
-
-
- Leather_Thrumbo
- Hyperweave
- Gold
- Silver
-
-
- Icon/Paniel_Logi
-
-
-
- PN_SubsidiaryRaidLootMaker
-
-
-
-
- Silver
- MedicineIndustrial
- PN_RepairKit
- PN_Component
- Gold
-
-
-
-
-
-
-
- NamerSettlementPnLSub
-
- PN_NamerUtility
-
-
-
- r_name->[PNAZ][PN09][PN09] logistics center
-
-
-
-
-
- PN_PnLindistryCulture
- PnL indistry
- The corporate culture of PnL Industry.
- NamerIdeo_PnLindistry
- NamerDeity_PnLindistry
- DeityTypeMaker_PnLindistry
- LeaderTitleMaker_PnLindistry
- NamerFestivalAstropolitan
-
- OriginSpacer
-
- Icon/Paniel_Icon
- (1, 1, 1)
-
-
- Urban
- 1
- 1
-
-
- NoBeard
- 1
- 1
-
-
- NoTattoo
- 1
- 1
-
-
-
-
-
- NamerIdeo_PnLindistry
-
-
- r_ideoName->PnL bylaws
- r_ideoAdjective->PnL
- r_memberName->PnL Employee
-
-
-
-
-
- NamerDeity_PnLindistry
-
-
- r_deityName->PnL
-
-
-
-
-
- DeityTypeMaker_PnLindistry
-
-
- r_deityType->God of Capitalism
-
-
-
-
-
- LeaderTitleMaker_PnLindistry
-
-
- r_leaderTitle->CEO
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HairDefs/Hairs.xml b/1.3/Core/Defs/HairDefs/Hairs.xml
deleted file mode 100644
index 5096453..0000000
--- a/1.3/Core/Defs/HairDefs/Hairs.xml
+++ /dev/null
@@ -1,87 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_Automaton.xml b/1.3/Core/Defs/HediffDefs/Hediffs_Automaton.xml
deleted file mode 100644
index 0db41de..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_Automaton.xml
+++ /dev/null
@@ -1,304 +0,0 @@
-
-
-
-
- PN_Immune_System
- Automaton immune system
- Automaton immune system
- HediffWithComps
- (0.8, 0.8, 0.8)
- false
- 1
- 1
- false
- true
-
-
- false
-
- Malaria
- SleepingSickness
- Plague
- FibrousMechanites
- WoundInfection
- GutWorms
- Flu
- MuscleParasites
-
-
-
-
-
- Paniel_Race
-
-
-
-
-
-
- PN_Learning_Limit_System
- Automaton learning limit system
- Automaton learning limit system
- HediffWithComps
- (0.8, 0.8, 0.8)
- false
- 1
- 1
- false
- true
-
-
- false
-
- 0
-
-
-
-
-
-
- PN_Ex_filterA
-
-
-
-
-
-
-
- PanielBaseHediff
- HediffWithComps
- Automaton base
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
- false
- 0
- 0
- 0
-
- 0
-
-
-
-
-
-
- Plague
- CryptosleepSickness
- Carcinoma
- BadBack
- Frail
- Cataract
- Blindness
- HearingLoss
- Asthma
- HeartArteryBlockage
- GutWorms
- MuscleParasites
- FibrousMechanites
- WoundInfection
- Flu
- Malaria
- SleepingSickness
- TraumaSavant
- Cirrhosis
- ResurrectionPsychosis
- Scaria
- FoodPoisoning
- ResurrectionSickness
- PsychiteAddiction
- YayoHigh
- PsychiteTolerance
- PsychiteTeaHigh
- FlakeHigh
- GoJuiceHigh
- GoJuiceAddiction
- GoJuiceTolerance
- Pregnant
-
- true
- PN_HediffNullifier
-
-
-
-
- Paniel_Race
-
-
-
-
-
-
- PN_OilLoss
- oil loss
- A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.
- 1
-
-
- minor
- false
-
-
- 0.15
- minor
-
-
- Consciousness
- -0.2
-
-
-
-
- 0.30
- moderate
-
-
- Consciousness
- -0.4
-
-
-
-
- 0.45
- severe
-
-
- Consciousness
- -0.6
-
-
-
-
- 0.60
- extreme
- true
-
-
- Consciousness
- 0.3
-
-
-
-
-
-
-
-
- PN_Overheating
- overheating
- A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.
- (0.8, 0.8, 0.35)
- 1
- HeatstrokeRevealed
-
-
- initial
- false
-
-
- initial
- 0.04
-
-
- Consciousness
- -0.1
-
-
-
-
- minor
- 0.2
-
-
- Consciousness
- -0.2
-
-
-
-
- serious
- 0.35
-
-
- Consciousness
- -0.4
-
-
-
-
- extreme
- 0.62
- true
-
-
- Consciousness
- -0.6
-
-
-
-
-
-
-
-
- PN_OverCooling
- overcooling
- Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.
- (0.8, 0.8, 1)
- 1
- HypothermiaRevealed
-
-
- initial
- false
-
-
- initial
- 0.04
-
-
- Consciousness
- -0.1
-
-
-
-
- minor
- 0.2
-
-
- Consciousness
- -0.2
-
-
-
-
- serious
- 0.35
-
-
- Consciousness
- -0.4
-
-
-
-
- extreme
- 0.62
- true
-
-
- Consciousness
- -0.6
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
deleted file mode 100644
index 26ffd9a..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
+++ /dev/null
@@ -1,758 +0,0 @@
-
-
-
-
-
-
-
-
- HediffWithComps
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
-
-
-
- filter
- ...
-
-
- false
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated awful grade.
-
-
-
-
- Consciousness
- -0.30
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated poor grade.
-
-
-
-
- Consciousness
- -0.10
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated normal grade.
-
-
-
-
- Moving
- 0.05
-
-
- Sight
- 0.05
-
-
- Manipulation
- 0.05
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated good grade.
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated excellent grade.
-
-
-
-
- Consciousness
- 0.10
-
-
- Moving
- 0.20
-
-
- Sight
- 0.20
-
-
- Manipulation
- 0.20
-
-
-
- -0.10
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated masterwork grade.
-
-
-
-
- Consciousness
- 0.20
-
-
- Moving
- 0.30
-
-
- Sight
- 0.30
-
-
- Manipulation
- 0.30
-
-
-
- -0.20
- -0.10
- -0.04
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated legendary grade.
-
-
-
-
- Consciousness
- 0.30
-
-
- Moving
- 0.50
-
-
- Sight
- 0.50
-
-
- Manipulation
- 0.50
-
-
-
- -0.40
- -0.25
- -0.08
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated excellent grade.
-
-
-
-
- Consciousness
- 0.10
-
-
- Moving
- 0.20
-
-
- Sight
- 0.20
-
-
- Manipulation
- 0.20
-
-
-
- 0.05
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated masterwork grade.
-
-
-
-
- Consciousness
- 0.20
-
-
- Moving
- 0.30
-
-
- Sight
- 0.30
-
-
- Manipulation
- 0.30
-
-
-
- 0.10
- -0.04
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated legendary grade.
-
-
-
-
- Consciousness
- 0.30
-
-
- Moving
- 0.50
-
-
- Sight
- 0.50
-
-
- Manipulation
- 0.50
-
-
-
- 0.20
- -0.08
-
-
-
-
-
-
-
-
-
-
- filter(PNgrade C norm)
- PN_Give_Normal_Combat
-
-
- PanielBody
-
-
- PN_SyncNormal_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Combat
- Combat model (norm)
-
-
-
-
-
- filter(PNgrade C good)
- PN_Give_Good_Combat
-
-
- PanielBody
-
-
- PN_SyncGood_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Combat
- Combat model (good)
-
-
-
-
-
- filter(PNgrade C exc)
- PN_Give_Excellent_Combat
-
-
- PanielBody
-
-
- PN_SyncExcellent_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Combat
- Combat model (exc)
-
-
-
-
-
- filter(PNgrade C mast)
- PN_Give_Masterwork_Combat
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Combat
- Combat model (mast)
-
-
-
-
-
- filter(PNgrade C legd)
- PN_Give_Legendary_Combat
-
-
- PanielBody
-
-
- PN_SyncLegendary_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Combat
- Combat model (legd)
-
-
-
-
-
-
-
- filter(PNgrade E norm)
- PN_Give_Normal_Engineer
-
-
- PanielBody
-
-
- PN_SyncNormal_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Engineer
- Engineer model (norm)
-
-
-
-
-
- filter(PNgrade E good)
- PN_Give_Good_Engineer
-
-
- PanielBody
-
-
- PN_SyncGood_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Engineer
- Engineer model (good)
-
-
-
-
-
- filter(PNgrade E exc)
- PN_Give_Excellent_Engineer
-
-
- PanielBody
-
-
- PN_SyncExcellent_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Engineer
- Engineer model (exc)
-
-
-
-
-
- filter(PNgrade E mast)
- PN_Give_Masterwork_Engineer
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Engineer
- Engineer model (mast)
-
-
-
-
-
- filter(PNgrade E legd)
- PN_Give_Legendary_Engineer
-
-
- PanielBody
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Engineer
- Engineer model (legd)
-
-
-
-
-
-
-
- filter(PNgrade D norm)
- PN_Give_Normal_Domestic
-
-
- PanielBody
-
-
- PN_SyncNormal_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Domestic
- Domestic model (norm)
-
-
-
-
-
- filter(PNgrade D good)
- PN_Give_Good_Domestic
-
-
- PanielBody
-
-
- PN_SyncGood_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Domestic
- Domestic model (good)
-
-
-
-
-
- filter(PNgrade D exc)
- PN_Give_Excellent_Domestic
-
-
- PanielBody
-
-
- PN_SyncExcellent_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Domestic
- Domestic model (exc)
-
-
-
-
-
- filter(PNgrade D mast)
- PN_Give_Masterwork_Domestic
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Domestic
- Domestic model (mast)
-
-
-
-
-
- filter(PNgrade D legd)
- PN_Give_Legendary_Domestic
-
-
- PanielBody
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Domestic
- Domestic model (legd)
-
-
-
-
-
-
-
-
- PN_SyncNormal_Modified
- modified model
- This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.
-
-
-
-
- Moving
- 0.05
-
-
- Sight
- 0.05
-
-
- Manipulation
- 0.05
-
-
-
- 0.08
-
-
-
-
-
-
-
-
- filter(PNgrade awfl)
- PN_Give_Awful_Failure
-
-
- PanielBody
-
-
- PN_SyncAwful_Failure
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncAwful_Failure
- Failure (awfl)
-
-
-
-
-
- filter(PNgrade poor)
- PN_Give_Poor_Failure
-
-
- PanielBody
-
-
- PN_SyncPoor_Failure
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncPoor_Failure
- Failure (poor)
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
deleted file mode 100644
index 7fa0dac..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
+++ /dev/null
@@ -1,523 +0,0 @@
-
-
-
-
- PN_PnLAuthenticated
- PnL authenticated
- This automaton was made by PnL.
- HediffWithComps
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
-
-
- Consciousness
- 0.05
-
-
-
- -0.10
- 0.10
- -0.04
-
-
-
-
-
-
- PN_Ex_filterA
-
-
-
-
-
-
-
-
-
-
- PAfilter(PNgrade C norm)
- PN_Give_Normal_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Combat_PA
- Combat model (norm)
-
-
-
-
-
- PAfilter(PNgrade C good)
- PN_Give_Good_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Combat_PA
- Combat model (good)
-
-
-
-
-
- PAfilter(PNgrade C exc)
- PN_Give_Excellent_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Combat_PA
- Combat model (exc)
-
-
-
-
-
- PAfilter(PNgrade C mast)
- PN_Give_Masterwork_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Combat_PA
- Combat model (mast)
-
-
-
-
-
- PAfilter(PNgrade C legd)
- PN_Give_Legendary_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Combat_PA
- Combat model (legd)
-
-
-
-
-
-
-
- PAfilter(PNgrade E norm)
- PN_Give_Normal_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Engineer_PA
- Engineer model (norm)
-
-
-
-
-
- PAfilter(PNgrade E good)
- PN_Give_Good_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Engineer_PA
- Engineer model (good)
-
-
-
-
-
- PAfilter(PNgrade E exc)
- PN_Give_Excellent_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Engineer_PA
- Engineer model (exc)
-
-
-
-
-
- PAfilter(PNgrade E mast)
- PN_Give_Masterwork_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Engineer_PA
- Engineer model (mast)
-
-
-
-
-
- PAfilter(PNgrade E legd)
- PN_Give_Legendary_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Engineer_PA
- Engineer model (legd)
-
-
-
-
-
-
-
- PAfilter(PNgrade D norm)
- PN_Give_Normal_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Domestic_PA
- Domestic model (norm)
-
-
-
-
-
- PAfilter(PNgrade D good)
- PN_Give_Good_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Domestic_PA
- Domestic model (good)
-
-
-
-
-
- PAfilter(PNgrade D exc)
- PN_Give_Excellent_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Domestic_PA
- Domestic model (exc)
-
-
-
-
-
- PAfilter(PNgrade D mast)
- PN_Give_Masterwork_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Domestic_PA
- Domestic model (mast)
-
-
-
-
-
- PAfilter(PNgrade D legd)
- PN_Give_Legendary_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Domestic_PA
- Domestic model (legd)
-
-
-
-
-
-
-
- filter(PNgrade test)
- PN_Give_Testsubject
-
-
- PanielBody
-
-
- PN_SyncGood_Testsubject
-
-
- PN_PnLAuthenticated
-
-
-
-
- PN_SyncGood_Testsubject
- PanielBody
-
-
-
-
-
- PN_SyncGood_Testsubject
- Test model (good)
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
- 1.0
- 0.9
- 1.50
- 0.12
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts.xml
deleted file mode 100644
index 4c713d6..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts.xml
+++ /dev/null
@@ -1,380 +0,0 @@
-
-
-
-
- Hediff_Implant
- (0.6, 0.6, 1.0)
- false
- true
- true
-
-
-
- Hediff_AddedPart
- true
-
-
-
- PN_BodyPartsAutomaton
- Automaton
- BodyParts
- Things/Item/Health/HealthItem
-
-
-
- ThingWithComps
- Item
- true
- true
- Item
- Never
- true
- true
- 14
- Buyable
-
- 50
- 0.7
- -4
- 2.0
- 1
-
-
- PN_BodyParts
-
-
-
-
-
-
-
- Industrial
-
- PN_BodyPartsAutomaton
-
-
- Things/Item/Health/HealthItem
- Graphic_Single
- 0.80
- (247,180,130)
-
-
- PN_BodyPartsNormal
-
-
- 15000
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemProsthetic
-
- 5
-
-
-
- PN_AutomatonBench
-
-
-
-
-
- Spacer
-
- PN_BodyPartsAutomaton
-
-
- Things/Item/Health/HealthItem
- Graphic_Single
- 0.80
- (189,169,118)
-
-
- PN_BodyPartsRoyal
-
-
- 26000
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
-
-
- PN_AutomatonBench
-
-
-
-
-
- Recipe_InstallImplant
- 2500
-
- 5
-
-
- Paniel_Race
-
-
-
-
- Recipe_InstallArtificialBodyPart
-
-
-
-
- 4
-
-
-
-
- Recipe_RemoveImplant
- 2500
- true
-
- 5
-
-
- Paniel_Race
-
-
-
-
-
- PN_ExperimentalModuleHediff
- custom core implant
- Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
-
-This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
-
-This implant cannot be removed after installation.
-
- PN_ExperimentalModule
-
-
-
-
- 1.0
- 0.80
- 0.12
-
-
-
-
-
-
- PN_Learning_Limit_System
-
-
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
- PN_Ex_filterA
- HediffWithComps
- custom core filter A
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
-
-
-
-
-
- PanielBody
-
-
- PN_Ex_filterB
-
-
- PN_SyncNormal_Modified
-
-
-
-
-
-
-
- PN_Ex_filterB
- HediffWithComps
- custom core filter B
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
-
-
-
-
-
-
- PN_SyncNormal_Combat
- PN_SyncGood_Combat
- PN_SyncExcellent_Combat
- PN_SyncMasterwork_Combat
- PN_SyncLegendary_Combat
-
- PN_SyncNormal_Engineer
- PN_SyncGood_Engineer
- PN_SyncExcellent_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncLegendary_Engineer
-
- PN_SyncNormal_Domestic
- PN_SyncGood_Domestic
- PN_SyncExcellent_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncLegendary_Domestic
-
- PN_SyncGood_Testsubject
-
- PN_Learning_Limit_System
-
-
-
-
-
-
- PN_ExperimentalModule
- automaton custom core implant
- Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
-
-This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
-
-This implant cannot be removed after installation.
-
- PN_InstallExperimentalModule
-
- None
-
- 2
- 1
- 1
-
-
- 0.3
-
-
- PNRP_ExperimentalModule
-
-
-
-
- PN_InstallExperimentalModule
- install custom core implant
- Install a custom core implant.
-
- PN_ExperimentalModule
- PN_ExperimentalModuleHediff
-
- Installing custom core implant.
-
-
-
-
- PN_ExperimentalModule
-
-
- 1
-
-
-
-
-
- PNBrain
-
- PN_ExperimentalModuleHediff
-
-
-
-
- PN_ResurrectModule
- resurrect implant
- a resurrect implant
- This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
-
- PN_ResurrectModule
-
-
-
-
- PN_ResurrectModule
-
-
-
- PN_ResurrectModule
- automaton resurrect implant
- This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
-
- PN_InstallResurrectModule
-
-
- 1
- 1
-
-
- 0.3
-
-
- PNRP_ResurrectModule
-
-
-
-
- PN_InstallResurrectModule
- install resurrect implant
- Install a resurrect implant.
-
- PN_ResurrectModule
- PN_ResurrectModule
-
- Installing resurrect implant.
-
-
-
-
- PN_ResurrectModule
-
-
- 1
-
-
-
-
-
- PNCore
-
- PN_ResurrectModule
-
-
-
- PN_RemoveResurrectModule
- remove resurrect implant
- Remove the resurrect implant.
-
- PN_ResurrectModule
- PN_ResurrectModule
-
- Removing resurrect implant.
- PN_ResurrectModule
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml b/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
deleted file mode 100644
index 6d8a22b..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml b/1.3/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
deleted file mode 100644
index d541478..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
- PN_ChainCutManeuver
- PN_ChainCutTool
-
- Verb_MeleeAttackDamage
- PN_ChainCutDamage
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ChainCutTool
- chainsword cut
-
-
-
- PN_ChainCutDamage
- PN_ChainCutHediff
- PN_ChainCutHediff
- PN_ChainCrackHediff
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCutHediff
- cut
- a cut
- a cut.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- cut scar
-
-
- PN_ChainCutDamage_Con
- 6
- 2
- 18
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut off
-
-
-
-
- PN_ChainCutDamage_Con
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCrackHediff
- crack
- a crack wound
- A crack.
-
-
- set
- set
- set
-
-
- permanent crack
-
-
- PN_ChainCrackDamage_Con
- 6
- 1
- 12
-
-
-
- 0.01
- 0.00625
- Shattered
-
-
-
-
- PN_ChainCrackDamage_Con
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml b/1.3/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
deleted file mode 100644
index c009740..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
- PanielBasicHediffSet
-
-
- PN_OilLoss
-
-
- PN_OverCooling
-
-
- PN_Overheating
-
-
- PanielBaseHediff
-
-
- PN_AutomatonFuel_Addiction
-
-
- Paniel_Joy
-
-
- PN_Maintenance
-
-
- PN_Immune_System
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_Joy.xml b/1.3/Core/Defs/HediffDefs/Hediffs_Joy.xml
deleted file mode 100644
index b596049..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_Joy.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
- Paniel_Joy
- Sync State
- (0.8, 0.8, 0.8)
- State affected by recreation.\n\nA high recreation has a beneficial effect.
- false
-
-
- low
- true
-
-
- low
- 0.15
-
-
- Consciousness
- -0.05
-
-
-
-
- steady
- 0.3
-
-
- Consciousness
- 0.0
-
-
-
-
- high
- 0.7
-
-
- Consciousness
- 0.05
-
-
-
-
- extreme
- 0.85
-
-
- Consciousness
- 0.1
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.3/Core/Defs/HediffDefs/Hediffs_Maintenance.xml
deleted file mode 100644
index 41c763b..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_Maintenance.xml
+++ /dev/null
@@ -1,142 +0,0 @@
-
-
-
- PN_Maintenance
- AutomataRace.Hediff_Maintenance
- Maintenance
- (0.8, 0.8, 0.8)
- The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
-
- PN_RepairKit
- PN_SelfRepairKit
- PN_Maintenance
- PN_Repair
-
- PN_Need_Maintenance
- false
- true
- false
-
-
- urgent
- 0.1
- true
- 1.50
-
-
- Consciousness
- 0.5
-
-
- Moving
- 0.5
-
-
- Sight
- 0.5
-
-
- Manipulation
- 0.5
-
-
-
- 0.80
- 0.16
- -0.20
- -0.8
-
-
-
- required
- 0.2
- 1.25
-
-
- Consciousness
- 0.75
-
-
- Moving
- 0.75
-
-
- Sight
- 0.75
-
-
- Manipulation
- 0.75
-
-
-
- 0.40
- 0.08
- -0.10
- -0.4
-
-
-
- stable
- 0.80
-
-
-
-
-
-
-
-
- flawless
- 1
-
-
-
-
- -0.20
- -0.04
- 0.10
- 0.2
-
-
-
-
-
- Paniel_Race
-
-
-
-
-
- PN_Maintenance_Thought
- ThoughtWorker_Hediff
- PN_Maintenance
- true
-
-
- Maintenance (urgent)
- I feel weird. I don't think my body is mine.
- -15
-
-
- Maintenance (required)
- I can't move my body well.
- -5
-
-
- false
-
-
- Maintenance (flawless)
- I feel like I'm made new!
- 5
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/HediffDefs/Hediffs_Misc.xml b/1.3/Core/Defs/HediffDefs/Hediffs_Misc.xml
deleted file mode 100644
index 1c2d2a3..0000000
--- a/1.3/Core/Defs/HediffDefs/Hediffs_Misc.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
-
- PN_CryptosleepSickness
- cryptosleep sickness
- After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
- true
- true
-
-
- 8000~12000
-
-
-
-
-
-
- Consciousness
- 0.8
-
-
- Moving
- 0.9
-
-
- Manipulation
- 0.9
-
-
-
-
-
-
-
- PN_EMPShock
- EMP shock
- a EMP shock
- After-effects of an electrical shock to the automaton. This is generally cause by feedback from automaton hit by EMP pulses.
- HediffWithComps
-
-
- 2500~3500
-
-
-
-
-
-
- Consciousness
- 0.1
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/NeedDefs/Needs.xml b/1.3/Core/Defs/NeedDefs/Needs.xml
deleted file mode 100644
index b73554a..0000000
--- a/1.3/Core/Defs/NeedDefs/Needs.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
- PN_Need_Fuel
- Need_Chemical
- Automaton Fuel
- The amount of fuel used by the automaton. When the gauge reaches zero, The automaton will enter emergency power mode and become very slow.
- 984
- 0.20
- true
- true
- true
-
-
-
- PN_Need_Maintenance
- AutomataRace.Need_Maintenance
- Maintenance
- The maintenance status of the automaton.\n\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
- true
- 985
- 0.01333
- true
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/PN_MVCF.back b/1.3/Core/Defs/PN_MVCF.back
deleted file mode 100644
index 7c6c3a8..0000000
--- a/1.3/Core/Defs/PN_MVCF.back
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
- PN_MVCF_Ignore
- MVCF Ignore
- This function is not used in this mod.
- true
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
deleted file mode 100644
index 7eb68f1..0000000
--- a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
+++ /dev/null
@@ -1,668 +0,0 @@
-
-
-
-
-
- Paniel_Race
- PN_SubsidiaryFaction
- 0
- 0
- 1
- 1
- 5
- 2~4
- 13~21
- 0
- 0
-
-
-
- PN_AutomatonFuel
- 3~5
-
-
-
-
- Human
- PN_SubsidiaryFaction
- 0
- 0.05
- 2.55
-
- IndustrialBasic
- IndustrialAdvanced
-
-
-
-
-
-
- PN_AssociateH
- associate
- 45
- Poor
- false
- 0.2~2.0
-
- Gun
- PN_Shovel
-
- 250~400
- 200~400
- 0.4
- 0.06
- 50~600
-
- Poor
- Simple
- ImplantEmpireCommon
-
- 0~1
- 10~17
-
-
-
- PN_AssociateP_EngineerA
- associate unit
- 60
- Poor
- false
- 0.2~2.0
-
- Gun
- PN_Shovel
-
- 250~400
- 200~400
- 0.4
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
- PN_AssociateP_EngineerB
- associate unit
- 65
- Normal
- false
- 0.7~3.2
-
- Gun
- PN_Shovel
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
-
- PN_AssociateP_DomesticA
- associate unit
- 60
- Poor
- false
- 0.2~2.0
-
- Gun
-
- 250~400
- 200~400
- 0.4
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_AssociateP_DomesticB
- associate unit
- 65
- Normal
- false
- 0.7~3.2
-
- Gun
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
-
-
- PN_ManagerH
- manager
- true
- 45
- false
- 1~1
- Normal
-
- Gun
-
- 250~400
- 400~600
-
- IndustrialMilitaryBasic
- IndustrialMilitaryAdvanced
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Poor
- Simple
- Advanced
- ImplantEmpireCommon
-
- 2~4
- 12~20
-
-
-
- PN_ManageUnit_Enginer
- manage unit
- 65
- Normal
- false
- 1~1
-
- Gun
- PN_Shovel
-
- 250~400
- 400~600
- 0.4
-
- PN_ApparelWorker
- PN_ApparelWorkerHat
-
-
- Paniel_Engineer
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_ManageUnit_Domestic
- manage unit
- 65
- true
- Normal
- false
- 1~1
-
- Gun
-
- 250~400
- 400~600
- 0.4
-
- PN_ApparelMaid
- PN_ApparelMaidHat
-
-
- Paniel_Housekeeper
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_Director
- director
- 40
- 30
- false
- 1~1
- Good
- 200~200
-
- Gun
-
- 700~1200
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Simple
- Advanced
- ImplantEmpireCommon
-
- 3~5
- 7~11
-
-
-
-
- 40
- 30
- false
- 1~1
- Good
- 200~200
-
- Gun
-
- 700~1200
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Simple
- Advanced
- ImplantEmpireCommon
-
- 3~5
- 7~11
-
-
-
-
- PN_SeniorDirector
- senior director
-
-
-
- PN_VP
- VP
-
-
-
- PN_SVP
- SVP
-
-
-
- PN_CEO
- CEO
-
-
-
-
-
- PN_SecurityGuardH
- security guard
- 60
- true
- 0.6~2
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
- 400~600
- 0.4
-
- Gun
-
- 250~400
- 0.04
- 200~700
-
- Poor
- Simple
- ImplantEmpireCommon
-
- 1~3
- 15~24
-
-
-
- PN_SecurityUnit
- security unit
- 70
- true
- 0.7~3.2
-
- Gun
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
- BeltDefensePop
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA_PA
-
-
-
- 15~18
- 38~58
-
- Industriousness
- TorturedArtist
- Brawler
-
-
-
-
-
-
- security unit
- true
- Normal
- 0.7~3.2
- 0.2
- 1
-
-
-
-
- Paniel_Militia
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB_PA
-
-
-
-
- Industriousness
- TorturedArtist
-
- 14~17
- 38~58
-
-
-
-
-
- 500~500
- 400~700
-
- Brawler
-
-
-
-
-
- PN_GrenadeUnit_Destructive
- 80
- true
- true
-
- GrenadeDestructive
-
-
-
-
- PN_GrenadeUnit_EMP
- 65
-
- GrenadeEMP
-
-
-
-
- PN_GrenadeUnit_Smoke
- 65
-
- GrenadeSmoke
-
-
-
-
-
-
- PN_Mid_CloseUnit
- true
- 150
-
- MedievalMeleeDecent
- MedievalMeleeAdvanced
- PN_Shovel
-
- 200~500
- 1000~1500
-
- Apparel_ShieldBelt
-
-
- ShootingAccuracy
-
-
-
-
- PN_Mid_RangeUnit
- 95
-
- Gun
- PN_Rifle
- PN_Revolver
-
- 450~650
- 1000~1500
-
- BeltDefensePop
-
-
- Brawler
-
-
-
-
-
-
- elite security unit
- true
- Good
- 1~1
- 0.3
- 1
- 2600~3500
-
-
-
-
- Paniel_EliteSecurity
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA_PA
-
-
-
-
- Industriousness
- TorturedArtist
-
- 15~18
- 38~58
-
-
-
- PN_EliteCloseUnit
- 190
-
- PN_Chainsword
-
- 200~500
-
- ShootingAccuracy
-
-
- Apparel_ShieldBelt
-
-
-
-
- PN_EliteRangeUnit
- 145
-
- PN_Rifle
-
-
- BeltDefensePop
-
- 500~1400
-
- Brawler
-
-
-
-
- PN_EliteHeavyUnit
- 190
-
- PN_Machinegun
-
-
- BeltDefensePop
-
- 850~1400
-
- Brawler
-
-
-
-
- PN_EliteCannonUnit
- 170
-
- PN_Cannon
-
- 850~1400
-
- Brawler
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml b/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
deleted file mode 100644
index b2e9187..0000000
--- a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
+++ /dev/null
@@ -1,91 +0,0 @@
-
-
-
- Paniel_Race
- 30
- false
- true
- true
-
- PN_ApparelBasic
-
-
- 130
- 130
-
-
- PN_Apparel
-
- Paniel_PlayerFaction
- 0
- 1
- 1
- 10~13
- 38~58
-
-
-
-
- Paniel_ColonistPawn
- Paniel colonist
- 0
- true
-
- PN_ApparelBasicHat
- PN_ApparelCape
-
-
- 330
- 2000
-
-
- PN_Apparel
-
-
-
-
- Paniel_Story_Start
-
-
-
- 0
- 0
- 0
-
-
- 1
- 2
-
-
-
- Paniel_Testsubject
- Paniel test subject
- 0
- true
-
- PN_ApparelBasicHat
- PN_ApparelCape
-
-
- 330
- 2000
-
-
- PN_Apparel
-
-
-
-
- Paniel_Story_Testsubject
-
-
-
- 0
- 0
- 0
-
-
- 1
- 2
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml b/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
deleted file mode 100644
index b2517f4..0000000
--- a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
+++ /dev/null
@@ -1,348 +0,0 @@
-
-
-
-
- Paniel_Randombox_Awful
- Paniel Randombox Awful
- 0
- false
-
-
-
- Paniel_Story_Awful
- Paniel_Story_FailureA
-
-
-
- 0
- 0
- 0
-
-
-
- 2~4
- 13~21
-
-
-
- Paniel_Randombox_Poor
- Paniel Randombox Poor
- 0
- false
-
-
-
- Paniel_Story_Poor
- Paniel_Story_FailureB
-
-
-
- 0
- 0
- 0
-
-
-
- 2~4
- 13~21
-
-
-
- Paniel_Randombox_Normal
- Paniel Randombox Normal
- 0
- false
-
-
-
- Paniel_Story_Normal
- Paniel_Story_Basic
-
-
-
- 0
- 0
- 0
-
-
-
- 11~14
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- Industriousness
- TorturedArtist
-
-
-
-
- Paniel_Soldier_Normal
- Paniel Normal Militia
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Good
- Paniel Good Militia
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Excellent
- Paniel Excellent Soldier
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Soldier_Masterwork
- Paniel Masterwork Soldier
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_SoldierB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Soldier_Legendary
- Paniel Legendary Royalguard
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Royalguard
-
-
-
- 16~19
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
- Paniel_Worker_Normal
- Paniel Normal Apprentice
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Good
- Paniel Good Apprentice
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Excellent
- Paniel Excellent journeyman
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Worker_Masterwork
- Paniel Masterwork journeyman
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_journeymanB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Worker_Legendary
- Paniel Legendary Meister
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Meister
-
-
-
- 16~19
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- Paniel_Maid_Normal
- Paniel Normal Maid
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Good
- Paniel Good Maid
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Excellent
- Paniel Excellent House maid
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Maid_Masterwork
- Paniel Masterwork House maid
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_HousemaidB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Maid_Legendary
- Paniel Legendary Lady's maid
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Ladysmaid
-
-
-
- 16~19
- 38~58
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml b/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
deleted file mode 100644
index 3d4994c..0000000
--- a/1.3/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
+++ /dev/null
@@ -1,230 +0,0 @@
-
-
-
-
- Paniel_Soldier_Normal_PA
- Paniel Normal Militia
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Good_PA
- Paniel Good Militia
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Excellent_PA
- Paniel Excellent Soldier
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Soldier_Masterwork_PA
- Paniel Masterwork Soldier
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_SoldierB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Soldier_Legendary_PA
- Paniel Legendary Royalguard
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Royalguard_PA
-
-
-
- 16~19
- 38~58
-
-
-
-
- Paniel_Worker_Normal_PA
- Paniel Normal Apprentice
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Good_PA
- Paniel Good Apprentice
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Excellent_PA
- Paniel Excellent journeyman
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Worker_Masterwork_PA
- Paniel Masterwork journeyman
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_journeymanB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Worker_Legendary_PA
- Paniel Legendary Meister
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Meister_PA
-
-
-
- 16~19
- 38~58
-
-
-
-
- Paniel_Maid_Normal_PA
- Paniel Normal Maid
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Good_PA
- Paniel Good Maid
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Excellent_PA
- Paniel Excellent House maid
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Maid_Masterwork_PA
- Paniel Masterwork House maid
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_HousemaidB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Maid_Legendary_PA
- Paniel Legendary Lady's maid
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Ladysmaid_PA
-
-
-
- 16~19
- 38~58
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/RecipeDefs/Recipes_Drugs.xml b/1.3/Core/Defs/RecipeDefs/Recipes_Drugs.xml
deleted file mode 100644
index 591cc1e..0000000
--- a/1.3/Core/Defs/RecipeDefs/Recipes_Drugs.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-
-
-
-
- PN_Make_AutomatonFuel
- make PNL fuel x4
- Make Automaton fuel.
- make Automaton fuel.
- Cremate
- 1200
- GeneralLaborSpeed
-
- PN_AutomatonBench
-
-
-
-
-
- PsychoidLeaves
-
-
- 8
-
-
-
-
- Chemfuel
-
-
- 4
-
-
-
-
-
-
- 4
-
- PNRP_Production
-
-
-
- PN_Make_AutomatonFuel_bulk
- make PNL fuel x16
- Make Automaton fuel.
- make Automaton fuel.
- Cremate
- 4800
- GeneralLaborSpeed
-
- PN_AutomatonBench
-
-
-
-
-
- PsychoidLeaves
-
-
- 32
-
-
-
-
- Chemfuel
-
-
- 16
-
-
-
-
-
-
- 16
-
- PNRP_Production
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/RecipeDefs/Recipes_Production.xml b/1.3/Core/Defs/RecipeDefs/Recipes_Production.xml
deleted file mode 100644
index bdbb916..0000000
--- a/1.3/Core/Defs/RecipeDefs/Recipes_Production.xml
+++ /dev/null
@@ -1,184 +0,0 @@
-
-
-
-
- PN_upgrade_SelfRepairKit
- upgrade automaton repair kit
- upgrade automaton repair kit
- Upgrading automaton repair kit.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 800
-
- PN_AutomatonBench
-
-
-
-
-
- PN_RepairKit
-
-
- 1
-
-
-
-
- MechSerumHealer
-
-
- 1
-
-
-
-
- PN_RepairKit
- MechSerumHealer
-
-
-
- 1
-
-
- 8
-
- Crafting
- PNRP_SelfRepairKit
-
-
-
-
- PN_Make_Leather_Automaton
- make automaton skin x10
- make automaton skin x10
- Making automaton skin.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- Leathers
-
-
- Leather_Automaton
-
-
- 10
-
-
-
-
- Chemfuel
-
-
- 5
-
-
-
-
- Leathers
-
-
- Leather_Automaton
-
-
-
- 10
-
-
- 4
-
- Crafting
- PNRP_Production
-
-
-
-
-
- PN_Disassemble_AutomatonPackage
- disassemble automaton package
- disassemble automaton package
- disassembling package.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 8000
-
- PN_AutomatonBench
-
-
-
-
-
- PN_PackagedCatagory
-
-
- 1
-
-
-
-
- PN_PackagedCatagory
-
-
-
-
-
- Packaged_NormalAutomaton
-
-
-
- 75
- 4
- 25
-
-
- 6
-
- Crafting
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/RecipeDefs/Recipes_Randombox.xml b/1.3/Core/Defs/RecipeDefs/Recipes_Randombox.xml
deleted file mode 100644
index 1790111..0000000
--- a/1.3/Core/Defs/RecipeDefs/Recipes_Randombox.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-
-
-
- PN_Make_Automaton
- make automaton
- make automaton
- Making automaton.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 48000
- UnfinishedAutomaton
-
- PN_AutomatonBench
-
-
-
-
-
- PN_BrainCoreCatagory
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 8
-
-
-
-
- Steel
-
-
- 150
-
-
-
-
- Leather_Automaton
-
-
- 50
-
-
-
-
- Chemfuel
-
-
- 20
-
-
-
-
- PN_BrainCoreCatagory
-
-
-
- 1
-
-
- 1
-
- Crafting
-
-
-
-
- 150
- 8
- 32
- 200
- 800
- 6
- 16
-
-
- Steel
- 8
- 0
- false
-
-
-
-
- PN_BrainCoreCatagory
-
-
- 1
-
-
-
-
- Leather_Automaton
-
-
- 50
-
-
-
-
- Chemfuel
-
-
- 20
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/RecipeDefs/Recipes_Surgery.xml b/1.3/Core/Defs/RecipeDefs/Recipes_Surgery.xml
deleted file mode 100644
index 855f4aa..0000000
--- a/1.3/Core/Defs/RecipeDefs/Recipes_Surgery.xml
+++ /dev/null
@@ -1,138 +0,0 @@
-
-
-
- Repair
- Interact_Repair
- MedicalOperationSpeed
- Medicine
- 16
-
-
-
-
- PN_RepairKit
-
-
- 1
-
-
-
-
-
-
-
- PN_Disassemble
- disassemble
- Disassembling.
- AutomataRace.Recipe_Disassemble
- Disasembling.
- Interact_Repair
- Repair
- 2000
- true
- true
- false
- 5
-
-
-
- PN_Repair
- repair
- Reparing.
- AutomataRace.Recipe_Repair
- Reparing.
- Interact_Repair
- Repair
- 2000
- true
- true
- false
- 1.0
-
-
-
-
- PN_RepairKit
-
-
- 2
-
-
-
-
-
- PN_Maintenance
- maintenance
- Maintenance.
- AutomataRace.Recipe_Maintenance
- Maintenance.
- Interact_Repair
- Repair
- 2000
- true
- true
- false
- 1.0
-
-
-
- Recipe_PN_RemoveBrain_Inject
-
-
-
-
- true
- Paniel_Race
-
-
-
- PN_ExtractBrain
-
-
-
-
- PN_ExtractBrain
- extract central nervous
- extract central nervous.
- AutomataRace.Recipe_RemoveBrain
- Remove central nervous.
- 2000
- 1.0
- PNRP_Brain
- PN_Brain
-
-
-
-
- Medicine
-
-
- 1
-
-
-
-
- PN_BrainEmpty
-
-
- 1
-
-
-
-
- Medicine
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.3/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml
deleted file mode 100644
index aee491d..0000000
--- a/1.3/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,298 +0,0 @@
-
-
-
- PanielStart
-
-
-
- PN_technology
- PnL technology
-
-
-
-
-
- PNRP_Production
- automaton production
- Research how to craft an automaton.
- PN_technology
- 1000
- Industrial
-
- BiofuelRefining
- PsychiteRefining
- Machining
-
- 0
- 0
-
- PanielStart
-
-
-
-
- PNRP_Brain
- core analysis
- Researching methods of extracting the central nervous system to make automata.
- PN_technology
- 2000
- Industrial
- HiTechResearchBench
-
- PNRP_Production
- Prosthetics
- MicroelectronicsBasics
-
- 2.0
- 0
-
-
-
-
-
-
- PNRP_ExperimentalModule
- custom core implant
- Research how to make custom core implants. This implant makes the automaton learn like a human, but makes it mentally unstable.\n\nWarning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.
- PN_technology
- 1500
- Industrial
- HiTechResearchBench
-
- PNRP_Brain
-
- 3.0
- 0.7
-
-
-
- PNRP_BrainCasing
- core casing
- Researching methods of long-term storage of the central nervous system.
- PN_technology
- 2000
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_Brain
- Bionics
- BrainWiring
-
- 4.0
- 0
-
-
-
-
-
- PNRP_SelfRepairKit
- self repair kit
- Research how to combine healer mech serum with repair kits.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_Production
- MicroelectronicsBasics
-
- 2.0
- 1.4
-
-
-
- PNRP_ResurrectModule
- resurrect implant
- Research how to embed the resurrector mech serum into the Automaton.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_SelfRepairKit
-
- 3.0
- 1.4
-
-
-
-
-
- PNRP_TierA_Apparel
- militia apparel
- Research how to craft a militia uniform.
- PN_technology
- 500
- Industrial
-
- PNRP_Production
- FlakArmor
-
- 1.0
- 2.1
-
-
-
- PNRP_TierB_Apparel
- Specialization apparel
- Research how to make specialized uniforms.
- PN_technology
- 2000
- Industrial
- HiTechResearchBench
-
- PNRP_TierA_Apparel
- MicroelectronicsBasics
- Devilstrand
-
- 2.0
- 2.1
-
-
-
- PNRP_TierC_Apparel
- royal apparel
- Research how to craft royal uniforms.
- PN_technology
- 6500
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_TierB_Apparel
- PoweredArmor
-
- 4.0
- 2.1
-
-
-
-
-
- PNRP_AutomatonWeapons
- PnL weapons
- Research how to craft basic PnL weapons.
- PN_technology
- 500
- Industrial
-
- PNRP_Production
- Gunsmithing
-
- 1.0
- 3.5
-
-
-
- PNRP_MachineGun
- machine gun
- Research how to craft basic PnL machine gun.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_AutomatonWeapons
- MultibarrelWeapons
-
- 2.0
- 4.2
-
-
-
- PNRP_Cannon
- portable cannon
- Research how to craft basic PnL portable cannon.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_AutomatonWeapons
- Mortars
- PrecisionRifling
-
- 2.0
- 4.9
-
-
-
- PNRP_AutoArtillery
- PnL Howitzer
- Research how to craft basic PnL Howitzer.
- PN_technology
- 1500
- Industrial
- HiTechResearchBench
-
- PNRP_Cannon
- HeavyTurrets
-
- 3.0
- 4.9
-
-
-
- PNRP_RoyalWeapons
- Royal weapons
- Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.
- PN_technology
- 500
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- ChargedShot
- PNRP_AutomatonWeapons
- PNRP_MachineGun
- PNRP_Cannon
-
- 4.0
- 3.5
-
-
-
- PNRP_Railgun
- PnL Railgun
- Research how to craft basic PnL Railgun.
- PN_technology
- 2000
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- SniperTurret
- PNRP_AutoArtillery
- PNRP_RoyalWeapons
-
- 5.0
- 4.9
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/Scenarios/Scenarios.xml b/1.3/Core/Defs/Scenarios/Scenarios.xml
deleted file mode 100644
index aed4f7d..0000000
--- a/1.3/Core/Defs/Scenarios/Scenarios.xml
+++ /dev/null
@@ -1,102 +0,0 @@
-
-
-
- Paniel_Scenarios
- Initial Testing Program: Automaton
- PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.
-
- PnL Industry wants to test a new type of automaton.
-
- PlayerFaction
- Paniel_PlayerFaction
-
-
-
-
-
- ConfigPage_ConfigureStartingPawns
- 1
- 1
-
-
-
-
- Naked
- PlayerStarter
-
-
-
- PlayerPawnsArriveMethod
- false
- DropPods
-
-
-
-
- StartingResearch
- PNRP_Production
-
-
-
-
- GameStartDialog
-
-to. Experiment Manager
-
-Hello Manager. Thank you for participating in the test program.
-Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.
-
-Only one test subject is provided. It cannot be resupplied in case of loss or destroy.
-
-As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.
-
-Please take part in the experiment diligently.
-
-from. PnL Industry Research Department.
- GameStartSting
-
-
-
-
- StartingThing_Defined
- PN_BrainCasing
- 3
-
-
-
- StartingThing_Defined
- PN_AutomatonFuel
- 60
-
-
-
- StartingThing_Defined
- PN_SelfRepairKit
- 5
-
-
-
- StartingThing_Defined
- PN_Shovel
- Steel
-
-
-
-
- DisableIncident
- WandererJoin
-
-
-
- DisableIncident
- StrangerInBlackJoin
-
-
-
- DisableIncident
- WandererJoinAbasia
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/SoundDefs/Sounds.xml b/1.3/Core/Defs/SoundDefs/Sounds.xml
deleted file mode 100644
index 8f69416..0000000
--- a/1.3/Core/Defs/SoundDefs/Sounds.xml
+++ /dev/null
@@ -1,163 +0,0 @@
-
-
-
-
-
- PNRifleSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRifleSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalMachinegunSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalMachinegunSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNCannonSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNCannonSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalRifleSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalRifleSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalHCSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalHCSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNChainswordSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNChainsword
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PN_PrototypeRailGun_Warmup_Sound
- true
- MapOnly
- 2
- PrioritizeNearest
-
-
-
-
- Things/PNPrototypeRailGun_warmup
-
-
-
-
-
-
-
- PN_PrototypeRailGun_Fire_Sound
-
- MapOnly
- 1
-
-
-
-
- Things/PNPrototypeRailGun_fire
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml b/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml
deleted file mode 100644
index 68f5eb0..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml
+++ /dev/null
@@ -1,393 +0,0 @@
-
-
-
- PNApparel
- PnL Apparel
- Apparel
-
-
-
- PNHeadgear
- PnL Headgear
- PNApparel
-
-
-
-
-
- PN_Apparel
-
-
- PNApparel
-
- false
-
-
- PNApparel
-
-
- false
-
-
-
-
-
-
-
-
- PNHeadgear
-
-
- true
-
-
-
-
-
- PN_ApparelBasic
- PnL basic shirt and boots
- This is a basic paniel costume. It consists of a shirt and boots.
-
- Things/Apparel/PNBasic1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 80
-
- Fabric
- Leathery
-
-
- 200
- 2800
- 0.75
- 0.2
- 0.42
- 0.18
- 2
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNBasic
- true
-
- OnSkin
- Middle
-
-
- Paniel_Basic
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelBasicHat
- PnL basic hat
- This is a basic paniel hat.
-
- Things/Apparel/hats/PNbasichat1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 25
-
- Fabric
- Leathery
-
-
- 80
- 1800
- 0.14
- 0.2
- 0.60
- 0.50
- 0.8
-
-
-
-
-
-
- UpperHead
-
- Things/Apparel/hats/PNbasichat
- true
-
- Overhead
-
-
- Paniel_Basic
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelCape
- This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.
- PnL cape
-
- ComplexClothing
-
-
- Things/Apparel/PNCape1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 80
-
- Fabric
- Leathery
-
-
- PNApparel
-
-
- 200
- 10000
- 2
- 0.3
- 2.00
- 0.85
- 3
-
-
-
- Torso
- Neck
- Shoulders
- Arms
-
- Things/Apparel/PNCape
- true
-
- Shell
-
-
- Paniel_Basic
- Paniel_Militia
- Paniel_Engineer
- Paniel_Housekeeper
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelMilitia
- PnL militia uniform
- A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.
-
- Things/Apparel/PNMilitia1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 60
-
- 2
- 80
-
-
-
- PN_AutomatonBench
-
-
- 5
-
- PNRP_TierA_Apparel
-
-
- 200
- 21000
- 3
- 0.4
- 0.68
- 8.4
- 4.3
- 3
-
-
- -0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNMilitia
- true
-
- OnSkin
- Middle
-
-
- Paniel_Militia
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelMilitiaHat
- PnL militia goggles
- A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.
-
- Things/Apparel/hats/PNMilitiahat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 10
-
-
-
- PN_AutomatonBench
-
-
- 5
-
- PNRP_TierA_Apparel
-
-
- 8000
- 120
- 1.2
- 0.68
- 12
- 12
- 1.5
-
-
- -0.05
-
-
-
- UpperHead
- Eyes
-
- Things/Apparel/hats/PNMilitiahat
- true
-
- Overhead
-
-
- Paniel_Militia
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml b/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml
deleted file mode 100644
index 2032acc..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml
+++ /dev/null
@@ -1,645 +0,0 @@
-
-
-
-
-
- PN_ApparelSoldier
- PnL soldier uniform
- This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/PNSoldier1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 50
-
-
-
- PN_AutomatonBench
-
-
- 7
-
- PNRP_TierB_Apparel
-
-
- 60000
- 340
- 12
- 0.6
- 0.81
- 32
- 9
- 10
-
-
- -0.15
- 1
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNSoldier
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Soldier
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelSoldierHat
- PnL soldier side cap
- This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/hats/PNSoldierhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 20
-
-
-
- PN_AutomatonBench
-
-
- 7
-
- PNRP_TierB_Apparel
-
-
- 150
- 21000
- 1.5
- 0.6
- 0.81
- 4
- 2
- 3
-
-
- -0.10
- -0.10
- 1
- 1
-
-
-
- FullHead
-
- Things/Apparel/hats/PNSoldierhat
- true
-
- Overhead
-
-
- Paniel_Soldier
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelWorker
- PnL engineer uniform
- This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
-
- Things/Apparel/PNWorker1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 80
-
- 3
- 40
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 45000
- 280
- 9
- 0.6
- 0.69
- 32
- 9
- 7
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNWorker
- true
-
- OnSkin
- Middle
-
-
- Paniel_Engineer
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelWorkerHat
- PnL Engineer newsie cap
- This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
-
- Things/Apparel/hats/PNWorkerhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 30
-
- 1
- 15
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 15750
- 120
- 1
- 0.6
- 0.69
- 4
- 2
- 1
-
-
- 0.05
- 0.05
- 0.05
- 0.05
-
-
-
- FullHead
-
- Things/Apparel/hats/PNWorkerhat
- true
-
- Overhead
-
-
- Paniel_Engineer
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelMaid
- PnL housekeeper uniform
- This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNHousekeeper1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 80
-
- 3
- 40
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 45000
- 280
- 9
- 0.6
- 0.69
- 32
- 9
- 7
-
-
- 0.10
- 0.10
- 0.15
- 0.10
- 0.10
- 0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNHousekeeper
- true
-
- OnSkin
- Middle
-
-
- Paniel_Housekeeper
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelMaidHat
- PnL housekeeper hat
- This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNHousekeeperhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 30
-
- 1
- 15
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 15750
- 120
- 1
- 0.6
- 0.69
- 4
- 2
- 1
-
-
- 0.05
- 0.05
- 0.10
- 0.05
- 0.05
- 0.05
-
-
-
- FullHead
-
- Things/Apparel/hats/PNHousekeeperhat
- true
-
- Overhead
-
-
- Paniel_Housekeeper
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
-
- PN_EliteSecurityUniform
- PnL elite security uniform
- This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
-
- Things/Apparel/PNEliteSecurity1
- Graphic_Single
- CutoutComplex
- 1
-
-
- 3
- 80
- 10
-
-
-
-
-
- 45000
- 280
- 9
- 0.4
- 0.92
- 0.4
- 0.46
- 32
- 9
- 11
-
-
- 1
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNEliteSecurity
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_EliteSecurity
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_EliteSecurityHat
- PnL elite security beret
- This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
-
- Things/Apparel/hats/PNEliteSecurityhat1
- Graphic_Single
- CutoutComplex
-
-
- 1
- 30
-
-
-
-
-
- 15750
- 120
- 1
- 0.4
- 0.92
- 0.4
- 0.46
- 4
- 2
- 2
-
-
- -0.10
- 1
- 1
-
-
-
- FullHead
-
- Things/Apparel/hats/PNEliteSecurityhat
- true
-
- Overhead
-
-
- Paniel_EliteSecurity
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml b/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml
deleted file mode 100644
index 30a33da..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml
+++ /dev/null
@@ -1,691 +0,0 @@
-
-
-
-
-
- PNRoyalApparel
- Royal Apparel
- PNApparel
-
-
-
- PNRoyalHeadgear
- Royal Headgear
- PNHeadgear
-
-
-
-
-
- PN_RoyalApparel
- Royal
- RoyalTier2
- RoyalTier3
- RoyalTier4
- RoyalTier5
- RoyalTier6
- RoyalTier7
-
- false
-
-
- PNRoyalApparel
-
-
-
-
-
- PNRoyalHeadgear
-
-
- true
-
-
-
-
-
- PN_ApparelRoyalguard
- PnL royal guard uniform
- A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/PNRoyalguard1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 150
-
- 6
- 2
- 50
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.93
- 36
- 12
- 13
-
-
- -0.35
- 3
- -0.35
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalguard
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Royalguard
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalguardHat
- PnL royal guard hat
- A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/hats/PNRoyalguardhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 50
-
- 2
- 1
- 25
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.93
- 4
- 2
- 4
-
-
- -0.15
- -0.15
- 3
- 3
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalguardhat
- true
-
- Overhead
-
-
-
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelRoyalmeister
- PnL royal meister uniform
- This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNRoyalmeister1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 2
- 30
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.81
- 36
- 12
- 10
-
-
- 0.20
- 0.20
- 0.20
- 0.20
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalmeister
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterHat
- PnL royal meister hat
- This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeisterhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeisterhat
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterHatWithMonocle
- PnL royal meister hat w/monocle
- This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeisterhatwm1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeisterhatwm
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterMonocle
- PnL royal meister monocle
- This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeistermonocle1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeistermonocle
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelRoyalmaid
- PnL royal maid uniform
- This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNRoyalmaid1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 2
- 30
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.81
- 36
- 12
- 10
-
-
- 0.10
- 0.20
- 0.20
- 0.30
- 0.20
- 0.20
- 0.20
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalmaid
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Royalmaid
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmaidHat
- PnL royal maid headband
- This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmaidhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.05
- 0.10
- 0.10
- 0.15
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmaidhat
- true
-
- Overhead
-
-
- Paniel_Royalmaid
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Buildings.xml b/1.3/Core/Defs/ThingDef/ThingDef_Buildings.xml
deleted file mode 100644
index 478de1d..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Buildings.xml
+++ /dev/null
@@ -1,146 +0,0 @@
-
-
-
-
- PN_AutomatonBench
- automaton fabrication bench
- automaton fabrication bench
- Building_WorkTable
- Building
- PassThroughOnly
- 50
-
- 300
- 5000
- 1.0
-
-
-
- (5,2)
-
- 200
- 8
-
-
-
-
- ToolCabinet
-
-
-
- CompPowerTrader
- 250
- true
-
-
-
-
-
-
-
-
- Things/Building/PNAutomatonBench
- Graphic_Multi
- CutoutComplex
- (7,4)
-
- Damage/Corner
- Damage/Corner
- Damage/Corner
- Damage/Corner
-
-
- true
- 0.20
-
- ITab_Bills
-
-
- BillsTab
-
- 0.5
- (0,0,-1)
- true
- Heavy
- Production
- Item
- Misc12
- 6
-
- PlaceWorker_ShowFacilitiesConnections
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_Production
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Item.xml b/1.3/Core/Defs/ThingDef/ThingDef_Item.xml
deleted file mode 100644
index 3c60aa1..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Item.xml
+++ /dev/null
@@ -1,521 +0,0 @@
-
-
-
- PN_AutomatonCatagory
- PnL Industry
- Manufactured
- UI/Icons/PNCT_PnL
-
-
-
-
- UnfinishedAutomaton
- unfinished automaton
- An unfinished automaton.
-
- 0.5
-
-
- Things/Item/UnfinishedAutomaton
- Graphic_Single
-
-
-
-
-
-
- Leather_Automaton
- automaton skin
- leather made for automaton production. looks like human leather.
-
- (255,240,227)
-
-
- 4.2
- 0.64
- 12
- 12
-
-
- PN_AutomatonCatagory
-
-
-
-
- Buyable
-
- (255,240,227)
- 0.0025
-
-
-
-
-
- PN_BrainCoreCatagory
- automaton core
- PN_AutomatonCatagory
- Things/Item/PNBrainCore
-
-
-
-
- PN_BrainEmpty
- Empty case
- A case specially designed to contain the central nervous system.
-
- Things/Item/PNCentralnervous_empty
- Graphic_Single
- 1
-
- false
-
- PN_AutomatonCatagory
-
-
- 1
- 700
- 0.7
-
- 10
- 1
- true
-
- 1
- 5
- 1
-
-
-
-
- Buyable
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedComponent
-
- 6
-
- PNRP_Brain
-
- PN_AutomatonBench
-
-
-
-
-
-
-
-
- PN_Brain
- central nervous
- A biological human central nervous. It doesn't look like it can be stored for long.
-
- Things/Item/PNCentralnervous
- Graphic_Single
- 1
-
-
- PN_BrainCoreCatagory
-
-
- 548
- 1
- 0.7
-
- false
-
-
-
-
-
- 240000
- RaisedRock_Collapse
-
-
- Buyable
- Normal
-
-
-
- PN_BrainCasing
- Automaton brain core
- A brain core used to make automata.
-
- Things/Item/PNBrainCore
- Graphic_Single
- 1
-
- false
-
- PN_BrainCoreCatagory
-
- Middle
-
- 1
- 13000
- 0.7
-
-
- 1
- 1
- 15
- 2
-
-
-
-
- Buyable
-
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
- PNRP_BrainCasing
-
- PN_AutomatonBench
-
-
-
-
-
- PN_BrainCasingAntigrain
- Antigrain core
- A brain core used to Railgun.
-
- Things/Item/PNAntigrainCore
- Graphic_Single
- 1
-
- false
-
- PN_BrainCoreCatagory
-
- Middle
-
- 1
- 13000
- 0.7
-
-
- 1
- 2
- 2
- 15
- 1
-
-
-
-
- Buyable
- Normal
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
- PNRP_Railgun
-
- PN_AutomatonBench
-
-
-
-
-
-
- PNKit
- Repair kit
- PN_AutomatonCatagory
- UI/Icons/PNCT_PNRepairkit
-
-
-
- PN_RepairKit
- automaton repair kit
- A kit containing various materials to repair the automaton.
-
- Things/Item/PNRepairkit
- Graphic_StackCount
- 1.0
-
- Industrial
- 25
- 1
- false
-
- 60
- 2
- 0.7
- 700
-
-
- PNKit
-
-
- 1
- 15
- 5
- 10
-
-
- GeneralLaborSpeed
- Crafting
-
- PN_AutomatonBench
-
- PNRP_Production
-
- 4
-
-
-
-
-
-
-
-
- Buyable
-
-
-
-
- PN_SelfRepairKit
- self repair kit
- Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.
-
- Things/Item/PNSelfRepairkit
- Graphic_StackCount
- 1.0
-
- Spacer
- 25
- 1
-
- 2
- 60
- 0.7
- 1500
-
-
- PNKit
-
-
- 1
- 1
- 15
- 2
- 5
-
-
- GeneralLaborSpeed
- Crafting
-
- PN_AutomatonBench
-
- PNRP_SelfRepairKit
-
- 8
-
-
-
-
-
-
-
- UseItem
- Use self repair kit
- 600
-
-
-
- Paniel_Race
-
- false
-
-
- CompUseEffect_DestroySelf
-
-
- Buyable
-
-
-
- PN_AdministerSelfRepairKit
- administer self repair kit
- Administer a self repair kit.
- Recipe_AdministerUsableItem
- Administering self repair kit.
- false
- false
- 600
- true
- 99999
-
-
-
-
- PN_SelfRepairKit
-
-
- 1
-
-
-
-
- PN_SelfRepairKit
-
-
-
- Paniel_Race
-
-
-
-
-
-
-
-
- PN_Component
- PnL component
- This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.
-
- Things/Item/PNComponent
- Graphic_StackCount
-
- Metal_Drop
- Standard_Drop
- 50
- 1
- false
-
- 70
- 800
- 0.6
- 0.6
- 2.0
-
- true
-
- PN_AutomatonCatagory
-
-
- PN_RoyalComp
-
- Buyable
-
-
-
-
-
-
-
- PN_OTPCard
- PnL OTP card
- A disposable OTP card used to connect to a secure line in the PnL industry.
-
- Things/Item/PNOTPCard
- Graphic_Single
-
- 10
- false
-
- 70
- 1500
- 0.1
- 0.6
- 2.0
-
- true
-
- PN_AutomatonCatagory
-
-
- PN_OTPCard
-
- Buyable
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Module.xml b/1.3/Core/Defs/ThingDef/ThingDef_Module.xml
deleted file mode 100644
index 46b5257..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Module.xml
+++ /dev/null
@@ -1,121 +0,0 @@
-
-
-
- PNModule
- Automaton module system
- -5
-
-
-
- PNApparelModule
- Automaton Module
- PNApparel
- Things/Item/PNModuleIndustrial
-
-
-
-
- 250
- 4
- 0.4
- 25
-
-
- UnfinishedHealthItemBionic
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Machining
-
- PN_AutomatonBench
-
- false
-
- 4
-
-
-
- false
- false
- false
- true
- 0
-
- Torso
-
-
- PNModule
-
-
-
- PNApparelModule
-
-
-
-
- 10
- (255,255,255)
-
-
-
- true
- None
-
-
-
-
-
-
-
- Graphic_Single
- Things/Item/PNModuleIndustrial
-
- Industrial
-
- 45000
-
-
-
-
-
- Graphic_Single
- Things/Item/PNModuleSpacer
-
- Spacer
-
- 60000
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Randombox.xml b/1.3/Core/Defs/ThingDef/ThingDef_Randombox.xml
deleted file mode 100644
index ea88ff6..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Randombox.xml
+++ /dev/null
@@ -1,360 +0,0 @@
-
-
-
- PN_PackagedCatagory
- packaged automaton
- PN_AutomatonCatagory
- UI/Icons/ThingCategories/Manufactured
-
-
-
- PN_TMPackagedCatagory
- PnL automaton™
- PN_PackagedCatagory
- UI/Icons/ThingCategories/Manufactured
-
-
-
- ThingWithComps
- Item
- MapMeshOnly
-
- Things/Item/PNAutomatonbox
- Graphic_Single
-
- true
- true
- Item
- 1
-
- 100
- 80.0
- 0.2
- 48000
-
-
-
-
- true
- true
- false
- 14
- -1
- Buyable
-
- PN_TMPackagedCatagory
-
-
- 75
- 75
- 4
- 4
- 1
- 50
- 20
-
-
-
-
-
- Packaged_NormalAutomaton
- packaged automaton
- It's a box packed with automaton.
- None
-
- 2000
-
-
-
- CompQuality
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- CompUseEffect_DestroySelf
-
-
-
- PN_PackagedCatagory
-
-
-
-
-
-
- Packaged_NormalAutomatonSoldier
- PnL automaton™ (Combat)
- A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Soldier_Normal_PA
-
-
- 5428
- Paniel_Soldier_Good_PA
-
-
- 2740
- Paniel_Soldier_Excellent_PA
-
-
- 214
- Paniel_Soldier_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_NormalAutomatonWorker
- PnL automaton™ (Engineer)
- A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Worker_Normal_PA
-
-
- 5428
- Paniel_Worker_Good_PA
-
-
- 3740
- Paniel_Worker_Excellent_PA
-
-
- 214
- Paniel_Worker_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_NormalAutomatonMaid
- PnL automaton™ (Domestic)
- A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Maid_Normal_PA
-
-
- 5428
- Paniel_Maid_Good_PA
-
-
- 2740
- Paniel_Maid_Excellent_PA
-
-
- 214
- Paniel_Maid_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
-
- 150
- 2
- 6
- 1
- 50
- 20
- 1
-
-
-
-
-
- Packaged_PremiumAutomatonSoldier
- PnL automaton™ Pro (Combat)
- A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Soldier_Good_PA
-
-
- 5076
- Paniel_Soldier_Excellent_PA
-
-
- 3352
- Paniel_Soldier_Masterwork_PA
-
-
- 658
- Paniel_Soldier_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_PremiumAutomatonWorker
- PnL automaton™ Pro (Engineer)
- A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Worker_Good_PA
-
-
- 5076
- Paniel_Worker_Excellent_PA
-
-
- 3352
- Paniel_Worker_Masterwork_PA
-
-
- 658
- Paniel_Worker_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_PremiumAutomatonMaid
- PnL automaton™ Pro (Domestic)
- A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Maid_Good_PA
-
-
- 5076
- Paniel_Maid_Excellent_PA
-
-
- 3352
- Paniel_Maid_Masterwork_PA
-
-
- 658
- Paniel_Maid_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Security.xml b/1.3/Core/Defs/ThingDef/ThingDef_Security.xml
deleted file mode 100644
index e1bd75b..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Security.xml
+++ /dev/null
@@ -1,342 +0,0 @@
-
-
-
-
- PN_Artillery_Base_Core
- PnL Howitzer
- Howitzer designed by PnL Industry. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
-
- Building_TurretGun
- MapMeshAndRealTime
-
- Things/Building/PN_Artillery_Base
- Graphic_Single
- CutoutComplex
- (3,3)
-
-
-
- Building
- True
- (0,0,-3)
- false
- (3,3)
- PassThroughOnly
- 50
- 0.4
-
-
- Metallic
-
- Normal
- Misc4
- Heavy
- Security
- 150
- 5
-
- 150
- 6
- 2
- 1
-
-
- ITab_Shells
-
-
-
-
- Violent
-
-
- 240
- 5.9
- Bomb
- 0.5
-
-
- Shots until core overload
- Core overload
- Cannot shoot: Needs new core
-
-
- PN_BrainCasing
-
-
- true
- 10
- 10
- 1
- true
- 1
- true
- true
- 0
- Things/Building/PN_cannoncore
-
-
-
- 520
- 0.7
- 15000
- 200
- -20
- 1.00
-
-
- PN_Artillery_Turret
- 3.0
- (0, 0.35)
- 0.5
- 7.0
-
-
-
-
- PlaceWorker_TurretTop
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_AutoArtillery
-
- Things/Building/PN_Artillery_Ui
- 0.9
-
-
-
- PN_Artillery_Turret
- PnL Howitzer Turret
- Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
-
- Things/Building/PN_Artillery_Turret
- Graphic_Single
- (6.0,6.0)
-
- 30
- MoteOverhead
-
-
-
-
-
- Verb_Shoot
- false
- 2.0
- 0
- 0
-
- false
- 29.9
- 500
- 1
- PNCannonSound
- 16
- 1
-
- true
-
-
-
-
-
-
-
-
-
-
- PN_Shell_HE
- PN_Shell_CI
- PN_Shell_EMP
- PN_Shell_FF
- PN_Shell_Smoke
- PN_Shell_AG
-
-
-
-
-
-
- PN_Shell
-
-
- PN_Shell_EMP
- PN_Shell_FF
- PN_Shell_Smoke
- PN_Shell_AG
-
-
-
-
-
-
-
-
- PN_Railgun_Base_Core
- PnL Railgun
- Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.
-
- Building_TurretGun
- MapMeshAndRealTime
-
- Things/Building/PN_Artillery_Base
- Graphic_Single
- CutoutComplex
- (3,3)
-
-
-
- Building
- True
- (0,0,-3)
- false
- (3,3)
- PassThroughOnly
- 50
- 0.4
-
-
- Metallic
-
- Normal
- Misc4
- Heavy
- Security
- 150
- 5
-
- 150
- 6
- 6
- 1
-
-
- ITab_Shells
-
-
-
-
-
-
- Violent
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
- Shots until core overload
- Core overload
- Cannot shoot: Needs new antigrain core
-
-
- PN_BrainCasingAntigrain
-
-
- true
- 10
- 10
- 1
- true
- 1
- true
- true
- 0
- Things/Building/PN_cannonAGcore
-
-
-
- 520
- 0.7
- 15000
- 200
- -20
- 1.00
-
-
- PN_Railgun_Turret
- 3.0
- (0, 0.35)
- 4.5
- 14.0
-
-
-
-
- PlaceWorker_TurretTop
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_Railgun
-
- Things/Building/PN_Railgun_Ui
- 0.9
-
-
-
- PN_Railgun_Turret
- PnL Railgun Turret
- Railgun designed by PnL Industries.
-
- Things/Building/PN_Railgun_Turret
- Graphic_Single
- (6.0,6.0)
-
- 30
- MoteOverhead
-
-
-
-
- Verb_Shoot
- false
- 4.5
- 0
- 0
-
- true
- 4.9
- 500
- 1
- PN_PrototypeRailGun_Warmup_Sound
- PN_PrototypeRailGun_Fire_Sound
- GunTail_Heavy
- 16
- 1
-
- true
-
-
-
-
-
-
-
-
-
-
- PN_Shell_RG
-
-
-
-
-
-
- PN_Shell_RG
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Shell.xml b/1.3/Core/Defs/ThingDef/ThingDef_Shell.xml
deleted file mode 100644
index 0ddbfee..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Shell.xml
+++ /dev/null
@@ -1,571 +0,0 @@
-
-
-
-
-
- PN_Shell
- PnL Shell
- PN_AutomatonCatagory
- UI/Icons/PNCT_PNShell
-
-
-
-
- Graphic_StackCount
- 1.0
-
- Industrial
- 25
- 1
- false
- Metal_Drop
- Standard_Drop
-
- PN_Shell
-
- Buyable
- Normal
-
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 800
- 5
- Crafting
-
- PN_AutomatonBench
-
- PNRP_AutoArtillery
-
- 4
-
-
-
-
-
-
- true
-
-
-
-
- TorgueAnty.Projectile_Torgue_Rocket
-
- PN_CLbomb
- 205
- 0.9
- Artillery_HitThickRoof
- MortarBomb_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
-
- PN_CLbomb
- 10
- 5.0
- 1.30
- 1
- 1
- 1
-
-
-
-
-
- PN_Shell_HE
- PnL cluster HE shell
- A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellHE
-
- PN_Bullet_Shell_HE
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 3.9
- Bomb
- 0.4
- 0.7
- 30~60
-
-
-
- 10
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_HE
- cluster HE shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- PN_Bullet_Shell_HE_Sub
- 16
- 6.9
-
-
-
-
- PN_Bullet_Shell_HE_Sub
- cluster HE shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Bomb
- 6.5
- 2.1
- 10
- 60
- 0.6
- true
- Artillery_HitThickRoof
- MortarIncendiary_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
- PN_CL_Bomb
-
-
-
-
-
-
- PN_Shell_CI
- PnL cluster incendiary shell
- A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellIN
-
- PN_Bullet_Shell_CI
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 3.9
- Flame
- 0.4
- 0.7
- 30~60
-
-
-
- 10
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_CI
- cluster incendiary shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- PN_Bullet_Shell_CI_Sub
- 16
- 8.1
-
-
-
-
- PN_Bullet_Shell_CI_Sub
- cluster incendiary shell
-
- Things/Projectile/ShellIncendiary
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Flame
- 6.5
- 2.4
- 10
- 60
- 0.6
- Filth_Fuel
- 0.27
- true
- Artillery_HitThickRoof
- MortarIncendiary_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
-
-
- PN_Shell_EMP
- PnL cluster EMP shell
- A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellEM
-
- PN_Bullet_Shell_EMP
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 12.9
- EMP
- 0.4
- 0.7
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_EMP
- cluster EMP shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- EMP
- PN_Bullet_Shell_EMP_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_EMP_Sub
- cluster EMP shell
-
- Things/Projectile/ShellEMP
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- EMP
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
-
-
- PN_Shell_FF
- PnL cluster Firefoam shell
- A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellFF
-
- PN_Bullet_Shell_FF
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 10.9
- Extinguish
- 0.4
- 0.7
- Filth_FireFoam
- 1
- 3
- true
- ExtinguisherExplosion
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_FF
- cluster Firefoam shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- Extinguish
- PN_Bullet_Shell_FF_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_FF_Sub
- cluster Firefoam shell
-
- Things/Projectile/ShellFirefoam
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Extinguish
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
- Filth_FireFoam
- 1
- 3
- true
- ExtinguisherExplosion
-
-
-
-
-
-
- PN_Shell_Smoke
- PnL cluster smoke shell
- A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellSM
-
- PN_Bullet_Shell_Smoke
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- Smoke
- 11
- Gas_Smoke
- 1
- 1
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_Smoke
- cluster Smoke shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- Smoke
- PN_Bullet_Shell_Smoke_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_Smoke
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_Smoke_Sub
- cluster Smoke shell
-
- Things/Projectile/ShellSmoke
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Smoke
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_Smoke
- MortarRound_PreImpact
- MortarRound_Ambient
- Gas_Smoke
- 1
-
-
-
-
-
-
- PN_Shell_AG
- PnL antigrain shell
- An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellAG
-
- PN_Bullet_Shell_AG
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
-
- 1
- 20
-
-
- 1
-
-
-
-
- PN_Bullet_Shell_AG
- antigrain shell
-
- Things/Projectile/ShellAntigrainWarhead
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- BombSuper
- 205
- 14.9
- 0.22
- true
- GiantExplosion
- Artillery_HitThickRoof
- Explosion_GiantBomb
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
-
-
- PN_Shell_RG
- PnL Railgun shell
- A special shell used in railgun.
-
- Things/Item/PNShell/PNShellAP
-
- PN_Bullet_RailGun
-
- 60
- 1.25
- 0
- 1.5
-
-
-
-
-
- 30
- 50
- 1
-
-
- PNRP_Railgun
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml b/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
deleted file mode 100644
index 0f79276..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
+++ /dev/null
@@ -1,964 +0,0 @@
-
-
-
-
- ThingWithComps
- Item
- true
- Item
- true
- Never
- Primary
- true
- 14
- true
-
- 100
- 1.0
- 2
- -3
- 0.20
-
-
-
-
- CompEquippable
-
-
-
- 35
-
- 0
-
-
-
-
- Industrial
- true
- true
-
- WeaponsMelee
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
-
- PN_AutomatonBench
-
- UnfinishedWeapon
-
-
- ITab_Art
-
-
- PN_Melee
-
-
- Melee
-
-
-
-
-
-
-
- Root
-
-
- Silver
- Gold
- WoodLog
-
-
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- MeleePiercer
-
-
-
-
-
-
-
- Root
-
-
- Silver
- Gold
-
-
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- MeleeBlunt
-
-
-
-
-
- Industrial
- true
-
- WeaponsRanged
-
-
- ITab_Art
-
-
- 0.5
-
-
- PN_Gun
-
-
-
- NamerArtWeaponGun
- ArtDescription_WeaponGun
- Excellent
-
-
- CompQuality
-
-
-
- Ranged
-
-
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
-
- PN_AutomatonBench
-
- UnfinishedGun
-
-
-
-
-
-
-
- Projectile
- Normal
- Projectile
- Bullet
- bullet
- False
- True
-
- Transparent
-
-
-
-
-
- PN_Shovel
- PnL shovel
- It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.
-
- Things/Weapons/PNShovel
- Graphic_Single
- CutoutComplex
-
-
- PN_Shovel
-
- 50
-
- RewardStandardQualitySuper
-
-
- 8000
- 1.2
-
- -65
-
- Metallic
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- shovel blade
-
- Cut
-
- 16
- 2
-
-
- shovel head
-
- Blunt
-
- 16
- 2
-
-
-
- Smithing
-
- 5
-
-
- ElectricSmithy
- FueledSmithy
-
-
-
- 0.15
- 0.15
- 0.15
-
-
-
-
-
- PN_Chainsword
- PnL chainsword
- [caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.
-
- Things/Weapons/PNSword
- Graphic_Single
- CutoutComplex
-
- PNChainswordSound
-
- PN_Chainsword
-
- 50
-
-
-
-
- 18000
- 2
-
- -65
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- point
-
- Stab
-
- 16
- 2
-
-
- edge
-
- PN_ChainCutTool
-
- 16
- 2
-
-
-
- PNRP_AutomatonWeapons
-
- 5
-
-
-
- 0.25
-
-
-
-
-
- PN_Revolver
- PnL revolver
- A revolver similar to a shotgun that fires from six barrels at once.
-
- Things/Weapons/PNRevolver
- Graphic_Single
- 1
-
- 1
- Interact_Revolver
-
- RewardStandardQualitySuper
-
-
- 18000
- 1.6
- 0.50
- 0.35
- 0.15
- 0.05
- 1.8
-
-
- PN_Revolver
-
-
- 50
- 2
-
-
-
- 3
-
- PNRP_AutomatonWeapons
-
-
-
-
-
- TorgueAnty.Verb_Shoot_ShotGun
- true
- PN_Bullet_Revolver_Volley
- 0.5
- 12.9
- 1
- 10
- Shot_Revolver
- GunTail_Light
- 9
- 6
-
-
-
-
- grip
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
-
- 12
- 2
-
-
-
- ShortShots
-
-
-
-
- PN_Bullet_Revolver_Volley
- PnL revolver bullet
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
- Bullet
- 8
- 1
- 55
-
-
-
-
-
- PN_Rifle
- PnL rifle
- Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.
-
- Things/Weapons/PNRifle
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_AutomatonWeapons
-
- 6
-
-
-
- RewardStandardQualitySuper
-
-
- 40000
- 3.5
- 0.65
- 0.70
- 0.65
- 0.55
- 0.7
-
-
- 75
- 5
-
-
-
- AdditionalVerb.Comp_VerbSaveable
-
-
-
- Things/Weapons/SYS/PNRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRifle_Full
- Graphic_Multi
-
- Back
-
-
- (0.15,0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -30
-
-
- (0.15,-0.3,0)
- 30
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Rifle
- 0.7
- 30.9
- PNRifleSound
- GunTail_Heavy
- 9
- It fires quickly, but has a low accuracy and range.
- rapid fire
- UI/Commands/Pew
- 0.0
- 0.0
- 0.0
- 0.0
-
-
- Verb_Shoot
- true
- PN_Bullet_Rifle
- 2.3
- 36.9
- PNRifleSound
- GunTail_Heavy
- 9
- It fires slowly, but has a high accuracy and range.
- accurate fire
- UI/Commands/Snipe
- 0.0
- 0.25
- 0.25
- 0.25
-
-
-
- PN_Rifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
-
-
- PN_Bullet_Rifle
- PnL rifle bullet
-
- Bullet
- 16
- 1.0
- 70
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
- PN_Machinegun
- PnL machine gun
- Machine gun produced by PnL industry.
-
- Things/Weapons/PNMachinegun
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_MachineGun
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 60000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 2.8
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Machinegun
- 2.6
- 30.9
- 40
- 4
- Shot_AssaultRifle
- GunTail_Medium
- 9
-
- true
-
-
-
-
- PN_Machinegun
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
-
-
-
-
- PN_Bullet_Machinegun
- PnL machinegun bullet
-
- Bullet
- 8
- 1.0
- 70
-
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
-
-
-
- PN_Cannon
- PnL portable cannon
- portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.
-
- Things/Weapons/PNCannon
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_Cannon
-
- 8
-
-
-
- RewardStandardQualitySuper
-
-
- 68000
- 9.5
- 0.65
- 0.65
- 0.85
- 0.75
- 4.5
-
-
- 150
- 10
-
-
-
- AdditionalVerb.Comp_VerbSaveable
-
-
-
- Things/Weapons/SYS/PNCannon_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNCannon_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,-0.05)
- 25
-
-
- (0,-0.3,-0.05)
- -25
-
-
- (-0.15,-0.3,-0.05)
- 70
-
-
- (0.15,-0.3,-0.05)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_AP
- 3.5
- 4.9
- 44.9
- PNCannonSound
- GunTail_Heavy
- 14
- Single target bullet with high penetration.
- AP
- UI/Commands/AP
- 0
- 0
- 0
- 0
-
-
- Verb_Shoot
- true
- PN_Bullet_HE
- 0.01
- 3.5
- 4.9
- 44.9
- PNCannonSound
- GunTail_Heavy
-
- true
-
- 14
- Creates a small explosion on hit.
- HE
- UI/Commands/HE
- 0
- 0
- 0
- 0
-
-
-
- PN_Cannon
-
-
-
- barrel
-
- Blunt
-
- 15.7
- 2
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
- LongShots
-
-
-
-
- PN_Bullet_HE
- PnL he bullet
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- PN_Bomb_Cannon
- 100
- 1.9
-
-
-
-
- PN_Bullet_AP
- PnL ap bullet
-
- Bullet
- 40
- 3
- 0.70
- 100
-
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
-
-
-
-
- PN_Bomb_Cannon
- bomb
- 50
-
-
-
-
- PN_PrototypeRailGun
- PnL prototype rail gun
- An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.
- Normal
- Spacer
-
- Things/Weapons/PNPrototypeRailGun
- Graphic_Single
-
-
- 1250
- 8
- 4.5
-
-
- PN_PrototypeRailGun
- PN_SingleUse
-
-
- ExoticMisc
-
-
- SingleUseWeapon
- RewardStandardLowFreq
-
-
-
- Verb_ShootOneUse
- true
- PN_Bullet_RailGun
- 0.1
- 4.5
- 8
- 4.9
- 500
- 1
- PN_PrototypeRailGun_Warmup_Sound
- PN_PrototypeRailGun_Fire_Sound
- GunTail_Heavy
- true
-
- true
-
- 14
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
-
-
-
- CompEquippable
-
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
- 7.8
- Bomb
- Flame
-
-
-
- Things/Weapons/SYS/PNPrototypeRailGun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNPrototypeRailGun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
- 45
-
-
-
- PN_Bullet_RailGun
- prototype railgun bullet
-
- Things/Projectile/ChargeLanceShot
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- PN_BombRG
- 615
- 1.9
-
-
-
-
- PN_BombRG
- DamageWorker_Blunt
- 1.0
- 0.6~1.0
- Sharp
- 550
- 700
- 5.0
- 2.00
- 0.1
- 0.1
- 1
- true
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml b/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml
deleted file mode 100644
index 3456e77..0000000
--- a/1.3/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml
+++ /dev/null
@@ -1,940 +0,0 @@
-
-
-
-
- PN_Chainlongsword
- PnL chain longsword
- [caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.
-
- Things/Weapons/PNSwordLong
- Graphic_Single
- CutoutComplex
-
-
- PN_RoyalChainsword
-
- 100
-
- RewardStandardQualitySuper
-
-
- 18000
- 4
-
- 45
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- point
-
- Stab
-
- 23
- 2.4
-
-
- edge
-
- PN_ChainCutTool
-
- 23
- 2.4
-
-
-
- PNRP_RoyalWeapons
-
- 5
-
-
-
-
- True
-
- (0.2,0,0.25)
- -45
-
-
- (-0.25,0.3,0.2)
- 45
-
-
- (0.15,0.3,0.2)
- -45
-
-
- (-0.15,-0.3,0.2)
- 45
-
-
-
-
-
-
-
-
-
-
- PN_WarHammer
- PnL warhammer
- A luxurious war hammer made by PnL industry. There is no special function.
-
- Things/Weapons/PNWarHammer
- Graphic_Single
- CutoutComplex
-
-
- PN_WarHammer
-
- 150
-
- RewardStandardQualitySuper
-
-
- 18000
- 4
-
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Poke
-
- 11
- 2.6
-
-
- head
- false
-
- Blunt
-
- 22
- 2.4
-
-
-
- PNRP_RoyalWeapons
-
- 5
-
-
-
-
-
-
-
-
-
-
-
-
- PN_TwinPistol
- PnL twin pistol
- [caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.
- Spacer
- 1
-
- Things/Weapons/PNTwinpistol
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 45000
- 3.2
- 0.57
- 0.45
- 0.14
- 0.03
- 0.85
-
-
- 75
- 2
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_TwinPistol
- 0.35
- 12.9
- 2
- 12
- Shot_Revolver
- GunTail_Light
- 9
-
-
-
- PN_RoyalRifle
-
-
-
- grip
-
- Blunt
-
- 9
- 1
-
-
- kick
-
- Blunt
-
- 18
- 2
-
-
- Close shot
-
- Poke
-
- 20
- 2
- 0.09
-
-
-
- ShortShots
- Ultratech
-
-
-
-
- PN_Bullet_TwinPistol
- PnL twin pistol bullet
-
- Bullet
- 4
- 0.5
- 0.15
- 70
-
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
-
-
-
- PN_RoyalRifle
- PnL royal rifle
- [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.
- Spacer
- 1
-
- Things/Weapons/PNRoyalRifle
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 45000
- 4.6
- 0.65
- 0.70
- 0.65
- 0.55
- 0.7
-
-
- 75
- 2
- 1
-
-
-
- AdditionalVerb.Comp_VerbSaveable
-
-
-
-
- Things/Weapons/SYS/PNRoyalRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalRifle_Full
- Graphic_Multi
-
- Back
-
- (0.15,0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -30
-
-
- (0.15,-0.3,0.05)
- 30
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalRifle
- 0.7
- 30.9
- PNRoyalRifleSound
- GunTail_Heavy
- 9
- It fires quickly, but has a low accuracy and range.
- rapid fire
- UI/Commands/Pew
- 0.0
- 0.0
- 0.0
- 0.0
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalRifle
- 2.3
- 36.9
- PNRoyalRifleSound
- GunTail_Heavy
- 9
- It fires slowly, but has a high accuracy and range.
- accurate fire
- UI/Commands/Snipe
- 0.0
- 0.25
- 0.25
- 0.25
-
-
-
- PN_RoyalRifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
- Ultratech
-
-
-
-
- PN_Bullet_RoyalRifle
- PnL rifle bullet
-
- Bullet
- 22
- 1.5
- 0.38
- 100
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
-
- PN_RoyalHeavySlug
- PnL royal heavy slug rifle
- [caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry. They fire huge bullets, but it have a short range.
- Spacer
- 1
-
- Things/Weapons/PNRoyalHeavyslug
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 45000
- 4.6
- 0.57
- 0.64
- 0.55
- 0.45
- 1.2
-
-
- 140
- 3
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalHeavyslug_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalHeavyslug_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_HeavySlug
- 0.7
- 12.9
- PNRoyalHCSound
- GunTail_Medium
- 14
-
-
-
- PN_RoyalRifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
- Ultratech
-
-
-
-
- PN_Bullet_HeavySlug
- PnL heavy slug bullet
-
- Bullet
- 40
- 3
- 0.38
- 100
-
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
-
-
-
-
-
- PN_RoyalMachinegun
- PnL royal machine gun
- [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.
- Spacer
- 1
-
- Things/Weapons/PNRoyalMachinegun
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 75000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 2.8
-
-
- 150
- 8
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalMachinegun
- 2.6
- 30.9
- 20
- 9
- PNRoyalMachinegunSound
- GunTail_Medium
- 9
-
- true
-
-
-
-
- PN_Machinegun
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
-
-
-
-
- PN_Bullet_RoyalMachinegun
- PnL machinegun bullet
-
- Bullet
- 20
- 3.0
- 0.38
- 100
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
-
- PN_RoyalLSW
- PnL multiple launcher
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
- AdditionalVerb.Comp_VerbSaveable
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_bomb
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
- Frag
- UI/Commands/HE
- 0
- 0
- 0
- 0
-
- true
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_Flame
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
- Incendiary
- UI/Commands/Flame
- 0
- 0
- 0
- 0
-
- true
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_EMP
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
- EMP
- UI/Commands/EMP
- 0
- 0
- 0
- 0
-
- true
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_Smoke
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
- Smoke
- UI/Commands/Smoke
- 0
- 0
- 0
- 0
-
- true
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_FF
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
- Firefoam
- UI/Commands/FF
- 0
- 0
- 0
- 0
-
- true
-
-
-
-
- PN_RoyalRifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
- PN_Bullet_LSW_bomb
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- Bomb
- 40
- true
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_Flame
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- Flame
- 40
- Filth_Fuel
- 0.6
- true
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_EMP
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- EMP
- 40
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_Smoke
- PnL LSW bullet
- Projectile_Explosive
-
- 2.4
- Smoke
- 40
- Gas_Smoke
- 1
- 0.2
- 0.6
- true
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_FF
- PnL LSW bullet
- Projectile_Explosive
-
- 2.4
- Extinguish
- 40
- 0.2
- 0.6
- Filth_FireFoam
- 1
- 3
- ExtinguisherExplosion
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThingDef/ThnigDef_Test.xml b/1.3/Core/Defs/ThingDef/ThnigDef_Test.xml
deleted file mode 100644
index 03febf0..0000000
--- a/1.3/Core/Defs/ThingDef/ThnigDef_Test.xml
+++ /dev/null
@@ -1,93 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml b/1.3/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml
deleted file mode 100644
index 216f08d..0000000
--- a/1.3/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml
+++ /dev/null
@@ -1,203 +0,0 @@
-
-
-
-
- PN_KnowColonyAutomatonDied
- 6
- 5
-
- Psychopath
- Bloodlust
-
-
-
- our automaton destroyed
- One of our automaton destroyed. That automaton was our property.
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionDied
- 20
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} destroyed
- Such a wonderful automaton, gone forever. The universe gets darker every day.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionDied
- 10
- 5
- 1
-
-
- my rival {0} destroyed
- That scrap was finally destroyed.
- 5
-
-
-
-
-
- PN_WitnessedDestroyedAlly
- Things/Mote/ThoughtSymbol/Skull
- true
- 2
- 5
-
- Psychopath
- Bloodlust
-
-
-
- witnessed ally's destroyed
- I saw one of our automaton destroyed. That automaton was our property.
- -2
-
-
-
-
-
-
- PN_ColonyAutomatonLost
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton lost
- One of our automaton lost. That automaton was our property.
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionLost
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} lost
- Such a wonderful automaton, lost. The universe gets darker every day.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionLost
- 10
- 5
- 1
-
-
- my rival {0} lost
- That scrap was finally disappeared.
- 5
-
-
-
-
-
-
- PN_ColonyAutomatondisassemble
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton disassembled
- One of our automaton disassembled. it's a pity we won't be able to see it again.
- -1
-
-
-
-
-
- PN_AutomatonWithGoodOpiniondisassemble
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} disassemble
- Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.
- -3
-
-
-
-
-
- PN_AutomatonWithBadOpiniondisassemble
- 10
- 5
- 1
-
-
- my rival {0} disassemble
- That scrap was finally disassembled.
- 3
-
-
-
-
-
-
- PN_AutomatonBanished
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished
- We just banished automaton. I hope they can meet their new master.
- -1
-
-
-
-
-
- PN_AutomatonBanishedToDie
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished to destroy
- We banished automaton in such a way that there's almost no way they'll survive.
- -2
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml b/1.3/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
deleted file mode 100644
index 7be71f9..0000000
--- a/1.3/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
+++ /dev/null
@@ -1,244 +0,0 @@
-
-
-
-
- PN_KnowColonyAutomatonDiedforPN
- 6
- 5
-
- Psychopath
- Bloodlust
-
-
-
- our automaton destroyed
- My colleague was destroyed. Did she fulfill her duties?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionDiedforPN
- 20
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} destroyed
- My friend was destroyed. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionDiedforPN
- 10
- 5
- 1
-
-
- my rival {0} destroyed
- That scrap was finally destroyed.
- 5
-
-
-
-
-
- PN_WitnessedDestroyedAllyforPN
- Things/Mote/ThoughtSymbol/Skull
- true
- 2
- 5
-
- Psychopath
- Bloodlust
-
-
-
- witnessed ally's destroyed
- I saw one of our colleague destroyed. Did she fulfill her duties?
- -2
-
-
-
-
-
-
- PN_ColonyAutomatonLostforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton lost
- My colleague was lost. Did she do her duty?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionLostforPN
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} lost
- My friend was lost. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionLostforPN
- 10
- 5
- 1
-
-
- my rival {0} lost
- That scrap was finally disappeared.
- 5
-
-
-
-
-
-
- PN_ColonyAutomatondisassembleforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton disassembled
- My colleague was disassembled. Did she do her duty?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpiniondisassembleforPN
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} disassemble
- My friend was disassemble. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpiniondisassembleforPN
- 10
- 5
- 1
-
-
- my rival {0} disassemble
- That scrap was finally disassembled.
- 5
-
-
-
-
-
-
- PN_AutomatonBanishedforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished
- We just banished colleague. I hope they can meet their new master.
- -2
-
-
-
-
-
- PN_AutomatonBanishedToDieforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished to destroy
- We banished colleague in such a way that there's almost no way they'll survive.
- -3
-
-
-
-
-
-
- PN_AteLavishMeal
- 2
-
-
- ate lavish meal
- I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!
- 12
-
-
-
-
-
- PN_AteFineMeal
- 2
-
-
- ate fine meal
- I heard that fine meal is delicious. Yum?
- 5
-
-
-
-
-
-
- PN_DefeatedMechCluster
- Things/Mote/ThoughtSymbol/Skull
- true
- 10
- 5
-
-
- defeated mech cluster
- Stupid murder cans who know neither duty nor honor!
- 4
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/TraderKindDefs/TraderKinds_Base.xml b/1.3/Core/Defs/TraderKindDefs/TraderKinds_Base.xml
deleted file mode 100644
index e85b04b..0000000
--- a/1.3/Core/Defs/TraderKindDefs/TraderKinds_Base.xml
+++ /dev/null
@@ -1,243 +0,0 @@
-
-
-
- PN_Base_PnLindustry
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 20~70
-
-
- ComponentSpacer
- 1~6
-
-
- Steel
- 500~800
-
-
- Plasteel
- 100~400
-
-
- Uranium
- 40~200
-
-
- Chemfuel
- 200~600
-
-
- Neutroamine
- 50~100
-
-
- MedicineIndustrial
- 25~50
-
-
- Hyperweave
- 10~25
-
-
- DevilstrandCloth
- 10~25
-
-
- FoodRaw
-
- EggsFertilized
-
- 2~4
- 400~800
-
-
- FoodMeals
- 1~2
- 12~50
-
-
- ResourcesRaw
- 2~4
- 400~800
-
-
- Textiles
- 1~2
- 400~800
-
-
- 1~4
-
-
- MortarShell
- 1~2
- 20~40
-
-
- PN_Shell
- 1~2
- 3~6
-
-
- Chocolate
- -30~70
-
-
- Beer
- -40~100
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 2~6
-
-
-
-
- PN_RepairKit
- 10~20
-
-
- PN_BrainCasing
- 3~6
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 4~8
-
-
-
- Packaged_NormalAutomatonSoldier
- 0~1
-
-
- Packaged_NormalAutomatonWorker
- 0~1
-
-
- Packaged_NormalAutomatonMaid
- 0~1
-
-
-
-
- 10~16
-
-
- 2~4
-
-
-
-
- 3~6
-
-
- WeaponsMelee
- 3~4
- 1~2
-
-
-
-
- PN_ResurrectModule
- -1~1
-
-
- TechHediff
- 2~4
- 1~1
-
-
-
-
- BuildingsFurniture
- 3~4
- 1~2
-
-
- 5~10
-
-
- Television
- 1~2
- 1~2
-
-
- Telescope
- 0~1
-
-
-
-
-
-
- 2
- 0.5
-
-
- 3
- 0.5
-
-
-
-
-
-
-
- Artifact
- 1~4
- 1~1
-
-
- ExoticMisc
- 1~4
- 1~2
-
- ComponentSpacer
-
-
- 2~15
- 50~200
- 3~4
-
-
-
-
-
-
- AnimalFarm
- AnimalPet
-
-
- AnimalUncommon
- AnimalExotic
-
- 2~4
- 3~8
-
- AnimalFarm
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml b/1.3/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
deleted file mode 100644
index 07636f5..0000000
--- a/1.3/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
+++ /dev/null
@@ -1,74 +0,0 @@
-
-
-
- PN_Caravan_PnLindustry
- PnL salesman
-
-
-
-
- Silver
- 750~1200
-
-
- ComponentIndustrial
- 8~16
-
-
- ComponentSpacer
- -1~2
-
-
- Steel
- 75~150
-
-
- Chemfuel
- 50~150
-
-
-
-
- PN_AutomatonFuel
- 50~150
-
-
- PN_antibiotics
- 1~2
-
-
-
-
- PN_RepairKit
- 2~6
-
-
- PN_BrainCasing
- 1~3
-
-
- Leather_Automaton
- 20~60
-
-
-
- PN_OTPCard
- -3~1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml b/1.3/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
deleted file mode 100644
index 4a9445f..0000000
--- a/1.3/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
+++ /dev/null
@@ -1,132 +0,0 @@
-
-
-
- PN_Orbital_PnLindustry
- PnL trader ship
- true
- PN_SubsidiaryFaction
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 15~30
-
-
- ComponentSpacer
- 1~2
-
-
- Steel
- 500~800
-
-
- Plasteel
- 100~400
-
-
- Uranium
- 40~200
-
-
- Chemfuel
- 200~600
-
-
- Neutroamine
- 50~100
-
-
- MedicineIndustrial
- 10~15
-
-
- Hyperweave
- 10~25
-
-
- DevilstrandCloth
- 10~25
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 2~6
-
-
-
-
- PN_RepairKit
- 10~20
-
-
- PN_BrainCasing
- 3~6
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 4~8
-
-
-
- Packaged_NormalAutomatonSoldier
- 0~1
-
-
- Packaged_NormalAutomatonWorker
- 0~1
-
-
- Packaged_NormalAutomatonMaid
- 0~1
-
-
-
- PN_PrototypeRailGun
- -3~1
-
-
- PN_Bladelink
- -4~1
-
-
-
-
-
- PN_ResurrectModule
- -1~1
-
-
-
-
- Techprint_CataphractArmor
- -4~1
-
-
- Techprint_BrainWiring
- -4~1
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/Ideology.xml b/1.3/Core/Patches/Ideology.xml
deleted file mode 100644
index de0feab..0000000
--- a/1.3/Core/Patches/Ideology.xml
+++ /dev/null
@@ -1,44 +0,0 @@
-
-
-
-
- Ideology
-
-
- Always
-
-
-
-
-
-
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel
-
-
- PN_Burka
-
-
-
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags
-
- PN_Burka
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/Med_pod.xml b/1.3/Core/Patches/Med_pod.xml
deleted file mode 100644
index 9a2ec6e..0000000
--- a/1.3/Core/Patches/Med_pod.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
- MedPod
-
-
- Always
-
-
- Defs/ThingDef[@Name="MedPodBedBase"]/comps/li[@Class="MedPod.CompProperties_TreatmentRestrictions"]/neverTreatableHediffs
-
- PN_AutomatonFuel_Addiction
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/Royalty.xml b/1.3/Core/Patches/Royalty.xml
deleted file mode 100644
index 9e9fd51..0000000
--- a/1.3/Core/Patches/Royalty.xml
+++ /dev/null
@@ -1,208 +0,0 @@
-
-
-
-
- Royalty
-
-
- Always
-
-
-
- /Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify
-
-
- PsychicLove
- Joyfuzz
-
-
-
-
-
- /Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept
-
- Paniel_PlayerFaction
- PN_indistryFaction
- PN_SubsidiaryFaction
-
-
-
-
-
- /Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/baseCost
-
- 500
-
-
-
- /Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/prerequisites
-
-
- PNRP_TierB_Apparel
- CataphractArmor
-
-
-
-
-
-
- /Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators
-
-
- Techprint_CataphractArmor
- -2~1
-
-
- Techprint_BrainWiring
- -2~1
-
-
-
-
-
- /Defs/TraderKindDef[defName = "PN_Base_PnLindustry"]/stockGenerators
-
-
- Techprint_CataphractArmor
- -1~1
-
-
- Techprint_BrainWiring
- -1~1
-
-
-
-
-
-
- /Defs/FactionDef[defName = "PN_SubsidiaryFaction"]
-
-
- PN_PnLCareerTitleTag
-
- RoyalTitleInheritanceWorker
-
-
- PnL result point
- Icon/Paniel_PlayerIcon
-
-
-
-
- /Defs/FactionDef[defName = "PN_SubsidiaryFaction"]/caravanTraderKinds
-
- PN_Caravan_TributeCollector
-
-
-
-
-
-
- /Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices
-
-
- PN_SubsidiaryFaction
-
- PN_AssociateH
- PN_AssociateP_EngineerA
- PN_AssociateP_EngineerB
- PN_AssociateP_DomesticA
- PN_AssociateP_DomesticB
-
-
-
-
-
-
- /Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices
-
-
- PN_SubsidiaryFaction
-
- PN_Mid_CloseUnit
- PN_Mid_RangeUnit
- PN_EliteCloseUnit
- PN_EliteRangeUnit
-
-
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_AssociateH"]
-
- 1
-
- PN_Title_Associate
- PN_Title_Senior
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_ManagerH"]
-
- 1
-
- PN_Title_Manager
- PN_Title_SeniorManager
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_Director"]
-
- 1
-
- PN_Title_Director
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_SeniorDirector"]
-
- 1
-
- PN_Title_SeniorDirector
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_VP"]
-
- 1
-
- PN_TitleVP
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_SVP"]
-
- 1
-
- PN_TitleSVP
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_CEO"]
-
- 1
-
- PN_TitleCEO
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/SOS2.xml b/1.3/Core/Patches/SOS2.xml
deleted file mode 100644
index 36a091b..0000000
--- a/1.3/Core/Patches/SOS2.xml
+++ /dev/null
@@ -1,364 +0,0 @@
-
-
-
-
- Save Our Ship 2
-
-
- Always
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/Vanilla.xml b/1.3/Core/Patches/Vanilla.xml
deleted file mode 100644
index e77d5f2..0000000
--- a/1.3/Core/Patches/Vanilla.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- */WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs
-
- PN_AutomatonBench
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Core/Patches/Yayo_combat_3.xml b/1.3/Core/Patches/Yayo_combat_3.xml
deleted file mode 100644
index eead124..0000000
--- a/1.3/Core/Patches/Yayo_combat_3.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- Yayo's Combat 3
- Yayo's Combat 3 [Adopted]
-
-
- Always
-
-
-
-
- Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset
-
- 0
-
-
-
- Defs/ThingDef[defName = "PN_Chainlongsword"]/comps
-
-
-
-
- Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/equippedAngleOffset
-
- 0
-
-
-
- Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/comps
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
deleted file mode 100644
index dc3fe00..0000000
--- a/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
+++ /dev/null
@@ -1,106 +0,0 @@
-
-
-
-
-
-
-
-
-
- PN_RapidFireAbility
- rapid fire
- This ability allows users to shoot quickly, but lowers the shooting accuracy.
-
- PN_RapidFire
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNTriggerHappy
- UI/Abilities/PNTriggerHappy
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 84
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_RapidFire
- True
- true
-
-
-
-
-
-
- PN_CQCAbility
- CQC mode
- This ability increases users to close quarters combat stat, but lowers the shooting accuracy.
-
- PN_CQC
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNCQC
- UI/Abilities/PNCQC
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 84
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_CQC
- True
- true
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
deleted file mode 100644
index 4b20329..0000000
--- a/1.3/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
+++ /dev/null
@@ -1,291 +0,0 @@
-
-
-
-
-
-
-
-
-
- PN_OfficerCommandAbility
- officer command
- Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.
-
- PN_OfficerCommandBuff
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNOfficerCommand
- UI/Abilities/PNOfficerCommand
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 250
- 9.9
-
-
- Verb_CastAbility
- 0.5
- 9.9
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_OfficerCommand
- True
- True
- true
-
-
-
-
-
-
- PN_MeisterAdviceAbility
- meister's advice
- Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.
-
- PN_MeisterAdviceBuff
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNMeisterAdvice
- UI/Abilities/PNMeisterAdvice
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 500
- 9.9
-
-
- Verb_CastAbility
- 0.5
- 9.9
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_MeisterAdvice
- True
- True
- true
-
-
-
-
-
-
- PN_IntensiveMedicalAbility
- intensive medical mode
- This ability makes users more proficient in medical work.
-
- PN_IntensiveMedical
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNIntensiveMedical
- UI/Abilities/PNIntensiveMedical
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 84
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_IntensiveMedical
- True
- true
-
-
-
-
-
-
- PN_ImmunityDriveAbility
- Immunity drive
- Offer module support that energizes the body, boosting someone's immunity gain for one day.
-
- PN_ImmunityDrive
- PN_ImmunityDriveAbility
-
- PNModule_rightoff
- UI/Abilities/PNImmunityDrive
- UI/Abilities/PNImmunityDrive
- Misc12
- CastAbilityOnThingMelee
- True
- False
- True
- False
- ImmunityDrive_Resolve
-
- 1000
-
-
-
- CompAbilityEffect_GiveHediff
- PN_ImmunityDrive
- true
-
-
-
- Verb_CastAbilityTouch
- False
- -1
- 1.5
-
- False
- True
-
-
-
-
-
-
- PN_FieldMedicAbility
- field medic mode
- This ability enables users to provide rapid medical support in the field.
-
- PN_FieldMedic
- PN_StimPackAbility
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNFieldMedic
- UI/Abilities/PNFieldMedic
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 250
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_FieldMedic
- True
- true
-
-
-
-
-
-
- PN_StimPackAbility
- injection stim pack
- Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.
-
- PN_StimPack
- PN_StimPackSideEffect
-
- PNModule_rightoff
- UI/Abilities/PNStimPack
- UI/Abilities/PNStimPack
- Misc12
- CastAbilityOnThingMelee
- True
- False
- True
- False
- ImmunityDrive_Resolve
-
- 250
-
-
-
- CompAbilityEffect_GiveHediff
- PN_StimPack
- true
-
-
-
- Verb_CastAbilityTouch
- False
- -1
- 1.5
-
- False
- True
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
deleted file mode 100644
index 59cf1ac..0000000
--- a/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
+++ /dev/null
@@ -1,144 +0,0 @@
-
-
-
-
-
-
-
- PN_RapidFire
- module active (rapid fire)
- The hediff created by activating rapid fire ability.
- HediffWithComps
-
-
-
- -4
-
-
- 0.70
-
-
-
-
-
- True
-
-
-
-
- PN_RapidFireOverload
-
-
-
- false
-
-
-
- PN_RapidFireOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 5000
- True
-
-
-
-
-
-
-
- Moving
- 0.10
-
-
-
- -3
-
-
- 1.3
-
-
-
-
-
-
-
- PN_CQC
- module active (CQC)
- The hediff created by activating close quarters combat ability.
- HediffWithComps
-
-
-
-
- Moving
- 0.10
-
-
-
- 4
- 4
- -4
-
-
-
-
-
- True
-
-
-
-
- PN_CQCOverload
-
-
-
- false
-
-
-
- PN_CQCOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 5000
- True
-
-
-
-
-
-
-
- Moving
- -0.10
-
-
- Manipulation
- -0.10
-
-
-
- -3
- -3
- -4
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml b/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
deleted file mode 100644
index 41d7ed4..0000000
--- a/1.3/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
+++ /dev/null
@@ -1,500 +0,0 @@
-
-
-
-
-
- PN_OfficerCommand
- module active (officer)
- By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
- HediffWithComps
-
-
- True
-
-
-
- 9.9
- Mote_CombatCommand
- true
-
- false
- false
- false
- true
-
- PN_OfficerCommandBuff
-
-
-
- PN_OfficerCommandOverload
-
-
-
-
-
-
- 2
-
-
- 0.80
-
-
-
- Moving
- 0.20
-
-
-
-
- false
-
-
-
- PN_OfficerCommandBuff
- officer command
- Combat abilities are boosted thanks to being near someone who is using the officer command ability.
- HediffWithComps
-
-
- false
-
-
-
- false
- 10
- Mote_CombatCommandLinkLine
-
-
- false
-
-
-
- 2
-
-
- 0.80
-
-
-
- Moving
- 0.20
-
-
-
-
-
-
-
- PN_OfficerCommandThought
- ThoughtWorker_Hediff
- PN_OfficerCommandBuff
- true
-
-
- command from automaton
- I can't believe I have to follow the commands of an automaton.
- -5
-
-
-
-
-
- PN_OfficerCommandThoughtforPN
- MoharThoughts.RaceBPHediff
-
-
- command from officer
- The officer is with us. We will be able to win this battle under the officer's command.
- 5
-
-
-
-
-
- PNMTW_OfficerCommandThoughtforPN
- PN_OfficerCommandThoughtforPN
- Paniel_Race
- PN_OfficerCommandBuff
- PNBrain
- 1
-
-
-
- PN_OfficerCommandOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 60000
- True
-
-
-
-
-
-
-
- Consciousness
- -0.30
-
-
- Moving
- -0.50
-
-
- Sight
- -0.50
-
-
- Manipulation
- -0.50
-
-
-
-
-
-
-
-
- PN_MeisterAdvice
- module active (meister)
- By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.
- HediffWithComps
-
-
- True
-
-
-
- 9.9
- Mote_WorkCommand
- true
-
- false
- false
- false
- true
-
- PN_MeisterAdviceBuff
-
-
-
- PN_OfficerCommandOverload
-
-
-
-
-
-
-
-
-
-
-
-
- 1.25
- 1.25
- 1.25
- 1.25
- 1.25
-
-
-
- false
-
-
-
- PN_MeisterAdviceBuff
- meister's advice
- work abilities are boosted thanks to being near someone who is using the meister's advice ability.
- HediffWithComps
-
-
- false
-
-
-
- false
- 10
- Mote_WorkCommandLinkLine
-
-
- false
-
-
-
- 1.25
- 1.25
- 1.25
- 1.25
- 1.25
-
-
-
- Moving
- 0.20
-
-
-
-
-
-
-
- PN_MeisterAdviceThought
- ThoughtWorker_Hediff
- PN_MeisterAdviceBuff
- true
-
-
- advice from automaton
- I can't believe I have to follow the advice of an automaton.
- -5
-
-
-
-
-
-
- PN_IntensiveMedical
- module active (intensive medical)
- The hediff created by activating intensive medical ability.
- HediffWithComps
-
-
-
- 0.2
-
-
- 1.50
- 1.50
- 1.50
- 1.50
-
-
-
-
-
- True
-
-
-
-
- PN_OfficerCommandOverload
-
-
-
- PN_ImmunityDriveAbility
-
-
- false
-
-
-
-
- PN_ImmunityDrive
- immunity drive
- immunity drive
- HediffWithComps
-
-
-
- 1.25
-
-
-
-
-
- True
-
-
- false
-
-
-
-
- PN_FieldMedic
- module active (field medic)
- The hediff created by activating field medic ability.
- HediffWithComps
-
-
-
- 0.4
-
-
- 1.50
-
-
-
-
-
- True
-
-
-
-
- PN_OfficerCommandOverload
-
-
-
- PN_StimPackAbility
-
-
- false
-
-
-
-
- PN_StimPack
- stim pack injected
- stim pack injected
- HediffWithComps
-
-
- 0.5
- 0.5
-
-
- Consciousness
- 0.10
-
-
- Sight
- 0.20
-
-
- Moving
- 0.30
-
-
-
- -0.12
-
-
-
-
-
- True
-
-
-
- PN_StimPackSideEffect
-
-
-
-
- PN_StimPackSideEffect
-
-
-
- false
-
-
-
- PN_StimPackThought
- ThoughtWorker_Hediff
- PN_StimPack
- true
-
-
- high on stim pack
- Feeling pumped! Let's do this!
- 20
-
-
-
-
-
- PN_StimPackSideEffect
- stim pack side effect
- stim pack side effect
- stim pack side effect
- HediffWithComps
- 1.0
- 1.0
-
-
- -1
- true
-
-
-
-
-
- extreme
- 0
- 3
- 0.3
- 0.5
-
-
- Consciousness
- -0.20
-
-
- Moving
- -0.50
-
-
- Sight
- -0.20
-
-
- BloodPumping
- -0.20
-
-
- Manipulation
- -0.10
-
-
-
-
- major
- 0.80
-
-
- Consciousness
- -0.15
-
-
- Moving
- -0.20
-
-
- Sight
- -0.10
-
-
- BloodPumping
- -0.10
-
-
- Manipulation
- -0.05
-
-
-
-
- minor
- 0.90
-
-
-
-
-
- PN_StimPackSideEffectThought
- ThoughtWorker_Hediff
- PN_StimPackSideEffect
- true
-
-
- stim pack withdrawal
- I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?
- -15
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/Ideo_Reserch_ProjectDefs.xml b/1.3/Ideology/Defs/Ideo_Reserch_ProjectDefs.xml
deleted file mode 100644
index eda1f57..0000000
--- a/1.3/Ideology/Defs/Ideo_Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
-
-
-
- PNRP_TierB_Module
- Specialization module
- Research the ability modules available for (lged), (mast), (exc) model.
- PN_technology
- 1000
- Industrial
- HiTechResearchBench
-
- PNRP_TierB_Apparel
-
- 3.0
- 2.8
-
-
-
- PNRP_TierC_Module
- royal module
- Research the ability modules available for (lged) model.
- PN_technology
- 3250
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_TierC_Apparel
- PNRP_TierB_Module
-
- 5.0
- 2.8
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/MemeDefs/Memes_PnL.xml b/1.3/Ideology/Defs/MemeDefs/Memes_PnL.xml
deleted file mode 100644
index e3c3fa3..0000000
--- a/1.3/Ideology/Defs/MemeDefs/Memes_PnL.xml
+++ /dev/null
@@ -1,111 +0,0 @@
-
-
-
-
-
-
- PN_Structure
- PnL bylaws
- Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.
- Structure
- Icon/Paniel_bylaw
- 0
- Conference room
- 0
-
-
- memeLeaderNoun->CEO
- memeMoralist->Personnel Manager
-
-
-
-
-
- episode(tag=meme_PN_Structure) ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.
-
-
-
-
- PN_IdeoStoryPattern
-
-
-
-
- PN_Structure
- true
-
-
-
-
-
- PnL bylaws
- PnL
- PnL
- PnL Employee
-
-
-
-
- BodyMod_Approved
-
-
- OrganUse_Acceptable
-
-
- DrugUse_MedicalOrSocial
-
-
- Apostasy_Abhorrent
-
-
- IdeoDiversity_Abhorrent
-
-
- Nudity_Female_UncoveredGroinOrChestDisapproved
-
-
- Nudity_Male_UncoveredGroinOrChestDisapproved
-
-
- Execution_DontCare
-
-
- Scarification_Horrible
-
-
- Slavery_Abhorrent
-
-
- HAR_AlienSlavery_Abhorrent
-
-
- Cannibalism_Horrible
-
-
- NutrientPasteEating_DontMind
-
-
-
-
-
-
- PN_IdeoStoryPattern
-
- episode
-
-
-
- IdeoDescriptionGlobal
-
-
-
-
-
- PN_IdeoIcon
- Icon/Paniel_Icon
-
- PN_Structure
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
deleted file mode 100644
index 3b8a4fa..0000000
--- a/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
+++ /dev/null
@@ -1,452 +0,0 @@
-
-
-
-
-
- PN_RapidFireModule
- rapid fire module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.
-
- PN_RapidFireAbility
- PN_RapidFireModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_RapidFireModuleHediff
- PNTorso
-
-
-
-
-
- PN_RapidFireModuleHediff
- rapid fire module
- The hediff created by installing rapid fire module.
-
- PN_RapidFireModule
-
-
-
-
- -2
- -0.10
-
-
-
-
-
- PN_RapidFireAbility
-
-
-
-
-
-
- PN_CQCModule
- CQC module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.
-
- PN_CQCAbility
- PN_CQCModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CQCModuleHediff
- PNTorso
-
-
-
-
-
- PN_CQCModuleHediff
- CQC module
- The hediff created by installing close quarters combat module.
-
- PN_CQCModule
-
-
-
-
- 2
- 2
- -4
-
-
-
-
-
- PN_CQCAbility
-
-
-
-
-
-
- PN_MiningModule
- mining module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.
-
- PN_MiningModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_MiningModuleHediff
- PNTorso
-
-
-
-
-
- PN_MiningModuleHediff
- mining module
- The hediff created by installing mining module.
-
- PN_MiningModule
-
-
-
-
- 1.20
- 1.20
- 0.70
- 0.70
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_ConstructionModule
- construction module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.
-
- PN_ConstructionModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_ConstructionModuleHediff
- PNTorso
-
-
-
-
-
- PN_ConstructionModuleHediff
- construction module
- The hediff created by installing construction module.
-
- PN_ConstructionModule
-
-
-
-
- 0.70
- 0.70
- 0.70
- 1.20
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_CraftingModule
- crafting module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.
-
- PN_CraftingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CraftingModuleHediff
- PNTorso
-
-
-
-
-
- PN_CraftingModuleHediff
- crafting module
- The hediff created by installing crafting module.
-
- PN_CraftingModule
-
-
-
-
- 0.70
- 0.70
- 1.20
- 0.70
- 1.20
-
-
-
-
-
-
-
-
-
-
- PN_PlantsModule
- plants module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.
-
- PN_PlantsModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_PlantsModuleHediff
- PNTorso
-
-
-
-
-
- PN_PlantsModuleHediff
- plants module
- The hediff created by installing plants module.
-
- PN_PlantsModule
-
-
-
-
- 1.20
- 0.70
- 0.70
- 0.70
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_CookingModule
- cooking module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.
-
- PN_CookingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CookingModuleHediff
- PNTorso
-
-
-
-
-
- PN_CookingModuleHediff
- cooking module
- The hediff created by installing cooking module.
-
- PN_CookingModule
-
-
-
-
- 0.70
- 0.70
- 0.70
- 1.20
- 1.20
-
-
-
-
-
-
-
-
-
-
- PN_NursingModule
- nursing module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.
-
- PN_NursingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_NursingModuleHediff
- PNTorso
-
-
-
-
-
- PN_NursingModuleHediff
- nursing module
- The hediff created by installing nursing module.
-
- PN_NursingModule
-
-
-
-
- 0.70
- 1.20
- 1.20
- 0.70
- 0.70
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
deleted file mode 100644
index 9d8049c..0000000
--- a/1.3/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
+++ /dev/null
@@ -1,211 +0,0 @@
-
-
-
-
-
- PN_OfficerModule
- officer module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.
-
- PN_OfficerCommandAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_OfficerModuleHediff
- PNTorso
-
-
-
-
-
- PN_OfficerModuleHediff
- officer module
- The hediff created by installing officer module.
-
- PN_OfficerModule
-
-
-
-
-
-
- PN_OfficerCommandAbility
-
-
-
-
-
-
- PN_MeisterModule
- meister module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.
-
- PN_MeisterAdviceAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_MeisterModuleHediff
- PNTorso
-
-
-
-
-
- PN_MeisterModuleHediff
- meister module
- The hediff created by installing meister module.
-
- PN_MeisterModule
-
-
-
-
-
-
- PN_MeisterAdviceAbility
-
-
-
-
-
-
- PN_IntensiveMedicalModule
- intensive medical module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.
-
- PN_IntensiveMedicalAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_IntensiveMedicalModuleHediff
- PNTorso
-
-
-
-
-
- PN_IntensiveMedicalModuleHediff
- intensive medical module
- The hediff created by installing intensive medical module.
-
- PN_IntensiveMedicalModule
-
-
-
-
-
-
- PN_IntensiveMedicalAbility
-
-
-
-
-
-
- PN_FieldMedicModule
- field medic module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.
-
- PN_FieldMedicAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_FieldMedicModuleHediff
- PNTorso
-
-
-
-
-
- PN_FieldMedicModuleHediff
- field medical module
- The hediff created by installing intensive field medical module.
-
- PN_FieldMedicModule
-
-
-
-
-
-
- PN_FieldMedicAbility
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml b/1.3/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
deleted file mode 100644
index e4bb866..0000000
--- a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
+++ /dev/null
@@ -1,418 +0,0 @@
-
-
-
-
- PN_TradeBenefit
- trade with benefit ship
-
-
-
-
- PN_SubsidiaryFaction
- 1
- 60
-
-
-
-
- RoyalTitlePermitWorker_DropResources
- true
-
- 39.9
-
-
-
-
-
- PN_AnnualSalary_A
- annual salary class A
- This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
- PN_Title_Associate
- 1
- (0,0)
-
-
- 800
-
- 1
-
-
-
-
- PN_AnnualSalary_B
- annual salary class B
- This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
- PN_Title_Manager
- 1
- PN_AnnualSalary_A
- (1,0)
-
-
- 3200
-
- 4
-
-
-
-
-
- PN_RequestSecurityUnitClose
- request security unit (melee)
- Request 4 melee combat security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_Senior
- 1
- (0,1)
- PN_SubsidiaryFaction
-
- 2
- PN_Mid_CloseUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitClose
- request elite security unit (melee)
- Request 4 melee combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- PN_RequestSecurityUnitClose
- (1,1)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteCloseUnit
- 4
- 39.9
-
- 60
-
-
-
-
- PN_RequestSecurityUnitRange
- request security unit (range)
- Request 4 range combat security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_Senior
- 1
- (0,2)
- PN_SubsidiaryFaction
-
- 2
- PN_Mid_RangeUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitRange
- request elite security unit (rifle)
- Request 4 rifle combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- PN_RequestSecurityUnitRange
- (1,2)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteRangeUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitHeavy
- request elite security unit (heavy)
- Request 2 heavy combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- (1,3)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteHeavyUnit
- 2
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitCannon
- request elite security unit (cannon)
- Request 2 cannon combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- (1,4)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteCannonUnit
- 2
- 39.9
-
- 60
-
-
-
-
- PN_RequestEngineerUnit
- request engineer unit
- Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_Senior
- 1
- (0,5)
- PN_SubsidiaryFaction
-
- 2
- PN_AssociateP_EngineerB
- 4
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteEngineerUnit
- request elite engineer unit
- Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_SeniorManager
- 1
- PN_RequestEngineerUnit
- (1,5)
- PN_SubsidiaryFaction
-
- 4
- PN_ManageUnit_Enginer
- 4
- 4
- 39.9
-
- 60
-
-
-
-
- PN_RequestDomesticUnit
- request domestic unit
- Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_Senior
- 1
- (0,6)
- PN_SubsidiaryFaction
-
- 2
- PN_AssociateP_DomesticB
- 4
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteDomesticUnit
- request elite domestic unit
- Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_SeniorManager
- 1
- PN_RequestDomesticUnit
- (1,6)
- PN_SubsidiaryFaction
-
- 4
- PN_ManageUnit_Domestic
- 4
- 4
- 39.9
-
- 60
-
-
-
-
- PN_DropOTPCard
- request PnL OTP card
- Request for a drop of PnL OTP card.
- PN_Title_Manager
- 1
- (0,7)
-
-
- 1
-
- 2
-
-
-
-
-
- PN_DropPackagedAutomatonSoldier
- request PnL automaton™ (Combat)
- Request for a drop of PnL automaton™ (Combat) box.
- PN_Title_Manager
- 1
- 300
- (0,8)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonSoldierPremium
- request PnL automaton™ Pro (Combat)
- Request for a drop of PnL automaton™ Pro (Combat) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonSoldier
- (1,8)
-
-
- 1
-
- 10
-
-
-
-
-
- PN_DropPackagedAutomatonWorker
- request PnL automaton™ (Engineer)
- Request for a drop of PnL automaton™ (Engineer) box.
- PN_Title_Manager
- 1
- 300
- (0,9)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonWorkerPremium
- request PnL automaton™ Pro (Engineer)
- Request for a drop of PnL automaton™ Pro (Engineer) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonWorker
- (1,9)
-
-
- 1
-
- 10
-
-
-
-
-
-
- PN_DropPackagedAutomatonMaid
- request PnL automaton™ (Domestic)
- Request for a drop of PnL automaton™ (Domestic) box.
- PN_Title_Manager
- 1
- 300
- (0,10)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonMaidPremium
- request PnL automaton™ Pro (Domestic)
- Request for a drop of PnL automaton™ Pro (Domestic) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonMaid
- (1,10)
-
-
- 1
-
- 10
-
-
-
-
-
- PN_RequestTransportShuttle
- request transport shuttle
- request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
- RoyalTitlePermitWorker_CallShuttle
- PN_Title_Manager
- PN_SubsidiaryFaction
- 1
- 60
- true
- (0,11)
-
- 4
- 44.9
- false
-
-
-
-
-
- PN_DropPnLComponent
- request PnL Component
- Request for a drop of 3 PnL Component.
- PN_Title_Director
- 1
- (1,11)
-
-
- 3
-
- 3
-
-
-
-
-
- PN_DropBrainCore
- request automaton brain core
- Request for a drop of 3 automaton brain core.
- PN_Title_Director
- 1
- (1,12)
-
-
- 3
-
- 3
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml b/1.3/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
deleted file mode 100644
index 086624b..0000000
--- a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- PN_TitlePromotion
- 7
- Thought_MemoryRoyalTitle
-
- Ascetic
-
-
-
- promoted to {TITLE}
- I was promoted to {TITLE}. I love the recognition!
- 8
-
-
-
-
-
-
- PN_TitleDemotion
- 7
- Thought_MemoryRoyalTitle
-
- Ascetic
-
-
-
- demoted to {TITLE}
- I demoted to {TITLE}.
- -8
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml b/1.3/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
deleted file mode 100644
index d9acf8f..0000000
--- a/1.3/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
+++ /dev/null
@@ -1,272 +0,0 @@
-
-
-
-
-
- PN_PnLCareerTitleTag
-
- 1
- PN_TitlePromotion
- PN_TitleDemotion
- False
- RoyalTitleAwardWorker_Instant
-
-
-
-
- PN_Title_Intern
- Intern
- Intern of PnL Logistics.
- 0
- 1
- 0
- 1000
-
-
-
-
- PN_Title_Associate
- Associate
- Associate of PnL Logistics.
- 1
- 6
- 1
- 1200
- 10
-
-
-
-
- PN_Title_Senior
- Senior
- Senior of PnL Logistics.
- 2
- 8
- 2
- 1600
- 25
- Normal
-
-
-
-
- PN_Title_Manager
- Manager
- Manager of PnL Logistics.
- 3
- 18
- 3
- Moderate
- 2200
- 40
- Normal
-
-
- 16
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealSimple
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
- PN_Title_SeniorManager
- Senior Manager
- Senior Manager of PnL Logistics.
- 4
- 24
- 4
-
- PN_TradeBenefit
-
- Moderate
- 2800
- 60
- Normal
-
-
- 24
-
-
- 40
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealSimple
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
- PN_Title_Director
- Director
- Director of PnL Logistics.
- 500
- 54
- 5
-
- PN_TradeBenefit
-
- High
- 3500
- 75
- Normal
-
-
- 24
-
-
- 50
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealFine
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
-
- PN_TradeBenefit
-
- Normal
-
-
- 30
-
-
- 70
-
-
- RoomRequirementAllFineFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealFine
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
-
- PN_Title_SeniorDirector
- Senior Director
- Senior Director of PnL Logistics.
- 600
- 1
- High
- 125
- Normal
-
-
-
-
- PN_TitleVP
- VP
- VP of PnL Logistics.
- 700
- 1
- High
- 150
- Normal
-
-
-
-
- PN_TitleSVP
- SVP
- SVP of PnL Logistics.
- 800
- 0.6
- High
- 200
- Normal
-
-
-
-
- PN_TitleCEO
- CEO
- CEO of PnL Logistics.
- 900
- 0.1
- High
- 300
- Normal
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml b/1.3/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
deleted file mode 100644
index f11a488..0000000
--- a/1.3/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
+++ /dev/null
@@ -1,172 +0,0 @@
-
-
-
- PN_Caravan_TributeCollector
- PnL result appraiser
- True
- 1
- Favor
- PN_SubsidiaryFaction
- True
-
-
-
- Gold
-
-
- PN_SilverCase
-
-
-
-
-
-
-
- PN_Orbital_PnLbenefit
- PnL benefit ship
- true
- PN_SubsidiaryFaction
- PN_TradeBenefit
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 30~60
-
-
- ComponentSpacer
- 8~16
-
-
- Steel
- 500~800
-
-
- Plasteel
- 200~600
-
-
- Uranium
- 60~300
-
-
- Chemfuel
- 200~600
-
-
- MedicineUltratech
- 5~30
-
-
- Neutroamine
- 100~500
-
-
- Hyperweave
- 50~200
-
-
- DevilstrandCloth
- 50~200
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 6~18
-
-
-
-
- PN_RepairKit
- 20~40
-
-
- PN_SelfRepairKit
- 2~5
-
-
- PN_BrainCasing
- 6~10
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 8~16
-
-
-
- Packaged_NormalAutomatonSoldier
- 1~3
-
-
- Packaged_NormalAutomatonWorker
- 1~3
-
-
- Packaged_NormalAutomatonMaid
- 1~3
-
-
-
- Packaged_PremiumAutomatonSoldier
- 1
-
-
- Packaged_PremiumAutomatonWorker
- 1
-
-
- Packaged_PremiumAutomatonMaid
- 1
-
-
-
-
- PN_PrototypeRailGun
- 1
-
-
- PN_Bladelink
- 1~2
-
-
-
-
-
-
- PN_ResurrectModule
- 1~3
-
-
-
-
- Techprint_CataphractArmor
- 1
-
-
- Techprint_BrainWiring
- 1
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml b/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
deleted file mode 100644
index edc9962..0000000
--- a/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
+++ /dev/null
@@ -1,99 +0,0 @@
-
-
-
-
- PN_PsychicAmplifier
- automaton psylink neuroformer
- A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
-
- PsychicAmplifier
-
- ThingWithComps
- Item
- Archotech
- true
- 14
- true
- Item
- Never
- true
- Middle
-
- BodyPartsArchotech
-
-
- 100
- -4
- 1
- 2600
- 0
-
-
- Things/Item/Special/PsylinkNeuroformer
- Graphic_Single
-
-
- PsylinkNeuroformer
-
-
-
- CompUsableImplant
- UseItem
- Use neuroformer to form psylink
-
-
- PsychicAmplifier
- PNBrain
- true
-
-
- PsyAmpInstalled
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- PN_Make_PsychicAmplifier_Automaton
- make automaton psylink
- make automaton psylink
- Making automaton psylink.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- PsychicAmplifier
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_PsychicAmplifier
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml b/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
deleted file mode 100644
index 39a482f..0000000
--- a/1.3/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
+++ /dev/null
@@ -1,525 +0,0 @@
-
-
-
-
- PN_InstallDrillArm
- install drill arm
- Install a drill arm.
-
- DrillArm
- DrillArm
-
- Installing drill arm.
-
-
-
-
- DrillArm
-
-
- 1
-
-
-
-
- DrillArm
-
-
-
- PNArm
-
- DrillArm
-
-
-
-
- PN_InstallFieldHand
- install field hand
- Install a field hand.
-
- FieldHand
- FieldHand
-
- Installing field hand.
-
-
-
-
- FieldHand
-
-
- 1
-
-
-
-
- FieldHand
-
-
-
- PNHand
-
- FieldHand
-
-
-
-
- PN_InstallPowerClaw
- install power claw
- Install a power claw.
-
- PowerClaw
- PowerClaw
-
- Installing power claw.
-
-
-
-
- PowerClaw
-
-
- 1
-
-
-
-
- PowerClaw
-
-
-
- PNHand
-
- PowerClaw
-
-
-
-
- PN_InstallHandTalon
- install hand talon
- Install a hand talon.
-
- HandTalon
- HandTalon
-
- Installing hand talon.
-
-
-
-
- HandTalon
-
-
- 1
-
-
-
-
- HandTalon
-
-
-
- PNHand
-
- HandTalon
-
-
-
- PN_RemoveHandTalon
- remove hand talon
- Remove hand talon.
-
- HandTalon
- HandTalon
-
- Removing hand talon.
- HandTalon
-
-
-
-
- PN_InstallElbowBlade
- install elbow blade
- Install an elbow blade.
-
- ElbowBlade
- ElbowBlade
-
- Installing elbow blade.
-
-
-
-
- ElbowBlade
-
-
- 1
-
-
-
-
- ElbowBlade
-
-
-
- PNArm
-
- ElbowBlade
-
-
-
- PN_RemoveElbowBlade
- remove elbow blade
- Remove elbow blade.
-
- ElbowBlade
- ElbowBlade
-
- Removing elbow blade.
- ElbowBlade
-
-
-
-
- PN_InstallKneeSpike
- install knee spike
- Install a knee spike.
-
- KneeSpike
- KneeSpike
-
- Installing knee spike.
-
-
-
-
- KneeSpike
-
-
- 1
-
-
-
-
- KneeSpike
-
-
-
- PNLeg
-
- KneeSpike
-
-
-
- PN_RemoveKneeSpike
- remove knee spike
- Remove knee spike.
-
- KneeSpike
- KneeSpike
-
- Removing knee spike.
- KneeSpike
-
-
-
-
- PN_InstallVenomFangs
- install venom fangs
- Install venom fangs.
-
- VenomFangs
- VenomFangs
-
- Installing venom fangs.
-
-
-
-
- VenomFangs
-
-
- 1
-
-
-
-
- VenomFangs
-
-
-
- Teeth
-
- VenomFangs
-
-
-
- PN_RemoveVenomFangs
- remove venom fangs
- Remove venom fangs.
-
- VenomFangs
- VenomFangs
-
- Removing venom fangs.
- VenomFangs
-
-
-
-
- PN_InstallVenomTalon
- install venom talon
- Install a venom talon.
-
- VenomTalon
- VenomTalon
-
- Installing venom talon.
-
-
-
-
- VenomTalon
-
-
- 1
-
-
-
-
- VenomTalon
-
-
-
- MiddleFingers
-
- VenomTalon
-
-
-
- PN_RemoveVenomTalon
- remove venom talon
- Remove venom talon.
-
- VenomTalon
- VenomTalon
-
- Removing venom talon.
- VenomTalon
-
-
-
-
- PN_InstallNeurocalculator
- install neurocalculator
- Install a neurocalculator.
-
- Neurocalculator
- Neurocalculator
-
- Installing neurocalculator.
-
-
-
-
- Neurocalculator
-
-
- 1
-
-
-
-
- Neurocalculator
-
-
-
- PNBrain
-
- Neurocalculator
-
-
-
- PN_RemoveNeurocalculator
- remove neurocalculator
- Remove neurocalculator.
-
- Neurocalculator
- Neurocalculator
-
- Removing neurocalculator.
- Neurocalculator
-
-
-
-
- PN_InstallCircadianAssistant
- install circadian assistant
- Install a circadian assistant.
-
- CircadianAssistant
- CircadianAssistant
-
- Installing circadian assistant.
-
-
-
-
- CircadianAssistant
-
-
- 1
-
-
-
-
- CircadianAssistant
-
-
-
- PNBrain
-
- CircadianAssistant
-
-
-
- PN_RemoveCircadianAssistant
- remove circadian assistant
- Remove circadian assistant.
-
- CircadianAssistant
- CircadianAssistant
-
- Removing circadian assistant.
- CircadianAssistant
-
-
-
-
- PN_InstallCircadianHalfCycler
- install circadian half-cycler
- Install a circadian half-cycler.
-
- CircadianHalfCycler
- CircadianHalfCycler
-
- Installing circadian half-cycler.
-
-
-
-
- CircadianHalfCycler
-
-
- 1
-
-
-
-
- CircadianHalfCycler
-
-
-
- PNBrain
-
- CircadianHalfCycler
-
-
-
- PN_RemoveCircadianHalfCycler
- remove circadian half-cycler
- Remove circadian half-cycler.
-
- CircadianHalfCycler
- CircadianHalfCycler
-
- Removing circadian half-cycler.
- CircadianHalfCycler
-
-
-
-
- PN_InstallPsychicSensitizer
- install psychic sensitizer
- Install a psychic sensitizer.
-
- PsychicSensitizer
- PsychicSensitizer
-
- Installing psychic sensitizer.
-
-
-
-
- PsychicSensitizer
-
-
- 1
-
-
-
-
- PsychicSensitizer
-
-
-
- PNBrain
-
- PsychicSensitizer
-
-
-
- PN_RemovePsychicSensitizer
- remove psychic sensitizer
- Remove psychic sensitizer.
-
- PsychicSensitizer
- PsychicSensitizer
-
- Removing psychic sensitizer.
- PsychicSensitizer
-
-
-
-
- PN_InstallPsychicReader
- install psychic reader
- Install a psychic reader.
-
- PsychicReader
- PsychicReader
-
- Installing psychic reader.
-
-
-
-
- PsychicReader
-
-
- 1
-
-
-
-
- PsychicReader
-
-
-
- PNBrain
-
- PsychicReader
-
-
-
- PN_RemovePsychicReader
- remove psychic reader
- Remove psychic reader.
-
- PsychicReader
- PsychicReader
-
- Removing psychic reader.
- PsychicReader
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_Hediffs_ContDamPN.xml b/1.3/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
deleted file mode 100644
index 10024a0..0000000
--- a/1.3/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
+++ /dev/null
@@ -1,302 +0,0 @@
-
-
-
-
-
- PN_ChainCutManeuverMono
- PN_ChainCutToolMono
-
- Verb_MeleeAttackDamage
- PN_ChainCutDamageMono
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ChainCutToolMono
- chainsword cut
-
-
-
- PN_ChainCutDamageMono
- PN_ChainCutHediffMono
- PN_ChainCutHediffMono
- PN_ChainCrackHediffMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCutHediffMono
- cut
- a cut
- a cut.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- cut scar
-
-
- PN_ChainCutDamage_ConMono
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut off
-
-
-
-
- PN_ChainCutDamage_ConMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCrackHediffMono
- crack
- a crack wound
- A crack.
-
-
- set
- set
- set
-
-
- permanent crack
-
-
- PN_ChainCrackDamage_ConMono
- 6
- 2
- 12
-
-
-
- 0.01
- 0.00625
- Shattered
-
-
-
-
- PN_ChainCrackDamage_ConMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
-
-
- PN_ElectricalBluntManeuver
- PN_ElectricalBluntTool
-
- Verb_MeleeAttackDamage
- PN_ElectricalBluntDamage
-
- MeleeAttack
- Maneuver_Smash_MeleeHit
- Maneuver_Smash_MeleeDeflect
- Maneuver_Smash_MeleeMiss
- Maneuver_Smash_MeleeDodge
-
-
-
- PN_ElectricalBluntTool
- electrical blunt
-
-
-
- PN_ElectricalBluntDamage
- PN_ElectricalCrushHediff
- PN_ElectricalBruiseHediff
- Crack
-
-
-
- PN_ElectricalCrushHediff
- crush
- a crush wound
- A crushing wound.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- mangled scar
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- 0.01
- true
- Crushed
-
-
-
-
- PN_ElectricalBruiseHediff
- bruise
- a bruise
- A bruise.
-
-
- bandaged
- tended
- set
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- false
- Destroyed
-
-
-
-
- PN_ElectricalBurnDamage_Con
- electrical burn
- DamageWorker_AddInjury
- PN_ElectricalBurn
-
-
-
- PN_ElectricalBurn
- electrical burn
- a electrical burn
- A electrical burn.
-
-
- bandaged
- tended
- tended
-
-
- 0.30
-
-
- burn scar
-
-
-
- 0.01875
- 0.00625
- false
- Burned off
- Burned out
-
-
-
-
-
-
- PN_ElectricalStabManeuver
- PN_ElectricalStabTool
-
- Verb_MeleeAttackDamage
- PN_ElectricalStabDamage
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ElectricalStabTool
- electrical stab
-
-
-
- PN_ElectricalStabDamage
- stab
- DamageWorker_Stab
- true
- {0} has been stabbed to death.
- PN_ElectricalStabHediff
- Crack
- Slice
- Sharp
- 0.6
- 0.4~1.0
-
-
-
- PN_ElectricalStabHediff
- stab
- a stab wound
- A stab wound.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- stab scar
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 12
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut out
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_Reserch_ProjectDefs.xml b/1.3/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
deleted file mode 100644
index f83a4ba..0000000
--- a/1.3/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
- PNRP_PsychicAmplifier
- automaton psylink
- Research how to modify psylink for use by the Automaton.
- PN_technology
- 300
- Industrial
-
- PNRP_Production
-
- 1.0
- 1.4
-
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_ThingDef_Misc.xml b/1.3/Royalty/Defs/Royal_ThingDef_Misc.xml
deleted file mode 100644
index 7d1aba0..0000000
--- a/1.3/Royalty/Defs/Royal_ThingDef_Misc.xml
+++ /dev/null
@@ -1,99 +0,0 @@
-
-
-
-
-
-
-
-
- PN_SilverCase
- PnL silver case
- the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.
-
- Things/Item/PNSilverCase
- Graphic_StackCount
- 1.0
-
- Silver_Drop
- Silver_Drop
- 10
- 1
- false
-
- 800
- 6.4
- 1
- 700
-
-
- PN_AutomatonCatagory
-
-
- PN_SilverChest
-
-
-
-
-
- 80
- 15
- 1
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedComponent
-
- 4
-
-
- PN_AutomatonBench
-
- PNRP_Production
-
-
-
-
- PN_UnlockSilverCase
- Unlock PnL silver case
- unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.
- unlocking PnL silver case.
- GeneralLaborSpeed
- Smith
- Recipe_Smith
- 1600
- true
-
- PN_AutomatonBench
-
-
-
-
-
- PN_SilverCase
-
-
- 1
-
-
-
- 480
- 5
-
-
-
- Crafting
-
-
-
-
\ No newline at end of file
diff --git a/1.3/Royalty/Defs/Royal_ThingDef_Weapon.xml b/1.3/Royalty/Defs/Royal_ThingDef_Weapon.xml
deleted file mode 100644
index 6d3a221..0000000
--- a/1.3/Royalty/Defs/Royal_ThingDef_Weapon.xml
+++ /dev/null
@@ -1,396 +0,0 @@
-
-
-
-
-
-
- PN_NamerChainSwordfirst
-
-
- PNof->Names/Weapon/PNof
- PNChainSword->Names/Weapon/PNChainSword
-
-
-
-
-
- PN_NamerChainSword
-
- PN_NamerFirst
- PN_NamerChainSwordfirst
-
-
-
- r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]
-
-
-
-
-
- Ultra
-
- 2000
- 2
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- true
- true
-
- WeaponsMelee
-
-
- PN_UltratechMelee
-
-
- Melee
- Ultratech
-
-
-
-
-
-
-
- Ultra
- true
- 1
-
- PN_Bladelink
-
-
- Ultratech
-
-
-
- CompQuality
-
-
- true
-
-
-
- true
- true
-
- WeaponsMeleeBladelink
-
-
-
-
-
-
-
-
-
- PN_RoyalSaber_Bladelink
- PnL royal saber
- [caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
-
- 3000
- 2
-
- 0
-
- Graphic_Single
- Things/Weapons/PNRoyalSaber
- (255,255,255)
-
- Interact_BladelinkPlasmaSword
- MeleeHit_BladelinkPlasmaSword
-
- Melee
- MeleePiercer
-
-
-
- handle
-
- Blunt
-
- 12
- 1.6
-
-
- point
-
- Stab
-
- 24
- 1.6
- 0.9
-
-
- Burn
- 20
- 1.0
-
-
-
-
- edge
-
- Cut
-
- 24
- 1.6
- 0.9
-
-
- Burn
- 20
- 1.0
-
-
-
-
-
-
-
-
-
- PN_Chainsword_Bladelink
- PnL blooded chain sword
- [caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
-
- 3000
- 2
-
- -65
-
- Graphic_Single
- Things/Weapons/PNSwordLink
- (255,255,255)
-
- Interact_BladelinkMonoSword
- PNChainswordSound
-
- Melee
- MeleePiercer
-
-
-
- handle
-
- Blunt
-
- 12
- 1.6
-
-
- point
-
- Stab
-
- 27
- 1.6
- 0.9
-
-
- edge
-
- PN_ChainCutToolMono
-
- 27
- 1.6
- 0.9
-
-
-
-
- PN_NamerChainSword
-
-
-
-
-
-
-
- PN_RoyalHammer_Bladelink
- PnL storm Hammer
- [caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.
-
- 3000
- 4
-
- 0
-
- Things/Weapons/PNPersonaHammer
- AutomataRace.Graphic_Sprite
- (255,255,255)
- 170
-
-
- 0
- 0
-
-
- 120
- 1
-
-
- 125
- 2
-
-
- 130
- 0
-
-
- 165
- 1
-
-
-
- Interact_BladelinkZeusHammer
- MeleeHit_BladelinkZeusHammer
-
- Melee
- MeleeBlunt
-
-
-
- handle
-
- Poke
-
- 15
- 1.6
-
-
- head
- false
-
- PN_ElectricalBluntTool
-
- 31
- 2.2
-
-
- EMP
- 10
-
-
-
-
-
-
-
-
-
- PN_StormLance_Bladelink
- PnL storm lance
- [caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.
-
- 3000
- 4
-
- 45
-
- Things/Weapons/PNStormLance
- AutomataRace.Graphic_Sprite
- (255,255,255)
- 170
-
-
- 0
- 0
-
-
- 120
- 1
-
-
- 125
- 2
-
-
- 130
- 0
-
-
- 165
- 1
-
-
-
- Interact_BladelinkZeusHammer
- MeleeHit_BladelinkZeusHammer
-
- Melee
- MeleeBlunt
- MeleePiercer
-
-
-
- handle
-
- Poke
-
- 15
- 1.6
-
-
- side
- false
-
- PN_ElectricalBluntTool
-
- 31
- 2.2
- 0.9
-
-
- EMP
- 10
-
-
-
-
- point
-
- PN_ElectricalStabTool
-
- 31
- 2.2
- 0.9
-
-
- EMP
- 10
-
-
-
-
-
-
- True
-
- (0.2,0,0.25)
- -45
-
-
- (-0.25,0.3,0.2)
- 45
-
-
- (0.15,0.3,0.2)
- -45
-
-
- (-0.15,-0.3,0.2)
- 45
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Biotech/Defs/Bio_Hediffs_Mechanitor.xml b/1.4/Biotech/Defs/Bio_Hediffs_Mechanitor.xml
deleted file mode 100644
index f541bc9..0000000
--- a/1.4/Biotech/Defs/Bio_Hediffs_Mechanitor.xml
+++ /dev/null
@@ -1,530 +0,0 @@
-
-
-
-
- PN_Mechlink
- automaton mechlink
- This is a modified mechlink for automaton.
- Mechlink
-
- MechlinkImplant
-
-
- 100
- -4
- 1
- 500
- 0
-
-
- Things/Pawn/Humanlike/Apparel/Mechlink
- Graphic_Single
- 0.65
-
-
-
-
- CompUsableImplant
- InstallMechlink
- Install {0_label} to become mechanitor
-
-
- CompUseEffect_InstallImplantMechlink
- MechlinkImplant
- PNBrain
- true
-
-
- MechlinkInstalled
-
-
-
-
-
- PN_Make_Mechlink_Automaton
- make automaton mechlink
- make automaton mechlink
- Making automaton mechlink.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- Mechlink
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
-
-
- 100
- -4
- 1
- 1200
- 0
- 3200
-
-
- Things/Item/Health/HealthItem
- Graphic_Single
- 0.80
- (247,180,130)
-
-
-
-
- None
-
-
-
-
- ControlSublinkImplant
-
-
- 3
-
-
-
-
- PN_ControlSublink
- automaton control sublink (standard)
- This is a modified control sublink (standard) for automaton.
-
- 1
- 4
-
-
-
- CompUsableImplant
- UseItem
- Implant sublink
- MechlinkImplant
-
-
- ControlSublinkImplant
- PNBrain
- true
- 3
-
-
-
-
-
- PN_ControlSublinkHigh
- automaton control sublink (high)
- This is a modified control sublink (high) for automaton.
-
- 1
- 3
- 3
-
-
-
- CompUsableImplant
- UseItem
- Implant high sublink
- MechlinkImplant
-
-
- ControlSublinkImplant
- PNBrain
- true
- true
- 3
-
-
-
-
-
- PN_Make_ControlSublink_Automaton
- make automaton sublink (standard)
- make automaton sublink
- Making automaton sublink.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- ControlSublink
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
- PN_Make_PN_ControlSublinkHigh_Automaton
- make automaton sublink (high)
- make automaton sublink
- Making automaton sublink.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- ControlSublinkHigh
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
-
- PN_RemoteRepairer
- automaton remote repairer
- This is a modified remote repairer for automaton.
-
- RemoteRepairerImplant
-
-
- 1
- 6
-
-
- 3
-
-
-
- CompUsableImplant
- UseItem
- Implant {0_label}
- MechlinkImplant
-
-
- RemoteRepairerImplant
- PNBrain
- true
-
-
-
-
-
- PN_Make_PN_RemoteRepairer_Automaton
- make automaton remote repairer
- make automaton remote repairer
- Making automaton remote repairer.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- RemoteRepairer
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
-
- PN_MechFormfeeder
- automaton mech gestation processor
- This is a modified mech gestation processor for automaton.
-
- MechFormfeederImplant
-
-
- 1
- 6
-
-
- 6
-
-
-
- CompUsableImplant
- UseItem
- Implant {0_label}
- MechlinkImplant
-
-
- MechFormfeederImplant
- PNBrain
- true
-
-
-
-
-
- PN_Make_PN_MechFormfeeder_Automaton
- make automaton mech gestation processor
- make automaton mech gestation processor
- Making automaton mech gestation processor.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- MechFormfeeder
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
-
- PN_RemoteShielder
- automaton remote shielder
- This is a modified remote shielder for automaton.
-
- RemoteShielderImplant
-
-
- 1
- 6
-
-
- 3
-
-
-
- CompUsableImplant
- UseItem
- Implant {0_label}
- MechlinkImplant
-
-
- RemoteShielderImplant
- PNBrain
- true
-
-
-
-
-
- PN_Make_PN_RemoteShielder_Automaton
- make automaton remote shielder
- make automaton remote shielder
- Making automaton remote shielder.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- RemoteShielder
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
-
-
- PN_RepairProbe
- automaton repair probe
- This is a modified repair probe for automaton.
-
- RepairProbeImplant
-
-
- 1
- 2
-
-
- 6
-
-
-
- CompUsableImplant
- UseItem
- Implant {0_label}
- MechlinkImplant
-
-
- RepairProbeImplant
- PNBrain
- true
-
-
-
-
-
- PN_Make_PN_RepairProbe_Automaton
- make automaton repair probe
- make automaton repair probe
- Making automaton repair probe.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- RepairProbe
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_Mechlink
-
-
\ No newline at end of file
diff --git a/1.4/Biotech/Defs/Bio_Reserch_ProjectDefs.xml b/1.4/Biotech/Defs/Bio_Reserch_ProjectDefs.xml
deleted file mode 100644
index e19757b..0000000
--- a/1.4/Biotech/Defs/Bio_Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
- PNRP_Mechlink
- automaton mechlink
- Research how to modify mechlink and sublink for use by the Automaton.
- PN_technology
- 300
- Industrial
-
- PNRP_Production
-
- 1.0
- 4.9
-
-
-
\ No newline at end of file
diff --git a/1.4/Biotech/Defs/Bio_ThingDef_Module.xml b/1.4/Biotech/Defs/Bio_ThingDef_Module.xml
deleted file mode 100644
index 111b19b..0000000
--- a/1.4/Biotech/Defs/Bio_ThingDef_Module.xml
+++ /dev/null
@@ -1,102 +0,0 @@
-
-
-
-
-
- PN_ArrayModule
- array module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd), (mast), (exc)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.
-
- PN_ArrayModuleHediff
-
-
- 45
- 20
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
- PN_ArrayModuleHediff
- PNTorso
-
-
-
-
-
- PN_ArrayModuleHediff
- array module
- The hediff created by installing array module.
-
- PN_ArrayModule
-
-
-
-
- 6
- 1
-
-
-
-
-
-
-
- PN_IntegratorModule
- integrator module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nAny model (legd)\n\nThis module increases the automaton's MechBandwidth and MechControlGroups stat.
-
- PN_IntegratorModuleHediff
-
-
- 45
- 12
- 9
- 3
- 2
- 1
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
- PN_IntegratorModuleHediff
- PNTorso
-
-
-
-
-
- PN_IntegratorModuleHediff
- integrator module
- The hediff created by installing integrator module.
-
- PN_IntegratorModule
-
-
-
-
- 18
- 1
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Assemblies/0_Assemblies_from.txt b/1.4/Core/Assemblies/0_Assemblies_from.txt
deleted file mode 100644
index c518568..0000000
--- a/1.4/Core/Assemblies/0_Assemblies_from.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-
-[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
-
-1_CustomizableRecipe.dll
-2_AutomataRace.dll
-
-
-[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
-
-AdditionalVerb.dll
-SYS.dll
-
-[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
-
-AutomataWearSetting.dll
-
-
-[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
-
-RooAssemblies.dll
-PN_ItemFormChange
\ No newline at end of file
diff --git a/1.4/Core/Assemblies/1_CustomizableRecipe.dll b/1.4/Core/Assemblies/1_CustomizableRecipe.dll
deleted file mode 100644
index b3610ae..0000000
Binary files a/1.4/Core/Assemblies/1_CustomizableRecipe.dll and /dev/null differ
diff --git a/1.4/Core/Assemblies/2_AutomataRace.dll b/1.4/Core/Assemblies/2_AutomataRace.dll
deleted file mode 100644
index 1a68aa0..0000000
Binary files a/1.4/Core/Assemblies/2_AutomataRace.dll and /dev/null differ
diff --git a/1.4/Core/Assemblies/AutomataWearSetting.dll b/1.4/Core/Assemblies/AutomataWearSetting.dll
deleted file mode 100644
index 428a99b..0000000
Binary files a/1.4/Core/Assemblies/AutomataWearSetting.dll and /dev/null differ
diff --git a/1.4/Core/Assemblies/PN_ItemFormChange.dll b/1.4/Core/Assemblies/PN_ItemFormChange.dll
deleted file mode 100644
index 31cc058..0000000
Binary files a/1.4/Core/Assemblies/PN_ItemFormChange.dll and /dev/null differ
diff --git a/1.4/Core/Assemblies/RooAssemblies.dll b/1.4/Core/Assemblies/RooAssemblies.dll
deleted file mode 100644
index cecf28c..0000000
Binary files a/1.4/Core/Assemblies/RooAssemblies.dll and /dev/null differ
diff --git a/1.4/Core/Assemblies/SYS.dll b/1.4/Core/Assemblies/SYS.dll
deleted file mode 100644
index 343d5fb..0000000
Binary files a/1.4/Core/Assemblies/SYS.dll and /dev/null differ
diff --git a/1.4/Core/Defs/AbilityDef/AbilityDefs_Base.xml b/1.4/Core/Defs/AbilityDef/AbilityDefs_Base.xml
deleted file mode 100644
index 5bb2285..0000000
--- a/1.4/Core/Defs/AbilityDef/AbilityDefs_Base.xml
+++ /dev/null
@@ -1,138 +0,0 @@
-
-
-
-
-
-
- PNModule_2day
- 120000
-
-
-
- PNModule_1day
- 60000
-
-
-
- PNModule_12hour
- 30000
-
-
-
- PNModule_6hour
- 15000
-
-
-
- PNModule_3hour
- 7500
-
-
- PNModule_rightoff
- 120
-
-
-
- HediffWithComps
-
-
-
-
- PN_ModuleUnstable_Industrial
-
-
-
- false
-
-
-
- HediffWithComps
-
-
-
-
- PN_ModuleUnstable_Spacer
-
-
-
- false
-
-
-
-
-
-
-
- PN_ModuleUnstable_Industrial
- module system (unstable)
- module system (unstable)
- The module system is unstable. The module cannot be mounted until the system is stable.
- HediffWithComps
- false
-
-
- 20000
- True
-
-
-
-
- PN_OfficerCommand
- PN_MeisterAdvice
- PN_IntensiveMedical
- PN_FieldMedic
-
- PN_RapidFire
- PN_CQC
-
- false
-
-
-
-
-
-
-
- PN_ModuleUnstable_Spacer
- module system (unstable)
- module system (unstable)
- The module system is unstable. The module cannot be mounted until the system is stable.
- HediffWithComps
- false
-
-
- 120000
- True
-
-
-
-
- PN_OfficerCommand
- PN_MeisterAdvice
- PN_IntensiveMedical
- PN_FieldMedic
-
- PN_RapidFire
- PN_CQC
-
- false
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml
deleted file mode 100644
index f52f0f5..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataGoreDef.xml
+++ /dev/null
@@ -1,178 +0,0 @@
-
-
-
-
-
- Comp_CorpseSelfDestruct_Inject
-
-
- Corpse_Paniel_Race
-
-
-
-
- 200
- PN_ResurrectModule
- true
-
-
-
- 1.9
- Flame
- Flame
- Filth_Fuel
- 0.5
- 200~750
- 5.0
- 2.0
-
-
-
-
-
-
- Paniel_Oil
- Oil
- LiquidFuel
- true
- Normal
-
- -30
- -15
- 150
- 2.0
-
-
- Things/Filth/Spatter
- (51, 51, 51, 180)
-
-
- true
- 35~40
- true
- 70
- true
- 1
- Interact_CleanFilth_Fluid
-
-
-
-
- PN_CorpseCategory
- Automaton corpses
- Corpses
-
-
-
- PN_Flesh
- PN_CorpseCategory
- Damage_HitMechanoid
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
deleted file mode 100644
index dfacb23..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
+++ /dev/null
@@ -1,231 +0,0 @@
-
-
-
- PN_AutomataQualityProperty_Awful
- Awful
-
-
- PN_Specialization_Combat
- Paniel_Randombox_Awful
-
-
- PN_Specialization_Engineer
- Paniel_Randombox_Awful
-
-
- PN_Specialization_Domestic
- Paniel_Randombox_Awful
-
-
-
-
- (0,0)
- (256,13)
- (424,2)
- (592,1)
- (760,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Poor
- Poor
-
-
- PN_Specialization_Combat
- Paniel_Randombox_Poor
-
-
- PN_Specialization_Engineer
- Paniel_Randombox_Poor
-
-
- PN_Specialization_Domestic
- Paniel_Randombox_Poor
-
-
-
-
- (0,0)
- (256,902)
- (424,333)
- (592,186)
- (760,99)
- (928,39)
- (1096,24)
- (1264,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Normal
- Normal
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Normal
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Normal
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Normal
-
-
-
-
- (0,0)
- (256,5082)
- (424,4023)
- (592,3221)
- (760,2455)
- (928,1579)
- (1096,1225)
- (1264,942)
- (1432,503)
- (1600,246)
- (2064,0)
-
-
-
-
-
- PN_AutomataQualityProperty_Good
- Good
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Good
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Good
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Good
-
-
-
-
- (0,0)
- (256,3347)
- (424,4375)
- (592,4907)
- (760,5262)
- (928,5428)
- (1096,5377)
- (1264,5242)
- (1432,4762)
- (1600,3741)
- (2064,335)
- (2232,187)
- (2400,99)
-
-
-
-
-
- PN_AutomataQualityProperty_Excellent
- Excellent
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Excellent
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Excellent
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Excellent
-
-
-
-
- (0,0)
- (256,640)
- (424,1223)
- (592,1612)
- (760,2064)
- (928,2740)
- (1096,3091)
- (1264,3448)
- (1432,4129)
- (1600,5062)
- (2064,4023)
- (2232,3221)
- (2400,2455)
-
-
-
-
-
- PN_AutomataQualityProperty_Masterwork
- Masterwork
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Masterwork
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Masterwork
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Masterwork
-
-
-
-
- (0,0)
- (256,16)
- (424,44)
- (592,73)
- (760,119)
- (928,214)
- (1096,283)
- (1264,368)
- (1432,606)
- (1600,951)
- (2064,4375)
- (2232,4907)
- (2400,5262)
-
-
-
-
-
- PN_AutomataQualityProperty_Legendary
- Legendary
-
-
- PN_Specialization_Combat
- Paniel_Soldier_Legendary
-
-
- PN_Specialization_Engineer
- Paniel_Worker_Legendary
-
-
- PN_Specialization_Domestic
- Paniel_Maid_Legendary
-
-
-
-
- (1665,0)
- (2064,1268)
- (2232,1686)
- (2400,2183)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml
deleted file mode 100644
index 5bb505a..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceDef.xml
+++ /dev/null
@@ -1,1044 +0,0 @@
-
-
-
- Paniel_Race
- Paniel
- This pawn is automaton designed by PnL Industry.
-
- BulletImpact_Metal
- None
-
-
- 0.00000000001
- false
- 8
- 0
-
-
-
-
-
-
- Psychite
- false
-
-
- GoJuice
- false
-
-
-
-
-
-
- Kind
-
-
- Asexual
-
-
-
-
-
- ShootingAccuracy
-
-
- Tough
-
-
- DrugDesire
-
-
- Cannibal
-
-
- Greedy
-
-
- Jealous
-
-
- DislikesMen
-
-
- DislikesWomen
-
-
- Xenophobia
-
-
- AnnoyingVoice
-
-
- CreepyBreathing
-
-
- Wimp
-
-
- Nudist
-
-
- Abrasive
-
-
- Masochist
-
-
- Ascetic
-
-
- Gay
-
-
- Bisexual
-
-
- Transhumanist
-
-
- BodyPurist
-
-
- GreatMemory
-
-
- Gourmand
-
-
- Beauty
- -1
-
-
- Beauty
- -2
-
-
- Immunity
-
-
- Delicate
-
-
- Recluse
-
-
- 1
- true
-
- 4
- 1
-
-
- PN_HeadsAverageNormal
-
-
- Female
-
- (-0.1, 0.0)
- (1, 1)
- (1, 1)
- PNHead
-
-
-
- skin
-
-
-
- 10
- (255,255,255)
-
-
-
-
-
- hair
-
-
-
- 10
- (255,255,255)
-
-
-
-
-
-
-
-
-
- 1
- Paniel/Hairs/Addon/Hair
- PNHead
- CutoutComplex
- false
- hair
- true
- true
- true
-
-
- -0.275
-
- (0,0)
-
-
-
- -0.326
-
- (0,0)
-
-
-
- -0.326
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Heads/Face/Face
- PNHead
- CutoutComplex
- false
- false
- skin
- false
- false
- true
- 0
-
-
- -0.275
-
- (0,0)
-
-
-
- -0.325
-
- (0,0)
-
-
-
- -0.325
-
- (0,0)
-
-
-
-
- false
-
-
- LayDown
-
-
- LayingInBed
- false
-
-
- LayingOnGroundFaceUp
- false
-
-
- LayingOnGroundNormal
- false
-
-
- true
- false
-
-
- Wait_Downed
-
-
- LayingInBed
- false
-
-
- LayingOnGroundFaceUp
- false
-
-
- LayingOnGroundNormal
- false
-
-
- true
- false
-
-
-
-
- PN_Burka
-
-
- Paniel/Heads/Face/RareFace/AwflFace
-
-
-
-
- 1
- Paniel/Heads/Face/RareFace/RareFaceBase
- PNHead
- CutoutComplex
- false
- false
- skin
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.3245
-
- (0,0)
-
-
-
- -0.3245
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
- Paniel/Heads/Face/RareFace/AwflSleep
-
-
-
-
- 1
- Paniel/Ear/PanielLeftEar
- left hearing sensor
- CutoutComplex
- false
- skin
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.324
-
- (0,0)
-
-
-
- -0.327
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Ear/PanielRightEar
- right hearing sensor
- CutoutComplex
- false
- skin
- true
- false
- true
- 0
-
-
- -0.279
-
- (0,0)
-
-
-
- -0.324
-
- (0,0)
-
-
-
- -0.327
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
- 1
- Paniel/Tail/PanielTail
- tail
- CutoutComplex
- false
- skin
- false
- Center
- false
-
-
- -0.2751
-
- (0,0)
-
-
-
- -0.309
-
- (0,0)
-
-
-
- -0.309
-
- (0,0)
-
-
-
-
- PN_Burka
-
-
-
-
-
-
-
- Paniel/Body/
- Paniel/Heads/
- Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin
-
-
-
-
- HairDef
-
- false
-
-
-
- BeardDef
-
- false
-
-
-
- TattooDef
-
- false
-
-
-
-
-
-
-
- PN_KnowColonyAutomatonDied
- PN_KnowColonyAutomatonDiedforPN
-
-
- PN_AutomatonWithGoodOpinionDied
- PN_AutomatonWithGoodOpinionDiedforPN
-
-
- PN_AutomatonWithBadOpinionDied
- PN_AutomatonWithBadOpinionDiedforPN
-
-
- PN_ColonyAutomatonLost
- PN_ColonyAutomatonLostforPN
-
-
- PN_AutomatonWithGoodOpinionLost
- PN_AutomatonWithGoodOpinionLostforPN
-
-
- PN_AutomatonWithBadOpinionLost
- PN_AutomatonWithBadOpinionLostforPN
-
-
- PN_WitnessedDestroyedAlly
- PN_WitnessedDestroyedAllyforPN
-
-
- PN_AutomatonBanished
- PN_AutomatonBanishedforPN
-
-
- PN_AutomatonBanishedToDie
- PN_AutomatonBanishedToDieforPN
-
-
-
-
- AteLavishMeal
- PN_AteLavishMeal
-
-
- AteFineMeal
- PN_AteFineMeal
-
-
-
-
- DefeatedMechCluster
- PN_DefeatedMechCluster
-
-
-
-
-
-
-
-
- KnowGuestExecuted
- KnowPrisonerDiedInnocent
-
- AteRawFood
- AteNutrientPasteMeal
-
- AteWithoutTable
- SleepDisturbed
- SleptOutside
- SleptOnGround
- SleptInCold
- SleptInHeat
- KnowPrisonerSold
- ReleasedHealthyPrisoner
- KnowGuestOrganHarvested
- SoakingWet
- ButcheredHumanlikeCorpse
- KnowButcheredHumanlikeCorpse
- ButcheredHumanlikeCorpseOpinion
- ObservedLayingCorpse
- ObservedLayingRottingCorpse
- DeniedJoining
- PrisonerBanishedToDie
-
- SleptInBarracks
-
-
- EnvironmentDark
- Sick
- EnvironmentCold
- EnvironmentHot
-
- NeedRoomSize
- NeedOutdoors
- DrugDesireFascination
- DrugDesireFascinationSatisfied
- DrugDesireInterest
- DrugDesireInterestSatisfied
-
- PrisonBarracks
-
- Incestuous
- Disfigured
- HardWorkerVsLazy
- TeetotalerVsChemicalInterest
- TeetotalerVsAddict
- ChemicalInterestVsTeetotaler
- Drunk
- Pretty
- Ugly
- AnnoyingVoice
- CreepyBreathing
- Man
- Woman
- TranshumanistAppreciation
- BodyPuristDisgust
- ButcheredHumanlikeCorpseOpinion
- AteRawHumanlikeMeat
- KilledColonyAnimal
- NotBondedAnimalMaster
-
- SharedBed
- Naked
- Pain
- Joywire
- DoingPassionateWork
-
- MasochistPain
- ProsthophileNoProsthetic
- ProsthophileHappy
- ProsthophobeUnhappy
- ClothedNudist
- HappyNude
- Greedy
- Jealous
- Ascetic
-
- PN_Atefuel_nopn
- PsychiteWithdrawal
- YayoHigh
- PsychiteTeaHigh
- FlakeHigh
- GoJuiceHigh
- GoJuiceWithdrawal
-
-
-
-
-
-
-
-
-
-
- IdeoRoleLost
- IdeoRoleEmpty
- IdeoLeaderResentmentStandard
- IdeoLeaderResentmentDisapproved
- IdeoLeaderResentmentHorrible
- IdeoLeaderResentmentAbhorrent
- IdeoRoleApparelRequirementNotMet
-
-
- ObservedTerror
- ObservedGibbetCage
- ObservedSkullspike
-
-
-
- LookChangeDesired
-
-
- PN_OfficerCommandThought
- PN_MeisterAdviceThought
- AgeReversalDemanded
-
-
-
-
- true
- false
- false
- false
- true
-
-
-
-
-
-
-
-
-
-
- PN_ApparelBasic
- PN_ApparelBasicHat
-
- PN_ApparelCape
-
- PN_ApparelMilitia
- PN_ApparelMilitiaHat
-
- PN_ApparelSoldier
- PN_ApparelSoldierHat
-
- PN_ApparelWorker
- PN_ApparelWorkerHat
-
- PN_ApparelMaid
- PN_ApparelMaidHat
-
- PN_ApparelRoyalguard
- PN_ApparelRoyalguardHat
-
- PN_ApparelRoyalmeister
- PN_ApparelRoyalmeisterHat
- PN_ApparelRoyalmeisterHatWithMonocle
- PN_ApparelRoyalmeisterMonocle
-
- PN_ApparelRoyalmaid
- PN_ApparelRoyalmaidHat
-
- PN_EliteSecurityUniform
- PN_EliteSecurityHat
-
-
- PN_OfficerModule
- PN_MeisterModule
- PN_IntensiveMedicalModule
- PN_FieldMedicModule
-
- PN_RapidFireModule
- PN_CQCModule
- PN_MiningModule
- PN_ConstructionModule
- PN_CraftingModule
- PN_PlantsModule
- PN_CookingModule
- PN_NursingModule
-
- PN_ArrayModule
- PN_IntegratorModule
-
-
-
-
-
- Apparel_ShieldBelt
- Apparel_PsychicShockLance
- Apparel_PsychicInsanityLance
- Apparel_SmokepopBelt
- Apparel_FirefoampopPack
- OrbitalTargeterBombardment
- OrbitalTargeterPowerBeam
- TornadoGenerator
- Apparel_PackJump
- Apparel_PackBroadshield
- OrbitalTargeterMechCluster
- Apparel_PackTox
-
-
- Eccentric_PhasedShieldBelt
- Eccentric_ModulatedShieldBelt
- Eccentric_LayeredShieldBelt
-
-
-
-
- PN_Chainsword
- PN_Chainlongsword
- PN_TwinPistol
- PN_RoyalRifle
- PN_RoyalRifle_Point
- PN_RoyalHeavySlug
- PN_RoyalMachinegun
- PN_RoyalMachinegun_Mount
- PN_RoyalMachinegun_Overheated
- PN_RoyalLSW
- PN_RoyalLSW_IE
- PN_RoyalLSW_EMP
- PN_RoyalLSW_Smoke
- PN_RoyalLSW_FF
- PN_RoyalSaber_Bladelink
- PN_Chainsword_Bladelink
- PN_RoyalHammer_Bladelink
- PN_StormLance_Bladelink
-
-
-
-
-
-
- PN_AutomatonFuel
- PN_antibiotics
-
-
- HairColor
- SkinColor
-
-
-
-
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
-
-
-
- 2000
- 70
- 4.6
- 0.7
- 0
- 38
- 4
- 1.00
- 1
- 1.20
- 100
- 0.99
- 0.8
- 0.75
- 0.6
- 0.00
- 0.0
- 0
- 0
-
- 1.0
- 1.0
- 1.0
- 1.0
- 0
- 0
- 0
-
- 0.8
- 1.0
- 1.0
- 0.30
-
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
-
- 1.0
- 0.1
-
- 0
-
-
-
-
- left fist
-
- Blunt
-
- 12
- 2
- LeftHand
-
-
-
- Stun
- 14
-
-
-
-
-
- right fist
-
- Blunt
-
- 12
- 2
- RightHand
-
-
-
- Stun
- 14
-
-
-
-
-
- teeth
-
- Bite
-
- 10.25
- 2
- Teeth
- 0.07
- Pawn_Melee_HumanBite_Hit
- Pawn_Melee_HumanBite_Miss
-
-
- head
-
- Blunt
-
- 9
- 2
- HeadAttackTool
- true
- 0.2
-
-
-
- Humanlike
- HumanlikeConstant
- Humanlike
- true
- 50
-
- Leather_Automaton
- Human
- Paniel_Oil
- PN_Flesh
- 0.8
- (255, 255, 255)
-
- HumanStandard
- true
- PanielBody
- 1
- 1
- 1.0
- OmnivoreHuman
- 30
- PN_NamerFemale
- PN_NamerFemale
-
-
- (0, 0)
-
-
-
-
- PNAdult
- 0
- Pawn_DogSmall_Injured
- Pawn_DogSmall_Dead
- Pawn_DogSmall_Call
- Pawn_DogSmall_Angry
-
-
- HumanlikeBaby
- 999995
-
-
- HumanlikeChild
- 999996
-
-
- HumanlikePreTeenager
- 999997
-
-
- HumanlikeTeenager
- 999998
-
-
- HumanlikeAdult
- 999999
-
-
-
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- Pawn_Melee_SmallScratch_HitPawn
- Pawn_Melee_SmallScratch_HitBuilding
- Pawn_Melee_SmallScratch_Miss
-
- (0.3, 0.8, 0.4)
- (0,0,-0.3)
-
-
-
- (20,0)
- (21,100)
- (22,40)
- (23,0)
-
-
-
- PanielBasicHediffSet
-
-
-
- 75
- 4
- 25
-
-
- Anesthetize
- PN_Disassemble
- PN_Repair
- PN_Maintenance
-
-
-
-
-
-
-
-
- PN_HeadsAverageNormal
- Paniel/Heads/HeadsAverage_Normal
- None
-
-
-
- PNAdult
- fully-manufactured
- false
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
deleted file mode 100644
index bc011a1..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
+++ /dev/null
@@ -1,129 +0,0 @@
-
-
-
- Paniel_Race
-
- Outdoors
- DrugDesire
- RoomSize
- Comfort
- Bladder
-
- true
- false
- false
- false
-
-
- KnowColonistDied
- PN_KnowColonyAutomatonDied
-
-
- PawnWithGoodOpinionDied
- PN_AutomatonWithGoodOpinionDied
-
-
- PawnWithBadOpinionDied
- PN_AutomatonWithBadOpinionDied
-
-
- ColonistLost
- PN_ColonyAutomatonLost
-
-
- PawnWithGoodOpinionLost
- PN_AutomatonWithGoodOpinionLost
-
-
- PawnWithBadOpinionLost
- PN_AutomatonWithBadOpinionLost
-
-
- WitnessedDeathAlly
- PN_WitnessedDestroyedAlly
-
-
- WitnessedDeathNonAlly
-
-
- ColonistBanished
- PN_AutomatonBanished
-
-
- ColonistBanishedToDie
- PN_AutomatonBanishedToDie
-
-
- PrisonerBanishedToDie
-
-
-
- Shooting
- Melee
- Construction
- Mining
- Cooking
- Plants
- Animals
- Crafting
- Artistic
- Medicine
- Social
- Intellectual
-
-
- PN_indistryFaction
-
-
-
- Paniel_Race_Setting
-
-
-
-
-
-
- Paniel_Testsubject
-
- 100.0
-
-
-
- Paniel_PlayerFaction
-
-
-
-
-
-
- Slave
-
- 100.0
-
-
-
-
-
- Slave
-
- 100.0
-
-
-
-
-
-
-
- Colonist
-
- 100.0
-
-
-
- OutlanderCivil
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml
deleted file mode 100644
index 558fc65..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataRulePacks.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-
- PN_NamerUtility
-
-
- PNSN->Names/Automaton/PNSN
- PN09->Names/Automaton/PN09
- PNAZ->Names/Automaton/PNAZ
- PNNick->Names/Automaton/PNNick
- PNDbPnL->Names/Automaton/PNDbPnL
- PNPbar->Names/Automaton/PNPBAR
- PNName->Names/Automaton/PNName
-
-
-
-
-
- PN_NamerFirst
-
- PN_NamerUtility
-
-
-
- PNFirstNamer->[PNName]
-
-
-
-
-
- PN_NamerNick
-
- PN_NamerUtility
-
-
-
- PNNickNamer->[PNSN][PN09][PN09][PN09][PNAZ][PNAZ]
-
-
-
-
-
- PN_NamerFemale
-
- PN_NamerUtility
- PN_NamerFirst
- PN_NamerNick
-
-
-
- r_name->[PNFirstNamer] '[PNNickNamer]' [PNDbPnL]
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml
deleted file mode 100644
index f65d2d0..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataSpecializations.xml
+++ /dev/null
@@ -1,26 +0,0 @@
-
-
-
- PN_Specialization_Combat
- UI/Icons/Combat
- make combat model.\n\nspecialized skills : shooting, melee, animals.
- make combat automaton
- packaged combat automaton
-
-
-
- PN_Specialization_Engineer
- UI/Icons/Engineer
- make engineer model.\n\nspecialized skills : construction, mining, crafting.
- make engineer automaton
- packaged engineer automaton
-
-
-
- PN_Specialization_Domestic
- make domestic model.\n\nspecialized skills : cooking, plants, medical.
- UI/Icons/Domestic
- make domestic automaton
- packaged domestic automaton
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
deleted file mode 100644
index 493e06b..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataStatOverrideDef.xml
+++ /dev/null
@@ -1,48 +0,0 @@
-
-
-
- PN_PackagedAutomaton_MarketValue
- Packaged_NormalAutomaton
- MarketValue
-
-
-
-
-
- PN_Paniel_Race_MarketValue
- Paniel_Race
- MarketValue
-
- 1.00
-
-
-
-
- PN_Paniel_Race_ArmorRating_Sharp
- Paniel_Race
- ArmorRating_Sharp
-
- 0
- 0.68
-
-
-
-
- PN_Paniel_Race_ArmorRating_Blunt
- Paniel_Race
- ArmorRating_Blunt
-
- 0
- 0.68
-
-
-
-
- PN_Paniel_Race_ArmorRating_Heat
- Paniel_Race
- ArmorRating_Heat
-
- 1.0
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml b/1.4/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml
deleted file mode 100644
index 40955fa..0000000
--- a/1.4/Core/Defs/AutomataRaceSettings/AutomataWearSetting.xml
+++ /dev/null
@@ -1,346 +0,0 @@
-
-
-
- PN_WearSetting_OfficerModule
-
- Paniel_Race
-
-
-
-
-
-
- PN_OfficerModule
-
-
-
- PN_SyncLegendary_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_MeisterModule
-
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_IntensiveMedicalModule
-
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_FieldMedicModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncLegendary_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_RapidFireModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncMasterwork_Combat
- PN_SyncExcellent_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CQCModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncMasterwork_Combat
- PN_SyncExcellent_Combat
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_MiningModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_ConstructionModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CraftingModule
-
-
-
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_PlantsModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_CookingModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_NursingModule
-
-
-
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
- PN_ArrayModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncMasterwork_Combat
- PN_SyncExcellent_Combat
- PN_SyncLegendary_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncExcellent_Engineer
- PN_SyncLegendary_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncExcellent_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
- PN_IntegratorModule
-
-
-
- PN_SyncLegendary_Combat
- PN_SyncLegendary_Engineer
- PN_SyncLegendary_Domestic
-
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
-
- PN_CantReason_orhediff
-
- PN_ModuleUnstable_Industrial
- PN_ModuleUnstable_Spacer
-
- true
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/BackStoryDefs/BackStoryDefs.xml b/1.4/Core/Defs/BackStoryDefs/BackStoryDefs.xml
deleted file mode 100644
index 7f0807b..0000000
--- a/1.4/Core/Defs/BackStoryDefs/BackStoryDefs.xml
+++ /dev/null
@@ -1,1016 +0,0 @@
-
-
-
-
- Female
- Female
-
-
-
-
-
- Kind
-
-
- Asexual
-
-
-
-
- ShootingAccuracy
-
-
- Tough
-
-
- DrugDesire
-
-
- Cannibal
-
-
- Greedy
-
-
- Jealous
-
-
- DislikesMen
-
-
- DislikesWomen
-
-
- Xenophobia
-
-
- AnnoyingVoice
-
-
- CreepyBreathing
-
-
- Wimp
-
-
- Nudist
-
-
- Abrasive
-
-
- Masochist
-
-
- Ascetic
-
-
- Gay
-
-
- Bisexual
-
-
- Transhumanist
-
-
- BodyPurist
-
-
- GreatMemory
-
-
- Gourmand
-
-
- Beauty
- -1
-
-
- Beauty
- -2
-
-
- Immunity
-
-
- Delicate
-
-
- Recluse
-
-
-
- PN_storys
-
-
-
-
-
-
-
- Paniel_Awful_Backstory
- Automaton (awful)
- Automaton (awfl)
- This automaton is made wrong. Seriously.
- Childhood
-
-
-
-
-
-
-
- Paniel_Story_Awful
-
-
-
-
-
-
-
- Paniel_Poor_Backstory
- Automaton (poor)
- Automaton (poor)
- This automaton is made wrong.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Poor
-
-
-
-
-
-
-
- Paniel_Normal_Backstory
- Automaton (normal)
- Automaton (norm)
- It's an ordinary automaton.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Start
- Paniel_Story_Normal
-
-
-
-
-
-
-
- Paniel_Good_Backstory
- Automaton (good)
- Automaton (good)
- It's a well-made automaton.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_Testsubject
-
-
-
-
-
-
-
- Paniel_Excellent_Backstory
- Automaton (excellent)
- Automaton (exc)
- It's a very well-made automaton. It is mainly used by nobles.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Excellent
-
-
-
-
-
-
-
- Paniel_Masterwork_Backstory
- Automaton (masterwork)
- Automaton (mast)
- It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Masterwork
-
-
-
-
-
-
-
- Paniel_Legendary_Backstory
- Automaton (legendary)
- Automaton (legd)
- It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.
- Childhood
-
-
-
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_testStart
-
-
-
-
-
-
-
-
- Paniel_Automaton_Backstory
- Automaton
- Automaton
- backstory
- Adulthood
-
-
-
- Artistic
- Social
- Intellectual
-
-
- Paniel_Story_Basic
-
-
-
-
-
-
-
- Paniel_AutomatonB_Backstory
- Automaton for Noble
- Noble Automaton
- backstory
- Adulthood
-
-
-
-
- Artistic
- Social
- Intellectual
-
-
- Paniel_Story_Noble
-
-
-
-
-
-
-
- Paniel_Royalmaiden_Backstory
- Automaton for Royal
- Royal Automaton
- backstory
- Adulthood
-
-
-
-
-
-
- Paniel_Story_Royal
-
-
-
-
-
-
-
-
- Paniel_FailureA_Backstory
- Automaton Failure
- Failure
- This automaton is made wrong. Seriously.
- Adulthood
-
- ManualSkilled
- Caring
- Social
- Intellectual
- Animals
- Violent
- Cleaning
- Firefighting
- Hauling
- ManualDumb
-
-
-
- Artistic
- 20
-
-
-
- Paniel_Story_FailureA
-
-
- PN_Give_Awful_Failure
-
-
-
-
- Paniel_FailureB_Backstory
- Automaton Failure
- Failure
- This automaton is made wrong.
- Adulthood
-
- ManualSkilled
- Caring
- Social
- Intellectual
- Animals
- Artistic
-
-
- Paniel_Story_FailureB
-
-
- PN_Give_Poor_Failure
-
-
-
-
-
-
-
- Industriousness
- 100
-
-
- TorturedArtist
- 100
-
-
-
- Artistic
- Social
- Intellectual
- Cooking
- Crafting
- PlantWork
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MilitiaA_Backstory
- Automaton Militia
- Militia
- This automaton is mainly used by militias.
- Adulthood
-
-
- Shooting
- 3
-
-
- Melee
- 3
-
-
- Animals
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_MilitiaA
-
-
- PN_Give_Normal_Combat
-
-
-
-
- Paniel_MilitiaB_Backstory
- Automaton Militia
- Militia
- This automaton is mainly used by militias.
- Adulthood
-
-
- Shooting
- 6
-
-
- Melee
- 6
-
-
- Animals
- 6
-
-
- Medicine
- 1
-
-
-
- Paniel_Story_MilitiaB
-
-
- PN_Give_Good_Combat
-
-
-
-
- Paniel_SoldierA_Backstory
- Automaton Soldier
- Soldier
- This automaton is used as a soldier in the military.
- Adulthood
-
-
- Shooting
- 9
-
-
- Melee
- 9
-
-
- Animals
- 9
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_SoldierA
-
-
- PN_Give_Excellent_Combat
-
-
-
-
- Paniel_SoldierB_Backstory
- Automaton Soldier
- Soldier
- This automaton is used as a soldier in the military.
- Adulthood
-
-
- Shooting
- 12
-
-
- Melee
- 12
-
-
- Animals
- 12
-
-
- Medicine
- 5
-
-
-
- Paniel_Story_SoldierB
-
-
- PN_Give_Masterwork_Combat
-
-
-
-
- Paniel_Royalguard_Backstory
- Automaton Royal guard
- Royal guard
- This automaton is used by the Royal Guard.
- Adulthood
-
-
- Shooting
- 18
-
-
- Melee
- 18
-
-
- Animals
- 18
-
-
- Medicine
- 7
-
-
-
- Paniel_Story_Royalguard
-
-
- PN_Give_Legendary_Combat
-
-
-
-
-
-
-
- Brawler
- 100
-
-
-
- Animals
- Social
- Cooking
- Caring
- PlantWork
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_ApprenticeA_Backstory
- Automaton Apprentice
- Apprentice
- This automaton is used in many workshops for chores.
- Adulthood
-
-
- Construction
- 3
-
-
- Mining
- 3
-
-
- Crafting
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_ApprenticeA
-
-
- PN_Give_Normal_Engineer
-
-
-
-
- Paniel_ApprenticeB_Backstory
- Automaton Apprentice
- Apprentice
- This automaton is used in many workshops for chores.
- Adulthood
-
-
- Construction
- 6
-
-
- Mining
- 6
-
-
- Crafting
- 6
-
-
- Intellectual
- 1
-
-
-
- Paniel_Story_ApprenticeB
-
-
- PN_Give_Good_Engineer
-
-
-
-
- Paniel_JourneymanA_Backstory
- Automaton journeyman
- Journeyman
- This automaton is used to assist the meister.
- Adulthood
-
-
- Construction
- 9
-
-
- Mining
- 9
-
-
- Crafting
- 9
-
-
- Intellectual
- 3
-
-
-
- Paniel_Story_journeymanA
-
-
- PN_Give_Excellent_Engineer
-
-
-
-
- Paniel_JourneymanB_Backstory
- Automaton journeyman
- Journeyman
- This automaton is used to assist the meister.
- Adulthood
-
-
- Construction
- 12
-
-
- Mining
- 12
-
-
- Crafting
- 12
-
-
- Intellectual
- 5
-
-
-
- Paniel_Story_journeymanB
-
-
- PN_Give_Masterwork_Engineer
-
-
-
-
- Paniel_Meister_Backstory
- Automaton Meister
- Meister
- This automaton has better crafting skills than humans.
- Adulthood
-
-
- Construction
- 18
-
-
- Mining
- 18
-
-
- Crafting
- 18
-
-
- Intellectual
- 7
-
-
-
- Paniel_Story_Meister
-
-
- PN_Give_Legendary_Engineer
-
-
-
-
-
-
-
- Brawler
- 100
-
-
- TorturedArtist
- 100
-
-
-
- Animals
- Mining
- Intellectual
-
-
-
-
-
-
- TooSmart
-
-
- FastLearner
-
-
- SlowLearner
-
-
-
-
-
- Paniel_MaidA_Backstory
- Automaton Maid
- Maid
- This automaton is used as a maid in many homes.
- Adulthood
-
-
- Cooking
- 3
-
-
- Plants
- 3
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_Start
- Paniel_Story_MaidA
-
-
- PN_Give_Normal_Domestic
-
-
-
-
- Paniel_MaidB_Backstory
- Automaton Maid
- Maid
- This automaton is used as a maid in many homes.
- Adulthood
-
-
- Cooking
- 6
-
-
- Plants
- 6
-
-
- Medicine
- 6
-
-
- Social
- 1
-
-
-
- Paniel_Story_MaidB
-
-
- PN_Give_Good_Domestic
-
-
-
-
- Paniel_HousemaidA_Backstory
- Automaton Housekeeper maid
- Housekeeper Maid
- This automaton leads the other maids in the noble mansion.
- Adulthood
-
-
- Cooking
- 9
-
-
- Plants
- 9
-
-
- Medicine
- 9
-
-
- Social
- 3
-
-
-
- Paniel_Story_HousemaidA
-
-
- PN_Give_Excellent_Domestic
-
-
-
-
- Paniel_HousemaidB_Backstory
- Automaton Housekeeper maid
- Housekeeper
- This automaton leads the other maids in the noble mansion.
- Adulthood
-
-
- Cooking
- 12
-
-
- Plants
- 12
-
-
- Medicine
- 12
-
-
- Social
- 5
-
-
-
- Paniel_Story_HousemaidB
-
-
- PN_Give_Masterwork_Domestic
-
-
-
-
- Paniel_Ladysmaid_Backstory
- Automaton Lady's maid
- Lady's maid
- This automaton is used as a royal servant.
- Adulthood
-
-
- Cooking
- 18
-
-
- Plants
- 18
-
-
- Medicine
- 18
-
-
- Social
- 7
-
-
-
- Paniel_Story_Ladysmaid
-
-
- PN_Give_Legendary_Domestic
-
-
-
diff --git a/1.4/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml b/1.4/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml
deleted file mode 100644
index b5fc716..0000000
--- a/1.4/Core/Defs/BackStoryDefs/BackStoryDefs_PA.xml
+++ /dev/null
@@ -1,622 +0,0 @@
-
-
-
-
-
-
- Pyromaniac
- 100
-
-
- TooSmart
- 100
-
-
- FastLearner
- 100
-
-
- SlowLearner
- 100
-
-
-
-
-
- Paniel_MilitiaA_Backstory_PA
- Automaton Militia (PA)
- Militia
- This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 3
-
-
- Melee
- 3
-
-
- Animals
- 3
-
-
-
- Paniel_Story_MilitiaA_PA
-
-
- PN_Give_Normal_Combat_PA
-
-
-
-
- Paniel_MilitiaB_Backstory_PA
- Automaton Militia (PA)
- Militia
- This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 6
-
-
- Melee
- 6
-
-
- Animals
- 6
-
-
- Medicine
- 1
-
-
-
- Paniel_Story_MilitiaB_PA
-
-
- PN_Give_Good_Combat_PA
-
-
-
-
- Paniel_SoldierA_Backstory_PA
- Automaton Soldier (PA)
- Soldier
- This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 9
-
-
- Melee
- 9
-
-
- Animals
- 9
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_SoldierA_PA
-
-
- PN_Give_Excellent_Combat_PA
-
-
-
-
- Paniel_SoldierB_Backstory_PA
- Automaton Soldier (PA)
- Soldier
- This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 12
-
-
- Melee
- 12
-
-
- Animals
- 12
-
-
- Medicine
- 5
-
-
-
- Paniel_Story_SoldierB_PA
-
-
- PN_Give_Masterwork_Combat_PA
-
-
-
-
- Paniel_Royalguard_Backstory_PA
- Automaton Royal guard (PA)
- Royal guard
- This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 18
-
-
- Melee
- 18
-
-
- Animals
- 18
-
-
- Medicine
- 7
-
-
-
- Paniel_Story_Royalguard_PA
-
-
- PN_Give_Legendary_Combat_PA
-
-
-
-
-
-
-
- Pyromaniac
- 100
-
-
- TooSmart
- 100
-
-
- FastLearner
- 100
-
-
- SlowLearner
- 100
-
-
-
-
-
- Paniel_ApprenticeA_Backstory_PA
- Automaton Apprentice (PA)
- Apprentice
- This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 3
-
-
- Mining
- 3
-
-
- Crafting
- 3
-
-
-
- Paniel_Story_ApprenticeA_PA
-
-
- PN_Give_Normal_Engineer_PA
-
-
-
-
- Paniel_ApprenticeB_Backstory_PA
- Automaton Apprentice (PA)
- Apprentice
- This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 6
-
-
- Mining
- 6
-
-
- Crafting
- 6
-
-
- Intellectual
- 1
-
-
-
- Paniel_Story_ApprenticeB_PA
-
-
- PN_Give_Good_Engineer_PA
-
-
-
-
- Paniel_JourneymanA_Backstory_PA
- Automaton journeyman (PA)
- Journeyman
- This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 9
-
-
- Mining
- 9
-
-
- Crafting
- 9
-
-
- Intellectual
- 3
-
-
-
- Paniel_Story_journeymanA_PA
-
-
- PN_Give_Excellent_Engineer_PA
-
-
-
-
- Paniel_JourneymanB_Backstory_PA
- Automaton journeyman (PA)
- Journeyman
- This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 12
-
-
- Mining
- 12
-
-
- Crafting
- 12
-
-
- Intellectual
- 5
-
-
-
- Paniel_Story_journeymanB_PA
-
-
- PN_Give_Masterwork_Engineer_PA
-
-
-
-
- Paniel_Meister_Backstory_PA
- Automaton Meister (PA)
- Meister
- This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Construction
- 18
-
-
- Mining
- 18
-
-
- Crafting
- 18
-
-
- Intellectual
- 7
-
-
-
- Paniel_Story_Meister_PA
-
-
- PN_Give_Legendary_Engineer_PA
-
-
-
-
-
-
-
- Pyromaniac
- 100
-
-
- TooSmart
- 100
-
-
- FastLearner
- 100
-
-
- SlowLearner
- 100
-
-
-
-
-
- Paniel_MaidA_Backstory_PA
- Automaton Maid (PA)
- Maid
- This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 3
-
-
- Plants
- 3
-
-
- Medicine
- 3
-
-
-
- Paniel_Story_MaidA_PA
-
-
- PN_Give_Normal_Domestic_PA
-
-
-
-
- Paniel_MaidB_Backstory_PA
- Automaton Maid (PA)
- Maid
- This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 6
-
-
- Plants
- 6
-
-
- Medicine
- 6
-
-
- Social
- 1
-
-
-
- Paniel_Story_MaidB_PA
-
-
- PN_Give_Good_Domestic_PA
-
-
-
-
- Paniel_HousemaidA_Backstory_PA
- Automaton Housekeeper maid (PA)
- Housekeeper Maid
- This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 9
-
-
- Plants
- 9
-
-
- Medicine
- 9
-
-
- Social
- 3
-
-
-
- Paniel_Story_HousemaidA_PA
-
-
- PN_Give_Excellent_Domestic_PA
-
-
-
-
- Paniel_HousemaidB_Backstory_PA
- Automaton Housekeeper maid (PA)
- Housekeeper
- This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 12
-
-
- Plants
- 12
-
-
- Medicine
- 12
-
-
- Social
- 5
-
-
-
- Paniel_Story_HousemaidB_PA
-
-
- PN_Give_Masterwork_Domestic_PA
-
-
-
-
- Paniel_Ladysmaid_Backstory_PA
- Automaton Lady's maid (PA)
- Lady's maid
- This automaton is used as a royal servant.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Cooking
- 18
-
-
- Plants
- 18
-
-
- Medicine
- 18
-
-
- Social
- 7
-
-
-
- Paniel_Story_Ladysmaid_PA
-
-
- PN_Give_Legendary_Domestic_PA
-
-
-
-
-
-
- Paniel_Testsubject_Backstory
- Automaton Test subject (PA)
- Test subject
- This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated
- Adulthood
-
-
- Shooting
- 4
-
-
- Melee
- 4
-
-
- Construction
- 4
-
-
- Plants
- 4
-
-
- Crafting
- 4
-
-
- Medicine
- 4
-
-
- Intellectual
- 4
-
-
-
- Artistic
-
-
- Paniel_Story_Testsubject
-
-
- PN_Give_Testsubject
-
-
-
-
-
-
- NaturalMood
- 2
- 100
-
-
- NaturalMood
- 1
- 100
-
-
- Nerves
- 2
- 100
-
-
- Nerves
- 1
- 100
-
-
- PsychicSensitivity
- -1
- 100
-
-
- PsychicSensitivity
- -2
- 100
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/BodyAndPartDefs/Body.xml b/1.4/Core/Defs/BodyAndPartDefs/Body.xml
deleted file mode 100644
index 84aad80..0000000
--- a/1.4/Core/Defs/BodyAndPartDefs/Body.xml
+++ /dev/null
@@ -1,615 +0,0 @@
-
-
-
- PanielBody
- Automaton
-
-
- PNTorso
- torso case
- Middle
- Outside
-
- Torso
-
-
-
- PNRibcage
- ribcage frame
- 0.036
- Inside
-
- Torso
-
-
-
- PNSternum
- sternum frame
- 0.015
- Inside
-
- Torso
-
-
-
- PNPelvis
- pelvis frame
- 0.025
- Bottom
- Inside
-
- Torso
-
-
-
- PNSpine
- spine frame
- 0.025
- Inside
-
- Torso
-
-
-
- PNTail
- tail
- 0.017
- Bottom
-
- Torso
-
-
-
-
- PNStomach
- energy absorbing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNCore
- engine core
- 0.020
- Inside
-
- Torso
-
-
-
- PNLung
- left breathing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNLung
- right breathing part
- 0.025
- Inside
-
- Torso
-
-
-
- PNKidney
- left oil filter
- 0.017
- Inside
-
- Torso
-
-
-
- PNKidney
- right oil filter
- 0.017
- Inside
-
- Torso
-
-
-
- PNLiver
- water filter
- 0.025
- Inside
-
- Torso
-
-
-
-
- PNNeck
- neck
- 0.075
- Top
-
- Neck
-
-
-
- PNHead
- head case
- 0.80
-
- UpperHead
- FullHead
- HeadAttackTool
-
-
-
- PNSkull
- skull frame
- 0.18
- Inside
-
- UpperHead
- FullHead
-
-
-
- PNBrain
- brain core
- 0.8
-
- UpperHead
- FullHead
-
-
-
-
-
- PNEye
- left sight sensor
- 0.07
-
- FullHead
- Eyes
-
- LeftEye
-
-
- PNEye
- right sight sensor
- 0.07
-
- FullHead
- Eyes
-
- RightEye
-
-
- PNEar
- left hearing sensor
- 0.07
-
- UpperHead
- FullHead
-
-
-
- PNEar
- right hearing sensor
- 0.07
-
- UpperHead
- FullHead
-
-
-
- PNNose
- olfactory sensor
- 0.10
-
- FullHead
-
-
-
- PNJaw
- jaw
- 0.15
-
- Teeth
- FullHead
-
-
-
-
-
-
-
-
- PNShoulder
- left shoulder
- 0.12
-
- Shoulders
-
- LeftShoulder
-
-
- PNClavicle
- left clavicle frame
- 0.09
- Top
- Inside
-
- Torso
-
-
-
- PNArm
- left arm
- 0.77
-
- Arms
-
-
-
- PNHumerus
- left humerus frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNRadius
- left radius frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNHand
- left hand
- 0.14
- Bottom
-
- Hands
-
-
-
- PNFinger
- left pinky
- 0.06
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left ring finger
- 0.07
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left middle finger
- 0.08
-
- Hands
- LeftHand
- MiddleFingers
-
-
-
- PNFinger
- left index finger
- 0.07
-
- Hands
- LeftHand
-
-
-
- PNFinger
- left thumb
- 0.08
-
- Hands
- LeftHand
-
-
-
-
-
-
-
-
-
-
- PNShoulder
- right shoulder
- 0.12
-
- Shoulders
-
- RightShoulder
-
-
- PNClavicle
- right clavicle frame
- 0.09
- Top
- Inside
-
- Torso
-
-
-
- PNArm
- right arm
- 0.77
-
- Arms
-
-
-
- PNHumerus
- right humerus frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNRadius
- right radius frame
- 0.1
- Inside
-
- Arms
-
-
-
- PNHand
- right hand
- 0.14
- Bottom
-
- Hands
-
-
-
- PNFinger
- right pinky
- 0.06
-
- Hands
- RightHand
-
-
-
- PNFinger
- right ring finger
- 0.07
-
- Hands
- RightHand
-
-
-
- PNFinger
- right middle finger
- 0.08
-
- Hands
- RightHand
- MiddleFingers
-
-
-
- PNFinger
- right index finger
- 0.07
-
- Hands
- RightHand
-
-
-
- PNFinger
- right thumb
- 0.08
-
- Hands
- RightHand
-
-
-
-
-
-
-
-
-
- PNWaist
- waist
- 0
- Bottom
-
- Waist
-
-
-
-
- PNLeg
- left leg
- 0.14
- Bottom
-
- Legs
-
- LeftLeg
-
-
- PNFemur
- left femur frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNTibia
- left tibia frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNFoot
- left foot
- 0.1
-
- Feet
-
-
-
- PNToe
- left little toe
- 0.06
-
- Feet
-
-
-
- PNToe
- left fourth toe
- 0.07
-
- Feet
-
-
-
- PNToe
- left middle toe
- 0.08
-
- Feet
-
-
-
- PNToe
- left second toe
- 0.09
-
- Feet
-
-
-
- PNToe
- left big toe
- 0.09
-
- Feet
-
-
-
-
-
-
-
-
- PNLeg
- right leg
- 0.14
- Bottom
-
- Legs
-
- RightLeg
-
-
- PNFemur
- right femur frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNTibia
- right tibia frame
- 0.1
- Inside
-
- Legs
-
-
-
- PNFoot
- right foot
- 0.1
-
- Feet
-
-
-
- PNToe
- right little toe
- 0.06
-
- Feet
-
-
-
- PNToe
- right fourth toe
- 0.07
-
- Feet
-
-
-
- PNToe
- right middle toe
- 0.08
-
- Feet
-
-
-
- PNToe
- right second toe
- 0.09
-
- Feet
-
-
-
- PNToe
- right big toe
- 0.09
-
- Feet
-
-
-
-
-
-
-
-
-
-
-
diff --git a/1.4/Core/Defs/BodyAndPartDefs/Bodyparts.xml b/1.4/Core/Defs/BodyAndPartDefs/Bodyparts.xml
deleted file mode 100644
index 40f3fde..0000000
--- a/1.4/Core/Defs/BodyAndPartDefs/Bodyparts.xml
+++ /dev/null
@@ -1,405 +0,0 @@
-
-
-
-
- 0
- false
-
-
-
-
- PNTorso
- torso case
- 40
- true
- false
-
-
-
- PNRibcage
- ribcage frame
- 30
- 0
- false
- true
- 0
-
- BreathingSourceCage
-
- false
-
-
-
- PNSternum
- sternum frame
- 20
- 0
- false
- true
- 0
-
- BreathingSourceCage
-
- false
-
-
-
- PNPelvis
- pelvis frame
- 25
- 0
- false
- true
- 0
-
- Pelvis
-
- false
-
-
-
- PNSpine
- spine frame
- 25
- 6
- false
- true
- 0
- false
-
- Spine
-
-
-
-
- PNTail
- tail
- 30
- 3
- true
- true
- true
-
-
-
-
-
- PNStomach
- energy absorbing part
- 20
- false
-
- MetabolismSource
-
- false
-
-
-
- PNCore
- engine core
- 15
- 5
- false
-
- BloodPumpingSource
-
- false
-
-
-
- PNLung
- breathing part
- 15
- false
-
- BreathingSource
-
- false
-
-
-
- PNKidney
- oil filter
- 15
- false
-
- BloodFiltrationKidney
-
- false
-
-
-
- PNLiver
- water filter
- 20
- false
-
- BloodFiltrationLiver
- MetabolismSource
-
- false
-
-
-
-
-
- PNNeck
- neck
- 25
- 4
- true
-
- BreathingPathway
- EatingPathway
- TalkingPathway
-
- false
-
-
-
- PNHead
- head case
- 25
- true
- false
- 2
-
-
-
- PNSkull
- skull frame
- 25
- 0
- false
- true
- false
- 0
- false
-
-
-
- PNBrain
- brain core
- 10
- 9999999
- true
- false
-
- ConsciousnessSource
-
- false
-
-
-
- PNEye
- sight sensor
- 10
- 15
- true
- false
- true
- true
-
- SightSource
-
-
-
- Blunt
- 0
-
-
-
-
-
- PNEar
- hearing sensor
- 12
- 5
- true
- true
-
- HearingSource
-
-
-
-
- PNNose
- olfactory sensor
- 10
- 5
- true
- true
- true
- 0
- 0
-
-
-
- PNJaw
- jaw
- 20
- 2
- 0
- false
- true
- true
- 0
-
- EatingSource
- TalkingSource
-
-
-
-
-
-
- PNShoulder
- shoulder
- 30
- true
-
- ManipulationLimbSegment
-
-
-
-
- PNClavicle
- clavicle frame
- 25
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
- false
-
-
-
- PNArm
- arm
- 30
- true
-
- ManipulationLimbCore
-
-
-
-
- PNHumerus
- humerus frame
- 25
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
-
-
-
- PNRadius
- radius frame
- 20
- 0
- false
- true
- 0
-
- ManipulationLimbSegment
-
-
-
-
- PNHand
- hand
- 20
- 0.5
- true
-
- ManipulationLimbSegment
-
-
-
-
- PNFinger
- finger
- 8
- 8
- true
- true
-
- ManipulationLimbDigit
-
-
-
-
-
-
- PNWaist
- utility slot
- true
-
-
-
- PNLeg
- leg
- 30
- true
-
- MovingLimbCore
-
-
-
-
- PNFemur
- femur frame
- 25
- 0
- false
- true
- 0
-
- MovingLimbSegment
-
-
-
-
- PNTibia
- tibia frame
- 25
- 0
- false
- true
- 0
-
- MovingLimbSegment
-
-
-
-
- PNFoot
- foot
- 25
- 0.5
- true
-
- MovingLimbSegment
-
-
-
-
- PNToe
- toe
- 8
- 10
- true
- true
-
- MovingLimbDigit
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/Drugs/DrugPolicyDefs.xml b/1.4/Core/Defs/Drugs/DrugPolicyDefs.xml
deleted file mode 100644
index 66fbf24..0000000
--- a/1.4/Core/Defs/Drugs/DrugPolicyDefs.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-
-
-
- PN_fuelOneDrinkPerDay
- Automaton
-
-
- PN_AutomatonFuel
- true
- true
- 1
- 1
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/Drugs/Drugs_Antibiotics.xml b/1.4/Core/Defs/Drugs/Drugs_Antibiotics.xml
deleted file mode 100644
index 0e557bd..0000000
--- a/1.4/Core/Defs/Drugs/Drugs_Antibiotics.xml
+++ /dev/null
@@ -1,218 +0,0 @@
-
-
-
-
- PN_antibiotics
- PnL antibiotics
- Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)
-
- Things/Item/PNAntibiotics
- Graphic_StackCount
- 1
-
- 25
- false
-
- 600
- 18
- 0.005
- 0.7
-
-
- 2
- 4
-
- Industrial
-
- Processed
- 30
- Ingest_Inject
-
-
- (0.18,0,0)
-
-
- Inject {0}
- Injecting {0}.
- false
- 0
- Medical
-
-
- PN_AB_Bridge
- 1
-
-
-
-
-
- 1034
- 0
-
-
-
-
-
-
- DrugSynthesisSpeed
- Intellectual
- Cook
- PNRP_Production
-
- PN_AutomatonBench
-
- Recipe_Drug
-
-
-
-
-
- PN_AB_Bridge
- HediffWithComps
- antibiotics Bridge
- ...
- (1,1,0.5)
- false
- 1.0
- false
-
-
-
-
- PN_ateFuel
-
-
- PN_AB_EffectBridge
-
-
- false
-
-
-
-
-
- PN_AB_EffectBridge
- HediffWithComps
- antibiotics Bridge
- ...
- (1,1,0.5)
- false
- 1.0
- false
-
-
- PN_AB_Effect
-
- PanielBody
-
- false
-
-
-
-
-
- PN_AB_Effect
- Hediff_High
- PnL antibiotics
- Antibiotics are working.
-
- PN_antibiotics
-
- (1,0,0.5)
- false
- 1.00
- 1.0
- false
-
-
- -0.5
- true
-
-
-
-
- fading
-
-
- Consciousness
- 0.8
-
-
- Moving
- 0.8
-
-
- Manipulation
- 0.8
-
-
-
- 1.5
-
-
-
- active
- 0.25
-
-
- Consciousness
- 0.6
-
-
- Moving
- 0.6
-
-
- Manipulation
- 0.6
-
-
-
- 5
-
-
-
- active
- 0.75
-
-
- Consciousness
- 0.6
-
-
- Moving
- 0.6
-
-
- Manipulation
- 0.6
-
-
-
- 3
-
-
-
- injected
- 0.9
-
-
- Consciousness
- 0.8
-
-
- Moving
- 0.8
-
-
- Manipulation
- 0.8
-
-
-
- 1
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/Drugs/Drugs_Fuel.xml b/1.4/Core/Defs/Drugs/Drugs_Fuel.xml
deleted file mode 100644
index 91dd0cf..0000000
--- a/1.4/Core/Defs/Drugs/Drugs_Fuel.xml
+++ /dev/null
@@ -1,209 +0,0 @@
-
-
-
- PN_Fuel
- Automaton Fuel
- Drugs
- UI/Icons/PNCT_PNFuel
-
-
-
-
- PN_AutomatonFuel
- PnL fuel
- Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.
- Normal
-
- Things/Item/PNFuel
- Graphic_StackCount
- 1.0
-
- 1
- 150
- false
-
- 50
- 6.1
- 0.05
- 2.0
- 1.0
-
- Ultra
-
- Medical
- 210
- Ingest_Drink
-
-
- (0.18,0,0)
-
-
- Drink {0}
- Drinking {0}.
- false
- 25
-
-
- PN_ateFuel
- 1
- true
-
-
- PN_deletFuel
- 1
- true
-
-
- PN_Atefuel_nopn
-
-
-
- PN_Chemical_Fuel
- 0.000000001
- 0.20
- 1028
-
-
- 1.1
- Flame
- 0.037
-
- Flame
-
- 0.333
- Filth_Fuel
- 1
- 70~150
-
-
-
- PN_Fuel
-
- Buyable
-
- PN_Fuel
-
-
-
-
- PN_Atefuel_nopn
- 1
-
-
- ate PnL fuel
- ...
- -4
-
-
-
-
-
-
- PN_ateFuel
- HediffWithComps
- Ate automaton fuel
- Ate Automaton Fuel
- ...
- (1,0,0.5)
- false
- 1.0
- false
-
-
-
-
- PsychiteAddiction
-
-
- FoodPoisoning
-
-
- PN_deletFuel
-
-
-
- PanielBody
-
- false
-
-
-
-
-
- PN_deletFuel
- HediffWithComps
- Ate automaton fuel
- Ate Automaton Fuel
- ...
- (1,0,0.5)
- false
- 1.0
- false
-
-
-
- PN_AutomatonFuel_Addiction
-
-
- PanielBody
-
-
-
-
-
-
- PN_Chemical_Fuel
- Automaton Fuel
- PN_AutomatonFuel_Addiction
- false
- 0
- false
-
-
-
- PN_AutomatonFuel_Addiction
- Hediff_Addiction
- Automaton Fuel
- A condition that requires PnL fuel.
- (222,90,90)
- PN_Need_Fuel
- false
- false
- false
-
-
-
-
-
- stable
-
-
- required
-
-
- Consciousness
- 0.3
-
-
- Moving
- 0.3
-
-
- Sight
- 0.3
-
-
- Manipulation
- 0.3
-
-
- 8.0
-
-
-
-
- Paniel_Race
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/FactionDefs/Factions_Player.xml b/1.4/Core/Defs/FactionDefs/Factions_Player.xml
deleted file mode 100644
index 4335085..0000000
--- a/1.4/Core/Defs/FactionDefs/Factions_Player.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-
-
-
- Icon/Paniel_PlayerIcon
-
- (255, 255, 255)
-
-
-
-
-
- Paniel_PlayerFaction
- Test Subject
- This is the settlement where PnL industry is experimenting.
- true
- Paniel_ColonistPawn
- colonist
- colonists
- Industrial
-
- Astropolitan
-
-
- Offworld
-
- Icon/Paniel_PlayerIcon
- NamerInitialSettlementColony
- NamerFactionOutlander
- NamerSettlementOutlander
-
- ClassicStart
-
-
-
- Cloth
-
-
- 0
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/FactionDefs/Factions_PnL.xml b/1.4/Core/Defs/FactionDefs/Factions_PnL.xml
deleted file mode 100644
index 8e2c2b8..0000000
--- a/1.4/Core/Defs/FactionDefs/Factions_PnL.xml
+++ /dev/null
@@ -1,404 +0,0 @@
-
-
-
-
-
- PN_indistryFaction
- PnL Industry
- Automaton
- Automata
- 1
- PnL Industry
- Icon/Paniel_HQ
- true
- false
- Spacer
- false
-
- Offworld
-
-
- PN_PnLindistryCulture
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- ApparelDesired_Strong_Subordinate
- ApparelDesired_Soft_Subordinate
-
- 0
-
-
-
-
- PN_SubsidiaryFaction
- PnL Subsidiary Company
- It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.
- Employee
- Employees
- 50
- 0.20
- 1
- 1
- true
- true
- true
- CEO
- true
-
- PN_CEO
-
- Icon/Paniel_Logi
-
- (1, 1, 1)
- (1, 1, 1)
-
- false
- 9999
- 50
- Spacer
- PnL Logistics
- NamerSettlementPnLSub
-
- PN_PnLindistryCulture
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- PN_Structure
- Loyalist
- Collectivist
- Transhumanist
- HumanPrimacy
-
-
- ApparelDesired_Strong_Subordinate
- ApparelDesired_Soft_Subordinate
-
- 0
-
- Offworld
-
-
- PN_Caravan_PnLindustry
-
-
- Visitor_Outlander_Standard
-
-
- PN_Base_PnLindustry
-
- -40~45
- PN_SubsidiaryRaidLootMaker
-
-
- (0,35)
- (70, 50)
- (700, 100)
- (1300, 150)
- (100000, 10000)
-
-
-
-
-
-
-
- Trader
-
- 1
-
-
- 6
- 5
- 2
- 1
-
-
- 6
- 1
- 1
- 1
- 1
-
- 1.5
-
- 4
- 6
- 3
- 4
-
- 6
- 4
-
-
-
-
- Trader
-
- 1
-
-
- 6
- 5
- 2
- 1
-
-
- 6
- 1
- 1
- 1
- 1
-
- 1.5
-
- 4
- 6
- 3
- 4
-
- 6
- 4
-
-
-
-
- Settlement
-
- 12
- 3
- 3
- 3
- 3
-
- 3
- 3
- 3
-
- 3
-
- 6
-
- 2
-
- 4
- 6
- 2
- 4
-
- 6
- 2
- 2
- 2
-
-
-
-
- Peaceful
-
- 10
- 2
- 1
- 2
- 1
-
- 1
- 1
- 1
-
- 1
-
- 10
-
-
-
-
-
-
- Combat
- 100
-
- 6
- 4
-
- 0.25
- 0.25
- 2
-
- 6
- 2
- 4
- 2
-
-
- 2
- 2
- 6
-
- 2
- 2
- 2
- 2
-
-
-
-
-
- Metallic
- Fabric
- Leathery
-
-
- Leather_Thrumbo
- Hyperweave
- Gold
- Silver
-
-
- Icon/Paniel_Logi
-
-
-
- PN_SubsidiaryRaidLootMaker
-
-
-
-
- Silver
- MedicineIndustrial
- PN_RepairKit
- PN_Component
- Gold
-
-
-
-
-
-
-
- NamerSettlementPnLSub
-
- PN_NamerUtility
-
-
-
- r_name->[PNAZ][PN09][PN09] logistics center
-
-
-
-
-
- PN_PnLindistryCulture
- PnL indistry
- The corporate culture of PnL Industry.
- NamerIdeo_PnLindistry
- NamerDeity_PnLindistry
- DeityTypeMaker_PnLindistry
- LeaderTitleMaker_PnLindistry
- NamerFestivalAstropolitan
-
- OriginSpacer
-
- Icon/Paniel_Icon
- (1, 1, 1)
-
-
- Urban
- 1
- 1
-
-
- NoBeard
- 1
- 1
-
-
- NoTattoo
- 1
- 1
-
-
-
-
-
- NamerIdeo_PnLindistry
-
-
- r_ideoName->PnL bylaws
- r_ideoAdjective->PnL
- r_memberName->PnL Employee
-
-
-
-
-
- NamerDeity_PnLindistry
-
-
- r_deityName->PnL
-
-
-
-
-
- DeityTypeMaker_PnLindistry
-
-
- r_deityType->God of Capitalism
-
-
-
-
-
- LeaderTitleMaker_PnLindistry
-
-
- r_leaderTitle->CEO
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HairDefs/Hairs.xml b/1.4/Core/Defs/HairDefs/Hairs.xml
deleted file mode 100644
index 5096453..0000000
--- a/1.4/Core/Defs/HairDefs/Hairs.xml
+++ /dev/null
@@ -1,87 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_Automaton.xml b/1.4/Core/Defs/HediffDefs/Hediffs_Automaton.xml
deleted file mode 100644
index f91e044..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_Automaton.xml
+++ /dev/null
@@ -1,307 +0,0 @@
-
-
-
-
- PN_Immune_System
- Automaton immune system
- Automaton immune system
- HediffWithComps
- (0.8, 0.8, 0.8)
- false
- 1
- 1
- false
- true
-
-
- false
-
- Malaria
- SleepingSickness
- Plague
- FibrousMechanites
- WoundInfection
- GutWorms
- Flu
- MuscleParasites
-
-
-
-
-
- Paniel_Race
-
-
-
-
-
-
- PN_Learning_Limit_System
- Automaton learning limit system
- Automaton learning limit system
- HediffWithComps
- (0.8, 0.8, 0.8)
- false
- 1
- 1
- false
- true
-
-
- false
-
- 0
-
-
-
-
-
-
- PN_Ex_filterA
-
-
-
-
-
-
-
- PanielBaseHediff
- HediffWithComps
- Automaton base
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
- false
- 0
- 0
- 0
- -0.75
-
- 0
- 0
-
-
-
-
-
-
- Plague
- CryptosleepSickness
- Carcinoma
- BadBack
- Frail
- Cataract
- Blindness
- HearingLoss
- Asthma
- HeartArteryBlockage
- GutWorms
- MuscleParasites
- FibrousMechanites
- WoundInfection
- Flu
- Malaria
- SleepingSickness
- TraumaSavant
- Cirrhosis
- ResurrectionPsychosis
- Scaria
- FoodPoisoning
- ResurrectionSickness
- PsychiteAddiction
- YayoHigh
- PsychiteTolerance
- PsychiteTeaHigh
- FlakeHigh
- GoJuiceHigh
- GoJuiceAddiction
- GoJuiceTolerance
- Pregnant
- PregnantHuman
-
- true
- PN_HediffNullifier
-
-
-
-
- Paniel_Race
-
-
-
-
-
-
- PN_OilLoss
- oil loss
- A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.
- 1
-
-
- minor
- false
-
-
- 0.15
- minor
-
-
- Consciousness
- -0.2
-
-
-
-
- 0.30
- moderate
-
-
- Consciousness
- -0.4
-
-
-
-
- 0.45
- severe
-
-
- Consciousness
- -0.6
-
-
-
-
- 0.60
- extreme
- true
-
-
- Consciousness
- 0.3
-
-
-
-
-
-
-
-
- PN_Overheating
- overheating
- A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.
- (0.8, 0.8, 0.35)
- 1
- HeatstrokeRevealed
-
-
- initial
- false
-
-
- initial
- 0.04
-
-
- Consciousness
- -0.1
-
-
-
-
- minor
- 0.2
-
-
- Consciousness
- -0.2
-
-
-
-
- serious
- 0.35
-
-
- Consciousness
- -0.4
-
-
-
-
- extreme
- 0.62
- true
-
-
- Consciousness
- -0.6
-
-
-
-
-
-
-
-
- PN_OverCooling
- overcooling
- Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.
- (0.8, 0.8, 1)
- 1
- HypothermiaRevealed
-
-
- initial
- false
-
-
- initial
- 0.04
-
-
- Consciousness
- -0.1
-
-
-
-
- minor
- 0.2
-
-
- Consciousness
- -0.2
-
-
-
-
- serious
- 0.35
-
-
- Consciousness
- -0.4
-
-
-
-
- extreme
- 0.62
- true
-
-
- Consciousness
- -0.6
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
deleted file mode 100644
index 0454734..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
+++ /dev/null
@@ -1,809 +0,0 @@
-
-
-
-
-
-
-
-
- HediffWithComps
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
-
-
-
- filter
- ...
-
-
- false
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated awful grade.
-
-
-
-
- Consciousness
- -0.30
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated poor grade.
-
-
-
-
- Consciousness
- -0.10
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated normal grade.
-
-
-
-
- Moving
- 0.05
-
-
- Sight
- 0.05
-
-
- Manipulation
- 0.05
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated good grade.
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated normal grade.
-
-
-
-
- Moving
- 0.05
-
-
- Sight
- 0.05
-
-
- Manipulation
- 0.05
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated good grade.
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated excellent grade.
-
-
-
-
- Consciousness
- 0.10
-
-
- Moving
- 0.20
-
-
- Sight
- 0.20
-
-
- Manipulation
- 0.20
-
-
-
- -0.10
- 0.10
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated masterwork grade.
-
-
-
-
- Consciousness
- 0.20
-
-
- Moving
- 0.30
-
-
- Sight
- 0.30
-
-
- Manipulation
- 0.30
-
-
-
- -0.20
- 0.20
- -0.10
- -0.04
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated legendary grade.
-
-
-
-
- Consciousness
- 0.30
-
-
- Moving
- 0.50
-
-
- Sight
- 0.50
-
-
- Manipulation
- 0.50
-
-
-
- -0.35
- 0.35
- -0.25
- -0.08
-
-
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated excellent grade.
-
-
-
-
- Consciousness
- 0.10
-
-
- Moving
- 0.20
-
-
- Sight
- 0.20
-
-
- Manipulation
- 0.20
-
-
-
- 0.05
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated masterwork grade.
-
-
-
-
- Consciousness
- 0.20
-
-
- Moving
- 0.30
-
-
- Sight
- 0.30
-
-
- Manipulation
- 0.30
-
-
-
- 0.10
- -0.04
-
-
-
-
-
-
- This pawn is an automaton.\nAfter production, it was rated legendary grade.
-
-
-
-
- Consciousness
- 0.30
-
-
- Moving
- 0.50
-
-
- Sight
- 0.50
-
-
- Manipulation
- 0.50
-
-
-
- 0.20
- -0.08
-
-
-
-
-
-
-
-
-
-
- filter(PNgrade C norm)
- PN_Give_Normal_Combat
-
-
- PanielBody
-
-
- PN_SyncNormal_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Combat
- Combat model (norm)
-
-
-
-
-
- filter(PNgrade C good)
- PN_Give_Good_Combat
-
-
- PanielBody
-
-
- PN_SyncGood_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Combat
- Combat model (good)
-
-
-
-
-
- filter(PNgrade C exc)
- PN_Give_Excellent_Combat
-
-
- PanielBody
-
-
- PN_SyncExcellent_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Combat
- Combat model (exc)
-
-
-
-
-
- filter(PNgrade C mast)
- PN_Give_Masterwork_Combat
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Combat
- Combat model (mast)
-
-
-
-
-
- filter(PNgrade C legd)
- PN_Give_Legendary_Combat
-
-
- PanielBody
-
-
- PN_SyncLegendary_Combat
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Combat
- Combat model (legd)
-
-
-
-
-
-
-
- filter(PNgrade E norm)
- PN_Give_Normal_Engineer
-
-
- PanielBody
-
-
- PN_SyncNormal_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Engineer
- Engineer model (norm)
-
-
-
-
-
- filter(PNgrade E good)
- PN_Give_Good_Engineer
-
-
- PanielBody
-
-
- PN_SyncGood_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Engineer
- Engineer model (good)
-
-
-
-
-
- filter(PNgrade E exc)
- PN_Give_Excellent_Engineer
-
-
- PanielBody
-
-
- PN_SyncExcellent_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Engineer
- Engineer model (exc)
-
-
-
-
-
- filter(PNgrade E mast)
- PN_Give_Masterwork_Engineer
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Engineer
- Engineer model (mast)
-
-
-
-
-
- filter(PNgrade E legd)
- PN_Give_Legendary_Engineer
-
-
- PanielBody
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Engineer
- Engineer model (legd)
-
-
-
-
-
-
-
- filter(PNgrade D norm)
- PN_Give_Normal_Domestic
-
-
- PanielBody
-
-
- PN_SyncNormal_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Domestic
- Domestic model (norm)
-
-
-
-
-
- filter(PNgrade D good)
- PN_Give_Good_Domestic
-
-
- PanielBody
-
-
- PN_SyncGood_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Domestic
- Domestic model (good)
-
-
-
-
-
- filter(PNgrade D exc)
- PN_Give_Excellent_Domestic
-
-
- PanielBody
-
-
- PN_SyncExcellent_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Domestic
- Domestic model (exc)
-
-
-
-
-
- filter(PNgrade D mast)
- PN_Give_Masterwork_Domestic
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Domestic
- Domestic model (mast)
-
-
-
-
-
- filter(PNgrade D legd)
- PN_Give_Legendary_Domestic
-
-
- PanielBody
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Domestic
- Domestic model (legd)
-
-
-
-
-
-
-
-
- PN_SyncNormal_Modified
- modified model
- This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.
-
-
-
-
- Moving
- 0.05
-
-
- Sight
- 0.05
-
-
- Manipulation
- 0.05
-
-
-
- 0.08
-
-
-
-
-
-
-
-
- filter(PNgrade awfl)
- PN_Give_Awful_Failure
-
-
- PanielBody
-
-
- PN_SyncAwful_Failure
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncAwful_Failure
- Failure (awfl)
-
-
-
-
-
- filter(PNgrade poor)
- PN_Give_Poor_Failure
-
-
- PanielBody
-
-
- PN_SyncPoor_Failure
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncPoor_Failure
- Failure (poor)
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
deleted file mode 100644
index cca3c10..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml
+++ /dev/null
@@ -1,523 +0,0 @@
-
-
-
-
- PN_PnLAuthenticated
- PnL authenticated
- This automaton was made by PnL.
- HediffWithComps
- (1,1,0.5)
- false
- 1
- 1
- false
- true
-
-
-
-
- Consciousness
- 0.05
-
-
-
- -0.10
- 0.10
- -0.04
-
-
-
-
-
-
- PN_Ex_filterA
-
-
-
-
-
-
-
-
-
-
- PAfilter(PNgrade C norm)
- PN_Give_Normal_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Combat_PA
- Combat model (norm)
-
-
-
-
-
- PAfilter(PNgrade C good)
- PN_Give_Good_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Combat_PA
- Combat model (good)
-
-
-
-
-
- PAfilter(PNgrade C exc)
- PN_Give_Excellent_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Combat_PA
- Combat model (exc)
-
-
-
-
-
- PAfilter(PNgrade C mast)
- PN_Give_Masterwork_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Combat_PA
- Combat model (mast)
-
-
-
-
-
- PAfilter(PNgrade C legd)
- PN_Give_Legendary_Combat_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Combat
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Combat_PA
- Combat model (legd)
-
-
-
-
-
-
-
- PAfilter(PNgrade E norm)
- PN_Give_Normal_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Engineer_PA
- Engineer model (norm)
-
-
-
-
-
- PAfilter(PNgrade E good)
- PN_Give_Good_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Engineer_PA
- Engineer model (good)
-
-
-
-
-
- PAfilter(PNgrade E exc)
- PN_Give_Excellent_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Engineer_PA
- Engineer model (exc)
-
-
-
-
-
- PAfilter(PNgrade E mast)
- PN_Give_Masterwork_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Engineer_PA
- Engineer model (mast)
-
-
-
-
-
- PAfilter(PNgrade E legd)
- PN_Give_Legendary_Engineer_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Engineer
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Engineer_PA
- Engineer model (legd)
-
-
-
-
-
-
-
- PAfilter(PNgrade D norm)
- PN_Give_Normal_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncNormal_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncNormal_Domestic_PA
- Domestic model (norm)
-
-
-
-
-
- PAfilter(PNgrade D good)
- PN_Give_Good_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncGood_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncGood_Domestic_PA
- Domestic model (good)
-
-
-
-
-
- PAfilter(PNgrade D exc)
- PN_Give_Excellent_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncExcellent_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncExcellent_Domestic_PA
- Domestic model (exc)
-
-
-
-
-
- PAfilter(PNgrade D mast)
- PN_Give_Masterwork_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncMasterwork_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncMasterwork_Domestic_PA
- Domestic model (mast)
-
-
-
-
-
- PAfilter(PNgrade D legd)
- PN_Give_Legendary_Domestic_PA
-
-
- PanielBody
-
-
- PN_SyncLegendary_Domestic
-
-
- PN_PnLAuthenticated
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
-
- PN_SyncLegendary_Domestic_PA
- Domestic model (legd)
-
-
-
-
-
-
-
- filter(PNgrade test)
- PN_Give_Testsubject
-
-
- PanielBody
-
-
- PN_SyncGood_Testsubject
-
-
- PN_PnLAuthenticated
-
-
-
-
- PN_SyncGood_Testsubject
- PanielBody
-
-
-
-
-
- PN_SyncGood_Testsubject
- Test model (good)
-
-
-
-
- Consciousness
- 0.05
-
-
- Moving
- 0.10
-
-
- Sight
- 0.10
-
-
- Manipulation
- 0.10
-
-
-
- 1.0
- 0.9
- 1.50
- 0.12
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts.xml
deleted file mode 100644
index 4c713d6..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts.xml
+++ /dev/null
@@ -1,380 +0,0 @@
-
-
-
-
- Hediff_Implant
- (0.6, 0.6, 1.0)
- false
- true
- true
-
-
-
- Hediff_AddedPart
- true
-
-
-
- PN_BodyPartsAutomaton
- Automaton
- BodyParts
- Things/Item/Health/HealthItem
-
-
-
- ThingWithComps
- Item
- true
- true
- Item
- Never
- true
- true
- 14
- Buyable
-
- 50
- 0.7
- -4
- 2.0
- 1
-
-
- PN_BodyParts
-
-
-
-
-
-
-
- Industrial
-
- PN_BodyPartsAutomaton
-
-
- Things/Item/Health/HealthItem
- Graphic_Single
- 0.80
- (247,180,130)
-
-
- PN_BodyPartsNormal
-
-
- 15000
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemProsthetic
-
- 5
-
-
-
- PN_AutomatonBench
-
-
-
-
-
- Spacer
-
- PN_BodyPartsAutomaton
-
-
- Things/Item/Health/HealthItem
- Graphic_Single
- 0.80
- (189,169,118)
-
-
- PN_BodyPartsRoyal
-
-
- 26000
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
-
-
- PN_AutomatonBench
-
-
-
-
-
- Recipe_InstallImplant
- 2500
-
- 5
-
-
- Paniel_Race
-
-
-
-
- Recipe_InstallArtificialBodyPart
-
-
-
-
- 4
-
-
-
-
- Recipe_RemoveImplant
- 2500
- true
-
- 5
-
-
- Paniel_Race
-
-
-
-
-
- PN_ExperimentalModuleHediff
- custom core implant
- Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
-
-This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
-
-This implant cannot be removed after installation.
-
- PN_ExperimentalModule
-
-
-
-
- 1.0
- 0.80
- 0.12
-
-
-
-
-
-
- PN_Learning_Limit_System
-
-
-
-
- PN_Learning_Limit_System
-
-
-
-
-
-
- PN_Ex_filterA
- HediffWithComps
- custom core filter A
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
-
-
-
-
-
- PanielBody
-
-
- PN_Ex_filterB
-
-
- PN_SyncNormal_Modified
-
-
-
-
-
-
-
- PN_Ex_filterB
- HediffWithComps
- custom core filter B
- This pawn is Automaton.
- (1,1,0.5)
- false
- 1
- 1
- false
-
-
-
-
-
-
- PN_SyncNormal_Combat
- PN_SyncGood_Combat
- PN_SyncExcellent_Combat
- PN_SyncMasterwork_Combat
- PN_SyncLegendary_Combat
-
- PN_SyncNormal_Engineer
- PN_SyncGood_Engineer
- PN_SyncExcellent_Engineer
- PN_SyncMasterwork_Engineer
- PN_SyncLegendary_Engineer
-
- PN_SyncNormal_Domestic
- PN_SyncGood_Domestic
- PN_SyncExcellent_Domestic
- PN_SyncMasterwork_Domestic
- PN_SyncLegendary_Domestic
-
- PN_SyncGood_Testsubject
-
- PN_Learning_Limit_System
-
-
-
-
-
-
- PN_ExperimentalModule
- automaton custom core implant
- Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
-
-This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
-
-This implant cannot be removed after installation.
-
- PN_InstallExperimentalModule
-
- None
-
- 2
- 1
- 1
-
-
- 0.3
-
-
- PNRP_ExperimentalModule
-
-
-
-
- PN_InstallExperimentalModule
- install custom core implant
- Install a custom core implant.
-
- PN_ExperimentalModule
- PN_ExperimentalModuleHediff
-
- Installing custom core implant.
-
-
-
-
- PN_ExperimentalModule
-
-
- 1
-
-
-
-
-
- PNBrain
-
- PN_ExperimentalModuleHediff
-
-
-
-
- PN_ResurrectModule
- resurrect implant
- a resurrect implant
- This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
-
- PN_ResurrectModule
-
-
-
-
- PN_ResurrectModule
-
-
-
- PN_ResurrectModule
- automaton resurrect implant
- This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
-
- PN_InstallResurrectModule
-
-
- 1
- 1
-
-
- 0.3
-
-
- PNRP_ResurrectModule
-
-
-
-
- PN_InstallResurrectModule
- install resurrect implant
- Install a resurrect implant.
-
- PN_ResurrectModule
- PN_ResurrectModule
-
- Installing resurrect implant.
-
-
-
-
- PN_ResurrectModule
-
-
- 1
-
-
-
-
-
- PNCore
-
- PN_ResurrectModule
-
-
-
- PN_RemoveResurrectModule
- remove resurrect implant
- Remove the resurrect implant.
-
- PN_ResurrectModule
- PN_ResurrectModule
-
- Removing resurrect implant.
- PN_ResurrectModule
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml b/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
deleted file mode 100644
index 6d8a22b..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml b/1.4/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
deleted file mode 100644
index d541478..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_ContDamPN.xml
+++ /dev/null
@@ -1,110 +0,0 @@
-
-
-
- PN_ChainCutManeuver
- PN_ChainCutTool
-
- Verb_MeleeAttackDamage
- PN_ChainCutDamage
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ChainCutTool
- chainsword cut
-
-
-
- PN_ChainCutDamage
- PN_ChainCutHediff
- PN_ChainCutHediff
- PN_ChainCrackHediff
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCutHediff
- cut
- a cut
- a cut.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- cut scar
-
-
- PN_ChainCutDamage_Con
- 6
- 2
- 18
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut off
-
-
-
-
- PN_ChainCutDamage_Con
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCrackHediff
- crack
- a crack wound
- A crack.
-
-
- set
- set
- set
-
-
- permanent crack
-
-
- PN_ChainCrackDamage_Con
- 6
- 1
- 12
-
-
-
- 0.01
- 0.00625
- Shattered
-
-
-
-
- PN_ChainCrackDamage_Con
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml b/1.4/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
deleted file mode 100644
index c009740..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_HediffGiver.xml
+++ /dev/null
@@ -1,32 +0,0 @@
-
-
-
- PanielBasicHediffSet
-
-
- PN_OilLoss
-
-
- PN_OverCooling
-
-
- PN_Overheating
-
-
- PanielBaseHediff
-
-
- PN_AutomatonFuel_Addiction
-
-
- Paniel_Joy
-
-
- PN_Maintenance
-
-
- PN_Immune_System
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_Joy.xml b/1.4/Core/Defs/HediffDefs/Hediffs_Joy.xml
deleted file mode 100644
index b596049..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_Joy.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
- Paniel_Joy
- Sync State
- (0.8, 0.8, 0.8)
- State affected by recreation.\n\nA high recreation has a beneficial effect.
- false
-
-
- low
- true
-
-
- low
- 0.15
-
-
- Consciousness
- -0.05
-
-
-
-
- steady
- 0.3
-
-
- Consciousness
- 0.0
-
-
-
-
- high
- 0.7
-
-
- Consciousness
- 0.05
-
-
-
-
- extreme
- 0.85
-
-
- Consciousness
- 0.1
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.4/Core/Defs/HediffDefs/Hediffs_Maintenance.xml
deleted file mode 100644
index 41c763b..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_Maintenance.xml
+++ /dev/null
@@ -1,142 +0,0 @@
-
-
-
- PN_Maintenance
- AutomataRace.Hediff_Maintenance
- Maintenance
- (0.8, 0.8, 0.8)
- The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
-
- PN_RepairKit
- PN_SelfRepairKit
- PN_Maintenance
- PN_Repair
-
- PN_Need_Maintenance
- false
- true
- false
-
-
- urgent
- 0.1
- true
- 1.50
-
-
- Consciousness
- 0.5
-
-
- Moving
- 0.5
-
-
- Sight
- 0.5
-
-
- Manipulation
- 0.5
-
-
-
- 0.80
- 0.16
- -0.20
- -0.8
-
-
-
- required
- 0.2
- 1.25
-
-
- Consciousness
- 0.75
-
-
- Moving
- 0.75
-
-
- Sight
- 0.75
-
-
- Manipulation
- 0.75
-
-
-
- 0.40
- 0.08
- -0.10
- -0.4
-
-
-
- stable
- 0.80
-
-
-
-
-
-
-
-
- flawless
- 1
-
-
-
-
- -0.20
- -0.04
- 0.10
- 0.2
-
-
-
-
-
- Paniel_Race
-
-
-
-
-
- PN_Maintenance_Thought
- ThoughtWorker_Hediff
- PN_Maintenance
- true
-
-
- Maintenance (urgent)
- I feel weird. I don't think my body is mine.
- -15
-
-
- Maintenance (required)
- I can't move my body well.
- -5
-
-
- false
-
-
- Maintenance (flawless)
- I feel like I'm made new!
- 5
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/HediffDefs/Hediffs_Misc.xml b/1.4/Core/Defs/HediffDefs/Hediffs_Misc.xml
deleted file mode 100644
index 9bcef3c..0000000
--- a/1.4/Core/Defs/HediffDefs/Hediffs_Misc.xml
+++ /dev/null
@@ -1,57 +0,0 @@
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/NeedDefs/Needs.xml b/1.4/Core/Defs/NeedDefs/Needs.xml
deleted file mode 100644
index b73554a..0000000
--- a/1.4/Core/Defs/NeedDefs/Needs.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
- PN_Need_Fuel
- Need_Chemical
- Automaton Fuel
- The amount of fuel used by the automaton. When the gauge reaches zero, The automaton will enter emergency power mode and become very slow.
- 984
- 0.20
- true
- true
- true
-
-
-
- PN_Need_Maintenance
- AutomataRace.Need_Maintenance
- Maintenance
- The maintenance status of the automaton.\n\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
- true
- 985
- 0.01333
- true
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/PN_MVCF.back b/1.4/Core/Defs/PN_MVCF.back
deleted file mode 100644
index 7c6c3a8..0000000
--- a/1.4/Core/Defs/PN_MVCF.back
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
- PN_MVCF_Ignore
- MVCF Ignore
- This function is not used in this mod.
- true
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
deleted file mode 100644
index 0fd540a..0000000
--- a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
+++ /dev/null
@@ -1,735 +0,0 @@
-
-
-
-
-
- Paniel_Race
- PN_SubsidiaryFaction
- 0
- 0
- 1
- 20
- 25
- 2~4
- 13~21
- 0
- 0
- 0
-
-
-
- PN_AutomatonFuel
- 3~5
-
- false
-
-
-
- Human
- PN_SubsidiaryFaction
- 0
- 0.05
- 2.55
- 0
-
- IndustrialBasic
- IndustrialAdvanced
-
-
-
-
-
-
- PN_AssociateH
- associate
- 45
- Poor
- false
- 0.2~2.0
-
- Gun
- PN_Shovel
-
- 250~400
- 200~400
- 0.4
- 0.06
- 50~600
-
- Poor
- Simple
- ImplantEmpireCommon
-
- 1~3
- 6~10
- 0
- false
-
-
- 0.1
- 0.1
- 0.1
- 0.05
- 0.1
- 0.05
-
-
-
-
-
- PN_AssociateP_EngineerA
- associate unit
- 60
- Poor
- false
- 0.2~2.0
-
- Gun
- PN_Shovel
-
- 250~400
- 200~400
- 0.4
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
- PN_AssociateP_EngineerB
- associate unit
- 65
- Normal
- false
- 0.7~3.2
-
- Gun
- PN_Shovel
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
-
- PN_AssociateP_DomesticA
- associate unit
- 60
- Poor
- false
- 0.2~2.0
-
- Gun
-
- 250~400
- 200~400
- 0.4
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_AssociateP_DomesticB
- associate unit
- 65
- Normal
- false
- 0.7~3.2
-
- Gun
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
-
-
- PN_ManagerH
- manager
- true
- 45
- false
- 1~1
- Normal
-
- Gun
-
- 250~400
- 400~600
-
- IndustrialMilitaryBasic
- IndustrialMilitaryAdvanced
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Poor
- Simple
- Advanced
- ImplantEmpireCommon
-
- 5~7
- 26~40
- 0
- false
-
-
- 0.2
- 0.2
- 0.2
-
-
-
-
-
- PN_ManageUnit_Enginer
- manage unit
- 65
- Normal
- false
- 1~1
-
- Gun
- PN_Shovel
-
- 250~400
- 400~600
- 0.4
-
- PN_ApparelWorker
- PN_ApparelWorkerHat
-
-
- Paniel_Engineer
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_ManageUnit_Domestic
- manage unit
- 65
- true
- Normal
- false
- 1~1
-
- Gun
-
- 250~400
- 400~600
- 0.4
-
- PN_ApparelMaid
- PN_ApparelMaidHat
-
-
- Paniel_Housekeeper
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA_PA
-
-
-
- 11~14
- 38~58
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- PN_Director
- director
- 40
- 30
- false
- 1~1
- Good
- 200~200
-
- Gun
-
- 700~1200
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Simple
- Advanced
- ImplantEmpireCommon
-
- 8~11
- 38~58
- false
-
-
- 0.2
- 0.2
- 0.2
-
-
-
-
-
-
- 40
- 30
- false
- 1~1
- Good
- 200~200
-
- Gun
-
- 700~1200
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
-
- Apparel_BowlerHat
-
- 0.15
- 600~1500
-
- Simple
- Advanced
- ImplantEmpireCommon
-
- false
-
-
- 0.2
- 0.2
- 0.2
-
-
-
-
-
-
- PN_SeniorDirector
- senior director
- 10~13
- 38~58
-
-
-
- PN_VP
- VP
- 11~14
- 38~58
-
-
-
- PN_SVP
- SVP
- 12~15
- 25~39
-
-
-
- PN_CEO
- CEO
- 13~16
- 38~58
-
-
-
-
-
- PN_SecurityGuardH
- security guard
- 60
- true
- 0.6~2
-
- IndustrialMilitaryBasic
- BeltDefensePop
-
- 400~600
- 0.4
-
- Gun
-
- 250~400
- 0.04
- 200~700
-
- Poor
- Simple
- ImplantEmpireCommon
-
- 1~3
- 15~24
-
-
- 0.25
- 0.25
-
-
-
-
-
- PN_SecurityUnit
- security unit
- 70
- true
- 0.7~3.2
-
- Gun
-
- 250~400
- 400~600
- 0.6
-
- PN_ApparelBasic
-
-
- Paniel_Basic
- BeltDefensePop
-
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA_PA
-
-
-
- 15~18
- 38~58
-
- Industriousness
- TorturedArtist
- Brawler
-
-
-
-
-
-
- security unit
- true
- Normal
- 0.7~3.2
- 0.2
- 1
-
- PN_ApparelMilitia
- PN_ApparelMilitiaHat
-
-
- Paniel_Militia
-
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB_PA
-
-
-
-
- Industriousness
- TorturedArtist
-
- 14~17
- 38~58
-
-
-
-
-
- 500~500
- 400~700
-
- Brawler
-
-
-
-
-
- PN_GrenadeUnit_Destructive
- 80
- true
- true
-
- GrenadeDestructive
-
-
-
-
- PN_GrenadeUnit_EMP
- 65
-
- GrenadeEMP
-
-
-
-
- PN_GrenadeUnit_Smoke
- 65
-
- GrenadeSmoke
-
-
-
-
-
-
- PN_Mid_CloseUnit
- true
- 150
-
- MedievalMeleeDecent
- MedievalMeleeAdvanced
- PN_Shovel
-
- 200~500
- 1000~1500
-
- Apparel_ShieldBelt
-
-
- ShootingAccuracy
-
-
-
-
- PN_Mid_RangeUnit
- 95
-
- Gun
- PN_Rifle
- PN_Revolver
-
- 450~650
- 1000~1500
-
- BeltDefensePop
-
-
- Brawler
-
-
-
-
-
-
- elite security unit
- true
- Good
- 1~1
- 0.3
- 1
- 7000~10000
-
- PN_EliteSecurityUniform
- PN_EliteSecurityHat
-
-
- Paniel_EliteSecurity
-
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA_PA
-
-
-
-
- Industriousness
- TorturedArtist
-
- 15~18
- 38~58
-
-
-
- PN_EliteCloseUnit
- 190
-
- PN_Chainsword
-
- 200~500
-
- ShootingAccuracy
-
-
- Apparel_ShieldBelt
- PN_CQCModule
-
-
-
-
- PN_EliteRangeUnit
- 145
-
- PN_Rifle
-
-
- BeltDefensePop
-
-
- PN_RapidFireModule
-
- 1100~2500
-
- Brawler
-
-
-
-
- PN_EliteHeavyUnit
- 190
-
- PN_Machinegun
-
-
- BeltDefensePop
-
-
- PN_RapidFireModule
-
- 1100~2500
-
- Brawler
-
-
-
-
- PN_EliteCannonUnit
- 170
-
- PN_Cannon
-
-
- BeltDefensePop
-
-
- PN_RapidFireModule
-
- 1100~2500
-
- Brawler
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml b/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
deleted file mode 100644
index 51faf85..0000000
--- a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
+++ /dev/null
@@ -1,89 +0,0 @@
-
-
-
- Paniel_Race
- 30
- false
- true
- true
-
- PN_ApparelBasic
-
-
- 130
- 130
-
-
- PN_Apparel
-
- Paniel_PlayerFaction
- 0
- 20
- 23
- 10~13
- 38~58
- 0
- false
-
-
-
-
- Paniel_ColonistPawn
- Paniel colonist
- 0
- true
-
- PN_ApparelBasicHat
- PN_ApparelCape
-
-
- 330
- 2000
-
-
- PN_Apparel
-
-
-
-
- Paniel_Story_Start
-
-
-
- 0
- 0
- 0
-
-
-
-
-
- Paniel_Testsubject
- Paniel test subject
- 0
- true
-
- PN_ApparelBasicHat
- PN_ApparelCape
-
-
- 330
- 2000
-
-
- PN_Apparel
-
-
-
-
- Paniel_Story_Testsubject
-
-
-
- 0
- 0
- 0
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml b/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
deleted file mode 100644
index b2517f4..0000000
--- a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
+++ /dev/null
@@ -1,348 +0,0 @@
-
-
-
-
- Paniel_Randombox_Awful
- Paniel Randombox Awful
- 0
- false
-
-
-
- Paniel_Story_Awful
- Paniel_Story_FailureA
-
-
-
- 0
- 0
- 0
-
-
-
- 2~4
- 13~21
-
-
-
- Paniel_Randombox_Poor
- Paniel Randombox Poor
- 0
- false
-
-
-
- Paniel_Story_Poor
- Paniel_Story_FailureB
-
-
-
- 0
- 0
- 0
-
-
-
- 2~4
- 13~21
-
-
-
- Paniel_Randombox_Normal
- Paniel Randombox Normal
- 0
- false
-
-
-
- Paniel_Story_Normal
- Paniel_Story_Basic
-
-
-
- 0
- 0
- 0
-
-
-
- 11~14
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- Industriousness
- TorturedArtist
-
-
-
-
- Paniel_Soldier_Normal
- Paniel Normal Militia
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Good
- Paniel Good Militia
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Excellent
- Paniel Excellent Soldier
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Soldier_Masterwork
- Paniel Masterwork Soldier
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_SoldierB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Soldier_Legendary
- Paniel Legendary Royalguard
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Royalguard
-
-
-
- 16~19
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- ShootingAccuracy
- Brawler
- Tough
-
-
-
-
- Paniel_Worker_Normal
- Paniel Normal Apprentice
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Good
- Paniel Good Apprentice
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Excellent
- Paniel Excellent journeyman
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Worker_Masterwork
- Paniel Masterwork journeyman
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_journeymanB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Worker_Legendary
- Paniel Legendary Meister
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Meister
-
-
-
- 16~19
- 38~58
-
-
-
-
- 0
- true
- 0
- 0
- 0
-
-
-
-
- ShootingAccuracy
- Brawler
- TorturedArtist
- Tough
-
-
-
-
- Paniel_Maid_Normal
- Paniel Normal Maid
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Good
- Paniel Good Maid
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Excellent
- Paniel Excellent House maid
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Maid_Masterwork
- Paniel Masterwork House maid
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_HousemaidB
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Maid_Legendary
- Paniel Legendary Lady's maid
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Ladysmaid
-
-
-
- 16~19
- 38~58
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml b/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
deleted file mode 100644
index 3d4994c..0000000
--- a/1.4/Core/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml
+++ /dev/null
@@ -1,230 +0,0 @@
-
-
-
-
- Paniel_Soldier_Normal_PA
- Paniel Normal Militia
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MilitiaA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Good_PA
- Paniel Good Militia
-
-
-
- Paniel_Story_Good
- Paniel_Story_MilitiaB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Soldier_Excellent_PA
- Paniel Excellent Soldier
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_SoldierA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Soldier_Masterwork_PA
- Paniel Masterwork Soldier
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_SoldierB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Soldier_Legendary_PA
- Paniel Legendary Royalguard
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Royalguard_PA
-
-
-
- 16~19
- 38~58
-
-
-
-
- Paniel_Worker_Normal_PA
- Paniel Normal Apprentice
-
-
-
- Paniel_Story_Normal
- Paniel_Story_ApprenticeA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Good_PA
- Paniel Good Apprentice
-
-
-
- Paniel_Story_Good
- Paniel_Story_ApprenticeB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Worker_Excellent_PA
- Paniel Excellent journeyman
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_journeymanA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Worker_Masterwork_PA
- Paniel Masterwork journeyman
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_journeymanB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Worker_Legendary_PA
- Paniel Legendary Meister
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Meister_PA
-
-
-
- 16~19
- 38~58
-
-
-
-
- Paniel_Maid_Normal_PA
- Paniel Normal Maid
-
-
-
- Paniel_Story_Normal
- Paniel_Story_MaidA_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Good_PA
- Paniel Good Maid
-
-
-
- Paniel_Story_Good
- Paniel_Story_MaidB_PA
-
-
-
- 11~14
- 38~58
-
-
-
- Paniel_Maid_Excellent_PA
- Paniel Excellent House maid
-
-
-
- Paniel_Story_Excellent
- Paniel_Story_HousemaidA_PA
-
-
-
- 14~17
- 38~58
-
-
-
- Paniel_Maid_Masterwork_PA
- Paniel Masterwork House maid
-
-
-
- Paniel_Story_Masterwork
- Paniel_Story_HousemaidB_PA
-
-
-
- 15~18
- 38~58
-
-
-
- Paniel_Maid_Legendary_PA
- Paniel Legendary Lady's maid
-
-
-
- Paniel_Story_Legendary
- Paniel_Story_Ladysmaid_PA
-
-
-
- 16~19
- 38~58
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/RecipeDefs/Recipes_Drugs.xml b/1.4/Core/Defs/RecipeDefs/Recipes_Drugs.xml
deleted file mode 100644
index 591cc1e..0000000
--- a/1.4/Core/Defs/RecipeDefs/Recipes_Drugs.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-
-
-
-
- PN_Make_AutomatonFuel
- make PNL fuel x4
- Make Automaton fuel.
- make Automaton fuel.
- Cremate
- 1200
- GeneralLaborSpeed
-
- PN_AutomatonBench
-
-
-
-
-
- PsychoidLeaves
-
-
- 8
-
-
-
-
- Chemfuel
-
-
- 4
-
-
-
-
-
-
- 4
-
- PNRP_Production
-
-
-
- PN_Make_AutomatonFuel_bulk
- make PNL fuel x16
- Make Automaton fuel.
- make Automaton fuel.
- Cremate
- 4800
- GeneralLaborSpeed
-
- PN_AutomatonBench
-
-
-
-
-
- PsychoidLeaves
-
-
- 32
-
-
-
-
- Chemfuel
-
-
- 16
-
-
-
-
-
-
- 16
-
- PNRP_Production
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/RecipeDefs/Recipes_Production.xml b/1.4/Core/Defs/RecipeDefs/Recipes_Production.xml
deleted file mode 100644
index bdbb916..0000000
--- a/1.4/Core/Defs/RecipeDefs/Recipes_Production.xml
+++ /dev/null
@@ -1,184 +0,0 @@
-
-
-
-
- PN_upgrade_SelfRepairKit
- upgrade automaton repair kit
- upgrade automaton repair kit
- Upgrading automaton repair kit.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 800
-
- PN_AutomatonBench
-
-
-
-
-
- PN_RepairKit
-
-
- 1
-
-
-
-
- MechSerumHealer
-
-
- 1
-
-
-
-
- PN_RepairKit
- MechSerumHealer
-
-
-
- 1
-
-
- 8
-
- Crafting
- PNRP_SelfRepairKit
-
-
-
-
- PN_Make_Leather_Automaton
- make automaton skin x10
- make automaton skin x10
- Making automaton skin.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- Leathers
-
-
- Leather_Automaton
-
-
- 10
-
-
-
-
- Chemfuel
-
-
- 5
-
-
-
-
- Leathers
-
-
- Leather_Automaton
-
-
-
- 10
-
-
- 4
-
- Crafting
- PNRP_Production
-
-
-
-
-
- PN_Disassemble_AutomatonPackage
- disassemble automaton package
- disassemble automaton package
- disassembling package.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 8000
-
- PN_AutomatonBench
-
-
-
-
-
- PN_PackagedCatagory
-
-
- 1
-
-
-
-
- PN_PackagedCatagory
-
-
-
-
-
- Packaged_NormalAutomaton
-
-
-
- 75
- 4
- 25
-
-
- 6
-
- Crafting
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/RecipeDefs/Recipes_Randombox.xml b/1.4/Core/Defs/RecipeDefs/Recipes_Randombox.xml
deleted file mode 100644
index 1790111..0000000
--- a/1.4/Core/Defs/RecipeDefs/Recipes_Randombox.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-
-
-
- PN_Make_Automaton
- make automaton
- make automaton
- Making automaton.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 48000
- UnfinishedAutomaton
-
- PN_AutomatonBench
-
-
-
-
-
- PN_BrainCoreCatagory
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 8
-
-
-
-
- Steel
-
-
- 150
-
-
-
-
- Leather_Automaton
-
-
- 50
-
-
-
-
- Chemfuel
-
-
- 20
-
-
-
-
- PN_BrainCoreCatagory
-
-
-
- 1
-
-
- 1
-
- Crafting
-
-
-
-
- 150
- 8
- 32
- 200
- 800
- 6
- 16
-
-
- Steel
- 8
- 0
- false
-
-
-
-
- PN_BrainCoreCatagory
-
-
- 1
-
-
-
-
- Leather_Automaton
-
-
- 50
-
-
-
-
- Chemfuel
-
-
- 20
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/RecipeDefs/Recipes_Surgery.xml b/1.4/Core/Defs/RecipeDefs/Recipes_Surgery.xml
deleted file mode 100644
index b7ff8df..0000000
--- a/1.4/Core/Defs/RecipeDefs/Recipes_Surgery.xml
+++ /dev/null
@@ -1,141 +0,0 @@
-
-
-
- Repair
- Interact_Repair
- MedicalOperationSpeed
- Medicine
- 16
-
-
-
-
- PN_RepairKit
-
-
- 1
-
-
-
-
-
-
-
- PN_Disassemble
- disassemble
- Disassembling.
- AutomataRace.Recipe_Disassemble
- Disasembling.
- Interact_Repair
- Repair
- 2000
- true
- true
- false
- 5
-
-
-
-
- PN_Repair
- repair
- Reparing.
- AutomataRace.Recipe_Repair
- Reparing.
- Interact_Repair
- Repair
- 2000
- true
- false
- false
- 1.0
-
-
-
-
- PN_RepairKit
-
-
- 2
-
-
-
-
-
- PN_Maintenance
- maintenance
- Maintenance.
- AutomataRace.Recipe_Maintenance
- Maintenance.
- Interact_Repair
- Repair
- 2000
- true
- false
- false
- 1.0
-
-
-
- Recipe_PN_RemoveBrain_Inject
-
-
-
-
- true
- Paniel_Race
-
-
-
- PN_ExtractBrain
-
-
-
-
- PN_ExtractBrain
- extract central nervous
- extract central nervous.
- AutomataRace.Recipe_RemoveBrain
- Remove central nervous.
- 2000
- true
- 1.0
- Adult
- PNRP_Brain
- PN_Brain
-
-
-
-
- Medicine
-
-
- 1
-
-
-
-
- PN_BrainEmpty
-
-
- 1
-
-
-
-
- Medicine
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.4/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml
deleted file mode 100644
index 73c3c5f..0000000
--- a/1.4/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,332 +0,0 @@
-
-
-
- PanielStart
-
-
-
- PN_technology
- PnL technology
-
-
-
-
-
- PNRP_Production
- automaton production
- Research how to craft an automaton.
- PN_technology
- 1000
- Industrial
-
- BiofuelRefining
- PsychiteRefining
- Machining
-
- 0
- 0
-
- PanielStart
-
-
-
-
- PNRP_Brain
- core analysis
- Researching methods of extracting the central nervous system to make automata.
- PN_technology
- 2000
- Industrial
- HiTechResearchBench
-
- PNRP_Production
- Prosthetics
- MicroelectronicsBasics
-
- 2.0
- 0
-
-
-
-
-
-
- PNRP_ExperimentalModule
- custom core implant
- Research how to make custom core implants. This implant makes the automaton learn like a human, but makes it mentally unstable.\n\nWarning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.
- PN_technology
- 1500
- Industrial
- HiTechResearchBench
-
- PNRP_Brain
-
- 3.0
- 0.7
-
-
-
- PNRP_BrainCasing
- core casing
- Researching methods of long-term storage of the central nervous system.
- PN_technology
- 2000
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_Brain
- Bionics
- BrainWiring
-
- 4.0
- 0
-
-
-
-
-
- PNRP_SelfRepairKit
- self repair kit
- Research how to combine healer mech serum with repair kits.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_Production
- MicroelectronicsBasics
-
- 2.0
- 1.4
-
-
-
- PNRP_ResurrectModule
- resurrect implant
- Research how to embed the resurrector mech serum into the Automaton.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_SelfRepairKit
-
- 3.0
- 1.4
-
-
-
-
-
- PNRP_TierA_Apparel
- militia apparel
- Research how to craft a militia uniform.
- PN_technology
- 500
- Industrial
-
- PNRP_Production
- FlakArmor
-
- 1.0
- 2.1
-
-
-
- PNRP_TierB_Apparel
- Specialization apparel
- Research how to make specialized uniforms.
- PN_technology
- 2000
- Industrial
- HiTechResearchBench
-
- PNRP_TierA_Apparel
- MicroelectronicsBasics
- Devilstrand
-
- 2.0
- 2.1
-
-
-
- PNRP_TierC_Apparel
- royal apparel
- Research how to craft royal uniforms.
- PN_technology
- 6500
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_TierB_Apparel
- PoweredArmor
-
- 4.0
- 2.1
-
-
-
-
-
- PNRP_AutomatonWeapons
- PnL weapons
- Research how to craft basic PnL weapons.
- PN_technology
- 500
- Industrial
-
- PNRP_Production
- Gunsmithing
-
- 1.0
- 3.5
-
-
-
- PNRP_MachineGun
- machine gun
- Research how to craft basic PnL machine gun.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_AutomatonWeapons
- MultibarrelWeapons
-
- 2.0
- 4.2
-
-
-
- PNRP_Cannon
- portable cannon
- Research how to craft basic PnL portable cannon.
- PN_technology
- 500
- Industrial
- HiTechResearchBench
-
- PNRP_AutomatonWeapons
- Mortars
- PrecisionRifling
-
- 2.0
- 4.9
-
-
-
- PNRP_AutoArtillery
- PnL Howitzer
- Research how to craft basic PnL Howitzer.
- PN_technology
- 1500
- Industrial
- HiTechResearchBench
-
- PNRP_Cannon
- HeavyTurrets
-
- 3.0
- 4.9
-
-
-
- PNRP_RoyalWeapons
- Royal weapons
- Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.
- PN_technology
- 500
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- ChargedShot
- PNRP_AutomatonWeapons
- PNRP_MachineGun
- PNRP_Cannon
-
- 4.0
- 3.5
-
-
-
- PNRP_Railgun
- PnL Railgun
- Research how to craft basic PnL Railgun.
- PN_technology
- 2000
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- SniperTurret
- PNRP_AutoArtillery
- PNRP_RoyalWeapons
-
- 5.0
- 4.9
-
-
-
-
-
-
-
- PNRP_TierB_Module
- Specialization module
- Research the ability modules available for (lged), (mast), (exc) model.
- PN_technology
- 1000
- Industrial
- HiTechResearchBench
-
- PNRP_TierB_Apparel
-
- 3.0
- 2.8
-
-
-
- PNRP_TierC_Module
- royal module
- Research the ability modules available for (lged) model. (need Ideology or Biotech DLC)
- PN_technology
- 3250
- Spacer
- HiTechResearchBench
-
- MultiAnalyzer
-
-
- PNRP_TierC_Apparel
- PNRP_TierB_Module
-
- 5.0
- 2.8
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/Scenarios/Scenarios.xml b/1.4/Core/Defs/Scenarios/Scenarios.xml
deleted file mode 100644
index aed4f7d..0000000
--- a/1.4/Core/Defs/Scenarios/Scenarios.xml
+++ /dev/null
@@ -1,102 +0,0 @@
-
-
-
- Paniel_Scenarios
- Initial Testing Program: Automaton
- PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.
-
- PnL Industry wants to test a new type of automaton.
-
- PlayerFaction
- Paniel_PlayerFaction
-
-
-
-
-
- ConfigPage_ConfigureStartingPawns
- 1
- 1
-
-
-
-
- Naked
- PlayerStarter
-
-
-
- PlayerPawnsArriveMethod
- false
- DropPods
-
-
-
-
- StartingResearch
- PNRP_Production
-
-
-
-
- GameStartDialog
-
-to. Experiment Manager
-
-Hello Manager. Thank you for participating in the test program.
-Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.
-
-Only one test subject is provided. It cannot be resupplied in case of loss or destroy.
-
-As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.
-
-Please take part in the experiment diligently.
-
-from. PnL Industry Research Department.
- GameStartSting
-
-
-
-
- StartingThing_Defined
- PN_BrainCasing
- 3
-
-
-
- StartingThing_Defined
- PN_AutomatonFuel
- 60
-
-
-
- StartingThing_Defined
- PN_SelfRepairKit
- 5
-
-
-
- StartingThing_Defined
- PN_Shovel
- Steel
-
-
-
-
- DisableIncident
- WandererJoin
-
-
-
- DisableIncident
- StrangerInBlackJoin
-
-
-
- DisableIncident
- WandererJoinAbasia
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/SoundDefs/Sounds.xml b/1.4/Core/Defs/SoundDefs/Sounds.xml
deleted file mode 100644
index 8f69416..0000000
--- a/1.4/Core/Defs/SoundDefs/Sounds.xml
+++ /dev/null
@@ -1,163 +0,0 @@
-
-
-
-
-
- PNRifleSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRifleSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalMachinegunSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalMachinegunSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNCannonSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNCannonSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalRifleSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalRifleSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNRoyalHCSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNRoyalHCSound
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PNChainswordSound
-
- MapOnly
- 1
-
-
-
-
- Things/PNChainsword
-
-
-
- 0.9152174
- 1.042391
-
-
-
-
-
-
-
- PN_PrototypeRailGun_Warmup_Sound
- true
- MapOnly
- 2
- PrioritizeNearest
-
-
-
-
- Things/PNPrototypeRailGun_warmup
-
-
-
-
-
-
-
- PN_PrototypeRailGun_Fire_Sound
-
- MapOnly
- 1
-
-
-
-
- Things/PNPrototypeRailGun_fire
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml b/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml
deleted file mode 100644
index 4a29f06..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierA.xml
+++ /dev/null
@@ -1,406 +0,0 @@
-
-
-
- PNApparel
- PnL Apparel
- Apparel
-
-
-
- PNHeadgear
- PnL Headgear
- PNApparel
-
-
-
-
-
- PN_Apparel
-
-
- PNApparel
-
- false
-
-
- PNApparel
-
-
- false
-
-
-
-
-
-
-
-
- PNHeadgear
-
-
- true
-
-
-
-
-
- PN_ApparelBasic
- PnL basic shirt and boots
-
-
- PN_AutomatonBench
-
-
- This is a basic paniel costume. It consists of a shirt and boots.
-
- Things/Apparel/PNBasic1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 80
-
- Fabric
- Leathery
-
-
- 200
- 2800
- 0.75
- 0.2
- 0.42
- 0.18
- 2
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNBasic
- true
-
- OnSkin
- Middle
-
-
- Paniel_Basic
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelBasicHat
- PnL basic hat
-
-
- PN_AutomatonBench
-
-
- This is a basic paniel hat.
-
- Things/Apparel/hats/PNbasichat1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 25
-
- Fabric
- Leathery
-
-
- 80
- 1800
- 0.14
- 0.2
- 0.60
- 0.50
- 0.8
-
-
-
-
-
-
- UpperHead
-
- Things/Apparel/hats/PNbasichat
- true
-
- Overhead
-
-
- Paniel_Basic
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelCape
- This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.
- PnL cape
-
- ComplexClothing
-
- PN_AutomatonBench
-
-
-
- Things/Apparel/PNCape1
- Graphic_Single
- CutoutComplex
-
- Industrial
- 80
-
- Fabric
- Leathery
-
-
- PNApparel
-
-
- 200
- 10000
- 2
- 0.3
- 2.00
- 0.85
- 3
-
-
-
- Torso
- Neck
- Shoulders
- Arms
-
- Things/Apparel/PNCape
- true
-
- Shell
-
-
- Paniel_Basic
- Paniel_Militia
- Paniel_Engineer
- Paniel_Housekeeper
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelMilitia
- PnL militia uniform
- A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.
-
- Things/Apparel/PNMilitia1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 60
-
- 2
- 80
-
-
-
- PN_AutomatonBench
-
-
- 5
-
- PNRP_TierA_Apparel
-
-
- 200
- 21000
- 3
- 0.4
- 0.68
- 8.4
- 4.3
- 3
-
-
- -0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNMilitia
- true
-
- OnSkin
- Middle
-
-
- Paniel_Militia
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelMilitiaHat
- PnL militia goggles
- A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.
-
- Things/Apparel/hats/PNMilitiahat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 10
-
-
-
- PN_AutomatonBench
-
-
- 5
-
- PNRP_TierA_Apparel
-
-
- 8000
- 120
- 1.2
- 0.68
- 12
- 12
- 1.5
-
-
- -0.05
-
-
-
- UpperHead
- Eyes
-
- Things/Apparel/hats/PNMilitiahat
- true
-
- Overhead
-
-
- Paniel_Militia
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml b/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml
deleted file mode 100644
index c6347c1..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierB.xml
+++ /dev/null
@@ -1,645 +0,0 @@
-
-
-
-
-
- PN_ApparelSoldier
- PnL soldier uniform
- This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/PNSoldier1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 50
-
-
-
- PN_AutomatonBench
-
-
- 7
-
- PNRP_TierB_Apparel
-
-
- 60000
- 340
- 12
- 0.6
- 0.81
- 32
- 9
- 10
-
-
- -0.15
- 1
- -0.60
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNSoldier
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Soldier
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelSoldierHat
- PnL soldier side cap
- This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/hats/PNSoldierhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 20
-
-
-
- PN_AutomatonBench
-
-
- 7
-
- PNRP_TierB_Apparel
-
-
- 150
- 21000
- 1.5
- 0.6
- 0.81
- 4
- 2
- 3
-
-
- -0.10
- -0.10
- 1
- 1
-
-
-
- FullHead
-
- Things/Apparel/hats/PNSoldierhat
- true
-
- Overhead
-
-
- Paniel_Soldier
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelWorker
- PnL engineer uniform
- This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
-
- Things/Apparel/PNWorker1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 80
-
- 3
- 40
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 45000
- 280
- 9
- 0.6
- 0.69
- 32
- 9
- 7
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNWorker
- true
-
- OnSkin
- Middle
-
-
- Paniel_Engineer
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelWorkerHat
- PnL Engineer newsie cap
- This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
-
- Things/Apparel/hats/PNWorkerhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 30
-
- 1
- 15
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 15750
- 120
- 1
- 0.6
- 0.69
- 4
- 2
- 1
-
-
- 0.05
- 0.05
- 0.05
- 0.05
-
-
-
- FullHead
-
- Things/Apparel/hats/PNWorkerhat
- true
-
- Overhead
-
-
- Paniel_Engineer
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelMaid
- PnL housekeeper uniform
- This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNHousekeeper1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 80
-
- 3
- 40
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 45000
- 280
- 9
- 0.6
- 0.69
- 32
- 9
- 7
-
-
- 0.10
- 0.10
- 0.15
- 0.10
- 0.10
- 0.10
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNHousekeeper
- true
-
- OnSkin
- Middle
-
-
- Paniel_Housekeeper
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelMaidHat
- PnL housekeeper hat
- This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNHousekeeperhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 30
-
- 1
- 15
-
-
-
- PN_AutomatonBench
-
-
- 6
-
- PNRP_TierB_Apparel
-
-
- 15750
- 120
- 1
- 0.6
- 0.69
- 4
- 2
- 1
-
-
- 0.05
- 0.05
- 0.10
- 0.05
- 0.05
- 0.05
-
-
-
- FullHead
-
- Things/Apparel/hats/PNHousekeeperhat
- true
-
- Overhead
-
-
- Paniel_Housekeeper
- Royal
- RoyalTier2
- RoyalTier3
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
-
- PN_EliteSecurityUniform
- PnL elite security uniform
- This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
-
- Things/Apparel/PNEliteSecurity1
- Graphic_Single
- CutoutComplex
- 1
-
-
- 3
- 80
- 10
-
-
-
-
-
- 45000
- 280
- 9
- 0.4
- 0.92
- 0.4
- 0.46
- 32
- 9
- 11
-
-
- 1
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNEliteSecurity
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_EliteSecurity
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_EliteSecurityHat
- PnL elite security beret
- This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
-
- Things/Apparel/hats/PNEliteSecurityhat1
- Graphic_Single
- CutoutComplex
-
-
- 1
- 30
-
-
-
-
-
- 15750
- 120
- 1
- 0.4
- 0.92
- 0.4
- 0.46
- 4
- 2
- 2
-
-
- -0.10
- 1
- 1
-
-
-
- FullHead
-
- Things/Apparel/hats/PNEliteSecurityhat
- true
-
- Overhead
-
-
- Paniel_EliteSecurity
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml b/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml
deleted file mode 100644
index a10e961..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Apparel_TierC.xml
+++ /dev/null
@@ -1,692 +0,0 @@
-
-
-
-
-
- PNRoyalApparel
- Royal Apparel
- PNApparel
-
-
-
- PNRoyalHeadgear
- Royal Headgear
- PNHeadgear
-
-
-
-
-
- PN_RoyalApparel
- Royal
- RoyalTier2
- RoyalTier3
- RoyalTier4
- RoyalTier5
- RoyalTier6
- RoyalTier7
-
- false
-
-
- PNRoyalApparel
-
-
-
-
-
- PNRoyalHeadgear
-
-
- true
-
-
-
-
-
- PN_ApparelRoyalguard
- PnL royal guard uniform
- A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/PNRoyalguard1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 150
-
- 6
- 2
- 50
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.93
- 36
- 12
- 13
-
-
- -0.35
- 3
- -0.1
- -0.60
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalguard
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Royalguard
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalguardHat
- PnL royal guard hat
- A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
-
- Things/Apparel/hats/PNRoyalguardhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 50
-
- 2
- 1
- 25
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.93
- 4
- 2
- 4
-
-
- -0.15
- -0.15
- 3
- 3
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalguardhat
- true
-
- Overhead
-
-
-
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelRoyalmeister
- PnL royal meister uniform
- This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNRoyalmeister1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 2
- 30
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.81
- 36
- 12
- 10
-
-
- 0.20
- 0.20
- 0.20
- 0.20
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalmeister
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterHat
- PnL royal meister hat
- This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeisterhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeisterhat
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterHatWithMonocle
- PnL royal meister hat w/monocle
- This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeisterhatwm1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeisterhatwm
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmeisterMonocle
- PnL royal meister monocle
- This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmeistermonocle1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.10
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmeistermonocle
- true
-
- Overhead
-
-
- Paniel_Meister
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
-
- PN_ApparelRoyalmaid
- PnL royal maid uniform
- This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/PNRoyalmaid1
- Graphic_Single
- CutoutComplex
- 1
-
-
- Metallic
-
- 100
-
- 4
- 2
- 30
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 75000
- 400
- 15
- 0.4
- 0.81
- 36
- 12
- 10
-
-
- 0.10
- 0.20
- 0.20
- 0.30
- 0.20
- 0.20
- 0.20
- -0.20
-
-
-
- Torso
- Neck
- Shoulders
- Arms
- Legs
-
- Things/Apparel/PNRoyalmaid
- true
-
- OnSkin
- Middle
- Shell
-
-
- Paniel_Royalmaid
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
-
- PN_ApparelRoyalmaidHat
- PnL royal maid headband
- This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
-
- Things/Apparel/hats/PNRoyalmaidhat1
- Graphic_Single
- CutoutComplex
-
-
- Metallic
-
- 40
-
- 2
- 1
- 10
-
-
-
- PN_AutomatonBench
-
-
- 8
-
- PNRP_TierC_Apparel
-
-
- 26250
- 180
- 2
- 0.4
- 0.81
- 4
- 2
- 3
-
-
- 0.05
- 0.10
- 0.10
- 0.15
- 0.10
- 0.10
- 0.10
-
-
-
- FullHead
-
- Things/Apparel/hats/PNRoyalmaidhat
- true
-
- Overhead
-
-
- Paniel_Royalmaid
-
-
-
-
-
-
-
-
- 10
- (255,255,255)
-
-
- 15
- (255,255,255)
-
-
- 20
- (255,255,255)
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Buildings.xml b/1.4/Core/Defs/ThingDef/ThingDef_Buildings.xml
deleted file mode 100644
index 478de1d..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Buildings.xml
+++ /dev/null
@@ -1,146 +0,0 @@
-
-
-
-
- PN_AutomatonBench
- automaton fabrication bench
- automaton fabrication bench
- Building_WorkTable
- Building
- PassThroughOnly
- 50
-
- 300
- 5000
- 1.0
-
-
-
- (5,2)
-
- 200
- 8
-
-
-
-
- ToolCabinet
-
-
-
- CompPowerTrader
- 250
- true
-
-
-
-
-
-
-
-
- Things/Building/PNAutomatonBench
- Graphic_Multi
- CutoutComplex
- (7,4)
-
- Damage/Corner
- Damage/Corner
- Damage/Corner
- Damage/Corner
-
-
- true
- 0.20
-
- ITab_Bills
-
-
- BillsTab
-
- 0.5
- (0,0,-1)
- true
- Heavy
- Production
- Item
- Misc12
- 6
-
- PlaceWorker_ShowFacilitiesConnections
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_Production
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Item.xml b/1.4/Core/Defs/ThingDef/ThingDef_Item.xml
deleted file mode 100644
index a75c405..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Item.xml
+++ /dev/null
@@ -1,522 +0,0 @@
-
-
-
- PN_AutomatonCatagory
- PnL Industry
- Manufactured
- UI/Icons/PNCT_PnL
-
-
-
-
- UnfinishedAutomaton
- unfinished automaton
- An unfinished automaton.
-
- 0.5
-
-
- Things/Item/UnfinishedAutomaton
- Graphic_Single
-
-
-
-
-
-
- Leather_Automaton
- automaton skin
- leather made for automaton production. looks like human leather.
-
- (255,240,227)
-
-
- 4.2
- 0.64
- 12
- 12
-
-
- PN_AutomatonCatagory
-
-
-
-
- Buyable
-
- (255,240,227)
- 0.0025
-
-
-
-
-
- PN_BrainCoreCatagory
- automaton core
- PN_AutomatonCatagory
- Things/Item/PNBrainCore
-
-
-
-
- PN_BrainEmpty
- Empty case
- A case specially designed to contain the central nervous system.
-
- Things/Item/PNCentralnervous_empty
- Graphic_Single
- 1
-
- false
-
- PN_AutomatonCatagory
-
-
- 1
- 700
- 0.7
-
- 10
- 1
- true
-
- 1
- 5
- 1
-
-
-
-
- Buyable
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedComponent
-
- 6
-
- PNRP_Brain
-
- PN_AutomatonBench
-
-
-
-
-
-
-
-
- PN_Brain
- central nervous
- A biological human central nervous. It doesn't look like it can be stored for long.
-
- Things/Item/PNCentralnervous
- Graphic_Single
- 1
-
-
- PN_BrainCoreCatagory
-
-
- 548
- 1
- 0.7
-
- false
-
-
-
-
-
- 240000
- RaisedRock_Collapse
-
-
- Buyable
- Normal
-
-
-
- PN_BrainCasing
- Automaton brain core
- A brain core used to make automata.
-
- Things/Item/PNBrainCore
- Graphic_Single
- 1
-
- false
-
- PN_BrainCoreCatagory
-
- Middle
-
- 1
- 13000
- 0.7
-
-
- 1
- 1
- 15
- 2
-
-
-
-
- Buyable
-
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
- PNRP_BrainCasing
-
- PN_AutomatonBench
-
-
-
-
-
- PN_BrainCasingAntigrain
- Antigrain core
- A brain core used to Railgun.
-
- Things/Item/PNAntigrainCore
- Graphic_Single
- 1
-
- false
-
- PN_AutomatonCatagory
-
- Middle
-
- 1
- 13000
- 0.7
-
-
- 1
- 2
- 2
- 15
- 1
-
-
-
-
- Buyable
- Normal
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedHealthItemBionic
-
- 8
-
- PNRP_Railgun
-
- PN_AutomatonBench
-
-
-
-
-
-
- PNKit
- Repair kit
- PN_AutomatonCatagory
- UI/Icons/PNCT_PNRepairkit
-
-
-
- PN_RepairKit
- automaton repair kit
- A kit containing various materials to repair the automaton.
-
- Things/Item/PNRepairkit
- Graphic_StackCount
- 1.0
-
- Industrial
- 25
- 1
- false
-
- 60
- 2
- 0.7
- 700
-
-
- PNKit
-
-
- 2
- 30
- 10
- 20
-
-
- GeneralLaborSpeed
- Crafting
-
- PN_AutomatonBench
-
- PNRP_Production
-
- 4
-
-
-
-
-
-
-
-
- Buyable
-
-
-
-
- PN_SelfRepairKit
- self repair kit
- Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.
-
- Things/Item/PNSelfRepairkit
- Graphic_StackCount
- 1.0
-
- Spacer
- 25
- 1
-
- 2
- 60
- 0.7
- 1500
-
-
- PNKit
-
-
- 1
- 1
- 15
- 2
- 5
-
-
- GeneralLaborSpeed
- Crafting
-
- PN_AutomatonBench
-
- PNRP_SelfRepairKit
-
- 8
-
-
-
-
-
-
-
- UseItem
- Use self repair kit
- 600
-
-
-
- Paniel_Race
-
- false
-
-
- CompUseEffect_DestroySelf
-
-
- Buyable
-
-
-
- PN_AdministerSelfRepairKit
- administer self repair kit
- Administer a self repair kit.
- Recipe_AdministerUsableItem
- Administering self repair kit.
- false
- false
- 600
- false
- true
- 99999
-
-
-
-
- PN_SelfRepairKit
-
-
- 1
-
-
-
-
- PN_SelfRepairKit
-
-
-
- Paniel_Race
-
-
-
-
-
-
-
-
- PN_Component
- PnL component
- This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.
-
- Things/Item/PNComponent
- Graphic_StackCount
-
- Metal_Drop
- Standard_Drop
- 50
- 1
- false
-
- 70
- 800
- 0.6
- 0.6
- 2.0
-
- true
-
- PN_AutomatonCatagory
-
-
- PN_RoyalComp
-
- Buyable
-
-
-
-
-
-
-
- PN_OTPCard
- PnL OTP card
- A disposable OTP card used to connect to a secure line in the PnL industry. \n\nIt is used to request a PnL trader ship by contacting PnL logistics from the Comms console.
-
- Things/Item/PNOTPCard
- Graphic_Single
-
- 10
- false
-
- 70
- 1500
- 0.1
- 0.6
- 2.0
-
- true
-
- PN_AutomatonCatagory
-
-
- PN_OTPCard
-
- Buyable
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Module.xml b/1.4/Core/Defs/ThingDef/ThingDef_Module.xml
deleted file mode 100644
index d6d33c2..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Module.xml
+++ /dev/null
@@ -1,573 +0,0 @@
-
-
-
- PNModule
- Automaton module system
- -5
-
-
-
- PNApparelModule
- Automaton Module
- PNApparel
- Things/Item/PNModuleIndustrial
-
-
-
-
- 250
- 4
- 0.4
- 25
-
-
- UnfinishedHealthItemBionic
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Machining
-
- PN_AutomatonBench
-
- false
-
- 4
-
-
-
- false
- false
- false
- true
- 0
-
- Torso
-
-
- PNModule
-
-
-
- PNApparelModule
-
-
-
-
- 10
- (255,255,255)
-
-
-
- true
- None
-
-
-
-
-
-
-
- Graphic_Single
- Things/Item/PNModuleIndustrial
-
- Industrial
-
- 45000
-
-
-
-
-
- Graphic_Single
- Things/Item/PNModuleSpacer
-
- Spacer
-
- 60000
-
-
-
-
-
-
-
- PN_RapidFireModule
- rapid fire module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module allows automaton to use rapid fire ability.
-
- PN_RapidFireAbility
- PN_RapidFireModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_RapidFireModuleHediff
- PNTorso
-
-
-
-
-
- PN_RapidFireModuleHediff
- rapid fire module
- The hediff created by installing rapid fire module.
-
- PN_RapidFireModule
-
-
-
-
- -2
- -0.20
-
-
-
-
-
- PN_RapidFireAbility
-
-
-
-
-
-
- PN_CQCModule
- CQC module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd), (mast), (exc)\n\nThis module increases the automaton's close quarters combat stat, and allows automaton to use CQC ability.
-
- PN_CQCAbility
- PN_CQCModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CQCModuleHediff
- PNTorso
-
-
-
-
-
- PN_CQCModuleHediff
- CQC module
- The hediff created by installing close quarters combat module.
-
- PN_CQCModule
-
-
-
-
- 3
- 3
- -12
- 0.40
- -0.20
- 0.15
-
-
-
-
-
- PN_CQCAbility
-
-
-
-
-
-
- PN_MiningModule
- mining module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.
-
- PN_MiningModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_MiningModuleHediff
- PNTorso
-
-
-
-
-
- PN_MiningModuleHediff
- mining module
- The hediff created by installing mining module.
-
- PN_MiningModule
-
-
-
-
- 1.20
- 1.20
- 0.70
- 0.70
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_ConstructionModule
- construction module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.
-
- PN_ConstructionModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_ConstructionModuleHediff
- PNTorso
-
-
-
-
-
- PN_ConstructionModuleHediff
- construction module
- The hediff created by installing construction module.
-
- PN_ConstructionModule
-
-
-
-
- 0.70
- 0.70
- 0.70
- 1.20
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_CraftingModule
- crafting module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.
-
- PN_CraftingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CraftingModuleHediff
- PNTorso
-
-
-
-
-
- PN_CraftingModuleHediff
- crafting module
- The hediff created by installing crafting module.
-
- PN_CraftingModule
-
-
-
-
- 0.70
- 0.70
- 1.20
- 0.70
- 1.20
-
-
-
-
-
-
-
-
-
-
- PN_PlantsModule
- plants module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.
-
- PN_PlantsModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_PlantsModuleHediff
- PNTorso
-
-
-
-
-
- PN_PlantsModuleHediff
- plants module
- The hediff created by installing plants module.
-
- PN_PlantsModule
-
-
-
-
- 1.20
- 0.70
- 0.70
- 0.70
- 0.70
-
-
-
-
-
-
-
-
-
-
- PN_CookingModule
- cooking module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.
-
- PN_CookingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_CookingModuleHediff
- PNTorso
-
-
-
-
-
- PN_CookingModuleHediff
- cooking module
- The hediff created by installing cooking module.
-
- PN_CookingModule
-
-
-
-
- 0.70
- 0.70
- 0.70
- 1.20
- 1.20
-
-
-
-
-
-
-
-
-
-
- PN_NursingModule
- nursing module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.
-
- PN_NursingModuleHediff
-
-
- 45
- 5
- 2
- 1
-
-
- PNRP_TierB_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_NursingModuleHediff
- PNTorso
-
-
-
-
-
- PN_NursingModuleHediff
- nursing module
- The hediff created by installing nursing module.
-
- PN_NursingModule
-
-
-
-
- 0.70
- 1.20
- 1.20
- 0.70
- 0.70
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Randombox.xml b/1.4/Core/Defs/ThingDef/ThingDef_Randombox.xml
deleted file mode 100644
index e2eba16..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Randombox.xml
+++ /dev/null
@@ -1,360 +0,0 @@
-
-
-
- PN_PackagedCatagory
- packaged automaton
- PN_AutomatonCatagory
- UI/Icons/ThingCategories/Manufactured
-
-
-
- PN_TMPackagedCatagory
- PnL automaton™
- PN_PackagedCatagory
- UI/Icons/ThingCategories/Manufactured
-
-
-
- ThingWithComps
- Item
- MapMeshOnly
-
- Things/Item/PNAutomatonbox
- Graphic_Single
-
- true
- true
- Item
- 1
-
- 100
- 80.0
- 0.2
- 48000
-
-
-
-
- true
- true
- false
- 14
- -1
- Buyable
-
- PN_TMPackagedCatagory
-
-
- 75
- 75
- 4
- 4
- 1
- 50
- 20
-
-
-
-
-
- Packaged_NormalAutomaton
- packaged automaton
- It's a box packed with automaton.
- None
-
- 2000
-
-
-
- CompQuality
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- CompUseEffect_DestroySelf
-
-
-
- PN_PackagedCatagory
-
-
-
-
-
-
- Packaged_NormalAutomatonSoldier
- PnL automaton™ (Combat)
- A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Soldier_Normal_PA
-
-
- 5428
- Paniel_Soldier_Good_PA
-
-
- 2740
- Paniel_Soldier_Excellent_PA
-
-
- 214
- Paniel_Soldier_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_NormalAutomatonWorker
- PnL automaton™ (Engineer)
- A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Worker_Normal_PA
-
-
- 5428
- Paniel_Worker_Good_PA
-
-
- 3740
- Paniel_Worker_Excellent_PA
-
-
- 214
- Paniel_Worker_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_NormalAutomatonMaid
- PnL automaton™ (Domestic)
- A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 39
- Paniel_Randombox_Poor
-
-
- 1579
- Paniel_Maid_Normal_PA
-
-
- 5428
- Paniel_Maid_Good_PA
-
-
- 2740
- Paniel_Maid_Excellent_PA
-
-
- 214
- Paniel_Maid_Masterwork_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
-
- 150
- 2
- 6
- 1
- 50
- 20
- 1
-
-
-
-
-
- Packaged_PremiumAutomatonSoldier
- PnL automaton™ Pro (Combat)
- A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Soldier_Good_PA
-
-
- 5076
- Paniel_Soldier_Excellent_PA
-
-
- 3352
- Paniel_Soldier_Masterwork_PA
-
-
- 658
- Paniel_Soldier_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_PremiumAutomatonWorker
- PnL automaton™ Pro (Engineer)
- A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Worker_Good_PA
-
-
- 5076
- Paniel_Worker_Excellent_PA
-
-
- 3352
- Paniel_Worker_Masterwork_PA
-
-
- 658
- Paniel_Worker_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- Packaged_PremiumAutomatonMaid
- PnL automaton™ Pro (Domestic)
- A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
-
-
-
-
-
- UseItem
- Unpackage
-
-
- Paniel in black
- Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
-
-
- 914
- Paniel_Maid_Good_PA
-
-
- 5076
- Paniel_Maid_Excellent_PA
-
-
- 3352
- Paniel_Maid_Masterwork_PA
-
-
- 658
- Paniel_Maid_Legendary_PA
-
-
-
-
- CompUseEffect_DestroySelf
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Security.xml b/1.4/Core/Defs/ThingDef/ThingDef_Security.xml
deleted file mode 100644
index 643361d..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Security.xml
+++ /dev/null
@@ -1,342 +0,0 @@
-
-
-
-
- PN_Artillery_Base_Core
- PnL Howitzer
- Howitzer designed by PnL Industry. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
-
- Building_TurretGun
- MapMeshAndRealTime
-
- Things/Building/PN_Artillery_Base
- Graphic_Single
- CutoutComplex
- (3,3)
-
-
-
- Building
- True
- (0,0,-3)
- false
- (3,3)
- PassThroughOnly
- 50
- 0.4
-
-
- Metallic
-
- Normal
- Misc4
- Heavy
- Security
- 150
- 5
-
- 150
- 6
- 2
- 1
-
-
- ITab_Shells
-
-
-
-
- Violent
-
-
- 240
- 5.9
- Bomb
- 0.5
-
-
- Shots until core overload
- Core overload
- Cannot shoot: Needs new core
-
-
- PN_BrainCasing
-
-
- true
- 10
- 10
- 1
- true
- 1
- true
- true
- 0
- Things/Building/PN_cannoncore
-
-
-
- 520
- 0.7
- 15000
- 200
- -20
- 1.00
-
-
- PN_Artillery_Turret
- 3.0
- (0, 0.35)
- 1.0
- 14.0
-
-
-
-
- PlaceWorker_TurretTop
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_AutoArtillery
-
- Things/Building/PN_Artillery_Ui
- 0.9
-
-
-
- PN_Artillery_Turret
- PnL Howitzer Turret
- Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
-
- Things/Building/PN_Artillery_Turret
- Graphic_Single
- (6.0,6.0)
-
- 30
- MoteOverhead
-
-
-
-
-
- Verb_Shoot
- false
- 2.0
- 0
- 0
-
- false
- 29.9
- 500
- 1
- PNCannonSound
- 16
- 1
-
- true
-
-
-
-
-
-
-
-
-
-
- PN_Shell_HE
- PN_Shell_CI
- PN_Shell_EMP
- PN_Shell_FF
- PN_Shell_Smoke
- PN_Shell_AG
-
-
-
-
-
-
- PN_Shell
-
-
- PN_Shell_EMP
- PN_Shell_FF
- PN_Shell_Smoke
- PN_Shell_AG
-
-
-
-
-
-
-
-
- PN_Railgun_Base_Core
- PnL Railgun
- Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.
-
- Building_TurretGun
- MapMeshAndRealTime
-
- Things/Building/PN_Artillery_Base
- Graphic_Single
- CutoutComplex
- (3,3)
-
-
-
- Building
- True
- (0,0,-3)
- false
- (3,3)
- PassThroughOnly
- 50
- 0.4
-
-
- Metallic
-
- Normal
- Misc4
- Heavy
- Security
- 150
- 5
-
- 150
- 6
- 6
- 1
-
-
- ITab_Shells
-
-
-
-
-
-
- Violent
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
- Shots until core overload
- Core overload
- Cannot shoot: Needs new antigrain core
-
-
- PN_BrainCasingAntigrain
-
-
- true
- 10
- 10
- 1
- true
- 1
- true
- true
- 0
- Things/Building/PN_cannonAGcore
-
-
-
- 520
- 0.7
- 15000
- 200
- -20
- 1.00
-
-
- PN_Railgun_Turret
- 3.0
- (0, 0.35)
- 4.5
- 14.0
-
-
-
-
- PlaceWorker_TurretTop
- PlaceWorker_PreventInteractionSpotOverlap
-
-
- PNRP_Railgun
-
- Things/Building/PN_Railgun_Ui
- 0.9
-
-
-
- PN_Railgun_Turret
- PnL Railgun Turret
- Railgun designed by PnL Industries.
-
- Things/Building/PN_Railgun_Turret
- Graphic_Single
- (6.0,6.0)
-
- 30
- MoteOverhead
-
-
-
-
- Verb_Shoot
- false
- 4.5
- 0
- 0
-
- true
- 4.9
- 500
- 1
- PN_PrototypeRailGun_Warmup_Sound
- PN_PrototypeRailGun_Fire_Sound
- GunTail_Heavy
- 16
- 1
-
- true
-
-
-
-
-
-
-
-
-
-
- PN_Shell_RG
-
-
-
-
-
-
- PN_Shell_RG
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Shell.xml b/1.4/Core/Defs/ThingDef/ThingDef_Shell.xml
deleted file mode 100644
index 1e2bc1c..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Shell.xml
+++ /dev/null
@@ -1,568 +0,0 @@
-
-
-
-
-
- PN_Shell
- PnL Shell
- PN_AutomatonCatagory
- UI/Icons/PNCT_PNShell
-
-
-
-
- Graphic_StackCount
- 1.0
-
- Industrial
- 25
- 1
- false
- Metal_Drop
- Standard_Drop
-
- PN_Shell
-
- Buyable
- Normal
-
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 800
- 5
- Crafting
-
- PN_AutomatonBench
-
- PNRP_AutoArtillery
-
- 4
-
-
-
-
-
-
- true
-
-
-
-
- PNTorgue.Projectile_Torgue_Rocket
-
- PN_CLbomb
- 205
- 0.9
- Artillery_HitThickRoof
- MortarBomb_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
-
- PN_CLbomb
- 10
- 5.0
- 1.30
- 1
- 1
- 1
-
-
-
-
-
- PN_Shell_HE
- PnL cluster HE shell
- A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellHE
-
- PN_Bullet_Shell_HE
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 3.9
- Bomb
- 0.4
- 0.7
- 30~60
-
-
-
- 10
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_HE
- cluster HE shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- PN_Bullet_Shell_HE_Sub
- 16
- 6.9
-
-
-
-
- PN_Bullet_Shell_HE_Sub
- cluster HE shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Bomb
- 6.5
- 2.1
- 10
- 60
- 0.6
- true
- Artillery_HitThickRoof
- MortarIncendiary_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
- PN_CL_Bomb
-
-
-
-
-
-
- PN_Shell_CI
- PnL cluster incendiary shell
- A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellIN
-
- PN_Bullet_Shell_CI
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 3.9
- Flame
- 0.4
- 0.7
- 30~60
-
-
-
- 10
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_CI
- cluster incendiary shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- PN_Bullet_Shell_CI_Sub
- 16
- 8.1
-
-
-
-
- PN_Bullet_Shell_CI_Sub
- cluster incendiary shell
-
- Things/Projectile/ShellIncendiary
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Flame
- 6.5
- 2.4
- 10
- 60
- 0.6
- Filth_Fuel
- 0.27
- true
- Artillery_HitThickRoof
- MortarIncendiary_Explode
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
-
-
- PN_Shell_EMP
- PnL cluster EMP shell
- A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellEM
-
- PN_Bullet_Shell_EMP
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 12.9
- EMP
- 0.4
- 0.7
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_EMP
- cluster EMP shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- EMP
- PN_Bullet_Shell_EMP_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_EMP_Sub
- cluster EMP shell
-
- Things/Projectile/ShellEMP
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- EMP
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
- true
-
-
-
-
-
-
- PN_Shell_FF
- PnL cluster Firefoam shell
- A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellFF
-
- PN_Bullet_Shell_FF
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 10.9
- Extinguish
- 0.4
- 0.7
- Filth_FireFoam
- 1
- 3
- true
- ExtinguisherExplosion
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_FF
- cluster Firefoam shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- Extinguish
- PN_Bullet_Shell_FF_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_FF_Sub
- cluster Firefoam shell
-
- Things/Projectile/ShellFirefoam
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Extinguish
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_EMP
- MortarRound_PreImpact
- MortarRound_Ambient
- Filth_FireFoam
- 1
- 3
- true
- ExtinguisherExplosion
-
-
-
-
-
-
- PN_Shell_Smoke
- PnL cluster smoke shell
- A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellSM
-
- PN_Bullet_Shell_Smoke
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- Smoke
- 11
- BlindSmoke
- 30~60
-
-
-
- 5
- 20
- 1
-
-
- PN_Shell
-
-
-
-
- PN_Bullet_Shell_Smoke
- cluster Smoke shell
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
-
- Smoke
- PN_Bullet_Shell_Smoke_Sub
- 10
- 14.9
- Artillery_HitThickRoof
- Explosion_Smoke
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
- PN_Bullet_Shell_Smoke_Sub
- cluster Smoke shell
-
- Things/Projectile/ShellSmoke
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- Smoke
- 6.5
- 5.9
- 60
- 0.6
- true
- Artillery_HitThickRoof
- Explosion_Smoke
- MortarRound_PreImpact
- MortarRound_Ambient
- BlindSmoke
-
-
-
-
-
-
- PN_Shell_AG
- PnL antigrain shell
- An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.
-
- Things/Item/PNShell/PNShellAG
-
- PN_Bullet_Shell_AG
-
- 60
- 1.25
- 1.0
- 1.5
-
-
-
- 14.9
- BombSuper
- 0.4
- 0.7
- 0.22
- true
- GiantExplosion
- Explosion_GiantBomb
- 60~120
-
-
-
- 1
- 20
-
-
- 1
-
-
-
-
- PN_Bullet_Shell_AG
- antigrain shell
-
- Things/Projectile/ShellAntigrainWarhead
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- BombSuper
- 205
- 14.9
- 0.22
- true
- GiantExplosion
- Artillery_HitThickRoof
- Explosion_GiantBomb
- MortarRound_PreImpact
- MortarRound_Ambient
-
-
-
-
-
-
- PN_Shell_RG
- PnL Railgun shell
- A special shell used in railgun.
-
- Things/Item/PNShell/PNShellAP
-
- PN_Bullet_RailGun
-
- 60
- 1.25
- 0
- 1.5
-
-
-
-
-
- 30
- 50
- 1
-
-
- PNRP_Railgun
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml b/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
deleted file mode 100644
index 882aab5..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Industrial.xml
+++ /dev/null
@@ -1,1472 +0,0 @@
-
-
-
-
- ThingWithComps
- Item
- true
- Item
- true
- Never
- Primary
- true
- 14
- true
-
- 100
- 1.0
- 2
- -3
- 0.20
-
-
-
-
- CompEquippable
-
-
-
- 35
-
- 0
-
-
-
- PN_WeaponsRanged
- PnL Weapons
- WeaponsRanged
- Icon/Paniel_HQ
-
-
-
- PN_WeaponsMelee
- PnL Weapons
- WeaponsMelee
- Icon/Paniel_HQ
-
-
-
-
- Industrial
- true
- true
-
- PN_WeaponsMelee
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
-
- PN_AutomatonBench
-
- UnfinishedWeapon
-
-
- ITab_Art
-
-
- PN_Melee
-
-
- Melee
-
-
-
-
-
-
-
- Root
-
-
- Silver
- Gold
- WoodLog
-
-
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- MeleePiercer
-
-
-
-
-
-
-
- Root
-
-
- Silver
- Gold
-
-
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- MeleeBlunt
-
-
-
-
-
- Industrial
- true
-
- PN_WeaponsRanged
-
-
- ITab_Art
-
-
- 0.5
-
-
- PN_Gun
-
-
-
- NamerArtWeaponGun
- ArtDescription_WeaponGun
- Excellent
-
-
- CompQuality
-
-
-
- Ranged
-
-
-
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
-
- PN_AutomatonBench
-
- UnfinishedGun
-
-
-
-
-
-
-
- Projectile
- Normal
- Projectile
- Bullet
- bullet
- False
- True
-
- Transparent
-
-
-
-
-
- PN_Shovel
- PnL shovel
- It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.
-
- Things/Weapons/PNShovel
- Graphic_Single
- CutoutComplex
-
-
- PN_Shovel
-
- 50
-
- RewardStandardQualitySuper
-
-
- 8000
- 1.2
-
- -65
-
- Metallic
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- shovel blade
-
- Cut
-
- 16
- 2
-
-
- shovel head
-
- Blunt
-
- 16
- 2
-
-
-
- Smithing
-
- 5
-
-
- ElectricSmithy
- FueledSmithy
-
-
-
- 0.15
- 0.15
- 0.15
-
-
-
-
-
- PN_Chainsword
- PnL chainsword
- [caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.
-
- Things/Weapons/PNSword
- Graphic_Single
- CutoutComplex
-
- PNChainswordSound
-
- PN_Chainsword
-
- 50
-
-
-
-
- 18000
- 2
-
- -65
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- point
-
- Stab
-
- 16
- 2
-
-
- edge
-
- PN_ChainCutTool
-
- 16
- 2
-
-
-
- PNRP_AutomatonWeapons
-
- 5
-
-
-
- 0.25
-
-
-
-
-
- PN_Revolver
- PnL revolver
- A revolver similar to a shotgun that fires from six barrels at once.
-
- Things/Weapons/PNRevolver
- Graphic_Single
- 1
-
- 1
- Interact_Revolver
-
- RewardStandardQualitySuper
-
-
- 18000
- 1.6
- 0.75
- 0.45
- 0.15
- 0.05
- 1.8
-
-
- PN_Revolver
-
-
- 50
- 2
-
-
-
- 3
-
- PNRP_AutomatonWeapons
-
-
-
-
-
- PNTorgue.Verb_Shoot_ShotGun
- true
- PN_Bullet_Revolver_Volley
- 0.5
- 12.9
- 1
- 10
- Shot_Revolver
- GunTail_Light
- 9
- 6
-
-
-
-
- grip
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
-
- 12
- 2
-
-
-
- ShortShots
-
-
-
-
- PN_Bullet_Revolver_Volley
- PnL revolver bullet
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
- Bullet
- 6
- 0.5
- 0.12
- 55
-
-
-
-
-
- PN_Rifle
- PnL rifle (Burst)
- Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode.
-
- Things/Weapons/PNRifle
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_AutomatonWeapons
-
- 6
-
-
-
- RewardStandardQualitySuper
-
-
- 40000
- 3.5
- 0.65
- 0.70
- 0.65
- 0.55
- 0.7
-
-
- 75
- 5
-
-
-
-
- Things/Weapons/SYS/PNRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRifle_Full
- Graphic_Multi
-
- Back
-
-
- (0.15,0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -30
-
-
- (0.15,-0.3,0)
- 30
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change point shot
- It fires slowly, but has a high accuracy and range.
- PN_Rifle_Point
- 30
- Interact_Rifle
- UI/Commands/Snipe
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Rifle
- 0.7
- 30.9
- PNRifleSound
- GunTail_Heavy
- 9
-
-
-
- PN_Rifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
-
-
-
-
- PN_Rifle_Point
- PnL rifle (Point)
- Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode.
-
- Things/Weapons/PNRifle
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 40000
- 3.5
- 0.65
- 0.95
- 0.90
- 0.80
- 0.7
-
-
- 75
- 5
-
-
-
-
- Things/Weapons/SYS/PNRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRifle_Full
- Graphic_Multi
-
- Back
-
-
- (0.15,0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -45
-
-
- (-0.15,-0.3,0)
- -30
-
-
- (0.15,-0.3,0)
- 30
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change burst shot
- It fires quickly, but has a low accuracy and range.
- PN_Rifle
- 30
- Interact_Rifle
- UI/Commands/Pew
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Rifle
- 2.3
- 36.9
- PNRifleSound
- GunTail_Heavy
- 9
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
-
-
- PN_Bullet_Rifle
- PnL rifle bullet
-
- Bullet
- 16
- 1.0
- 70
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
- PN_Machinegun
- PnL machine gun
- Machine gun produced by PnL industry.
-
- Things/Weapons/PNMachinegun_carry
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_MachineGun
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 60000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 1.8
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change mount mode
- Mount machinegun on the ground. It moves very slowly, but it can unleash heavy firepower.
- PN_Machinegun_Mount
- 120
- Interact_Rifle
- UI/Commands/MG_Mount
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Machinegun
- 1.8
- 30.9
- 12
- 4
- Shot_AssaultRifle
- GunTail_Medium
- 9
-
-
-
- PN_Machinegun
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
-
-
-
-
-
-
- PN_Machinegun_Mount
- PnL machine gun (Mounted)
- Machine gun produced by PnL industry.
-
- Things/Weapons/PNMachinegun
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 60000
- 10
- 0.25
- 0.35
- 0.35
- 0.28
- 0.03
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
- overheating
- If it overheats, will change to cooling mode.
- PN_Machinegun_Overheated
- 800
- 2000
- UI/Commands/MG_overheat
- 1
-
-
-
- emergency withdrawal
- Fold the mount and move urgently. Cooling penalty still applies.
- PN_Machinegun_Overheated
- 2000
- Interact_Rifle
- UI/Commands/MG_withdrawal
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Machinegun
- 0.03
- 30.9
- 10
- 4
- Shot_AssaultRifle
- GunTail_Medium
- 9
-
-
-
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -99
-
-
- RangedHeavy
-
-
-
-
-
-
- PN_Machinegun_Overheated
- PnL machine gun (overheated)
- Machine gun produced by PnL industry.
-
- Things/Weapons/PNMachinegun_carry
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 60000
- 10
- 0.25
- 0.35
- 0.35
- 0.28
- 1.8
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
- Cooling
- Performance returns to normal when cooling is complete.
- PN_Machinegun
- 1700
- 2500
- UI/Commands/MG_cooling
- 1
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_Machinegun
- 1.8
- 30.9
- 6
- 8
- Shot_AssaultRifle
- GunTail_Medium
- 9
-
-
-
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -1.00
-
-
- RangedHeavy
-
-
-
-
- PN_Bullet_Machinegun
- PnL machinegun bullet
-
- Bullet
- 8
- 1.0
- 70
-
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
-
-
-
- PN_Cannon
- PnL portable cannon (AP)
- portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.
-
- Things/Weapons/PNCannon
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_Cannon
-
- 8
-
-
-
- RewardStandardQualitySuper
-
-
- 68000
- 9.5
- 0.65
- 0.65
- 0.85
- 0.75
- 4.5
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNCannon_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNCannon_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,-0.05)
- 25
-
-
- (0,-0.3,-0.05)
- -25
-
-
- (-0.15,-0.3,-0.05)
- 70
-
-
- (0.15,-0.3,-0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change HE shot
- use HE bullet.
- PN_Cannon_HE
- 120
- Interact_Rifle
- UI/Commands/HE
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_AP
- 3.5
- 4.9
- 44.9
- PNCannonSound
- GunTail_Heavy
- 14
-
-
-
- PN_Cannon
-
-
-
- barrel
-
- Blunt
-
- 15.7
- 2
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
- LongShots
-
-
-
-
-
-
- PN_Cannon_HE
- PnL portable cannon (HE)
- portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.
-
- Things/Weapons/PNCannon
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 68000
- 9.5
- 0.65
- 0.65
- 0.85
- 0.75
- 4.5
-
-
- 150
- 10
-
-
-
-
- Things/Weapons/SYS/PNCannon_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNCannon_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,-0.05)
- 25
-
-
- (0,-0.3,-0.05)
- -25
-
-
- (-0.15,-0.3,-0.05)
- 70
-
-
- (0.15,-0.3,-0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change AP shot
- use AP bullet.
- PN_Cannon
- 120
- Interact_Rifle
- UI/Commands/AP
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_HE
- 0.01
- 3.5
- 4.9
- 44.9
- PNCannonSound
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- barrel
-
- Blunt
-
- 15.7
- 2
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
- LongShots
-
-
-
-
- PN_Bullet_HE
- PnL he bullet
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- PN_Bomb_Cannon
- 100
- 1.9
-
-
-
-
- PN_Bullet_AP
- PnL ap bullet
-
- Bullet
- 40
- 3
- 0.70
- 100
-
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
-
-
-
-
- PN_Bomb_Cannon
- bomb
- 50
-
-
-
-
- PN_PrototypeRailGun
- PnL prototype rail gun
- An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.
- Normal
- Spacer
- false
-
- Things/Weapons/PNPrototypeRailGun
- Graphic_Single
-
-
- 1250
- 8
- 4.5
-
-
- PN_PrototypeRailGun
- PN_SingleUse
-
-
- ExoticMisc
-
-
- SingleUseWeapon
- RewardStandardLowFreq
-
-
-
- Verb_ShootOneUse
- true
- PN_Bullet_RailGun
- 0.1
- 4.5
- 8
- 4.9
- 500
- 1
- PN_PrototypeRailGun_Warmup_Sound
- PN_PrototypeRailGun_Fire_Sound
- GunTail_Heavy
- true
-
- true
-
- 14
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
-
-
-
- CompEquippable
-
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
- 7.8
- Bomb
- Flame
-
-
-
- Things/Weapons/SYS/PNPrototypeRailGun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNPrototypeRailGun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
- 45
-
-
-
- PN_Bullet_RailGun
- prototype railgun bullet
-
- Things/Projectile/ChargeLanceShot
- Graphic_Single
- TransparentPostLight
-
- Projectile_Explosive
-
- PN_BombRG
- 615
- 1.9
-
-
-
-
- PN_BombRG
- DamageWorker_Blunt
- 1.0
- 0.6~1.0
- Sharp
- 550
- 700
- 5.0
- 2.00
- 0.1
- 0.1
- 1
- true
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml b/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml
deleted file mode 100644
index 5bce0b2..0000000
--- a/1.4/Core/Defs/ThingDef/ThingDef_Weapons_Royal.xml
+++ /dev/null
@@ -1,1891 +0,0 @@
-
-
-
-
- PN_Chainlongsword
- PnL chain longsword
- [caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.
-
- Things/Weapons/PNSwordLong
- Graphic_Single
- CutoutComplex
-
-
- PN_RoyalChainsword
-
- 100
-
- RewardStandardQualitySuper
-
-
- 18000
- 4
-
- 45
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Blunt
-
- 9
- 2
-
-
- point
-
- Stab
-
- 23
- 2.4
-
-
- edge
-
- PN_ChainCutTool
-
- 23
- 2.4
-
-
-
- PNRP_RoyalWeapons
-
- 5
-
-
-
-
- True
-
- (0.2,0,0.25)
- -45
-
-
- (-0.25,0.3,0.2)
- 45
-
-
- (0.15,0.3,0.2)
- -45
-
-
- (-0.15,-0.3,0.2)
- 45
-
-
-
-
-
-
-
-
-
-
- PN_WarHammer
- PnL warhammer
- A luxurious war hammer made by PnL industry. There is no special function.
-
- Things/Weapons/PNWarHammer
- Graphic_Single
- CutoutComplex
-
-
- PN_WarHammer
-
- 150
-
- RewardStandardQualitySuper
-
-
- 18000
- 4
-
-
- Metallic
-
-
- 1
-
-
-
- handle
-
- Poke
-
- 11
- 2.6
-
-
- head
- false
-
- Blunt
-
- 22
- 2.4
-
-
-
- PNRP_RoyalWeapons
-
- 5
-
-
-
-
-
-
-
-
-
-
-
-
- PN_TwinPistol
- PnL twin pistol
- [caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.
- Spacer
- 1
-
- Things/Weapons/PNTwinpistol
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardQualitySuper
-
-
- 45000
- 3.2
- 0.57
- 0.45
- 0.14
- 0.03
- 0.85
-
-
- 75
- 2
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_TwinPistol
- 0.35
- 12.9
- 2
- 12
- Shot_Revolver
- GunTail_Light
- 9
-
-
-
- PN_RoyalRifle
-
-
-
- grip
-
- Blunt
-
- 9
- 1
-
-
- kick
-
- Blunt
-
- 18
- 2
-
-
- Close shot
-
- Poke
-
- 20
- 2
- 0.09
-
-
-
- ShortShots
- Ultratech
-
-
-
-
- PN_Bullet_TwinPistol
- PnL twin pistol bullet
-
- Bullet
- 4
- 0.5
- 0.15
- 70
-
-
- Things/Projectile/Bullet_Small
- Graphic_Single
-
-
-
-
-
- PN_RoyalRifle
- PnL royal rifle (Burst)
- [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode.
- Spacer
- 1
-
- Things/Weapons/PNRoyalRifle
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardQualitySuper
-
-
- 45000
- 4.6
- 0.65
- 0.70
- 0.65
- 0.55
- 0.7
-
-
- 75
- 2
- 1
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalRifle_Full
- Graphic_Multi
-
- Back
-
- (0.15,0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -30
-
-
- (0.15,-0.3,0.05)
- 30
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change point shot
- It fires slowly, but has a high accuracy and range.
- PN_RoyalRifle_Point
- 30
- Interact_Rifle
- UI/Commands/Snipe
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalRifle
- 0.7
- 30.9
- PNRoyalRifleSound
- GunTail_Heavy
- 9
-
-
-
- PN_RoyalRifle
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
- Ultratech
-
-
-
-
-
-
- PN_RoyalRifle_Point
- PnL royal rifle (Point)
- [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between bust shot mode and point shot mode.
- Spacer
- 1
-
- Things/Weapons/PNRoyalRifle
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 45000
- 4.6
- 0.65
- 0.95
- 0.90
- 0.80
- 0.7
-
-
- 75
- 2
- 1
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalRifle_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalRifle_Full
- Graphic_Multi
-
- Back
-
- (0.15,0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -45
-
-
- (-0.15,-0.3,0.05)
- -30
-
-
- (0.15,-0.3,0.05)
- 30
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change burst shot
- It fires quickly, but has a low accuracy and range.
- PN_RoyalRifle
- 30
- Interact_Rifle
- UI/Commands/Pew
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalRifle
- 2.3
- 36.9
- PNRoyalRifleSound
- GunTail_Heavy
- 9
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
- Ultratech
-
-
-
-
- PN_Bullet_RoyalRifle
- PnL rifle bullet
-
- Bullet
- 20
- 1.5
- 0.38
- 100
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
-
- PN_RoyalHeavySlug
- PnL royal heavy slug rifle
- [caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry. They fire huge bullets, but it have a short range.
- Spacer
- 1
-
- Things/Weapons/PNRoyalHeavyslug
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardQualitySuper
-
-
- 45000
- 4.6
- 0.57
- 0.64
- 0.55
- 0.45
- 1.2
-
-
- 140
- 3
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalHeavyslug_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalHeavyslug_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_HeavySlug
- 0.7
- 12.9
- PNRoyalHCSound
- GunTail_Medium
- 14
-
-
-
- PN_Royalslug
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
- 45
-
- Ultratech
-
-
-
-
- PN_Bullet_HeavySlug
- PnL heavy slug bullet
-
- Bullet
- 40
- 3
- 0.38
- 100
-
-
- Things/Projectile/ShellHighExplosive
- Graphic_Single
-
-
-
-
-
- PN_RoyalMachinegun
- PnL royal machine gun
- [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.
- Spacer
- 1
-
- Things/Weapons/PNRoyalMachinegun_carry
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardQualitySuper
-
-
- 75000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 1.8
-
-
- 150
- 8
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change mount mode
- Mount machine gun on the ground. It moves very slowly, but it can unleash heavy firepower.
- PN_RoyalMachinegun_Mount
- 120
- Interact_Rifle
- UI/Commands/MG_Mount
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalMachinegun
- 1.8
- 30.9
- 6
- 9
- PNRoyalMachinegunSound
- GunTail_Medium
- 9
-
-
-
- PN_RoyalMachinegun
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -0.25
-
-
- RangedHeavy
-
-
-
-
-
-
- PN_RoyalMachinegun_Mount
- PnL royal machine gun (Mounted)
- [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.
- Spacer
- 1
-
- Things/Weapons/PNRoyalMachinegun
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 0.07
-
-
- 150
- 8
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
- overheating
- If it overheats, will change to cooling mode.
- PN_RoyalMachinegun_Overheated
- 800
- 2000
- UI/Commands/MG_overheat
- 1
-
-
-
- emergency withdrawal
- Fold the mount and move urgently. Cooling penalty still applies.
- PN_RoyalMachinegun_Overheated
- 2000
- Interact_Rifle
- UI/Commands/MG_withdrawal
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalMachinegun
- 0.07
- 30.9
- 6
- 9
- PNRoyalMachinegunSound
- GunTail_Medium
- 9
-
-
-
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -99
-
-
- RangedHeavy
-
-
-
-
-
-
- PN_RoyalMachinegun_Overheated
- PnL royal machine gun (overheated)
- [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.
- Spacer
- 1
-
- Things/Weapons/PNRoyalMachinegun_carry
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 10
- 0.15
- 0.25
- 0.25
- 0.18
- 1.8
-
-
- 150
- 8
- 2
-
-
-
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalMachinegun_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0.05)
- 25
-
-
- (0,-0.3,0.05)
- -25
-
-
- (-0.15,-0.3,0.05)
- 70
-
-
- (0.15,-0.3,0.05)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
- Cooling
- Performance returns to normal when cooling is complete.
- PN_RoyalMachinegun
- 1700
- 2500
- UI/Commands/MG_cooling
- 1
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_RoyalMachinegun
- 1.8
- 30.9
- 3
- 18
- PNRoyalMachinegunSound
- GunTail_Medium
- 9
-
-
-
-
-
-
-
- barrel
-
- Blunt
-
- 11.7
- 2.6
-
-
- 45
-
- -1.00
-
-
- RangedHeavy
-
-
-
-
- PN_Bullet_RoyalMachinegun
- PnL machinegun bullet
-
- Bullet
- 20
- 1.5
- 0.38
- 100
-
-
- Things/Projectile/Bullet_big
- Graphic_Single
-
-
-
-
-
-
- PN_RoyalLSW
- PnL multiple launcher (HE)
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
- PNRP_RoyalWeapons
-
- 7
-
-
-
- RewardStandardLowFreq
- RewardStandardQualitySuper
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change Incendiary shell
- use Incendiary shell
- PN_RoyalLSW_IE
- 30
- Interact_Rifle
- UI/Commands/Flame
- 1
-
-
- change EMP shell
- use EMP shell
- PN_RoyalLSW_EMP
- 30
- Interact_Rifle
- UI/Commands/EMP
- 1
-
-
- change Smoke shell
- use Smoke shell
- PN_RoyalLSW_Smoke
- 30
- Interact_Rifle
- UI/Commands/Smoke
- 1
-
-
- change Firefoam shell
- use Firefoam shell
- PN_RoyalLSW_FF
- 30
- Interact_Rifle
- UI/Commands/FF
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_bomb
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
-
-
- PN_RoyalLSW_IE
- PnL multiple launcher (Incendiary)
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change HE shell
- use HE shell
- PN_RoyalLSW
- 30
- Interact_Rifle
- UI/Commands/HE
- 1
-
-
- change EMP shell
- use EMP shell
- PN_RoyalLSW_EMP
- 30
- Interact_Rifle
- UI/Commands/EMP
- 1
-
-
- change Smoke shell
- use Smoke shell
- PN_RoyalLSW_Smoke
- 30
- Interact_Rifle
- UI/Commands/Smoke
- 1
-
-
- change Firefoam shell
- use Firefoam shell
- PN_RoyalLSW_FF
- 30
- Interact_Rifle
- UI/Commands/FF
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_Flame
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
-
-
- PN_RoyalLSW_EMP
- PnL multiple launcher (EMP)
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change HE shell
- use HE shell
- PN_RoyalLSW
- 30
- Interact_Rifle
- UI/Commands/HE
- 1
-
-
- change Incendiary shell
- use Incendiary shell
- PN_RoyalLSW_IE
- 30
- Interact_Rifle
- UI/Commands/Flame
- 1
-
-
- change Smoke shell
- use Smoke shell
- PN_RoyalLSW_Smoke
- 30
- Interact_Rifle
- UI/Commands/Smoke
- 1
-
-
- change Firefoam shell
- use Firefoam shell
- PN_RoyalLSW_FF
- 30
- Interact_Rifle
- UI/Commands/FF
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_EMP
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
-
-
- PN_RoyalLSW_Smoke
- PnL multiple launcher (Smoke)
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change HE shell
- use HE shell
- PN_RoyalLSW
- 30
- Interact_Rifle
- UI/Commands/HE
- 1
-
-
- change Incendiary shell
- use Incendiary shell
- PN_RoyalLSW_IE
- 30
- Interact_Rifle
- UI/Commands/Flame
- 1
-
-
- change EMP shell
- use EMP shell
- PN_RoyalLSW_EMP
- 30
- Interact_Rifle
- UI/Commands/EMP
- 1
-
-
- change Firefoam shell
- use Firefoam shell
- PN_RoyalLSW_FF
- 30
- Interact_Rifle
- UI/Commands/FF
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_Smoke
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
-
-
- PN_RoyalLSW_FF
- PnL multiple launcher (Firefoam)
- [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.
- Spacer
-
- Things/Weapons/PNRoyalLSW
- Graphic_Single
-
- Interact_Rifle
-
-
-
-
-
-
-
- 75000
- 7
- 3.0
-
-
- 100
- 3
- 2
-
-
-
-
- Things/Weapons/SYS/PNRoyalLSW_Sheath
- Graphic_Single
-
-
- Things/Weapons/SYS/PNRoyalLSW_Full
- Graphic_Multi
-
- Back
-
- (0,0.3,0)
- 25
-
-
- (0,-0.3,0)
- -25
-
-
- (-0.15,-0.3,0)
- 70
-
-
- (0.15,-0.3,0)
- -70
-
-
-
-
- RimWorld.CompProperties_Styleable
- RimWorld.CompStyleable
- RimWorld.CompProperties_Biocodable
- RimWorld.CompBiocodable
- RimWorld.CompQuality
- RimWorld.CompProperties_Art
- RimWorld.CompArt
- RimWorld.CompReloadable
-
-
-
- change HE shell
- use HE shell
- PN_RoyalLSW
- 30
- Interact_Rifle
- UI/Commands/HE
- 1
-
-
- change Incendiary shell
- use Incendiary shell
- PN_RoyalLSW_IE
- 30
- Interact_Rifle
- UI/Commands/Flame
- 1
-
-
- change EMP shell
- use EMP shell
- PN_RoyalLSW_EMP
- 30
- Interact_Rifle
- UI/Commands/EMP
- 1
-
-
- change Smoke shell
- use Smoke shell
- PN_RoyalLSW_Smoke
- 30
- Interact_Rifle
- UI/Commands/Smoke
- 1
-
-
-
-
-
-
- Verb_Shoot
- true
- PN_Bullet_LSW_FF
- 3.0
- 23.9
- 0.9
- 1
- Shot_IncendiaryLauncher
- GunTail_Heavy
- 14
-
- true
-
-
-
-
-
-
-
-
- stock
-
- Blunt
-
- 9
- 2
-
-
- barrel
-
- Blunt
- Poke
-
- 9
- 2
-
-
-
- Ultratech
-
-
-
-
- PN_Bullet_LSW_bomb
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- Bomb
- 40
- true
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_Flame
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- Flame
- 40
- Filth_Fuel
- 0.6
- true
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_EMP
- PnL LSW bullet
- Projectile_Explosive
-
- 1.9
- EMP
- 40
- 0.2
- 0.6
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_Smoke
- PnL LSW bullet
- Projectile_Explosive
-
- 40
- Smoke
-
- 2.4
- BlindSmoke
- true
- 0.2
- 0.6
- 0.5
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
-
- PN_Bullet_LSW_FF
- PnL LSW bullet
- Projectile_Explosive
-
- 2.4
- Extinguish
- 40
- 0.2
- 0.6
- Filth_FireFoam
- 1
- 3
- ExtinguisherExplosion
-
-
- Things/Projectile/LauncherShot
- Graphic_Single
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThingDef/ThnigDef_Test.xml b/1.4/Core/Defs/ThingDef/ThnigDef_Test.xml
deleted file mode 100644
index 03febf0..0000000
--- a/1.4/Core/Defs/ThingDef/ThnigDef_Test.xml
+++ /dev/null
@@ -1,93 +0,0 @@
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml b/1.4/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml
deleted file mode 100644
index 216f08d..0000000
--- a/1.4/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml
+++ /dev/null
@@ -1,203 +0,0 @@
-
-
-
-
- PN_KnowColonyAutomatonDied
- 6
- 5
-
- Psychopath
- Bloodlust
-
-
-
- our automaton destroyed
- One of our automaton destroyed. That automaton was our property.
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionDied
- 20
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} destroyed
- Such a wonderful automaton, gone forever. The universe gets darker every day.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionDied
- 10
- 5
- 1
-
-
- my rival {0} destroyed
- That scrap was finally destroyed.
- 5
-
-
-
-
-
- PN_WitnessedDestroyedAlly
- Things/Mote/ThoughtSymbol/Skull
- true
- 2
- 5
-
- Psychopath
- Bloodlust
-
-
-
- witnessed ally's destroyed
- I saw one of our automaton destroyed. That automaton was our property.
- -2
-
-
-
-
-
-
- PN_ColonyAutomatonLost
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton lost
- One of our automaton lost. That automaton was our property.
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionLost
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} lost
- Such a wonderful automaton, lost. The universe gets darker every day.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionLost
- 10
- 5
- 1
-
-
- my rival {0} lost
- That scrap was finally disappeared.
- 5
-
-
-
-
-
-
- PN_ColonyAutomatondisassemble
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton disassembled
- One of our automaton disassembled. it's a pity we won't be able to see it again.
- -1
-
-
-
-
-
- PN_AutomatonWithGoodOpiniondisassemble
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} disassemble
- Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment.
- -3
-
-
-
-
-
- PN_AutomatonWithBadOpiniondisassemble
- 10
- 5
- 1
-
-
- my rival {0} disassemble
- That scrap was finally disassembled.
- 3
-
-
-
-
-
-
- PN_AutomatonBanished
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished
- We just banished automaton. I hope they can meet their new master.
- -1
-
-
-
-
-
- PN_AutomatonBanishedToDie
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished to destroy
- We banished automaton in such a way that there's almost no way they'll survive.
- -2
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml b/1.4/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
deleted file mode 100644
index 7be71f9..0000000
--- a/1.4/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
+++ /dev/null
@@ -1,244 +0,0 @@
-
-
-
-
- PN_KnowColonyAutomatonDiedforPN
- 6
- 5
-
- Psychopath
- Bloodlust
-
-
-
- our automaton destroyed
- My colleague was destroyed. Did she fulfill her duties?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionDiedforPN
- 20
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} destroyed
- My friend was destroyed. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionDiedforPN
- 10
- 5
- 1
-
-
- my rival {0} destroyed
- That scrap was finally destroyed.
- 5
-
-
-
-
-
- PN_WitnessedDestroyedAllyforPN
- Things/Mote/ThoughtSymbol/Skull
- true
- 2
- 5
-
- Psychopath
- Bloodlust
-
-
-
- witnessed ally's destroyed
- I saw one of our colleague destroyed. Did she fulfill her duties?
- -2
-
-
-
-
-
-
- PN_ColonyAutomatonLostforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton lost
- My colleague was lost. Did she do her duty?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpinionLostforPN
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} lost
- My friend was lost. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpinionLostforPN
- 10
- 5
- 1
-
-
- my rival {0} lost
- That scrap was finally disappeared.
- 5
-
-
-
-
-
-
- PN_ColonyAutomatondisassembleforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- our automaton disassembled
- My colleague was disassembled. Did she do her duty?
- -2
-
-
-
-
-
- PN_AutomatonWithGoodOpiniondisassembleforPN
- 10
- 5
- 1
-
- Psychopath
-
-
-
- my friend {0} disassemble
- My friend was disassemble. It's so sad that we can't carry out our duties with her.
- -5
-
-
-
-
-
- PN_AutomatonWithBadOpiniondisassembleforPN
- 10
- 5
- 1
-
-
- my rival {0} disassemble
- That scrap was finally disassembled.
- 5
-
-
-
-
-
-
- PN_AutomatonBanishedforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished
- We just banished colleague. I hope they can meet their new master.
- -2
-
-
-
-
-
- PN_AutomatonBanishedToDieforPN
- 6
- 5
- true
-
- Psychopath
-
-
-
- automaton banished to destroy
- We banished colleague in such a way that there's almost no way they'll survive.
- -3
-
-
-
-
-
-
- PN_AteLavishMeal
- 2
-
-
- ate lavish meal
- I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!
- 12
-
-
-
-
-
- PN_AteFineMeal
- 2
-
-
- ate fine meal
- I heard that fine meal is delicious. Yum?
- 5
-
-
-
-
-
-
- PN_DefeatedMechCluster
- Things/Mote/ThoughtSymbol/Skull
- true
- 10
- 5
-
-
- defeated mech cluster
- Stupid murder cans who know neither duty nor honor!
- 4
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/TraderKindDefs/TraderKinds_Base.xml b/1.4/Core/Defs/TraderKindDefs/TraderKinds_Base.xml
deleted file mode 100644
index 7078b28..0000000
--- a/1.4/Core/Defs/TraderKindDefs/TraderKinds_Base.xml
+++ /dev/null
@@ -1,251 +0,0 @@
-
-
-
- PN_Base_PnLindustry
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 20~70
-
-
- ComponentSpacer
- 1~6
-
-
- Steel
- 500~800
-
-
- Plasteel
- 100~400
-
-
- Uranium
- 40~200
-
-
- Chemfuel
- 200~600
-
-
- Neutroamine
- 50~100
-
-
- MedicineIndustrial
- 25~50
-
-
- Hyperweave
- 10~25
-
-
- DevilstrandCloth
- 10~25
-
-
- FoodRaw
-
- EggsFertilized
-
- 2~4
- 400~800
-
-
- FoodMeals
- 1~2
- 12~50
-
-
- ResourcesRaw
- 2~4
- 400~800
-
-
- Textiles
- 1~2
- 400~800
-
-
- 1~4
-
-
- MortarShell
- 1~2
- 20~40
-
-
- PN_Shell
- 1~2
- 3~6
-
-
- Chocolate
- -30~70
-
-
- Beer
- -40~100
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 2~6
-
-
-
-
- PN_RepairKit
- 10~20
-
-
- PN_BrainCasing
- 3~6
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 4~8
-
-
-
- Packaged_NormalAutomatonSoldier
- 0~1
-
-
- Packaged_NormalAutomatonWorker
- 0~1
-
-
- Packaged_NormalAutomatonMaid
- 0~1
-
-
-
-
- BasicClothing
- 7~15
-
-
- Clothing
- 3~5
-
-
- Armor
- 8~10
-
-
-
-
- WeaponRanged
- 3~6
-
-
- WeaponsMelee
- 3~4
- 1~2
-
-
-
-
- PN_ResurrectModule
- -1~1
-
-
- TechHediff
- 2~4
- 1~1
-
-
-
-
- BuildingsFurniture
- 3~4
- 1~2
-
-
- Art
- 4~8
-
-
- Television
- 1~2
- 1~2
-
-
- Telescope
- 0~1
-
-
-
-
-
-
- 2
- 0.5
-
-
- 3
- 0.5
-
-
-
-
-
-
-
- Artifact
- 1~4
- 1~1
-
-
- ExoticMisc
- 1~4
- 1~2
-
- ComponentSpacer
-
-
- 2~15
- 50~200
- 3~4
-
-
-
-
-
-
- AnimalFarm
- AnimalPet
-
-
- AnimalUncommon
- AnimalExotic
-
- 2~4
- 3~8
-
- AnimalFarm
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml b/1.4/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
deleted file mode 100644
index 07636f5..0000000
--- a/1.4/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml
+++ /dev/null
@@ -1,74 +0,0 @@
-
-
-
- PN_Caravan_PnLindustry
- PnL salesman
-
-
-
-
- Silver
- 750~1200
-
-
- ComponentIndustrial
- 8~16
-
-
- ComponentSpacer
- -1~2
-
-
- Steel
- 75~150
-
-
- Chemfuel
- 50~150
-
-
-
-
- PN_AutomatonFuel
- 50~150
-
-
- PN_antibiotics
- 1~2
-
-
-
-
- PN_RepairKit
- 2~6
-
-
- PN_BrainCasing
- 1~3
-
-
- Leather_Automaton
- 20~60
-
-
-
- PN_OTPCard
- -3~1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml b/1.4/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
deleted file mode 100644
index 8f80cee..0000000
--- a/1.4/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-
- PN_Orbital_PnLindustry
- PnL trader ship
- true
- PN_SubsidiaryFaction
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 15~30
-
-
- ComponentSpacer
- 1~2
-
-
- Steel
- 500~800
-
-
- Plasteel
- 100~400
-
-
- Uranium
- 40~200
-
-
- Chemfuel
- 200~600
-
-
- Neutroamine
- 50~100
-
-
- MedicineIndustrial
- 10~15
-
-
- Hyperweave
- 10~25
-
-
- DevilstrandCloth
- 10~25
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 2~6
-
-
-
-
- PN_RepairKit
- 10~20
-
-
- PN_BrainCasing
- 3~6
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 4~8
-
-
-
- Packaged_NormalAutomatonSoldier
- 0~1
-
-
- Packaged_NormalAutomatonWorker
- 0~1
-
-
- Packaged_NormalAutomatonMaid
- 0~1
-
-
-
- PN_PrototypeRailGun
- -3~1
-
-
- PN_WeaponsMeleeBladelink
- 1
- -4~1
-
-
-
-
-
- PN_ResurrectModule
- -1~1
-
-
-
-
- Techprint_CataphractArmor
- -4~1
-
-
- Techprint_BrainWiring
- -4~1
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/Ideology.xml b/1.4/Core/Patches/Ideology.xml
deleted file mode 100644
index a0ed5ac..0000000
--- a/1.4/Core/Patches/Ideology.xml
+++ /dev/null
@@ -1,86 +0,0 @@
-
-
-
-
- Ideology
-
-
- Always
-
-
-
-
-
-
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel
-
-
- PN_Burka
-
-
-
-
- /Defs/ThingDef[defName = "Apparel_Burka"]/apparel/tags
-
- PN_Burka
-
-
-
-
-
-
- /Defs/HediffDef[defName = PN_RapidFireModuleHediff]/comps
-
-
-
- PN_RapidFireAbility
-
-
-
-
-
-
- /Defs/ThingDef[defName = PN_RapidFireModule]/descriptionHyperlinks
-
-
- PN_RapidFireAbility
-
-
-
-
-
- /Defs/HediffDef[defName = PN_CQCModuleHediff]/comps
-
-
-
- PN_CQCAbility
-
-
-
-
-
-
- /Defs/ThingDef[defName = PN_CQCModule]/descriptionHyperlinks
-
-
- PN_CQCAbility
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/Med_pod.xml b/1.4/Core/Patches/Med_pod.xml
deleted file mode 100644
index 9a2ec6e..0000000
--- a/1.4/Core/Patches/Med_pod.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-
-
-
-
- MedPod
-
-
- Always
-
-
- Defs/ThingDef[@Name="MedPodBedBase"]/comps/li[@Class="MedPod.CompProperties_TreatmentRestrictions"]/neverTreatableHediffs
-
- PN_AutomatonFuel_Addiction
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/Royalty.xml b/1.4/Core/Patches/Royalty.xml
deleted file mode 100644
index 9e9fd51..0000000
--- a/1.4/Core/Patches/Royalty.xml
+++ /dev/null
@@ -1,208 +0,0 @@
-
-
-
-
- Royalty
-
-
- Always
-
-
-
- /Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify
-
-
- PsychicLove
- Joyfuzz
-
-
-
-
-
- /Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept
-
- Paniel_PlayerFaction
- PN_indistryFaction
- PN_SubsidiaryFaction
-
-
-
-
-
- /Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/baseCost
-
- 500
-
-
-
- /Defs/ResearchProjectDef[defName = "PNRP_TierC_Apparel"]/prerequisites
-
-
- PNRP_TierB_Apparel
- CataphractArmor
-
-
-
-
-
-
- /Defs/TraderKindDef[defName = "PN_Orbital_PnLindustry"]/stockGenerators
-
-
- Techprint_CataphractArmor
- -2~1
-
-
- Techprint_BrainWiring
- -2~1
-
-
-
-
-
- /Defs/TraderKindDef[defName = "PN_Base_PnLindustry"]/stockGenerators
-
-
- Techprint_CataphractArmor
- -1~1
-
-
- Techprint_BrainWiring
- -1~1
-
-
-
-
-
-
- /Defs/FactionDef[defName = "PN_SubsidiaryFaction"]
-
-
- PN_PnLCareerTitleTag
-
- RoyalTitleInheritanceWorker
-
-
- PnL result point
- Icon/Paniel_PlayerIcon
-
-
-
-
- /Defs/FactionDef[defName = "PN_SubsidiaryFaction"]/caravanTraderKinds
-
- PN_Caravan_TributeCollector
-
-
-
-
-
-
- /Defs/QuestScriptDef[defName="Util_ChooseRandomQuestLodgerKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_IsSet"]/node[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices
-
-
- PN_SubsidiaryFaction
-
- PN_AssociateH
- PN_AssociateP_EngineerA
- PN_AssociateP_EngineerB
- PN_AssociateP_DomesticA
- PN_AssociateP_DomesticB
-
-
-
-
-
-
- /Defs/QuestScriptDef[defName="Util_ChooseRandomQuestHelperKind"]/root[@Class="QuestNode_Sequence"]/nodes/li[@Class="QuestNode_GetRandomPawnKindForFaction"]/choices
-
-
- PN_SubsidiaryFaction
-
- PN_Mid_CloseUnit
- PN_Mid_RangeUnit
- PN_EliteCloseUnit
- PN_EliteRangeUnit
-
-
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_AssociateH"]
-
- 1
-
- PN_Title_Associate
- PN_Title_Senior
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_ManagerH"]
-
- 1
-
- PN_Title_Manager
- PN_Title_SeniorManager
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_Director"]
-
- 1
-
- PN_Title_Director
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_SeniorDirector"]
-
- 1
-
- PN_Title_SeniorDirector
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_VP"]
-
- 1
-
- PN_TitleVP
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_SVP"]
-
- 1
-
- PN_TitleSVP
-
-
-
-
-
- /Defs/PawnKindDef[defName = "PN_CEO"]
-
- 1
-
- PN_TitleCEO
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/SOS2.xml b/1.4/Core/Patches/SOS2.xml
deleted file mode 100644
index 36a091b..0000000
--- a/1.4/Core/Patches/SOS2.xml
+++ /dev/null
@@ -1,364 +0,0 @@
-
-
-
-
- Save Our Ship 2
-
-
- Always
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaid"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelMaidHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorker"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldier"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityUniform"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_EliteSecurityHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeister"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterHatWithMonocle"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmeisterMonocle"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Cold
-
- 100
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaid"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/apparel/tags
-
- EVA
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Cold
-
- 50
-
-
-
-
- Defs/ThingDef[defName = "PN_ApparelRoyalmaidHat"]/statBases/Insulation_Heat
-
- 25
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/Vanilla.xml b/1.4/Core/Patches/Vanilla.xml
deleted file mode 100644
index e77d5f2..0000000
--- a/1.4/Core/Patches/Vanilla.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- */WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs
-
- PN_AutomatonBench
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Core/Patches/Yayo_combat_3.xml b/1.4/Core/Patches/Yayo_combat_3.xml
deleted file mode 100644
index eead124..0000000
--- a/1.4/Core/Patches/Yayo_combat_3.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- Yayo's Combat 3
- Yayo's Combat 3 [Adopted]
-
-
- Always
-
-
-
-
- Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset
-
- 0
-
-
-
- Defs/ThingDef[defName = "PN_Chainlongsword"]/comps
-
-
-
-
- Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/equippedAngleOffset
-
- 0
-
-
-
- Defs/ThingDef[defName = "PN_StormLance_Bladelink"]/comps
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
deleted file mode 100644
index 9b9133e..0000000
--- a/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
+++ /dev/null
@@ -1,106 +0,0 @@
-
-
-
-
-
-
-
-
-
- PN_RapidFireAbility
- rapid fire
- This ability allows users to shoot quickly, but lowers the shooting accuracy.
-
- PN_RapidFire
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNTriggerHappy
- UI/Abilities/PNTriggerHappy
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 167
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_RapidFire
- True
- true
-
-
-
-
-
-
- PN_CQCAbility
- CQC mode
- This ability increases users to close quarters combat stat, but lowers the shooting accuracy.
-
- PN_CQC
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNCQC
- UI/Abilities/PNCQC
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 167
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_CQC
- True
- true
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
deleted file mode 100644
index 4b20329..0000000
--- a/1.4/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
+++ /dev/null
@@ -1,291 +0,0 @@
-
-
-
-
-
-
-
-
-
- PN_OfficerCommandAbility
- officer command
- Create an aura that boosts the combat skills of everyone nearby. The effect lasts 6 hours and remains attached to the user for the duration.
-
- PN_OfficerCommandBuff
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNOfficerCommand
- UI/Abilities/PNOfficerCommand
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 250
- 9.9
-
-
- Verb_CastAbility
- 0.5
- 9.9
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_OfficerCommand
- True
- True
- true
-
-
-
-
-
-
- PN_MeisterAdviceAbility
- meister's advice
- Create an aura that boosts the engineer skills of everyone nearby. The effect lasts 12 hours and remains attached to the user for the duration.
-
- PN_MeisterAdviceBuff
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNMeisterAdvice
- UI/Abilities/PNMeisterAdvice
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 500
- 9.9
-
-
- Verb_CastAbility
- 0.5
- 9.9
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_MeisterAdvice
- True
- True
- true
-
-
-
-
-
-
- PN_IntensiveMedicalAbility
- intensive medical mode
- This ability makes users more proficient in medical work.
-
- PN_IntensiveMedical
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNIntensiveMedical
- UI/Abilities/PNIntensiveMedical
- True
- False
- True
- False
- PNModule_1day
- Misc12
- 3
- CombatCommand_Warmup
-
- 84
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_IntensiveMedical
- True
- true
-
-
-
-
-
-
- PN_ImmunityDriveAbility
- Immunity drive
- Offer module support that energizes the body, boosting someone's immunity gain for one day.
-
- PN_ImmunityDrive
- PN_ImmunityDriveAbility
-
- PNModule_rightoff
- UI/Abilities/PNImmunityDrive
- UI/Abilities/PNImmunityDrive
- Misc12
- CastAbilityOnThingMelee
- True
- False
- True
- False
- ImmunityDrive_Resolve
-
- 1000
-
-
-
- CompAbilityEffect_GiveHediff
- PN_ImmunityDrive
- true
-
-
-
- Verb_CastAbilityTouch
- False
- -1
- 1.5
-
- False
- True
-
-
-
-
-
-
- PN_FieldMedicAbility
- field medic mode
- This ability enables users to provide rapid medical support in the field.
-
- PN_FieldMedic
- PN_StimPackAbility
-
- CastAbilityOnThing
- False
- False
- UI/Abilities/PNFieldMedic
- UI/Abilities/PNFieldMedic
- True
- False
- True
- False
- PNModule_2day
- Misc12
- 3
- CombatCommand_Warmup
-
- 250
-
-
- Verb_CastAbility
- 0.5
- -1
- False
- False
-
- true
- false
- false
- false
- false
- false
-
-
-
-
- CompAbilityEffect_GiveHediff
- PN_FieldMedic
- True
- true
-
-
-
-
-
-
- PN_StimPackAbility
- injection stim pack
- Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.
-
- PN_StimPack
- PN_StimPackSideEffect
-
- PNModule_rightoff
- UI/Abilities/PNStimPack
- UI/Abilities/PNStimPack
- Misc12
- CastAbilityOnThingMelee
- True
- False
- True
- False
- ImmunityDrive_Resolve
-
- 250
-
-
-
- CompAbilityEffect_GiveHediff
- PN_StimPack
- true
-
-
-
- Verb_CastAbilityTouch
- False
- -1
- 1.5
-
- False
- True
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
deleted file mode 100644
index f6c777a..0000000
--- a/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
+++ /dev/null
@@ -1,146 +0,0 @@
-
-
-
-
-
-
-
- PN_RapidFire
- module active (rapid fire)
- The hediff created by activating rapid fire ability.
- HediffWithComps
-
-
-
- -4
-
-
- 0.70
-
-
-
-
-
- True
-
-
-
-
- PN_RapidFireOverload
-
-
-
- false
-
-
-
- PN_RapidFireOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 5000
- True
-
-
-
-
-
-
-
- Moving
- 0.10
-
-
-
- -3
-
-
- 1.3
-
-
-
-
-
-
-
- PN_CQC
- module active (CQC)
- The hediff created by activating close quarters combat ability.
- HediffWithComps
-
-
-
-
- Moving
- 0.10
-
-
-
- 2
- 2
- -0.15
- 0.10
-
-
-
-
-
- True
-
-
-
-
- PN_CQCOverload
-
-
-
- false
-
-
-
- PN_CQCOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 5000
- True
-
-
-
-
-
-
-
- Moving
- -0.10
-
-
- Manipulation
- -0.10
-
-
-
- -4
- -4
- -0.25
- -0.20
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml b/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
deleted file mode 100644
index f9bcc92..0000000
--- a/1.4/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
+++ /dev/null
@@ -1,502 +0,0 @@
-
-
-
-
-
- PN_OfficerCommand
- module active (officer)
- By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
- HediffWithComps
-
-
- True
-
-
-
- 9.9
- Mote_CombatCommand
- true
-
- false
- false
- false
- true
-
- PN_OfficerCommandBuff
-
-
-
- PN_OfficerCommandOverload
-
-
-
-
-
-
- 2
- 0.10
-
-
- 0.80
-
-
-
- Moving
- 0.20
-
-
-
-
- false
-
-
-
- PN_OfficerCommandBuff
- officer command
- Combat abilities are boosted thanks to being near someone who is using the officer command ability.
- HediffWithComps
-
-
- false
-
-
-
- false
- 10
- Mote_CombatCommandLinkLine
-
-
- false
-
-
-
- 2
- 0.10
-
-
- 0.80
-
-
-
- Moving
- 0.20
-
-
-
-
-
-
-
- PN_OfficerCommandThought
- ThoughtWorker_Hediff
- PN_OfficerCommandBuff
- true
-
-
- command from automaton
- I can't believe I have to follow the commands of an automaton.
- -5
-
-
-
-
-
- PN_OfficerCommandThoughtforPN
- MoharThoughts.RaceBPHediff
-
-
- command from officer
- The officer is with us. We will be able to win this battle under the officer's command.
- 5
-
-
-
-
-
- PNMTW_OfficerCommandThoughtforPN
- PN_OfficerCommandThoughtforPN
- Paniel_Race
- PN_OfficerCommandBuff
- PNBrain
- 1
-
-
-
- PN_OfficerCommandOverload
- module overloaded
- module overloaded
- module overloaded
- HediffWithComps
-
-
- 60000
- True
-
-
-
-
-
-
-
- Consciousness
- -0.30
-
-
- Moving
- -0.50
-
-
- Sight
- -0.50
-
-
- Manipulation
- -0.50
-
-
-
-
-
-
-
-
- PN_MeisterAdvice
- module active (meister)
- By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.
- HediffWithComps
-
-
- True
-
-
-
- 9.9
- Mote_WorkCommand
- true
-
- false
- false
- false
- true
-
- PN_MeisterAdviceBuff
-
-
-
- PN_OfficerCommandOverload
-
-
-
-
-
-
-
-
-
-
-
-
- 1.25
- 1.25
- 1.25
- 1.25
- 1.25
-
-
-
- false
-
-
-
- PN_MeisterAdviceBuff
- meister's advice
- work abilities are boosted thanks to being near someone who is using the meister's advice ability.
- HediffWithComps
-
-
- false
-
-
-
- false
- 10
- Mote_WorkCommandLinkLine
-
-
- false
-
-
-
- 1.25
- 1.25
- 1.25
- 1.25
- 1.25
-
-
-
- Moving
- 0.20
-
-
-
-
-
-
-
- PN_MeisterAdviceThought
- ThoughtWorker_Hediff
- PN_MeisterAdviceBuff
- true
-
-
- advice from automaton
- I can't believe I have to follow the advice of an automaton.
- -5
-
-
-
-
-
-
- PN_IntensiveMedical
- module active (intensive medical)
- The hediff created by activating intensive medical ability.
- HediffWithComps
-
-
-
- 0.2
-
-
- 1.50
- 1.50
- 1.50
- 1.50
-
-
-
-
-
- True
-
-
-
-
- PN_OfficerCommandOverload
-
-
-
- PN_ImmunityDriveAbility
-
-
- false
-
-
-
-
- PN_ImmunityDrive
- immunity drive
- immunity drive
- HediffWithComps
-
-
-
- 1.25
-
-
-
-
-
- True
-
-
- false
-
-
-
-
- PN_FieldMedic
- module active (field medic)
- The hediff created by activating field medic ability.
- HediffWithComps
-
-
-
- 0.4
-
-
- 1.50
-
-
-
-
-
- True
-
-
-
-
- PN_OfficerCommandOverload
-
-
-
- PN_StimPackAbility
-
-
- false
-
-
-
-
- PN_StimPack
- stim pack injected
- stim pack injected
- HediffWithComps
-
-
- 0.5
- 0.5
-
-
- Consciousness
- 0.10
-
-
- Sight
- 0.20
-
-
- Moving
- 0.30
-
-
-
- -0.12
-
-
-
-
-
- True
-
-
-
- PN_StimPackSideEffect
-
-
-
-
- PN_StimPackSideEffect
-
-
-
- false
-
-
-
- PN_StimPackThought
- ThoughtWorker_Hediff
- PN_StimPack
- true
-
-
- high on stim pack
- Feeling pumped! Let's do this!
- 20
-
-
-
-
-
- PN_StimPackSideEffect
- stim pack side effect
- stim pack side effect
- stim pack side effect
- HediffWithComps
- 1.0
- 1.0
-
-
- -1
- true
-
-
-
-
-
- extreme
- 0
- 3
- 0.3
- 0.5
-
-
- Consciousness
- -0.20
-
-
- Moving
- -0.50
-
-
- Sight
- -0.20
-
-
- BloodPumping
- -0.20
-
-
- Manipulation
- -0.10
-
-
-
-
- major
- 0.80
-
-
- Consciousness
- -0.15
-
-
- Moving
- -0.20
-
-
- Sight
- -0.10
-
-
- BloodPumping
- -0.10
-
-
- Manipulation
- -0.05
-
-
-
-
- minor
- 0.90
-
-
-
-
-
- PN_StimPackSideEffectThought
- ThoughtWorker_Hediff
- PN_StimPackSideEffect
- true
-
-
- stim pack withdrawal
- I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?
- -15
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/MemeDefs/Memes_PnL.xml b/1.4/Ideology/Defs/MemeDefs/Memes_PnL.xml
deleted file mode 100644
index e3c3fa3..0000000
--- a/1.4/Ideology/Defs/MemeDefs/Memes_PnL.xml
+++ /dev/null
@@ -1,111 +0,0 @@
-
-
-
-
-
-
- PN_Structure
- PnL bylaws
- Bylaws of PnL industry. An exemplary PnL employee would not break bylaws.
- Structure
- Icon/Paniel_bylaw
- 0
- Conference room
- 0
-
-
- memeLeaderNoun->CEO
- memeMoralist->Personnel Manager
-
-
-
-
-
- episode(tag=meme_PN_Structure) ->...PnL Industry, founded by Paul and Lauren, has evolved from a small industrial company in Glitterworld to a giant interstellar company.\n\n...\n\nEven though we were kicked out of Rimworld for an "unfortunate incident," we're going back to Glitterworld.
-
-
-
-
- PN_IdeoStoryPattern
-
-
-
-
- PN_Structure
- true
-
-
-
-
-
- PnL bylaws
- PnL
- PnL
- PnL Employee
-
-
-
-
- BodyMod_Approved
-
-
- OrganUse_Acceptable
-
-
- DrugUse_MedicalOrSocial
-
-
- Apostasy_Abhorrent
-
-
- IdeoDiversity_Abhorrent
-
-
- Nudity_Female_UncoveredGroinOrChestDisapproved
-
-
- Nudity_Male_UncoveredGroinOrChestDisapproved
-
-
- Execution_DontCare
-
-
- Scarification_Horrible
-
-
- Slavery_Abhorrent
-
-
- HAR_AlienSlavery_Abhorrent
-
-
- Cannibalism_Horrible
-
-
- NutrientPasteEating_DontMind
-
-
-
-
-
-
- PN_IdeoStoryPattern
-
- episode
-
-
-
- IdeoDescriptionGlobal
-
-
-
-
-
- PN_IdeoIcon
- Icon/Paniel_Icon
-
- PN_Structure
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/1.4/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
deleted file mode 100644
index 9d8049c..0000000
--- a/1.4/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
+++ /dev/null
@@ -1,211 +0,0 @@
-
-
-
-
-
- PN_OfficerModule
- officer module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nCombat model (legd)\n\nThis module allows automaton to use officer command ability.
-
- PN_OfficerCommandAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_OfficerModuleHediff
- PNTorso
-
-
-
-
-
- PN_OfficerModuleHediff
- officer module
- The hediff created by installing officer module.
-
- PN_OfficerModule
-
-
-
-
-
-
- PN_OfficerCommandAbility
-
-
-
-
-
-
- PN_MeisterModule
- meister module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd)\n\nThis module allows automaton to use meister's advice ability.
-
- PN_MeisterAdviceAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_MeisterModuleHediff
- PNTorso
-
-
-
-
-
- PN_MeisterModuleHediff
- meister module
- The hediff created by installing meister module.
-
- PN_MeisterModule
-
-
-
-
-
-
- PN_MeisterAdviceAbility
-
-
-
-
-
-
- PN_IntensiveMedicalModule
- intensive medical module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\n\nThis module allows automaton to use intensive medical mode ability.\nAnd if automaton activates intensive medical mode, immunity drive ability can be used.
-
- PN_IntensiveMedicalAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_IntensiveMedicalModuleHediff
- PNTorso
-
-
-
-
-
- PN_IntensiveMedicalModuleHediff
- intensive medical module
- The hediff created by installing intensive medical module.
-
- PN_IntensiveMedicalModule
-
-
-
-
-
-
- PN_IntensiveMedicalAbility
-
-
-
-
-
-
- PN_FieldMedicModule
- field medic module
- [CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd)\nCombat model (legd)\n\nThis module allows automaton to use field medic mode ability.\nAnd if automaton activates field medic mod, injection stim pack ability can be used.
-
- PN_FieldMedicAbility
-
-
- 75000
-
-
- 45
- 5
- 3
-
-
- PNRP_TierC_Module
-
- 6
-
-
-
-
-
-
-
-
-
- PN_FieldMedicModuleHediff
- PNTorso
-
-
-
-
-
- PN_FieldMedicModuleHediff
- field medical module
- The hediff created by installing intensive field medical module.
-
- PN_FieldMedicModule
-
-
-
-
-
-
- PN_FieldMedicAbility
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml b/1.4/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
deleted file mode 100644
index e4bb866..0000000
--- a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
+++ /dev/null
@@ -1,418 +0,0 @@
-
-
-
-
- PN_TradeBenefit
- trade with benefit ship
-
-
-
-
- PN_SubsidiaryFaction
- 1
- 60
-
-
-
-
- RoyalTitlePermitWorker_DropResources
- true
-
- 39.9
-
-
-
-
-
- PN_AnnualSalary_A
- annual salary class A
- This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
- PN_Title_Associate
- 1
- (0,0)
-
-
- 800
-
- 1
-
-
-
-
- PN_AnnualSalary_B
- annual salary class B
- This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
- PN_Title_Manager
- 1
- PN_AnnualSalary_A
- (1,0)
-
-
- 3200
-
- 4
-
-
-
-
-
- PN_RequestSecurityUnitClose
- request security unit (melee)
- Request 4 melee combat security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_Senior
- 1
- (0,1)
- PN_SubsidiaryFaction
-
- 2
- PN_Mid_CloseUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitClose
- request elite security unit (melee)
- Request 4 melee combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- PN_RequestSecurityUnitClose
- (1,1)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteCloseUnit
- 4
- 39.9
-
- 60
-
-
-
-
- PN_RequestSecurityUnitRange
- request security unit (range)
- Request 4 range combat security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_Senior
- 1
- (0,2)
- PN_SubsidiaryFaction
-
- 2
- PN_Mid_RangeUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitRange
- request elite security unit (rifle)
- Request 4 rifle combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- PN_RequestSecurityUnitRange
- (1,2)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteRangeUnit
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitHeavy
- request elite security unit (heavy)
- Request 2 heavy combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- (1,3)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteHeavyUnit
- 2
- 39.9
-
- 60
-
-
-
- PN_RequestEliteSecurityUnitCannon
- request elite security unit (cannon)
- Request 2 cannon combat elite security unit to aid in your battle.
- RoyalTitlePermitWorker_CallAid
- PN_Title_SeniorManager
- 1
- (1,4)
- PN_SubsidiaryFaction
-
- 4
- PN_EliteCannonUnit
- 2
- 39.9
-
- 60
-
-
-
-
- PN_RequestEngineerUnit
- request engineer unit
- Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_Senior
- 1
- (0,5)
- PN_SubsidiaryFaction
-
- 2
- PN_AssociateP_EngineerB
- 4
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteEngineerUnit
- request elite engineer unit
- Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_SeniorManager
- 1
- PN_RequestEngineerUnit
- (1,5)
- PN_SubsidiaryFaction
-
- 4
- PN_ManageUnit_Enginer
- 4
- 4
- 39.9
-
- 60
-
-
-
-
- PN_RequestDomesticUnit
- request domestic unit
- Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_Senior
- 1
- (0,6)
- PN_SubsidiaryFaction
-
- 2
- PN_AssociateP_DomesticB
- 4
- 4
- 39.9
-
- 60
-
-
-
- PN_RequestEliteDomesticUnit
- request elite domestic unit
- Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
- RoyalTitlePermitWorker_CallLaborers
- PN_Title_SeniorManager
- 1
- PN_RequestDomesticUnit
- (1,6)
- PN_SubsidiaryFaction
-
- 4
- PN_ManageUnit_Domestic
- 4
- 4
- 39.9
-
- 60
-
-
-
-
- PN_DropOTPCard
- request PnL OTP card
- Request for a drop of PnL OTP card.
- PN_Title_Manager
- 1
- (0,7)
-
-
- 1
-
- 2
-
-
-
-
-
- PN_DropPackagedAutomatonSoldier
- request PnL automaton™ (Combat)
- Request for a drop of PnL automaton™ (Combat) box.
- PN_Title_Manager
- 1
- 300
- (0,8)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonSoldierPremium
- request PnL automaton™ Pro (Combat)
- Request for a drop of PnL automaton™ Pro (Combat) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonSoldier
- (1,8)
-
-
- 1
-
- 10
-
-
-
-
-
- PN_DropPackagedAutomatonWorker
- request PnL automaton™ (Engineer)
- Request for a drop of PnL automaton™ (Engineer) box.
- PN_Title_Manager
- 1
- 300
- (0,9)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonWorkerPremium
- request PnL automaton™ Pro (Engineer)
- Request for a drop of PnL automaton™ Pro (Engineer) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonWorker
- (1,9)
-
-
- 1
-
- 10
-
-
-
-
-
-
- PN_DropPackagedAutomatonMaid
- request PnL automaton™ (Domestic)
- Request for a drop of PnL automaton™ (Domestic) box.
- PN_Title_Manager
- 1
- 300
- (0,10)
-
-
- 1
-
- 4
-
-
-
-
- PN_DropPackagedAutomatonMaidPremium
- request PnL automaton™ Pro (Domestic)
- Request for a drop of PnL automaton™ Pro (Domestic) box.
- PN_Title_Director
- 1
- 300
- PN_DropPackagedAutomatonMaid
- (1,10)
-
-
- 1
-
- 10
-
-
-
-
-
- PN_RequestTransportShuttle
- request transport shuttle
- request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
- RoyalTitlePermitWorker_CallShuttle
- PN_Title_Manager
- PN_SubsidiaryFaction
- 1
- 60
- true
- (0,11)
-
- 4
- 44.9
- false
-
-
-
-
-
- PN_DropPnLComponent
- request PnL Component
- Request for a drop of 3 PnL Component.
- PN_Title_Director
- 1
- (1,11)
-
-
- 3
-
- 3
-
-
-
-
-
- PN_DropBrainCore
- request automaton brain core
- Request for a drop of 3 automaton brain core.
- PN_Title_Director
- 1
- (1,12)
-
-
- 3
-
- 3
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml b/1.4/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
deleted file mode 100644
index 086624b..0000000
--- a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- PN_TitlePromotion
- 7
- Thought_MemoryRoyalTitle
-
- Ascetic
-
-
-
- promoted to {TITLE}
- I was promoted to {TITLE}. I love the recognition!
- 8
-
-
-
-
-
-
- PN_TitleDemotion
- 7
- Thought_MemoryRoyalTitle
-
- Ascetic
-
-
-
- demoted to {TITLE}
- I demoted to {TITLE}.
- -8
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml b/1.4/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
deleted file mode 100644
index d9acf8f..0000000
--- a/1.4/Royalty/Defs/PnLCareerLevel/Royal_Titles.xml
+++ /dev/null
@@ -1,272 +0,0 @@
-
-
-
-
-
- PN_PnLCareerTitleTag
-
- 1
- PN_TitlePromotion
- PN_TitleDemotion
- False
- RoyalTitleAwardWorker_Instant
-
-
-
-
- PN_Title_Intern
- Intern
- Intern of PnL Logistics.
- 0
- 1
- 0
- 1000
-
-
-
-
- PN_Title_Associate
- Associate
- Associate of PnL Logistics.
- 1
- 6
- 1
- 1200
- 10
-
-
-
-
- PN_Title_Senior
- Senior
- Senior of PnL Logistics.
- 2
- 8
- 2
- 1600
- 25
- Normal
-
-
-
-
- PN_Title_Manager
- Manager
- Manager of PnL Logistics.
- 3
- 18
- 3
- Moderate
- 2200
- 40
- Normal
-
-
- 16
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealSimple
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
- PN_Title_SeniorManager
- Senior Manager
- Senior Manager of PnL Logistics.
- 4
- 24
- 4
-
- PN_TradeBenefit
-
- Moderate
- 2800
- 60
- Normal
-
-
- 24
-
-
- 40
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealSimple
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
- PN_Title_Director
- Director
- Director of PnL Logistics.
- 500
- 54
- 5
-
- PN_TradeBenefit
-
- High
- 3500
- 75
- Normal
-
-
- 24
-
-
- 50
-
-
- RoomRequirementAllFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealFine
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
-
- PN_TradeBenefit
-
- Normal
-
-
- 30
-
-
- 70
-
-
- RoomRequirementAllFineFloored
-
- Floor
- FineFloor
-
-
-
- RoomRequirementNoProductionFacilities
-
- Production
-
-
-
-
- MealFine
- Processed, Liquor
-
- Ambrosia
- Milk
- RawBerries
-
-
-
-
-
-
-
- PN_Title_SeniorDirector
- Senior Director
- Senior Director of PnL Logistics.
- 600
- 1
- High
- 125
- Normal
-
-
-
-
- PN_TitleVP
- VP
- VP of PnL Logistics.
- 700
- 1
- High
- 150
- Normal
-
-
-
-
- PN_TitleSVP
- SVP
- SVP of PnL Logistics.
- 800
- 0.6
- High
- 200
- Normal
-
-
-
-
- PN_TitleCEO
- CEO
- CEO of PnL Logistics.
- 900
- 0.1
- High
- 300
- Normal
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml b/1.4/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
deleted file mode 100644
index 951ec0f..0000000
--- a/1.4/Royalty/Defs/PnLCareerLevel/Royal_TraderKinds.xml
+++ /dev/null
@@ -1,173 +0,0 @@
-
-
-
- PN_Caravan_TributeCollector
- PnL result appraiser
- True
- 1
- Favor
- PN_SubsidiaryFaction
- True
-
-
-
- Gold
-
-
- PN_SilverCase
-
-
-
-
-
-
-
- PN_Orbital_PnLbenefit
- PnL benefit ship
- true
- PN_SubsidiaryFaction
- PN_TradeBenefit
-
-
-
-
- Silver
- 2000~4000
-
-
- ComponentIndustrial
- 30~60
-
-
- ComponentSpacer
- 8~16
-
-
- Steel
- 500~800
-
-
- Plasteel
- 200~600
-
-
- Uranium
- 60~300
-
-
- Chemfuel
- 200~600
-
-
- MedicineUltratech
- 5~30
-
-
- Neutroamine
- 100~500
-
-
- Hyperweave
- 50~200
-
-
- DevilstrandCloth
- 50~200
-
-
-
-
- PN_AutomatonFuel
- 200~600
-
-
- PN_antibiotics
- 6~18
-
-
-
-
- PN_RepairKit
- 20~40
-
-
- PN_SelfRepairKit
- 2~5
-
-
- PN_BrainCasing
- 6~10
-
-
- Leather_Automaton
- 50~200
-
-
- PN_Component
- 8~16
-
-
-
- Packaged_NormalAutomatonSoldier
- 1~3
-
-
- Packaged_NormalAutomatonWorker
- 1~3
-
-
- Packaged_NormalAutomatonMaid
- 1~3
-
-
-
- Packaged_PremiumAutomatonSoldier
- 1
-
-
- Packaged_PremiumAutomatonWorker
- 1
-
-
- Packaged_PremiumAutomatonMaid
- 1
-
-
-
-
- PN_PrototypeRailGun
- 1
-
-
- PN_WeaponsMeleeBladelink
- 1
- 1
-
-
-
-
-
-
- PN_ResurrectModule
- 1~3
-
-
-
-
- Techprint_CataphractArmor
- 1
-
-
- Techprint_BrainWiring
- 1
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml b/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
deleted file mode 100644
index d1c3386..0000000
--- a/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
+++ /dev/null
@@ -1,99 +0,0 @@
-
-
-
-
- PN_PsychicAmplifier
- automaton psylink neuroformer
- A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
-
- PsychicAmplifier
-
- ThingWithComps
- Item
- Archotech
- true
- 14
- true
- Item
- Never
- true
- Middle
-
- BodyPartsArchotech
-
-
- 100
- -4
- 1
- 2600
- 0
-
-
- Things/Item/Special/PsylinkNeuroformer
- Graphic_Single
-
-
- PsylinkNeuroformer
-
-
-
- CompUsableImplant
- UseItem
- Use neuroformer to form psylink
-
-
- PsychicAmplifier
- PNBrain
- true
-
-
- PsyAmpInstalled
-
-
- CompUseEffect_DestroySelf
-
-
-
-
-
-
- PN_Make_PsychicAmplifier_Automaton
- make automaton psylink
- make automaton psylink
- Making automaton psylink.
- GeneralLaborSpeed
- Cook
- Recipe_Machining
- 2000
- true
-
- PN_AutomatonBench
-
-
-
-
-
- PsychicAmplifier
-
-
- 1
-
-
-
-
- ComponentIndustrial
-
-
- 2
-
-
-
- 1
-
-
- 6
-
- Crafting
- PNRP_PsychicAmplifier
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml b/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
deleted file mode 100644
index 39a482f..0000000
--- a/1.4/Royalty/Defs/Royal_Hediffs_BodyParts_Vanilla.xml
+++ /dev/null
@@ -1,525 +0,0 @@
-
-
-
-
- PN_InstallDrillArm
- install drill arm
- Install a drill arm.
-
- DrillArm
- DrillArm
-
- Installing drill arm.
-
-
-
-
- DrillArm
-
-
- 1
-
-
-
-
- DrillArm
-
-
-
- PNArm
-
- DrillArm
-
-
-
-
- PN_InstallFieldHand
- install field hand
- Install a field hand.
-
- FieldHand
- FieldHand
-
- Installing field hand.
-
-
-
-
- FieldHand
-
-
- 1
-
-
-
-
- FieldHand
-
-
-
- PNHand
-
- FieldHand
-
-
-
-
- PN_InstallPowerClaw
- install power claw
- Install a power claw.
-
- PowerClaw
- PowerClaw
-
- Installing power claw.
-
-
-
-
- PowerClaw
-
-
- 1
-
-
-
-
- PowerClaw
-
-
-
- PNHand
-
- PowerClaw
-
-
-
-
- PN_InstallHandTalon
- install hand talon
- Install a hand talon.
-
- HandTalon
- HandTalon
-
- Installing hand talon.
-
-
-
-
- HandTalon
-
-
- 1
-
-
-
-
- HandTalon
-
-
-
- PNHand
-
- HandTalon
-
-
-
- PN_RemoveHandTalon
- remove hand talon
- Remove hand talon.
-
- HandTalon
- HandTalon
-
- Removing hand talon.
- HandTalon
-
-
-
-
- PN_InstallElbowBlade
- install elbow blade
- Install an elbow blade.
-
- ElbowBlade
- ElbowBlade
-
- Installing elbow blade.
-
-
-
-
- ElbowBlade
-
-
- 1
-
-
-
-
- ElbowBlade
-
-
-
- PNArm
-
- ElbowBlade
-
-
-
- PN_RemoveElbowBlade
- remove elbow blade
- Remove elbow blade.
-
- ElbowBlade
- ElbowBlade
-
- Removing elbow blade.
- ElbowBlade
-
-
-
-
- PN_InstallKneeSpike
- install knee spike
- Install a knee spike.
-
- KneeSpike
- KneeSpike
-
- Installing knee spike.
-
-
-
-
- KneeSpike
-
-
- 1
-
-
-
-
- KneeSpike
-
-
-
- PNLeg
-
- KneeSpike
-
-
-
- PN_RemoveKneeSpike
- remove knee spike
- Remove knee spike.
-
- KneeSpike
- KneeSpike
-
- Removing knee spike.
- KneeSpike
-
-
-
-
- PN_InstallVenomFangs
- install venom fangs
- Install venom fangs.
-
- VenomFangs
- VenomFangs
-
- Installing venom fangs.
-
-
-
-
- VenomFangs
-
-
- 1
-
-
-
-
- VenomFangs
-
-
-
- Teeth
-
- VenomFangs
-
-
-
- PN_RemoveVenomFangs
- remove venom fangs
- Remove venom fangs.
-
- VenomFangs
- VenomFangs
-
- Removing venom fangs.
- VenomFangs
-
-
-
-
- PN_InstallVenomTalon
- install venom talon
- Install a venom talon.
-
- VenomTalon
- VenomTalon
-
- Installing venom talon.
-
-
-
-
- VenomTalon
-
-
- 1
-
-
-
-
- VenomTalon
-
-
-
- MiddleFingers
-
- VenomTalon
-
-
-
- PN_RemoveVenomTalon
- remove venom talon
- Remove venom talon.
-
- VenomTalon
- VenomTalon
-
- Removing venom talon.
- VenomTalon
-
-
-
-
- PN_InstallNeurocalculator
- install neurocalculator
- Install a neurocalculator.
-
- Neurocalculator
- Neurocalculator
-
- Installing neurocalculator.
-
-
-
-
- Neurocalculator
-
-
- 1
-
-
-
-
- Neurocalculator
-
-
-
- PNBrain
-
- Neurocalculator
-
-
-
- PN_RemoveNeurocalculator
- remove neurocalculator
- Remove neurocalculator.
-
- Neurocalculator
- Neurocalculator
-
- Removing neurocalculator.
- Neurocalculator
-
-
-
-
- PN_InstallCircadianAssistant
- install circadian assistant
- Install a circadian assistant.
-
- CircadianAssistant
- CircadianAssistant
-
- Installing circadian assistant.
-
-
-
-
- CircadianAssistant
-
-
- 1
-
-
-
-
- CircadianAssistant
-
-
-
- PNBrain
-
- CircadianAssistant
-
-
-
- PN_RemoveCircadianAssistant
- remove circadian assistant
- Remove circadian assistant.
-
- CircadianAssistant
- CircadianAssistant
-
- Removing circadian assistant.
- CircadianAssistant
-
-
-
-
- PN_InstallCircadianHalfCycler
- install circadian half-cycler
- Install a circadian half-cycler.
-
- CircadianHalfCycler
- CircadianHalfCycler
-
- Installing circadian half-cycler.
-
-
-
-
- CircadianHalfCycler
-
-
- 1
-
-
-
-
- CircadianHalfCycler
-
-
-
- PNBrain
-
- CircadianHalfCycler
-
-
-
- PN_RemoveCircadianHalfCycler
- remove circadian half-cycler
- Remove circadian half-cycler.
-
- CircadianHalfCycler
- CircadianHalfCycler
-
- Removing circadian half-cycler.
- CircadianHalfCycler
-
-
-
-
- PN_InstallPsychicSensitizer
- install psychic sensitizer
- Install a psychic sensitizer.
-
- PsychicSensitizer
- PsychicSensitizer
-
- Installing psychic sensitizer.
-
-
-
-
- PsychicSensitizer
-
-
- 1
-
-
-
-
- PsychicSensitizer
-
-
-
- PNBrain
-
- PsychicSensitizer
-
-
-
- PN_RemovePsychicSensitizer
- remove psychic sensitizer
- Remove psychic sensitizer.
-
- PsychicSensitizer
- PsychicSensitizer
-
- Removing psychic sensitizer.
- PsychicSensitizer
-
-
-
-
- PN_InstallPsychicReader
- install psychic reader
- Install a psychic reader.
-
- PsychicReader
- PsychicReader
-
- Installing psychic reader.
-
-
-
-
- PsychicReader
-
-
- 1
-
-
-
-
- PsychicReader
-
-
-
- PNBrain
-
- PsychicReader
-
-
-
- PN_RemovePsychicReader
- remove psychic reader
- Remove psychic reader.
-
- PsychicReader
- PsychicReader
-
- Removing psychic reader.
- PsychicReader
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_Hediffs_ContDamPN.xml b/1.4/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
deleted file mode 100644
index 10024a0..0000000
--- a/1.4/Royalty/Defs/Royal_Hediffs_ContDamPN.xml
+++ /dev/null
@@ -1,302 +0,0 @@
-
-
-
-
-
- PN_ChainCutManeuverMono
- PN_ChainCutToolMono
-
- Verb_MeleeAttackDamage
- PN_ChainCutDamageMono
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ChainCutToolMono
- chainsword cut
-
-
-
- PN_ChainCutDamageMono
- PN_ChainCutHediffMono
- PN_ChainCutHediffMono
- PN_ChainCrackHediffMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCutHediffMono
- cut
- a cut
- a cut.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- cut scar
-
-
- PN_ChainCutDamage_ConMono
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut off
-
-
-
-
- PN_ChainCutDamage_ConMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
- PN_ChainCrackHediffMono
- crack
- a crack wound
- A crack.
-
-
- set
- set
- set
-
-
- permanent crack
-
-
- PN_ChainCrackDamage_ConMono
- 6
- 2
- 12
-
-
-
- 0.01
- 0.00625
- Shattered
-
-
-
-
- PN_ChainCrackDamage_ConMono
- 1.4
- DamageWorker_AddInjury
- Sharp
- Slice
-
-
-
-
-
- PN_ElectricalBluntManeuver
- PN_ElectricalBluntTool
-
- Verb_MeleeAttackDamage
- PN_ElectricalBluntDamage
-
- MeleeAttack
- Maneuver_Smash_MeleeHit
- Maneuver_Smash_MeleeDeflect
- Maneuver_Smash_MeleeMiss
- Maneuver_Smash_MeleeDodge
-
-
-
- PN_ElectricalBluntTool
- electrical blunt
-
-
-
- PN_ElectricalBluntDamage
- PN_ElectricalCrushHediff
- PN_ElectricalBruiseHediff
- Crack
-
-
-
- PN_ElectricalCrushHediff
- crush
- a crush wound
- A crushing wound.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- mangled scar
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- 0.01
- true
- Crushed
-
-
-
-
- PN_ElectricalBruiseHediff
- bruise
- a bruise
- A bruise.
-
-
- bandaged
- tended
- set
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 18
-
-
-
- 0.0125
- 0.00625
- false
- Destroyed
-
-
-
-
- PN_ElectricalBurnDamage_Con
- electrical burn
- DamageWorker_AddInjury
- PN_ElectricalBurn
-
-
-
- PN_ElectricalBurn
- electrical burn
- a electrical burn
- A electrical burn.
-
-
- bandaged
- tended
- tended
-
-
- 0.30
-
-
- burn scar
-
-
-
- 0.01875
- 0.00625
- false
- Burned off
- Burned out
-
-
-
-
-
-
- PN_ElectricalStabManeuver
- PN_ElectricalStabTool
-
- Verb_MeleeAttackDamage
- PN_ElectricalStabDamage
-
- MeleeAttack
- Maneuver_Slash_MeleeHit
- Maneuver_Slash_MeleeDeflect
- Maneuver_Slash_MeleeMiss
- Maneuver_Slash_MeleeDodge
-
-
-
- PN_ElectricalStabTool
- electrical stab
-
-
-
- PN_ElectricalStabDamage
- stab
- DamageWorker_Stab
- true
- {0} has been stabbed to death.
- PN_ElectricalStabHediff
- Crack
- Slice
- Sharp
- 0.6
- 0.4~1.0
-
-
-
- PN_ElectricalStabHediff
- stab
- a stab wound
- A stab wound.
-
-
- bandaged
- sutured
- set
-
-
- 0.15
-
-
- stab scar
-
-
- PN_ElectricalBurnDamage_Con
- 6
- 4
- 12
-
-
-
- 0.0125
- 0.00625
- 0.06
- false
- Cut off
- Cut out
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_Reserch_ProjectDefs.xml b/1.4/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
deleted file mode 100644
index d24390e..0000000
--- a/1.4/Royalty/Defs/Royal_Reserch_ProjectDefs.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
- PNRP_PsychicAmplifier
- automaton psylink
- Research how to modify psylink for use by the Automaton.
- PN_technology
- 300
- Industrial
-
- PNRP_Production
-
- 1.0
- 4.2
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_ThingDef_Misc.xml b/1.4/Royalty/Defs/Royal_ThingDef_Misc.xml
deleted file mode 100644
index 7d1aba0..0000000
--- a/1.4/Royalty/Defs/Royal_ThingDef_Misc.xml
+++ /dev/null
@@ -1,99 +0,0 @@
-
-
-
-
-
-
-
-
- PN_SilverCase
- PnL silver case
- the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.
-
- Things/Item/PNSilverCase
- Graphic_StackCount
- 1.0
-
- Silver_Drop
- Silver_Drop
- 10
- 1
- false
-
- 800
- 6.4
- 1
- 700
-
-
- PN_AutomatonCatagory
-
-
- PN_SilverChest
-
-
-
-
-
- 80
- 15
- 1
-
-
- GeneralLaborSpeed
- Crafting
- Smith
- Recipe_Smith
- UnfinishedComponent
-
- 4
-
-
- PN_AutomatonBench
-
- PNRP_Production
-
-
-
-
- PN_UnlockSilverCase
- Unlock PnL silver case
- unlock PnL silver case. can't get the perfect result by forcibly breaking the security device.
- unlocking PnL silver case.
- GeneralLaborSpeed
- Smith
- Recipe_Smith
- 1600
- true
-
- PN_AutomatonBench
-
-
-
-
-
- PN_SilverCase
-
-
- 1
-
-
-
- 480
- 5
-
-
-
- Crafting
-
-
-
-
\ No newline at end of file
diff --git a/1.4/Royalty/Defs/Royal_ThingDef_Weapon.xml b/1.4/Royalty/Defs/Royal_ThingDef_Weapon.xml
deleted file mode 100644
index fb30c56..0000000
--- a/1.4/Royalty/Defs/Royal_ThingDef_Weapon.xml
+++ /dev/null
@@ -1,404 +0,0 @@
-
-
-
-
-
-
- PN_NamerChainSwordfirst
-
-
- PNof->Names/Weapon/PNof
- PNChainSword->Names/Weapon/PNChainSword
-
-
-
-
-
- PN_NamerChainSword
-
- PN_NamerFirst
- PN_NamerChainSwordfirst
-
-
-
- r_weapon_name->[PNChainSword] [PNof] [PNFirstNamer]
-
-
-
-
-
- PN_WeaponsMeleeBladelink
- PnL Persona Weapons
- PN_WeaponsMelee
- Icon/Paniel_HQ
-
-
-
- Ultra
-
- 2000
- 2
-
-
-
- CompQuality
-
-
- NamerArtWeaponMelee
- ArtDescription_WeaponMelee
- Excellent
-
-
-
- false
- true
- true
-
- PN_WeaponsMelee
-
-
- PN_UltratechMelee
-
-
- Melee
- Ultratech
-
-
-
-
-
-
-
- Ultra
- true
- 1
-
- PN_Bladelink
-
-
- Ultratech
-
-
-
- CompQuality
-
-
- true
-
-
-
- false
- true
-
- PN_WeaponsMeleeBladelink
-
-
-
-
-
-
-
-
-
- PN_RoyalSaber_Bladelink
- PnL royal saber
- [caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
-
- 3000
- 2
-
- 0
-
- Graphic_Single
- Things/Weapons/PNRoyalSaber
- (255,255,255)
-
- Interact_BladelinkPlasmaSword
- MeleeHit_BladelinkPlasmaSword
-
- Melee
- MeleePiercer
-
-
-
- handle
-
- Blunt
-
- 12
- 1.6
-
-
- point
-
- Stab
-
- 24
- 1.6
- 0.9
-
-
- Burn
- 20
- 1.0
-
-
-
-
- edge
-
- Cut
-
- 24
- 1.6
- 0.9
-
-
- Burn
- 20
- 1.0
-
-
-
-
-
-
-
-
-
- PN_Chainsword_Bladelink
- PnL blooded chain sword
- [caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
-
- 3000
- 2
-
- -65
-
- Graphic_Single
- Things/Weapons/PNSwordLink
- (255,255,255)
-
- Interact_BladelinkMonoSword
- PNChainswordSound
-
- Melee
- MeleePiercer
-
-
-
- handle
-
- Blunt
-
- 12
- 1.6
-
-
- point
-
- Stab
-
- 27
- 1.6
- 0.9
-
-
- edge
-
- PN_ChainCutToolMono
-
- 27
- 1.6
- 0.9
-
-
-
-
- PN_NamerChainSword
-
-
-
-
-
-
-
- PN_RoyalHammer_Bladelink
- PnL storm Hammer
- [caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.
-
- 3000
- 4
-
- 0
-
- Things/Weapons/PNPersonaHammer
- AutomataRace.Graphic_Sprite
- (255,255,255)
- 170
-
-
- 0
- 0
-
-
- 120
- 1
-
-
- 125
- 2
-
-
- 130
- 0
-
-
- 165
- 1
-
-
-
- Interact_BladelinkZeusHammer
- MeleeHit_BladelinkZeusHammer
-
- Melee
- MeleeBlunt
-
-
-
- handle
-
- Poke
-
- 15
- 1.6
-
-
- head
- false
-
- PN_ElectricalBluntTool
-
- 31
- 2.2
-
-
- EMP
- 10
-
-
-
-
-
-
-
-
-
- PN_StormLance_Bladelink
- PnL storm lance
- [caution] : Automaton exclusive weapon.\n\nlance used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.
-
- 3000
- 4
-
- 45
-
- Things/Weapons/PNStormLance
- AutomataRace.Graphic_Sprite
- (255,255,255)
- 170
-
-
- 0
- 0
-
-
- 120
- 1
-
-
- 125
- 2
-
-
- 130
- 0
-
-
- 165
- 1
-
-
-
- Interact_BladelinkZeusHammer
- MeleeHit_BladelinkZeusHammer
-
- Melee
- MeleeBlunt
- MeleePiercer
-
-
-
- handle
-
- Poke
-
- 15
- 1.6
-
-
- side
- false
-
- PN_ElectricalBluntTool
-
- 31
- 2.2
- 0.9
-
-
- EMP
- 10
-
-
-
-
- point
-
- PN_ElectricalStabTool
-
- 31
- 2.2
- 0.9
-
-
- EMP
- 10
-
-
-
-
-
-
- True
-
- (0.2,0,0.25)
- -45
-
-
- (-0.25,0.3,0.2)
- 45
-
-
- (0.15,0.3,0.2)
- -45
-
-
- (-0.15,-0.3,0.2)
- 45
-
-
-
-
-
\ No newline at end of file
diff --git a/LoadFolders.xml b/LoadFolders.xml
index 468345a..0ad8a12 100644
--- a/LoadFolders.xml
+++ b/LoadFolders.xml
@@ -1,18 +1,5 @@
-
- 1.3/Core
- Content
- 1.3/Royalty
- 1.3/Ideology
-
-
- 1.4/Core
- Content
- 1.4/Royalty
- 1.4/Ideology
- 1.4/Biotech
-
1.5/Core
Content
diff --git a/about/About.xml b/about/About.xml
index 0d9168f..7fb2856 100644
--- a/about/About.xml
+++ b/about/About.xml
@@ -4,8 +4,6 @@
Demi, 어리연, Nemonian, gguake
kalospacer.AhnDemi.PanieltheAutomata
- 1.3
- 1.4
1.5
diff --git a/about/PublishedFileId.txt b/about/PublishedFileId.txt
new file mode 100644
index 0000000..f80f52d
--- /dev/null
+++ b/about/PublishedFileId.txt
@@ -0,0 +1 @@
+3305504186
\ No newline at end of file