favor 조정
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b36de565c2
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75771b82bc
@ -440,7 +440,7 @@
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>70</MaxHitPoints>
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<MarketValue>1200</MarketValue>
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<MarketValue>1000</MarketValue>
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<Mass>0.6</Mass>
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<Flammability>0.6</Flammability>
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<DeteriorationRate>2.0</DeteriorationRate>
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@ -14,7 +14,7 @@
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</RoyalTitlePermitDef>
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<!--자원 드랍 베이스-->
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<RoyalTitlePermitDef ParentName="PN_TitleBase" Name="PN_DropResourcesBase" Abstract="True">
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<RoyalTitlePermitDef ParentName="PN_BenefitBase" Name="PN_DropResourcesBase" Abstract="True">
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<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
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<usableOnWorldMap>true</usableOnWorldMap>
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<royalAid>
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@ -32,9 +32,9 @@
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<uiPosition>(0,0)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Silver>500</Silver>
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<Silver>800</Silver>
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</itemsToDrop>
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<favorCost>6</favorCost>
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<favorCost>1</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -48,9 +48,9 @@
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<uiPosition>(1,0)</uiPosition>
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<royalAid>
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<itemsToDrop>
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<Silver>2000</Silver>
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<Silver>3200</Silver>
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</itemsToDrop>
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<favorCost>22</favorCost>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -64,12 +64,11 @@
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,1)</uiPosition>
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<royalAid>
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<favorCost>25</favorCost>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_Mid_CloseUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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@ -82,12 +81,11 @@
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<prerequisite>PN_RequestSecurityUnitClose</prerequisite>
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<uiPosition>(1,1)</uiPosition>
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<royalAid>
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<favorCost>45</favorCost>
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<favorCost>6</favorCost>
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<pawnKindDef>PN_EliteCloseUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<!--전투니엘 지원 (원거리)-->
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@ -100,12 +98,11 @@
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,2)</uiPosition>
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<royalAid>
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<favorCost>25</favorCost>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_Mid_RangeUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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</royalAid>
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<cooldownDays>60</cooldownDays>
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</RoyalTitlePermitDef>
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<RoyalTitlePermitDef>
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@ -118,7 +115,7 @@
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<prerequisite>PN_RequestSecurityUnitRange</prerequisite>
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<uiPosition>(1,2)</uiPosition>
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<royalAid>
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<favorCost>45</favorCost>
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<favorCost>6</favorCost>
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<pawnKindDef>PN_EliteRangeUnit</pawnKindDef>
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<pawnCount>4</pawnCount>
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<targetingRange>39.9</targetingRange>
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@ -136,7 +133,7 @@
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,3)</uiPosition>
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<royalAid>
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<favorCost>25</favorCost>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_AssociateP_EngineerA</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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@ -155,7 +152,7 @@
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<prerequisite>PN_RequestEngineerUnit</prerequisite>
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<uiPosition>(1,3)</uiPosition>
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<royalAid>
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<favorCost>45</favorCost>
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<favorCost>6</favorCost>
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<pawnKindDef>PN_ManageUnit_Enginer</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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@ -174,7 +171,7 @@
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<permitPointCost>1</permitPointCost>
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<uiPosition>(0,4)</uiPosition>
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<royalAid>
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<favorCost>25</favorCost>
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<favorCost>4</favorCost>
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<pawnKindDef>PN_AssociateP_DomesticA</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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@ -190,10 +187,10 @@
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<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
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<minTitle>PN_Title_SeniorManager</minTitle>
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<permitPointCost>1</permitPointCost>
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<prerequisite>PN_RequestSecurityUnit</prerequisite>
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<prerequisite>PN_RequestDomesticUnit</prerequisite>
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<uiPosition>(1,4)</uiPosition>
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<royalAid>
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<favorCost>45</favorCost>
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<favorCost>6</favorCost>
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<pawnKindDef>PN_ManageUnit_Domestic</pawnKindDef>
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<pawnCount>4</pawnCount>
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<aidDurationDays>4</aidDurationDays>
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@ -214,7 +211,7 @@
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<itemsToDrop>
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<PN_Component>3</PN_Component>
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</itemsToDrop>
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<favorCost>20</favorCost>
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<favorCost>3</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -230,7 +227,7 @@
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<itemsToDrop>
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<PN_OTPCard>1</PN_OTPCard>
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</itemsToDrop>
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<favorCost>6</favorCost>
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<favorCost>1</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -246,7 +243,7 @@
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<itemsToDrop>
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<Packaged_NormalAutomatonSoldier>1</Packaged_NormalAutomatonSoldier>
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</itemsToDrop>
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<favorCost>35</favorCost>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -263,7 +260,7 @@
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<itemsToDrop>
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<Packaged_PremiumAutomatonSoldier>1</Packaged_PremiumAutomatonSoldier>
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</itemsToDrop>
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<favorCost>90</favorCost>
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<favorCost>10</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -279,7 +276,7 @@
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<itemsToDrop>
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<Packaged_NormalAutomatonWorker>1</Packaged_NormalAutomatonWorker>
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</itemsToDrop>
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<favorCost>35</favorCost>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -296,7 +293,7 @@
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<itemsToDrop>
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<Packaged_PremiumAutomatonWorker>1</Packaged_PremiumAutomatonWorker>
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</itemsToDrop>
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<favorCost>90</favorCost>
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<favorCost>10</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -313,7 +310,7 @@
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<itemsToDrop>
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<Packaged_NormalAutomatonMaid>1</Packaged_NormalAutomatonMaid>
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</itemsToDrop>
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<favorCost>35</favorCost>
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<favorCost>4</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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@ -330,7 +327,7 @@
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<itemsToDrop>
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<Packaged_PremiumAutomatonMaid>1</Packaged_PremiumAutomatonMaid>
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</itemsToDrop>
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<favorCost>90</favorCost>
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<favorCost>10</favorCost>
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</royalAid>
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</RoyalTitlePermitDef>
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</Defs>
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>PN_ResultReceipt</defName>
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<label>PnL result receipt</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>75</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>10</MaxHitPoints>
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<MarketValue>100</MarketValue>
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<RoyalFavorValue>1</RoyalFavorValue>
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<Mass>0.01</Mass>
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<Flammability>1</Flammability>
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<DeteriorationRate>2.0</DeteriorationRate>
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</statBases>
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<intricate>true</intricate>
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<thingCategories>
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<tradeTags Inherit="false">
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<li>PN_ResultReceipt</li>
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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</ThingDef>
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</Defs>
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<label>Intern</label>
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<description>Intern of PnL Logistics.</description>
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<seniority>0</seniority>
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<favorCost>50</favorCost>
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<favorCost>1</favorCost>
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<changeHeirQuestPoints>1000</changeHeirQuestPoints>
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</RoyalTitleDef>
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@ -29,7 +29,7 @@
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<label>Associate</label>
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<description>Associate of PnL Logistics.</description>
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<seniority>100</seniority>
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<favorCost>50</favorCost>
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<favorCost>6</favorCost>
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<changeHeirQuestPoints>1200</changeHeirQuestPoints>
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<recruitmentResistanceOffset>10</recruitmentResistanceOffset>
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</RoyalTitleDef>
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@ -40,7 +40,7 @@
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<label>Senior</label>
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<description>Senior of PnL Logistics.</description>
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<seniority>200</seniority>
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<favorCost>50</favorCost>
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<favorCost>8</favorCost>
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<changeHeirQuestPoints>1600</changeHeirQuestPoints>
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<recruitmentResistanceOffset>25</recruitmentResistanceOffset>
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<requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
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@ -52,7 +52,7 @@
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<label>Manager</label>
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<description>Manager of PnL Logistics.</description>
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<seniority>300</seniority>
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<favorCost>50</favorCost>
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<favorCost>10</favorCost>
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<minExpectation>Moderate</minExpectation>
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<changeHeirQuestPoints>2200</changeHeirQuestPoints>
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<recruitmentResistanceOffset>40</recruitmentResistanceOffset>
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@ -102,7 +102,7 @@
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<label>Senior Manager</label>
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<description>Senior Manager of PnL Logistics.</description>
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<seniority>400</seniority>
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<favorCost>50</favorCost>
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<favorCost>15</favorCost>
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<minExpectation>Moderate</minExpectation>
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<changeHeirQuestPoints>2800</changeHeirQuestPoints>
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<recruitmentResistanceOffset>60</recruitmentResistanceOffset>
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@ -160,7 +160,7 @@
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<label>Director</label>
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<description>Director of PnL Logistics.</description>
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<seniority>500</seniority>
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<favorCost>50</favorCost>
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<favorCost>20</favorCost>
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<minExpectation>High</minExpectation>
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<changeHeirQuestPoints>3500</changeHeirQuestPoints>
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<recruitmentResistanceOffset>75</recruitmentResistanceOffset>
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@ -12,7 +12,7 @@
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<stockGenerators>
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<!-- Buying -->
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<li Class="StockGenerator_BuySingleDef">
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<thingDef>PN_ResultReceipt</thingDef>
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<thingDef>Gold</thingDef>
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</li>
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</stockGenerators>
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</TraderKindDef>
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